Minecraft Wiki
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{{for|a guide about all content in this release and the other releases of the Update that Changed the World|Java Edition guides/The Update that Changed the World}}
 
{{version nav
 
{{version nav
|title=1.7.2
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| title = Minecraft 1.7.2
|edition=computer
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| edition = java
|image=1.7.2.png
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| image = 1.7.2.png
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| image2 = Java Edition 1.7.2.png
|name=[[The Update that Changed the World]]
 
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| name = [[The Update that Changed the World]]
|type=
 
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| type =
|date=October 25, 2013<ref>https://mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/</ref>
 
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| date = October 25, 2013
|prevparent=1.6.1
 
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| clienthash = 0c8689f904922af71c7144dcfb81bce976cadd49
|prev=1.6.4
 
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| jsonhash = 83a7d28760ed623225e7cb2e29db140cc68540e8
|next=1.7.4
 
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| serverhash = 3716cac82982e7c2eb09f83028b555e9ea606002
|nextparent=1.8
 
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| exehash = 07ae7cdcff6199735eb0f40da5d5c0763558a678
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| prevparent = 1.6.1
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| prev = 1.6.4
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| next = 1.7.4
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| nextparent = 1.8
 
}}<onlyinclude>
 
}}<onlyinclude>
   
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'''1.7.2''', the first release of '''[[The Update that Changed the World]]''',<ref>https://mcupdate.tumblr.com/post/65040832258/minecraft-172</ref> is a major update to ''Minecraft'' ({{el|je}}) released on October 25, 2013, which added many new biomes, new generated structures, new flowers, stained glass, better networking, new commands and more.<ref name=blog>{{cite|url=https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/|title=Minecraft 1.7: The Update that Changed the World|author=Dinnerbone|website=Mojang.com|date=October 22, 2013
'''1.7.2''', known as '''The Update that Changed the World''' is an update which added many features that changed the world generator.
 
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}}</ref>
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A pre-release for 1.7.2<ref name=blog/> was released earlier on October 25, 2013, though the full release of 1.7.2 is identical to this pre-release.
   
 
== Additions ==
 
== Additions ==
   
=== Gameplay ===
+
=== Blocks ===
  +
  +
; [[Stained glass]]
  +
* Glass can be dyed into all 16 colors.
  +
** This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass.
  +
* Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes.
  +
** Doing this yields 16 stained glass panes, like normal glass.
  +
* Water, nether portals and other stained glass blocks remain visible when looked at through a stained glass block.
  +
* Looking through a solid wall of glass blocks, is equivalent to looking through a single piece (this does not apply to glass panes of any kind).
  +
** Air blocks make the view blurrier each time.
  +
** Adjacent glass of different colors will ignore each other's colors, and will only render the terrain behind, with the color of the outermost piece of glass.
  +
** Other translucent blocks may have different effects.
  +
* Has ID number 95, which replaces the locked chest's data value.
  +
  +
; [[Wood]] Varieties
  +
* Acacia wood
  +
** Silver outside with orange inside.
  +
** Makes up the acacia tree; found in Savanna biomes.
  +
* Dark oak wood
  +
** A darker version of the oak wood.
  +
** Makes up the dark oak tree; found in Roofed Forest biomes.
  +
* Acacia wood planks
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** Orange in appearance.
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* Dark oak wood planks
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** Same texture as normal oak planks but darkened; almost black.
  +
* Acacia and Dark Oak Wood Slabs.
  +
* Acacia and Dark Oak Wood Stairs.
  +
  +
; [[Sapling]]s
  +
* Acacia and dark oak saplings added.
  +
** Dark oak saplings require a 2x2 configuration to grow, much like big jungle trees.
  +
* A 2x2 configuration of spruce saplings on the ground, can create the large spruce trees from mega taiga biomes.
  +
** Regular spruce trees still grow.
  +
  +
; [[Leaves]] variants
  +
* Acacia and dark oak leaves.
  +
** Both visually identical to regular oak leaves.
  +
  +
; [[Packed ice]]
  +
* When broken, it does not turn into [[water]], like normal [[ice]] blocks do.
  +
* Does not melt.
  +
* Opaque, rather than translucent like normal ice.
  +
  +
; [[Podzol]]
  +
* [[Dirt]] variation that fails to be transformed to it through any method.
  +
** [[Grass]] and [[mycelium]] fail to spread on it.
  +
** Does not spread itself.
  +
* Only found naturally in Mega Taiga Biomes.
  +
  +
;[[Coarse Dirt]]
  +
  +
* Grass or mycelium cannot grow on it.
  +
* Obtainable only through commands.
  +
* Does not spread.
  +
  +
; [[Red sand]]
  +
* Generated in the Mesa biome.
  +
* Behaves like normal [[sand]].
  +
** Falls like sand or [[gravel]].
  +
** Can be smelted into [[glass]] and crafted into [[TNT]].
  +
  +
; [[Flower]]s
  +
* Red, orange, white and pink tulips.
  +
** Can be crafted to red, orange, light gray and pink dyes, respectively.
  +
* Blue orchid
  +
** Can be crafted into light blue dye.
  +
* Allium
  +
** Can be crafted into magenta dye.
  +
* Azure bluet
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** Can be crafted into light gray dye.
  +
* Oxeye daisy
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** Can be crafted into light gray dye.
  +
* Poppies
  +
** Replacement for the rose.
  +
*** Looks very similar to it.
  +
** Can be crafted into red dye as well.
  +
* All new flowers can burn.
  +
* All new flowers are randomly offset horizontally, like [[tall grass]].
  +
; Two block tall plants
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* Applying bonemeal to them, causes them to dispense their respective plant item.
  +
** Therefore, all two block tall flowers are renewable.
  +
*[[Sunflowers]]
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** Always face East.
  +
** Can be crafted into 2 yellow dye.
  +
* [[Peony|Peonies]]
  +
** Can be crafted into 2 pink dye.
  +
*[[Rose bushes]]
  +
** Can be crafted into 2 red dye.
  +
*[[Lilacs]]
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** Can be crafted into 2 magenta dye.
  +
* Double [[tall grass]]
  +
** Can be made by applying [[bone meal]] to [[grass]].
  +
* Large [[Fern]]s
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** Two block tall variant of fern.
  +
** Can be made by applying bone meal to ferns.
  +
* All new two block tall plants can burn.
  +
* All new two block tall plants are randomly offset horizontally, like [[tall grass]].
  +
  +
;[[Infested Block|Infested blocks]]
  +
  +
* New variants added:
  +
** [[Mossy stone brick]], [[cracked stone brick]] and [[chiseled stone brick]].
  +
  +
=== Items ===
  +
  +
; [[Fish]]
  +
* [[Pufferfish]]:
  +
** Restores {{hunger|1}}.
  +
** If eaten it will inflict the following:
  +
*** {{EffectLink|Poison}} IV (1:00)
  +
*** {{EffectLink|Hunger}} III (0:15)
  +
*** {{EffectLink|Nausea}} (0:15)
  +
** Used to brew a water breathing [[potion]].
  +
** Cannot be cooked.
  +
  +
* [[Salmon]]:
  +
** Eating it raw restores {{hunger|2}} and cooked restores {{hunger|6}}.
  +
  +
* [[Clownfish]]:
  +
** Can be eaten to restore {{hunger|1}}.
  +
** Cannot be cooked.
  +
  +
; [[Potion]]s
  +
* {{EffectLink|Water breathing}}:
  +
** Made by brewing a pufferfish with an awkward potion.
  +
** Enables the player to breathe underwater for 3 minutes (8 minutes if extended) without the oxygen bar depleting.
  +
** The potion and particles are dark blue in appearance.
  +
  +
=== Non-mob entities ===
  +
  +
; [[Minecart with command block]]
  +
* Can only be obtained using commands.
  +
* Activate using activator rails.
  +
* Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed).
  +
* Can be success tested by going over a [[detector rail]] connected to a [[redstone comparator]].
  +
  +
=== World generation ===
  +
  +
; [[Tree]]s
  +
*[[Acacia tree|Acacia Tree]]
  +
** Curved trees made of [[acacia logs]].
  +
** These spawn in savanna biomes.
  +
*[[Dark oak|Dark oak trees]]
  +
** Very thick and short trees, made of [[Dark Oak Log|dark oak logs]].
  +
** These spawn in [[Dark Forest|roofed forest]] biomes.
  +
** Require a 2x2 configuration of saplings to grow.
  +
* Each new tree has their own leaves and saplings.
  +
  +
; [[Biome]]s
  +
* ''[[Mesa]]''
  +
** Composed of multiple colored [[hardened clay]] that are layered in a way that resembles sedimentary rock.
  +
*** There are seven colors including normal, orange, red, yellow, white, light gray and brown.
  +
** Has a floor similar to a desert biome, but made of [[red sand]] instead of sand.
  +
** [[Dead bush]]es spawn in this biome.
  +
** Occasional dying forests spawn on top of the clay mountains.
  +
** There is no rain in this biome.
  +
* ''[[Savanna]]''
  +
** Generate with acacia trees.
  +
** Horses can spawn in this biome.
  +
** Villages may generate in here.
  +
** There is no rain in this biome.
  +
** Very flat with plateaus and the occasional giant mountain.
  +
* ''[[Sunflower Plains]]''
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** Exactly the same as plains, but can spawn sunflowers.
  +
* ''[[Roofed Forest]]''
  +
** Generates with giant mushrooms.
  +
*** Aside from mushroom island, it is the only biome to do so.
  +
** Has dark oak trees closely packed together – "dark and dangerous under the canopy, even during the day".
  +
** Monsters will most likely be able to spawn during the day and the night.
  +
* ''[[Birch Forest]]''
  +
** A forest made entirely of birch trees.
  +
* ''[[Flower Forest]]''
  +
** Forest variant with several of the new [[flowers]], including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium.
  +
** Very densely packed with the various new flowers, including dandelions, but excluding sunflowers.
  +
* ''[[Taiga]]''
  +
** Now generates without snow.
  +
** The old variant with snow is called "cold taiga".
  +
* ''[[Mega Taiga]]''
  +
** This is a very rare biome.
  +
** Generates 2x2 [[Tree|spruce trees]] and their regular variant.
  +
** Has a dirt block variant known as [[podzol]].
  +
*** Currently obtained only through the silk touch [[enchantment]].
  +
** Contains [[dirt]] blocks that do not allow [[grass]] to grow.
  +
** [[Mossy cobblestone]] "boulders" are scattered around in this biome.
  +
** [[Dead bush]]es, [[mushrooms]] and [[fern]]s spawn in this biome.
  +
* ''[[Extreme Hills+]]''
  +
** Goes considerably higher than the normal Extreme Hills.
  +
** Lakes of packed ice are dotted around the biome.
  +
* ''[[Deep Ocean]]''
  +
** Is about ten blocks deeper than normal oceans; the maximum depth is in the low 30s.
  +
  +
; Biome Variants/Technical Biomes
  +
* Over 20 variants for the biomes.
  +
* ''M'' – Biomes with an M variant are much rarer than any other variant.
  +
**''[[Extreme Hills M|Extreme hills M]]'', ''[[Taiga Mountains|Taiga M]]'', ''[[Roofed forest M|Roofed Forest M]]'', ''[[Modified Jungle Edge|JungleEdge M]]'', ''[[Birch forest hills M|Birch Forest Hills M]]'', ''[[Cold taiga M|Cold Taiga M]]'', ''[[Extreme hills+ M|Extreme Hills+ M]]'', ''[[Savanna M]]'', ''[[Savanna Plateau M|Savanna plateau M]]'', ''[[Swampland M]]'', ''[[Jungle M]]'', ''[[Mesa Plateau M]]'' and ''[[Mesa Plateau F M]]'' are more mountainous versions of their normal biome counterpart.
  +
** ''[[Desert M]]'' has patches of water unlike normal deserts.
  +
** ''[[Birch forest M|Birch Forest M]]'' has taller birch trees than usual.
  +
** ''[[Savanna M]]'' has grassless dirt (coarse dirt in 1.8 and above) and mountains that can generate above the clouds and up to Y: 220 on rare occasions.
  +
* ''[[Plateau]]'' – Biomes with a plateau variant are like the hills technical biome, but flattened at the top.
  +
**''[[Savanna plateau]]'' and ''[[Badlands Plateau|mesa plateau]]'' are the only examples.
  +
*** These are landforms which are raised by up to about 30 blocks and have flat tops.
  +
** ''[[Mesa Plateau F M|Mesa Plateau F]]'' – A variant of the plateau with trees.
  +
* ''[[Mesa (Bryce)]]'' – A rare variant of the mesa biome which works similar to ice spikes, with tall clay spikes generating from the sandy mesa floor.
  +
** Looks like a proper canyon.
  +
* ''[[Hills]]'' – More technical hills biomes have been added to fit with the new biomes.
  +
**''[[Birch Forest#Birch Forest Hills|Birch Forest Hills]],'' ''[[Cold Taiga Hills]],'' and ''[[Mega Taiga Hills]]'' can now be generated.
  +
* ''[[Beach]]'' – Separate certain biomes from oceans and rivers.
  +
**''[[Stone Beach]]'' is composed mainly of [[stone]] and often generates between an [[Extreme Hills]] biome and a body of water.
  +
** ''[[Cold beach|Cold Beach]]'' is composed of [[Sand]] with a layer of [[snow]] on top.
  +
*** Usually generates between a cold biome, such as [[ice plains]], and a body of water.
  +
  +
; [[World type]]
  +
* ''[[Amplified|AMPLIFIED]]''
  +
** It scales up all world generation rules, so it uses the entire world height.
  +
*** Almost all biomes can generate huge mountains that can reach well above Y: 200.
  +
**** Extreme Hills biomes frequently reach the world height limit at Y: 256.
  +
**** Swampland and ocean biomes are unaffected by this world type.
  +
** Extremely resource intensive and requires powerful computer to run.
  +
** Ravines here can reach down to bedrock.
  +
** Contains numerous various landforms that are very rare or non-existent in default generation.
  +
*** Some examples include floating islands, overhangs, large water and lava falls and huge indents.
  +
** Taiga biomes reach such altitudes that snow starts generating (about Y=130).
  +
** It was created to test a fix, to reduce the number of lighting glitches, but it was kept as a feature on request of [[Notch]].
  +
  +
=== Command format ===
   
