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{{version nav
+
{{version nav
|title=1.8
+
|title=Minecraft 1.8
|edition=computer
+
|edition=Java
 
|image=The Bountiful Update.png
 
|image=The Bountiful Update.png
  +
|image2=Java Edition 1.8.png
 
|name=[[Bountiful Update]]
 
|name=[[Bountiful Update]]
  +
|date=September 2, 2014<ref name="blogpost"/>
|type=
 
  +
|clienthash=d722504db9de2b47f46cc592b8528446272ae648
|date=September 2, 2014<ref name="blogpost">https://mojang.com/2014/09/minecraft-1-8-the-bountiful-update/</ref>
 
  +
|jsonhash=c6309181ce8df8a06ed556e315cd4636c4082b9a
  +
|serverhash=a028f00e678ee5c6aef0e29656dca091b5df11c7
  +
|exehash=73e0862463b91a6a5aea29da58f85ef1e7915c83
 
|prevparent=1.7.2
 
|prevparent=1.7.2
|prev=1.7.x
+
|prev=1.7.10
|next=
+
|next=1.8.1
 
|nextparent=1.9
 
|nextparent=1.9
 
}}<onlyinclude>
 
}}<onlyinclude>
  +
{{for|a guide about all content in this release and the other releases of the Bountiful Update|Java Edition guides/Bountiful Update}}
   
  +
'''1.8''', the first release of the '''[[Bountiful Update]]''',<ref name="blogpost">{{cite|url=https://www.mojang.com/2014/09/minecraft-1-8-the-bountiful-update/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2014/09/minecraft-1-8-the-bountiful-update/|title=Minecraft 1.8 – The Bountiful Update|author=Jens Bergensten|website=Mojang.com|date=September 2, 2014}}</ref> is a major update to Minecraft. It added and changed many aspects of ''Minecraft'' ({{el|je}}). Among many things, the update made it easier for map makers to create adventure maps, while using the newly added Spectator mode. It added many blocks, mobs, and a structure for Survival play. Many commands were added or extended, the world boundary became a customizable component, many Survival mechanics were changed, and the update gave way for many more world customization options.
'''{{1.8}}''', (also known as '''The Bountiful Update'''<ref name="blogpost"/>) is a huge update which was released on September 21, 2014.<ref name="blogpost">https://mojang.com/2014/09/minecraft-1-8-the-bountiful-update/</ref>
 
   
 
== Additions ==
 
== Additions ==
  +
  +
=== Blocks ===
  +
  +
; [[Diorite]]
  +
* Crafting recipe: 2 [[cobblestone]] and 2 [[Nether quartz]] in a checker board pattern.
  +
  +
; [[Andesite]]
  +
* Crafting recipe: 1 cobblestone and 1 diorite.
  +
  +
; [[Granite]]
  +
* Crafting recipe: 1 Nether quartz and 1 diorite.
  +
  +
; [[Coarse dirt]]
  +
* Replaces the grassless dirt variant found in mega taiga, mesa and savanna [[biome]]s.
  +
** All worlds with grassless dirt blocks seamlessly change over to coarse dirt, as it uses the same block ID and data value as the original grassless dirt block.
  +
* Slightly darker texture than regular [[dirt]].
  +
* Silk touch is not required for obtaining it in survival.
  +
* Tilling coarse dirt with a [[hoe]] turns it to regular dirt.
  +
* Crafting recipe: dirt and [[gravel]] in a 2×2 checkered pattern yields four coarse dirt.
  +
  +
; [[Prismarine]]
  +
* Generates in [[ocean monument]]s.
  +
* Can be crafted with [[prismarine shard]]s.
  +
* The cracks in prismarine slowly change color between brown, blue, gray and purple.
  +
  +
; [[Prismarine bricks]]
  +
* Generate in [[ocean monument]]s.
  +
* Can be crafted with [[prismarine shard]]s.
  +
  +
; [[Dark prismarine]]
  +
* Generate in [[ocean monument]]s.
  +
* Can be crafted with [[prismarine shard]]s and an [[ink sac]].
  +
  +
; [[Red sandstone]]
  +
* Can be crafted with 4 [[red sand]] in a square.
  +
* Can be crafted into chiseled, smooth, stair and slab forms.
  +
** Chiseled variant has a [[wither]] pattern to complement the [[creeper]] pattern found in [[chiseled sandstone]].
  +
** Slabs have a smooth variant, similar to [[stone]] and [[sandstone]].
  +
** Comes as a smooth double slab – <code>minecraft:double_stone_slab2:8</code>.
  +
* Generated only in Mesa [[biome]]s at cave entrances.
  +
  +
; [[Iron trapdoor]]
  +
* Can be opened and closed only by using [[Redstone (disambiguation)|redstone]], similar to an iron door.
  +
* Crafting recipe: [[iron ingot]]s in a 2×2 pattern.
  +
  +
; [[Sea lantern]]
  +
* Generate in [[ocean monument]]s.
  +
* Can be crafted with [[prismarine shard]]s and [[prismarine crystals]].
  +
* Emit light at a light level of 15 and have a subtle animated texture.
  +
  +
; [[Wet sponge]]
  +
* Obtained when a [[sponge]] soaks up water.
  +
* Smelting a wet sponge yields a dry sponge.
  +
** When smelted, they fill empty buckets in the fuel slot with water if possible.
  +
* Emits water dripping particles while placed.
  +
* Dropped by [[elder guardian]]s on player kills.
  +
  +
; [[Slime block]]
  +
* Crafting recipe: 9 [[slime ball]]s.
  +
** Can be crafted back into 9 slime balls.
  +
* Players and mobs that land on their top side bounce, like on a trampoline.
  +
** This negates all fall damage.
  +
*** Holding {{key|shift}} negates the rebound, and does not negate the fall damage.
  +
** Bounce rebound velocity is scaled by impact velocity.
  +
*** Height can reach up to 60% of initial height, which implies a great restitution coefficient.
  +
** Does not affect falling item entities.
  +
* Walking on it is slower than walking on [[soul sand]] and close to one's speed while sneaking.
  +
* The placing/breaking sounds use the hurt sounds of [[slime]]s.
  +
* Can be mined with only one click, without any tools in survival.
  +
* Slime blocks push and pull each other, along with adjacent blocks, when at least one of them is moved by a sticky piston.
  +
** Normal pistons have the same effect, except that they fail to pull even a single slime block.
  +
** Coded by [https://www.youtube.com/user/KaboPC KaboPC] and [https://www.youtube.com/user/Panda4994 Panda4994].<ref>{{ytl|jpXBKXJlybg}}</ref><ref>{{tweet|dinnerbone|461189042659672064|You guys got that really fast. It was http://gfycat.com/ImperturbableMeanCuckoo, a feature that wouldn't be possible without the ZipKrowd guys' hard work <3|April 29, 2014}}</ref> Follow all the existing rules that pistons followed:
  +
*** A chain of slime blocks and its adjacent blocks connected to a piston, in any arrangement, can be moved as long as the following conditions are met:
  +
**** The piston is not moving more than twelve blocks at a time.
  +
**** Non-movable blocks are not obstructing the path.
  +
**** Not a single slime block in the chain is attached to the piston itself.
  +
** Allows for moveable contraptions.
  +
* Extending a piston with a slime block attached propels adjacent entities (mobs, players, items, launched arrows, etc.) in the appropriate direction.<ref>{{tweet|dinnerbone|461473908420796416|I don't think anyone has found it yet, so I'll go ahead and spoil it: Standing on a slime block that gets pushed up is lots of fun.|April 30, 2014}}</ref>
  +
  +
; [[Banner]]s
  +
* Crafted like signs, but with one color of wool instead of planks.
  +
** The color of wool represents the base color.
  +
* Can be stacked to 16.
  +
* Most patterns are created by arranging dyes in certain ways around a banner on a crafting table (see the page on banners for a full list).
  +
** Other patterns are achieved with specific items.
  +
*** Item – pattern: "creeper head – creeper face", "wither skeleton skull – skull and crossbones", "brick block – brick texture background", "oxeye daisy – flower icon", "vines – curly border" and "enchanted golden apple – Mojang logo.
  +
*** Making these patterns without dyes results in a black color by default
  +
* Banners can have up to six layers (in survival).
  +
** Over a quadrillion possible combinations, counting rotations and visually identical patterns due to occlusion.
  +
** The layers show in the order they were created.
  +
** Custom banners with more than six layers are possible using commands.
  +
* Top-most layer can be removed using cauldrons.
  +
** This removes a third of the water of a full cauldron.
  +
** All layers can be removed.
  +
* Can be placed on walls or on the ground.
  +
* They are visually like an entity that is one block wide and two blocks tall, but in reality they are a block occupying the lower portion, but having a bigger model.
  +
** The hitbox is smaller than a full block, and it lacks any collision properties.
  +
*** This allows for a solid block to occupy the upper portion of the banner.
  +
** They are vulnerable to be destroyed by either water or lava flows.
  +
** On the ground they have 16 different possible rotations (like an [[armor stand]]).
  +
** Has an animation when placed on the ground, that simulates swaying with the wind.
  +
* Can be worn as head gear, but only using the {{cmd|replaceitem}} command.
  +
* Can be cloned by crafting them together, with a blank banner of the corresponding base color.
  +
* Can be used as fuel in [[furnace]]s.
  +
  +
; [[Barrier]]s
  +
* Acts like [[bedrock]], but is completely transparent.
  +
** Can transfer redstone signals and allows blocks and entities to be placed on it.
  +
** Can be destroyed and obtained only in Creative mode.
  +
** It gives the same particles as lava does when destroyed.
  +
* Becomes visible to players who are holding a barrier in their hand, while in creative.
  +
** Appears to be rendered as specially big particles, in the form of a red and square cross-out symbol.
  +
*** There is exactly one particle inside of every block.
  +
*** The face always follows the player.
  +
*** That texture is also used for its item form.
  +
*** The particles are rendered only for the blocks in the vicinity of the player.
  +
*Can be broken by withers.<ref name="Release change" group=note>This change occurred between the last development version for 1.8, [[1.8-pre3]], and the full release of 1.8.</ref>
  +
  +
; Polished variants of [[Polished diorite|diorite]], [[Polished andesite|andesite]] & [[Polished granite|granite]]
  +
* Crafting recipe: 4 pieces of one of the materials, in a 2×2 configuration.
  +
  +
; [[Fence]]s, [[fence gate]]s and [[doors]]
  +
* New variants of fences, fence gates and doors, for all the different types of [[planks]].
  +
* Different types of fences and fence gates can connect to each other (except for nether brick fences, as usual).
  +
* Every recipe requires all wood planks to be of the same type.
  +
** New crafting recipe for fences: 2 sticks in a row in the middle and 4 planks at their sides to make 3 fences.
  +
* Different types of doors have different models, with some types having no windows.
  +
  +
=== Items ===
  +
  +
; [[Prismarine crystals]]
  +
* Drop from [[guardian]]s.
  +
* Used to craft [[sea lantern]]s.
  +
  +
; [[Prismarine shard]]
  +
* Drop from [[guardian]]s.
  +
* Used to craft all three kinds of prismarine blocks and sea lanterns.
  +
  +
; [[Raw mutton]]
  +
* Drops from [[sheep]].
  +
* Restores {{hunger|2}} and 1.2 saturation.
  +
* Can be cooked into [[cooked mutton]].
  +
  +
; [[Cooked mutton]]
  +
* Restores {{hunger|6}} and 9.6 saturation.
  +
  +
; [[Raw rabbit]]
  +
* Drops from [[rabbit]]s.
  +
* Restores {{hunger|3}} and 1.8 saturation.
  +
* Can be cooked into [[cooked rabbit]].
  +
  +
; [[Cooked rabbit]]
  +
* Restores {{hunger|5}} and 6 saturation.
  +
  +
; [[Rabbit stew]]
  +
* Restores {{hunger|10}} and 12 saturation.
  +
* Recipe: 1 [[cooked rabbit]], 1 [[mushroom]], 1 [[carrot]], 1 [[baked potato]] and 1 [[bowl]].
  +
  +
; [[Rabbit hide]]
  +
* Drops from [[rabbit]]s.
  +
* Can be crafted in a 2×2 arrangement to produce [[leather]].
  +
  +
; [[Rabbit's foot]]
  +
* Drops from [[rabbit]]s.
  +
* Brewed to make a Potion of Leaping.
  +
  +
; [[Potion of leaping]]
  +
* Inflicts a Jump Boost effect with "I" and "II" levels.
  +
* Brewed with a [[rabbit's foot]] and an [[Potions#Base potions|Awkward potion]].
  +
* The potion and particle effects are bright green colored.
  +
  +
; [[Spawn Egg|Guardian spawn egg]]
  +
* Spawns the [[guardian]] mob.
  +
* Cyan colored with orange spots.
  +
  +
; [[Spawn Egg|Endermite spawn egg]]
  +
* Spawns the [[endermite]] mob.
  +
* Purple colored with gray spots.
  +
  +
; [[Spawn Egg|Rabbit spawn egg]]
  +
* Spawns [[rabbit]]s.
  +
* Brown colored with brown spots.
  +
  +
=== Mobs ===
  +
  +
; [[Endermite]]s
  +
* Sometimes spawns when a player or enderman teleports using an [[ender pearl]].
  +
* Despawns after 2 minutes (unless it is named using a [[name tag]]).
  +
* Has the same sounds and behavior as the [[silverfish]]. They cannot enter stony blocks though
  +
  +
; [[Guardian]]s
  +
* Spawns in [[ocean monument]]s.
  +
* Attacks [[squid]] and players with a beam.
  +
** The beam itself only warns of an imminent attack.
  +
** It has a few seconds of cooldown between each shot.
  +
* When on land it flops around but remains hostile.
  +
** Unlike [[squid]] they don't suffocate.
  +
* Drops [[prismarine shard]]s, [[prismarine crystals]] and [[raw fish]].
  +
* Makes wet noises when hurt and squeaky wet noises when flopping around on land.
  +
* The player also gets damaged with a thorns-like effect if it damages the guardian while their spikes are deployed (as if it's being prickled).
  +
  +
; [[Elder Guardian]]s
  +
* A boss-like variant of Guardians, with greater health, greater size and different appearance.
  +
* There are 3 elders in each [[ocean monument]].
  +
* A flashing boss guardian appears on screen when close to the boss guardian, and Mining Fatigue III is inflicted on the player for 5 minutes.
  +
* Drops [[wet sponge]].
  +
  +
; [[Rabbit]]s
  +
* Drops [[rabbit hide]], [[raw rabbit]], [[cooked rabbit]] and [[rabbit's foot]].
  +
* They have 8 different skins, similar to horses and ocelots: Black, White, Brown, Gold, Black & White, Salt & Pepper, Toast and the Killer Bunny.
  +
** Naming a rabbit spawn egg or [[name tag]] "Toast" gives rabbits a special skin as a memorial to user xyZenTV's girlfriend's rabbit Toast.
  +
** "The Killer Bunny" is a special type of rabbit, that is hostile toward players within 4 blocks
  +
*** It is a rare spawn.
  +
*** A reference to the movie [[Wikipedia:Monty Python and the Holy Grail|''Monty Python and the Holy Grail'']].
  +
*** It is white with bloodshot eyes, and blood on its legs and mouth.
  +
*** Automatically spawns with a name tag titled '''The Killer Rabbit'''.
  +
*** It can be directly spawned in with the command <code>/summon Rabbit ~ ~ ~ {RabbitType:99}</code>.
  +
* Rabbits can be bred using [[carrot]]s, [[golden carrot]]s or [[dandelion]]s.
  +
* Rabbits have the same AI as the most other passive mobs, and jump around randomly.
  +
* Makes little squeaky sounds when hurt or killed.
  +
* Spawn as any others farm animals, in grassy biome.
  +
  +
=== Non-mob entities ===
  +
  +
; [[Armor stand]]s
  +
* Crafted using a [[stone slab]] and 6 [[stick]]s.
  +
* Stacks up to 16.
  +
* Can ride on minecarts.
  +
* Can be used to decoratively display armor (including pumpkins, mob heads and player heads).
  +
** Armor can be right-clicked to equip the armor stand.
  +
** Armor can be equipped by dispensers aimed at any part of the stand.
  +
*** In survival it is allowed to hold only one piece of each different kind of armor at a time.
  +
*** It isn't restricted by the material or any tags of the armor.
  +
** Armor can be removed by right-clicking while pointing on the piece of armor the player wants to remove.
  +
** Can render enchanted and dyed armor as if it were a mob/player.
  +
* While in creative:
  +
** Using pick-block on any tangible armor stand gives the player a default stand.
  +
** NBT tags can be used to summon armor stands which are small (<code>Small</code>), invisible (<code>Invisible</code>), have arms (<code>ShowArms</code>), have disabled slots (<code>DisabledSlots</code>), have no base plate (<code>NoBasePlate</code>), have no gravity (<code>NoGravity</code>) and are in pre-configured positions (<code>Pose</code>) – This can be done only through commands.
  +
*** Armor stands with arms can be equipped with items to hold, so they display the same way as players/mobs.
  +
  +
=== World generation ===
  +
  +
; Underground
  +
* [[Granite]], [[andesite]] and [[diorite]] generate in pockets within stone terrain.
  +
** Slightly larger in size and abundance than [[gravel]].
  +
** Pockets don't reduce ore frequency, since ores can generate inside these pockets.
  +
  +
; [[Ocean monument]]s
  +
* New underwater generated structure made out of [[prismarine]], [[prismarine bricks]], [[dark prismarine]] and [[sea lantern]]s.
  +
* 8 [[gold block]]s can be found at the center of the monument, surrounded by dark prismarine.
  +
* Clusters of [[wet sponge]] blocks can be found on some rooms.
  +
* A flashing boss [[guardian]] appears on screen when close to an [[elder guardian]], and Mining Fatigue III is inflicted on the player for 5 minutes.
  +
* Also generates in old worlds.
  +
  +
; [[Old Customized|Customized]] world type
  +
* Highly customizable terrain generation.
  +
** To use, press create new world then ‘world type: customized' and then press the 'customize' button.
  +
** There are 4 pages to customize the world.
  +
** Page 1: customizes generation of structures, chance of lake generation, size of certain structures, biome type and size, and sea level.
  +
*** There are 18 customization options which affect whether [[generated structures]] spawn, as well as other environmental factors such as sea level. Some of these presets are Yes/No inputs or sliders.
  +
**** Sea level height, toggles for cave, village, temple, ocean monument, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders.
  +
** Page 2: customizes the ore distribution for [[dirt]], [[gravel]], [[granite]], [[diorite]], [[andesite]], [[Coal Ore|coal]], [[Iron Ore|iron]], [[Gold Ore|gold]], [[Redstone Ore|redstone]], [[Diamond Ore|diamond]] and [[Lapis Lazuli Ore|lapis]].
  +
*** Rarity, height range and blob size.
  +
** Page 3 & 4: Expert customization of the terrain generation.
  +
*** There are 16 customization options which can be used to affect various aspects of Minecraft's terrain generator. These can be changed by moving sliders or by typing in values directly.
  +
**** Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, Coordinate scale, Depth base size, Depth noise exponent and Depth noise scale.
  +
* There are seven presets.
  +
** Water World, Isle Land, Caver's Delight, Mountain Madness, Drought, Caves of Chaos and Good Luck.
  +
* Each page has a button to randomize the various values and a button to reset to default values.
  +
* Uses the 'generator-settings' string known from superflat presets for server.properties and world data.
  +
* Generate structures button disappears when selected.
  +
  +
; [[Debug mode]] world type
  +
* Useful for [[resource pack]] makers.
  +
* Hold {{key|shift}} and cycle through "World Type" option to select it.
  +
** Other world options are not available.
  +
** Only [[Spectator]] mode can be enabled upon spawn, but it can be reverted through commands once inside.
  +
* All possible blocks with all possible data values (not IDs), are generated throughout a single plane.
  +
** They are arranged in a grid across height y=70, with a [[barrier]] block flooring at y=60.
  +
** This includes all possible states of [[redstone]] wire, [[fire]], [[tripwire]], [[stairs]], etc.
  +
** Every block state generates only once.
  +
* Blocks may not be placed or destroyed.
  +
  +
=== Gameplay ===
  +
  +
; [[Achievement]]s
  +
* New achievement ''Overpowered''.
  +
** Obtained by crafting an [[enchanted golden apple]].
  +
** Requires first obtaining ''Getting an Upgrade''.
  +
  +
; [[Enchantment]]s
  +
* New enchantment ''Depth Strider''.
  +
** Allows the player to move faster while in water.
  +
** Can be applied only to boots in survival up to level III.
  +
  +
; [[Spectator]] game mode
  +
* It can be accessed and reversed only via {{cmd|gamemode}}, either using <code>spectator</code>, <code>sp</code>, or <code>3</code>.
  +
* It is the default [[gamemode]] on the debug [[world type]].
  +
* Like in [[creative]] mode, only the Void and {{cmd|kill}} can damage/kill a spectator.
  +
* Their player model in the inventory is completely invisible.
  +
* Free roaming:
  +
** The [[world border]] has no effect on spectators (apart from the warning colors displaying).
  +
*** They still can't exit the [[world boundary]].
  +
** The player can fly through solid blocks (noclip).
  +
*** If the head of the player is inside of a block, then an x-ray like effect happen, where every block is invisible until it is adjacent to an intermidiate air block, or the model does not occupy a full block.
  +
** The mouse scroll wheel, the sprint key, the slowness and swiftness effects, all affect the flying speed.
  +
*** Night vision effects still affect spectators.
  +
* First-person view through another player or mob's eyes.
  +
** Includes non-mob entities like [[painting]]s or [[minecart]]s
  +
** [[Creeper]]s, [[spider]]s and [[Enderman|endermen]] apply a specific shader while spectating through each of them.
  +
** Spectating through a player shows the respective HUD.
  +
** Pressing the dismount key (shift by default), returns the player to flying mode.
  +
* Viewing privileges:
  +
** Cannot catch on [[fire]], so their view isn't obstructed.
  +
** Spectators can see other spectators as disembodied translucent heads, with the corresponding player skin.
  +
** All invisible players/mobs appear visible, but translucent.
  +
** An optional held hotkey shows bright outlines on all players.
  +
*** Can be color-coded to teams.
  +
** Spectators can look at the inventories of blocks like [[chest]]s and entities like [[Minecart with chest|minecarts with chest]].
  +
*** This includes their own [[inventory]].
  +
* Automatic targeted teleportation-spectators have a UI to teleport to other players.
  +
** The UI can be brought up and interacted with, using the number keys or middle mouse click.
  +
*** But the scroll wheel can still scroll through the different options.
  +
** It is similar to the regular hotbar in creative (it displays on the [[HUD]]), but contains special icons that appear to be different items, like [[barrier]] blocks or old [[Mob head|player heads]].
  +
*** If there is at least 1 team set up, the UI distinguishes between teleporting to an individual or teleporting to a member of a specific team.
  +
**** Otherwise it defaults to an all-inclusive, alphabetical list of players (except for fake players).
  +
***** Team members are still sorted the same way, inside their own lists.
  +
**** Both the player and the team icons are color-coded with respect to the team color.
  +
**** The player icons that teleport are rendered with the skin of the head of the player, and resemble the way the [[mob heads|player heads]] were displayed before 1.8.
  +
*** If there are more than 8 players or 7 teams available to teleport, slots 1 and 8 display right and left arrows respectively, to scroll through.
  +
**** The arrows look similar to the ones used in the resource pack menu and the server list.
  +
**** The right and left arrow do not appear if there are no more players to the right or left of the list respectively.
  +
*** There is always an option in slot nine to close the menu.
  +
**** Looks like a barrier block item.
  +
** Teleportation works across [[dimension]]s.
  +
*** It is slightly more delayed on those cases, since it has to load the world first.
  +
* A spectator cannot:
  +
** Load terrain. (As of snapshot 15w37a, the gamerule spectatorsGenerateChunks can be used to toggle whether they can load chunks or not)
  +
** Interact with [[blocks]] or [[Entity|entities]], apart from spectating through the latter.
  +
** Interact with any [[inventory]] (including their own).
  +
** Look at the inventory of other players/mobs, apart from the hotbar [[items]] of players.
  +
** Control the behavior of any entity they spectate through.
  +
  +
=== Command format ===
  +
  +
; [[Commands#Target selectors|Target selectors]]
  +
* <code>@e</code>
  +
** Targets all entities including players.
  +
** Can specify the type of entity by entity ID, to either include or exclude with <code>[type=Chicken]</code>, to apply it only to chickens or <code>[type=!Skeleton]</code>, to apply it to every entity that isn't a skeleton.
  +
** Examples:
  +
*** {{cmd|1=kill @e[r=50,type=Chicken]}} Kills every chicken within a radius of 50 blocks.
  +
*** {{cmd|1=tp @e[r=5] ~ ~5 ~}} Any entity within a radius of 5 blocks is teleported 5 blocks upward.
  +
  +
;[[Commands]]
  +
  +
* {{cmd|kill}}
  +
** Removed "Ouch! That looked like it hurt" message.
  +
* {{cmd|execute}}
  +
** Allows commands to be run from the position of specified entities.
  +
** A <code>detect</code> argument allows the {{cmd|execute}} command to run only if a block is detected at a specific location relative to the target.
  +
** Syntax:
  +
*** {{cmd|execute <entity> <x> <y> <z> <command…>}}
  +
*** {{cmd|execute <entity> <x> <y> <z> detect <x2> <y2> <z2> <block> <data> <command…>}}
  +
** Examples:
  +
*** {{cmd|execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say You are standing on grass.}} Makes everyone who is standing on grass say that they are doing so.
  +
*** {{cmd|1=execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass}} Creates a small cube of glass around all chickens.
  +
** Commands run using the {{cmd|execute}} command, pass their success value back to the command block running them.
  +
* {{cmd|trigger}}
  +
** Functions the same way as {{cmd|scoreboard players set}} or {{cmd|scoreboard players add}}, but can modify only objectives with the <code>trigger</code> criteria (referred to as "triggers"), and can modify only the score of the player running the command.
  +
** Allows non-op players to use <code>clickEvent</code>s as well as to prevent its abuse.
  +
** Can be used by non-operator players.
  +
** For a player to run this command, the trigger must be enabled for that player.
  +
*** {{cmd|scoreboard players enable <player> <trigger>}} enables the specified player to use the specified trigger objective.
  +
*** Trigger availability is stored per player.
  +
**** One trigger may be disabled for a player, but that player can use a different trigger.
  +
**** One player may be unable to use a trigger, but another player can use the same trigger.
  +
*** Disabled after the trigger has been used (must be re-enabled to use the trigger again).
  +
** Mostly for use with {{cmd|tellraw}}.
  +
** Syntax: {{cmd|trigger <objective> <add:set> <value>}}.
  +
* {{cmd|replaceitem|<entity{{!}}block> ...}}
  +
** Can replace items in any inventory, including the inventories of mobs such as [[villager]]s.
  +
** Syntax:
  +
*** {{cmd|replaceitem entity <entity> <slot> <item> [amount] [data value]}}
  +
*** {{cmd|replaceitem block <x> <y> <z> <slot> <item> [amount] [data value]}}
  +
** Example:
  +
*** {{cmd|1=replaceitem entity @e[type=Zombie] slot.weapon minecraft:iron_sword 1 0}} Gives all the zombies iron swords.
  +
*** {{cmd|replaceitem entity @p slot.hotbar.0 minecraft:fish 4 2}} Puts 4 clownfish in the players first hotbar slot.
  +
*** {{cmd|replaceitem block ~ ~1 ~ slot.container.5 minecraft:redstone_block 1 0}} Puts a redstone block in the 6th slot of a container, 1 block above the player.
  +
* {{cmd|blockdata}}
  +
** Modifies NBT data at a specific coordinate, <code><dataTag></code> merges with the block at that position.
  +
** Syntax: {{cmd|blockdata <x> <y> <z> <dataTag>}}.
  +
** Examples:
  +
*** {{cmd|/blockdata 294 4 302 (Items:[])}} Clears all items of a container at those coordinates.
  +
*** {{cmd|/blockdata ~ ~-1 ~ (Lock:"TEST")}} Assigns a locked tag to a container adjacent to the command origin with the password: Test.
  +
* {{cmd|entitydata}}
  +
** Works similarly to {{cmd|blockdata}}, but for entities.
  +
*** Does not work on [[player]]s.
  +
** Syntax: {{cmd|entitydata <entity> <dataTag>}}.
  +
** Example: {{cmd|1=entitydata @e[type=Sheep,r=20] {Color:14}}} Colors all the sheep within a radius of 20 red.
  +
* {{cmd|clone}}
  +
** Clones all the blocks from a given area to a different given area.
  +
** Up to 32768 (32{{^|3}}) blocks can be copied at once.
  +
** The command accepts the tags: <code>replace</code> , <code>masked</code> or <code>filtered</code>.
  +
*** <code>replace</code> copies every block (default).
  +
*** <code>masked</code> copies only non-air blocks.
  +
*** <code>filtered</code> removes specified blocks.
  +
** It can additionally accept the tags: <code>move</code>, <code>force</code> or <code>normal</code>.
  +
*** <code>move</code> moves the selection from the first location to the second location, which may overlap.
  +
*** <code>force</code> forces the cloning operation, even if the areas overlap.
  +
*** <code>normal</code> needs to be specified only if using <code>filtered</code>.
  +
** Syntax: {{cmd|clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]}}.
  +
** Example: {{cmd|clone 1001 3 1002 1011 3 992 1001 5 992 masked}} Targets the cuboid volume defined by the opposite corners: [1001,3,1002],[1011,3,992] and clones it such that the old corner coincides with the destination (and orientation) at [1001,5,992].
  +
* {{cmd|fill}}
  +
** Fills a given volume with a specified block.
  +
** It cannot replace or fill [[Block entity|block entities]] with specific data tags.
  +
** Up to 32768 blocks can be filled.
  +
** Syntax: {{cmd|fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag]}}.
  +
*** The <code>oldBlockHandling</code> parameter determines the fate of the blocks, occupying the volume about to be filled,
  +
**** It takes the same values here as it does in {{cmd|setblock}}: <code>destroy</code>, <code>keep</code> and <code>replace</code> – as well as two additional values:
  +
***** <code>hollow</code> to fill only the outer layer of blocks, and fill the inner part with air,
  +
***** <code>outline</code> to fill the outer layer of blocks, and keep the inner part the same.
  +
** Example: {{cmd|fill 1001 3 1002 1011 5 992 wool 6 replace}} Fills the given area with pink wool.
  +
** It can be made to filter specified blocks.
  +
*** Syntax: {{cmd|fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]}}.
  +
* {{cmd|testforblocks}}
  +
** Compares two areas of a world, to check if they share the same blocks on the same configuration (including orientation).
  +
** The mode can be set to <code>all</code> or <code>masked</code>
  +
*** <code>all</code> is the default, while <code>masked</code> ignores air blocks.
  +
** Syntax: {{cmd|testforblocks <x1> <y1> <z1> <x2> <y2> <z2> [mode]}}.
  +
** Example: {{cmd|testforblocks 100 64 100 107 69 107 0 64 0 masked}}.
  +
* {{cmd|stats <entity{{!}}block> ...}}
  +
** Updates a scoreboard objective for an entity, based on the number of entities/blocks which have been affected or detected by the command.
  +
** Syntax:
  +
*** {{cmd|stats entity <selector> <mode>}}
  +
*** {{cmd|stats block [x] [y] [z] <mode>}}
  +
*** Alternative and more useful way of interacting with the <code>CommandStats</code> tag.
  +
**** After the <code>mode</code> there are currently 5 possible stats that can be updated: <code>SuccessCount</code>, <code>AffectedBlocks</code>, <code>AffectedEntities</code>, <code>AffectedItems</code> and <code>QueryResult</code>.
  +
***** Example: {{cmd|stats entity @a set AffectedBlocks @a Test}} Updates a scoreboard objective named 'Test' for all players whenever a command is performed relative to them. The objective updates by the number of blocks affected by the command. Since the stat was set to <code>AffectedBlocks</code>, this means that if the command is {{cmd|fill}}, it updates the objective for whoever is running the command (@a) by the number of blocks filled.
  +
* {{cmd|worldborder}}
  +
** {{cmd|worldborder <set,add,center,damage,warning,get>}}
  +
*** {{cmd|worldborder set <sizeInBlocks> <timeInSeconds>}}
  +
**** The first argument sets the size of the border (both the width and depth) in blocks, and the second sets the speed of the border when it expands or shrinks.
  +
**** The shape of the border can be only a square.
  +
*** {{cmd|worldborder add <sizeInBlocks> <timeInSeconds>}}
  +
**** Adds blocks to the current size of the world border. It can use negative numbers to subtract to the size of the border.
  +
*** {{cmd|worldborder center <x> <z>}}
  +
**** Sets the center of where the border is placed.
  +
*** {{cmd|worldborder damage <buffer{{!}}amount>}}
  +
**** The amount parameter customizes the damage rate, while outside the border.
  +
**** The buffer parameter customizes the amount of blocks the player can go outside of the border, before starting to take damage.
  +
*** {{cmd|worldborder warning <time{{!}}distance>}}
  +
**** Allows the player to customize how far the player has to be from the border, and/or the amount of time a shrinking border would take to reach the player, before it starts showing the warning.
  +
*** {{cmd|worldborder get}}
  +
**** Tells the player running the command, the current width of the world border in the chat.
  +
* {{cmd|title}}
  +
** Can make text display on the player screen, in the form of a title and/or subtitle using JSON.
  +
** {{cmd|title @a title <raw json message>}}
  +
*** Sets the text of the title, and starts showing both the title and the subtitle (when it has been set).
  +
** {{cmd|title @a subtitle <raw json message>}}
  +
*** Sets the text of the subtitle (optional).
  +
** {{cmd|title @a times <fadeIn> <stay> <fadeOut>}}
  +
*** Sets the fade in, fade out and stay in time for the title and subtitle. This is in game ticks (1/20th of a second).
  +
** {{cmd|title @a clear}}
  +
*** Removes the titles and subtitles off the screen immediately.
  +
** {{cmd|title @a reset}}
  +
*** Resets all time parameters to defaults (specific).
  +
* {{cmd|particle}}
  +
** Spawns a certain number of specific particles in a given area with a specified force vector.
  +
** Syntax: {{cmd|particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [force]}}.
  +
** Example: {{cmd|1=particle lava ~ ~1 ~ 1 1 1 0.5 50 normal @e[type=Chicken]}} Creates 50 lava popping particles, centered one block above the block/entity running the command, spreading around a radius of 1 block, with a speed of 0.5, relative to all chickens in that world.
  +
** The <code>force</code> argument can be set to <code>force</code> to display particles, even if a player has their 'Particles' toggle set to Minimal or Decreased.
  +
** List of particles: <code>hugeexplosion</code>, <code>largeexplode</code>, <code>fireworksSpark</code>, <code>bubble</code>, <code>suspended</code>, <code>depthsuspend</code>, <code>townaura</code>, <code>crit</code>, <code>magicCrit</code>, <code>smoke</code>, <code>mobSpell</code>, <code>mobSpellAmbient</code>, <code>spell</code>, <code>instantSpell</code>, <code>witchMagic</code>, <code>note</code>, <code>portal</code>, <code>enchantmenttable</code>, <code>explode</code>, <code>flame</code>, <code>lava</code>, <code>footstep</code>, <code>splash</code>, <code>wake</code>, <code>largesmoke</code>, <code>cloud</code>, <code>reddust</code>, <code>snowballpoof</code>, <code>dripWater</code>, <code>dripLava</code>, <code>snowshovel</code>, <code>slime</code>, <code>heart</code>, <code>angryVillager</code>, <code>happyVillager</code>, <code>barrier</code>, <code>iconcrack_(ID)</code>, <code>blockcrack_(ID)</code>, <code>blockdust_(ID)_(DATA)</code>, <code>droplet</code>, <code>take</code>, <code>mobappearance</code>.
  +
; [[Commands#gamerule|Gamerules]]
  +
* <code>logAdminCommands</code>
  +
** Prevents command block output from being stored in chat logs. In multiplayer it also prevents player-initiated commands from being stored. Unrelated to ''commandBlockOutput'', which is output into the visible chat.
  +
* <code>sendCommandFeedback</code>
  +
** If set to false, player-run commands do not show a message.
  +
* <code>showDeathMessages</code>
  +
** If false, prevents death messages like "[player] fell out of the world" from appearing in the chat.
  +
* <code>reducedDebugInfo</code>
  +
** This enable/disable reduced information on the F3 [[debug screen]], like in video settings.
  +
*** Set to 1, overrides the 'reduced debug info' setting in clients.
  +
* <code>randomTickSpeed [value]</code>
  +
** Controls how often a random tick occurs
  +
*** Random ticks influence the next things: pigmen spawning from portals, all plant growth, leaf decay, fire spread, ice melting, grass/mycelium spread and farmland hydration.
  +
** If set to 0, random ticks never occur.
  +
* The ability to create custom gamerule variables.<ref>{{reddit|2aw5nh/new_queryresults_and_gamerule_variables}}</ref>
  +
** These are fake gamerules which don't affect gameplay by themselves, but can be used with {{cmd|stats}} with the new <code>QueryResults</code> argument, to update a scoreboard objective based on the value of that gamerule.
  +
** Declare using: {{cmd|gamerule <newRuleName> <value>}}.
  +
** Access using: {{cmd|gamerule <newRuleName>}}.
  +
  +
; [[Scoreboard]]
  +
* New objective criteria for team-specific kills, e.g.: <code>teamkill.red, killedByTeam.blue</code>.
  +
* New objective criteria <code>trigger</code>.
  +
** Acts like the <code>dummy</code> criteria.
  +
** Can be interacted with using the {{cmd|trigger}} command.
  +
** Mostly for use with {{cmd|tellraw}}.
  +
* The ability to iterate over every scoreboard player with <code>*</code>.
  +
** This also affects players who are offline.
  +
* Fake players can be created when run in a command block.
  +
** They exist only through the distinct scoreboard operations and functions, and are merely virtual within the context of the gameplay.
  +
** They do not bring the player count up on servers and do not appear on any player listing.
  +
** Fake players with a name starting with <code>#</code>, never appears on the scoreboard sidebar.
  +
* New {{cmd|scoreboard}} subcommands: {{cmd|scoreboard reset}}, {{cmd|scoreboard operation}}, {{cmd|scoreboard test}} and {{cmd|scoreboard enable}}.
  +
** The <code>reset</code> subcommand can reset all objectives for a player or reset a player's objectives one by one.
  +
*** Example: {{cmd|scoreboard players reset @a anObjective}} Resets the scores of an objective named anObjective for all players in the world.
  +
** The <code>operation</code> subcommand can apply arithmetic operation to and between scores (+ – * / % < > =) and therefore accumulate player scores.
  +
*** Example: {{cmd|1=scoreboard players operation #teamscores redScore += @a[team=red] blueKills}} Adds every red player's count of kills on blue to the red team's score of kills.
  +
*** Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other.
  +
** The <code>test</code> subcommand can be used to test, if a scoreboard value is between a min and a max value.
  +
*** Example: {{cmd|scoreboard players test #global anObjective 12 19}} Checks whether the global score of the given objective is between 12 and 19, inclusive.
  +
** The <code>enable</code> subcommand can be used to enable a <code>trigger</code> objective.
  +
*** Example: {{cmd|scoreboard players enable Trigger_a}} Enables a <code>trigger</code> named Trigger_a.
  +
* Different teams can have multiple objectives displayed in the sidebar.
  +
** Example: {{cmd|scoreboard|objectives setdisplay sidebar.team.yellow anotherObjective}} This refers to the team color, not the team name.
  +
* Testing for scores also works in <code>@e</code> entity selector.
  +
* Added scoreboard team property to disable name tag visibility: {{cmd|scoreboard teams option <name> nametagVisibility}} with options <code>hideForOtherTeam</code>, <code>hideForOwnTeam</code>, <code>never</code> and <code>always</code> (default).
  +
* Added scoreboard team property to disable death messages: {{cmd|scoreboard|teams option <name> deathMessageVisibility}} with the options: <code>never</code>, <code>hideForOtherTeams</code>, <code>hideForOwnTeam</code> and <code>always</code> (default).
  +
* Command {{cmd|scoreboard|players}} can now filter by NBT data.
  +
  +
; NBT Tags
  +
* <code>BlockEntityTag</code>
  +
** [[Block entity|Block entities]] item form can hold custom NBT tags that are merged to the specified block entity when they're placed.
  +
** Example: {{cmd|give @p command_block 1 0 {BlockEntityTag:{Command:"setblock ~ ~ ~ minecraft:diamond_block"<nowiki>}}</nowiki>}} Gives a command block that, when placed, automatically has the command {{cmd|setblock ~ ~ ~ minecraft:diamond_block}} set.
  +
* <code>Lock</code>
  +
** A way to prevent containers from being opened by players outside of creative.
  +
*** Locked containers can be opened only by clicking while holding any [[item]] renamed to the given string (like a password).
  +
**** The item is not removed on use.
  +
** Containers can be unlocked by clearing the string from the tag.
  +
* <code>CanDestroy</code>
  +
** Mostly for use in adventure mode.
  +
** Items with this tag display the names of the blocks that they can destroy in the item tooltip.
  +
** Example: {{cmd|give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"]} }} Gives a diamond shovel that can break only grass and sand.
  +
** If an invalid item name is put in, it displays as "missingno" under the "Can Break" list.
  +
* <code>CanPlaceOn</code>
  +
** Allows placing of certain blocks against other blocks in adventure mode.
  +
** Example: {{cmd|give @p minecraft:stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]} }} Gives a block of stone that can be placed only on diamond blocks.
  +
** If an invalid item name is put in, it displays as "missingno" under the "Can Be Placed On" list.
  +
* <code>PickupDelay</code>
  +
** The number of ticks before an item entity can be picked up.
  +
** Set to 32767 for items that can't be picked up.
  +
* <code>generation</code>
  +
** Defines whether a [[written book]] is an ''Original'' a ''Copy of Original'' or a ''Copy of a Copy''.
  +
* <code>HideFlags</code>
  +
** Allows hiding of certain parts of the tooltip.
  +
** Bit field determining which parts of the tooltip to hide on an item. 1 for <code>ench</code>, 2 for <code>AttributeModifiers</code>, 4 for <code>Unbreakable</code>, 8 for <code>CanDestroy</code>, 16 for <code>CanPlaceOn</code> and 32 for various other information (including potion effects, <code>StoredEnchantments</code>, written book <code>generation</code> and <code>author</code>, <code>Explosion</code> and <code>Fireworks</code>).
  +
** Examples: Setting the bit field to 3 would hide both <code>ench</code> and <code>AttributeModifiers</code> tags, and setting it to 63 would hide every tag.
  +
* <code>SelectedItem</code>
  +
** Contains the item data of the item currently held in the player's hand.
  +
** Added to compact the process of testing if a player is holding a specific item.
  +
*** Previous method required nine commands (one per slot in the hotbar); now requires only one command.
  +
* <code>NoAI</code>
  +
** Entities without AI do not attack players, move or rotate on their own, and do not despawn.
  +
** They also do not respond to gravity or collision with other mobs, but can still take damage, die, be caught on fire, and ride other entities.
  +
** Setting to 1 disables an entity's AI.
  +
* <code>rewardExp</code>
  +
** Controls villagers giving [[Experience|xp]] for [[trading]].
  +
** Set to 1 for xp or 0 for no xp.
  +
* <code>ShowParticles</code>
  +
** Option to show or hide all particles for a potion effect, as opposed to the <code>Ambient</code> tag, which show fewer particles.
  +
** Set to 1 to show, 0 to hide.
  +
* <code>Silent</code>
  +
** Determines whether sound is produced by an entity, such as idle and hurt sounds.
  +
** Setting to 1 disables sound effects.
  +
* <code>CommandStats</code>
  +
** Allows a [[command block]] or [[sign]] to increase a certain score in the [[scoreboard]] when it runs successfully.
  +
*** The command increases the score based on the number of items/blocks/entities/successes.
  +
*** For example, a command block with this tag running a command which affects items (e.g. <code>/give</code>) causes it to update the score based on the number of items given.
  +
** Syntax: <code>{CommandStats:{AffectedItemsName:"playername", AffectedItemsObjective:"objective", AffectedBlocksName:"playername", AffectedBlocksObjective:"objective", AffectedEntitiesName:"playername", AffectedEntitiesObjective:"objective", SuccessCountName:"playername", SuccessCountObjective:"objective"}}</code>.
   
