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1.7.2, known as The Update that Changed the World is an update which added many features that changed the world generator.

Additions

General

Splash text
  • 'Now contains 32 random daily cats!'
Particle effects
  • Fishing has particle effects.
    • Bubbles will show up moving towards the bobber just before the player has something on the hook. This has the appearance of a fish swimming towards the hook.
  • Falling has particle effects.
    • Particle size depends on distance fallen.
    • Particle appearance depends on the block landed.
Achievements
  • "Repopulation"
    • Breed two cows with wheat,
    • Requires the "Cow Tipper" achievement.
  • "Diamonds to you!"
    • Throw Diamonds at another player or to a zombie that has the CanPickUpLoot NBT tag.
    • Requires the "DIAMONDS!" achievement.
  • "Adventuring Time"
    • Discover all Biomes.
    • Requires the "The End?" achievement.
    • Did not fully work until 1.8.
  • "The Beginning?"
    • Spawn the wither.
    • Requires the "The End." achievement.
  • "The Beginning"
    • Kill the wither.
    • Requires the "The Beginning?" achievement.
  • "Beaconator"
    • Create a full beacon.
    • Requires the "The Beginning." achievement.
Statistics
  • Distance by Horse
  • Junk Fished
  • Treasure Fished
  • Mobs statistics
Commands
  • /setidletimeout
    • Automatically kick idle players after some time.
    • Multiplayer-only and server-operator-only command.
    • Usage: /setidletimeout <Minutes until kick>.
  • /tellraw
    • Is written in json to create "buttons" and formatted text (underlined, bold, italics, colored, etc.) in chat.
    • Usage: /tellraw <player> <raw json message>.
  • /summon
  • /achievement
    • Used to give a player achievements.
    • Usage: /achievement give <stat_name> [player].
  • /setblock
    • Used to create, delete or replace a block.
    • Usage: /setblock [x] [y] [z] <BlockID> [data] [method] [dataTag].
  • /testforblock
    • Checks for blocks in specific locations.
    • Usage: /testforblock <x> <y> <z> <TileName> [dataValue] [dataTag].
  • /setworldspawn
    • Sets the world spawn point for all players, even those who have never joined the server or are offline.
    • Will not override beds.
    • Usage: /setworldspawn [x] [y] [z].