 
; Commands
 
; Commands
 
* {{cmd|setidletimeout}}
 
* {{cmd|setidletimeout}}
** Automatically kick idle players after some time
+
** Automatically kick idle players after some time.
** Multiplayer-only command, can be used only by server operators
+
** Multiplayer-only and server-operator-only command.
** Usage: {{cmd|setidletimeout <Minutes until kick>}}
+
** Syntax: {{cmd|setidletimeout <Minutes until kick>}}.
 
* {{cmd|tellraw}}
 
* {{cmd|tellraw}}
 
** Is written in json to create "buttons" and formatted text (underlined, bold, italics, colored, etc.) in chat.
 
** Is written in json to create "buttons" and formatted text (underlined, bold, italics, colored, etc.) in chat.
** Usage: {{cmd|tellraw <player> <raw json message>}}
+
** Syntax: {{cmd|tellraw <player> <raw json message>}}.
 
* {{cmd|summon}}
 
* {{cmd|summon}}
** Used to spawn any entity in the game, including Giants, Ender Crystals, Ender Dragons, and primed TNT.
+
** Used to spawn any entity in the game, including [[Giants]], [[Ender Crystals]], [[Ender Dragon]]s, falling [[sand]] and [[primed TNT]].
** Usage: {{cmd|summon <EntityName> [x] [y] [z] [dataTag]}}
+
** Syntax: {{cmd|summon <EntityName> [x] [y] [z] [dataTag]}}.
 
* {{cmd|achievement}}
 
* {{cmd|achievement}}
 
** Used to give a player achievements.
 
** Used to give a player achievements.
** Usage: {{cmd|achievement give <stat_name> [player]}}
+
** Syntax: {{cmd|achievement give <stat_name> [player]}}.
 
* {{cmd|setblock}}
 
* {{cmd|setblock}}
** Used to create, delete, or replace a block.
+
** Used to create, delete or replace a block.
** Usage: {{cmd|setblock [x] [y] [z] <BlockID> [data] [method] [dataTag]}}
+
** Syntax: {{cmd|setblock [x] [y] [z] <BlockID> [data] [method] [dataTag]}}.
 
* {{cmd|testforblock}}
 
* {{cmd|testforblock}}
 
** Checks for blocks in specific locations.
 
** Checks for blocks in specific locations.
** Usage: {{cmd|testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]}}
+
** Syntax: {{cmd|testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]}}.
 
* {{cmd|setworldspawn}}
 
* {{cmd|setworldspawn}}
** Sets the world spawn point for all players (even if they have never joined the server or are offline, but will not override beds).
+
** Sets the world spawn point for all players, even those who have never joined the server or are offline.
  +
*** Will not automatically override beds.
** Usage: {{cmd|setworldspawn [x] [y] [z]}}
 
  +
** Syntax: {{cmd|setworldspawn [x] [y] [z]}}.
; Particle effects
 
  +
* Fishing now has particle effects.
 
  +
=== General ===
** Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.
 
  +
* Falling now has particle effects.
 
  +
; [[Splash]]es
** Particle size depends on distance fallen.
 
  +
* "Now contains 32 random daily cats!"
; New [[achievements]]
 
  +
* Repopulation
 
  +
; [[Particles|Particle]] effects
** Breed two cows with [[Wheat]]
 
  +
* Fishing has particle effects.
** Requires the "Cow Tipper" achievement
 
  +
** Bubbles will show up moving towards the bobber just before the player has something on the hook. This has the appearance of a fish swimming towards the hook.
* Diamonds to you!
 
  +
* Falling has particle effects.
** Throw [[Diamond]]s at another player or to a zombie that has the CanPickUpLoot NBT tag
 
  +
** Particle circumference size depends on distance fallen.
** Requires the "DIAMONDS!" achievement
 
  +
** Particle appearance depends on the block landed.
* Adventuring Time
 
  +
** Discover all [[Biome]]s
 
  +
; [[Achievements]]
** Requires the "The End?" achievement
 
  +
* The player can now zoom in and out the display of the screen.
** Did not fully work until [[1.8]].
 
  +
* "Repopulation"
* The Beginning?
 
** Spawn the [[Wither]]
+
** Breed two cows with [[wheat]].
** Requires the "The End." achievement
+
** Requires the "[[Cow Tipper]]" achievement.
  +
* "Diamonds to you!"
* The Beginning.
 
  +
** Throw [[Diamond]]s at another player or to a zombie that has the CanPickUpLoot NBT tag.
** Kill the Wither
 
** Requires the "The Beginning?" achievement
+
** Requires the "[[DIAMONDS!]]" achievement.
  +
* "Adventuring Time"
* Beaconator
 
** Create a full [[beacon]]
+
** Discover all [[Biome]]s.
** Requires the "The Beginning." achievement
+
** Requires the "[[Achievements#The End.3F|The End?]]" achievement.
  +
** Did not fully work until [[Java Edition 1.8]], because visiting the Frozen Ocean and Extreme Hills Edge biomes were required for this achievement, despite not generating in the world in 1.7.x versions.
; New [[statistics]]
 
  +
* "The Beginning?"
  +
** Spawn the [[wither]].
  +
** Requires the "[[Achievements#The End.|The End.]]" achievement.
  +
* "The Beginning."
  +
** Kill the wither.
  +
** Requires the "[[The Beginning?]]" achievement.
  +
* "Beaconator"
  +
** Create a full [[beacon]].
  +
** Requires the "[[The Beginning.]]" achievement.
  +
  +
; [[Statistics]]
 