 
=== General ===
 
=== General ===
Line 54: Line 628:
 
* "This is good for Realms."
 
* "This is good for Realms."
 
* "Any computer is a laptop if you're brave enough!"
 
* "Any computer is a laptop if you're brave enough!"
  +
 
; [[Difficulty]]
 
; [[Difficulty]]
* Difficulty is per world
+
* Difficulty is stored per world.
** No more global difficulty option
+
** No more global difficulty option.
** Prevents accidentally changing the difficulty when joining the world
+
** Prevents accidentally changing the difficulty when joining a different world.
* Can be locked for each world
+
* Can be locked for each world.
** Prevents the temptation to change to an easier difficulty in difficult situations
+
** Prevents the temptation to change to an easier difficulty in difficult situations.
** Locking can not be undone without external editors
+
** Locking cannot be undone without using external editors.
*** However, using the {{cmd|difficulty}} command will still work
+
** The difficulty can still be changed using the {{cmd|difficulty}} command.
  +
* Hunger now refills on Peaceful.
  +
 
; [[Option]]s
 
; [[Option]]s
* New 'Skin Customization' settings
+
* New 'Skin Customization' settings.
** Can toggle cape and skin layers from here
+
** Can toggle cape and skin layers from here.
 
* Multiplayer settings
 
* Multiplayer settings
** 'Reduced debug info' toggle to enable/disable reduced information on the F3 [[debug screen]]
+
** 'Reduced debug info' toggle to enable/disable reduced information on the F3 [[debug screen]].
 
* Video settings
 
* Video settings
** Alternative Block toggle
+
** Alternative Block toggle.
*** Can disable/enable (weighted) alternative block models
+
*** Can disable/enable (weighted) alternative block models.
**** When turned off, the least complex highest priority model will always be used for each block
+
**** When turned "off", the least complex highest priority model is always used for each block.
** Use VBOs toggle
+
** Use VBOs toggle
*** Can enable/disable vertex buffer objects
+
*** Can enable/disable "vertex buffer objects".
*** May offer a ~10% performance increase when set to ON
+
*** May offer a ~10% performance increase when set to "On".
** Anisotropic filtering has been removed
 
** Render distance slider now goes up to 32 when using 64-bit Java
 
*** Requires 2 GB of allocated RAM
 
** Removed Advanced OpenGL
 
; [[Shaders]]
 
* New "creeper" shader (creeper.json), applies a green tint
 
** Is applied when spectating from the perspective of a creeper
 
** Can also be applied using Super Secret Settings
 
* New "spider" shader (spider.json), applies octuple vision
 
** Is applied when spectating from the perspective of a spider
 
** Can also be applied using Super Secret Settings<!--
 
Do not add the enderman/invert shader, it existed before-->
 
   
=== Gameplay ===
 
 
; Target selectors
 
* <code>@e</code>
 
** Targets entities
 
** Can specify type of entity by entity ID to either include or exclude with <code>[type=Chicken]</code> or <code>[type=!Skeleton]</code>
 
** Example: {{cmd|1=kill @e[r=50,type=Chicken]}} - kills all chickens within a radius of 50 blocks
 
** Example: {{cmd|1=tp @e[r=5] ~ ~5 ~}} - any entity within a radius of 5 blocks will be teleported five blocks in the air
 
; [[Commands]]
 
* {{cmd|blockdata}}
 
** Modifies NBT data at a specific coordinate, the <dataTag> merges with the block at that position
 
** Can be used to change the contents of a chest
 
** Usage: {{cmd|blockdata <x> <y> <z> <dataTag>}}
 
* {{cmd|clone}}
 
** Clones all the blocks (not entities) from a given area to a different given area
 
** Up to 32768 blocks can be copied 32{{^|3}}
 
** The clone can be <code>replace</code> , <code>masked</code> or <code>filtered</code>
 
*** <code>replace</code> will copy every block (the default behavior)
 
*** <code>masked</code> will only copy non-air blocks
 
*** <code>filtered</code> will only remove unnecessary blocks
 
** It can additionally be <code>move</code> , <code>force</code> or <code>normal</code>
 
*** <code>move</code> will move the selection from the first location to the second location, which may overlap
 
*** <code>force</code> will force the cloning operation, even if the areas overlap
 
*** <code>normal</code> only needs to be specified if using <code>filtered</code>
 
** Usage: {{cmd|clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]}}
 
** Example: {{cmd|clone 1001 3 1002 1011 3 992 1001 5 992 masked}}
 
* {{cmd|entitydata}}
 
** Works similarly to {{cmd|blockdata}} but can be targeted to entities
 
*** Does not work on [[player]]s
 
** Usage: {{cmd|entitydata <entity> <dataTag>}}
 
** Example: {{cmd|1=entitydata @e[type=Sheep,r=20] {Color:14} }} will color all the sheep within a radius of 20 red
 
* {{cmd|execute}}
 
** Allows commands to be run from the position of specified entities
 
** A <code>detect</code> argument allows the {{cmd|execute}} command to run only if a block is detected at a specific location relative to the target
 
** Usage:
 
*** {{cmd|execute <entity> <x> <y> <z> <command…>}}
 
*** {{cmd|execute <entity> <x> <y> <z> detect <x2> <y2> <z2> <block> <data> <command…>}}
 
** Example:
 
*** {{cmd|execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say You are standing on grass.}} will make everyone who is standing on grass say that they are doing so
 
*** {{cmd|1=execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass}} will create a small cube of glass around all chickens
 
** Commands run using the {{cmd|execute}} command pass their success value back to the command block running them
 
* {{cmd|fill}}
 
** Fills a given volume with a specified block
 
** Up to 32768 blocks can be filled
 
** oldBlockHandling works like with {{cmd|setblock}}, but with additional options: <code>hollow</code> to only fill the outer layer of blocks and fill the inner part with air, and <code>outline</code> to fill the outer layer of blocks and ignore the inner part
 
** Works similarly to {{cmd|setblock}}
 
** Usage: {{cmd|fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag]}}
 
** Example: {{cmd|fill 1001 3 1002 1011 5 992 wool 6 replace}} will fill the given area with pink wool
 
** Can filter certain blocks
 
*** Only if it’s used to fill in replace mode with “normal” blocks.
 
*** It does not work when filling with block entities.
 
*** Usage: {{cmd|fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]}}
 
* {{cmd|particle}}
 
** Spawns particles in a given area
 
** Usage: {{cmd|particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [force] }}
 
** Example: {{cmd|1=particle lava ~ ~1 ~ 1 1 1 0.5 50 normal @e[type=Chicken]}} will create 50 lava popping particles, centred one block above the block/entity running the command, spreading around a radius of 1 block, with a speed of 0.5, relative to all chickens in that world
 
** The <code>force</code> argument can be set to <code>force</code> to display particles even if a player has his 'Particles' toggle set to Minimal or Decreased
 
** List of particles: <code>hugeexplosion</code>, <code>largeexplode</code>, <code>fireworksSpark</code>, <code>bubble</code>, <code>suspended</code>, <code>depthsuspend</code>, <code>townaura</code>, <code>crit</code>, <code>magicCrit</code>, <code>smoke</code>, <code>mobSpell</code>, <code>mobSpellAmbient</code>, <code>spell</code>, <code>instantSpell</code>, <code>witchMagic</code>, <code>note</code>, <code>portal</code>, <code>enchantmenttable</code>, <code>explode</code>, <code>flame</code>, <code>lava</code>, <code>footstep</code>, <code>splash</code>, <code>wake</code>, <code>largesmoke</code>, <code>cloud</code>, <code>reddust</code>, <code>snowballpoof</code>, <code>dripWater</code>, <code>dripLava</code>, <code>snowshovel</code>, <code>slime</code>, <code>heart</code>, <code>angryVillager</code>, <code>happyVillager</code>, <code>barrier</code>, <code>iconcrack_(ID)</code>, <code>blockcrack_(ID)</code>, <code>blockdust_(ID)_(DATA)</code>, <code>droplet</code>, <code>take</code>, <code>mobappearance</code>
 
* {{cmd|replaceitem|<entity{{!}}block> ...}}
 
** Can replace items in any inventory, including the inventories of mobs such as zombies
 
** Usage:
 
*** {{cmd|replaceitem entity <entity> <slot> <item> [amount] [data value]}}
 
*** {{cmd|replaceitem block <x> <y> <z> <slot> <item> [amount] [data value]}}
 
** Example:
 
*** {{cmd|1=replaceitem entity @e[type=Zombie] slot.weapon minecraft:iron_sword 1 0}} will give all the zombies iron swords
 
*** {{cmd|replaceitem entity @p slot.hotbar.0 minecraft:fish 4 2}} will put 4 clownfish in the players first hotbar slot
 
*** {{cmd|replaceitem block ~ ~1 ~ slot.container.5 minecraft:redstone_block 1 0}} will put a redstone block in the 6th slot of a container 1 block above the player
 
* {{cmd|stats <entity{{!}}block> ...}}
 
** Usage:
 
*** {{cmd|stats entity <selector> <mode>}}
 
*** {{cmd|stats block [x] [y] [z] <mode>}}
 
*** Alternative and more featureful way of interacting with <code>CommandStats</code>
 
**** Will update a scoreboard objective based on the number of entities/blocks which have been affected by the command, it updates the objective for the entity that ran the command, fake players can be used when run in a command block
 
**** After the <code>mode</code> there are currently 5 possible stats that can be updated: <code>SuccessCount</code>, <code>AffectedBlocks</code>, <code>AffectedEntities</code>, <code>AffectedItems</code> and <code>QueryResult</code>
 
**** For example: {{cmd|stats entity @a set AffectedBlocks @a Test}} will update a scoreboard objective named 'Test' for all players whenever a command is performed relative to them, the objective will update by the number of blocks affected by the command since the stat was set to <code>AffectedBlocks</code>, this means if the command is {{cmd|fill}} then it will update the objective for whoever is running the command (@a) by the number of blocks filled
 
* {{cmd|testforblocks}}
 
** Compares two areas of a world
 
** The mode can be set to <code>all</code> or <code>masked</code>, <code>all</code> is the default while <code>masked</code> will ignore air
 
** Usage: {{cmd|testforblocks <x1> <y1> <z1> <x2> <y2> <z2> [mode]}}
 
** Example: {{cmd|testforblocks 100 64 100 107 69 107 0 64 0 masked}}
 
* {{cmd|title}}
 
** Can make text display on a players screen in the form of a title and/or subtitle using JSON
 
** {{cmd|title @a times <fadeIn> <stay> <fadeOut>}}
 
*** Set the fade in time, the stay on screen time and the fade out time for the title
 
** {{cmd|title @a title <raw json message>}}
 
*** Set and start showing the title and subtitle
 
** {{cmd|title @a subtitle <raw json message>}}
 
*** Set the subtitle (optional)
 
** {{cmd|title @a clear}}
 
*** Clear titles immediately
 
** {{cmd|title @a reset}}
 
*** Reset all title parameters to defaults (fade times)
 
* {{cmd|trigger}}
 
** Functions the same way as {{cmd|scoreboard players set}} or {{cmd|scoreboard players add}}, but can only modify objectives with the <code>trigger</code> criteria (referred to as "triggers") and can only modify the score of the player running the command
 
** Allows non-op players to use <code>clickEvent</code>s as well as prevent spamming <code>clickEvent</code>s
 
** Can be used by non-operator players
 
** For a player to run this command, the trigger must be enabled for that player
 
*** {{cmd|scoreboard players enable <player> <trigger>}} will enable the specified player to use the specified trigger objective
 
*** Trigger availability is stored per player, per trigger
 
**** One trigger may be disabled for a player, but that player can use a different trigger
 
**** One player may be unable to use a trigger, but another player can use the same trigger
 
*** Disabled after the trigger has been used (must be re-enabled to use the trigger again)
 
** Mostly for use with {{cmd|tellraw}}
 
** Usage: {{cmd|trigger <objective> <add:set> <value>}}
 
* {{cmd|worldborder}}
 
** {{cmd|worldborder <set,add,center,damage,warning,get>}}
 
*** {{cmd|worldborder set <sizeInBlocks> <timeInSeconds>}}
 
**** Used to set size of border. The first argument sets the size of the border and the second sets the speed of the border to expand or shrink
 
*** {{cmd|worldborder add <sizeInBlocks> <timeInSeconds>}}
 
**** Adds blocks to the current size of the world border. Can use negative (-) numbers to subtract the size of the border
 
*** {{cmd|worldborder center <x> <z>}}
 
**** Sets the center of where the border will be placed.
 
*** {{cmd|worldborder damage <buffer{{!}}amount>}}
 
**** Allows you to customise the amount of damage taken while outside the border, and buffer, the higher value, the further you can be outside the border without taking damage
 
*** {{cmd|worldborder warning <time{{!}}distance>}}
 
**** Allows you to customise how far you have to be or the time for how long it takes to activate the world border warning
 
*** {{cmd|worldborder get}}
 
**** Tells the player running the command the current width of the world border
 
; NBT Tags
 
* <code>BlockEntityTag</code>
 
** BlockItem instances can now hold a custom NBT tag that is merged into a [[block entity]] when it’s placed
 
** Example: {{cmd|give @p command_block 1 0 {BlockEntityTag:{Command:"{{cmd|setblock ~ ~ ~ minecraft:diamond_block}}"<nowiki>}}</nowiki>}} will give a command block that, when placed, will automatically have the command {{cmd|setblock ~ ~ ~ minecraft:diamond_block}} set
 
* <code>CanDestroy</code>
 
** Mostly for use in adventure mode
 
** Items with this tag display the names of the blocks that they can destroy in the item tooltip
 
** Example: {{cmd|give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"]} }} to give a diamond shovel that can break grass and sand
 
** Putting an invalid item name in will display as "missingno" under the "Can Break" list.
 
* <code>CanPlaceOn</code>
 
** Allows placing of certain blocks against other blocks in adventure mode
 
** Example: {{cmd|give @p minecraft:stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]} }} to give a block of stone that can only be placed on diamond blocks
 
** Putting an invalid item name in will display as "missingno" under the "Can be placed on" list.
 
* <code>CommandStats</code>
 
** Allows a [[Command Block|command block]] or [[sign]] to increase a certain score in the [[scoreboard]] when it runs successfully
 
*** The command will increase the score based on the number of items/blocks/entities/successes
 
*** For example, a command block with this tag running a command which affects items (e.g. <code>/give</code>) will cause it to update the score based on the number of items given
 
** Usage: <code>{CommandStats:{AffectedItemsName:"playername", AffectedItemsObjective:"objective", AffectedBlocksName:"playername", AffectedBlocksObjective:"objective", AffectedEntitiesName:"playername", AffectedEntitiesObjective:"objective", SuccessCountName:"playername", SuccessCountObjective:"objective"}}</code>
 
* <code>generation</code>
 
** Defines whether a [[written book]] is an "Original" a "Copy of Original" or a "Copy of a copy"
 
* <code>HideFlags</code>
 
** Allows hiding of certain parts of the tooltip
 
** Bit field determining which parts of the tooltip to hide on an item. 1 for <code>ench</code>, 2 for <code>AttributeModifiers</code>, 4 for <code>Unbreakable</code>, 8 for <code>CanDestroy</code>, 16 for <code>CanPlaceOn</code>, and 32 for various other information (including potion effects, <code>StoredEnchantments</code>, written book <code>generation</code> and <code>author</code>, <code>Explosion</code>, and <code>Fireworks</code>).
 
** Examples: Setting bit field to 3 would hide both <code>ench</code> and <code>AttributeModifiers</code> tags, and setting to 63 would hide everything.
 
* <code>Lock</code>
 
** A way to lock containers from being opened using NBT tags
 
** Mostly useful for adventure maps in adventure mode
 
** Containers can be unlocked by clearing their string for Lock
 
** Locked containers can only be opened while holding anything renamed to the given string, item is not removed on use<ref>{{tweet|jeb_|421587852435419136}}</ref>
 
** The lock can be completely removed utilizing the command {{cmd|blockdata}}
 
* <code>NoAI</code>
 
** Disables an entity's AI
 
** Entities without AI do not attack players or move or rotate on their own, and do not despawn, they also do not respond to gravity or collision with other mobs, but can still take damage, die, and ride other entities
 
* <code>PickupDelay</code>
 
** The number of ticks before an item entity can be picked up.
 
** Set to 32767 for items that can't be picked up
 
* <code>rewardExp</code>
 
** Controls villagers giving xp for [[trading]], set to 1 or 0
 
* <code>SelectedItem</code>
 
** Contains the item data of the item currently held in the player's hand
 
** Added to compact the process of testing if a player is holding a specific item
 
*** Previous method required nine commands in command blocks; now requires only one command
 
* <code>ShowParticles</code>
 
** Option to show or hide all particles for a potion effect, while the <code>Ambient</code> tag only shows fewer particles, set to 1 to show, 0 to hide
 
* <code>Silent</code>
 
** Determines whether sound is produced by an entity, such as idle and hurt sounds, setting to 1 disables sound
 
; [[Commands#gamerule|Gamerules]]
 
* <code>logAdminCommands</code>
 
** Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to ''commandBlockOutput'', which is output into the visible chat
 
* <code>randomTickSpeed [value]</code>
 
** Controls how often a random tick occurs; random ticks influence how fast plants and crops grow, how fast pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay, etc...
 
** If set to 0, random ticks never occur
 
* <code>reducedDebugInfo</code>
 
** Gamerule to enable/disable reduced information on the F3 [[debug screen]]
 
** Op-only unlike the 'reduced debug info' toggle in multiplayer settings
 
** Overrides 'reduced debug info' settings in clients
 
* <code>sendCommandFeedback</code>
 
** If set to false, player-run commands will not show a success message
 
* <code>showDeathMessages</code>
 
** Prevents death messages like "[player] fell out the world" from appearing in the chat
 
* The ability to create gamerule variables<ref>http://www.reddit.com/r/Minecraft/comments/2aw5nh/new_queryresults_and_gamerule_variables/</ref>
 
** These are fake gamerules which don't actually affect your world, but can be used with {{cmd|stats}} with the new <code>QueryResults</code> argument to update a scoreboard objective based on the value of that gamerule
 
** Declare using {{cmd|gamerule <newRuleName> <value>}}
 
** Access using {{cmd|gamerule <newRuleName>}}
 
 
; [[Statistics]]
 
; [[Statistics]]
 
* <code>stat.crouchOneCm</code>
 
* <code>stat.crouchOneCm</code>
** Detects how many cm the player has moved while crouching
+
** Counts how many cm the player has moved while crouching.
 
* <code>stat.sprintOneCm</code>
 
* <code>stat.sprintOneCm</code>
** Detects how many cm the player has moved while sprinting
+
** Counts how many cm the player has moved while sprinting.
 
* <code>stat.timeSinceDeath</code>
 
* <code>stat.timeSinceDeath</code>
** Detects how much time has passed (in [[tick]]s) since the player's last death
+
** Counts how much time has passed in [[tick]]s, since the player's last death.
 
* <code>stat.talkedToVillager</code>
 
* <code>stat.talkedToVillager</code>
** Detects how many times the player has talked to villagers
+
** Counts how many times the player has opened the GUI of villagers.
 
* <code>stat.tradedWithVillager</code>
 
* <code>stat.tradedWithVillager</code>
** Detects how many times the player has traded with villagers
+
** Counts how many times the player has traded with villagers.
  +
; [[Achievements|Achievement]]
 
* New achievement ''Overpowered''
 
** Obtained by crafting an [[Golden Apple|enchanted golden apple]]
 
** Requires first obtaining ''Getting an Upgrade''
 
; [[Scoreboard]]s
 
* New objective criteria for team-specific kills, e.g.: <code>teamkill.red, killedByTeam.blue</code>
 
* New objective criteria '<code>trigger</code>
 
** Acts like the <code>dummy</code> criteria
 
** Can be interacted with using the {{cmd|trigger}} command
 
** Mostly for use with {{cmd|tellraw}}
 
* The ability to iterate over every scoreboard player with <code>*</code>
 
** This will also affect people who have not yet joined the world
 
* Fake players with a name starting with # will never show up on the sidebar
 
* New {{cmd|scoreboard}} subcommands: {{cmd|scoreboard reset}}, {{cmd|scoreboard operation}}, {{cmd|scoreboard test}} and {{cmd|scoreboard enable}}
 
** The <code>reset</code> subcommand can reset all objectives for a player or reset a player's objectives one by one
 
*** Example: {{cmd|scoreboard players reset @a anObjective}} will reset the scores of an objective named anObjective for all players in the world
 
** The <code>operation</code> subcommand can apply arithmetic operation to scores (+ – * / % < > =) and accumulate player scores
 
*** Example: {{cmd|1=scoreboard players operation #teamscores redScore += @a[team=red] blueKills}} adds every red player's count of kills on blue to the red team's score of kills
 
*** Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other
 
** The <code>test</code> subcommand can be used to test if a scoreboard value is between a min and a max value
 
*** Example: {{cmd|scoreboard players test #global anObjective 12 19}} checks whether the global score of the given objective is between 12 and 19, inclusive
 
** The <code>enable</code> subcommand can be used to enable a <code>trigger</code> objective
 
*** Example: {{cmd|scoreboard players enable aTrigger}} enables a <code>trigger</code> named aTrigger
 
* Different teams can now have different objectives displayed in the sidebar
 
** Example: {{cmd|scoreboard|objectives setdisplay sidebar.team.yellow anotherObjective}} (referring to team color, not team name)
 
* Testing for scores now also works in <code>@e</code> entity selector
 
* Added scoreboard team property to disable name tag visibility: {{cmd|scoreboard teams option <name> nametagVisibility}} with options <code>hideForOtherTeam</code>, <code>hideForOwnTeam</code>, <code>never</code> and <code>always</code> (default)
 
* Added scoreboard team property to disable death messages: {{cmd|scoreboard|teams option <name> deathMessageVisibility}} with options <code>never</code>, <code>hideForOtherTeams</code>, <code>hideForOwnTeam</code> and <code>always</code> (default)
 
* Command {{cmd|scoreboard|players}} can now filter by NBT data
 
; [[Spectator]] game mode
 
* Usage: {{cmd|gamemode spectator}}, {{cmd|gamemode sp}} or {{cmd|gamemode 3}}
 
* No interaction with the world
 
** Player can move through any entity or block without interfering with it (commonly referred to as 'noclip')
 
** Collecting or using items is impossible, as is placing, destroying or interacting with blocks in any way
 
** Viewing inventories and GUIs is possible, but it is not possible to interact with them
 
*** The [[Heads-up display|HUD]] is disabled, except for the crosshairs when looking at a mob.
 
** Player selectors (in commands) will target spectators
 
** Spectators are not noticed by mobs, and do not trigger spawners or spawning
 
*** A spectator's presence keeps a mob from despawning
 
** Only [[the Void]] and {{cmd|kill}} can damage a spectator
 
* Flying mode
 
** Landing is not possible—the player can fly through the ground
 
** The mouse scroll wheel, the sprint key, and the slowness and swiftness effects all affect the flying speed
 
* First-person view through another player or mob's eyes
 
** Left-clicking an entity locks the player's position and camera to the entity's
 
** The spectator cannot control where the entity moves or looks
 
** Certain mobs have different vision
 
*** [[Creeper]]s apply the new creeper.json shader
 
*** [[Enderman|Endermen]] apply the invert.json shader
 
*** [[Spider]]s and [[Cave Spider]]s apply the new spider.json shader
 
** Viewing oneself using {{key|F5}} shows the entity
 
** Pressing the Dismount key ({{key|Shift}} by default) returns the player to flying mode
 
* Viewing privileges
 
** Spectators can see other spectators
 
*** Appear as a translucent disembodied head
 
** Invisible players and mobs appear visible, but translucent
 
** An optional hotkey to show outlines on players whilst spectating
 
*** Can be color coded to teams
 
*** Can be set/cancelled in Controls option
 
*** Outline seen when key is held down (like sneaking when shift is held down)
 
* Has a preliminary interface mode
 
** Spectators now have a UI to teleport to other players
 
** Activated by mouse middle-click, or pressing a number key
 
** When more than 8 players are available to choose, the sides will be replaced by arrows
 
** When teams are set up, teams can be selected individually to only display that team's players
 
** Both number keys and the 'pick block'-button together with the scroll wheel can be used to control the interface
 
** Teleportation works across dimensions
 
* Worlds can be shared to LAN in [[spectator|spectator mode]]
 
 
; [[Particle]]s
 
; [[Particle]]s
 
* <code>barrier</code>
 
* <code>barrier</code>
** Shows up at the location of [[barrier]] blocks for players holding a [[barrier]] item in their hand
+
** Shows up at the location of [[barrier|barrier blocks]], for players holding a barrier block item in their hand.
 