World Generation

Trees
  • Acacia Tree
    • Curved trees made of acacia wood.
    • These spawn in savanna biomes.
  • Dark oak trees
    • Very thick and short trees, made of dark oak wood.
    • These spawn in roofed forest biomes.
    • Require a 2x2 configuration of saplings to grow.
  • Each new tree has their own leaves and saplings.
Biomes
  • Mesa
    • Composed of multiple colored hardened clay that are layered in a way that resembles sedimentary rock.
      • There are seven colors including normal, orange, red, yellow, white, light gray and brown.
    • Has a floor similar to a desert biome, but made of red sand instead of sand.
    • Dead bushes spawn in this biome.
    • Occasional dying forests spawn on top of the clay mountains.
    • There is no rain in this biome.
  • Savanna
    • Generate with acacia trees.
    • Horses can spawn in this biome.
    • Villages may generate in here.
    • There is no rain in this biome.
    • Very flat with plateaus and the occasional giant mountain.
  • Sunflower Plains
    • Exactly the same as plains, but can spawn sunflowers.
  • Roofed Forest
    • Generates with giant mushrooms.
      • Aside from mushroom island, it is the only biome to do so.
    • Has dark oak trees closely packed together – "dark and dangerous under the canopy, even during the day".
    • Monsters will most likely be able to spawn during the day and the night.
  • Birch Forest
    • A forest made entirely of birch trees.
  • Flower Forest
    • Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium.
    • Very densely packed with the various new flowers.
  • Taiga
    • Now generates without snow.
      • The previous taiga biomes are now called cold taiga biomes.
  • Mega Taiga
    • This is a very rare biome.
    • Generates 2x2 spruce trees and their regular variant.
    • Has a dirt block variant known as podzol.
      • Currently obtained only through the silk touch enchantment.
    • Contains dirt blocks that do not allow grass to grow.
    • Moss stone "boulders" are scattered around in this biome.
    • Dead bushes, mushrooms and ferns spawn in this biome.
  • Extreme Hills+
    • Goes considerably higher than the normal Extreme Hills.
  • Ice Plains Spikes
    • Contains giant ice spires similar to upside down icicles made of packed ice.
    • These ice spikes can reach y=120 from normal ground.
    • Lakes of packed ice are dotted around the biome.
  • Deep Ocean
    • Is about ten blocks deeper than normal oceans; the maximum depth is in the low 30s.
Biome Variants/Technical Biomes
  • Over 20 variants for the biomes.
  • M – Biomes with an M variant are much rarer than any other variant.
    • Extreme hills M, taiga M, roofed forest M, jungleEdge M, birch forest hills M, cold taiga M, extreme hills+ M, savanna M, savanna plateau M, swampland M, jungle M, mesa plateau M and mesa plateau F M are more mountainous versions of their normal biome counterpart.
    • Desert M has patches of water unlike normal deserts.
    • Birch Forest M has taller birch trees than usual.
    • Savanna M has grassless dirt (coarse dirt in 1.8 and above) and mountains that can generate above the clouds and up to Y: 220 on rare occasions.
  • Plateau – Biomes with a plateau variant are like the hills technical biome, but flattened at the top.
    • Savanna plateau and mesa plateau are the only examples.
      • These are landforms which are raised by up to about 30 blocks and have flat tops.
    • Mesa Plateau F – A variant of the plateau with trees.
  • Mesa (Bryce) – A rare variant of the mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
    • Looks a lot like a proper canyon.
  • Hills – More technical hills biomes have been added to fit with the new biomes.
    • Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated.
  • Beach – Separate certain biomes from oceans and rivers.
    • Stone Beach is composed mainly of stone and often generates between an Extreme Hills biome and a body of water.
    • Cold Beach is composed of Sand with a layer of snow on top.
      • Usually generates between a cold biome, such as ice plains, and a body of water.
World type
  • AMPLIFIED
    • It scales up all world generation rules, so it uses the entire world height.
      • Almost all biomes can generate huge mountains that can reach well above Y: 200.
        • Extreme Hills biomes frequently reach the world height limit at Y: 256.
        • Swampland and ocean biomes are unaffected by this world type.
    • Extremely resource intensive and requires powerful computer to run.
    • Ravines here can reach down to bedrock.
    • Contains numerous various landforms that are very rare or non-existent in default generation.
      • Some examples include floating islands, overhangs, large water and lava falls and huge indents.
    • Taiga biomes reach such altitudes that snow starts generating (about Y: 130).
    • It was created to test a fix, to reduce the number of lighting glitches, but it was kept on request of Notch.