* Distance by Horse
 
* Distance by Horse
  +
* Animals Bred
 
* Junk Fished
 
* Junk Fished
 
* Treasure Fished
 
* Treasure Fished
* Mobs statistics
 
   
=== World Generation ===
+
== Changes ==
  +
  +
=== Blocks ===
  +
  +
; [[Wood]]
  +
* Wooden logs have different textures for their top and bottom
  +
** Oak Logs remain the same, as if being the default.
  +
  +
; Wooden [[slab]]s
  +
* Can only smelt half as many items as wood planks, when used as fuel.
  +
  +
; [[Weighted pressure plate]]s
  +
* Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present.
  +
* For light weighted pressure plates, every entity adds 1 strength to the signal.
  +
* For heavy weighted pressure plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2).
  +
  +
; [[Cauldron]]s
  +
* Cauldrons with water in them will put out burning entities, taking away one water level each time.
  +
  +
; [[Sugar canes]]
  +
* Color/shade is affected by the biome color (similar to [[leaves]], [[grass]] and [[vines]]).
  +
  +
; [[Dead bush]]es
  +
* Can be placed on [[hardened clay]], [[stained clay]], [[red sand]] and [[dirt]].
  +
  +
; [[Flowers|Roses]]
  +
* Removed and replaced by [[poppies]].
  +
** Look very similar to the old roses.
  +
* Still exist in the form of [[rose bushes]].
  +
  +
; [[Air]]
  +
* Is now a block rather than the absence of a block.
  +
** This allows for specific air blocks to be marked and identified through data values.
  +
* It lacks an item form.
  +
** Attempting to <code>/give</code> it to a player, will result in that inventory slot having no item.
  +
  +
; [[Command block]]s
  +
* Show what command it ran recently in the GUI.
  +
* Extended character limit past the 10,000 mark.
  +
  +
; [[Locked chest]]
  +
* Removed completely.
  +
  +
; [[Iron bars]] & [[glass pane]]s
  +
* Connect to each other and [[glass]] blocks.
  +
** This includes panes of different colors.
  +
* They are exactly 2 pixels thick.
  +
  +
; [[Fern]]s, [[Flowers|dandelions]] & [[Dead Bush|dead bushes]]
  +
  +
* Are now randomly offset horizontally like [[tall grass]].
  +
  +
; [[Ice]], [[Technical blocks#Nether Portal|nether portal (blocks)]] & [[water]]
  +
* Are visible through each other.
  +
* If water is directly adjacent to ice, when looking through the ice, the player cannot see the water, but not vice-versa.
  +
** This allows for custom fish tanks.
  +
* If water is not directly adjacent to ice, the player can see the water through ice and viceversa.
  +
* The player can no longer see the water surface from underwater.
  +
  +
=== Items ===
  +
  +
; [[Enchanted book]]s
  +
* Can receive multiple enchants at once.
  +
  +
; [[Written book]]s
  +
* Can be cloned by crafting them with an unused [[Book and Quill|book and quill]].
  +
** Can clone multiple copies of the same written book, by putting more book and quills in the crafting grid.
  +
** A book can be cloned infinitely many times, regardless if it's the original.
  +
* Can now be stacked up to 16.
  +
  +
; [[Map]]s
  +
* Maps in item frames cover the whole block face, so that connected maps join together smoothly.
  +
** They won't display player markers then.
  +
* Each different type of block has a different shading on the map.
  +
* It now show colors for colored [[wool]] and [[stained clay]], allowing a wider range of colors visible on maps.
  +
  +
; [[Flint and steel]]
  +
* Is now a shapeless crafting recipe.
  +
* Can be used to ignite [[creeper]]s.
  +
  +
; [[Fishing rod]]s
  +
* Can now be enchanted to bias the resulting loot from fishing.
  +
  +
; [[Shear]]s, fishing rods and flint and steel
  +
* Can be enchanted with "[[Unbreaking]]".
  +
  +
; [[Java Edition removed features#Obtainable until Java Edition 1.7.2|Technical blocks]]
  +
* Removed the item forms of the following blocks:
  +
** [[bed]] (26), [[piston]] head and extension (34 & 36), [[redstone]] wire (55), [[seeds|wheat]] crops (59), standing and wall [[sign]] (63 & 68), wooden and iron [[door]]s (64 & 71), lit [[redstone ore]] (74), unlit [[redstone torch]] (75), [[sugar cane]] (83), [[cake]] (92), unpowered and powered [[repeater]] (93 & 94), [[pumpkin]] and [[melon]] stem (104 & 105), [[nether wart]] (115), [[brewing stand]] (117), [[cauldron]] (118), lit [[redstone lamp]] (124), [[tripwire]] (132), [[flower pot]] (140), [[skull]] (144), and unpowered and powered [[comparator]] (149 & 150).
  +
** They can no longer be obtained with {{cmd|give}} or {{cmd|summon}}, but can still be placed as blocks with {{cmd|setblock}}, {{cmd|blockdata}} or summoning a special falling sand entity.
  +
  +
=== Mobs ===
  +
  +
; [[Iron golem]]s
  +
* Drop [[Flowers|poppies]] instead of roses.
  +
  +
; [[Creeper]]s
  +
* Can be detonated using a [[flint and steel]].
  +
  +
; [[Zombie]]s
  +
* Reduced the lag that zombies created by pathfinding.
  +
* Are no longer always able to break [[wooden door]]s in Hard mode.
  +
** They spawn with up to a 10% chance to have this ability.
  +
  +
; [[Witch]]es
  +
* Now drink a [[Potion of Water Breathing|potion of water breathing]], when they are trapped underwater.
  +
* Can drop a [[Potion of Water Breathing|potion of water breathing]] upon death, as a rare drop.
  +
* Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns.
  +
** They usually spawn in groups
  +
** They have roughly the same spawn rate as the [[enderman]].
  +
  +
; [[Zombie]]s & [[skeleton]]s
  +
* Zombies and skeletons can now spawn with and drop armor, bows and swords with the "Unbreaking" enchantment.
  +
  +
; Baby [[zombie]]s & baby [[zombie pigmen]]
  +
* Can walk in one block tall spaces
  +
** Their hitbox remains the size of that of an adult.
  +
  +
; [[Spider]]s, [[cave spider]]s and [[endermen]]
  +
* Don't become hostile when attacking them in [[creative]] mode.
  +
  +
=== Non-mob entities ===
  +
  +
; [[Item frame]]s
  +
* Now drop the item inside them when they are punched.
  +
** Then drop themselves if they are punched while empty.
  +
* Will display the name of the item they hold (if it is custom-named) when looked at up close.
  +
* [[Map]]s display on the full face of the block.
  +
** They won't display player markers then.
  +
** The side texture then is similar to that of oak [[planks]].
  +
  +
; [[Boat]]s
  +
* No longer inflict fall damage when running aground (old boats need to be replaced for the fix to apply).
  +
* Slightly improved durability from [[lily pad]] impacts.
  +
* Boats have been reverted to the previous "WASD" controls.
  +
** The {{key|A}} and {{key|D}} keys can only be used while the {{key|W}} key is pressed.
  +
  +
=== World generation ===
  +
[[File:Minecraft 1.6 and 1.7 biome map comparison.png|thumb|Comparsion between biome maps of Minecraft 1.6 and 1.7.]]
   
; [[Tree]]s
 
* Acacia Tree
 
** Curved trees made of Acacia Wood
 
** These spawn in Savanna biomes
 
* Dark Oak Trees
 
** Very large, short trees
 
** These spawn in Roofed Forest biomes
 
 
; [[Biome]]s
 
; [[Biome]]s
* ''[[Biome#Mesa|Mesa]]''
+
* ''[[Jungle]]''
  +
** Melons can now be found in patches similar to pumpkins.
** Composed of multiple colored [[Hardened Clay|hardened clay]] that are layered in a way that resembles sedimentary rock
 
  +
** Jungle biomes have been made much rarer.
*** There are seven colors including normal, orange, red, yellow, white, light grey and brown.
 
** Has a floor similar to a desert biome, but made of [[Sand#Red Sand|red sand]] instead of sand
+
** Has a jungle edge which has less foliage, but slowly leads into the main jungle.
  +
** Jungle trees now generate with branches.
** [[Dead Bush|Dead bush]]es spawn in this biome
 
  +
* ''[[Swampland]]''
** Occasional dying forests spawn on top of the clay mountains
 
** There is no rain in this biome
+
** Grass is greener and fluctuates more in color, depending on biome temperature.
  +
** In shallower parts, the coast is covered in staggered dirt block with lily pads between them.
* ''[[Biome#Savanna|Savanna]]''
 
  +
** Spawn with Blue Orchid flowers.
** Acacia trees
 
  +
* ''[[Plains]]''
*** New wood, sapling, and leaf type
 
  +
** Generates three of the new flowers – azure bluets, oxeye daisies and sometimes tulips.
** Horses can spawn in this biome
 
  +
** Double tall grass can also generate here.
** NPC Villages may generate in savanna biomes
 
  +
* ''[[Extreme Hills]]''
** There is no rain in this biome
 
  +
** Snow at high elevations of over y=95.
** Very flat with plateaus and the occasional giant mountain
 
  +
** Contain [[Stone]] and large dirt patches.
* ''[[Biome#Sunflower Plains|Sunflower Plains]]''
 
  +
** Gravel can replace ground cover.
** Exactly the same as Plains, but can spawn Sunflowers
 
  +
** Flat valleys near sea level.
* ''[[Biome#Roofed Forest|Roofed Forest]]''
 
  +
** Can generate up to y=150, slightly above the clouds (previously y=124).
** Has dark grass and giant mushrooms
 
  +
** Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate.
** Has Dark Oak trees; dark and dangerous under the canopy even during the day
 
  +
* ''[[Cold taiga]]''
*** New wood, sapling, and leaf type
 
  +
** Old taiga biomes have been renamed to "cold taiga".
** Monsters will most likely be able to spawn during the day and the night
 
  +
** The name "taiga" is now used for a variant without snow.
** Monsters that spawned at night can survive during the day
 
  +
* ''[[Ocean]]''
** This is the first biome aside from Mushroom Island that naturally spawns with giant mushrooms
 
  +
** Oceans are smaller and take up much less of the map.
* ''[[Biome#Birch Forest|Birch Forest]]''
 
  +
** Contain only gravel on the floor instead of sand, dirt and gravel.
** A forest made entirely of birch trees
 
  +
* ''Gravel Beaches''
* ''[[Biome#Flower Forest|Flower Forest]]''
 
  +
** Appear more often.
** Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium
 
** Very densely packed with the various new flowers
 
* ''[[Biome#Taiga|Taiga]]''
 
** Now generates without snow
 
*** The previous taiga biomes are now Cold Taiga biomes
 
* ''[[Biome#Mega Taiga|Mega Taiga]]''
 
** This is a very rare biome
 
** Contains 2x2 [[Tree|Spruce tree]]s
 
** Has a dirt block variant known as [[Podzol]].
 
*** Currently obtained only by the silk touch enchantment.
 
** Contains [[dirt]] blocks that do not allow [[grass]] to grow.
 
** [[Moss Stone]] "boulders" are scattered around in this biome.
 
** [[Dead Bush|Dead bush]]es, [[mushrooms]], and [[Grass|fern]]s spawn in this biome.
 
* ''[[Biome#Extreme Hills+|Extreme Hills+]]''
 
** Contains spruce trees
 
** Goes considerably higher than the normal Extreme Hills
 
* ''[[Biome#Ice Plains Spikes|Ice Plains Spikes]]''
 
** Contains giant ice spires similar to upside down icicles made of [[Packed Ice]]
 
** These ice spikes can reach y=120 from normal ground
 
** Lakes of packed ice are dotted around the biome
 
* ''[[Biome#Deep Ocean|Deep Ocean]]''
 
** Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
 
; Biome Variants/Technical Biomes
 
* Over 20 variants for the biomes.
 
* ''M'' - Biomes with an M variant are much rarer than any other variant.
 
** ''Extreme Hills M'', ''Taiga M'', ''Roofed Forest M'', ''JungleEdge M'', ''Birch Forest Hills M'', ''Cold Taiga M'', ''Extreme Hills+ M'', ''Savanna M'', ''Savanna Plateau M'', ''Swampland M'', ''Jungle M'', ''Mesa Plateau M'' and ''Mesa Plateau F M'' are more mountainous versions of their normal biome counterpart.
 
** ''Desert M'' has patches of water unlike normal deserts
 
** ''Birch Forest M'' has taller birch trees than usual
 
** ''Savanna M'' has grassless dirt and mountains that can generate above the clouds and up to Y: 220 on rare occasions
 
* ''Plateau'' - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
 
** ''Savanna Plateau'' and ''Mesa Plateau'' are both plateaus
 
*** These are landforms which are raised by up to about 30 blocks and have flat tops
 
** ''Mesa Plateau F'' - A variant of the plateau with trees
 
* ''Mesa (Bryce)'' - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
 
* ''Hills'' - More technical hills biomes have been added to fit with the new biomes.
 
** ''Birch Forest Hills,'' ''Cold Taiga Hills,'' and ''Mega Taiga Hills'' can now be generated.
 
* ''Beach'' - New beaches separate certain biomes from oceans and rivers.
 
** ''[[Biome#Stone Beach|Stone Beach]]'' is composed mainly of [[Stone]] and often generates between an Extreme Hills biome and a body of water.
 