* <code>droplet</code>
 
* <code>droplet</code>
** Are created when a [[sponge]] soaks up water
+
** Are created when a [[sponge]] soaks up water.
 
* <code>mobappearance</code>
 
* <code>mobappearance</code>
** Shows up on one's screen when near an [[Elder Guardian]]
+
** Shows up on the player's screen when near an [[elder guardian]].
 
* <code>take</code>
 
* <code>take</code>
; [[Enchanting|Enchantment]]
 
* "Depth Strider"
 
** Allows the player to move faster in water
 
** Can be applied only to boots
 
** Can go up to level III
 
   
  +
; [[Shaders]]
=== World Generation ===
 
  +
* New "creeper" shader (creeper.json), applies a green tint.
  +
** Is applied when spectating from the perspective of a [[creeper]].
  +
* New "spider" shader (spider.json), applies octuple vision.
  +
** Is applied when spectating from the perspective of a [[spider]].
  +
* The newly added shaders can also be applied using the "Super Secret Settings" button.
  +
* The previously existing "invert.json" shader is now applied when spectating through the perspective of an [[enderman]].
  +
** It inverts the colors of the environment.
   
  +
== Changes ==
; Underground
 
* [[Granite]], [[andesite]] and [[diorite]] generate in pockets within stone terrain
 
** Slightly larger size and abundance than gravel
 
** Pockets don't reduce ore frequency, since ores can generate inside these pockets
 
; [[Ocean monument]]s
 
* New underwater generated structure made out of [[Prismarine]], [[Prismarine Bricks]], [[Dark Prismarine]] and [[Sea Lantern]]s
 
* 8 [[Block of Gold|gold blocks]] can be found at the center of the monument
 
* A flashing boss [[Guardian]] will appear on screen when close to an [[Elder Guardian]], and Mining Fatigue III will be inflicted on the player for 5 minutes
 
* Will also generate in old worlds
 
; [[Customized]] world type
 
* Highly customisable terrain generation
 
** To use, press create new world then ‘world type: customized’ and then press the 'customize' button
 
** There are 4 pages to customize the world
 
** Page 1: customizes generation of structures, chance of lake generation, size of certain structures, and biome type and size, and sea level
 
*** There are 18 customization options which affect whether [[generated structures]] will spawn in, as well as other environmental factors such as sea level. Some of these presets are Yes/No inputs or sliders.
 
**** Sea level height, toggles for cave, village, temple, ocean monument, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders
 
** Page 2: customizes the ore distribution for [[dirt]], [[gravel]], [[granite]], [[diorite]], [[andesite]], [[Coal Ore|coal]], [[Iron Ore|iron]], [[Gold Ore|gold]], [[Redstone Ore|redstone]], [[Diamond Ore|diamond]] and [[Lapis Lazuli Ore|lapis]]
 
*** Rarity, height range and vein size
 
** Page 3 & 4: Expert customization of the terrain generation
 
*** There are 16 customization options which can be used to affect various aspects of Minecraft's terrain generator. These can be changed by moving sliders or by typing in values directly
 
**** Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, Coordinate scale, Depth base size, Depth noise exponent, Depth noise scale
 
* There are seven presets
 
** Water World, Isle Land, Caver's Delight, Mountain Madness, Drought, Caves of Chaos, Good Luck
 
* Each page has a button to randomize the various values and a button to reset to default values
 
* Uses the 'generator-settings' string known from superflat presets for server.properties and world data
 
* Generate structures button disappears when selected
 
; [[Debug Mode]] world type
 
* Useful for [[resource pack]] makers
 
* Hold {{key|shift}} and cycle through "World Type" to select it
 
* Tweaked world creation
 
** Other world options are not available
 
** Only [[Spectator]] mode can be enabled
 
* All possible blocks with all possible data values are generated
 
** This includes all possible states of [[redstone]] wire, [[fire]], [[tripwire]], [[stairs]], etc.
 
** They are arranged in a grid across height y=70, with a [[barrier]] floor at y=60
 
** Every block state generates only once
 
* Blocks placed are deleted, and blocks destroyed are restored
 
   
=== Blocks and Items ===
+
=== Blocks ===
   
  +
; All blocks
; [[Diorite]]
 
  +
* Only transparent blocks are able to render as transparent.
* Crafting recipe: 2 [[cobblestone]] and 2 [[Nether Quartz|Nether quartz]] in a checker board pattern
 
  +
** This makes all x-ray texture packs useless.
* Can be crafted into polished diorite
 
  +
* Renders only if they are in view of the player.
; [[Andesite]]
 
  +
* Block metadata is being phased out in favor of block states.
* Crafting recipe: 1 cobblestone and 1 diorite
 
  +
* Can be crafted into polished andesite
 
; [[Granite]]
+
; [[Chiseled stone bricks]]
  +
* Now craftable from two [[stone brick slab]]s on top of each other.
* Crafting recipe: 1 Nether quartz and 1 diorite
 
  +
* Can be crafted into polished granite
 
  +
; [[Cracked stone bricks]]
; [[Diorite|Polished Diorite]]
 
  +
* Can now be obtained by smelting [[stone brick]]s, making them renewable.
* Crafting recipe: 4 diorite in a 2x2 configuration
 
  +
; [[Andesite|Polished Andesite]]
 
  +
; [[Mossy cobblestone]]
* Crafting recipe: 4 andesite in a 2x2 configuration
 
  +
* Now craftable from one [[cobblestone]] and one [[vine]].
; [[Granite|Polished Granite]]
 
  +
* Crafting recipe: 4 granite in a 2x2 configuration
 
; [[Coarse Dirt]]
+
; [[Mossy stone bricks]]
  +
* Now craftable from one [[stone brick]] and one [[vine]].
* Replaces the grassless dirt variant found in Mega Taiga, Mesa and Savanna [[biome]]s.
 
  +
** All worlds with grassless dirt blocks will seamlessly change over to coarse dirt as it uses the same block ID and data value as the original grassless dirt block
 
  +
; [[Cobblestone stairs]]
* Slightly darker texture than regular [[dirt]]
 
  +
* "Stone Stairs" were renamed to "Cobblestone Stairs" to avoid ambiguity.
* Can be picked up with bare hands (silk touch is not required)
 
  +
* Tilling coarse dirt with a hoe will turn it to regular [[dirt]]
 
  +
; [[Furnace]]
* Crafting recipe: [[dirt]] and [[gravel]] in a 2x2 checkered pattern, yields four coarse dirt
 
  +
* When a furnace runs out of fuel, the smelting progress rewinds at 2× speed.
; [[Red Sandstone]]
 
  +
* Empty furnaces accept only fuel and empty [[bucket]]s in the fuel slot, unless a command forces it to.
* Can be crafted with 4 [[red sand]] in a square
 
  +
* Can be crafted into chiseled, smooth, stair and slab forms
 
  +
; [[Beacon]]
** Chiseled variant has a wither pattern to complement the normal creeper pattern
 
  +
* Beacon light beams change color when going through [[stained glass]] and [[stained glass pane]]s.
** Slabs have (like stone and sandstone) a smooth variant
 
  +
** Making it feed into multiple [[stained glass]] blocks/panes combines the colors.
** Comes as a smooth double slab - <code>minecraft:double_stone_slab2:8</code>
 
  +
* Beam now goes through all blocks that don't completely block light: Ice, water and leaves.
* Generated only in Mesa biomes at cave entrances
 
  +
; [[Prismarine]]
 
  +
; [[Hay bale]]
* Generates in [[ocean monument]]s
 
  +
* Rebalanced how they heal and accelerate the growth of [[horse]]s.
* Can be crafted with [[Prismarine Shard|prismarine shard]]s
 
  +
** Now do it nine times as fast.
* The cracks in Prismarine appear to slowly change color between brown, blue, gray and purple.
 
  +
; [[Prismarine Bricks]]
 
  +
; [[Packed ice]]
* Generate in [[ocean monument]]s
 
  +
* Mined faster with a pickaxe.
* Can be crafted with [[Prismarine Shard|prismarine shard]]s
 
  +
; [[Dark Prismarine]]
 
  +
; [[Huge mushroom]]s blocks
* Generate in [[ocean monument]]s
 
  +
* When harvested with silk touch enchantment, they drop blocks with corresponding mushroom texture (red or brown) on all sides, rather than the one with spores.
* Can be crafted with [[Prismarine Shard|prismarine shard]]s and an [[Ink Sac|ink sac]]
 
  +
; [[Sea Lantern]]
 
  +
; [[Sponge]]
* Generate in [[ocean monument]]s
 
  +
* Reintroduced sponge to [[survival mode]], with new behavior and texture.
* Can be crafted with [[Prismarine Shard|prismarine shard]]s and [[Prismarine Crystals|prismarine crystals]]
 
  +
* Sponge turns into [[wet sponge]] when it soaks up water.
* Emit light at a light level of 15 and have an animated texture
 
  +
** Water particles appear around the sponge when this happens.
; [[Prismarine Crystals]]
 
  +
* Sponge destroys water blocks from 5 blocks away in a kind of sphere.
* Drop from [[Guardian]]s
 
  +
* Sponge soaks up water, only when some water is touching it.
* Can be crafted into [[Sea Lantern|sea lantern]]s
 
  +
; [[Prismarine Shard]]
 
  +
; [[Door]]
* Drop from [[Guardian]]s
 
  +
* Stack to 64.
* Can be crafted into all three kinds of prismarine blocks and [[sea lantern]]s
 
  +
* The crafting recipe for doors gives three doors instead of one.
; [[Wet Sponge]]
 
  +
* Door item textures were given more detail, to be consistent with the item textures of the new doors.
* Obtained when a [[sponge]] soaks up water
 
  +
** The above changes apply to both oak doors and iron doors.
* Smelting a wet sponge yields a dry sponge
 
  +
* "Wooden Doors" have been renamed to "Oak Doors".
** When smelted, they will fill empty buckets in the 'fuel' slot with water if possible
 
  +
** This was made in order to accommodate for the new door variants.
* Emits water dripping particles
 
  +
* Rarely dropped by [[Elder Guardian]]s
 
; [[Slime Block]]
+
; [[Dispenser]]
  +
* Can place [[pumpkin]]s or [[wither skeleton skull]]s to spawn golems and withers respectively.
* Players and mobs that land on their top side will bounce, like on a trampoline
 
  +
** Places them only if the body of the golem or wither is already built, in a valid configuration.
** Bounce rebound velocity is scaled by impact velocity, can reach up to 60%
 
  +
* Can place [[command block]]s with pre-configured commands.
** Currently does not affect item entities
 
  +
* Prevents fall damage
 
  +
; [[Button]]
* Walking on it is slower than walking on [[Soul Sand|soul sand]], close to one's speed whilst sneaking
 
  +
* Can be placed on the ceiling and on the ground.
* Crafting recipe: 9 slime balls
 
  +
** Can be crafted back into 9 slime balls
 
  +
; [[Redstone comparator]]s
* The placing/breaking sounds use hurt sounds of [[slime]]s
 
  +
* Can now detect what way an [[item frame]] is rotated.
* Connected to sticky pistons, slime blocks will now push and pull blocks beside them when moved by [[piston]]s
 
  +
** Connected to normal pistons, slime blocks will only push blocks, but not pull them
 
  +
; [[Redstone repeater]]
** Coded by [https://www.youtube.com/user/KaboPC KaboPC] and [https://www.youtube.com/user/Panda4994 Panda4994]<ref>https://www.youtube.com/watch?v=jpXBKXJlybg</ref><ref>{{tweet|dinnerbone|461189042659672064}}</ref>
 
  +
* No longer emit light.
** Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself
 
  +
** Follows all the rules that pistons follow, for example blocks which can normally be moved by pistons can be moved if attached to slime blocks
 
  +
; [[Daylight sensor]]s
** Allows for more contraptions, from new redstone clocks, moving devices, farming etc
 
  +
* Can be inverted with a right click, which changes the color of the nine "sensors" to change to a blue hue.
* Extending a piston with a slime block attached to it will propel entities (mobs, players, items, launched arrows etc) in the appropriate direction<ref>{{tweet|dinnerbone|461473908420796416}}</ref>
 
  +
** Reaches full strength at the opposite time than it would when set to normal.
; [[Fence]]
 
  +
** This can allow for a light that turns on at night rather than day, without the need of a NOT gate.
* New types of fences for all the different types of [[wood]]
 
  +
** Different types can connect to each other
 
  +
; [[Activator rail]]
** Original fence renamed to oak fence
 
  +
* Powered activator rails shake [[minecart]]s, causing riders (players or mobs) to dismount.
* New crafting recipe for fences to make this work: 2 sticks and 4 planks to make 3 fences
 
  +
; [[Fence Gate]]
 
  +
; [[Sign]]
* New types of fence gates for all the different types of [[wood]]
 
  +
* Use the JSON text components <code>Text1</code>, <code>Text2</code>, <code>Text3</code> and <code>Text4</code> instead of plain text.
** Different types can connect to each other
 
  +
* Can be used to show scores toward players by using the <code>selector</code> and <code>score</code> tags.
** Original fence gate renamed to oak fence gate
 
  +
* Previously, text formatting could be accomplished only using the section symbol via [[Formatting codes]].
; [[Door]]s
 
  +
* Character limit is based on character width.
* New types of doors for all the different [[wood]] types
 
  +
** Different types of doors have different textures, with some types having no windows
 
  +
; [[Mob head]]
** Door recipes now require all 6 wood to be the same type
 
  +
* Made creeper, skeleton and zombie heads available in survival.
; [[Trapdoor|Iron Trapdoor]]
 
  +
** Creepers, skeletons, wither skeletons and zombies drop their heads when killed by charged creepers. Wither skeletons continue to have heads as [[rare drop]]s.
* Can only be opened and closed using redstone, similar to an iron door
 
  +
** Charged creeper explosions do not yield more than one mob head, regardless of how many mobs were killed by it.
* Crafting recipe: [[Iron Ingot|iron ingots]] in a 2x2 pattern, yields one iron trapdoor
 
  +
* Skulls worn on heads are bigger, so the 2nd skin layer doesn't render outside.
; [[Banner]]
 
  +
* Player heads now have a 3D item model.
* Can be worn as head gear - but only using commands
 
  +
* Player/mob heads, both in inventories and held by mobs/players, now display the actual head skin/texture (including the second skin layer of player skins).
* Over a quadrillion possible combinations
 
  +
** Placed player heads also render the 2nd skin layer.
* Crafted like a sign, just with one color of wool instead of planks
 
  +
* Can be stacked to 16
 
  +
; [[Monster spawner]]
* Most patterns are created by arranging dyes in certain ways around a banner on a crafting table
 
  +
* Can be right-clicked with a [[spawn egg]] in hand to change what the spawner produces.
* Additional patterns: creeper, skull & crossbones, brick, flower, curly border and Mojang logo - making these without dyes will result in a black pattern, use dyes to get different colors (items: creeper skull, wither skeleton skull, brick block, oxeye daisy, vines and enchanted golden apple)
 
  +
* Many patterns can be produced
 
  +
; [[Command block]]
* Up to 6 layers of patterns possible
 
  +
* Survival players can no longer look inside the command block to see the command.
* Can be placed on walls or on the ground (16 rotations possible)
 
  +
* Show the <code>@e</code> target selector description, along with the rest in the UI.
* Sway with the wind
 
  +
* Added an '''X/O''' button next to "last output" in the command block UI, to toggle the visibility of the last output string.
* Can be cloned by crafting them together with a blank banner
 
  +
* Top-most layer can be removed using cauldrons
 
* Can be used as fuel in [[furnace]]s
+
; [[Melon]]s & [[ladder]]s
  +
* Mined faster with an axe.
; [[Armor Stand]]
 
  +
* Can be used to decoratively display armor (including pumpkins, mob heads and player heads)
 
  +
; [[Pumpkin]]s & [[jack o'lantern]]s
** Armor can be right-clicked to be applied to the armor stand and can be applied by dispensers
 
  +
* Top texture now rotates together with the face.
** Armor can be applied by dispensers aimed at any part of the Stand
 
  +
** Armor can be removed by right-clicking on the piece of armor you want to remove
 
  +
; [[Torch]]es & [[redstone torch]]es
** Can render enchanted and dyed armor
 
  +
* Have a properly angled top side, while they are placed on a wall.
** Can use pick-block on armor stands (will give the stand not the armor equipped)
 
  +
** The texture of both no longer gets deformed in such circumstances.
* Crafted using a [[slabs|stone slab]] and 6 [[stick]]s
 
  +
* Stacks up to 16
 
  +
; [[Fence]]s, [[fence gate]]s & [[trapdoor]]s
* Armor stands are actually entities not blocks and can therefore can be summoned using {{cmd|summon ArmorStand}} and put in [[minecart]]s
 
  +
* "Fences" and "Fence Gates" have been renamed to "Oak Fences" and "Oak Fence Gates" respectively.
* NBT tags can be used to create armor stands which are small (<code>Small</code>), invisible (<code>Invisible</code>), have arms (<code>ShowArms</code>), have disabled slots (<code>DisabledSlots</code>), have no base plate (<code>NoBasePlate</code>), have no gravity (<code>NoGravity</code>) and are in a preconfigured position (<code>Pose</code>)
 
  +
* "Trapdoors" were renamed to "Wooden Trapdoors"
; [[Raw Mutton]]
 
  +
** The above changes were made to facilitate the distinction, with the new variants for each block.
* Restores {{hunger|2}}
 
  +
* Drops from [[sheep]]
 
  +
; [[Dead bush]]es, [[sapling]]s & trapdoors
* Can be cooked into [[Cooked Mutton|cooked mutton]]
 
  +
* Are now flammable.
; [[Cooked Mutton]]
 
  +
* Restores {{hunger|6}}
 
  +
; [[Sign]]s, [[chest]]s, [[beacon]]s, [[bed]]s & [[head]]s
; [[Rabbit Hide]]
 
  +
* Display the cracking animation.<ref>{{tweet|TheMogMiner|489405548106752003|Breaking news!|July 16, 2014}}</ref>
* Can be crafted in a 2x2 arrangement to produce [[leather]]
 
  +
** Beds did display the cracking animation, but not on their top and bottom faces.
* Drops from [[rabbit]]s
 
  +
; [[Raw Rabbit]]
 
  +
=== Items ===
* Restores {{hunger|3}}
 
  +
* Drops from [[rabbit]]s
 
  +
; [[Blaze rod]]
* Can be cooked into [[Cooked Rabbit|cooked rabbit]]
 
  +
* Now held similarly to [[tools]] in third person.
; [[Cooked Rabbit]]
 
  +
* Restores {{hunger|5}}
 
; [[Rabbit's Foot]]
+
; [[Carrot]]
  +
* Restore {{hunger|3}} hunger points instead of {{hunger|4}}.
* Brewed to make a Potion of Leaping
 
  +
* Drops from [[rabbit]]s
 
; [[Rabbit Stew]]
+
; [[Baked potato]]
* Restores {{hunger|10}} and 12 saturation
+
* Restore {{hunger|5}} hunger points instead of {{hunger|6}}.
  +
** This makes it the best food in the game other than [[Golden Carrot|golden carrots]]
 
  +
; [[Map]]
* Recipe: 1 [[Cooked Rabbit|cooked rabbit]], 1 [[Mushrooms|mushroom]], 1 [[carrot]], 1 [[Baked Potato|baked potato]], and 1 [[bowl]]
 
  +
* Zoomed out maps align to a grid.
; [[Potions#Potion of Leaping|Potion of Leaping]]
 
  +
* Are now much faster to load.
* Adds effect Jump Boost, for "I" and "II" levels
 
  +
* Brewed with a [[Rabbit's Foot|rabbit's foot]] and [[Potions#Base potions|Awkward potion]]
 
  +
; [[Written book]]
* The potion and bubbles are bright green coloured
 
  +
* Books are now marked with an ''original'' tag upon signing, by default.
; [[Barrier]]
 
  +
** Copying the original makes it a ''copy of original''.
* Acts like a full block but is completely transparent
 
  +
** Copying a copy of original makes it a ''copy of a copy''.
** Can transfer redstone signals and allows blocks to be placed on it
 
  +
** Copies of copies cannot be further copied.
* Can only be destroyed in Creative mode
 
  +
* The copying status of a book (the <code>generation</code>) is denoted in a separate line in the tooltip, beneath the author's name.
* Can be obtained using {{cmd|give @p minecraft:barrier}}
 
  +
* Becomes visible to players who are holding a barrier in their hand
 
  +
; [[Book and quill]] & written books
** Appears to be rendered as particles; always facing the player
 
  +
* Use JSON text components instead of plain text with the new <code>pages</code> tag.
; [[Spawn Egg|Guardian Spawn Egg]]
 
  +
** Previously, text formatting could be accomplished only using the section symbol via [[Formatting codes]].
* Spawns the [[Guardian]] mob
 
  +
* Capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.
* Cyan coloured with orange spots
 
  +
; [[Spawn Egg|Endermite Spawn Egg]]
 
  +
; [[Removed features#Obtainable until 1.8|Technical blocks]]
* Spawns the [[Endermite]] mob
 
  +
* Removed the item forms of the following blocks:
* Purple coloured with grey spots
 
  +
** flowing and stationary [[water]] and [[lava]] blocks (8, 9, 10 & 11), double stone and wooden slabs (43 & 125), [[fire]] blocks (51), Nether [[portal]] and [[End portal]] blocks (90 & 119), [[cocoa]] pods (127), and [[potato]] and [[carrot]] crops (141 & 142).
; [[Spawn Egg|Rabbit Spawn Egg]]
 
  +
** They are no longer available through the {{cmd|give}} or {{cmd|summon}} commands, but are still placeable through commands such as {{cmd|setblock}}, {{cmd|blockdata}} or {{cmd|fill}} as well as summoning an special falling sand entity.
* Spawns [[rabbit]]s
 
* Brown coloured with brown spots
 
   
 
=== Mobs ===
 
=== Mobs ===
   
; [[Endermite]]s
+
; All [[mob]]s
  +
* Updated to the new AI.
* Sometimes spawns in the place of an [[Enderman]] teleporting away.
 
  +
* Now show a glow of a slightly different color when hurt.
* Sometimes spawns when a player teleports using an [[Ender Pearl|Ender pearl]].
 
* Despawns after 2 minutes (unless it is named using a [[Name Tag|name tag]])
 
* Have the same sounds as [[silverfish]]
 
; [[Guardian]]s
 
* Spawns in [[ocean monument]]s
 
* Attacks [[squid]] and players with a web/beam
 
* When on land, it flops around, unlike [[squid]]s
 
* Drops [[Prismarine Shard|prismarine shard]]s, [[Prismarine Crystals|prismarine crystals]] and [[Raw Fish|raw fish]]
 
* Makes wet noises when hurt and squeaky, wet noises when flopping around on land
 
; [[Elder Guardian]]s
 
* A boss-like variant of Guardians
 
* There are 3 elders in each [[ocean monument]]
 
* A flashing boss Guardian will appear on screen when close to the boss Guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes
 
* Drops [[Wet Sponge|wet sponge]]
 
; [[Rabbit]]s
 
* Drops [[Rabbit Hide|rabbit hide]], [[Raw Rabbit|raw rabbit]], [[Cooked Rabbit|cooked rabbit]] and [[Rabbit's Foot|rabbit's foot]]
 
* They have many different skins similarly to horses and ocelots. They have 8 skins including: Black, White, Brown, Gold, Black & White, Salt & Pepper, Toast, and the Killer Rabbit of Caerbannog
 
** Naming a [[rabbit]] spawn egg or [[Name Tag|name tag]] "Toast" will give [[rabbit]]s a special skin as a memorial to user xyzen420's girlfriend's rabbit Toast
 
** Very low rate of spawning as "The Killer Rabbit" (or the "The Killer Rabbit of Caerbannog")
 
*** 1/1000 chance of spawning
 
*** This type of rabbit is hostile and will attack players within 4 blocks, deals {{hp|5}} in easy, {{hp|8}} in normal difficulty and {{hp|12}} in hard
 
*** A reference to the movie [[Wikipedia:Monty Python and the Holy Grail|''Monty Python and the Holy Grail'']]
 
*** It is white with bloodshot eyes, and blood on its legs and mouth
 
*** Automatically spawns with a name tag titled 'The Killer Rabbit'
 
*** It can be directly spawned in with the command <code>/summon Rabbit ~ ~ ~ {RabbitType:99}</code>
 
* [[Rabbit]]s can be bred using [[carrot]]s, [[Golden Carrot|golden carrot]]s or [[Flowers|dandelion]]s
 
* [[Rabbit]]s have the same AI like the most other passive mobs, and jumping around randomly.
 
* Make little squeaky sounds when hurt or killed
 
   
  +
; [[Armor]]
== Changes ==
 
  +
* Worn armor no longer gets colored when the respective mobs/players are hurt.
   
  +
; [[Villager]]s
=== General ===
 
  +
* Now have a system for distinguishing [[Villager#Professions and careers|professions]] (colored clothes) and careers.
  +
** The career now shows in the trading GUI, instead of just "villager".
  +
** Farmer (Brown robe): Farmer, Fisherman, Shepherd and Fletcher / Librarian (White robe): Librarian / Priest (Purple robe): Cleric / Blacksmith (Black apron): Armorer, Weapon Smith and Tool Smith / Butcher (White apron): Butcher, Leather worker.
  +
* When struck by lightning, they turn into [[witch]]es.
  +
* Have a head slot where helmets and other items can be applied.
  +
* Breed only when willing.
  +
** The first time a specific trade is done, the villager becomes willing; any other time there's a 1 in 5 chance for it to become willing again.
  +
** When a baby villager is born, both parents lose their willingness.
  +
** Villagers become willing to breed by consuming food: 3 [[bread]] or 12 [[potato]]es or 12 [[carrot]]s.
  +
** Finding out a villager's willingness in survival is achieved by counting the amount of [[Experience|xp]] given when trading:
  +
*** Normal trading yields 3–6 experience points.
  +
*** Trading that makes the villager willing yields 8–11 experience points.
  +
* Changes to the [[Villager#Profession and careers|farmer]] (profession) villager AI:
  +
** Harvest, collect and replant grown [[potato]], [[carrot]] & [[wheat]] crops.
  +
** Craft [[wheat]] into [[bread]].
  +
** Share food with fellow villagers.
  +
  +
; [[Wither skeleton]]s
  +
* Hitbox has been changed from 2.5 to 3 blocks.
  +
  +
; [[Zombie pigmen]]
  +
* Adult zombie pigmen forgive after a short time (and lose the aggression speed boost), but continues to attack until the player escapes their aggression distance.
  +
  +
; [[Endermen]]
  +
* Walk slightly faster.
  +
  +
; [[Blaze]]s
  +
* Shoot the player even if there are solid blocks between them.
  +
  +
; [[Silverfish]]
  +
* Stop occasionally before moving again, similar to most mobs.
  +
  +
; [[Sheep]]
  +
* Drop mutton when killed.
  +
  +
; [[Giant]]s
  +
* Can wear [[armor]] that is properly rendered.
  +
* Removed their AI.
  +
  +
; [[Human]]s
  +
* Removed their AI.
  +
  +
; [[Iron golem]]s
  +
* No longer attack the player while in creative.
  +
* Attack and are by the next mobs without provocation: Zombies, skeletons, creepers, spiders, cave spiders, slimes, magma cubes and blazes.
  +
  +
; [[Snow golem]]s
  +
* Snow golems below layer 64 no longer leave a trail of snow.
  +
  +
; [[Wolves]]
  +
* Tamed and untamed wolves attack skeletons and wither skeletons without provocation, similar to how untamed wolves attack [[sheep]] in the wild.
  +
  +
; [[Ocelot|Tamed Ocelots]] & [[Wolf|Tamed Wolves]]
  +
* Display a death message in [[chat]] if they were named with a [[name tag]].
  +
  +
; [[Skeleton]]s & wither skeletons
  +
* Run away from wolves instead of fighting back.
  +
  +
; [[Spider]]s & [[cave spider]]s
  +
* Can no longer draw line of sight through opaque blocks.
  +
  +
; [[Slime]]s & [[magma cube]]s
  +
* Swim as a result of the update to the new AI.
  +
* Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners.
  +
* Randomly despawn over time if no player is within a 32-meter range.
  +
* Appear to jump a bit more randomly.
  +
* When named and attacked, each new slime keeps its given name.
  +
  +
; Aggravated [[Zombified Piglin|zombie pigmen]] & [[Enderman|endermen]]
  +
  +
* Now pathfind, as a result of the update to the new AI.
  +
  +
; [[Creeper]]s, spiders & enderman
  +
* Apply a specific shader while spectating through each of them.
  +
  +
;[[Zombie]]s, [[skeleton]]s & creepers
  +
* Drop their respective [[mob head]], when killed by a charged creeper.
  +
  +
; Iron golems, snow golems & [[wither]]s
  +
* Can be spawned by arranging the blocks, in equivalent rotations of the default on the horizontal plane.
  +
** This does not affect the orientation of the spawned mob.
  +
* Can be spawned using [[dispenser]]s, which places the final block in the appropriate place.
  +
** This does not affect the orientation, either.
  +
  +
; Zombies, zombie pigmen, skeletons, wither skeletons, other creepers & [[witch]]es
  +
* Run away from creepers that are about to explode.
  +
  +
; Baby animals ([[sheep]], [[pig]], [[cow]], [[chicken]], [[cat]], [[dog]], [[horse]] & [[rabbit]])
  +
* Growth can slowly be accelerated using the animal's breeding item
  +
** Each use takes 10% from the remaining time to grow up.
  +
  +
; Wolves, snow golems, mooshrooms and sheep
  +
* No longer show their collars, pumpkin heads, mushrooms and wool, respectively, when those mobs have the [[Invisibility]] effect.
  +
  +
=== Non-mob entities ===
  +
  +
; All [[items]]
  +
* The dropped item entities now face the player in all three axis on fast graphics.
  +
  +
; [[Arrow]]s
  +
* Behave differently underwater.
  +
** They lose all velocity after a few blocks and slowly fall.
  +
** Fire [[arrow]]s are immediately extinguished.
  +
  +
; [[Minecarts with TNT]]
  +
* Can be ignited with a flame enchanted bow.
  +
* Explosions no longer stack linearly.
  +
** Now they stack following a function with a horizontal asymptote
  +
*** The domain is the amount of minecarts and the range is the explosion strength.
  +
*** This puts a hard limit on the possible explosion strength.
  +
  +
; [[Item frame]]s
  +
* Can be seen from further away.
  +
* Items in item frames can now face eight different directions, instead of just four.
  +
* As long as the frame remains placed, it remembers the orientation of the last item it held and uses that orientation for the next item it holds.
  +
* Item frames can give off a signal detected by [[comparator]]s, based on the direction the present item is facing.
  +
** Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times.
  +
** The signal is independent of the specific item inside.
  +
  +
; [[Painting]]s & item frames
  +
* Improved position handling of both.
  +
** Can no longer intersect with each other or one another on the same block face.
  +
  +
=== World generation ===
  +
  +
; [[Void|The Void]]
  +
* Removed [[fog]] and [[particles]].
   
; [[Splash]]es
 
* "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
 
* "Now java 6!" changed to "Now Java 6!"
 
; [[Debug screen]]
 
* Text now has a background
 
* Replaced x, y, z, b, bl and other labels with more understandable labels
 
* "Light" is now the light levels at feet, not eyes
 
** Player rotation is now displayed for the vertical angle as well as the horizontal one
 
* The crosshair displays 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue
 
* Day counter added
 
** Increases by 1 every dawn
 
* Now displays difficulty
 
** Peaceful - 0.00, Easy - 0.75, Normal - 1.50, Hard - 2.25
 
* Looking at a block in the world will show the coordinates of that block on the debug screen
 
* On the right hand side, a display shows up if you are looking at a block, giving various pieces of information and NBT data about it.
 
** Looking at all blocks shows you the state of the block, and the variant state where applicable (eg. minecraft:cauldron[level=1])
 
* Now shows whether you are facing the positive or negative x/z axis
 
* Currently missing LC value and FL value.
 
* {{key|F3}} + {{key|B}} now also shows which direction entities are looking in using a blue line and their eye level using a red line
 
* Now displays how many chunk sections are being rendered currently and how many chunk sections are out of view in percent, the OpenGL version, display size, vendor and GPU
 
* "Vanilla" added to the version number. eg: "Minecraft 14w30b (14w30b/Vanilla)"
 
** Presumably this will say something different if modded. Very few mods (or even APIs) currently exist for versions this recent.
 
* {{key|F3}} + {{key|H}} tooltips now show how many NBT tags an item has
 
; Block IDs
 
* Occurences of blocks/items now need to be named ids; old ids slowly being phased out
 
* NBT data in commands can now use block/item names in place of numerical ids
 
** Example: <code>id:"minecraft:stone"</code>
 
** In scoreboards, the format is <code>minecraft.block.stone</code>
 
* Superflat presets also use the new named id format
 
 
; [[Superflat]] world type
 
; [[Superflat]] world type
 
* Block ID/number of layers format changed from <code>NumberxID</code> to <code>Number*ID</code>.
 
* Block ID/number of layers format changed from <code>NumberxID</code> to <code>Number*ID</code>.
  +
** Superflat presets can also use the new named id format.
 
* Preset code version number changed to "3".
 