Blocks

Stained glass
  • Glass can be dyed into all 16 colors.
    • This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass.
  • Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes.
    • Doing this yields 16 stained glass planes, like normal glass.
  • Water, nether portals and other stained glass blocks remain visible when looked at through a stained glass block.
  • Looking through a solid wall of glass blocks is equivalent to looking through a single piece (this does not apply to glass panes of any kind).
    • Air blocks make the view blurrier each time.
    • Adjacent glass of different colors will ignore each other's colors, and will only render the terrain behind with the color of the outermost piece of glass.
    • Other translucent blocks may have different effects.
Wood Varieties
  • Acacia wood
    • Silver outside with orange inside.
    • Makes up the acacia tree; found in Savanna biomes.
  • Dark oak wood
    • A darker version of the oak wood.
    • Makes up the dark oak tree; found in Roofed Forest biomes.
  • Acacia wood planks
    • Orange in appearance.
  • Dark oak wood planks
    • Same texture as normal oak planks but darkened; almost black.
  • Acacia and Dark Oak Wood Slabs.
  • Acacia and Dark Oak Wood Stairs.
Saplings
  • Acacia and dark oak saplings added.
    • Dark oak saplings require a 2x2 configuration to grow, much like big jungle trees.
  • A 2x2 configuration of spruce saplings can create the large spruce trees from mega taiga biomes.
    • Regular spruce trees still grow.
Leaves
  • Acacia leaves.
  • Dark oak leaves.
    • Both visually identical to oak leaves.
Packed ice
  • When broken, it does not turn into water, like normal ice blocks do.
  • Does not melt.
  • Opaque, rather than translucent like normal ice.
Podzol
  • Dirt variation.
  • Only found in Mega Taiga Biomes.
  • Grass and mycelium fail to spread on it.
Grassless Dirt
  • Grass or mycelium cannot grow on it.
  • Obtainable only through commands.
Red sand
  • Generated in the Mesa biome.
  • Behaves like normal sand (can be smelted into glass and crafted into TNT).
Flowers
  • Red, orange, white and pink tulips.
    • Can be crafted to red, orange, light gray and pink dyes, respectively.
  • Blue orchid
    • Can be crafted to light blue dye.
  • Allium
    • Can be crafted to magenta dye.
  • Azure bluet
    • Can be crafted to light gray dye.
  • Oxeye daisy
    • Can be crafted to light gray dye.
  • Poppies
    • Replacement for the rose.
      • Looks very similar to it.
    • Can be crafted into red dye.
  • All flowers can burn.
  • All flowers and grass variants are now randomly offset horizontally, like tall grass.
Two block tall plants
  • Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
  • Sunflowers
    • Typically face East.
    • Can be grown, unlike poppies and dandelions.(?)
    • Can be crafted into 2 yellow dye.
  • Peony|Peonies
    • Can be crafted into 2 pink dye.
  • Rose bushes
    • Can be crafted into 2 red dye.
  • Lilacs
    • Can be crafted into 2 magenta dye.
  • Double tall grass
  • Large Ferns
    • Two block tall variant of fern.
    • Can be made by applying bone meal to ferns.
Monster egg blocks
  • New variants added: mossy stone Brick, cracked stone brick and chiseled stone brick.

Items

Fish
  • Pufferfish
    • Restores 1 (🍗).
    • If eaten it will inflict poison IV for 1 minute, and hunger III and nausea II for 15 seconds.
    • Used to brew a water breathing potion.
  • Salmon
    • Can be cooked and eaten.
    • Uncooked: Restores 2 (🍗).
    • Cooked: Restores 6 (🍗🍗🍗).
  • Clownfish
    • Restores 1 (🍗).
Potions
  • "Water breathing"
    • Made by brewing a pufferfish with an awkward potion.
    • Enables the player to breathe underwater for 3 minutes without oxygen bar depleting.
    • The potion is dark blue in appearance.

Non-mob entities

Minecart with command block
  • Can only be obtained using commands.
  • Activate using activator rails.
  • Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed).
  • Can be success tested by going over a detector rail connected to a redstone comparator.

Changes

General

Resource packs
  • Complete menu overhaul with two columns, for selecting which amongst your downloaded resource packs should be rendered.
    • The ability to select multiple resource packs at once.
    • Resource packs at the top take precedence over those below, if files appear more than once.
    • Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.
  • Servers can now offer default resource packs.
    • Can be configured to be "enabled", "disabled" and "prompted"
  • Max size increased to 50 MB.
Sounds
  • The player is now able to add new sounds using resource packs, rather than replacing previously existing sounds.
  • Resource packs can remove, supplement, randomize and group sounds using JSON.
  • Sounds and music are stored together in the new .minecraft/assets/sounds folder.
  • Music now pauses when pausing the game.
Lighting
  • Several lighting issues fixed.
  • A lot fewer "black spots" in the terrain generator.
  • Torch bugs in strongholds and abandoned mineshafts have been fixed.
  • The light level actually falls to 7 during thunderstorms.
    • Before it stayed at 12 like normal rain, but hostile mobs could spawn as if the light level was 7.
    • The clouds go black and the sky goes much darker.
Inventory
  • In creative mode, the display symbol for the Decoration Blocks tab was changed from Rose to Peony.
  • The armor boxes go black when the cursor is away from them.
    • Putting the cursor over an armor box will cause it to display what armor is put there.
Options
  • Grouped a few options into the Controls section,
  • Allowed rebinding of 1–9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key), camera switching
  • Added sprint button which will keep re-engaging sprint whenever possible (left control by default).
  • Music & Sounds
    • Now is divided into different classes, to control each one independently: Master Volume, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players and Ambient/Environment.
  • Video Settings
    • Render Distance is now a slider ranging from 2–16 chunks
    • Max Framerate is now a slider ranging from 10–250 fps and then Unlimited
    • Mipmapping can be set to levels 1–4 or disabled
    • Anisotropic Filtering can be set to 2, 4, 8, 16 or disabled.
  • Super Secret Settings
    • Plays a random sound when clicked and cycles through various shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs and anti-alias.
    • Can be reset by pressing F4.
  • Language Selection
    • Added 'Force Unicode Font' toggle, which allows the player to change whether Unicode font is forced for text or not.
Server list
  • Can be refreshed using F5.
  • Added server icons.
  • Added support for multi-line MOTD comments, which do not go off-screen.
  • Hovering over the player count, will show the name of up to 12 online players.
Network Code
  • Completely rewritten – uses Netty.
  • Most packets won't change, handshake and ping procedure redone.
  • There is now a packet length header.
Logging
  • Now done using Log4j 2.
  • Default logging location is now in logs/latest.logs; older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup.
  • The way logs are saved can be changed, for example: html pages, databases, errors only or no logging at all.
Minecraft Realms
  • Started preparing buying support internally.
  • Started offering an option to download the world map.