** ''Cold Beach'' is composed of [[Sand]] with a layer of [[Snow (cover)|Snow]] on top.
 
*** Usually generates between a cold biome, such as [[Biome#Ice Plains|Ice Plains]], and a body of water.
 
; World type
 
* ''[[Amplified|AMPLIFIED]]''
 
** Amplifies the terrain hugely, using the entire world height
 
*** Almost all biomes can generate huge mountains that can reach well above Y: 200
 
**** Extreme Hills biomes frequently reach the world height limit at Y: 256
 
**** Swampland and ocean biomes unaffected by this world type
 
** Extremely resource intensive and requires powerful computer to run
 
** Ravines here can reach down to bedrock
 
** Contains numerous various landforms that are very rare or non-existent in default generation
 
*** Some examples include floating islands, overhangs, large water and lava falls and huge indents
 
** Taiga biomes reach such altitudes that snow starts generating (about Y: 130)
 
**This will cause great lag if your computer is slow
 
   
  +
; [[Biome]] categorization
=== Blocks & Items ===
 
  +
* Four main categories based on temperature:
  +
** Snow-covered, cold, medium and dry/warm.
  +
* Biomes will attempt to avoid getting placed next to a biome that is too different to itself.
   
  +
; Biome elevation
; [[Wood]] Varieties
 
  +
* Much greater variation of elevation in general.
* Acacia Wood
 
  +
* Most biomes can generate to y=100.
** Silver outside with orange inside
 
  +
* Hills technical biomes have been made taller.
** Makes up the Acacia Tree, found in Savanna biomes
 
* Dark Oak Wood
 
** A darker version of the Oak Wood
 
** Makes up the Dark Oak Tree, found in Roofed Forest biomes
 
* Acacia Wood Planks
 
** Orange in appearance
 
* Dark Oak Wood Planks
 
** Same texture as normal oak planks but darkened almost black
 
* Acacia and Dark Oak Wood Slabs
 
* Acacia and Dark Oak Wood Stairs
 
; [[Sapling]]s
 
* Acacia Sapling, found in savannas
 
* Dark Oak Sapling, found in roofed forests
 
** Must have 4 saplings placed in a 2x2 square to be grown, much like Big Jungle Trees
 
* 2x2 spruce saplings now create the large spruce trees from Mega Taiga biomes
 
; [[Leaves]]
 
* Acacia leaves
 
* Dark Oak leaves
 
** Both visually identical to oak leaves
 
; [[Fish]]
 
* [[Pufferfish]]
 
** Restores {{hungerbar|1}}
 
** If eaten, you will be given Poison IV for 1 minute, Hunger III and Nausea II for 15 seconds
 
** Used to brew a water breathing potion
 
* [[Salmon]]
 
** Can be cooked and eaten
 
** Uncooked: Restores {{hungerbar|2}}
 
** Cooked: Restores {{hungerbar|6}}
 
* [[Clownfish]]
 
** Usage still unknown besides being eaten and used to tame [[Ocelot]]s
 
** Restores {{hungerbar|1}}
 
; [[Packed Ice]]
 
* When broken, does not turn to water like normal ice blocks do
 
* Does not melt
 
* Opaque, rather than translucent like normal ice
 
; [[Podzol]]
 
* New dirt variation
 
* Only found in Mega Taiga Biomes
 
; Grassless [[Dirt]]
 
* Grass can not grow on it
 
* Obtainable only through /give
 
; [[Red Sand]]
 
* Generated in the Mesa biome
 
* Behaves like normal sand (can be smelted into [[Glass]] and crafted into [[TNT]])
 
; [[Flowers]]
 
* Red, Orange, White and Pink [[Tulip]]s
 
** Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively
 
* Blue Orchid
 
** Can be crafted to Light Blue Dye
 
* Allium
 
** Can be crafted to Magenta Dye
 
* Azure Bluet
 
** Can be crafted to Light Gray Dye
 
* Oxeye Daisy
 
** Can be crafted to Light Gray Dye
 
* Poppy
 
** Replacement for the rose - roses no longer exist
 
* All flowers can burn
 
* All flowers and grasses are now randomly offset to the sides like tall grass
 
; Two blocks tall [[Flowers]]
 
* Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
 
* [[Sunflower]]s
 
** Typically face East
 
** Can be grown, unlike [[Rose]]s and [[Dandelion]]s
 
** Can be crafted into 2 Yellow Dye
 
* [[Peony|Peonies]]
 
** Can be crafted into 2 Pink Dye
 
* Rose bush
 
** Can be crafted into 2 Red Dye
 
* Lilac
 
** Can be crafted into 2 Magenta Dye
 
; Two block tall grass
 
* Double Tallgrass
 
** Can be made by applying [[Bone Meal]] to [[Grass|Tall Grass]].
 
* Large Fern
 
** Can be made by applying Bone Meal to [[Fern]].
 
; New variants of [[Monster Egg]]
 
* Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg.
 
* Added to fix a bug where Silverfish entering Mossy, Cracked, or Chiseled Stone Brick would cause the block to change into regular Stone Brick.
 
; [[Minecart with Command Block]]
 
* Can only be obtained using /give (item ID minecraft:command_block_minecart) or /summon (entity ID MinecartCommandBlock)
 
* Activate using activator rails
 
* Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed)
 
* Can be success tested by going over a [[detector rail]] connected to a [[Redstone comparator]]
 
; Potion of Water Breathing
 
* Made by brewing a Pufferfish with an Awkward Potion
 
* Enables you to breathe underwater for 3 minutes without oxygen bar depleting
 
* The potion is dark blue in appearance
 
; [[Stained Glass]]
 
* Glass can now be dyed into all 16 colors
 
** This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass
 
* Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes
 
** Doing this yields 16 stained glass planes, like normal glass
 
* Water, nether portals, and other stained glass blocks remain visible when looked at through a stained glass block
 
* The color of blocks they are placed on are tinted towards the color of the glass
 
** This includes glass of two different colors behind one another
 
   
  +
; Temperature
== Changes ==
 
  +
* Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all.
  +
* Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures.
  +
* Temperature decreases by 0.05 every 30 blocks increase in altitude.
   
  +
; [[Cavern]]s
=== General ===
 
  +
* Are less dense and interconnected.
   
; [[Resource pack]]s
+
; [[Witch hut]]s
  +
* Now generate with a witch inside.
* Complete menu overhaul
 
  +
** They formerly generated empty, with witches spawning inside later.
** The ability to select multiple resource packs at once.
 
  +
** Resource packs at the top take precedence over those below if files appear more than once
 
  +
;[[Bonus chests]]
** Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.
 
  +
* Servers can offer resource packs
 
  +
* Can now contain acacia logs.
** Max size increased to 50 MB
 
  +
; Sounds
 
  +
; [[World boundary]]
* You are now able to add new sounds using resource packs
 
  +
* All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
* Resource packs can now add, remove, supplement, randomize, and group sounds using JSON
 
  +
** This includes air blocks.
* Sounds and music are now stored together in the new .minecraft/assets/sounds folder
 
  +
** This creates essentially an invisible wall at the boundary.
* Music now pauses when pausing the game
 
  +
** As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
; Network Code
 
  +
*** Despite that, the camera can still move normally.
* Completely rewritten
 
  +
** Ghost [[chunk]]s still generate.
* Uses Netty now
 
* Most packets won't change, handshake and ping procedure redone
 
* There is a packet length header
 
; Lighting
 
* Several lighting issues fixed.
 
* A lot fewer "black spots" in the terrain generator.
 
* [[Torch]] bugs in [[stronghold]]s and [[abandoned mineshaft]]s have been fixed.
 
* The light level actually falls to 7 during thunderstorms now (before it stayed at 12 like normal rain but hostile mobs could spawn as if the light level was 7).
 
** The clouds go black and the sky goes much darker.
 
; [[Options]]
 
* Grouped a few options into the Controls section, allowed rebinding of 1-9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key), camera switching and added sprint button which will keep re-engaging sprint whenever possible (left control by default)
 
* Music & Sounds
 
** Now allows separate volume controls for Master Volume, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players and Ambient/Environment
 
* The Resource Pack screen
 
** Now a split view to list selected and unselected resource packs - multiple resource packs can now be used simultaneously with higher priority resource packs getting to use eventual duplicate textures/files
 
* Video Settings
 
** Render Distance is now a slider ranging from 2 to 16 chunks, Max Framerate is now a slider ranging from 10 to 250 fps, Unlimited; Mipmapping can be set to levels 1 to 4 or disabled, Anisotropic Filtering can be set to 2, 4, 8, 16 or disabled
 
* Super Secret Settings
 
** Plays a random sound when clicked and cycles through various experimental shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, antialias
 
** Can be reset by pressing F4
 
* Language Selection
 
** Added 'Force Unicode Font' option which allows you to change whether Unicode font is forced for text or not.
 
; Inventory
 
* In creative mode, the display item for the Decoration Blocks tab changed from Rose to Peony.
 
* The armor boxes go black when the cursor is away from them
 
** Putting the cursor over an armor box will cause it to display what armor is put there
 
; Server list
 
* Can now be refreshed using F5
 
* Added server icons
 
* Added support for multi-line MOTD comments which do not go offscreen
 
* Hovering over the player count will now show a few online players
 
; Logging
 
* Now done using Log4j 2
 
* Default logging location is now in logs/latest.logs, older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup
 
* The way logs are saved can be changed to, for example, html pages, databases, errors only, no logging at all
 
; [[Minecraft Realms]]
 
* Started preparing buying support internally
 
* Started offering an option to download the world map
 
; [[Splash]] text
 
* 'Now contains 32 random daily cats!'
 
   
 
=== Gameplay ===
 
=== Gameplay ===
   
 
; [[Fishing Rod|Fishing]]
 
; [[Fishing Rod|Fishing]]
* Changes to [[fishing rod|fishing]] mechanics
 
 
* Items other than [[fish]] can be obtained by fishing.
 
* Items other than [[fish]] can be obtained by fishing.
  +
** These are divided into three classes.
** Fish: 4 items total, including Raw Fish, Raw Salmon, Clownfish, and Pufferfish.
 
  +
*** Fish: raw fish, [[raw salmon]], [[clownfish]] and [[pufferfish]].
** Treasure: 7 items total, including enchanted [[Fishing Rod|fishing rods]], enchanted [[bow]], [[Enchanted Book|enchanted book]]s, [[Name Tag|name tags]], [[Tripwire Hook|tripwire hook]], [[Lily Pad|lilypad]]s, and [[saddle]]s.
 
** Junk: 13 items total, including damaged fishing rods, [[Potions|water bottle]]s, [[Rotten Flesh|rotten flesh]], [[string]], [[leather]], [[bowl]]s, [[stick]]s, [[bones]], [[tripwire hooks]], ten stacked [[Ink Sacs]], or damaged leather [[Armor#Boots|boots]].
+
*** Treasure: enchanted [[fishing rod]]s, enchanted [[bow]], [[enchanted book]]s, [[name tag]]s, [[tripwire hook]], [[lily pad]]s and [[saddle]]s.
  +
*** Junk: damaged fishing rods, [[water bottle]]s, [[rotten flesh]], [[string]], [[leather]], [[bowl]]s, [[stick]]s, [[bone]]s, [[tripwire hook]]s, ten stacked [[ink sac]]s and damaged [[leather boots]].
* New enchantments for [[Fishing Rod]]s that can change your luck when fishing.
 
  +
** Lure - reduces wait time to catch an item; increases the chance of catching fish and deceases the chance of junk and treasure.
 