* Preset code version number changed to "3".
  +
; Internal block handling
 
  +
; [[Village]]s
* Now internally use states instead of metadata
 
  +
* Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves.
* Metadata will still be used for a while
 
  +
** Wells in desert villages are now made of [[cobblestone]], instead of [[sandstone]].
* Block states of the block being looked at will now be displayed on the F3 menu - Examples: redstone, door
 
  +
* Internally, metadata no longer needs to be calculated out of the 4 bit data value, instead the values of specified properties can now be easily gotten and set
 
; [[Multiplayer#Chat|Chat]]
+
; [[Desert temple]]s
  +
* Now spawn with [[stained clay]] instead of dyed wool.
* Improved chat communication
 
  +
* Messages are now either chat, system or action bar messages
 
  +
; [[Cavern]]s
* Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
 
  +
* Generate on the surface of desert, mesa, mega taiga and mushroom [[biome]]s.
* Entities now have tooltips in certain chat instances when hovered over
 
  +
** These appear when hovered over an entity's name in chat (e.g. the success message for {{cmd|kill}})
 
  +
; [[Biome|Swampland]]
** Shows the name of the entity (e.g. Bob), the Id of the entity (e.g. Creeper (50)) and the entity UUID
 
  +
* Changed generation of the marsh-like areas.<ref>https://web.archive.org/web/20221015041624/https://i.imgur.com/lQELvLX.jpg</ref>
** Shift+Left click while hovering over the entity's name inserts its UUID into your chat bar. They also work in commands like /tp so you can teleport to entities.
 
  +
* {{key|F3}} + {{key|D}} clears the chat history (including previously typed commands)
 
  +
; [[Biome|Mesas]]
; UUID
 
  +
* [[Red sandstone]] generates at cavern entrances in Mesa biomes.
* All player lists will now be converted to be UUID-based automatically
 
  +
; Performance
 
  +
; [[World boundary]] & [[World border|border]]
* All dimensions are now handled in different threads
 
  +
* The new world border is generated at the [[world boundary]].
** Rewrote chunk sorting
 
  +
** There is now literally nothing beyond the world boundary.
** Ported over the visibility culling code from MCPE thereby limiting client render of obstructed world segments
 
  +
* The default world border is an animated texture, rather than an invisible [[bedrock]] barrier.
** Threaded chunk rebuilds
 
  +
** It's set at a diameter of 60 million blocks, for both the [[Overworld]] and [[the Nether]].
; Rendering
 
  +
* The {{cmd|worldborder}} command allows the player to customize various aspects of the world border:
* Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)
 
  +
** Its size, center, damage, animation time and warning time and distance.
; [[Resource pack]]s
 
  +
** When the border changes size, it does it by a shrinking or expanding animation of constant speed.
* Custom [[block models]] can be loaded
 
  +
*** While the border may appear to occupy a fraction of a block, it is defined only on integer steps.
** Several blocks in the game are rendered differently using the new block models.
 
  +
* Players can't pass through the world border from the inside while it's stationary.
*** The cauldron's feet are cubes instead of faces.
 
  +
** Players pass through the border if it shrinks past them.
*** [[Grass Block|Grass block]]s, [[dirt]], [[sand]], red sand, [[stone]], [[Netherrack]], [[bedrock]], and [[TNT]] all have their top texture randomly rotated
 
  +
* Players on the outside of the world border that are not in [[creative]] or [[spectator]] mode, take damage.
* Custom [[block models|item models]] can be loaded
 
  +
** It is always possible for players to enter the world border from the outside.
** Many items's model is rotated 90 degrees in the inventory and in hand.
 
  +
* Aside from the above, it is possible to freely fly/walk around.
* F3+T and F3+S now reload models
 
  +
** [[Mobs]] and [[item]] entities are unaffected while outside.
* Resource packs can now be bundled with a world, put it in the map save directory and name it "resources.zip"
 
  +
* When the player gets within a certain distance of the border, a red-aura-like warning activates.
** Example: <code>.minecraft/saves/TheMapWithTheThing/resources.zip</code>
 
  +
** Visible only on Fancy graphics.
; GUI code
 
  +
** Outside the border the warning is always at full strength.
* Improvements to allow for "cooler things"<ref>https://twitter.com/Dinnerbone/status/428161570867519488</ref>
 
  +
** Inside the border the warning gradually gets stronger as the player approaches the border or viceversa.
; [[Skin]]
 
  +
*** If the border is stationary, the warning is first seen as the player passes the specified warning distance.
* Added a new default skin: Alex<ref>https://help.mojang.com/customer/portal/articles/979200-minecraft-skins</ref>
 
  +
**** The default is 5 blocks from the player's location.
** Alex's model is that of Steve but with 3-pixel wide arms
 
  +
*** If the border is shrinking quickly enough, the warning is first visible at the specified warning time.
** There will be a choice to select fat or thin arms on minecraft.net/profile in the future
 
  +
**** The default is 15 seconds from the player's location.
** Custom skins are still only 4-pixel wide arms
 
  +
* The border extends infinitely in the vertical axis; below bedrock and beyond the build limit.
** If you don't have a custom skin yet, you are randomly assigned Steve or Alex based on your random user ID
 
  +
** It does not render beyond certain heights, like below bedrock.
* Right and left arms and legs are now editable independently
 
  +
* The width and length of the border are always the same with respect to each other (like a square).
* Uses a steve.png file with new layout and new dimensions
 
  +
* It cannot be removed from any world, since it can only be reduced to a 1×1 square.
** Dimensions for the file are now 64×64
 
* Overlay now includes the whole body
 
** Overlays are called ''hat'', ''jacket'', ''sleeves'' and ''pants legs''
 
* New "Skin Customization" button in the options menu
 
** Cape visibility is now toggled from here
 
** You can toggle the visibility of overlays, independent for each limb/body part
 
* Old skins still work, but won't have the new features
 
; Servers
 
* New server icons, displayed with 3 buttons.
 
** Up and down arrows to move the servers' order.
 
** Third button is to join the server.
 
* There is now a default server icon.
 
** Resembles the unknown resource pack icon.
 
* Servers can now customize network compression in <code>server.properties</code>
 
; Graphics
 
* Dropped items now face the player in all three directions on fast graphics
 
; [[Blocks]]
 
* Rewrote how blocks are rendered
 
* Rewrote how [[Data values|block data]] is handled
 
; [[The Void]]
 
* Removed fog and particles
 
; '''Optimizations'''
 
* Many optimizations to both the server (including single player) and the client
 
* Threaded chunk rendering
 
* Ore generation is more than twice as fast<ref>{{tweet|SeargeDP|488715162086813696}}</ref>
 
* Significant increase in FPS and performance
 
* Stability in the smoothness of FPS
 
* Chunks load a lot faster
 
* Threaded mob pathfinding
 
; Tech notes<ref>http://s3.amazonaws.com/Minecraft.Download/blocknotes.txt</ref><!-- Note, information already on this page has been removed from the overview on this reference-->
 
* Fixed server referencing Entities by origin, client referencing by eyes (!!)
 
* Fixed ray-casting differences between server & client
 
* Added RenderLayer ability to get colored on damage
 
* Added basic BlockModel asset
 
* Cleanup GUI rendering
 
* Added big optimization Noisegen
 
* Added generic face-render method in BlockRenderer
 
* Added RenderLayers to entities, moved armor/items/* to it.
 
* Extracted Vec3i from BlockPos
 
* Lots of BlockPos usage-optimizations (generation/pathfinder/features)
 
* Serialize BlockPos as long over network
 
* Improvements in memory limits for NBT reading
 
* Cleanup around old Direction usage
 
* Split BlockRenderer in subclasses
 
* Added BlockLayer (SOLID, CUTOUT, CUTOUT_MIPPED, TRANSLUCENT) for renderpasses
 
* Removed Direction, get rid of magic numbers, now in Facing
 
* Fixed unreleased ByteBuf leaking mem
 
* Cleanup around BlockPos usage
 
* Removed AABB pools
 
* Changed AABB, now immutable
 
* Removed Vec3 pools
 
* Changed Vec3, now immutable
 
* Changed TextureAtlas, names can have slashes
 
* Changed LWJGL to 2.9.1
 
* Changed Entity, now unique by UUID
 
* Added BlockPos (instead of int x, y, z)
 
* Added Facing enum, get rid of magic numbers
 
   
 
=== Gameplay ===
 
=== Gameplay ===
   
 
; [[Enchanting]]
 
; [[Enchanting]]
* Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
+
* Enchanting now costs from 1 to 3 pieces of [[lapis lazuli]] as well as [[XP]].
  +
** The XP cost is 1–3 levels – the same number as the lapis lazuli the player spend.
** For example, an enchantment may only become available for enchanting after reaching 13 levels of experience, but will only cost 2 XP levels and 2 of [[Lapis Lazuli|lapis lazuli]]
 
  +
* The player still needs the same minimum total levels to unlock it.
* Additionally, there is now a material cost - enchanting also costs 1 to 3 pieces of [[Lapis Lazuli|lapis lazuli]] now (seen above)
 
* The actual enchantment calculation is the same
+
* The actual enchantment calculations are the same.
* One of the enchantments will be displayed in the tooltip
+
* One and only one of the possible enchantments are displayed in the tooltip.
* The enchantments you would get on a tool will not change until you enchant something - this enchantment seed is stored per player
+
* The enchantments the player would get on a specific kind of [[tool]] do not change until the enchantment happens.
  +
** This enchantment seed is stored per player.
* Leveling up now takes longer
 
  +
* Leveling up takes longer.
* Level V enchantments can now appear on an item without the use of an [[anvil]]
 
  +
* Level V enchantments can now appear on an item, without the use of an [[anvil]].
* Looting now gives an extra 1% chance of getting rare loot per level
 
  +
* Looting now gives an extra 1% chance of getting rare loot per level.
; [[Villager]] [[Trading]]
 
  +
* Rebalanced [[Villager]] trades, see [[Trading#1.8 Trading Revamp|Trading]].
 
** Offers will be less random and probably more useful
 
** Villagers start out with 2-4 trades unlocked
 
** Trades are now unlocked more freely
 
*** Trading any offer will unlock up to 3 new trades or reactivate old ones
 
** Existing villagers will not be affected
 
* Trading now gives experience
 
* Villagers no longer trade [[Flint and Steel]].
 
* There are now more villager professions
 
** White robe: Librarian
 
** Purple robe: Cleric
 
** Brown robe: Fisherman, Farmer, Fletcher, Shepherd
 
** White apron: Butcher, Leatherworker
 
** Black apron: Armorer, Tool Smith, Weapon Smith
 
** Villager profession is now displayed in trade GUI
 
* The disabled trade arrow now appears without closing and reopening the trading GUI, and now has a descriptive tooltip
 
; [[Tutorials/Village mechanics|Village mechanics]]
 
* Doors are now added to the closest village
 
* This will not break iron farms, but change them a little, enough to make them "practically pointless"<ref>https://twitter.com/_grum/status/426299865673777152</ref>
 
 
; [[Anvil]] repairing
 
; [[Anvil]] repairing
* Costs reduced to balance out with the new enchanting system
+
* Costs reduced to balance out with the new enchanting system.
* Renaming items will now only cost 1 level
+
* Renaming items costs only 1 level.
* Repairing cost now increases exponentially (1, 2, 4, 8, etc.)
+
* Repairing cost now increases exponentially (1, 2, 4, 8...).
* Repairing costs can no longer be kept down by renaming items
+
* Repairing costs can no longer be kept down by renaming items.
  +
  +
; [[Villager]] [[trading]]
  +
* Villagers of specific [[Villager#Professions and careers|professions]] (colored clothes), can have distinct careers.
  +
** Farmer (Brown robe): Farmer, Fisherman, Shepherd and Fletcher
  +
** Librarian (White robe): Librarian
  +
** Priest (Purple robe): Cleric
  +
** Blacksmith (Black apron): Armorer, Weapon Smith and Tool Smith
  +
** Butcher (White apron): Butcher, Leather worker.
  +
** The corresponding career is displayed in the trading GUI.
  +
* Existing villagers keep already unlocked trades.
  +
* Villagers start out with 2–4 trades unlocked.
  +
* Trading gives [[experience]] to the player.
  +
* The disabled trade arrow has a descriptive tooltip.
  +
* Villagers of the same career have the same trades, but they differ in price/item amount.
  +
* Villagers can level up, offering more trades per level.
  +
* Notable changes in trades:
  +
** Villagers no longer buy cooked fish and no longer sell melons, steak or flint and steel.
  +
** The only pieces of armor that are still sold are chainmail armor, iron helmets and chestplates, enchanted diamond chestplates, leather pants and enchanted leather chestplates.
  +
** The only tools still obtainable from villagers are iron axes, iron shovels, iron pickaxes, enchanted iron swords, diamond pickaxes, diamond swords and diamond axes.
  +
* Notable new trades:
  +
** Buy potatoes, carrots, melon blocks, pumpkins, string, leather and rotten flesh.
  +
** Sell pumpkin pies, cakes, cooked fish, enchanted fishing rods, all colors of wool, bows, name tags and lapis lazuli.
  +
  +
; [[Tutorials/Village mechanics|Village mechanics]]
  +
* Doors are added to the closest village, rather than the oldest available one.
  +
** This does not break iron farms, but change them enough to make them "practically pointless".<ref>{{tweet|_grum|426299865673777152|well little enough to make them practically pointless.|January 23, 2014}}</ref>
  +
  +
; [[Health|Life Bar]]
  +
* Has a new animation for [[damage]], that shows how many hearts the player just lost.
  +
 
; [[Adventure]] mode
 
; [[Adventure]] mode
  +
* Block mining and placement is impossible by default.
* Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
 
* Block interaction is now impossible by default
+
* Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible.
* The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken (see above for usage)
+
* The <code>CanDestroy</code> NBT tag can be used to determine which blocks can be allowed to be broken with what tool (see above for usage).
  +
* The <code>CanPlace</code> NBT tag determines which blocks can be placed on top what blocks (see above for usage).
  +
 
; [[Creative]] mode
 
; [[Creative]] mode
* In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)
+
* Players can create a copy of a block-entity in their hotbar, including all NBT data pressing {{key|ctrl}}+{{key|pick block}}.
* Players in creative mode can now damage entities even if they are flagged invulnerable
+
* Players can damage entities, even if they are flagged as <code>invulnerable</code>.
  +
  +
; [[Sprinting]]
  +
* Sprinting while flying now affects movement speed.
  +
  +
; Teleporting
  +
* Is now smoother and seamless.
  +
* Conserves the player's velocity and rotation by default.
  +
* It's much more accurate than a single block.
  +
  +
; Item tooltips
  +
* Show the internal name for use in commands ({{key|F3}}+{{key|H}} mode).
  +
  +
; [[Particles]]
  +
* Can be summoned using the {{cmd|particle}} command.
  +
* Changed the particle effect when landing on a block.
  +
** Before, the particles were arranged in a circumference.
  +
** It looks a lot more scattered, but it's still radial.
  +
  +
; Player list
  +
* Improved the health objective display on the player list.
  +
* Falls back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels.
  +
* Additional health squashes the display together to fit.
  +
* Groups together teams.
  +
* Sorts players alphabetically by name.
  +
* Player list shows the faces of the [[skin]] of players.
  +
  +
=== Command format ===
  +
  +
; [[Commands#Target Selector|Target selectors]]
  +
* Now support cubic areas.
  +
** Example: <code>@e[x=0,y=0,z=0,dx=10,dy=10,dz=10]</code> Targets all entities between 0,0,0 and 10,10,10.
  +
* New radius value usable in target selectors, based on the block center.
  +
** A radius of 0 works for exact block positions.
  +
*** The command applies at exactly the center of the respective block, rather than at a corner as previously.
  +
* New selector parameters to detect entity rotations, with rxm = x-rotation minimum, rx = x-rotation maximum, rym = y-rotation minimum and ry = y-rotation maximum.
  +
** Example: <code>@a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don't look down!</code>.
  +
 
; [[Commands]]
 
; [[Commands]]
* The ability to {{key|tab}} auto-complete coordinates with all commands that have a coordinate argument (e.g. {{cmd|setblock}})
+
* {{key|tab}} completing coordinate arguments fill in the coordinates of the block that the player is looking at.
* {{cmd|clear}}
 
** Can now be used to clear only a specific number of items and can be restricted to certain NBT data
 
** Example: {{cmd|clear|@p minecraft:spawn_egg 120 34 {display:{Name:Michael<nowiki>}}</nowiki>}} will remove up to 34 villager spawn eggs named Michael from yourself
 
** Can now test for partial matches of NBT lists
 
* {{cmd|debug}}
 
** Can now be run in single player
 
** New arguments for debug {{cmd|debug <start|stop|chunk> [<x> <y> <z>]}}
 
** x/y/z are required and valid only for chunk mode
 
** May be removed, as the command was supposed to be dev only<ref>http://www.reddit.com/r/Minecraft/comments/2c5f35/minecraft_snapshot_14w31a_has_been_released/cjct3k1</ref>
 
 
* {{cmd|effect}}
 
* {{cmd|effect}}
** Can now also specify whether particles are to be shown:
+
** Can specify whether particle effects are to be shown:
** Usage: {{cmd|effect <player> <effect> [seconds] [amplifier] [hideParticles]}}
+
** Usage: {{cmd|effect <player> <effect> [seconds] [amplifier] [hideParticles]}}.
*** Use 'true' to hide particles and 'false' to show; if value is not given, defaults to false
+
*** Use 'true' to hide particles and 'false' to show; defaults to false.
* {{cmd|kill}}
 
** Can now be followed by a target selector
 
** Example: {{cmd|1=kill @e[type=!Player]}}
 
 
* {{cmd|say}}
 
* {{cmd|say}}
** Now lists all entity using @e.
+
** Now lists all entities using <code>@e</code>.
** Example: {{cmd|1=say @e[r=500]}} will list all the entities in your world within a 500 block radius
+
** Example: {{cmd|1=say @e[r=500]}} Lists all the entities in the world within a 500 block radius.
* {{cmd|summon}}
+
* {{cmd|clear}}
  +
** Can now be used to clear only a specific number of items, and can be restricted to certain NBT data.
** {{cmd|summon}} command can now summon lightning using {{cmd|summon|LightningBolt}}
 
  +
** Example: {{cmd|clear|@p minecraft:spawn_egg 120 34 {display:{Name:Michael<nowiki>}}</nowiki>}} Removes up to 34 villager spawn eggs named Michael from yourself.
* {{cmd|tellraw}}
 
  +
** Can test for partial NBT matches.
** A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input
 
*** Example: {{cmd|tellraw @a {text:"CLICK",insertion:"This is a test"} }}
 
** Can now insert values from scoreboards into messages
 
*** Example: {{cmd|tellraw @p <nowiki>{text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}</nowiki>}}
 
** Now has a <code>selector</code> argument
 
*** Allows to print player's names
 
*** Example: {{cmd|1=tellraw @a {selector:"@a[team=TeamRed]"} }} will print everyone who is on TeamRed
 
** Can display entity tooltips when the <code>action</code> for <code>hoverEvent</code> is set to <code>show_entity</code>
 
*** Example: {{cmd|tellraw @a {text:"Hover here",hoverEvent:{action:show_entity,value:"{type:'Zombie',name:'Dummy'}"}} }} will print a message will display the tooltip of a zombie named "dummy"
 
* {{cmd|testfor}}
 
** Can now also check for dataTags
 
** Example: {{cmd|testfor @p {foodLevel:20} }}
 
** No longer is exclusively usable in command blocks
 
** Can now check for inventory specific items
 
*** Example: {{cmd|testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"}],SelectedItemSlot:6} }}
 
 
* {{cmd|testforblock}}
 
* {{cmd|testforblock}}
** Can now test for partial matches of NBT lists
+
** Can test for partial matches of NBT lists.
 
* {{cmd|time}}
 
* {{cmd|time}}
** {{cmd|time query <value>}} argument to check the time
+
** {{cmd|time query <value>}} argument to check the time.
*** Has an another argument after that which can be <code>daytime</code> or <code>gametime</code> to check either the number of ticks since the start of the day or the number of ticks since the world was created, respectively
+
*** Has an another argument after that which can be <code>daytime</code> or <code>gametime</code> to check either the number of ticks since the start of the day or the number of ticks since the world was created, respectively.
 
* {{cmd|tp}}
 
* {{cmd|tp}}
** Now supports rotation arguments
+
** Now supports rotation arguments.
** Example: {{cmd|tp @p ~ ~ ~ ~20 ~40}} teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
+
** Example: {{cmd|tp @p ~ ~ ~ ~20 ~40}} Teleports the player so that he faces 20 degrees to the right and 40 degrees downward.
  +
* {{cmd|kill}}
; Target Selectors
 
  +
** Can be followed by a target selector.
* Now supports cubic areas
 
  +
** Example: {{cmd|1=kill @e[type=!Player]}}.
** Example: <code>@e[x=0,y=0,z=0,dx=10,dy=10,dz=10]</code> gets all entities between 0,0,0 and 10,10,10
 
  +
* {{cmd|summon}}
* New radius value usable in target selectors, based on the block center
 
  +
** {{cmd|summon}} command can now summon lightning using {{cmd|summon|LightningBolt}}.
** A radius of 0 works for exact block positions
 
  +
* {{cmd|testfor}}
* New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
 
  +
** Can also check for dataTags.
** Example: <code>@a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don't look down!</code>
 
  +
** Example: {{cmd|testfor @p {foodLevel:20} }}.
* Tab-completing coordinate arguments will now fill in the coordinates of the block currently being looked at
 
  +
** No longer is exclusively usable in command blocks.
  +
** Can check for specific items in the inventory.
  +
*** Example: {{cmd|testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"}],SelectedItemSlot:6} }}.
  +
* {{cmd|tellraw}}
  +
** A new tag called <code>insertion</code> allows text to be inserted into the chat, that when shift-clicked, inserts more text into the players' chat input.
  +
*** Example: {{cmd|tellraw @a {text:"CLICK",insertion:"This is a test"} }}.
  +
** Can insert values from scoreboards into messages.
  +
*** Example: {{cmd|tellraw @p <nowiki>{text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}</nowiki>}}.
  +
** Now has a <code>selector</code> argument.
  +
*** Allows to print player's names.
  +
*** Example: {{cmd|1=tellraw @a {selector:"@a[team=TeamRed]"} }} prints the name of everyone who is on TeamRed.
  +
** Can display entity tooltips, when the <code>action</code> for <code>hoverEvent</code> is set to <code>show_entity</code>.
  +
*** Example: {{cmd|tellraw @a {text:"Hover here",hoverEvent:{action:show_entity,value:"{type:'Zombie',name:'Dummy'}"}} }}. Prints a message when hovered over the tooltip of a zombie named "dummy".
  +
* {{cmd|debug}}
  +
** Can now be run in single player.
  +
** New arguments for debug {{cmd|debug <start|stop|chunk> [<x> <y> <z>]}}.
  +
** x/y/z are required and valid only for chunk mode.
  +
* {{cmd|enchant}} & {{cmd|effect}}
  +
** Can support named IDs as well as numerical IDs.
  +
*** Example: {{cmd|enchant @a minecraft:looting 3}}.
  +
*** Example: {{cmd|effect @a minecraft:speed 10 10}}.
  +
 
; NBT Tags
 
; NBT Tags
 
* <code>Age</code>
 
* <code>Age</code>
** Can now be set to -32768 for items that never despawn
+
** Can be set to -32768 for items that never despawn.
 
* <code>CustomName</code> and <code>CustomNameVisible</code>
 
* <code>CustomName</code> and <code>CustomNameVisible</code>
** Now work on all entities
+
** Now works on all entities except the player.
 
* <code>pages</code>
 
* <code>pages</code>
** Uses the [[Commands#Raw_JSON_Text|JSON]] text component instead of plain text.
+
** Uses the [[Commands#Raw JSON Text|JSON]] text component instead of plain text for books.
 
** Capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.
 
** Capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.
** Previously, text formatting could only be accomplished using the section symbol via [[Formatting codes]].
+
** Previously, text formatting could be accomplished only using the section symbol via [[Formatting codes]].
* <code>Text1</code>, <code>Text2</code>, <code>Text3</code>, <code>Text4</code>
+
* <code>Text1</code>, <code>Text2</code>, <code>Text3</code> and <code>Text4</code>
** Uses the [[Commands#Raw_JSON_Text|JSON]] text component instead of plain text
+
** Uses the [[Commands#Raw JSON Text|JSON]] text component instead of plain text for signs.
  +
** Can be used to show scores of players by using the <code>selector</code> and <code>score</code> tags.
** Might need some time before it can work in survival.
 
  +
** Previously, text formatting could be accomplished only using the section symbol via [[Formatting codes]].
** Can be used to show scores towards players by using the <code>selector</code> and <code>score</code> tags
 
  +
** Character limit is based on character width.
** Previously, text formatting could only be accomplished using the section symbol via [[Formatting codes]]
 
** Character limit is based on character width
 
; Teleporting
 
* Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
 
; Item tooltips
 
* Now show the internal name for use in commands (F3+H mode)
 
; [[Particles]]
 
* Can be summoned using the {{cmd|particle}} command
 
* Changed the particle effect when landing on a block, looks a lot more scattered
 
; '''[[Health|Life Bar]]'''
 
* Now the life bar has a new animation for the [[damage]], that additionally shows how many hearts a player loses
 
; [[Inventory]] system
 
* Rewrote the inventory system
 
* Fixes some bugs, improves performance and allows easier improvements
 
* Allows custom NBT that isn't handled by the game to be added onto items
 
** Custom tags will remain even if the items NBT is changed in-game. (i.e. by renaming)
 
; [[Enchantment]]s & [[Effect]]s
 
* Now also support named IDs as well as numerical IDs
 
** Example: {{cmd|enchant @a minecraft:looting 3}}
 
** Example: {{cmd|effect @a minecraft:speed 10 10}}
 
; Player list
 
* Improved the health objective display on the player list
 
* Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels
 
* Additional health will squash the display together to fit
 
* Now groups together teams
 
* Now sorts players by name
 
* Player list shows the faces of players
 
   
=== World Generation ===
+
=== General ===
   
; [[Village]]s
+
; [[Splash]]es
  +
* "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
* Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves
 
  +
* "Now java 6!" changed to "Now Java 6!"
* Many of the buildings in plains/savanna villages have replaced some of their wooden planks with wooden logs
 
; [[Desert temple]]s
 
* Now spawn with [[stained clay]] instead of dyed wool
 
; [[Cavern]]s
 
* Now generate on the surface of desert, mesa, mega taiga and mushroom [[biome]]s
 
; [[Biome|Swampland]]
 
* Changed generation of the marsh-like areas<ref>http://i.imgur.com/lQELvLX.jpg</ref>
 
; [[Biome|Mesa]]
 
* [[Red Sandstone]] now generates at cavern entrances in Mesa biomes
 
; [[World border]]
 
* The default world border is now an animated texture rather than an invisible [[bedrock]] barrier
 
* There is now nothing beyond the world border
 
* Is set at a diameter of 60 million by default, for both [[the Overworld]] and [[the Nether]]
 
* Mobs and players can't pass through it and take damage when outside
 
* If you’re stuck outside the world border, it is possible to freely fly/walk around (not possible to freely walk through the border from the inside though)
 
* When you get within a certain distance of the world border, a red-aura-like warning will activate
 
** Only visible on Fancy graphics
 
** Outside the border, the warning is at full strength
 
** Inside the border, the warning gradually gets stronger as the player approaches the border
 
** If the border is stationary, the warning is first seen as the player passes the warning distance, default 5 blocks from the player's location
 
** If the border is shrinking quickly enough, the warning will be first visible at the warning time, default 15 seconds from the player's location
 
* The {{cmd|worldborder}} command allows one to customise various aspects of world borders like their size, center, damage and warning
 
   
  +
; [[Resource pack]]s
=== Blocks and Items ===
 
  +
* Custom [[block models]] can be loaded through [[resource packs]].
  +
** If multiple models are assigned to the same block, then it pick one at random.
  +
** The default resource pack made changes to some block models.
  +
*** The cauldron's feet now have volume, instead of being just planes.
  +
*** [[Grass block]]s, [[dirt]], [[sand]], [[red sand]], [[stone]], [[netherrack]], [[bedrock]] and [[TNT]] all have their top texture randomly rotated
  +
* Support for custom [[block models|item models]].
  +
** Many items' models are rotated 90 degrees in the inventory and in hand.
  +
* {{key|F3}}+{{key|T}} and {{key|F3}}+{{key|S}} reloads all models.
  +
* Default resource packs can now be bundled with a world.
  +
** It is done by putting it in the map save directory, and naming it "resources.zip".
  +
** Example: <code>.minecraft/saves/TheMapWithTheThing/resources.zip</code>.
   
; [[Sponge]]
+
; [[Skin]] customization
  +
* Added a new default skin: Alex.<ref>[https://help.mojang.com/customer/portal/articles/979200-minecraft-skins][https://web.archive.org/web/20140910123314/https://help.mojang.com/customer/portal/articles/979200-minecraft-skins Minecraft skins] - Mojang</ref>
* Reintroduced [[sponge]] to [[Survival|survival mode]], with new behavior and texture
 
  +
** Alex's model is that of Steve, but with 3-pixel wide arms instead of 4.
* [[Sponge]] turns into [[Wet Sponge]] when it soaks up water
 
  +
** A choice to select between the Alex and Steve player models on minecraft.net/profile was added shortly after the update.<ref>{{tweet|MojangSupport|511889676227989504|Slim-armed skins are now available to all! Visit http://minecraft.net/profile to make changes, or https://help.mojang.com/customer/portal/articles/979200-minecraft-skins for help! ^MW|September 16, 2014}}</ref>
** Water particles appear around the [[Sponge]] when this happens
 
  +
** If the player doesn't have a custom skin yet, they are randomly assigned a Steve or Alex skin/model based on the random user ID.
* [[Sponge]] destroys water blocks from 5 blocks away in a kind of sphere
 
  +
*** Skins designed for a specific player model do not automatically translate well to another model.
* [[Sponge]] soaks up water only when water is touching it
 
  +
* Right and left arms and legs are editable independently.
; [[Stone Bricks|Chiseled Stone Bricks]]
 
  +
** Uses a modified ''steve.png'' file, with new layout and new dimensions.
* Now craftable from two [[Slabs|stone brick slabs]] on top of each other
 
  +
*** Dimensions for the file are now 64×64.
; [[Stone Bricks|Cracked Stone Bricks]]
 
  +
* Overlays now include the whole body.
* Can now be obtained by smelting [[Stone Brick|stone brick]]s, making them renewable
 
  +
** The player can toggle the visibility of each overlay separately in the options menu.
; [[Moss Stone]]
 
  +
** Overlays are called ''hat'', ''jacket'', ''sleeves'' and ''pants legs''.
* Now craftable from one [[cobblestone]] and one [[Vines|vine]]
 
  +
** Old skins still work, but don't have the new features, and may need some elements of it to be mirrored.
; [[Stone Bricks|Mossy Stone Bricks]]
 
* Now craftable from one [[Stone Bricks|stone brick]] and one [[Vines|vine]]
 
; [[Beacon]]
 
* Beacon light beams change color when going through [[stained glass]] and [[stained glass pane]]s
 
** Making it feed into multiple [[stained glass]] blocks/panes will combine the colors
 
* Beam now goes through all blocks that don't completely block light: Ice, water and leaves
 
; '''[[Sign]]s, [[chest]]s, [[beacon]]s, [[bed]]s and [[head]]s'''
 
* Now display the cracking animation<ref>https://twitter.com/TheMogMiner/status/489405548106752003</ref>
 
** [[Bed]]s did display the cracking animation previously, but not on their top and bottom
 
; [[Door]]
 
* Stack to 64
 
* The crafting recipe for doors now gives 3 doors instead of one
 
** Applies to both [[door]]s and [[iron door]]s
 
* New types of doors for all the different wood types
 
** Therefore, Wooden Doors have been renamed to Oak Doors
 
* Door item textures changed to be more detailed and more consistent with the new doors
 
; [[Trapdoor]]
 
* Trapdoors are now called "Wooden Trapdoor" <ref>In the en_US.lang file, "tile.trapdoor.name=Wooden Trapdoor" as of 14w08a</ref>
 
; [[Torch]] & [[Redstone Torch]]
 
* Torches and redstone torches placed on walls now have an angled top side
 
; [[Blaze Rod]]
 
* Are now held similarly to [[tools]]
 
; [[Furnace]]
 
* When a furnace runs out of fuel, the smelting progress will rewind at 2x speed
 
* Empty furnaces will now only accept fuel and empty [[bucket]]s in the fuel slot
 
; [[Carrot]]
 
* Restore 3 hunger points instead of 4
 
; [[Baked Potato]]
 
* Restore 5 hunger points instead of 6
 
; [[Hay Bale]]
 
* Rebalanced how they heal and accelerate the growth of [[horse]]s
 
; [[Dead Bush]] & [[Sapling]]
 
* Can now catch fire
 
; [[Melon (block)]]
 
* Mined faster with an axe
 
; [[Huge Mushrooms]]
 
* When harvested with silk touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores
 
; [[Mob head]]
 
* Made Creeper, Skeleton and Zombie Heads available in survival
 
* Creepers, Skeletons, Wither Skeletons, and Zombies drop their heads when killed by charged creepers. Wither Skeletons continue to have heads as [[rare drops]].
 