Gameplay

Fishing
Enchanting
  • "Unbreaking" can now be applied to any item with durability.
  • New enchantments for fishing rods that can bias the outcome of fishing.
    • "Lure" – reduces wait time to catch an item; increases the chance of catching fish and decreases the chance of junk and treasure.
    • "Luck of the Sea" – increases chance of getting treasure and decreases chance of getting junk.
  • Enchanted books can receive multiple enchants at once.
Nether Portal
  • Can now have different width and height, to allow for design variations.
    • If the one in the Nether is big enough, ghasts can go through them.
  • Portals can be activated when any fire block appears inside the frame.
    • Before only the bottom-most blocks would work.
  • New nether portal building rules: Any rectangular size from 4×5 to 23×23.
Fog
  • Removed the thin fog around the player.
    • Fog is only at the edge of the visible chunks.
Death Screen
  • If the player dies and selects the 'Title screen' button, a prompt will ask if they are sure they want to quit, and give the player the options to go to the title screen or respawn and continue playing.
Achievements and statistics
  • Ties in with the scoreboard system – added 744 new objective criteria that were previously tracked only through statistics and achievements.
  • Are now stores per world/server.
  • Achievements screen can be zoomed in and out using the mouse wheel.
  • Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
  • Data for blocks, items and mobs don't appear on their respective tab in the Statistics screen, until it is updated to be more than zero.
  • When a player earns an achievement, it is announced in chat.
    • This can be turned off on servers by changing a line in the server.properties file.
    • Can be hovered over to show an achievement tooltip.
    • Cannot be turned off in Singleplayer.
  • The achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' are now obtainable by crafting the given tool with a material other than wood.
Scoreboard
  • Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements).
    • This is the reason why statistics/achievements were changed to be stored per world/server.
Commands
  • /time set day
    • Sets the time to 1000 instead of 0.
  • /time set night
    • Sets the time to 13000 instead of 12000.
  • Custom NBT data can be added via commands.
    • Works with /give, /summon, and /setblock.
    • Syntax examples:
      • /give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]}
      • /summon Pig ~ ~ ~ {Saddle:1,CustomName:"Babe",CustomNameVisible:1}
      • /setblock ~ ~ ~ 397 3 replace {SkullOwner:MHF_Pig}
    • This removes the need to use external tools.
  • /give
    • Will print renamed items' name by default in chat.
      • The chat will show the corresponding tooltips when hovered over.
NBT format
  • Unbreakable tag.
    • Applies to items with durability.
    • Nullifies any usage dealt to the item.
  • List tags no longer need to be named.
  • No longer crashes when given the wrong type (integer/short).
  • Added <structure>.dat files in data folder for storing structure data.
    • Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert Temple, Jungle Temple and Witch Hut), Stronghold.dat, Mineshaft.dat and others.
    • NBT structure consists of the individual parts of each structure, labeled "children," the chunk it originates in, a tag called BB, and an ID for what type of structure it is.
      • The children tags have information on each part of the structure and the type of part it is.
Visuals
  • Changed F3+B visuals (with what?).
  • Block bounding boxes are now completely black instead of dark gray.
Chat system
  • "Saved screenshot as" messages can be clicked to open the screenshot
    • It takes the player out of the game and into the ".minecraft" folder.
  • Ability to open a URL from the chat by clicking on it.
  • Names can be clicked to PM people.
  • Added /tellraw <player> <raw json message> to send chat messages with custom functionality to players – the sender will not appear.
    • The functionality is based on both hover and click events.
    • Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}.
Block/Item IDs
  • Can be referred to by their names, instead of numbers in commands.
    • Will be the only option in the future.
    • Necessary for the Plugin API.
World boundary
  • All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
    • This includes air blocks.
    • This creates essentially an invisible wall at the boundary.
    • As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
      • Despite that, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.

