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1.8, also known as the Bountiful Update[1], was released on September 2, 2014.[1] It added and changed many aspects of Minecraft which made it easier for map makers to create adventure maps, and added many blocks and mobs for survival play.

Abbreviated changelog

Main article: Bountiful Update

Additions

General

Splashes
  • "That's Numberwang!"
  • "pls rt"
  • "Do you want to join my server?"
  • "Put a little fence around it!"
  • "Throw a blanket over it!"
  • "One day, somewhere in the future, my work will be quoted!"
  • "Now with additional stuff!"
  • "Extra things!"
  • "Yay, puppies for everyone!"
  • "So sweet, like a nice bon bon!"
  • "Popping tags!"
  • "Now With Multiplayer!"
  • "Very influential in its circle!"
  • "Rise from your grave!"
  • "Warning! A huge battleship "STEVE" is approaching fast!"
  • "Blue warrior shot the food!"
  • "Run, coward! I hunger!"
  • "Flavor with no seasoning!"
  • "Strange, but not a stranger!"
  • "Tougher than diamonds, rich like cream!"
  • "Getting ready to show!"
  • "Getting ready to know!"
  • "Getting ready to drop!"
  • "Getting ready to shock!"
  • "Getting ready to freak!"
  • "Getting ready to speak!"
  • "It swings, it jives!"
  • "Cruising streets for gold!"
  • "Take an eggbeater and beat it against a skillet!"
  • "Make me a table, a funky table!"
  • "Take the elevator to the mezzanine!"
  • "Stop being reasonable, this is the Internet!"
  • "/give @a hugs 64"
  • "This is good for Realms."
  • "Any computer is a laptop if you're brave enough!"
Difficulty
  • Difficulty is per world
    • No more global difficulty option
    • Prevents accidentally changing the difficulty when joining the world
  • Can be locked for each world
    • Prevents the temptation to change to an easier difficulty in difficult situations
    • Locking can not be undone without external editors
      • However, using the /difficulty command will still work
  • Hunger now refills on Peaceful difficulty
Options
  • New 'Skin Customization' settings
    • Can toggle cape and skin layers from here
  • Multiplayer settings
    • 'Reduced debug info' toggle to enable/disable reduced information on the F3 debug screen
  • Video settings
    • Alternative Block toggle
      • Can disable/enable (weighted) alternative block models
        • When turned off, the least complex highest priority model will always be used for each block
    • Use VBOs toggle
      • Can enable/disable vertex buffer objects
      • May offer a ~10% performance increase when set to ON
    • Anisotropic filtering has been removed
    • Render distance slider now goes up to 32 when using 64-bit Java
      • Requires 2 GB of allocated RAM
    • Removed Advanced OpenGL
Shaders
  • New "creeper" shader (creeper.json), applies a green tint
    • Is applied when spectating from the perspective of a creeper
    • Can also be applied using Super Secret Settings
  • New "spider" shader (spider.json), applies octuple vision
    • Is applied when spectating from the perspective of a spider
    • Can also be applied using Super Secret Settings
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