** Note that a charged creeper explosions will not yield more than one mob head
 
* Skulls worn on heads are now bigger so the 2nd skin layer no longer peaks through
 
* Player and mob heads in inventories and held by mobs/players now display the actual head
 
* Placed mob heads now show the 2nd skin layer
 
; [[Item Frame]]
 
* Items in item frames can now face eight different directions
 
* As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds
 
* Item frames can give off a signal detected by [[Redstone Comparator|comparator]]s, based on the direction the item is facing
 
** Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times
 
* Improved position handling of item frames
 
; [[Painting]]
 
* Improved position handling of paintings
 
; [[Dispenser]]
 
* Can now place [[pumpkin]]s or [[Mob head|Wither Skeleton Skull]]s to spawn golems and withers respectively
 
** Will only place them if the body of the golem or wither is already built
 
* Can now place [[Command Block|command blocks]] with pre-configured commands, rather than dispensing it
 
; [[Button]]
 
* Can now be placed on ceiling and on the ground
 
; [[Redstone Comparator]]
 
* Can now detect what way an [[item frame]] is rotated
 
; [[Daylight Sensor]]
 
* Can be inverted with a right click
 
** Reaches full strength at the opposite time than it would when set to normal
 
** This can allow for a light that turns on at night rather than day without the need of a NOT gate
 
; [[Activator Rail]]
 
* Powered activator rails will now shake [[minecart]]s, causing riders (players and entities) to dismount
 
; [[Minecart with TNT]]
 
* Minecart with TNT can be ignited with a Flame enchanted bow
 
* Minecart with TNT explosions no longer stack
 
; [[Sign]]
 
* Use the JSON text components <code>Text1</code>, <code>Text2</code>, <code>Text3</code>, <code>Text4</code> instead of plain text
 
* Can be used to show scores towards players by using the <code>selector</code> and <code>score</code> tags
 
* Previously, text formatting could only be accomplished using the section symbol via [[Formatting codes]]
 
* Character limit is based on character width
 
* Might need some time before it can work in survival
 
; [[Book and Quill]] & [[Written Book]]
 
* Use JSON text components instead of plain text with the new <code>pages</code> tag
 
* Capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags
 
* Previously, text formatting could only be accomplished using the section symbol via [[Formatting codes]]
 
* Might need some time before it can work in survival
 
; [[Written Book]]
 
* Copying written books will now mark them as copies/copies of copies
 
* The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author's name
 
* Copies of copies cannot be copied
 
; [[Ladder]]
 
* Mined faster with an axe
 
; [[Armor]]
 
* Armor no longer gets colored when mobs/players are hurt
 
; [[Arrow]]
 
* Behave differently underwater
 
** They will lose all velocity after a few blocks and slowly fall
 
** Fire Arrows will be extinguished
 
; [[Slabs]]
 
* Removed double stone slab's item form
 
* Removed double wooden slab's item form
 
; [[Technical blocks#End Portal|End Portal]]
 
* Inventory image is now the Missing Texture block instead of the Nether Portal item
 
; [[Monster Spawner]]
 
* Can be right-clicked with a [[Spawn Egg]] in hand, to change what the spawner produces
 
; [[Command Block]]
 
* Survival players can no longer look inside the command block to see the command
 
* Now show the entity (@e) parameter
 
* X/O button next to "Last output" in commandblock to turn off the last output string
 
   
  +
; [[Options]]
=== Mobs ===
 
  +
* Video settings
  +
** {{key|F11}} fullscreen toggle is now in sync with the fullscreen toggle of the options menu.
  +
** Removed the "Advanced [[wikipedia:OpenGL|OpenGL]]" and "Anisotropic Filtering" toggles.
  +
*** Anisotropic filtering has been disabled by default, but it's still accessible through some special settings on AMD graphic cards.
  +
* Multiplayer settings
  +
** Removed the toggle for the visibility of the cape.
  +
*** It was moved to the new ''skin customization settings''.
  +
** Render distance slider can go up to 32, when using 64-bit Java and at least 2 GB of allocated RAM.
   
  +
; [[Multiplayer#Chat|Chat]]
; All mobs
 
  +
* Improved chat communication.
* Updated to the new AI
 
  +
* Messages are now either chat, system or action bar messages.
* Mobs now show a glow of a slightly different color when hurt
 
  +
* Action bar messages are always shown, chat and system messages are shown only if chat settings are configured that way.
; [[Villager]]s
 
  +
* Entities now have tooltips in certain chat instances when hovered over.
* When struck by lightning, villagers turn into [[witch]]es
 
  +
** These appear when hovered over an entity's name in chat (e.g. the success message for {{cmd|kill}}).
* Now have a head slot where helmets or blocks can be applied
 
  +
** Shows the name of the entity (e.g. Bob), the Id of the entity (e.g. Creeper (50)) and the entity UUID.
* Villagers will now only breed when willing
 
  +
** {{key|Shift}}+{{key|Left click}} while hovering over the entity's name inserts its UUID into the chat bar. They also work in commands.
** The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
 
  +
* {{key|F3}} + {{key|D}} clears the chat history (including previously typed commands).
** When a baby villager is born, both parents lose their willingness
 
** Villagers become willing to breed by consuming food: 3 [[bread]] or 12 [[potato]]es or 12 [[carrot]]s
 
** Finding out a villager's willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
 
* Changes to [[villager]] AI
 
** Villagers will now harvest, collect and replant grown [[potato]], [[carrot]] and [[wheat]] crops
 
** Villagers will craft [[wheat]] into [[bread]]
 
** Villagers will share food with fellow villagers
 
; Baby animals (sheep, pig, cow, chicken, cat, dog, horse)
 
* Baby animal growth can now slowly be accelerated using the animal's breeding item
 
* It appears holding the right mouse button speeds up this process
 
; [[Wolf|Wolves]]
 
* Tamed and untamed wolves now attack skeletons without provocation, similar to how untamed wolves attack [[sheep]] in the wild
 
; [[Ocelot|Tamed Ocelots]] and [[Wolf|Tamed Wolves]]
 
* Now display a death message if named with a [[name tag]]
 
; [[Skeleton]]s & [[Wither Skeleton]]s
 
* Now run away from [[Wolf|wolves]] instead of fighting back
 
* Now run away from [[Creeper]]s that are about to explode
 
* Now drop a Skeleton [[mob head]] when killed by a charged creeper
 
; [[Slime]]s and [[Magma Cube]]s
 
* Now swim as a result of the update to the new AI
 
* Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
 
* Slimes will now randomly despawn over time if no player is within a 32 meter range
 
* Appear to jump a bit more randomly
 
*When named and attacked, each new slime will keep its given name.
 
; [[Zombie Pigman|Zombie Pigmen]]
 
* Angry zombie pigmen now pathfind as a result of the update to the new AI
 
* Now run away from [[Creeper]]s that are about to explode
 
* Adult Zombie Pigmen will forgive after a short time (and lose the aggro speed boost), but will continue to attack until the player escapes their aggro distance
 
; [[Enderman|Endermen]]
 
* Now pathfind as a result of the update to the new AI
 
* Now walk slightly faster
 
; [[Spider]]s and [[Cave Spider]]s
 
* Can no longer draw line of sight through opaque blocks
 
; [[Blaze]]s
 
* Blazes will now shoot the player even if there are solid blocks between them
 
; [[Giant]]s
 
* Armor on [[Giant]]s is now rendered
 
; [[Silverfish]]
 
* Silverfish will stop occasionally before moving again (similarly to most mobs)
 
; [[Creeper]]s
 
* Now run away from other [[Creeper]]s that are about to explode
 
* Now drop a Creeper [[mob head]] when killed by a charged creeper
 
; [[Zombie]]s
 
* Now run away from [[Creeper]]s that are about to explode
 
* Now drop a Zombie [[mob head]] when killed by a charged creeper
 
; [[Witch]]es
 
* Now run away from [[Creeper]]s that are about to explode
 
; [[Iron Golem]]s
 
* Now attack the player as soon as it is attacked, but only if the player is in survival
 
* Now attack Creepers.
 
; [[Snow Golem]]s
 
* Snow golems below layer 64 no longer leave a trail of snow.
 
; [[Iron Golem]]s, [[Snow Golem]]s & [[Wither]]s
 
* Can be spawned by arranging the blocks in any orientation
 
** This does not affect the orientation of the spawned mob
 
; [[Sheep]]
 
* Now drop mutton when killed
 
   
  +
; UUID
== Trivia ==
 
  +
* All player lists are converted to the UUID-based system automatically.
* This had been the longest wait for a major update to Minecraft, with 312 days having elapsed since the release of [[1.7.2]] on October 25, 2013.
 
  +
** Other features such as pet ownership now follow the same system.
** [[1.3.1]] had the previous longest wait between major releases, with a release on August 1, 2012, 153 days after the release of [[1.2.1]].
 
  +
** This is part of the requirements for the [[Plugin API]].
* This had also been the longest development to a major update in the history of Minecraft, with the first snapshot coming out on January 9, 2014, 236 days before the full release.
 
  +
** The previous longest was also 1.3.1, with 111 days from the first snapshot to the final release.
 
  +
; [[Debug screen]]
* This update has had the most development snapshots of any major update so far, at 52 snapshots.
 
  +
* Text now has a gray and translucent background.
** The update with the most snapshots previous to this was [[1.6.1]], with 18 snapshots.
 
  +
* Now displays render distance, sections being rendered currently, sections being updated currently, an ''aB'' value for unknown reasons, version id, whether the client is modded, keywords for when ''Clouds''/''VBOs''/''VSync'' are enabled, the display resolution and vendor, the graphics card model and vendor and the local [[wikipedia:OpenGL|OpenGL]] and Java versions.
  +
* Player coordinates displays which block the feet are in.
  +
** Before it was at the head level.
  +
* When looking at a block, its coordinates, block id and properties are displayed.
  +
** Block states of the block being looked at are displayed on the F3 menu.
  +
* The ''Facing:'' line now indicates in which axis-based direction the player is looking at on the horizontal plane.
  +
** For example: "Toward positive Z".
  +
* The crosshair turns into 3 short, colored lines indicating the positive direction of the 3 axis: "x-red", "y-green", "z-blue'".
  +
* ''Light'' is now the light level at the feet.
  +
** Before it was the at the head level.
  +
* Player rotation is now displayed for the vertical angle, as well as the horizontal one.
  +
* Day counter added.
  +
** Increases by 1 every dawn.
  +
** Is independent of any [[statistic]].
  +
* Now displays difficulty.
  +
** Peaceful–0.00, Easy–0.75, Normal–1.50, Hard–2.25.
  +
  +
; F3 hotkeys
  +
* Debug tooltips now show how many NBT tags an item has.
  +
* When debug tooltips are enabled, items show their name id.
  +
* When debug tooltips are enabled, some instances of usernames and entities in the chat shows the entity's UUID when hovered on.
  +
* {{key|F3}} + {{key|D}} can now be used to clear the chat log.
  +
* {{key|F3}} + {{key|S}} or {{key|F3}} + {{key|T}} reloads block models.
  +
* {{key|F3}} + {{key|B}} entity hitboxes now also display entity eye level in red, and which direction entities are looking at in blue.
  +
* {{key|F3}} + {{key|H}} tooltips now show how many NBT tags an item has.
  +
  +
; Block [[Java Edition data values/Pre-flattening|IDs]]
  +
* Instances of blocks/items references in commands, can now be named ids
  +
** Example: <code>id:"minecraft:stone"</code>.
  +
** In scoreboards, the format is <code>minecraft.block.stone</code>.
  +
** Old numerical ids are still supported, but will eventually be phased out.
  +
*** This is part of the requirements for the [[Plugin API]].
  +
  +
; Block handling
  +
* Now uses block states internally instead of metadata.
  +
** Metadata will still be used for a while.
  +
* Metadata no longer needs to be calculated out of the 4-bit data value.
  +
** Instead the values of specified properties can now be easily gotten and set.
  +
  +
; [[Server]]s
  +
* Servers now can:
  +
** Set the default resource pack handling: Prompt, Enabled or Disabled.
  +
** Customize network compression in <code>server.properties</code> using <code>network-compression-threshold</code>: <code>0</code>to compress everything, or <code>-1</code> to compress nothing.
  +
** Optionally send a hash for clients to verify resource packs, using <code>resource-pack-hash</code> in <code>server.properties</code>: Should be a 40 character hexadecimal string; otherwise it is used as a unique id.
  +
** Configure how long a tick may take before shutting down using <code>max-tick-time</code> in <code>server.properties</code>.
  +
** Configure the maximum world size (which overrides {{cmd|worldborder}}) using <code>max-world-size</code> in <code>server.properties</code>.
  +
** Send messages to be displayed on the action bar.
   
  +
; Rendering & performance
== Fixes ==
 
  +
* Each [[dimension]] ([[Overworld]], [[Nether]], [[End]]) run on separate threads.
  +
** This makes it so that the performance in one dimension, is independent of the performance in all others.
  +
* [[Chunk]] rendering and chunk rebuilds are now multi-threaded to speed them up.
  +
* [[Mob]] pathfinding is now multi-threaded, to alleviate previous slow-downs associated with it.
  +
* Ore generation is now more than twice as fast.{{citation needed}}
  +
* Only transparent blocks can render as transparent
  +
** This makes all x-ray texture packs useless.
  +
* Rewrote chunk sorting and block rendering.
  +
* Better visibility culling.
  +
** Inherited from the [[Pocket Edition]].
  +
** Now it renders only those blocks in view of the player instead of the entire render distance radius.
   
  +
== Fixes ==
  +
{{collapse|title=|content=
 
{{fixes
 
{{fixes
|fixedin=1.8-pre3, 1.8-pre2, 1.8-pre1, 14w34d, 14w34c, 14w34b, 14w34a, 14w33c, 14w33b, 14w33a, 14w32d, 14w32c, 14w32b, 14w32a, 14w31a, 14w30c, 14w30b, 14w30a, 14w29b, 14w29a, 14w28b, 14w28a, 14w27b, 14w27a, 14w26c, 14w26b, 14w26a, 14w25b, 14w25a, 14w21b, 14w21a, 14w20b, 14w20a, 14w19a, 14w18b, 14w18a, 14w17a, 14w11b, 14w11a, 14w10c, 14w10b, 14w10a, 14w08a, 14w07a, 14w06b, 14w06a, 14w05b, 14w05a, 14w04b, 14w04a, 14w03b, 14w03a, 14w02c, 14w02c, 14w02b, 14w02a
+
|fixedin=1.8, 1.8-pre3, 1.8-pre2, 1.8-pre1, 14w34d, 14w34c, 14w34b, 14w34a, 14w33c, 14w33b, 14w33a, 14w32d, 14w32c, 14w32b, 14w32a, 14w31a, 14w30c, 14w30b, 14w30a, 14w29b, 14w29a, 14w28b, 14w28a, 14w27b, 14w27a, 14w26c, 14w26b, 14w26a, 14w25b, 14w25a, 14w21b, 14w21a, 14w20b, 14w20a, 14w19a, 14w18b, 14w18a, 14w17a, 14w11b, 14w11a, 14w10c, 14w10b, 14w10a, 14w08a, 14w07a, 14w06b, 14w06a, 14w05b, 14w05a, 14w04b, 14w04a, 14w03b, 14w03a, 14w02c, 14w02c, 14w02b, 14w02a|prefix=Minecraft
 
|notfixedin=1.7.10, 1.7.10-pre1, 1.7.10-pre2, 1.7.10-pre3, 1.7.10-pre4, 1.7.9, 1.7.8, 1.7.7, 1.7.6-pre2, 1.7.6-pre1, 1.7.6, 1.7.5, 1.7.4, 1.7.2, 1.6.4, 1.6.3, 1.6.2, 1.6.1, 1.5.2, 1.5.1, 1.5, 1.4.7, 1.4.6, 1.4.5, 1.4.4, 1.4.3, 1.4.2
 
|notfixedin=1.7.10, 1.7.10-pre1, 1.7.10-pre2, 1.7.10-pre3, 1.7.10-pre4, 1.7.9, 1.7.8, 1.7.7, 1.7.6-pre2, 1.7.6-pre1, 1.7.6, 1.7.5, 1.7.4, 1.7.2, 1.6.4, 1.6.3, 1.6.2, 1.6.1, 1.5.2, 1.5.1, 1.5, 1.4.7, 1.4.6, 1.4.5, 1.4.4, 1.4.3, 1.4.2
 
|affected=1.7.10, 1.7.10-pre1, 1.7.10-pre2, 1.7.10-pre3, 1.7.10-pre4, 1.7.9, 1.7.8, 1.7.7, 1.7.6-pre2, 1.7.6-pre1, 1.7.6, 1.7.5, 1.7.4, 1.7.2, 1.6.4, 1.6.3, 1.6.2, 1.6.1, 1.5.2, 1.5.1, 1.5, 1.4.7, 1.4.6, 1.4.5, 1.4.4, 1.4.3, 1.4.2
 
|affected=1.7.10, 1.7.10-pre1, 1.7.10-pre2, 1.7.10-pre3, 1.7.10-pre4, 1.7.9, 1.7.8, 1.7.7, 1.7.6-pre2, 1.7.6-pre1, 1.7.6, 1.7.5, 1.7.4, 1.7.2, 1.6.4, 1.6.3, 1.6.2, 1.6.1, 1.5.2, 1.5.1, 1.5, 1.4.7, 1.4.6, 1.4.5, 1.4.4, 1.4.3, 1.4.2
   
 
|;old
 
|;old
|19|Having FOV over 100 and sleeping in bed will cause you to look inside your head
+
|19|Having FOV over 100 and sleeping in bed causes you to look inside your head.
|71|Mobs don't spawn next to water streams if the x and z coordinates are negative
+
|71|Mobs don't spawn next to water streams if the x and z coordinates are negative.
|78|Villagers crowd into a single building
+
|78|Villagers crowd into a single building.
  +
|99|Skins sometimes disappear after death.
|92|Slab & stairs lighting incorrect
 
  +
|107|Potion of night vision: total blackout.
|99|Skins sometimes disappear after death
 
  +
|129|Chunks not loading surface, revealing caves, etc.
|107|Potion of night vision: total blackout
 
  +
|208|Paintings & item frames can overlap / z-fighting when overlapping.
|129|Chunks not loading surface, revealing caves, etc
 
  +
|229|The fullscreen/windowed mode toggle status is inconsistent when using hotkeys.
|208|Paintings & item frames can overlap / z-fighting when overlapping
 
  +
|268|"Jump Boost" does not reduce fall damage.
|229|The fullscreen/windowed mode toggle status is inconsistent when using hotkeys
 
  +
|393|Starvation prevents sleeping in bed on peaceful.
|267|Potion effect status doesn't show if the inventory was open when it was cast upon the player
 
  +
|404|Viewing a map while invisible still shows both hands holding it.
|268|"Jump Boost" does not reduce fall damage
 
  +
|455|Standing on exact x {{=}} 0, z {{=}} 0 coordinates prevents breaking / placing blocks to the northwest.
|272|Inventory remains pushed over once effect has worn off
 
  +
|486|Zombies and skeletons don't burn on slabs.
|393|Starvation prevents sleeping in bed on peaceful
 
  +
|506|You can make smooth sandstone into smooth sandstone.
|404|Viewing a map while invisible still shows both hands holding it
 
  +
|586|Beacon light does not travel through water.
|455|Standing on exact x {{=}} 0, z {{=}} 0 coordinates prevents breaking / placing blocks to the northwest
 
  +
|665|Minecarts and TNT are not moved by water currents.
|486|Zombies and skeletons don't burn on slabs
 
  +
|676|Signs and chests do not display cracking animation.
|506|You can make smooth sandstone into smooth sandstone
 
  +
|816|'Drowning' meter doesn't reset when there's a block overhead, in running water.
|586|Beacon light does not travel through water
 
  +
|888|{{cmd|difficulty}} command doesn't change the default difficulty in the options menu (singleplayer).
|665|Minecarts and TNT are not moved by water currents
 
  +
|1146|Piston on same level as bedrock.
|676|Signs and chests do not display cracking animation
 
  +
|1178|Invalid biome ID in Superflat crashes Minecraft.
|816|'Drowning' meter doesn't reset when there's a block overhead, in running water
 
  +
|1253|Ladder, sign, fence, gate, trapdoor causes block it is placed in to darken.
|888|{{cmd|difficulty}} command doesn't change the default difficulty in the options menu (singleplayer)
 
  +
|1298|Slightly damaged and very damaged anvils lose broken texture when falling.
|1178|Invalid biome ID in Superflat crashes Minecraft
 
  +
|1305|Iron bar hit-boxes misaligned.
|1253|Ladder, sign, fence, gate, trapdoor causes block it is placed in to darken
 
  +
|1406|Server and client can disagree on block placement range.
|1298|Slightly damaged and very damaged anvils lose broken texture when falling
 
  +
|1428|Arrows bouncing off mobs.
|1305|Iron bar hit-boxes misaligned
 
  +
|1458|Zombie / Skeleton chestplate not displaying the sleeves of the chestplate properly.
|1451|Sideways placed blocks (quartz, hay bales, wood logs) textures are not rotated properly
 
  +
|1532|TNT flashing graphic when lit looks cut up and faded / z-fighting.
|1458|Zombie / Skeleton chestplate not displaying the sleeves of the chestplate properly
 
  +
|1580|Ghost items from trading with {{key|Shift}}-click.
|1499|Can see the water lighter in a certain position
 
  +
|1677|Retracting piston shows ghost hitbox of technical block.
|1532|TNT flashing graphic when lit looks cut up and faded / z-fighting
 
  +
|1769|X-Ray by standing inside TNT / glowstone / block of redstone / leaves (fast).
|1580|Ghost items from trading with {{key|Shift}}-click
 
  +
|1818|<code>SkullOwner</code> is lost when "picking" the skull in creative.
|1677|Retracting piston shows ghost hitbox of technical block
 
  +
|1831|Incorrect fire charge noise.
|1769|X-Ray by standing inside TNT / glowstone / block of redstone / leaves (fast)
 
  +
|1893|If you sneak, buckets place water/lava/lily pads at the position you would point at if you weren't sneaking.
|1818|<code>SkullOwner</code> is lost when "picking" the skull in creative
 
  +
|1918|When activated TNT falls into an endportal, the TNT is in the ground in the end.
|1831|Incorrect fire charge noise
 
  +
|2053|Inconsistent door texture.
|1893|If you sneak, buckets will place water/lava/lily pads at the position you would point at if you weren't sneaking
 
  +
|2071|Pausing the game or opening any GUI in a nether portal does not work.
|2053|Inconsistent door texture
 
  +
|2117|Beacon beam not viewable on low render distance.
|2071|Pausing the game or opening any GUI in a nether portal does not work
 
  +
|2292|OS X: {{key|Ctrl}} modifier key instead of {{key|Cmd}}.
|2117|Beacon beam not viewable on low render distance
 
  +
|2335|Walking from blocks higher than 0.5 and lower than 1.0 into 2 high gates is VERY inconsistent.
|2292|OS X: {{key|Ctrl}} modifier key instead of {{key|Cmd}}
 
  +
|2344|Skeletons don't pick up enchanted bow.
|2367|Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps
 
|2346|Hitbox of anvil not proportional
+
|2346|Hitbox of anvil not proportional.
  +
|2367|Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps.
|2487|Lighting cocoa {{!}} glowing when hit
 
  +
|2487|Lighting cocoa {{!}} glowing when hit.
|2559|Squids taking damage while in water
 
  +
|2559|Squids taking damage while in water.
|2713|Occasionally you can't hit entities with anything
 
  +
|2713|Occasionally you can't hit entities with anything.
|2789|Unbreakable blocks in adventure mode: hay block, TNT, Silverfish, piston, cactus, bed, fire, sponge
 
  +
|2789|Unbreakable blocks in adventure mode: hay block, TNT, Silverfish, piston, cactus, bed, fire, sponge.
|2911|{{cmd|Gamerule}} commands allow parameters other than <code>true</code>/<code>false</code>
 
  +
|2911|{{cmd|Gamerule}} commands allow parameters other than <code>true</code>/<code>false</code>.
|2930|Heart bar doesn't show how much damage is dealt to the player
 
  +
|2930|Heart bar doesn't show how much damage is dealt to the player.
|2947|Ghasts and witches do not aim properly
 
  +
|2947|Ghasts and witches do not aim properly.
|2990|Heads, beds, and doors can't be placed where there is thin snow
 
  +
|2990|Heads, beds, and doors can't be placed where there is thin snow.
|3066|Adventure Mode breaking transparent blocks
 
  +
|3066|Adventure Mode breaking transparent blocks.
|3084|Models improperly shaded at certain angles
 
  +
|3084|Models improperly shaded at certain angles.
|3100|Stone stairs are named incorrectly, they should be called cobblestone stairs
 
  +
|3100|Stone stairs are named incorrectly, they should be called cobblestone stairs.
|3151|New mob AI doesn't take world limit/Void into account for pathing
 
  +
|3151|New mob AI doesn't take world limit/Void into account for pathing.
|3230|Black squares on 3rd person view
 
  +
|3230|Black squares on 3rd person view.
|3337|Cannot walk through 2 high hole with chest / soul sand / portal frames in floor
 
  +
|3337|Cannot walk through 2 high hole with chest / soul sand / portal frames in floor.
|3444|The {{cmd|give}} command will stack any item
 
  +
|3444|The {{cmd|give}} command stack any item.
|3450|While lying in bed nearby mobs will look above the player
 
  +
|3450|While lying in bed nearby mobs look above the player.
|3493|Item frames "jumping"
 
  +
|3493|Item frames "jumping".
|3583|<code>java.lang.NullPointerException: Exception ticking world (at ml.c(SourceFile:199))</code> (Corrupted Nether chunks)
 
  +
|3583|<code>java.lang.NullPointerException: Exception ticking world (at ml.c(SourceFile:199))</code> (Corrupted Nether chunks).
|3599|Sleeping in beds above layer 128 in multiplayer causes the player to fall into the void (visually only)
 
  +
|3599|Sleeping in beds above layer 128 in multiplayer causes the player to fall into the void (visually only).
|3615|Seeing through lava
 
|3631|Creepers float one-eighth of a block above the ground
+
|3631|Creepers float one-eighth of a block above the ground.
|3664|Golden carrot Creative misplacement
+
|3664|Golden carrot Creative misplacement.
|3668|When going through nether portals with (potion) effects, the effect animations (particles, fire, visibility, additional hearts) are lost
+
|3668|When going through nether portals with (potion) effects, the effect animations (particles, fire, visibility, additional hearts) are lost.
|3716|Ender Pearls and Beds
+
|3716|Ender Pearls and Beds.
|3718|Textures and Effects are off when far away from the center of the map
+
|3718|Textures and Effects are off when far away from the center of the map.
  +
|3781|Creepers make no attempt to get as close as possible to the Player to explode.
|3818|Playing stacked music discs in jukebox will duplicate them
 
  +
|3808|Power components (buttons, pressure plates, detector rails, etc) sometimes output too short pulse.
|3884|No splash sound when items dropped in water
 
  +
|3818|Playing stacked music discs in jukebox duplicates them.
|3995|Sponges won't absorb water
 
  +
|3884|No splash sound when items dropped in water.
|4008|Pick block item duplication
 
  +
|3995|Sponges don't absorb water.
|4077|Player hitboxes in debug mode are rendered too high
 
  +
|4008|Pick block item duplication.
|4222|While under the effect of a night vision potion, enemies no longer flash red upon taking damage
 
  +
|4077|Player hitboxes in debug mode are rendered too high.
|4239|Redstone and string in a cobble generator turn into obsidian
 
  +
|4222|While under the effect of a night vision potion, enemies no longer flash red upon taking damage.
|4286|TNT explosion does not show in 3rd person
 
  +
|4239|Redstone and string in a cobble generator turn into obsidian.
|4329|Parts of enchanted leather armor, when held, don't shimmer
 
  +
|4329|Parts of enchanted leather armor, when held, don't shimmer.
|4402|Brewing Stand becomes bright upon punch
 
  +
|4402|Brewing Stand becomes bright upon punch.
|4410|Floating in 3rd person while sneaking
 
  +
|4410|Floating in 3rd person while sneaking.
|4476|Endermen don't teleport when battling other mobs up close
 
  +
|4476|Endermen don't teleport when battling other mobs up close.
|4490|Fishing rod not attached in 3rd person while crouching
 
|4546|Sheep spawn eggs have wrong texture when thrown on the ground (fast graphics)
+
|4546|Sheep spawn eggs have wrong texture when thrown on the ground (fast graphics).
  +
|4660|Potions render differently in hand than in inventory/storage.
|4767|Shadow on the block above your head
 
  +
|4767|Shadow on the block above your head.
|4772|Head items not rendered properly in 3D
 
  +
|4772|Head items not rendered properly in 3D.
|4837|Zombie/player held beacon experience z-fighting
 
  +
|4837|Zombie/player held beacon experience z-fighting.
|4855|Mob spawners miss a row on X and Z axis for the spawn range
 
  +
|4855|Mob spawners miss a row on X and Z axis for the spawn range.
|4930|Flight can be faster than chunk load
 
|4934|Squids Make Footstep Sounds
+
|4934|Squids Make Footstep Sounds.
|5018|Wide characters (e.g. Tildes ~) overflow on signs
+
|5018|Wide characters (e.g. Tildes ~) overflow on signs.
|5164|Strength and weakness potions do not work on aggressive wolves
+
|5164|Strength and weakness potions do not work on aggressive wolves.
|5206|Renamed items' name isn't shown in italic or coloured on item switching
+
|5206|Renamed items' name isn't shown in italic or colored on item switching.
|5215|Mob spawner "<code>MaximumNearbyEntity</code>" tag only has maximum range of 4 above and 4 below
+
|5215|Mob spawner "<code>MaximumNearbyEntity</code>" tag only has maximum range of 4 above and 4 below.
  +
|5218|Odd Box Underwater.
|5270|Suffocation screen is buggy while standing in lava
 
  +
|5270|Suffocation screen is buggy while standing in lava.
|5306|Enchanted blocks don't show enchantment in your hand, inventory, as headwear (skulls/pumpkins) or when dropped on the ground
 
  +
|5306|Enchanted blocks don't show enchantment in your hand, inventory, as headwear (skulls/pumpkins) or when dropped on the ground.
|5312|Thorns not working against some monsters
 
  +
|5312|Thorns not working against some monsters.
|5313|Durability on Shears does not go down when used on wool blocks
 
  +
|5313|Durability on Shears does not go down when used on wool blocks.
|5477|Fireworks and given dye beyond id 15
 
  +
|5477|Fireworks and given dye beyond id 15.
|5506|Villagers offer enchanted book trades you can't possibly do
 
  +
|5506|Villagers offer enchanted book trades you can't possibly do.
|5525|Some sounds play at a low volume
 
  +
|5525|Some sounds play at a low volume.
|5585|The Ender Dragon is not affected by the Sharpness and Power enchantment
 
  +
|5570|Sheep are eating grass when the gamerule <code>mobGriefing</code> is set to false.
|5610|Redstone Dust on tall grass (placement bug)
 
  +
|5585|The Ender Dragon is not affected by the Sharpness and Power enchantment.
|5653|Enchanted book offers will only ever get worse with villager trades
 
  +
|5610|Redstone Dust on tall grass (placement bug).
|5824|Cactus can grow next to blocks
 
  +
|5653|Enchanted book offers only ever get worse with villager trades.
|5860|Endermen can place cacti in illegal places
 
  +
|5824|Cactus can grow next to blocks.
|5962|When first loading a world, chests and trapped chests have a visual glitch in hotbar
 
  +
|5860|Endermen can place cacti in illegal places.
|5991|Hoppers use wood sounds for placing/breaking
 
  +
|5962|When first loading a world, chests and trapped chests have a visual glitch in hotbar.
|6095|There is a very small gap at the hopper block model
 
  +
|5991|Hoppers use wood sounds for placing/breaking.
|6179|Chickens don't save their egg lay timer
 
  +
|6095|There is a small gap at the hopper block model.
  +
|6179|Chickens don't save their egg lay timer.
 
|6773|Renaming a slime or Magma cube, Once it splits it no longer has its custom name.
 
|6773|Renaming a slime or Magma cube, Once it splits it no longer has its custom name.
|7001|Items in item frame get dark when rotated (fast graphics)
+
|7001|Items in item frame get dark when rotated (fast graphics).
|7133|Texture of burning furnace(ID 62) shows no face in inventory
+
|7133|Texture of burning furnace(ID 62) shows no face in inventory.
|7157|Minecart with furnace texture shows active furnace without powering it
+
|7157|Minecart with furnace texture shows active furnace without powering it.
|7432|Real zombie sieges fail to start (fix included)
+
|7432|Real zombie sieges fail to start (fix included).
|7443|Temporary floating minecart by pistons
+
|7443|Temporary floating minecart by pistons.
|7463|Mooshrooms need grass to spawn from mob spawners instead of Mycelium
+
|7463|Mooshrooms need grass to spawn from mob spawners instead of Mycelium .
|7488|Village siege's spawn location is calculated incorrectly (fix included)
+
|7488|Village siege's spawn location is calculated incorrectly (fix included).
|7508|Lighting error due to <code>Chunk.heightMap</code> ignoring block at the top level of an <code>ExtendedBlockStorage</code> instance (off by 1 error)
+
|7508|Lighting error due to <code>Chunk.heightMap</code> ignoring block at the top level of an <code>ExtendedBlockStorage</code> instance (off by 1 error).
  +
|7736|Death message "was blown up by spider" if attacked by spider but then blown up by TNT.
|7807|Thrown eggs look like snowballs when hitting something
 
  +
|7807|Thrown eggs look like snowballs when hitting something.
|7896|TNT minecarts that are set on fire drop TNT and a minecart
 
|8201|Lit TNT falls into floor on reload
+
|8201|Lit TNT falls into floor on reload.
|8255|TNT does not make fuse sound when dispensed out of dispenser
+
|8255|TNT does not make fuse sound when dispensed out of dispenser.
|8509|Iron bars texture gap
+
|8509|Iron bars texture gap.
|8648|Upon naming an item, it no longer grows in base value after being repaired on an anvil
+
|8648|Upon naming an item, it no longer grows in base value after being repaired on an anvil.
|8662|Items are not centered correctly within frames
+
|8662|Items are not centered correctly within frames.
|8785|Placing snow cover to side of block replaces current cover regardless of thickness
+
|8785|Placing snow cover to side of block replaces current cover regardless of thickness.
|8858|Rain goes through upside-down stairs
+
|8858|Rain goes through upside-down stairs.
|8881|Mobs treat any layered snow as non-solid
+
|8881|Mobs treat any layered snow as non-solid.
|8898|Player hitbox is rendered in inventory
+
|8898|Player hitbox is rendered in inventory.
|8987|Flame-enchanted bows don't activate TNT minecarts
+
|8987|Flame-enchanted bows don't activate TNT minecarts.
|9097|{{cmd|testfor}} producing true comparator signal with invalid parameters
+
|9097|{{cmd|testfor}} producing true comparator signal with invalid parameters.
  +
|9134|Powered sloped powered, detector and activator rail has wrong hitbox.
|9164|Chickens can be bred with nether wart, melon seeds, and pumpkin seeds
 