  +
; [[Enchanting]]
** Luck of the Sea - increases chance of getting treasure and decreases chance of getting junk.
 
  +
* "Unbreaking" can now be applied to any item with durability.
; [[Achievements]] and [[statistics]]
 
  +
** [[Armor]], [[bow]]s, [[fishing rod]]s & [[sword]]s can receive the enchantment directly without the use of [[enchanted book]]s.
* Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements
 
  +
* New enchantments for fishing rods that can bias the outcome of fishing.
* Are now per world/server
 
  +
** "Lure" – reduces wait time to catch an item; increases the chance of catching fish and decreases the chance of junk and treasure.
* Achievements screen can now be zoomed in and out using the mouse wheel.
 
  +
** "Luck of the Sea" – increases chance of getting treasure and decreases chance of getting junk.
* Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
 
  +
* Enchanted books can receive multiple enchantments at once.
* Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
 
  +
* When a player earns an achievement it is now announced in chat. This can be turned off on servers by changing a line in the [[server.properties]] file.
 
  +
; [[Nether Portal]]
** Can be hovered over to show an achievement tooltip
 
  +
* Can now have different width and height, to allow for design variations.
** Cannot be turned off in Singleplayer
 
  +
** If the one in the Nether is big enough, [[ghast]]s can go through them.
* You can earn achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' by crafting the given tool with a material other than wood
 
  +
* Portals can be activated when any [[fire]] block appears inside the frame.
  +
** Before only the bottom-most blocks would work.
  +
* New nether portal building rules: Any rectangular size from 4×5 to 23×23.
  +
  +
; [[Fog]]
  +
* Fog now covers 25% of the view distance instead of 75%.
  +
  +
; Death Screen
  +
* If the player dies and selects the 'Title screen' button, a prompt will ask if they are sure they want to quit, and give the player the options to go to the title screen or respawn and continue playing.
  +
  +
=== Command format ===
  +
 
; [[Scoreboard]]
 
; [[Scoreboard]]
* Can now use [[statistics]] to create objectives; anything that statistics can track can be used as an objective (can also track [[achievements]])
+
* Can now use [[statistics]] and [[achievements]] to create objectives.
  +
** Added 744 new objective criteria that were previously tracked only through statistics and achievements.
** This is the reason why statistics/achievements were changed to be stored per world/server
 
  +
; Commands
 
  +
;[[Commands]]
* {{cmd|give}}
 
  +
** Can now give items to players with custom names, lore and enchantments
 
** Can give items with other custom NBT tags, such as SkullOwner to obtain the [[Head]] of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
 
** Will now print renamed items' name in chat and show tooltips when hovered over
 
** Usage: {{cmd|give <player> <ID> [quantity] [damage value] [dataTag]}}
 
 
* {{cmd|time set day}}
 
* {{cmd|time set day}}
** Now sets the time to 1000 instead of 0
+
** Sets the time to 1000 instead of 0.
 
* {{cmd|time set night}}
 
* {{cmd|time set night}}
** Now sets the time to 13000 instead of 12000
+
** Sets the time to 13000 instead of 12000.
* Custom NBT data can now be added via commands
+
* Custom NBT data can be added via commands.
** Works with /give, /summon, and /setblock
+
** Works with {{cmd|give}}, {{cmd|summon}}, and {{cmd|setblock}}.
 
** Syntax examples:
 
** Syntax examples:
 
*** {{cmd|give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]} }}
 
*** {{cmd|give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]} }}
 
*** {{cmd|summon Pig ~ ~ ~ {Saddle:1,CustomName:"Babe",CustomNameVisible:1} }}
 
*** {{cmd|summon Pig ~ ~ ~ {Saddle:1,CustomName:"Babe",CustomNameVisible:1} }}
 
*** {{cmd|setblock ~ ~ ~ 397 3 replace {SkullOwner:MHF_Pig} }}
 
*** {{cmd|setblock ~ ~ ~ 397 3 replace {SkullOwner:MHF_Pig} }}
  +
** This removes the need to use external tools.
; NBT format
 
  +
* {{cmd|give}}
* New NBT tag "Unbreakable"
 
  +
** Will print renamed items' name by default in chat.
** Applies to items with durability. Nullifies any usage dealt onto the item.
 
  +
*** The chat will show the corresponding tooltips when hovered over.
* List tags no longer need to be named
 
  +
* No longer crashes when given the wrong type (integer/short)
 
  +
; [[NBT format]]
* Added <structure>.dat files in data folder for storing structure data
 
  +
* <code>Unbreakable</code> tag.
** Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert Temple, Jungle Temple and Witch Hut), Stronghold.dat, Mineshaft.dat, and others
 
  +
** Applies to items with durability.
** NBT structure consists of the individual parts of each structure, labeled "children," the chunk it originates in, a tag called BB, and an ID for what type of structure it is
 
  +
** Nullifies any usage dealt to the item.
*** The children tags have information on each part of the structure and the type of part it is
 
  +
* List tags no longer need to be named.
; [[Multiplayer#Chat|Chat system]]
 
  +
* No longer crashes when given the wrong type (integer/short).
* "Useful to map makers, modders, players and server admins"
 
  +
* Added <structure>.dat files in data folder for storing structure data.
* Added a way to do things when clicking things in chat, like executing a command
 
  +
** Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert Temple, Jungle Temple and Witch Hut), Stronghold.dat, Mineshaft.dat and others.
* Other actions include opening a URL and showing an item tooltip when hovered on
 
  +
** NBT structure consists of the individual parts of each structure, labeled "children," the chunk it originates in, a tag called BB, and an ID for what type of structure it is.
* "Saved screenshot as" messages can now be clicked to open the [[screenshots|screenshot]], takes you to the .minecraft folder
 
  +
*** The children tags have information on each part of the structure and the type of part it is.
* Names can now be clicked to PM people
 
  +
* Added {{cmd|tellraw <player> <raw json message>}} to send chat messages with custom functionality to players - sender will not appear
 
  +
; Block/Item [[Java Edition data values/Pre-flattening#IDs|IDs]]
* Syntax example: <code>/tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}</code>
 
  +
* Can be referred to by their names, instead of numbers in commands.
; Fog
 
* Removed the thin fog around the player
 
** Fog is only at the edge of the visible chunks now
 
; Death Screen
 
* If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
 
' [[World boundary]]
 
* All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
 
** This includes air blocks.
 
** This creates essentially an invisible wall at the boundary.
 
* As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
 
* Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.
 
; Block/Item [[Data values|IDs]]'''
 
* Can now be referred to by their names instead of numbers.
 
 
** Will be the only option in the future.
 
** Will be the only option in the future.
 
** Necessary for the [[Plugin API]].
 
** Necessary for the [[Plugin API]].
; Visuals
 
* Changed F3+B visuals
 
* Block bounding boxes are now completely black instead of dark grey
 
* The sky now darkens when inside.
 
; [[Nether Portal]]
 
* Can now have different width to allow for design variations, and, if the one in the Nether is big enough, ghasts can go through them.
 
* Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
 
* New nether portal building rules: Any size from 4x5 to 23x23, but rectangular
 
; [[Enchanting]]
 
* Unbreaking can now appear on any item without the use of an Anvil
 
* Enchanted Books can now receive multiple enchants at once
 
   
=== World Generation ===
+
=== General ===
   
  +
* Block and entity bounding boxes are now completely black instead of dark gray.
; [[Biome]]s
 
  +
* The entity hitbox toggled with {{key|F3+B}} is now completely transparent, with a thin white outline.
* ''[[Biome#Jungle|Jungle]]''
 
** Melons can now be found in Jungle Biomes in patches similar to Pumpkins
 
** Jungle biomes have been made much rarer
 
** Has a Jungle Edge which has less foliage, but slowly leads into the main jungle
 
** Jungle trees now have branches
 
* ''[[Biome#Swampland|Swampland]]''
 
** Grass is greener and fluctuates more in color, depending on biome temperature
 
** In shallower parts, the coast is covered in staggered dirt block with lilypads between them
 
** Spawn with Blue Orchid flowers
 
* ''[[Biome#Plains|Plains]]''
 
** Now spawns with three of the new flowers - azure bluets, oxeye daisies and sometimes tulips
 
*** Double tall grass also generates here
 
* ''[[Biome#Extreme Hills|Extreme Hills]]''
 
** Snow at high elevations of over y=95
 
** Contain [[Stone]] and large dirt patches
 
** Gravel can replace ground cover
 
** Flat valleys near sea level
 
** Can generate up to y=150, slightly above the clouds (previously y=124)
 
** Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate
 
* ''[[Biome#Ocean|Ocean]]''
 
** Oceans are smaller and take up much less of the map
 
** Contain only gravel on the floor instead of sand, dirt, and gravel
 
* ''Gravel Beaches''
 
** Appear more often
 
; Categorisation of [[Biome]]s
 
* Four main categories based on temperature
 
** Snow-covered, cold, medium, dry/warm
 
; Placement of [[Biome]]s
 
* Biomes will attempt to avoid getting placed next to a biome that is too different to itself
 
; Elevation of [[Biome]]s
 
* Much greater variation of elevation in general
 
* Most biomes can generate to y=100
 
* Hills technical biomes have been made taller
 
; Modified the temperature system
 
* Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all
 
* Biomes with a base temperature of 0.15 or less snow instead of rain
 
* Biomes with a base temperature of 1.5 or greater don't rain{{cn}}
 
* Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures
 
* Temperature decreases by 0.05 every 30 blocks increase in altitude
 
** Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2
 
; [[Cavern]]s
 
* Are now less dense and interconnected
 
; Bonus Chests
 
* Bonus chests now also contain Acacia logs
 
   
  +
; [[Resource pack]]s
=== Blocks & Items ===
 
  +
* Complete menu overhaul with two columns, for selecting which amongst your downloaded resource packs should be rendered.
  +
** The ability to select multiple resource packs at once.
  +
** Resource packs at the top take precedence over those below, if files appear more than once.
  +
** Allows for non-manual merging of multiple packs.
  +
*** For example: a sound pack and a different texture pack, etc.
  +
* Servers can now offer default resource packs.
  +
** Can be configured to be "enabled", "disabled" or "prompted".
  +
* The player is now able to add new sounds using resource packs, rather than replacing previously existing sounds.
  +
* Resource packs can remove, supplement, randomize and group sounds using JSON.
  +
* Maximum total size increased to 50 MB.
   
; [[Wood]]
+
; [[Sound]]s
  +
* Sounds and music are stored together in the new .minecraft/assets/sounds folder.
* Wooden logs now have different textures for their top and bottom (with the exception of Oak Logs)
 
  +
* Music now pauses when pausing the game.
; [[Written Book]]s
 
* Can now be cloned the same way [[map]]s can, but by using [[Book and Quill]]s instead of [[Empty Map]]s.
 
* Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
 
* Can now be stacked (up to 16 per stack)
 
; [[Item Frame]]s
 
* Now drop the item inside them when punched, then drop themselves if they are punched when empty
 
* Will display the name of the item they hold (if it is custom-named) when looked at up close
 
* Maps now display on a full block basis and no longer display player markers
 
; [[Weighted Pressure Plate]]s
 
* Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
 
* For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
 
* For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
 
; [[Sugar Cane]]
 
* Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)
 
; [[Flint and Steel]]
 
* Is now a shapeless crafting recipe.
 