World Generation

Biomes
  • Jungle
    • Melons can now be found in patches similar to pumpkins.
    • Jungle biomes have been made much rarer.
    • Has a jungle edge which has less foliage, but slowly leads into the main jungle.
    • Jungle trees now generate with branches.
  • Swampland
    • Grass is greener and fluctuates more in color, depending on biome temperature.
    • In shallower parts, the coast is covered in staggered dirt block with lily pads between them.
    • Spawn with Blue Orchid flowers.
  • Plains
    • Generates three of the new flowers – azure bluets, oxeye daisies and sometimes tulips.
    • Double tall grass can also generate here.
  • Extreme Hills
    • Snow at high elevations of over y=95.
    • Contain Stone and large dirt patches.
    • Gravel can replace ground cover.
    • Flat valleys near sea level.
    • Can generate up to y=150, slightly above the clouds (previously y=124).
    • Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate.
  • Ocean
    • Oceans are smaller and take up much less of the map.
    • Contain only gravel on the floor instead of sand, dirt and gravel.
  • Gravel Beaches
    • Appear more often.
Categorization of Biomes
  • Four main categories based on temperature.
    • Snow-covered, cold, medium and dry/warm.
  • Biomes will attempt to avoid getting placed next to a biome that is too different to itself.
Elevation of biomes
  • Much greater variation of elevation in general.
  • Most biomes can generate to y=100.
  • Hills technical biomes have been made taller.
Modified the temperature system
  • Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all.
  • Biomes with a base temperature of 0.15 or less snow instead of rain.
  • Biomes with a base temperature of 1.5 or greater don't rain[citation needed].
  • Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures.
  • Temperature decreases by 0.05 every 30 blocks increase in altitude.
Caverns
  • Are less dense and interconnected.
Witch Huts
  • Now generate with a Witch inside.
    • They formerly generated empty, with Witches spawning inside later.
Bonus Chests
  • Bonus chests can also contain Acacia logs.

Blocks

Wood
  • Wooden logs have different textures for their top and bottom
    • Oak Logs remain the same, as if being the default.
Wooden slabs
  • Can only smelt half as many items as wood, when used as fuel.
Weighted pressure plates
  • Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present.
  • For light weighted pressure plates, every entity adds 1 strength to the signal.
  • For heavy weighted pressure plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2).
Cauldrons
  • Cauldrons with water in them will put out burning entities, taking away one water level each time.
Sugar canes
  • Color/shade is affected by the biome color (similar to leaves, grass and vines).
Dead bushes
Ice, portal (blocks) & water
  • Are visible through each other.
  • If water is directly adjacent to ice, when looking through the ice, the player cannot see the water, but not vice-versa.
    • This allows for custom fish tanks.
  • If water is not directly adjacent to ice, the player can see the water through ice.
  • The player can no longer see the water surface from underwater.
Iron bars & glass panes
  • Connect to each other and glass blocks.
    • This includes panes of different colors.
  • They are exactly 2 pixels thick.
Air
  • Is now a block rather than the absence of a block.
    • This allows for specific air blocks to be identified through data values.
  • It cannot be kept in one's inventory on any form.
Command blocks
  • Show what command it ran recently in the GUI.
  • Extended character command limit to "many thousand characters" (specific).
Technical blocks
  • Many technical blocks have been removed (see the "Technical Blocks" page for a complete list).
Locked chest
  • Removed completely from the game.