  +
|9164|Chickens can be bred with nether wart, melon seeds, and pumpkin seeds.
|9173|Side of dropped items and items in item frames don't appear enchanted
 
  +
|9173|Side of dropped items and items in item frames don't appear enchanted.
|9177|Tripwire doesn't have two sided faces
 
  +
|9177|Tripwire doesn't have two sided faces.
|9275|TNT is not ignited when right-clicked by a fire charge
 
  +
|9275|TNT is not ignited when right-clicked by a fire charge.
|9406|Underwater effect on held item at high aspect ratios
 
  +
|9388|Baby mobs cannot swim.
|9473|Unnecessary delay of "Done" button in the resource pack selection menu
 
  +
|9406|Underwater effect on held item at high aspect ratios.
|9539|"{{cmd|kill}}" command still doesn't work from multiplayer server console
 
  +
|9473|Unnecessary delay of "Done" button in the resource pack selection menu.
|9553|Wrong rendering order of particles, hitboxes, clouds, transparent blocks and breaking animations - ''partial fix: particles only''
 
  +
|9539|"{{cmd|kill}}" command still doesn't work from multiplayer server console.
|9562|Double clicking in creative inventory doesn't auto stack the items
 
  +
|9562|Double clicking in creative inventory doesn't auto stack the items.
|9582|Whole-word selection behaves erratically in chat
 
  +
|9582|Whole-word selection behaves erratically in chat.
|9664|Blaze / Ghast fireballs can make fire with mobGriefing off
 
  +
|9664|Blaze / Ghast fireballs can make fire with mobGriefing off.
|9752|The command block will detect players who are dead, but have not yet hit respawn
 
  +
|9752|The command block detects players who are dead, but have not yet hit respawn.
|9787|The game crashes when trading with villagers
 
|9806|No name color when using {{cmd|say}}
+
|9787|The game crashes when trading with villagers.
  +
|9806|No name color when using {{cmd|say}}.
|9866|Upper part of a door does not open when placing a block of redstone beside it
 
  +
|9866|Upper part of a door does not open when placing a block of redstone beside it.
|9998|Breaking blocks in Creative can produce particles from blocks behind the broken block
 
  +
|10095|Minecarts and Primed TNT can be set on fire but cannot be extinguished by water.
|10046|Random destination routine has a small statistical tendency to move more north west (fix included)
 
|10099|Angry Zombie Pigmen usually won't jump over 1-high transparent blocks to get to enemies
+
|10099|Angry Zombie Pigmen usually don't jump over 1-high transparent blocks to get to enemies.
  +
|10198|Adding more items to smelt into a Furnace at the same time an item is done smelting glitches the item count.
|10206|Breaking animation displayed on top of cauldron and hopper
 
  +
|10206|Breaking animation displayed on top of cauldron and hopper.
|10209|More World Options menus for bonus chest and hardcore aren't blacked out
 
|10323|Enchanted Items close to the screen drop FPS
+
|10323|Enchanted Items close to the screen drop FPS.
|10387|The bottom of a hopper becomes dark while being broken
+
|10387|The bottom of a hopper becomes dark while being broken.
|11023|Retracting piston arm incorrect lighting
+
|11023|Retracting piston arm incorrect lighting.
|11170|{{key|F3}} pie graph bug
+
|11170|{{key|F3}} pie graph bug.
|11207|Clicking hotbar hotkey ({{key|1}}-{{key|9}}) to move a stack of items / blocks to enchanting table deletes all but one of a stack
+
|11207|Clicking hotbar hotkey ({{key|1}}{{key|9}}) to move a stack of items / blocks to enchanting table deletes all but one of a stack.
|11270|Scoreboard doesn't work with offline / non-existent players
+
|11270|Scoreboard doesn't work with offline / non-existent players.
|11524|Slime & minecart
+
|11524|Slime & minecart.
|11607|Right click with undyed leather armor part on cauldron with water still lower water layer
+
|11607|Right click with undyed leather armor part on cauldron with water still lower water layer.
|11651|UTF-8 domain name support
+
|11651|UTF-8 domain name support.
  +
|11672|Right-clicking outside of the inventory tab while holding a stack drops whole stack.
|11681|Players' nameplates are too low while sleeping in beds
 
  +
|11681|Players' nameplates are too low while sleeping in beds.
|12061|Witch hitbox
 
  +
|11987|{{cmd|spawnpoint}} autocomplete gives incorrect arguments.
|12363|Lava bucket in inventory becomes empty bucket
 
  +
|12061|Witch hitbox.
|12640|Scoreboard disappears when there are too many entries
 
  +
|12550|Dying when in nether portal – in the nether – crashes MC.
|12730|TNT placed on fence/nether fence/cobble wall/mossy wall and ignited has TNT fall through floor
 
  +
|12640|Scoreboard disappears when there are too many entries.
|13381|Spawner shows activity when eyes pos in range, but actually only produces mobs when feet pos in range
 
  +
|13007|Double Fence Gates near Cobblestone Wall at the wrong height.
|13485|Tripwire hook texture looks weird
 
  +
|13346|Creating empty flatland worlds.
|13633|Horse's jump bar appears even when the horse isn't saddled yet
 
  +
|13381|Spawner shows activity when eyes pos in range, but actually only produces mobs when feet pos in range.
|13771|Carpet and layered snow blocks not properly visible in hand
 
  +
|13431|Vines prevent tree growth.
|13799|Selection box of fence is hidden when a leash/lead is tied to it
 
  +
|13485|Tripwire hook texture looks weird.
|14617|Difficulty settings from one single player world carry over into others
 
  +
|13633|Horse's jump bar appears even when the horse isn't saddled yet.
|14671|1-tick pulse sustaining with repeaters
 
  +
|13771|Carpet and layered snow blocks not properly visible in hand.
|14800|Sociable zombies spawn in the nether upon pigman damage
 
  +
|13799|Selection box of fence is hidden when a leash/lead is tied to it.
|14861|Teleporting using commands resets the velocity
 
  +
|14398|Throwing splash potions while riding a horse has no effect on the horse.
|15084|Leads not dropping when a leashed mob is killed
 
  +
|14617|Difficulty settings from one single player world carry over into others.
|15093|Named mobs names not visible through glass
 
  +
|14671|1-tick pulse sustaining with repeaters.
|15202|Player can be pushed around by mobs while on horseback
 
  +
|14816|Optical item duplication when shift clicking from second anvil slot back to inventory.
|15370|Hay bale: horses heal + speed growth mismatch if crafted with 9 wheat
 
|15707|Wild and hostile wolves can be leashed
+
|15084|Leads not dropping when a leashed mob is killed.
  +
|15112|Zombies retaliate when only hitten in Creative Mode.
|16387|Nether Fortresses are ignoring "Generate Structure" setting at world creation
 
  +
|15202|Player can be pushed around by mobs while on horseback.
|16457|Pumpkin texture flips when made into snowman
 
  +
|15289|Illegal stance when teleporting to large y coordinates; rendering world unplayable.
|16587|Glass pane / iron bar graphical bug
 
  +
|15370|Hay bale: horses heal + speed growth mismatch if crafted with 9 wheat.
|16608|Text color in hopper and brewing stand GUI changes
 
  +
|15707|Wild and hostile wolves can be leashed .
|16753|Glass bottle is consumed upon right-click on a water source / cauldron in creative
 
  +
|16387|Nether Fortresses are ignoring "Generate Structure" setting at world creation.
|17035|Can teleport dead and unrespawned player
 
  +
|16457|Pumpkin texture flips when made into snowman.
|17047|Placing heads doesn't cause block updates
 
  +
|16587|Glass pane / iron bar graphical bug.
|17156|"{{cmd|Give}}" Command throws <code>ArrayIndexOutOfBoundsException</code> on high Item ID values
 
  +
|16608|Text color in hopper and brewing stand GUI changes.
|17624|Breaking stairs graphical glitch
 
  +
|16753|Glass bottle is consumed upon right-click on a water source / cauldron in creative.
|17868|Zombies in water AI glitch
 
  +
|17035|Can teleport dead and unrespawned player.
|18245|Renaming + enchanting cost bug
 
  +
|17047|Placing heads doesn't cause block updates.
|18284|New AI mobs see through invisibility
 
  +
|17156|"{{cmd|Give}}" Command throws <code>ArrayIndexOutOfBoundsException</code> on high Item ID values.
|18477|Iron golems can see and attack invisible hostile mobs
 
  +
|17624|Breaking stairs graphical glitch.
|18752|Entity shadows not rendered correctly after getting GL error due to compass in item frame
 
  +
|17739|[NVidia graphics card] Leather armor experiences z-fighting.
|19112|Extinguishing fire plays fizz.ogg twice
 
  +
|17868|Zombies in water AI glitch.
|19205|Tall Grass particles are gray when destroyed by placing water through another tall grass
 
  +
|18245|Renaming + enchanting cost bug.
|19313|Wet tamed and wet hostile untamed wolves use texture from untamed, unhostile wolves
 
  +
|18284|New AI mobs see through invisibility.
|19702|Wither armor has wrong texture
 
  +
|18477|Iron golems can see and attack invisible hostile mobs.
|19886|Plants don't cause an update when the block beneath is broken/light level changed
 
  +
|18752|Entity shadows not rendered correctly after getting GL error due to compass in item frame.
|19996|Statistics Menu Item Names
 
|22395|You can place block inside yourself by placing blocks next to fences
+
|19205|Tall Grass particles are gray when destroyed by placing water through another tall grass.
  +
|19313|Wet tamed and wet hostile untamed wolves use texture from untamed, unhostile wolves.
|22586|{{cmd|spreadplayers}} command doesn't accept relative coords for <code>x</code> and <code>z</code> parameters
 
|23940|If you sleep in a bed near a transparent block, you can get in the block
+
|19331|You can glitch into a Minecart if you get in it on a slope.
  +
|19702|Wither armor has wrong texture.
|24336|Withers are harmed by the explosions of their Wither Skulls
 
  +
|19886|Plants don't cause an update when the block beneath is broken/light level changed.
|24778|Opening and closing sound bug
 
  +
|19996|Statistics Menu Item Names.
|25370|Mouse is centered when going to previous menu with {{key|Esc}}
 
  +
|20046|Missing absorption hearts when entering Nether.
|25378|Back of ladder missing - stronghold generation
 
  +
|22395|You can place block inside yourself by placing blocks next to fences.
|26203|Scoreboard: player does not appear in sidebar after setting initial score to zero
 
  +
|22586|{{cmd|spreadplayers}} command doesn't accept relative coords for <code>x</code> and <code>z</code> parameters.
|26572|Mob/player head blocks don't render the hat layer
 
  +
|23940|If you sleep in a bed near a transparent block, you can get in the block.
|26987|Horse tries to breed with another horse that is not yet in love mode
 
  +
|24251|Foals can't be lead properly (not turning toward you).
|27538|Sand landing on snow slabs is inconsistent
 
  +
|24778|Opening and closing sound bug.
|29408|Tab support is not possible with player names when using the {{cmd|playsound}} command
 
  +
|25370|Mouse is centered when going to previous menu with {{key|Esc}}.
|29431|Search function returns some extra potion results
 
  +
|25378|Back of ladder missing – stronghold generation.
|29475|Arrow sound plays twice when shot into blocks
 
  +
|26203|Scoreboard: player does not appear in sidebar after setting initial score to zero.
|29515|When tracking <code>stat.craftItem</code>, {{key|shift}}-clicking counts 2
 
  +
|26987|Horse tries to breed with another horse that is not yet in love mode.
|29518|"<code>stat.damageTaken</code>" and "<code>stat.damageDealt</code>" track # of hits vs # of hp damage
 
  +
|27538|Sand landing on snow slabs is inconsistent.
|29558|Double plants cannot be broken by placing a different block on the block it occupies
 
  +
|29408|Tab support is not possible with player names when using the {{cmd|playsound}} command.
|29588|<code>Hopper: java.lang.NullPointerException - Invalid Biome id</code>
 
  +
|29431|Search function returns some extra potion results.
|29559|2 block tall grass/fern does not produce seeds when broken
 
  +
|29475|Arrow sound plays twice when shot into blocks.
|29590|Breaking two-block plants shows wrong breaking particles
 
  +
|29515|When tracking <code>stat.craftItem</code>, {{key|shift}}-clicking counts 2.
|29711|Sprinting while flying
 
  +
|29518|"<code>stat.damageTaken</code>" and "<code>stat.damageDealt</code>" track # of hits vs # of hp damage.
|29777|Grass block's sides use fast version of texture when held in hand regardless of graphical settings
 
  +
|29558|Double plants cannot be broken by placing a different block on the block it occupies.
|29796|Snowing causes water drips
 
  +
|29588|<code>Hopper: java.lang.NullPointerException – Invalid Biome id</code>.
|29803|Statistics doesn't resize / Buttons missing after resize
 
  +
|29559|2 block tall grass/fern does not produce seeds when broken.
|29999|Realms button is still visible even though the client is a snapshot
 
  +
|29711|Sprinting while flying.
|30002|Falling / landing particles / particles applied to the player centered on the block rather than the player
 
  +
|29777|Grass block's sides use fast version of texture when held in hand regardless of graphical settings.
|30135|<code>Hopper: java.lang.NullPointerException: Getting biome</code>
 
  +
|29796|Snowing causes water drips.
|30192|<code>stat.useItem.<Item#></code> glitching with scoreboard
 
  +
|29803|Statistics doesn't resize / Buttons missing after resize.
|30350|Superflat Swampland doesn't generate lily pads
 
  +
|29999|Realms button is still visible even though the client is a snapshot.
|30450|{{cmd|give}} command creates crash-inducing items with incomplete <code>[dataTag]</code>
 
  +
|30002|Falling / landing particles / particles applied to the player centered on the block rather than the player.
|30484|Giving items with unknown (high) data value crashes and leaves the world unusable
 
  +
|30135|<code>Hopper: java.lang.NullPointerException: Getting biome</code>.
|30527|Achievement "Adventuring Time" does not work right
 
  +
|30192|<code>stat.useItem.<Item#></code> glitching with scoreboard.
|30543|Particle effect when landing doesn't work on walls or fences
 
  +
|30350|Superflat Swampland doesn't generate lily pads.
|30548|<code>stat.fallOneCm</code> does not display proper amount
 
|30568|{{cmd|summon}} command can't summon lightning
+
|30450|{{cmd|give}} command creates crash-inducing items with incomplete <code>[dataTag]</code>.
  +
|30484|Giving items with unknown (high) data value crashes and leaves the world unusable.
|30589|Item frame only drops item upon explosion
 
  +
|30527|Achievement "Adventuring Time" does not work right.
|30704|Unsupported keys with foreign keyboard on Linux
 
  +
|30543|Particle effect when landing doesn't work on walls or fences.
|30877|Crops (Wheat/Carrots/Potatoes) not popping off in light level 0
 
  +
|30548|<code>stat.fallOneCm</code> does not display proper amount.
|30897|Nether portal doesn't fully break when one or more blocks are destroyed
 
  +
|30568|{{cmd|summon}} command can't summon lightning.
|30995|{{cmd|setblock}} replace doesn't replace same block with different tile entity / NBT data
 
  +
|30589|Item frame only drops item upon explosion.
|31047|Use item stat corresponds to left-click, not right-click
 
  +
|30704|Unsupported keys with foreign keyboard on Linux.
|31081|Stone monster eggs spawn 2 Silverfish
 
  +
|30877|Crops (Wheat/Carrots/Potatoes) not popping off in light level 0.
|31147|Some blocks are invisible in Enderman's hands
 
  +
|30897|Nether portal doesn't fully break when one or more blocks are destroyed.
|31203|Furnace progress remains after changing ingredient
 
  +
|30995|{{cmd|setblock}} replace doesn't replace same block with different tile entity / NBT data.
|31344|{{cmd|summon|mob}} and {{cmd|summon|monster}}
 
  +
|31047|Use item stat corresponds to left-click, not right-click.
|31365|{{cmd|summon}} and {{cmd|setblock}} cannot specify chests, furnaces, dispensers, rails and droppers orientation
 
  +
|31081|Stone monster eggs spawn 2 Silverfish.
|31382|{{cmd|Summon}} command (with enchantment IDs higher than 255) crashed Minecraft
 
  +
|31147|Some blocks are invisible in Enderman's hands.
|31572|{{cmd|setblock}} ladder creates transparent block instead
 
  +
|31203|Furnace progress remains after changing ingredient.
|31574|{{cmd|tellraw|translate}} on string with arguments without a <code>with</code> argument crashes server
 
  +
|31344|{{cmd|summon|mob}} and {{cmd|summon|monster}}.
|31615|Mipmapping: seeing green and brown "blocks" at the horizon
 
  +
|31365|{{cmd|summon}} and {{cmd|setblock}} cannot specify chests, furnaces, dispensers, rails and droppers orientation.
|31728|Resource pack glitch on shaders
 
  +
|31382|{{cmd|Summon}} command (with enchantment IDs higher than 255) crashed Minecraft.
|32017|Maps issue + Super Secret Settings
 
  +
|31572|{{cmd|setblock}} ladder creates transparent block instead.
|32284|Placing an enchanted item with a non-existent ench ID will crash when placing it in the first slot of an anvil
 
  +
|31574|{{cmd|tellraw|translate}} on string with arguments without a <code>with</code> argument crashes server.
|32301|Lava fizz sound plays whenever a flowing lava block destroys an air block
 
  +
|31615|Mipmapping: seeing green and brown "blocks" at the horizon.
|32434|Various ocelot spawning problems, again
 
  +
|31728|Resource pack glitch on shaders.
|32514|The well in a desert village is made out of the wrong material / cobblestone
 
  +
|32017|Maps issue + Super Secret Settings.
|32579|Attribute "<code>followRange</code>" not working thoroughly
 
  +
|32284|Placing an enchanted item with a non-existent ench ID crashes when placing it in the first slot of an anvil.
|32867|Stained clay blocks act as wood if a fence is underneath
 
  +
|32301|Lava fizz sound plays whenever a flowing lava block destroys an air block.
|32930|Thunderstorms light level is still as bright as normal rainstorms
 
  +
|32434|Various ocelot spawning problems, again.
|32997|If you try to give your self air repeatedly it will crash your game
 
  +
|32514|The well in a desert village is made out of the wrong material / cobblestone.
|33030|Mobs (Endermen) don't flash red when hit in the End
 
  +
|32526|[Multiplayer] Long names block scores in multiplayer.
|33071|<code>"Data tag parsing failed: Unbalanced quotation"</code> when parsing strings with semicolons
 
  +
|32579|Attribute "<code>followRange</code>" not working thoroughly.
|33084|{{cmd|give}} command at dead players
 
  +
|32867|Stained clay blocks act as wood if a fence is underneath.
|33109|Scrolling with mouse wheel in server list is unresponsive
 
  +
|32930|Thunderstorms light level is still as bright as normal rainstorms.
|33110|Spiders (and some other mobs) are not affected by speed effects or <code>movementSpeed</code> attributes
 
  +
|32933|{{cmd|setblock}} () lighting performance issue.
|33246|Multicolor fireworks crash game when given using {{cmd|give}}, or summoned using {{cmd|summon}}
 
  +
|32997|If you try to give your self air repeatedly it crashes your game.
|33467|Summoning a firework crash when using non-decimal colour values
 
|33558|Aggro tags don't work with Neutral Mobs that have New AI
+
|33030|Mobs (Endermen) don't flash red when hit in the End.
  +
|33071|<code>"Data tag parsing failed: Unbalanced quotation"</code> when parsing strings with semicolons.
|33872|All humanoid mobs except skeletons float too high above ridden entities
 
  +
|33098|Command Minecarts calculate as 1 block above where they are.
|34648|Torch not placeable on stained glass
 
  +
|33084|{{cmd|give}} command at dead players.
|34772|Efficiency does not work on Packed Ice
 
  +
|33109|Scrolling with mouse wheel in server list is unresponsive.
|34815|Hearts do not blink when regenerating
 
  +
|33110|Spiders (and some other mobs) are not affected by speed effects or <code>movementSpeed</code> attributes.
|34919|<code>Hopper: java.lang.NullPointerException: Rendering screen</code>
 
  +
|33246|Multicolor fireworks crash game when given using {{cmd|give}}, or summoned using {{cmd|summon}}.
|35431|{{cmd|Tellraw}} commandblockoutput
 
  +
|33467|Summoning a firework crash when using non-decimal color values.
|35617|Cactus has incorrect inventory image
 
  +
|33558|Aggro tags don't work with Neutral Mobs that have New AI.
|36103|Nether portal block invisible in front of another nether portal block
 
  +
|33677|Multiplayer: Clickable text in {{cmd|tellraw}} not working if Options -> Multiplayer -> Weblinks are of.f
|36151|<code>stat.leaveGame</code> does not increment when game is closed
 
  +
|33713|Swamp Pools and swampy little islands removed ?
|36489|Mooshrooms lose their name (from name tag) when sheared
 
  +
|33872|All humanoid mobs except skeletons float too high above ridden entities.
|36494|{{cmd|setworldspawn}} does not update compass
 
  +
|34648|Torch not placeable on stained glass.
|36639|Zoomed out maps do not properly align
 
  +
|34772|Efficiency does not work on Packed Ice.
|36718|New fragmented sentences in translation
 
  +
|34815|Hearts do not blink when regenerating.
|36812|Chat Opacity option is not working
 
  +
|34919|<code>Hopper: java.lang.NullPointerException: Rendering screen</code>.
|36822|Minecart with command block merging
 
  +
|35431|{{cmd|Tellraw}} commandblockoutput.
|36847|No colon after Game Mode in world options
 
  +
|35617|Cactus has incorrect inventory image.
|36867|{{cmd|tellraw|@a null}} causes game crash
 
  +
|36103|Nether portal block invisible in front of another nether portal block.
|36883|Game freezes sporadically (0-3 fps) for varying periods of time
 
  +
|36151|<code>stat.leaveGame</code> does not increment when game is closed.
|36947|{{cmd|weather|clear <time in seconds>}} doesn't clear weather for anywhere near the amount given
 
  +
|36329|Rendering glitch when looking at river through stained glass.
|37075|<code>Hopper: java.lang.NullPointerException: Exception generating new chunk</code>
 
  +
|36489|Mooshrooms lose their name (from name tag) when sheared.
|37215|You are able to place a glass pane where you should not be able to
 
  +
|36494|{{cmd|setworldspawn}} does not update compass.
|37355|<code>server-icon.png</code> alpha channel display
 
  +
|36639|Zoomed out maps do not properly align.
|37398|Clicking super secret settings in the main menu throws an exception (but does not crash)
 
  +
|36718|New fragmented sentences in translation.
|37416|When the disk is put in jukebox the name does not appear
 
  +
|36812|Chat Opacity option is not working.
|37661|DataTag parsing/escaping issue
 
  +
|36822|Minecart with command block merging.
|37818|One block has no backface culling whilst others do
 
  +
|36847|No colon after Game Mode in world options.
|37946|Pick block on grassless dirt gives dirt
 
  +
|36867|{{cmd|tellraw|@a null}} causes game crash.
|37996|Experience bar loses transparency
 
  +
|36883|Game freezes sporadically (0–3 fps) for varying periods of time.
|38014|When {{cmd|setblock|oldblockHandling}} is set to <code>replace</code>, it still drops container items
 
  +
|36947|{{cmd|weather|clear <time in seconds>}} doesn't clear weather for anywhere near the amount given.
|38127|Wrong texture of a bottle
 
  +
|37075|Hopper: <code>java.lang.NullPointerException: Exception generating new chunk</code>.
|38637|Maps framed on east or west sides of blocks are darker than north or south sides
 
  +
|37110|Wrong pinging icon.
|38915|You can place blocks on top of cauldrons when standing inside or on top of them
 
  +
|37203|Hopper: <code>java.lang.ClassCastException:bit cannot be cast to fm</code>.
|38944|Joining Realms world "Cancel" button misplaced
 
  +
|37215|You are able to place a glass pane where you should not be able to.
|39139|<code>walkOneCm</code> stat doesn't accurately measure distance
 
  +
|37355|<code>server-icon.png</code> alpha channel display.
|39228|Zombies kill villagers instead of transform them (hard difficulty)
 
  +
|37398|Clicking super secret settings in the main menu throws an exception (but does not crash).
|39825|Floating anvil using TNT
 
  +
|37416|When the disc is put in jukebox the name does not appear.
|40367|{{cmd|tellraw|@a}} throwing NPE when no players online
 
  +
|37494|Potion Achievement logo visible and not grayed when required.
|40420|Major texture/rendering glitch
 
  +
|37661|DataTag parsing/escaping issue.
|40484|Game crash after summoning <code>MinecartRideable</code> riding Villager
 
  +
|37818|One block has no backface culling whilst others do.
|40615|Child animals obsessed about their parents, even after growing up
 
  +
|37946|Pick block on grassless dirt gives dirt.
|40986|{{cmd|Tellraw}} command crash (<code>stat.entityKilledBy</code>)
 
|41234|"{{cmd|summon}}"ed or spawned <code>LeashKnots</code> always spawn at 0, 0, 0
+
|38014|When {{cmd|setblock|oldblockHandling}} is set to <code>replace</code>, it still drops container items.
  +
|38127|Wrong texture of a bottle.
|41594|Game crashes when Ender Crystal is stacked on top of horse
 
  +
|38637|Maps framed on east or west sides of blocks are darker than north or south sides.
|41839|Chicken Jockeys with Baby Zombie Pigmen do not work
 
  +
|38915|You can place blocks on top of cauldrons when standing inside or on top of them.
|41917|<code>Unable to play sound: "minecraft.damage"</code> when attacking other players (SMP and in Singleplayer)
 
  +
|38944|Joining Realms world "Cancel" button misplaced.
|41962|Water texture bug
 
  +
|39139|<code>walkOneCm</code> stat doesn't accurately measure distance.
|42312|Range with command blocks subtly messed up
 
  +
|39163|Fishing objects.
|42475|Not able to pick up item if given to a dead player
 
  +
|39228|Zombies kill villagers instead of transform them (hard difficulty).
|43010|Non-standard texture resolutions cause rendering errors with mipmap
 
  +
|39456|Ticking entity / Mob Persistence.
|43012|Glass pane z-fighting with itself
 
  +
|39825|Floating anvil using TNT.
|43984|Normal players can use player selectors
 
  +
|40367|{{cmd|tellraw|@a}} throwing NPE when no players online.
|44166|Scoreboard objectives inaccurate in smelting objectives
 
|44363|Anvil rendering glitch in inventory
+
|40420|Major texture/rendering glitch.
  +
|40484|Game crash after summoning <code>MinecartRideable</code> riding Villager.
|44597|Unable to play unknown soundEvent: <code>minecraft:mob:witch.idle</code>
 
  +
|40615|Child animals obsessed about their parents, even after growing up.
|44649|Minecraft on Mac is called java
 
  +
|40986|{{cmd|Tellraw}} command crash (<code>stat.entityKilledBy</code>).
|44727|Block IDs that don't exist as an item crash Superflat customization GUI
 
  +
|41234|"{{cmd|summon}}"ed or spawned <code>LeashKnots</code> always spawn at 0, 0, 0.
|44801|Excessive client-side chunk ticking 1.7.4+
 
  +
|41594|Game crashes when Ender Crystal is stacked on top of horse.
|44829|Unable to load Twitch libraries
 
  +
|41839|Chicken Jockeys with Baby Zombie Pigmen do not work.
|44881|Command block custom radius
 
  +
|41917|<code>Unable to play sound: "minecraft.damage"</code> when attacking other players (SMP and in Singleplayer).
|45087|Id for cooked fish is "<code>minecraft:cooked_fished</code>"
 
  +
|41962|Water texture bug.
|45222|Trapdoor locks in position
 
  +
|42312|Range with command blocks subtly messed up.
|45254|Bold text is not correctly (right/center) aligned (invalid string length)
 
  +
|42475|Not able to pick up item if given to a dead player.
|45264|Item textures with overlays cause potion display box to turn invisible in a 16x16 pixel area
 
  +
|43010|Non-standard texture resolutions cause rendering errors with mipmap.
|45375|Improper cake, glass panes, doors and trapdoor textures
 
  +
|43984|Normal players can use player selectors.
|46082|Crashes when populating a chunk with empty (void) columns
 
  +
|44166|Scoreboard objectives inaccurate in smelting objectives.
|46431|Iron Golem breaks lead
 
  +
|44363|Anvil rendering glitch in inventory.
|46634|Thunder Volume not affected by weather volume settings
 
  +
|44597|Unable to play unknown soundEvent: <code>minecraft:mob:witch.idle</code>.
|47705|Blaze mobs attack Creative Mode player
 
  +
|44649|Minecraft on Mac is called java.
|47811|The bottom texture of non-full blocks is flipped vertically
 
  +
|44669|Dark oak color bug.
|47974|Villagers walk normally around when farming, but speed around when not
 
  +
|44727|Block IDs that don't exist as an item crash Superflat customization GUI.
|48270|Slimes appear for 1/2 a second in Peaceful
 
  +
|44801|Excessive client-side chunk ticking 1.7.4+.
|48340|Lava pools change leaves
 
  +
|44829|Unable to load Twitch libraries.
|48688|Anisotropic filtering
 
  +
|44881|Command block custom radius.
|48471|Stained glass and other tinted objects turn completely transparent while pushed by a piston
 
  +
|45087|Id for cooked fish is "<code>minecraft:cooked_fished</code>".
|48666|Cobwebs are affected by block lighting in full sky lighting
 
  +
|45173|Moving A Block In a Certain Location Causes Huge FPS drops In Certain Chunks.
|48760|Redundant code
 
  +
|45222|Trapdoor locks in position.
|48904|Words in chat do not wrap correctly and do not make a new line
 
  +
|45254|Bold text is not correctly (right/center) aligned (invalid string length).
|49292|Can't place End portal block in the End using commands
 
  +
|45264|Item textures with overlays cause potion display box to turn invisible in a 16x16 pixel area.
|49656|Cobblestone walls texture glitch
 
  +
|45568|Item frame duplication bug.
|50039|You only get the Overkill achievement if you deal at least 9 hearts of damage, but the description says you only need to deal 8 hearts
 
  +
|46082|Crashes when populating a chunk with empty (void) columns.
|50176|Asterisk as name for score chat component not effective as translatable argument
 
  +
|46431|Iron Golem breaks lead.
|50848|Ender Pearl thrown before death teleports after respawn
 
  +
|46570|Spawning a Ghast at 30mil causes server to become unresponsive.
|50916|Zombie Pigmen villagers are missing their inner head when spawned with <code>{IsVillager:1}</code>
 
  +
|47705|Blaze mobs attack Creative Mode player.
|51214|Fireworks given with empty <code>FadeColors</code> crashes the client when hovered
 
  +
|47811|The bottom texture of non-full blocks is flipped vertically.
|51238|Tamed Ocelots (cats) run away from player
 
  +
|47974|Villagers walk normally around when farming, but speed around when not.
|51298|Sign darkens when displaying tooltips ({{cmd|tellraw}} hover text, inventory, player UUID in chat)
 
  +
|48270|Slimes appear for 1/2 a second in Peaceful.
|51461|Items do not go into chest from a Hopper while it is receiving items from two directions/inputs
 
  +
|48340|Lava pools change leaves.
|51655|Ladders don't break faster with an axe
 
  +
|48688|Anisotropic filtering.
|51758|Some users have multiple UUID records for <code>agent:minecraft</code>
 
  +
|48471|Stained glass and other tinted objects turn completely transparent while pushed by a piston.
|51776|Command block 32000 character limit only works as a 16000 character limit within Minecraft
 
  +
|48653|Smooth lighting always ON regardless of the setting in <code>the_end</code>.
|51856|Torch placed on half block when placed against half-slab
 
  +
|48760|Redundant code.
|51970|Players sleep outside of bed
 
  +
|48904|Words in chat do not wrap correctly and do not make a new line.
|52357|{{cmd|setworldspawn}} changes thrown ender pearl target
 
  +
|49292|Can't place End portal block in the End using commands.
|52540|Lack of shading on east/west block variants using the <code>x</code> rotation argument
 
  +
|49317|Creative Inventory doesn't Work when Keys replaced.
|52653|Player skull lag
 
  +
|49656|Cobblestone walls texture glitch.
|52881|Knockback distance incorrect, depends on login order
 
  +
|50039|You only get the Overkill achievement if you deal at least 9 hearts of damage, but the description says you only need to deal 8 hearts.
|53166|Horses do not convert their owner to UUID
 
  +
|50058|Breaking block with charged bow.
|53206|Realms join from other location - bug
 
  +
|50176|Asterisk as name for score chat component not effective as translatable argument.
|53215|TNT destruction nerfed
 
  +
|50848|Ender Pearl thrown before death teleports after respawn.
|54386|There is a small gap in the iron bar corner
 
|54584|Crash when creating an item with an <code>AttributeModifier</code> with an <code>Operation</code> of > 2
+
|50916|Zombie Pigmen villagers are missing their inner head when spawned with <code>{IsVillager:1}</code>.
  +
|51214|Fireworks given with empty <code>FadeColors</code> crashes the client when hovered.
|54799|Bad rendering: Spiders / Cave Spiders name above them
 
  +
|51238|Tamed Ocelots (cats) run away from player.
|54818|A powered rail that should be unpowered
 
  +
|51298|Sign darkens when displaying tooltips ({{cmd|tellraw}} hover text, inventory, player UUID in chat).
|55045|Race condition in Linux fullscreen toggle
 
  +
|51461|Items do not go into chest from a Hopper while it is receiving items from two directions/inputs.
|55172|Mobs do not spawn at the heights 16, 32, 48, 64, 80... (multiples of 16)
 
  +
|51655|Ladders don't break faster with an axe.
|55382|Glow effect doesn't work for drop items with data tag in Fast Graphics
 
  +
|51776|Command block 32000 character limit only works as a 16000 character limit within Minecraft.
|55490|Spawning cows on Mooshrooms
 
  +
|51856|Torch placed on half block when placed against half-slab.
|56363|Crash on auto-complete name of scoreboard objective
 
  +
|51970|Players sleep outside of bed.
|56541|Redstone torches (and other redstone components) have inconsistent timings
 
  +
|52357|{{cmd|setworldspawn}} changes thrown ender pearl target.
|56599|On the {{cmd|help}} menu it shows {{cmd|clear|<player>}}. But just "{{cmd|clear}}" works so it should be {{cmd|clear|[player]}}
 
  +
|52540|Lack of shading on east/west block variants using the <code>x</code> rotation argument.
|58322|Connecting to server that uses resource packs displays "Texture pack"
 
  +
|52653|Player skull lag.
|58557|<code>Hopper: fs: Invalid index 0 requested for TranslatableComponent{key{{=}}'multiplayer.player.left', args{{=}}[], siblings{{=}}[], style{{=}}Style{hasParent{{=}}true, color{{=}}null, b</code>
 
  +
|52881|Knockback distance incorrect, depends on login order.
|58823|<code>options.txt</code> has <code>advancedOpengl:true</code> also for graphic cards without Advanced OpenGL in video settings
 
  +
|53049|Wolf not attack target when hit by bow.
|58961|Back button overlaps kick message
 
  +
|53166|Horses do not convert their owner to UUID.
|59566|Realms - error uploading world - Upload Failed! (Reams (404))
 
  +
|53206|Realms join from other location – bug.
|60665|Creeper vs. potato crop
 
  +
|53215|TNT destruction nerfed.
|61586|Client freezes for ~1 second in multiplayer when opacity of a block changes next to unloaded chunk
 
  +
|54386|There is a small gap in the iron bar corner.
|64287|Incorrect display for Failed to Login screen
 
  +
|54584|Crash when creating an item with an <code>AttributeModifier</code> with an <code>Operation</code> of > 2.
|64571|Ender Dragon destroys Command Blocks
 
  +
|54799|Bad rendering: Spiders / Cave Spiders name above them.
|64851|Getting off of horse while jumping makes you fly (in Creative)
 
  +
|54818|A powered rail that should be unpowered.
|65060|Heads
 
  +
|55045|Race condition in Linux fullscreen toggle.
|66316|{{cmd|list}} appears twice in {{cmd|help|3}}
 
  +
|55103|Upgrading MC server removes horses from "old" parts of map.
|66347|Beds make incorrect sounds
 
  +
|55172|Mobs do not spawn at the heights 16, 32, 48, 64, 80... (multiples of 16).
|67168|Setting Anisotropic Filtering above 0 on some Intel graphics systems makes some textures appear fuzzy
 
  +
|55382|Glow effect doesn't work for drop items with data tag in Fast Graphics .
|67854|Custom names on spiders, Endermen and Ender Dragons are displayed incorrectly
 
  +
|55490|Spawning cows on Mooshrooms.
|68341|Cinematic camera keeps momentum
 
  +
|55681|Unable to open chests until you open and close the menu or the inventory.
|68524|Java not properly capitalized in splash "Now java 6!"
 