* Can now be used to ignite [[Creeper]]s
 
; [[Dead Bush]]es
 
* Can now be placed on Hardened Clay, Stained Clay, and Dirt.
 
; [[Command Block]]s
 
* Now show what command it ran recently.
 
* Extended character command limit to "many thousand characters".
 
; [[Armor]], [[Bow]]s, [[Fishing Rod]]s & [[Sword]]s
 
* Can now get the Unbreaking enchantment from enchantment tables
 
; [[Technical blocks]]
 
* Many technical block items removed (see Technical Blocks page for complete list)
 
; [[Locked Chest]]
 
* Removed completely from the game
 
; [[Map]]s
 
* Maps in item frames now cover the whole block so that connected maps join together smoothly. The item frame can only be seen when viewed from the side.
 
* Now show colors for [[Wool#Colored wool|Colored Wool]] and [[Stained Clay]], allowing a wider range of colors visible on maps
 
* Each different type of block has a different shading on the map
 
; [[Ice]], [[Technical blocks#Nether Portal|Portal]]s * [[Water]]
 
* Now visible through each other
 
* If Water is directly adjacent to Ice, when looking through the ice you cannot see the Water. However, you can see the Ice when looking through Water.
 
* If Water is not directly adjacent to Ice, you can see the Water when looking through the Ice
 
* You can no longer see the Water surface from underwater
 
; [[Iron Bars]] & [[Glass Pane]]s
 
* Now connect to each other and [[Glass]]
 
* Are now 2 pixels thick
 
; [[Cauldron]]s
 
* Cauldrons with water in them will now put out burning entities, taking away one water level each time
 
; [[Boat]]s
 
* No longer inflict fall damage when running aground - replace existing Boats to fix them
 
* Slightly improved boats being broken by Lily Pads
 
* Boats have been reverted to the previous WASD controls
 
** Note that the A and D keys can be used only while the W key is pressed
 
; [[Boat]]s & [[Minecart]]s
 
* Players can now "sprint" in boats and minecarts which speeds them up slightly
 
; Wooden [[Slab]]s
 
* When used as a fuel they can now smelt only half as many items as wood
 
; [[Air]]
 
* Is now a block rather than the absence of a block (although cannot be kept in one's inventory)
 
; [[Technical blocks]]
 
* Removed item forms of most blocks.
 
   
  +
; [[Lighting]]
=== Mobs ===
 
  +
* Several lighting issues fixed.
  +
* A lot fewer "black spots" in terrain generation.
  +
** Some black spots occurrences have to be kept, in order to avoid a bug in world generation, associated with a complete removal of them.
  +
* Torch bugs in [[stronghold]]s and [[mineshaft]]s have been fixed.
  +
* The light level actually falls to 7 during thunderstorms.
  +
** Before it stayed at 12 like normal rain, but hostile mobs could spawn as if the light level was 7.
  +
** The clouds go black and the sky goes much darker.
   
  +
; [[Multiplayer#Chat|Chat system]]
; [[Iron Golem]]s
 
  +
* "Saved screenshot as" messages can be clicked to open the [[screenshots|screenshot]]
* Now drop poppies instead of roses
 
  +
** It takes the player out of the game and into the ".minecraft" folder.
; [[Creeper]]s
 
  +
* Ability to open a URL from the chat by clicking on it.
* Can now be detonated using a [[flint and steel]].
 
  +
* Names can be clicked to PM people.
; [[Zombie]]s
 
  +
* Support for both hover and click events on the chat through {{cmd|tellraw <player> <raw json message>}}.
* Reduced the lag that zombies create
 
  +
** Syntax example: <code>/tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}</code>.
; [[Spider]]s, [[Cave Spider]]s, & [[Endermen]]
 
  +
* Don't become hostile when attacking them in [[Creative]] Mode
 
  +
; [[Inventory]]
; [[Zombie|Baby Zombies]] & [[Zombie Pigman|Baby Zombie Pigmen]]
 
  +
* In creative mode, the display symbol for the Decoration Blocks tab, was changed from Rose to Peony.
* Can now walk in one block tall spaces, but their hitbox remains the size of that of an adult
 
  +
* The armor boxes go black when the cursor is away from them.
; [[Zombie]]s & [[Skeleton]]s
 
  +
** Putting the cursor over an armor box, will cause it to display what armor is put there.
* Zombies and Skeletons can now spawn with and drop armor, bows and swords enchanted with the Unbreaking Enchantment
 
  +
; [[Witch]]es
 
  +
; [[Options]]
* Can drop a Potion of Water Breathing upon death as a rare drop
 
  +
* Grouped a few options into the Controls section:
* Now drink a Potion of Water Breathing when they are trapped underwater
 
  +
** Allowed rebinding of 1–9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key) and camera switching.
* Have been added to the mix of low light-level hostile mobs, now spawning anywhere where the light level is below 7, including at night in every biome and in caverns
 
  +
* Added sprint button, which will be kept engaged while held (it's left control by default).
** They usually spawn in pairs
 
  +
** Double tapping forward still works.
** They have roughly the same spawn rate as the [[Enderman]]
 
  +
* Music & Sounds
* [[Generated structures#Witch Huts|Witch Huts]] now generate with a Witch inside.
 
  +
** Now is divided into different classes, to control each one independently:
** They formerly generated empty with Witches spawning inside later.
 
  +
*** Master Volume, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players and Ambient/Environment.
; [[Horse]]s
 
  +
* Video Settings
* Players can now "sprint" on horses making them go slightly faster
 
  +
** Render Distance is now a slider ranging from 2–16 chunks.
  +
** Max Framerate is now a slider ranging from 10–250 fps and then Unlimited.
  +
** Mipmapping can be set to levels 1–4 or disabled.
  +
** Anisotropic Filtering can be set to 2, 4, 8, 16 or disabled.
  +
* Super Secret Settings
  +
** Plays a random sound when clicked and cycles through various shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, anti-alias and then back to normal.
  +
** 21 Types of shaders
  +
** The player can remove the shader by pressing F4.
  +
* Language Selection
  +
** Added 'Force Unicode Font' toggle, which allows the player to change whether Unicode font, is forced for text or not.
  +
  +
; Network Code
  +
* Completely rewritten – uses ''[http://netty.io/ Netty]''.
  +
* Most packets won't change, handshake and ping procedure redone.
  +
* There is now a packet length header.
  +
  +
; Logging
  +
* Now done using ''[http://logging.apache.org/log4j/2.x/ Log4j 2]''.
  +
* Default logging location is now in ''logs/latest.logs''; older logs are archived in ''logs/<year>-<month>-<day>-1.lg.gz'' with the number at the end increasing each startup.
  +
* The way logs are saved can be changed, for example: html pages, databases, errors only or no logging at all.
  +
  +
; [[Server list]]
  +
* Can be refreshed using {{key|F5}}.
  +
* Added server icons.
  +
* Added support for multi-line MOTD comments, which do not go off-screen.
  +
* Hovering over the player count will show the name of up to 12 online players.
  +
  +
; [[Minecraft Realms]]
  +
* Started preparing buying support internally.
  +
* Started offering an option to download the world map.
  +
  +
; [[Statistics]]
  +
* Are now stored per world/server.
  +
* Achievement screen can be zoomed in and out using the scroll wheel.
  +
* Achievements don't appear on the achievements screen if more than five achievements need to be achieved first.
  +
* When a player earns an achievement, it is announced in chat.
  +
** This can be turned off on servers by changing a line in the [[server.properties]] file.
  +
*** Can be hovered over to show an achievement tooltip.
  +
** Cannot be turned off in Singleplayer.
  +
* The achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' are now obtainable by crafting the given [[tool]] with a material other than [[wood]].
  +
  +
;[[Achievements]]
  +
* Are stored per world/server on the same folder as statistics.
  +
* Statistics for [[blocks]], [[items]] and [[mobs]] don't appear on their respective tab in the Statistics screen, until it is updated to be more than zero.
  +
  +
== Removals ==
  +
=== General ===
  +
; [[Java Edition distance effects/Historical effects|Distance effects]]
  +
* [[Item frame]]s no longer follow the camera at extreme coordinates.
   
 
== Fixes ==
 
== Fixes ==
   
  +
{{fixes|fixedin=1.7.2,1.7.1,1.7,13w36a,13w36b,13w37a,13w37b,13w38a,13w38b,13w38c,13w39a,13w39b,13w41a,13w41b,13w42a,13w42b,13w43a|prefix=Minecraft
[https://bugs.mojang.com/issues/?jql=project%3DMC%20AND%20affectedVersion%20in%20(%22Minecraft%201.6.4%22%2C%22Minecraft%201.6.3%22%2C%22Minecraft%201.6.2%22%2C%20%22Minecraft%201.6.1%22%2C%20%22Minecraft%201.5.2%22%2C%22Minecraft%201.5.1%22%2C%22Minecraft%201.5%22%2C%22Minecraft%201.4.7%22%2C%22Minecraft%201.4.6%22%2C%22Minecraft%201.4.5%22%2C%22Minecraft%201.4.4%22%2C%22Minecraft%201.4.3%22%2C%22Minecraft%201.4.2%22)%20AND%20fixVersion%20in%20(%22Minecraft%201.7.1%22%2C%20%22Minecraft%201.7%22%2C%22Minecraft%2013w43a%22%2C%22Minecraft%2013w42b%22%2C%22Minecraft%2013w42a%22%2C%22Minecraft%2013w41b%22%2C%22Minecraft%2013w41a%22%2C%22Minecraft%2013w39b%22%2C%22Minecraft%2013w39a%22%2C%22Minecraft%2013w38c%22%2C%22Minecraft%2013w38b%22%2C%22Minecraft%2013w38a%22%2C%22Minecraft%2013w37b%22%2C%22Minecraft%2013w37a%22%2C%22Minecraft%2013w36b%22%2C%22Minecraft%2013w36a%22)%20AND%20fixVersion%20not%20in%20(%22Minecraft%201.6.3%22%2C%22Minecraft%201.6.4%22)%20AND%20resolution%20%3D%20Fixed%20ORDER%20BY%20key%20ASC '''95 bugs fixed''']:
 
  +
* {{bug|MC-242}} – Sprinting works inconsistently - very aggravating on PVP servers
 
  +
|;old
* {{bug|MC-673}} – Sky/lighting doesn't get darker during a thunderstorm
 
  +
|242|Sprinting works inconsistently - very aggravating on PVP servers
* {{bug|MC-715}} – V-Sync in Window mode, settings not activated between sessions
 
  +
|673|Sky/lighting doesn't get darker during a thunderstorm
* {{bug|MC-944}} – Armor with Protection on it seems to reduce against hunger damage
 
  +
|715|V-Sync in Window mode, settings not activated between sessions
* {{bug|MC-1000}} - Some Zombie Pigmen are missing their swords in the nether
 
  +
|784|Letters in Arabic language aren't connected
* {{bug|MC-1018}} – Black Lighting under overhangs
 
  +
|944|Armor with Protection on it seems to reduce against hunger damage
* {{bug|MC-1105}} – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere.
 