Items

Enchanted books
  • Can receive multiple enchants at once.
Written books
  • Can be cloned using an unused book and quill.
  • Can clone multiple copies of the same written book, by putting more book and quills in the crafting grid.
  • Can now be stacked up to 16.
Maps
  • Maps in item frames cover the whole block, so that connected maps join together smoothly.
    • The item frame texture can only be seen when viewed from the side.
  • Each different type of block has a different shading on the map.
  • It now show colors for colored wool and stained clay, allowing a wider range of colors visible on maps.
Flint and steel
  • Is now a shapeless crafting recipe.
  • Can be used to ignite creepers.
Roses
  • Removed and replaced by poppies.
    • They look very similar to the old roses.
  • Still exist in the form of rose bushes.
Item forms of blocks

Non-mob entities

Item frames
  • Now drop the item inside them when punched, then drop themselves if they are punched when empty.
  • Will display the name of the item they hold (if it is custom-named) when looked at up close.
  • Maps display on the full face of the block.
    • No longer display player markers.
    • The side texture then is similar to wood.
Boats
  • No longer inflict fall damage when running aground (old boats need to be replaced, for the fix to apply).
  • Slightly improved boats being broken by Lily Pads.
  • Boats have been reverted to the previous WASD controls.
    • Note that the A and D keys can be used only while the W key is pressed.

Mobs

Iron golems
  • Drop poppies instead of roses.
Creepers
Zombies
  • Reduced the lag that zombies created by pathfinding.
Witches
  • Now drink a potion of water breathing, when they are trapped underwater.
  • Can drop a potion of water breathing upon death, as a rare drop.
  • Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns.
    • They usually spawn in pairs.
    • They have roughly the same spawn rate as the enderman.
Spiders, cave spiders & endermen
  • Don't become hostile when attacking them in Creative mode.
Baby zombies & baby zombie pigmen
  • Can walk in one block tall spaces
    • Their hitbox remains the size of that of an adult.
Zombies & skeletons
  • Zombies and skeletons can now spawn with and drop armor, bows and swords with the "Unbreaking" enchantment.

Fixes

96 bugs fixed:

  • MC-242 – Sprinting works inconsistently - very aggravating on PVP servers
  • MC-673 – Sky/lighting doesn't get darker during a thunderstorm
  • MC-715 – V-Sync in Window mode, settings not activated between sessions
  • MC-944 – Armor with Protection on it seems to reduce against hunger damage
  • MC-1000 – Some Zombie Pigmen are missing their swords in the nether
  • MC-1018 – Black Lighting under overhangs
  • MC-1105 – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere
  • MC-1262 – Birch and Spruce trees do not grow directly next to one another
  • MC-1379 – Transparent texture makes transparent texture behind invisible
  • MC-1865 – Spawn eggs and firework stars are pure white when held by zombies
  • MC-2638 – Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
  • MC-2915 – Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
  • MC-3305 – Cyrillic font not displaying on signs and in chat (Russian language)
  • MC-3575 – Double-clicking to join a server results in 'cancel' button activating
  • MC-3871 – Cauldron water does not put out fire / damage blaze
  • MC-3973 – Silk Touch, pre-lit Redstone Lamps
  • MC-4150 – Baby Zombies do not drop any loot / xp
  • MC-4482 – Saplings placed on Farmland are not affected by Bonemeal
  • MC-4592 – When mobs start to attack you in survival and you switch to creative mobs keep attacking you
  • MC-4630 – Sound level resets
  • MC-4921 – Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
  • MC-4973 – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
  • MC-5238 – 10 MB server texture pack limit too small
  • MC-5550 – Night Time Doesn't Immediately Allow Sleep
  • MC-6820 – The generation of terrain surface layer produces local straight glitches (fix included)
  • MC-7449 – Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick
  • MC-8331 – Command block text disappears if it's too long
  • MC-9271 – Opening a singleplayer world is counted as a multiplayer join in the statistics
  • MC-9547 – Incorrect usage string for `/scoreboard teams empty`
  • MC-9686 – Right- and left clicking at the same time will cause a block to be placed on top of a block which then gets removed
  • MC-10077 – Adjacent Obsidian Blocks prevent Nether portal appearing
  • MC-10257 – When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
  • MC-10984 – GS4 query listener fails to send player list when len(players) > 127
  • MC-11027 – Axes accelarate the speed at which Slabs are broken
  • MC-11037 – Uncapped framerate in certain screens causes high levels of GPU usage
  • MC-11280 – Sometimes Water flows out of newly generated Village Farms
  • MC-11518 – RCON and Scoreboard Command Output Formatting
  • MC-12450 – Missing usage string commands.scoreboard.players.list.usage
  • MC-12452 – Scoreboard team join command fails on invalid team name
  • MC-12454 – Scoreboard option seeFriendlyInvisibles not listed in usage
  • MC-12541 – The letters for the 'off' setting on smooth lighting aren't capitalized
  • MC-12731 – Minecraft crashes if you click edit or delete on a LAN game
  • MC-12769 – When typing /help with a number higher than 4, it produces the wrong message
  • MC-12913 – When using an invalid number/name to the /weather command, no message will be produced
  • MC-12984 – Getting a locked chest pushed into your head crashes the game
  • MC-13565 – Fireworks sometimes don't stack when they should
  • MC-13661 – When re-sizing window before game loads internal view doesn't resize
  • MC-14165 – Attaching/detaching lead from far away in creative client-server desync
  • MC-14483 – When game opens in fullscreen, Realms Button is misplaced
  • MC-14518 – When you try to get on a horse from far away, you look a different direction
  • MC-14865 – Carpets Are Not Flammable
  • MC-15189 – Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
  • MC-15193 – Invisible Mooshrooms after shearing them through slabs
  • MC-15548 – Breeding mobs from far away in creative client-server desync
  • MC-15688 – Axe breaks all slabs in adventure mode - No drops for stone
  • MC-16324 – Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
  • MC-16435 – Boats Still Break on Lily's
  • MC-16849 – Crash near pyramid
  • MC-16910 – Packet250CustomPayload(dk)
  • MC-17090 – Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
  • MC-18569 – Server resource packs not implemented yet
  • MC-18672 – Textures disappearing after setting player walkSpeed to 0
  • MC-19483 – Sounds playing after leaving world
  • MC-19604 – Cannot /playsound records
  • MC-19623 – /playsound does not accept non-integer values
  • MC-19654 – Passive mobs don't spawn if you're riding a horse
  • MC-21223 – When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
  • MC-21870 – Screen goes blank when modifying walk speed
  • MC-22927 – Animals running forever after being hit
  • MC-25311 – Loading bar for Minecraft Realms/Online is bugged
  • MC-26151 – Minecraft has advice on an error report that should be deleted
  • MC-26608 – /spreadplayers confirmation text is wrong
  • MC-26660 – Constant minecart sound
  • MC-27284 – /scoreboard teams option color: Tab doesn't list all options
  • MC-27364 – Fullscreen mode displays only on part of screen
  • MC-27904 – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
  • MC-28400 – Breeding animals gives xp even if doMobLoot gamerule is false
  • MC-28405 – The saddle equip sound effect does not play when equipping a pig with a saddle
  • MC-28478 – Successful hit sound effect does not match the sound in the assets sound folder
  • MC-28625 – The horse armor equip sound does not play when replacing it with already equipped armor
  • MC-28768 – Horse Breeding Doesn't Produce Markings Correctly on Foal
  • MC-29088 – Shearing sound does not play when shearing a mooshroom
  • MC-29279 – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
  • MC-29321 – Jukeboxes play at the sound volume for effects until you change the music volume
  • MC-29361 – Oceans are too big
  • MC-29424 – Players appear offset for other clients after going through nether portals
  • MC-30070 – Flowing lava can be blown up by TNT
  • MC-30816 – Nether Portal has odd texture when looking at it from certain angles with Fast Graphics
  • MC-30823 – Sky changes color in Achievements window
  • MC-31031 – Spawn eggs can be used on top of water, but not lava
  • MC-32250 – Typo on "Unable to Load Worlds" screen
  • MC-33093 – Cannot enter fullscreen reliably on Linux
  • MC-33108 – Incorrect death messages after PvP
  • MC-34617 – Animation crash if frame #0 is not referenced
  • MC-35343 – Canadian English Language Selection Screen
  • MC-35718 – Language is broken

References

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