  +
|56158|Twitch sites says offline when streaming.
  +
|56363|Crash on auto-complete name of scoreboard objective.
  +
|56541|Redstone torches (and other redstone components) have inconsistent timings.
  +
|56599|On the {{cmd|help}} menu it shows {{cmd|clear|<player>}}. But just "{{cmd|clear}}" works so it should be {{cmd|clear|[player]}}.
  +
|56633|Dropped items in flowing water next to fences teleport back repeatedly.
  +
|56825|Underwater leakage.
  +
|58322|Connecting to server that uses resource packs displays "Texture pack".
  +
|58557|<code>Hopper: fs: Invalid index 0 requested for TranslatableComponent{key{{=}}'multiplayer.player.left', args{{=}}[], siblings{{=}}[], style{{=}}Style{hasParent{{=}}true, color{{=}}null, b</code>.
  +
|58823|<code>options.txt</code> has <code>advancedOpengl:true</code> also for graphic cards without Advanced OpenGL in video settings.
  +
|59566|Realms – error uploading world – Upload Failed! (Reams (404)).
  +
|60665|Creeper vs. potato crop.
  +
|61586|Client freezes for ~1 second in multiplayer when opacity of a block changes next to unloaded chunk.
  +
|64287|Incorrect display for Failed to Login screen.
  +
|64558|Unable to fee zombie villager apple.
  +
|64571|Ender Dragon destroys Command Blocks.
  +
|64851|Getting off of horse while jumping makes you fly (in Creative).
  +
|65060|When putting a head on a stone slab, the stone slab vanished.
  +
|66316|{{cmd|list}} appears twice in {{cmd|help|3}}.
  +
|66347|Beds make incorrect sounds.
  +
|67168|Setting Anisotropic Filtering above 0 on some Intel graphics systems makes some textures appear fuzzy.
  +
|67538|Iron Golems Despawning.
  +
|67821|"Press 'E' to open inventory" shows in pause menu and in-game options screens.
  +
|67854|Custom names on spiders, Endermen and Ender Dragons are displayed incorrectly.
  +
|68151|stained glass block texture dissappearing between blocks.
  +
|68341|Cinematic camera keeps momentum.
  +
|68524|Java not properly capitalized in splash "Now java 6!".
  +
|69976|[SolvedItself] My first ever skin is shown in 1.7.10 but not in 1.6.4.
   
|;dev
+
|;hotfix
  +
|70340|Upload world screen on Realms doesn't load
|46226|Some items villagers drop are unable to be picked up
 
  +
|70349|Players get kicked by operator on realms server after updating to 1.8
|48735|Villager and farmer inventory gets corrupted causing farmers to no longer plant crops}}</onlyinclude>
 
  +
|70654|Hopper: <code>java.lang.ArithmeticException: / by zero</code>
  +
|71584|Realms not saving backups from more than 2 days ago
  +
|73426|Operator players on a Realm can't use admin commands
  +
}}
  +
}}
   
== References ==
+
== Trivia ==
   
  +
* At the time, this was the longest development to a major update in the history of ''Minecraft'', with the first snapshot coming out on January 9, 2014, 236 days before the full release.
  +
** The previous longest was [[Java Edition 1.3.1|1.3.1]], with 111 days from the first snapshot to the final release – less than half of 1.8's.
  +
* At the time, this update had the most development snapshots of any major update so far, at 52 snapshots.
  +
** The update with the most snapshots previous to this was also 1.3.1, with 19 snapshots, slightly more than one-third of 1.8's snapshot count.
  +
** [[Java Edition 1.9|1.9]] broke the record with slightly more snapshots, with 56.
  +
* Upon the release of 1.8, a change with how skins worked has caused skins that were changed after the release of 1.8 to not display on the [[player]] in versions [[Java Edition 1.2.5|1.2.5]] and prior.
  +
* 1.8 was the only major update to {{el|je}} released in 2014.
  +
** 1.8 was also the only major update where all of its snapshots are all snapshots of one year.
  +
* With 426 fixes, 1.8 has the second most bug fixes of any update, beaten only by 1.16.
  +
*1.8 was the last major update to be released before Mojang Studios' acquisition by Microsoft.
  +
  +
== Notes ==
  +
{{notelist}}
  +
  +
== References ==
 
{{reflist}}
 
{{reflist}}
   
{{Computer versions|1.0}}
+
{{Java Edition versions|1.0}}
{{minecraft}}
 
   
[[ru:1.8]]
+
[[de:1.8]]
[[pt-br:1.8]]
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[[es:Java Edition 1.8]]
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[[fr:1.8]]
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[[it:Java Edition 1.8]]
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[[ja:Java Edition 1.8]]
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[[nl:1.8]]
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[[pl:1.8]]
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[[pt:Edição Java 1.8]]
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[[ru:1.8 (Java Edition)]]
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[[uk:1.8 (Java Edition)]]
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[[zh:Java版1.8]]

Latest revision as of 05:18, 4 November 2023

For a guide about all content in this release and the other releases of the Bountiful Update, see Java Edition guides/Bountiful Update.

1.8, the first release of the Bountiful Update,[1] is a major update to Minecraft. It added and changed many aspects of Minecraft (Java Edition). Among many things, the update made it easier for map makers to create adventure maps, while using the newly added Spectator mode. It added many blocks, mobs, and a structure for Survival play. Many commands were added or extended, the world boundary became a customizable component, many Survival mechanics were changed, and the update gave way for many more world customization options.

Additions

Blocks

Diorite
Andesite
  • Crafting recipe: 1 cobblestone and 1 diorite.
Granite
  • Crafting recipe: 1 Nether quartz and 1 diorite.
Coarse dirt
  • Replaces the grassless dirt variant found in mega taiga, mesa and savanna biomes.
    • All worlds with grassless dirt blocks seamlessly change over to coarse dirt, as it uses the same block ID and data value as the original grassless dirt block.
  • Slightly darker texture than regular dirt.
  • Silk touch is not required for obtaining it in survival.
  • Tilling coarse dirt with a hoe turns it to regular dirt.
  • Crafting recipe: dirt and gravel in a 2×2 checkered pattern yields four coarse dirt.
Prismarine
Prismarine bricks
Dark prismarine
Red sandstone
  • Can be crafted with 4 red sand in a square.
  • Can be crafted into chiseled, smooth, stair and slab forms.
    • Chiseled variant has a wither pattern to complement the creeper pattern found in chiseled sandstone.
    • Slabs have a smooth variant, similar to stone and sandstone.
    • Comes as a smooth double slab – minecraft:double_stone_slab2:8.
  • Generated only in Mesa biomes at cave entrances.
Iron trapdoor
  • Can be opened and closed only by using redstone, similar to an iron door.
  • Crafting recipe: iron ingots in a 2×2 pattern.
Sea lantern
Wet sponge
  • Obtained when a sponge soaks up water.
  • Smelting a wet sponge yields a dry sponge.
    • When smelted, they fill empty buckets in the fuel slot with water if possible.
  • Emits water dripping particles while placed.
  • Dropped by elder guardians on player kills.
Slime block
  • Crafting recipe: 9 slime balls.
    • Can be crafted back into 9 slime balls.
  • Players and mobs that land on their top side bounce, like on a trampoline.
    • This negates all fall damage.
      • Holding ⇧ Shift negates the rebound, and does not negate the fall damage.
    • Bounce rebound velocity is scaled by impact velocity.
      • Height can reach up to 60% of initial height, which implies a great restitution coefficient.
    • Does not affect falling item entities.
  • Walking on it is slower than walking on soul sand and close to one's speed while sneaking.
  • The placing/breaking sounds use the hurt sounds of slimes.
  • Can be mined with only one click, without any tools in survival.
  • Slime blocks push and pull each other, along with adjacent blocks, when at least one of them is moved by a sticky piston.
    • Normal pistons have the same effect, except that they fail to pull even a single slime block.
    • Coded by KaboPC and Panda4994.[2][3] Follow all the existing rules that pistons followed:
      • A chain of slime blocks and its adjacent blocks connected to a piston, in any arrangement, can be moved as long as the following conditions are met:
        • The piston is not moving more than twelve blocks at a time.
        • Non-movable blocks are not obstructing the path.
        • Not a single slime block in the chain is attached to the piston itself.
    • Allows for moveable contraptions.
  • Extending a piston with a slime block attached propels adjacent entities (mobs, players, items, launched arrows, etc.) in the appropriate direction.[4]
Banners
  • Crafted like signs, but with one color of wool instead of planks.
    • The color of wool represents the base color.
  • Can be stacked to 16.
  • Most patterns are created by arranging dyes in certain ways around a banner on a crafting table (see the page on banners for a full list).
    • Other patterns are achieved with specific items.
      • Item – pattern: "creeper head – creeper face", "wither skeleton skull – skull and crossbones", "brick block – brick texture background", "oxeye daisy – flower icon", "vines – curly border" and "enchanted golden apple – Mojang logo.
      • Making these patterns without dyes results in a black color by default
  • Banners can have up to six layers (in survival).
    • Over a quadrillion possible combinations, counting rotations and visually identical patterns due to occlusion.
    • The layers show in the order they were created.
    • Custom banners with more than six layers are possible using commands.
  • Top-most layer can be removed using cauldrons.
    • This removes a third of the water of a full cauldron.
    • All layers can be removed.
  • Can be placed on walls or on the ground.
  • They are visually like an entity that is one block wide and two blocks tall, but in reality they are a block occupying the lower portion, but having a bigger model.
    • The hitbox is smaller than a full block, and it lacks any collision properties.
      • This allows for a solid block to occupy the upper portion of the banner.
    • They are vulnerable to be destroyed by either water or lava flows.
    • On the ground they have 16 different possible rotations (like an armor stand).
    • Has an animation when placed on the ground, that simulates swaying with the wind.
  • Can be worn as head gear, but only using the /replaceitem command.
  • Can be cloned by crafting them together, with a blank banner of the corresponding base color.
  • Can be used as fuel in furnaces.
Barriers
  • Acts like bedrock, but is completely transparent.
    • Can transfer redstone signals and allows blocks and entities to be placed on it.
    • Can be destroyed and obtained only in Creative mode.
    • It gives the same particles as lava does when destroyed.
  • Becomes visible to players who are holding a barrier in their hand, while in creative.
    • Appears to be rendered as specially big particles, in the form of a red and square cross-out symbol.
      • There is exactly one particle inside of every block.
      • The face always follows the player.
      • That texture is also used for its item form.
      • The particles are rendered only for the blocks in the vicinity of the player.
  • Can be broken by withers.[note 1]
Polished variants of diorite, andesite & granite
  • Crafting recipe: 4 pieces of one of the materials, in a 2×2 configuration.
Fences, fence gates and doors
  • New variants of fences, fence gates and doors, for all the different types of planks.
  • Different types of fences and fence gates can connect to each other (except for nether brick fences, as usual).
  • Every recipe requires all wood planks to be of the same type.
    • New crafting recipe for fences: 2 sticks in a row in the middle and 4 planks at their sides to make 3 fences.
  • Different types of doors have different models, with some types having no windows.

Items

Prismarine crystals
Prismarine shard
  • Drop from guardians.
  • Used to craft all three kinds of prismarine blocks and sea lanterns.
Raw mutton
Cooked mutton
  • Restores 6 (🍗🍗🍗) and 9.6 saturation.
Raw rabbit
Cooked rabbit
  • Restores 5 (🍗🍗🍗) and 6 saturation.
Rabbit stew
Rabbit hide
  • Drops from rabbits.
  • Can be crafted in a 2×2 arrangement to produce leather.
Rabbit's foot
  • Drops from rabbits.
  • Brewed to make a Potion of Leaping.
Potion of leaping
  • Inflicts a Jump Boost effect with "I" and "II" levels.
  • Brewed with a rabbit's foot and an Awkward potion.
  • The potion and particle effects are bright green colored.
Guardian spawn egg
  • Spawns the guardian mob.
  • Cyan colored with orange spots.
Endermite spawn egg
  • Spawns the endermite mob.
  • Purple colored with gray spots.
Rabbit spawn egg
  • Spawns rabbits.
  • Brown colored with brown spots.

Mobs

Endermites
  • Sometimes spawns when a player or enderman teleports using an ender pearl.
  • Despawns after 2 minutes (unless it is named using a name tag).
  • Has the same sounds and behavior as the silverfish. They cannot enter stony blocks though
Guardians
  • Spawns in ocean monuments.
  • Attacks squid and players with a beam.
    • The beam itself only warns of an imminent attack.
    • It has a few seconds of cooldown between each shot.
  • When on land it flops around but remains hostile.
    • Unlike squid they don't suffocate.
  • Drops prismarine shards, prismarine crystals and raw fish.
  • Makes wet noises when hurt and squeaky wet noises when flopping around on land.
  • The player also gets damaged with a thorns-like effect if it damages the guardian while their spikes are deployed (as if it's being prickled).
Elder Guardians
  • A boss-like variant of Guardians, with greater health, greater size and different appearance.
  • There are 3 elders in each ocean monument.
  • A flashing boss guardian appears on screen when close to the boss guardian, and Mining Fatigue III is inflicted on the player for 5 minutes.
  • Drops wet sponge.
Rabbits
  • Drops rabbit hide, raw rabbit, cooked rabbit and rabbit's foot.
  • They have 8 different skins, similar to horses and ocelots: Black, White, Brown, Gold, Black & White, Salt & Pepper, Toast and the Killer Bunny.
    • Naming a rabbit spawn egg or name tag "Toast" gives rabbits a special skin as a memorial to user xyZenTV's girlfriend's rabbit Toast.
    • "The Killer Bunny" is a special type of rabbit, that is hostile toward players within 4 blocks
      • It is a rare spawn.
      • A reference to the movie Monty Python and the Holy Grail.
      • It is white with bloodshot eyes, and blood on its legs and mouth.
      • Automatically spawns with a name tag titled The Killer Rabbit.
      • It can be directly spawned in with the command /summon Rabbit ~ ~ ~ {RabbitType:99}.
  • Rabbits can be bred using carrots, golden carrots or dandelions.
  • Rabbits have the same AI as the most other passive mobs, and jump around randomly.
  • Makes little squeaky sounds when hurt or killed.
  • Spawn as any others farm animals, in grassy biome.

Non-mob entities

Armor stands
  • Crafted using a stone slab and 6 sticks.
  • Stacks up to 16.
  • Can ride on minecarts.
  • Can be used to decoratively display armor (including pumpkins, mob heads and player heads).
    • Armor can be right-clicked to equip the armor stand.
    • Armor can be equipped by dispensers aimed at any part of the stand.
      • In survival it is allowed to hold only one piece of each different kind of armor at a time.
      • It isn't restricted by the material or any tags of the armor.
    • Armor can be removed by right-clicking while pointing on the piece of armor the player wants to remove.
    • Can render enchanted and dyed armor as if it were a mob/player.
  • While in creative:
    • Using pick-block on any tangible armor stand gives the player a default stand.
    • NBT tags can be used to summon armor stands which are small (Small), invisible (Invisible), have arms (ShowArms), have disabled slots (DisabledSlots), have no base plate (NoBasePlate), have no gravity (NoGravity) and are in pre-configured positions (Pose) – This can be done only through commands.
      • Armor stands with arms can be equipped with items to hold, so they display the same way as players/mobs.

World generation

Underground
  • Granite, andesite and diorite generate in pockets within stone terrain.
    • Slightly larger in size and abundance than gravel.
    • Pockets don't reduce ore frequency, since ores can generate inside these pockets.
Ocean monuments
Customized world type
  • Highly customizable terrain generation.
    • To use, press create new world then ‘world type: customized' and then press the 'customize' button.
    • There are 4 pages to customize the world.
    • Page 1: customizes generation of structures, chance of lake generation, size of certain structures, biome type and size, and sea level.
      • There are 18 customization options which affect whether generated structures spawn, as well as other environmental factors such as sea level. Some of these presets are Yes/No inputs or sliders.
        • Sea level height, toggles for cave, village, temple, ocean monument, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders.
    • Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis.
      • Rarity, height range and blob size.
    • Page 3 & 4: Expert customization of the terrain generation.
      • There are 16 customization options which can be used to affect various aspects of Minecraft's terrain generator. These can be changed by moving sliders or by typing in values directly.
        • Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, Coordinate scale, Depth base size, Depth noise exponent and Depth noise scale.
  • There are seven presets.
    • Water World, Isle Land, Caver's Delight, Mountain Madness, Drought, Caves of Chaos and Good Luck.
  • Each page has a button to randomize the various values and a button to reset to default values.
  • Uses the 'generator-settings' string known from superflat presets for server.properties and world data.
  • Generate structures button disappears when selected.
Debug mode world type
  • Useful for resource pack makers.
  • Hold ⇧ Shift and cycle through "World Type" option to select it.
    • Other world options are not available.
    • Only Spectator mode can be enabled upon spawn, but it can be reverted through commands once inside.
  • All possible blocks with all possible data values (not IDs), are generated throughout a single plane.
    • They are arranged in a grid across height y=70, with a barrier block flooring at y=60.
    • This includes all possible states of redstone wire, fire, tripwire, stairs, etc.
    • Every block state generates only once.
  • Blocks may not be placed or destroyed.

Gameplay

Achievements
  • New achievement Overpowered.
Enchantments
  • New enchantment Depth Strider.
    • Allows the player to move faster while in water.
    • Can be applied only to boots in survival up to level III.
Spectator game mode
  • It can be accessed and reversed only via /gamemode, either using spectator, sp, or 3.
  • It is the default gamemode on the debug world type.
  • Like in creative mode, only the Void and /kill can damage/kill a spectator.
  • Their player model in the inventory is completely invisible.
  • Free roaming:
    • The world border has no effect on spectators (apart from the warning colors displaying).
    • The player can fly through solid blocks (noclip).
      • If the head of the player is inside of a block, then an x-ray like effect happen, where every block is invisible until it is adjacent to an intermidiate air block, or the model does not occupy a full block.
    • The mouse scroll wheel, the sprint key, the slowness and swiftness effects, all affect the flying speed.
      • Night vision effects still affect spectators.
  • First-person view through another player or mob's eyes.
    • Includes non-mob entities like paintings or minecarts
    • Creepers, spiders and endermen apply a specific shader while spectating through each of them.
    • Spectating through a player shows the respective HUD.
    • Pressing the dismount key (shift by default), returns the player to flying mode.
  • Viewing privileges:
    • Cannot catch on fire, so their view isn't obstructed.
    • Spectators can see other spectators as disembodied translucent heads, with the corresponding player skin.
    • All invisible players/mobs appear visible, but translucent.
    • An optional held hotkey shows bright outlines on all players.
      • Can be color-coded to teams.
    • Spectators can look at the inventories of blocks like chests and entities like minecarts with chest.
  • Automatic targeted teleportation-spectators have a UI to teleport to other players.
    • The UI can be brought up and interacted with, using the number keys or middle mouse click.
      • But the scroll wheel can still scroll through the different options.
    • It is similar to the regular hotbar in creative (it displays on the HUD), but contains special icons that appear to be different items, like barrier blocks or old player heads.
      • If there is at least 1 team set up, the UI distinguishes between teleporting to an individual or teleporting to a member of a specific team.
        • Otherwise it defaults to an all-inclusive, alphabetical list of players (except for fake players).
          • Team members are still sorted the same way, inside their own lists.
        • Both the player and the team icons are color-coded with respect to the team color.
        • The player icons that teleport are rendered with the skin of the head of the player, and resemble the way the player heads were displayed before 1.8.
      • If there are more than 8 players or 7 teams available to teleport, slots 1 and 8 display right and left arrows respectively, to scroll through.
        • The arrows look similar to the ones used in the resource pack menu and the server list.
        • The right and left arrow do not appear if there are no more players to the right or left of the list respectively.
      • There is always an option in slot nine to close the menu.
        • Looks like a barrier block item.
    • Teleportation works across dimensions.
      • It is slightly more delayed on those cases, since it has to load the world first.
  • A spectator cannot:
    • Load terrain. (As of snapshot 15w37a, the gamerule spectatorsGenerateChunks can be used to toggle whether they can load chunks or not)
    • Interact with blocks or entities, apart from spectating through the latter.
    • Interact with any inventory (including their own).
    • Look at the inventory of other players/mobs, apart from the hotbar items of players.
    • Control the behavior of any entity they spectate through.

Command format

Target selectors
  • @e
    • Targets all entities including players.
    • Can specify the type of entity by entity ID, to either include or exclude with [type=Chicken], to apply it only to chickens or [type=!Skeleton], to apply it to every entity that isn't a skeleton.
    • Examples:
      • /kill @e[r=50,type=Chicken] Kills every chicken within a radius of 50 blocks.
      • /tp @e[r=5] ~ ~5 ~ Any entity within a radius of 5 blocks is teleported 5 blocks upward.
Commands
  • /kill
    • Removed "Ouch! That looked like it hurt" message.
  • /execute
    • Allows commands to be run from the position of specified entities.
    • A detect argument allows the /execute command to run only if a block is detected at a specific location relative to the target.
    • Syntax:
      • /execute <entity> <x> <y> <z> <command…>
      • /execute <entity> <x> <y> <z> detect <x2> <y2> <z2> <block> <data> <command…>
    • Examples:
      • /execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say You are standing on grass. Makes everyone who is standing on grass say that they are doing so.
      • /execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass Creates a small cube of glass around all chickens.
    • Commands run using the /execute command, pass their success value back to the command block running them.
  • /trigger
    • Functions the same way as /scoreboard players set or /scoreboard players add, but can modify only objectives with the trigger criteria (referred to as "triggers"), and can modify only the score of the player running the command.
    • Allows non-op players to use clickEvents as well as to prevent its abuse.
    • Can be used by non-operator players.
    • For a player to run this command, the trigger must be enabled for that player.
      • /scoreboard players enable <player> <trigger> enables the specified player to use the specified trigger objective.
      • Trigger availability is stored per player.
        • One trigger may be disabled for a player, but that player can use a different trigger.
        • One player may be unable to use a trigger, but another player can use the same trigger.
      • Disabled after the trigger has been used (must be re-enabled to use the trigger again).
    • Mostly for use with /tellraw.
    • Syntax: /trigger <objective> <add:set> <value>.
  • /replaceitem <entity|block> ...
    • Can replace items in any inventory, including the inventories of mobs such as villagers.
    • Syntax:
      • /replaceitem entity <entity> <slot> <item> [amount] [data value]
      • /replaceitem block <x> <y> <z> <slot> <item> [amount] [data value]
    • Example:
      • /replaceitem entity @e[type=Zombie] slot.weapon minecraft:iron_sword 1 0 Gives all the zombies iron swords.
      • /replaceitem entity @p slot.hotbar.0 minecraft:fish 4 2 Puts 4 clownfish in the players first hotbar slot.
      • /replaceitem block ~ ~1 ~ slot.container.5 minecraft:redstone_block 1 0 Puts a redstone block in the 6th slot of a container, 1 block above the player.
  • /blockdata
    • Modifies NBT data at a specific coordinate, <dataTag> merges with the block at that position.
    • Syntax: /blockdata <x> <y> <z> <dataTag>.
    • Examples:
      • /blockdata 294 4 302 (Items:[]) Clears all items of a container at those coordinates.
      • /blockdata ~ ~-1 ~ (Lock:"TEST") Assigns a locked tag to a container adjacent to the command origin with the password: Test.
  • /entitydata
    • Works similarly to /blockdata, but for entities.
    • Syntax: /entitydata <entity> <dataTag>.
    • Example: /entitydata @e[type=Sheep,r=20] {Color:14} Colors all the sheep within a radius of 20 red.
  • /clone
    • Clones all the blocks from a given area to a different given area.
    • Up to 32768 (323) blocks can be copied at once.
    • The command accepts the tags: replace , masked or filtered.
      • replace copies every block (default).
      • masked copies only non-air blocks.
      • filtered removes specified blocks.
    • It can additionally accept the tags: move, force or normal.
      • move moves the selection from the first location to the second location, which may overlap.
      • force forces the cloning operation, even if the areas overlap.
      • normal needs to be specified only if using filtered.
    • Syntax: /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode].
    • Example: /clone 1001 3 1002 1011 3 992 1001 5 992 masked Targets the cuboid volume defined by the opposite corners: [1001,3,1002],[1011,3,992] and clones it such that the old corner coincides with the destination (and orientation) at [1001,5,992].
  • /fill
    • Fills a given volume with a specified block.
    • It cannot replace or fill block entities with specific data tags.
    • Up to 32768 blocks can be filled.
    • Syntax: /fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag].
      • The oldBlockHandling parameter determines the fate of the blocks, occupying the volume about to be filled,
        • It takes the same values here as it does in /setblock: destroy, keep and replace – as well as two additional values:
          • hollow to fill only the outer layer of blocks, and fill the inner part with air,
          • outline to fill the outer layer of blocks, and keep the inner part the same.
    • Example: /fill 1001 3 1002 1011 5 992 wool 6 replace Fills the given area with pink wool.
    • It can be made to filter specified blocks.
      • Syntax: /fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData].
  • /testforblocks
    • Compares two areas of a world, to check if they share the same blocks on the same configuration (including orientation).
    • The mode can be set to all or masked
      • all is the default, while masked ignores air blocks.
    • Syntax: /testforblocks <x1> <y1> <z1> <x2> <y2> <z2> [mode].
    • Example: /testforblocks 100 64 100 107 69 107 0 64 0 masked.
  • /stats <entity|block> ...
    • Updates a scoreboard objective for an entity, based on the number of entities/blocks which have been affected or detected by the command.
    • Syntax:
      • /stats entity <selector> <mode>
      • /stats block [x] [y] [z] <mode>
      • Alternative and more useful way of interacting with the CommandStats tag.
        • After the mode there are currently 5 possible stats that can be updated: SuccessCount, AffectedBlocks, AffectedEntities, AffectedItems and QueryResult.
          • Example: /stats entity @a set AffectedBlocks @a Test Updates a scoreboard objective named 'Test' for all players whenever a command is performed relative to them. The objective updates by the number of blocks affected by the command. Since the stat was set to AffectedBlocks, this means that if the command is /fill, it updates the objective for whoever is running the command (@a) by the number of blocks filled.
  • /worldborder
    • /worldborder <set,add,center,damage,warning,get>
      • /worldborder set <sizeInBlocks> <timeInSeconds>
        • The first argument sets the size of the border (both the width and depth) in blocks, and the second sets the speed of the border when it expands or shrinks.
        • The shape of the border can be only a square.
      • /worldborder add <sizeInBlocks> <timeInSeconds>
        • Adds blocks to the current size of the world border. It can use negative numbers to subtract to the size of the border.
      • /worldborder center <x> <z>
        • Sets the center of where the border is placed.
      • /worldborder damage <buffer|amount>
        • The amount parameter customizes the damage rate, while outside the border.
        • The buffer parameter customizes the amount of blocks the player can go outside of the border, before starting to take damage.
      • /worldborder warning <time|distance>
        • Allows the player to customize how far the player has to be from the border, and/or the amount of time a shrinking border would take to reach the player, before it starts showing the warning.
      • /worldborder get
        • Tells the player running the command, the current width of the world border in the chat.
  • /title
    • Can make text display on the player screen, in the form of a title and/or subtitle using JSON.
    • /title @a title <raw json message>
      • Sets the text of the title, and starts showing both the title and the subtitle (when it has been set).
    • /title @a subtitle <raw json message>
      • Sets the text of the subtitle (optional).
    • /title @a times <fadeIn> <stay> <fadeOut>
      • Sets the fade in, fade out and stay in time for the title and subtitle. This is in game ticks (1/20th of a second).
    • /title @a clear
      • Removes the titles and subtitles off the screen immediately.
    • /title @a reset
      • Resets all time parameters to defaults (specific).
  • /particle
    • Spawns a certain number of specific particles in a given area with a specified force vector.
    • Syntax: /particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [force].
    • Example: /particle lava ~ ~1 ~ 1 1 1 0.5 50 normal @e[type=Chicken] Creates 50 lava popping particles, centered one block above the block/entity running the command, spreading around a radius of 1 block, with a speed of 0.5, relative to all chickens in that world.
    • The force argument can be set to force to display particles, even if a player has their 'Particles' toggle set to Minimal or Decreased.
    • List of particles: hugeexplosion, largeexplode, fireworksSpark, bubble, suspended, depthsuspend, townaura, crit, magicCrit, smoke, mobSpell, mobSpellAmbient, spell, instantSpell, witchMagic, note, portal, enchantmenttable, explode, flame, lava, footstep, splash, wake, largesmoke, cloud, reddust, snowballpoof, dripWater, dripLava, snowshovel, slime, heart, angryVillager, happyVillager, barrier, iconcrack_(ID), blockcrack_(ID), blockdust_(ID)_(DATA), droplet, take, mobappearance.
Gamerules
  • logAdminCommands
    • Prevents command block output from being stored in chat logs. In multiplayer it also prevents player-initiated commands from being stored. Unrelated to commandBlockOutput, which is output into the visible chat.
  • sendCommandFeedback
    • If set to false, player-run commands do not show a message.
  • showDeathMessages
    • If false, prevents death messages like "[player] fell out of the world" from appearing in the chat.
  • reducedDebugInfo
    • This enable/disable reduced information on the F3 debug screen, like in video settings.
      • Set to 1, overrides the 'reduced debug info' setting in clients.
  • randomTickSpeed [value]
    • Controls how often a random tick occurs
      • Random ticks influence the next things: pigmen spawning from portals, all plant growth, leaf decay, fire spread, ice melting, grass/mycelium spread and farmland hydration.
    • If set to 0, random ticks never occur.
  • The ability to create custom gamerule variables.[5]
    • These are fake gamerules which don't affect gameplay by themselves, but can be used with /stats with the new QueryResults argument, to update a scoreboard objective based on the value of that gamerule.
    • Declare using: /gamerule <newRuleName> <value>.
    • Access using: /gamerule <newRuleName>.
Scoreboard
  • New objective criteria for team-specific kills, e.g.: teamkill.red, killedByTeam.blue.
  • New objective criteria trigger.
    • Acts like the dummy criteria.
    • Can be interacted with using the /trigger command.
    • Mostly for use with /tellraw.
  • The ability to iterate over every scoreboard player with *.
    • This also affects players who are offline.
  • Fake players can be created when run in a command block.
    • They exist only through the distinct scoreboard operations and functions, and are merely virtual within the context of the gameplay.
    • They do not bring the player count up on servers and do not appear on any player listing.
    • Fake players with a name starting with #, never appears on the scoreboard sidebar.
  • New /scoreboard subcommands: /scoreboard reset, /scoreboard operation, /scoreboard test and /scoreboard enable.
    • The reset subcommand can reset all objectives for a player or reset a player's objectives one by one.
      • Example: /scoreboard players reset @a anObjective Resets the scores of an objective named anObjective for all players in the world.
    • The operation subcommand can apply arithmetic operation to and between scores (+ – * / % < > =) and therefore accumulate player scores.
      • Example: /scoreboard players operation #teamscores redScore += @a[team=red] blueKills Adds every red player's count of kills on blue to the red team's score of kills.
      • Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other.
    • The test subcommand can be used to test, if a scoreboard value is between a min and a max value.
      • Example: /scoreboard players test #global anObjective 12 19 Checks whether the global score of the given objective is between 12 and 19, inclusive.
    • The enable subcommand can be used to enable a trigger objective.
      • Example: /scoreboard players enable Trigger_a Enables a trigger named Trigger_a.
  • Different teams can have multiple objectives displayed in the sidebar.
    • Example: /scoreboard This refers to the team color, not the team name.
  • Testing for scores also works in @e entity selector.
  • Added scoreboard team property to disable name tag visibility: /scoreboard teams option <name> nametagVisibility with options hideForOtherTeam, hideForOwnTeam, never and always (default).
  • Added scoreboard team property to disable death messages: /scoreboard with the options: never, hideForOtherTeams, hideForOwnTeam and always (default).
  • Command /scoreboard players (add|enable|get|list|operation|remove|reset|set) can now filter by NBT data.
NBT Tags
  • BlockEntityTag
    • Block entities item form can hold custom NBT tags that are merged to the specified block entity when they're placed.
    • Example: /give @p command_block 1 0 {BlockEntityTag:{Command:"setblock ~ ~ ~ minecraft:diamond_block"}} Gives a command block that, when placed, automatically has the command /setblock ~ ~ ~ minecraft:diamond_block set.
  • Lock
    • A way to prevent containers from being opened by players outside of creative.
      • Locked containers can be opened only by clicking while holding any item renamed to the given string (like a password).
        • The item is not removed on use.
    • Containers can be unlocked by clearing the string from the tag.
  • CanDestroy
    • Mostly for use in adventure mode.
    • Items with this tag display the names of the blocks that they can destroy in the item tooltip.
    • Example: /give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"]} Gives a diamond shovel that can break only grass and sand.
    • If an invalid item name is put in, it displays as "missingno" under the "Can Break" list.
  • CanPlaceOn
    • Allows placing of certain blocks against other blocks in adventure mode.
    • Example: /give @p minecraft:stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]} Gives a block of stone that can be placed only on diamond blocks.
    • If an invalid item name is put in, it displays as "missingno" under the "Can Be Placed On" list.
  • PickupDelay
    • The number of ticks before an item entity can be picked up.
    • Set to 32767 for items that can't be picked up.
  • generation
    • Defines whether a written book is an Original a Copy of Original or a Copy of a Copy.
  • HideFlags
    • Allows hiding of certain parts of the tooltip.
    • Bit field determining which parts of the tooltip to hide on an item. 1 for ench, 2 for AttributeModifiers, 4 for Unbreakable, 8 for CanDestroy, 16 for CanPlaceOn and 32 for various other information (including potion effects, StoredEnchantments, written book generation and author, Explosion and Fireworks).
    • Examples: Setting the bit field to 3 would hide both ench and AttributeModifiers tags, and setting it to 63 would hide every tag.
  • SelectedItem
    • Contains the item data of the item currently held in the player's hand.
    • Added to compact the process of testing if a player is holding a specific item.
      • Previous method required nine commands (one per slot in the hotbar); now requires only one command.
  • NoAI
    • Entities without AI do not attack players, move or rotate on their own, and do not despawn.
    • They also do not respond to gravity or collision with other mobs, but can still take damage, die, be caught on fire, and ride other entities.
    • Setting to 1 disables an entity's AI.
  • rewardExp
    • Controls villagers giving xp for trading.
    • Set to 1 for xp or 0 for no xp.
  • ShowParticles
    • Option to show or hide all particles for a potion effect, as opposed to the Ambient tag, which show fewer particles.
    • Set to 1 to show, 0 to hide.
  • Silent
    • Determines whether sound is produced by an entity, such as idle and hurt sounds.
    • Setting to 1 disables sound effects.
  • CommandStats
    • Allows a command block or sign to increase a certain score in the scoreboard when it runs successfully.
      • The command increases the score based on the number of items/blocks/entities/successes.
      • For example, a command block with this tag running a command which affects items (e.g. /give) causes it to update the score based on the number of items given.
    • Syntax: {CommandStats:{AffectedItemsName:"playername", AffectedItemsObjective:"objective", AffectedBlocksName:"playername", AffectedBlocksObjective:"objective", AffectedEntitiesName:"playername", AffectedEntitiesObjective:"objective", SuccessCountName:"playername", SuccessCountObjective:"objective"}}.