  +
|1000|Some Zombie Pigmen are missing their swords in the nether
* {{bug|MC-1262}} - Birch and Spruce trees do not grow directly next to one another
 
  +
|1018|Black Lighting under overhangs
* {{bug|MC-1379}} – Transparent texture makes transparent texture behind invisible
 
  +
|1105|Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere
* {{bug|MC-1865}} - Spawn eggs and firework stars are pure white when held by zombies
 
  +
|1262|Birch and Spruce trees do not grow directly next to one another
* {{bug|MC-2638}} – Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
 
  +
|1379|Transparent texture makes transparent texture behind invisible
* {{bug|MC-2915}} – Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
 
  +
|1865|Spawn eggs and firework stars are pure white when held by zombies
* {{bug|MC-3305}} – Cyrillic font not displaying on signs and in chat (Russian language)
 
  +
|2638|Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
* {{bug|MC-3575}} - Double-clicking to join a server results in 'cancel' button activating
 
  +
|2915|Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
* {{bug|MC-3871}} – Cauldron water does not put out fire / damage blaze
 
  +
|3305|Cyrillic font not displaying on signs and in chat (Russian language)
* {{bug|MC-3973}} – Silk Touch, pre-lit Redstone Lamps
 
  +
|3575|Double-clicking to join a server results in 'cancel' button activating
* {{bug|MC-4150}} – Baby Zombies do not drop any loot / xp
 
  +
|3871|Cauldron water does not put out fire / damage blaze
* {{bug|MC-4482}} – Saplings placed on Farmland are not affected by Bonemeal
 
  +
|3973|Silk Touch, pre-lit Redstone Lamps
* {{bug|MC-4592}} – When mobs start to attack you in survival and you switch to creative mobs keep attacking you
 
  +
|4150|Baby Zombies do not drop any loot / xp
* {{bug|MC-4630}} - Sound level resets
 
  +
|4482|Saplings placed on Farmland are not affected by Bonemeal
* {{bug|MC-4921}} – Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
 
  +
|4592|When mobs start to attack you in survival and you switch to creative mobs keep attacking you
* {{bug|MC-4973}} – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
 
  +
|4630|Sound level resets
* {{bug|MC-5238}} – 10 MB server texture pack limit too small
 
* {{bug|MC-5550}} Night Time Doesn't Immediately Allow Sleep
+
|4921|Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
  +
|4973|Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
* {{bug|MC-6820}} – The generation of terrain surface layer produces local straight glitches (fix included)
 
  +
|5238|10 MB server texture pack limit too small
* {{bug|MC-7449}} – Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick.
 
  +
|5550|Night Time Doesn't Immediately Allow Sleep
* {{bug|MC-8331}} – Command block text disappears if too long
 
  +
|6820|The generation of terrain surface layer produces local straight glitches (fix included)
* {{bug|MC-9271}} – Opening a singleplayer world is counted as a multiplayer join in the statistics
 
  +
|7449|Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick
* {{bug|MC-9547}} – Incorrect usage string for `/scoreboard teams empty`
 
  +
|8331|Command block text disappears if it's too long
* {{bug|MC-9686}} - Right- and left clicking at the same time will cause a block to be placed on top of a block which then gets removed
 
  +
|9271|Opening a singleplayer world is counted as a multiplayer join in the statistics
* {{bug|MC-10077}} – Adjacent Obsidian Blocks prevent Nether portal appearing
 
  +
|9547|Incorrect usage string for `/scoreboard teams empty`
* {{bug|MC-10257}} – When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
 
  +
|9686|Right- and left clicking at the same time will cause a block to be placed on top of a block which then gets removed
* {{bug|MC-10984}} – GS4 query listener fails to send player list when len(players) > 127
 
  +
|10077|Adjacent Obsidian Blocks prevent Nether portal appearing
* {{bug|MC-11027}} – Axes accelarate the speed at which Slabs are broken
 
  +
|10257|When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
* {{bug|MC-11037}} - Uncapped framerate in certain screens causes high levels of GPU usage
 
  +
|10984|GS4 query listener fails to send player list when len(players) > 127
* {{bug|MC-11280}} – Sometimes Water flows out of newly generated Village Farms
 
  +
|11027|Axes accelarate the speed at which Slabs are broken
* {{bug|MC-11518}} – RCON and Scoreboard Command Output Formatting
 
  +
|11037|Uncapped framerate in certain screens causes high levels of GPU usage
* {{bug|MC-12450}} – Missing usage string commands.scoreboard.players.list.usage
 
  +
|11518|RCON and Scoreboard Command Output Formatting
* {{bug|MC-12452}} – Scoreboard team join command fails on invalid team name
 
  +
|12450|Missing usage string commands.scoreboard.players.list.usage
* {{bug|MC-12454}} – Scoreboard option seeFriendlyInvisibles not listed in usage
 
  +
|12452|Scoreboard team join command fails on invalid team name
* {{bug|MC-12541}} – The letters for the 'off' setting on smooth lighting aren't capitalised
 
  +
|12454|Scoreboard option seeFriendlyInvisibles not listed in usage
* {{bug|MC-12731}} – Minecraft crashes if you click edit or delete on a LAN game
 
  +
|12541|The letters for the 'off' setting on smooth lighting aren't capitalized
* {{bug|MC-12769}} – when typing /help with a number higher than 4, it produces the wrong message
 
  +
|12731|Minecraft crashes if you click edit or delete on a LAN game
* {{bug|MC-12913}} – when using an invalid number/name to the {{cmd|weather}} command, no message will be produced
 
  +
|12769|When typing {{cmd|help}} with a number higher than 4, it produces the wrong message
* {{bug|MC-12984}} – getting a locked chest pushed into your head crashes the game
 
  +
|12913|When using an invalid number/name to the {{cmd|weather}} command, no message will be produced
* {{bug|MC-13565}} – Fireworks sometimes don't stack when they should
 
  +
|12984|Getting a locked chest pushed into your head crashes the game
* {{bug|MC-13661}} – When re-sizing window before game loads internal view doesn't resize
 
  +
|13565|Fireworks sometimes don't stack when they should
* {{bug|MC-14165}} - Attaching/detaching lead from far away in creative client-server desync
 
  +
|13661|When re-sizing window before game loads internal view doesn't resize
* {{bug|MC-14483}} - When game opens in Fullscreen, Realms Button Mis-Placed
 
  +
|14165|Attaching/detaching lead from far away in creative client-server desync
* {{bug|MC-14518}} - When you try to get on a horse from far away, you look a different direction
 
  +
|14483|When game opens in fullscreen, Realms Button is misplaced
* {{bug|MC-14865}} – Carpets Are Not Flammable
 
  +
|14518|When you try to get on a horse from far away, you look a different direction
* {{bug|MC-15189}} - Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
 
  +
|14865|Carpets Are Not Flammable
* {{bug|MC-15193}} - Invisible Mooshrooms after shearing them through slabs
 
  +
|15189|Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
* {{bug|MC-15548}} - Breeding mobs from far away in creative client-server desync
 
  +
|15193|Invisible Mooshrooms after shearing them through slabs
* {{bug|MC-15688}} – Axe breaks all slabs in adventure mode. No drops for stone.
 
  +
|15548|Breeding mobs from far away in creative client-server desync
* {{bug|MC-16324}} – Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
 
  +
|15688|Axe breaks all slabs in adventure mode - No drops for stone
* {{bug|MC-16435}} – Boats Still Break on Lily's
 
  +
|16324|Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
* {{bug|MC-16849}} – Crash near pyramid
 
  +
|16435|Boats Still Break on Lily's
* {{bug|MC-16910}} – Packet250CustomPayload(dk)
 
  +
|16849|Crash near pyramid
* {{bug|MC-17090}} – Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
 
  +
|16910|Packet250CustomPayload(dk)
* {{bug|MC-18569}} – Server resourcepacks not implemented yet
 
  +
|17090|Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
* {{bug|MC-18672}} – Textures disappearing after setting player walkSpeed to 0
 
  +
|18569|Server resource packs not implemented yet
* {{bug|MC-19483}} – sounds playing after leaving world
 
  +
|18672|Textures disappearing after setting player walkSpeed to 0
* {{bug|MC-19604}} – Cannot /playsound records
 
  +
|19483|Sounds playing after leaving world
* {{bug|MC-19623}} - /playsound does not accept non-integer values
 
  +
|19604|Cannot /playsound records
* {{bug|MC-19654}} - Passive mobs don't spawn if you're riding a horse
 
  +
|19623|/playsound does not accept non-integer values
* {{bug|MC-21223}} - When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
 
  +
|19654|Passive mobs don't spawn if you're riding a horse
* {{bug|MC-21870}} – Screen goes blank when modifying walk speed
 
  +
|21223|When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
* {{bug|MC-22927}} – Animals running forever after being hit
 
  +
|21870|Screen goes blank when modifying walk speed
* {{bug|MC-25311}} - Loading bar for Minecraft Realms/Online is bugged
 
  +
|22450|Portal death item duplication glitch
* {{bug|MC-26151}} – Minecraft has advice on an error report that should be deleted.
 
  +
|22927|Animals running forever after being hit
* {{bug|MC-26608}} – /spreadplayers confirmation text is wrong
 
  +
|25311|Loading bar for Minecraft Realms/Online is bugged
* {{bug|MC-26660}} – Constant minecart sound
 
  +
|26151|Minecraft has advice on an error report that should be deleted
* {{bug|MC-27284}} – /scoreboard teams option color: Tab doesn't list all options.
 
  +
|26608|/spreadplayers confirmation text is wrong
* {{bug|MC-27364}} - Fullscreen mode displays only on part of screen
 
  +
|26660|Constant minecart sound
* {{bug|MC-27904}} – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
 
  +
|27284|/scoreboard teams option color: Tab doesn't list all options
* {{bug|MC-28400}} – Breeding animals gives xp even if doMobLoot gamerule is false
 
  +
|27364|Fullscreen mode displays only on part of screen
* {{bug|MC-28405}} – The saddle equip sound effect does not play when equipping a pig with a saddle.
 