General

Splashes
  • "That's Numberwang!"
  • "pls rt"
  • "Do you want to join my server?"
  • "Put a little fence around it!"
  • "Throw a blanket over it!"
  • "One day, somewhere in the future, my work will be quoted!"
  • "Now with additional stuff!"
  • "Extra things!"
  • "Yay, puppies for everyone!"
  • "So sweet, like a nice bon bon!"
  • "Popping tags!"
  • "Now With Multiplayer!"
  • "Very influential in its circle!"
  • "Rise from your grave!"
  • "Warning! A huge battleship "STEVE" is approaching fast!"
  • "Blue warrior shot the food!"
  • "Run, coward! I hunger!"
  • "Flavor with no seasoning!"
  • "Strange, but not a stranger!"
  • "Tougher than diamonds, rich like cream!"
  • "Getting ready to show!"
  • "Getting ready to know!"
  • "Getting ready to drop!"
  • "Getting ready to shock!"
  • "Getting ready to freak!"
  • "Getting ready to speak!"
  • "It swings, it jives!"
  • "Cruising streets for gold!"
  • "Take an eggbeater and beat it against a skillet!"
  • "Make me a table, a funky table!"
  • "Take the elevator to the mezzanine!"
  • "Stop being reasonable, this is the Internet!"
  • "/give @a hugs 64"
  • "This is good for Realms."
  • "Any computer is a laptop if you're brave enough!"
Difficulty
  • Difficulty is stored per world.
    • No more global difficulty option.
    • Prevents accidentally changing the difficulty when joining a different world.
  • Can be locked for each world.
    • Prevents the temptation to change to an easier difficulty in difficult situations.
    • Locking cannot be undone without using external editors.
    • The difficulty can still be changed using the /difficulty command.
  • Hunger now refills on Peaceful.
Options
  • New 'Skin Customization' settings.
    • Can toggle cape and skin layers from here.
  • Multiplayer settings
    • 'Reduced debug info' toggle to enable/disable reduced information on the F3 debug screen.
  • Video settings
    • Alternative Block toggle.
      • Can disable/enable (weighted) alternative block models.
        • When turned "off", the least complex highest priority model is always used for each block.
    • Use VBOs toggle
      • Can enable/disable "vertex buffer objects".
      • May offer a ~10% performance increase when set to "On".
Statistics
  • stat.crouchOneCm
    • Counts how many cm the player has moved while crouching.
  • stat.sprintOneCm
    • Counts how many cm the player has moved while sprinting.
  • stat.timeSinceDeath
    • Counts how much time has passed in ticks, since the player's last death.
  • stat.talkedToVillager
    • Counts how many times the player has opened the GUI of villagers.
  • stat.tradedWithVillager
    • Counts how many times the player has traded with villagers.
Particles
  • barrier
    • Shows up at the location of barrier blocks, for players holding a barrier block item in their hand.
  • droplet
    • Are created when a sponge soaks up water.
  • mobappearance
  • take
Shaders
  • New "creeper" shader (creeper.json), applies a green tint.
    • Is applied when spectating from the perspective of a creeper.
  • New "spider" shader (spider.json), applies octuple vision.
    • Is applied when spectating from the perspective of a spider.
  • The newly added shaders can also be applied using the "Super Secret Settings" button.
  • The previously existing "invert.json" shader is now applied when spectating through the perspective of an enderman.
    • It inverts the colors of the environment.

Changes

Blocks

All blocks
  • Only transparent blocks are able to render as transparent.
    • This makes all x-ray texture packs useless.
  • Renders only if they are in view of the player.
  • Block metadata is being phased out in favor of block states.
Chiseled stone bricks
Cracked stone bricks
  • Can now be obtained by smelting stone bricks, making them renewable.
Mossy cobblestone
Mossy stone bricks
Cobblestone stairs
  • "Stone Stairs" were renamed to "Cobblestone Stairs" to avoid ambiguity.
Furnace
  • When a furnace runs out of fuel, the smelting progress rewinds at 2× speed.
  • Empty furnaces accept only fuel and empty buckets in the fuel slot, unless a command forces it to.
Beacon
  • Beacon light beams change color when going through stained glass and stained glass panes.
    • Making it feed into multiple stained glass blocks/panes combines the colors.
  • Beam now goes through all blocks that don't completely block light: Ice, water and leaves.
Hay bale
  • Rebalanced how they heal and accelerate the growth of horses.
    • Now do it nine times as fast.
Packed ice
  • Mined faster with a pickaxe.
Huge mushrooms blocks
  • When harvested with silk touch enchantment, they drop blocks with corresponding mushroom texture (red or brown) on all sides, rather than the one with spores.
Sponge
  • Reintroduced sponge to survival mode, with new behavior and texture.
  • Sponge turns into wet sponge when it soaks up water.
    • Water particles appear around the sponge when this happens.
  • Sponge destroys water blocks from 5 blocks away in a kind of sphere.
  • Sponge soaks up water, only when some water is touching it.
Door
  • Stack to 64.
  • The crafting recipe for doors gives three doors instead of one.
  • Door item textures were given more detail, to be consistent with the item textures of the new doors.
    • The above changes apply to both oak doors and iron doors.
  • "Wooden Doors" have been renamed to "Oak Doors".
    • This was made in order to accommodate for the new door variants.
Dispenser
  • Can place pumpkins or wither skeleton skulls to spawn golems and withers respectively.
    • Places them only if the body of the golem or wither is already built, in a valid configuration.
  • Can place command blocks with pre-configured commands.
Button
  • Can be placed on the ceiling and on the ground.
Redstone comparators
Redstone repeater
  • No longer emit light.
Daylight sensors
  • Can be inverted with a right click, which changes the color of the nine "sensors" to change to a blue hue.
    • Reaches full strength at the opposite time than it would when set to normal.
    • This can allow for a light that turns on at night rather than day, without the need of a NOT gate.
Activator rail
  • Powered activator rails shake minecarts, causing riders (players or mobs) to dismount.
Sign
  • Use the JSON text components Text1, Text2, Text3 and Text4 instead of plain text.
  • Can be used to show scores toward players by using the selector and score tags.
  • Previously, text formatting could be accomplished only using the section symbol via Formatting codes.
  • Character limit is based on character width.
Mob head
  • Made creeper, skeleton and zombie heads available in survival.
    • Creepers, skeletons, wither skeletons and zombies drop their heads when killed by charged creepers. Wither skeletons continue to have heads as rare drops.
    • Charged creeper explosions do not yield more than one mob head, regardless of how many mobs were killed by it.
  • Skulls worn on heads are bigger, so the 2nd skin layer doesn't render outside.
  • Player heads now have a 3D item model.
  • Player/mob heads, both in inventories and held by mobs/players, now display the actual head skin/texture (including the second skin layer of player skins).
    • Placed player heads also render the 2nd skin layer.
Monster spawner
  • Can be right-clicked with a spawn egg in hand to change what the spawner produces.
Command block
  • Survival players can no longer look inside the command block to see the command.
  • Show the @e target selector description, along with the rest in the UI.
  • Added an X/O button next to "last output" in the command block UI, to toggle the visibility of the last output string.
Melons & ladders
  • Mined faster with an axe.
Pumpkins & jack o'lanterns
  • Top texture now rotates together with the face.
Torches & redstone torches
  • Have a properly angled top side, while they are placed on a wall.
    • The texture of both no longer gets deformed in such circumstances.
Fences, fence gates & trapdoors
  • "Fences" and "Fence Gates" have been renamed to "Oak Fences" and "Oak Fence Gates" respectively.
  • "Trapdoors" were renamed to "Wooden Trapdoors"
    • The above changes were made to facilitate the distinction, with the new variants for each block.
Dead bushes, saplings & trapdoors
  • Are now flammable.
Signs, chests, beacons, beds & heads
  • Display the cracking animation.[6]
    • Beds did display the cracking animation, but not on their top and bottom faces.

Items

Blaze rod
  • Now held similarly to tools in third person.
Carrot
  • Restore 3 (🍗🍗) hunger points instead of 4 (🍗🍗).
Baked potato
  • Restore 5 (🍗🍗🍗) hunger points instead of 6 (🍗🍗🍗).
Map
  • Zoomed out maps align to a grid.
  • Are now much faster to load.
Written book
  • Books are now marked with an original tag upon signing, by default.
    • Copying the original makes it a copy of original.
    • Copying a copy of original makes it a copy of a copy.
    • Copies of copies cannot be further copied.
  • The copying status of a book (the generation) is denoted in a separate line in the tooltip, beneath the author's name.
Book and quill & written books
  • Use JSON text components instead of plain text with the new pages tag.
    • Previously, text formatting could be accomplished only using the section symbol via Formatting codes.
  • Capable of using the clickEvent and hoverEvent tags.
Technical blocks
  • Removed the item forms of the following blocks:
    • flowing and stationary water and lava blocks (8, 9, 10 & 11), double stone and wooden slabs (43 & 125), fire blocks (51), Nether portal and End portal blocks (90 & 119), cocoa pods (127), and potato and carrot crops (141 & 142).
    • They are no longer available through the /give or /summon commands, but are still placeable through commands such as /setblock, /blockdata or /fill as well as summoning an special falling sand entity.

Mobs

All mobs
  • Updated to the new AI.
  • Now show a glow of a slightly different color when hurt.
Armor
  • Worn armor no longer gets colored when the respective mobs/players are hurt.
Villagers
  • Now have a system for distinguishing professions (colored clothes) and careers.
    • The career now shows in the trading GUI, instead of just "villager".
    • Farmer (Brown robe): Farmer, Fisherman, Shepherd and Fletcher / Librarian (White robe): Librarian / Priest (Purple robe): Cleric / Blacksmith (Black apron): Armorer, Weapon Smith and Tool Smith / Butcher (White apron): Butcher, Leather worker.
  • When struck by lightning, they turn into witches.
  • Have a head slot where helmets and other items can be applied.
  • Breed only when willing.
    • The first time a specific trade is done, the villager becomes willing; any other time there's a 1 in 5 chance for it to become willing again.
    • When a baby villager is born, both parents lose their willingness.
    • Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots.
    • Finding out a villager's willingness in survival is achieved by counting the amount of xp given when trading:
      • Normal trading yields 3–6 experience points.
      • Trading that makes the villager willing yields 8–11 experience points.
  • Changes to the farmer (profession) villager AI:
Wither skeletons
  • Hitbox has been changed from 2.5 to 3 blocks.
Zombie pigmen
  • Adult zombie pigmen forgive after a short time (and lose the aggression speed boost), but continues to attack until the player escapes their aggression distance.
Endermen
  • Walk slightly faster.
Blazes
  • Shoot the player even if there are solid blocks between them.
Silverfish
  • Stop occasionally before moving again, similar to most mobs.
Sheep
  • Drop mutton when killed.
Giants
  • Can wear armor that is properly rendered.
  • Removed their AI.
Humans
  • Removed their AI.
Iron golems
  • No longer attack the player while in creative.
  • Attack and are by the next mobs without provocation: Zombies, skeletons, creepers, spiders, cave spiders, slimes, magma cubes and blazes.
Snow golems
  • Snow golems below layer 64 no longer leave a trail of snow.
Wolves
  • Tamed and untamed wolves attack skeletons and wither skeletons without provocation, similar to how untamed wolves attack sheep in the wild.
Tamed Ocelots & Tamed Wolves
  • Display a death message in chat if they were named with a name tag.
Skeletons & wither skeletons
  • Run away from wolves instead of fighting back.
Spiders & cave spiders
  • Can no longer draw line of sight through opaque blocks.
Slimes & magma cubes
  • Swim as a result of the update to the new AI.
  • Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners.
  • Randomly despawn over time if no player is within a 32-meter range.
  • Appear to jump a bit more randomly.
  • When named and attacked, each new slime keeps its given name.
Aggravated zombie pigmen & endermen
  • Now pathfind, as a result of the update to the new AI.
Creepers, spiders & enderman
  • Apply a specific shader while spectating through each of them.
Zombies, skeletons & creepers
  • Drop their respective mob head, when killed by a charged creeper.
Iron golems, snow golems & withers
  • Can be spawned by arranging the blocks, in equivalent rotations of the default on the horizontal plane.
    • This does not affect the orientation of the spawned mob.
  • Can be spawned using dispensers, which places the final block in the appropriate place.
    • This does not affect the orientation, either.
Zombies, zombie pigmen, skeletons, wither skeletons, other creepers & witches
  • Run away from creepers that are about to explode.
Baby animals (sheep, pig, cow, chicken, cat, dog, horse & rabbit)
  • Growth can slowly be accelerated using the animal's breeding item
    • Each use takes 10% from the remaining time to grow up.
Wolves, snow golems, mooshrooms and sheep
  • No longer show their collars, pumpkin heads, mushrooms and wool, respectively, when those mobs have the Invisibility effect.

Non-mob entities

All items
  • The dropped item entities now face the player in all three axis on fast graphics.
Arrows
  • Behave differently underwater.
    • They lose all velocity after a few blocks and slowly fall.
    • Fire arrows are immediately extinguished.
Minecarts with TNT
  • Can be ignited with a flame enchanted bow.
  • Explosions no longer stack linearly.
    • Now they stack following a function with a horizontal asymptote
      • The domain is the amount of minecarts and the range is the explosion strength.
      • This puts a hard limit on the possible explosion strength.
Item frames
  • Can be seen from further away.
  • Items in item frames can now face eight different directions, instead of just four.
  • As long as the frame remains placed, it remembers the orientation of the last item it held and uses that orientation for the next item it holds.
  • Item frames can give off a signal detected by comparators, based on the direction the present item is facing.
    • Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times.
    • The signal is independent of the specific item inside.
Paintings & item frames
  • Improved position handling of both.
    • Can no longer intersect with each other or one another on the same block face.

World generation

The Void
Superflat world type
  • Block ID/number of layers format changed from NumberxID to Number*ID.
    • Superflat presets can also use the new named id format.
  • Preset code version number changed to "3".
Villages
  • Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves.
Desert temples
Caverns
  • Generate on the surface of desert, mesa, mega taiga and mushroom biomes.
Swampland
  • Changed generation of the marsh-like areas.[7]
Mesas
World boundary & border
  • The new world border is generated at the world boundary.
    • There is now literally nothing beyond the world boundary.
  • The default world border is an animated texture, rather than an invisible bedrock barrier.
  • The /worldborder command allows the player to customize various aspects of the world border:
    • Its size, center, damage, animation time and warning time and distance.
    • When the border changes size, it does it by a shrinking or expanding animation of constant speed.
      • While the border may appear to occupy a fraction of a block, it is defined only on integer steps.
  • Players can't pass through the world border from the inside while it's stationary.
    • Players pass through the border if it shrinks past them.
  • Players on the outside of the world border that are not in creative or spectator mode, take damage.
    • It is always possible for players to enter the world border from the outside.
  • Aside from the above, it is possible to freely fly/walk around.
    • Mobs and item entities are unaffected while outside.
  • When the player gets within a certain distance of the border, a red-aura-like warning activates.
    • Visible only on Fancy graphics.
    • Outside the border the warning is always at full strength.
    • Inside the border the warning gradually gets stronger as the player approaches the border or viceversa.
      • If the border is stationary, the warning is first seen as the player passes the specified warning distance.
        • The default is 5 blocks from the player's location.
      • If the border is shrinking quickly enough, the warning is first visible at the specified warning time.
        • The default is 15 seconds from the player's location.
  • The border extends infinitely in the vertical axis; below bedrock and beyond the build limit.
    • It does not render beyond certain heights, like below bedrock.
  • The width and length of the border are always the same with respect to each other (like a square).
  • It cannot be removed from any world, since it can only be reduced to a 1×1 square.

Gameplay

Enchanting
  • Enchanting now costs from 1 to 3 pieces of lapis lazuli as well as XP.
    • The XP cost is 1–3 levels – the same number as the lapis lazuli the player spend.
  • The player still needs the same minimum total levels to unlock it.
  • The actual enchantment calculations are the same.
  • One and only one of the possible enchantments are displayed in the tooltip.
  • The enchantments the player would get on a specific kind of tool do not change until the enchantment happens.
    • This enchantment seed is stored per player.
  • Leveling up takes longer.
  • Level V enchantments can now appear on an item, without the use of an anvil.
  • Looting now gives an extra 1% chance of getting rare loot per level.
Anvil repairing
  • Costs reduced to balance out with the new enchanting system.
  • Renaming items costs only 1 level.
  • Repairing cost now increases exponentially (1, 2, 4, 8...).
  • Repairing costs can no longer be kept down by renaming items.
Villager trading
  • Villagers of specific professions (colored clothes), can have distinct careers.
    • Farmer (Brown robe): Farmer, Fisherman, Shepherd and Fletcher
    • Librarian (White robe): Librarian
    • Priest (Purple robe): Cleric
    • Blacksmith (Black apron): Armorer, Weapon Smith and Tool Smith
    • Butcher (White apron): Butcher, Leather worker.
    • The corresponding career is displayed in the trading GUI.
  • Existing villagers keep already unlocked trades.
  • Villagers start out with 2–4 trades unlocked.
  • Trading gives experience to the player.
  • The disabled trade arrow has a descriptive tooltip.
  • Villagers of the same career have the same trades, but they differ in price/item amount.
  • Villagers can level up, offering more trades per level.
  • Notable changes in trades:
    • Villagers no longer buy cooked fish and no longer sell melons, steak or flint and steel.
    • The only pieces of armor that are still sold are chainmail armor, iron helmets and chestplates, enchanted diamond chestplates, leather pants and enchanted leather chestplates.
    • The only tools still obtainable from villagers are iron axes, iron shovels, iron pickaxes, enchanted iron swords, diamond pickaxes, diamond swords and diamond axes.
  • Notable new trades:
    • Buy potatoes, carrots, melon blocks, pumpkins, string, leather and rotten flesh.
    • Sell pumpkin pies, cakes, cooked fish, enchanted fishing rods, all colors of wool, bows, name tags and lapis lazuli.
Village mechanics
  • Doors are added to the closest village, rather than the oldest available one.
    • This does not break iron farms, but change them enough to make them "practically pointless".[8]
Life Bar
  • Has a new animation for damage, that shows how many hearts the player just lost.
Adventure mode
  • Block mining and placement is impossible by default.
  • Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible.
  • The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken with what tool (see above for usage).
  • The CanPlace NBT tag determines which blocks can be placed on top what blocks (see above for usage).
Creative mode
  • Players can create a copy of a block-entity in their hotbar, including all NBT data pressing ctrl+pick block.
  • Players can damage entities, even if they are flagged as invulnerable.
Sprinting
  • Sprinting while flying now affects movement speed.
Teleporting
  • Is now smoother and seamless.
  • Conserves the player's velocity and rotation by default.
  • It's much more accurate than a single block.
Item tooltips
  • Show the internal name for use in commands (F3+H mode).
Particles
  • Can be summoned using the /particle command.
  • Changed the particle effect when landing on a block.
    • Before, the particles were arranged in a circumference.
    • It looks a lot more scattered, but it's still radial.
Player list
  • Improved the health objective display on the player list.
  • Falls back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels.
  • Additional health squashes the display together to fit.
  • Groups together teams.
  • Sorts players alphabetically by name.
  • Player list shows the faces of the skin of players.

Command format

Target selectors
  • Now support cubic areas.
    • Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] Targets all entities between 0,0,0 and 10,10,10.
  • New radius value usable in target selectors, based on the block center.
    • A radius of 0 works for exact block positions.
      • The command applies at exactly the center of the respective block, rather than at a corner as previously.
  • New selector parameters to detect entity rotations, with rxm = x-rotation minimum, rx = x-rotation maximum, rym = y-rotation minimum and ry = y-rotation maximum.
    • Example: @a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don't look down!.
Commands
  • Tab ↹ completing coordinate arguments fill in the coordinates of the block that the player is looking at.
  • /effect
    • Can specify whether particle effects are to be shown:
    • Usage: /effect <player> <effect> [seconds] [amplifier] [hideParticles].
      • Use 'true' to hide particles and 'false' to show; defaults to false.
  • /say
    • Now lists all entities using @e.
    • Example: /say @e[r=500] Lists all the entities in the world within a 500 block radius.
  • /clear
    • Can now be used to clear only a specific number of items, and can be restricted to certain NBT data.
    • Example: /clear @p minecraft:spawn_egg 120 34 {display:{Name:Michael}} Removes up to 34 villager spawn eggs named Michael from yourself.
    • Can test for partial NBT matches.
  • /testforblock
    • Can test for partial matches of NBT lists.
  • /time
    • /time query <value> argument to check the time.
      • Has an another argument after that which can be daytime or gametime to check either the number of ticks since the start of the day or the number of ticks since the world was created, respectively.
  • /tp
    • Now supports rotation arguments.
    • Example: /tp @p ~ ~ ~ ~20 ~40 Teleports the player so that he faces 20 degrees to the right and 40 degrees downward.
  • /kill
    • Can be followed by a target selector.
    • Example: /kill @e[type=!Player].
  • /summon
    • /summon command can now summon lightning using /summon LightningBolt.
  • /testfor
    • Can also check for dataTags.
    • Example: /testfor @p {foodLevel:20}.
    • No longer is exclusively usable in command blocks.
    • Can check for specific items in the inventory.
      • Example: /testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"}],SelectedItemSlot:6}.
  • /tellraw
    • A new tag called insertion allows text to be inserted into the chat, that when shift-clicked, inserts more text into the players' chat input.
      • Example: /tellraw @a {text:"CLICK",insertion:"This is a test"}.
    • Can insert values from scoreboards into messages.
      • Example: /tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}.
    • Now has a selector argument.
      • Allows to print player's names.
      • Example: /tellraw @a {selector:"@a[team=TeamRed]"} prints the name of everyone who is on TeamRed.
    • Can display entity tooltips, when the action for hoverEvent is set to show_entity.
      • Example: /tellraw @a {text:"Hover here",hoverEvent:{action:show_entity,value:"{type:'Zombie',name:'Dummy'}" }}. Prints a message when hovered over the tooltip of a zombie named "dummy".
  • /debug
    • Can now be run in single player.
    • New arguments for debug /debug.
    • x/y/z are required and valid only for chunk mode.
  • /enchant & /effect
    • Can support named IDs as well as numerical IDs.
      • Example: /enchant @a minecraft:looting 3.
      • Example: /effect @a minecraft:speed 10 10.
NBT Tags
  • Age
    • Can be set to -32768 for items that never despawn.
  • CustomName and CustomNameVisible
    • Now works on all entities except the player.
  • pages
    • Uses the JSON text component instead of plain text for books.
    • Capable of using the clickEvent and hoverEvent tags.
    • Previously, text formatting could be accomplished only using the section symbol via Formatting codes.
  • Text1, Text2, Text3 and Text4
    • Uses the JSON text component instead of plain text for signs.
    • Can be used to show scores of players by using the selector and score tags.
    • Previously, text formatting could be accomplished only using the section symbol via Formatting codes.
    • Character limit is based on character width.

General

Splashes
  • "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
  • "Now java 6!" changed to "Now Java 6!"
Resource packs
  • Custom block models can be loaded through resource packs.
    • If multiple models are assigned to the same block, then it pick one at random.
    • The default resource pack made changes to some block models.
  • Support for custom item models.
    • Many items' models are rotated 90 degrees in the inventory and in hand.
  • F3+T and F3+S reloads all models.
  • Default resource packs can now be bundled with a world.
    • It is done by putting it in the map save directory, and naming it "resources.zip".
    • Example: .minecraft/saves/TheMapWithTheThing/resources.zip.
Skin customization
  • Added a new default skin: Alex.[9]
    • Alex's model is that of Steve, but with 3-pixel wide arms instead of 4.
    • A choice to select between the Alex and Steve player models on minecraft.net/profile was added shortly after the update.[10]
    • If the player doesn't have a custom skin yet, they are randomly assigned a Steve or Alex skin/model based on the random user ID.
      • Skins designed for a specific player model do not automatically translate well to another model.
  • Right and left arms and legs are editable independently.
    • Uses a modified steve.png file, with new layout and new dimensions.
      • Dimensions for the file are now 64×64.
  • Overlays now include the whole body.
    • The player can toggle the visibility of each overlay separately in the options menu.
    • Overlays are called hat, jacket, sleeves and pants legs.
    • Old skins still work, but don't have the new features, and may need some elements of it to be mirrored.
Options
  • Video settings
    • F11 fullscreen toggle is now in sync with the fullscreen toggle of the options menu.
    • Removed the "Advanced OpenGL" and "Anisotropic Filtering" toggles.
      • Anisotropic filtering has been disabled by default, but it's still accessible through some special settings on AMD graphic cards.
  • Multiplayer settings
    • Removed the toggle for the visibility of the cape.
      • It was moved to the new skin customization settings.
    • Render distance slider can go up to 32, when using 64-bit Java and at least 2 GB of allocated RAM.
Chat
  • Improved chat communication.
  • Messages are now either chat, system or action bar messages.
  • Action bar messages are always shown, chat and system messages are shown only if chat settings are configured that way.
  • Entities now have tooltips in certain chat instances when hovered over.
    • These appear when hovered over an entity's name in chat (e.g. the success message for /kill).
    • Shows the name of the entity (e.g. Bob), the Id of the entity (e.g. Creeper (50)) and the entity UUID.
    • ⇧ Shift+Left click while hovering over the entity's name inserts its UUID into the chat bar. They also work in commands.
  • F3 + D clears the chat history (including previously typed commands).
UUID
  • All player lists are converted to the UUID-based system automatically.
    • Other features such as pet ownership now follow the same system.
    • This is part of the requirements for the Plugin API.
Debug screen
  • Text now has a gray and translucent background.
  • Now displays render distance, sections being rendered currently, sections being updated currently, an aB value for unknown reasons, version id, whether the client is modded, keywords for when Clouds/VBOs/VSync are enabled, the display resolution and vendor, the graphics card model and vendor and the local OpenGL and Java versions.
  • Player coordinates displays which block the feet are in.
    • Before it was at the head level.
  • When looking at a block, its coordinates, block id and properties are displayed.
    • Block states of the block being looked at are displayed on the F3 menu.
  • The Facing: line now indicates in which axis-based direction the player is looking at on the horizontal plane.
    • For example: "Toward positive Z".
  • The crosshair turns into 3 short, colored lines indicating the positive direction of the 3 axis: "x-red", "y-green", "z-blue'".
  • Light is now the light level at the feet.
    • Before it was the at the head level.
  • Player rotation is now displayed for the vertical angle, as well as the horizontal one.
  • Day counter added.
    • Increases by 1 every dawn.
    • Is independent of any statistic.
  • Now displays difficulty.
    • Peaceful–0.00, Easy–0.75, Normal–1.50, Hard–2.25.
F3 hotkeys
  • Debug tooltips now show how many NBT tags an item has.
  • When debug tooltips are enabled, items show their name id.
  • When debug tooltips are enabled, some instances of usernames and entities in the chat shows the entity's UUID when hovered on.
  • F3 + D can now be used to clear the chat log.
  • F3 + S or F3 + T reloads block models.
  • F3 + B entity hitboxes now also display entity eye level in red, and which direction entities are looking at in blue.
  • F3 + H tooltips now show how many NBT tags an item has.
Block IDs
  • Instances of blocks/items references in commands, can now be named ids
    • Example: id:"minecraft:stone".
    • In scoreboards, the format is minecraft.block.stone.
    • Old numerical ids are still supported, but will eventually be phased out.
      • This is part of the requirements for the Plugin API.
Block handling
  • Now uses block states internally instead of metadata.
    • Metadata will still be used for a while.
  • Metadata no longer needs to be calculated out of the 4-bit data value.
    • Instead the values of specified properties can now be easily gotten and set.
Servers
  • Servers now can:
    • Set the default resource pack handling: Prompt, Enabled or Disabled.
    • Customize network compression in server.properties using network-compression-threshold: 0to compress everything, or -1 to compress nothing.
    • Optionally send a hash for clients to verify resource packs, using resource-pack-hash in server.properties: Should be a 40 character hexadecimal string; otherwise it is used as a unique id.
    • Configure how long a tick may take before shutting down using max-tick-time in server.properties.
    • Configure the maximum world size (which overrides /worldborder) using max-world-size in server.properties.
    • Send messages to be displayed on the action bar.
Rendering & performance
  • Each dimension (Overworld, Nether, End) run on separate threads.
    • This makes it so that the performance in one dimension, is independent of the performance in all others.
  • Chunk rendering and chunk rebuilds are now multi-threaded to speed them up.
  • Mob pathfinding is now multi-threaded, to alleviate previous slow-downs associated with it.
  • Ore generation is now more than twice as fast.[citation needed]
  • Only transparent blocks can render as transparent
    • This makes all x-ray texture packs useless.
  • Rewrote chunk sorting and block rendering.
  • Better visibility culling.
    • Inherited from the Pocket Edition.
    • Now it renders only those blocks in view of the player instead of the entire render distance radius.

Fixes

Trivia

  • At the time, this was the longest development to a major update in the history of Minecraft, with the first snapshot coming out on January 9, 2014, 236 days before the full release.
    • The previous longest was 1.3.1, with 111 days from the first snapshot to the final release – less than half of 1.8's.
  • At the time, this update had the most development snapshots of any major update so far, at 52 snapshots.
    • The update with the most snapshots previous to this was also 1.3.1, with 19 snapshots, slightly more than one-third of 1.8's snapshot count.
    • 1.9 broke the record with slightly more snapshots, with 56.
  • Upon the release of 1.8, a change with how skins worked has caused skins that were changed after the release of 1.8 to not display on the player in versions 1.2.5 and prior.
  • 1.8 was the only major update to Java Edition released in 2014.
    • 1.8 was also the only major update where all of its snapshots are all snapshots of one year.
  • With 426 fixes, 1.8 has the second most bug fixes of any update, beaten only by 1.16.
  • 1.8 was the last major update to be released before Mojang Studios' acquisition by Microsoft.

Notes

  1. This change occurred between the last development version for 1.8, 1.8-pre3, and the full release of 1.8.

References