  +
|27904|The Hindi, Malay and Norsk (Bokmål) language appear 2 times
* {{bug|MC-28478}} – Successful hit sound effect does not match the sound in the assets sound folder
 
  +
|28400|Breeding animals gives xp even if doMobLoot gamerule is false
* {{bug|MC-28625}} – The horse armor equip sound does not play when replacing it with already equipped armour
 
  +
|28405|The saddle equip sound effect does not play when equipping a pig with a saddle
* {{bug|MC-28768}} – Horse Breeding Doesn't Produce Markings Correctly on Foal
 
* {{bug|MC-29088}} – Shearing sound does not play when shearing a mooshroom
+
|28478|Successful hit sound effect does not match the sound in the assets sound folder
  +
|28625|The horse armor equip sound does not play when replacing it with already equipped armor
* {{bug|MC-29279}} – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
 
  +
|28768|Horse Breeding Doesn't Produce Markings Correctly on Foal
* {{bug|MC-29321}} – Jukeboxes play at the sound volume for effects until you change the music volume
 
  +
|29088|Shearing sound does not play when shearing a mooshroom
* {{bug|MC-29361}} – Oceans are too big
 
  +
|29279|Bug: the command block can be damaged by the explosion of Blue Wither Skulls
* {{bug|MC-29424}} – Players appear offset for other clients after going through nether portals
 
  +
|29321|Jukeboxes play at the sound volume for effects until you change the music volume
* {{bug|30816}} – Nether Portal has odd texture when looking at it from certain angles with Fast Graphics
 
  +
|29361|Oceans are too big
* {{bug|30823}} – Sky changes color in Achievements window
 
  +
|29424|Players appear offset for other clients after going through nether portals
* {{bug|MC-31031}} – Spawn eggs can be used on top of water, but not lava
 
  +
|30070|Flowing lava can be blown up by TNT
* {{bug|MC-32250}} – Typo on "Unable to Load Worlds" screen
 
  +
|30816|Nether Portal has odd texture when looking at it from certain angles with Fast Graphics
* {{bug|MC-33093}} - Cannot enter fullscreen reliably on Linux
 
  +
|30823|Sky changes color in Achievements window
* {{bug|MC-33108}} - Incorrect death messages after PvP
 
  +
|31031|Spawn eggs can be used on top of water, but not lava
* {{bug|MC-34617}} - Animation crash if frame #0 is not referenced
 
  +
|32250|Typo on "Unable to Load Worlds" screen
* {{bug|MC-35343}} - Canadian English Language Selection Screen
 
  +
|33093|Cannot enter fullscreen reliably on Linux
* {{bug|MC-35718}} - Language is broken</onlyinclude>
 
  +
|33108|Incorrect death messages after PvP
  +
|34617|Animation crash if frame #0 is not referenced
  +
|35343|Canadian English Language Selection Screen
  +
|35718|Language is broken
  +
}}
  +
  +
=== Release fixes ===
  +
These fixes occurred between the last 1.7.2 development version, [[Java Edition 1.7.1|1.7.1]], and the release of 1.7.2.
  +
{{fixes
  +
|;old
  +
|1865|Spawn eggs and firework stars are pure white when held by zombies.
  +
|15189|Cobblestone wall with blocks on top shows black light on its North side with Maximum Smooth Lighting.
  +
|;dev
  +
|30402|Default resource pack says "Missing pack.mcmeta".
  +
|32436|Maps from one world copied to another world and more.
  +
|33092|Custom mob spawners will first spawn unedited mob, then the correct mob.
  +
|36228|The outline of blocks targeted by the crosshairs are not visible under/behind water.
  +
|36778|Block selection cursor is no longer transparent.
  +
}}
  +
  +
== Trivia ==
  +
* 1.7.2 is released exactly one year after [[Java Edition 1.4.2]].
  +
* The Update that Changed the World was in development for over a year.<ref name=blog/>
  +
* This is the last major release to have a 1.x.x release number.
  +
*This is also the last version to use the old Mojang logo from 2011.
   
 
== References ==
 
== References ==
Line 642: Line 819:
 
{{reflist}}
 
{{reflist}}
   
{{computer versions|1.0}}
+
{{Java Edition versions|1.0}}
  +
{{minecraft}}
 
  +
[[de:1.7.2]]
  +
[[es:Java Edition 1.7.2]]
  +
[[fr:1.7.2]]
  +
[[ja:Java Edition 1.7.2]]
  +
[[pt:Edição Java 1.7.2]]
  +
[[ru:1.7.2 (Java Edition)]]
  +
[[zh:Java版1.7.2]]

Latest revision as of 21:11, 18 February 2024

For a guide about all content in this release and the other releases of the Update that Changed the World, see Java Edition guides/The Update that Changed the World.

1.7.2, the first release of The Update that Changed the World,[1] is a major update to Minecraft (Java Edition) released on October 25, 2013, which added many new biomes, new generated structures, new flowers, stained glass, better networking, new commands and more.[2]

A pre-release for 1.7.2[2] was released earlier on October 25, 2013, though the full release of 1.7.2 is identical to this pre-release.

Additions

Blocks

Stained glass
  • Glass can be dyed into all 16 colors.
    • This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass.
  • Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes.
    • Doing this yields 16 stained glass panes, like normal glass.
  • Water, nether portals and other stained glass blocks remain visible when looked at through a stained glass block.
  • Looking through a solid wall of glass blocks, is equivalent to looking through a single piece (this does not apply to glass panes of any kind).
    • Air blocks make the view blurrier each time.
    • Adjacent glass of different colors will ignore each other's colors, and will only render the terrain behind, with the color of the outermost piece of glass.
    • Other translucent blocks may have different effects.
  • Has ID number 95, which replaces the locked chest's data value.
Wood Varieties
  • Acacia wood
    • Silver outside with orange inside.
    • Makes up the acacia tree; found in Savanna biomes.
  • Dark oak wood
    • A darker version of the oak wood.
    • Makes up the dark oak tree; found in Roofed Forest biomes.
  • Acacia wood planks
    • Orange in appearance.
  • Dark oak wood planks
    • Same texture as normal oak planks but darkened; almost black.
  • Acacia and Dark Oak Wood Slabs.
  • Acacia and Dark Oak Wood Stairs.
Saplings
  • Acacia and dark oak saplings added.
    • Dark oak saplings require a 2x2 configuration to grow, much like big jungle trees.
  • A 2x2 configuration of spruce saplings on the ground, can create the large spruce trees from mega taiga biomes.
    • Regular spruce trees still grow.
Leaves variants
  • Acacia and dark oak leaves.
    • Both visually identical to regular oak leaves.
Packed ice
  • When broken, it does not turn into water, like normal ice blocks do.
  • Does not melt.
  • Opaque, rather than translucent like normal ice.
Podzol
  • Dirt variation that fails to be transformed to it through any method.
  • Only found naturally in Mega Taiga Biomes.
Coarse Dirt
  • Grass or mycelium cannot grow on it.
  • Obtainable only through commands.
  • Does not spread.
Red sand
  • Generated in the Mesa biome.
  • Behaves like normal sand.
    • Falls like sand or gravel.
    • Can be smelted into glass and crafted into TNT.
Flowers
  • Red, orange, white and pink tulips.
    • Can be crafted to red, orange, light gray and pink dyes, respectively.
  • Blue orchid
    • Can be crafted into light blue dye.
  • Allium
    • Can be crafted into magenta dye.
  • Azure bluet
    • Can be crafted into light gray dye.
  • Oxeye daisy
    • Can be crafted into light gray dye.
  • Poppies
    • Replacement for the rose.
      • Looks very similar to it.
    • Can be crafted into red dye as well.
  • All new flowers can burn.
  • All new flowers are randomly offset horizontally, like tall grass.
Two block tall plants
  • Applying bonemeal to them, causes them to dispense their respective plant item.
    • Therefore, all two block tall flowers are renewable.
  • Sunflowers
    • Always face East.
    • Can be crafted into 2 yellow dye.
  • Peonies
    • Can be crafted into 2 pink dye.
  • Rose bushes
    • Can be crafted into 2 red dye.
  • Lilacs
    • Can be crafted into 2 magenta dye.
  • Double tall grass
  • Large Ferns
    • Two block tall variant of fern.
    • Can be made by applying bone meal to ferns.
  • All new two block tall plants can burn.
  • All new two block tall plants are randomly offset horizontally, like tall grass.
Infested blocks

Items

Fish
  • Pufferfish:
    • Restores 1 (🍗).
    • If eaten it will inflict the following:
    • Used to brew a water breathing potion.
    • Cannot be cooked.
  • Salmon:
    • Eating it raw restores 2 (🍗) and cooked restores 6 (🍗🍗🍗).
  • Clownfish:
    • Can be eaten to restore 1 (🍗).
    • Cannot be cooked.
Potions
  • Water breathing:
    • Made by brewing a pufferfish with an awkward potion.
    • Enables the player to breathe underwater for 3 minutes (8 minutes if extended) without the oxygen bar depleting.
    • The potion and particles are dark blue in appearance.

Non-mob entities

Minecart with command block
  • Can only be obtained using commands.
  • Activate using activator rails.
  • Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed).
  • Can be success tested by going over a detector rail connected to a redstone comparator.

World generation

Trees
Biomes
  • Mesa
    • Composed of multiple colored hardened clay that are layered in a way that resembles sedimentary rock.
      • There are seven colors including normal, orange, red, yellow, white, light gray and brown.
    • Has a floor similar to a desert biome, but made of red sand instead of sand.
    • Dead bushes spawn in this biome.
    • Occasional dying forests spawn on top of the clay mountains.
    • There is no rain in this biome.
  • Savanna
    • Generate with acacia trees.
    • Horses can spawn in this biome.
    • Villages may generate in here.
    • There is no rain in this biome.
    • Very flat with plateaus and the occasional giant mountain.
  • Sunflower Plains
    • Exactly the same as plains, but can spawn sunflowers.
  • Roofed Forest
    • Generates with giant mushrooms.
      • Aside from mushroom island, it is the only biome to do so.
    • Has dark oak trees closely packed together – "dark and dangerous under the canopy, even during the day".
    • Monsters will most likely be able to spawn during the day and the night.
  • Birch Forest
    • A forest made entirely of birch trees.
  • Flower Forest
    • Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium.
    • Very densely packed with the various new flowers, including dandelions, but excluding sunflowers.
  • Taiga
    • Now generates without snow.
    • The old variant with snow is called "cold taiga".
  • Mega Taiga
  • Extreme Hills+
    • Goes considerably higher than the normal Extreme Hills.
    • Lakes of packed ice are dotted around the biome.
  • Deep Ocean
    • Is about ten blocks deeper than normal oceans; the maximum depth is in the low 30s.
Biome Variants/Technical Biomes
World type
  • AMPLIFIED
    • It scales up all world generation rules, so it uses the entire world height.
      • Almost all biomes can generate huge mountains that can reach well above Y: 200.
        • Extreme Hills biomes frequently reach the world height limit at Y: 256.
        • Swampland and ocean biomes are unaffected by this world type.
    • Extremely resource intensive and requires powerful computer to run.
    • Ravines here can reach down to bedrock.
    • Contains numerous various landforms that are very rare or non-existent in default generation.
      • Some examples include floating islands, overhangs, large water and lava falls and huge indents.
    • Taiga biomes reach such altitudes that snow starts generating (about Y=130).
    • It was created to test a fix, to reduce the number of lighting glitches, but it was kept as a feature on request of Notch.

Command format

Commands
  • /setidletimeout
    • Automatically kick idle players after some time.
    • Multiplayer-only and server-operator-only command.
    • Syntax: /setidletimeout <Minutes until kick>.
  • /tellraw
    • Is written in json to create "buttons" and formatted text (underlined, bold, italics, colored, etc.) in chat.
    • Syntax: /tellraw <player> <raw json message>.
  • /summon
  • /achievement
    • Used to give a player achievements.
    • Syntax: /achievement give <stat_name> [player].
  • /setblock
    • Used to create, delete or replace a block.
    • Syntax: /setblock [x] [y] [z] <BlockID> [data] [method] [dataTag].
  • /testforblock
    • Checks for blocks in specific locations.
    • Syntax: /testforblock <x> <y> <z> <TileName> [dataValue] [dataTag].
  • /setworldspawn
    • Sets the world spawn point for all players, even those who have never joined the server or are offline.
      • Will not automatically override beds.
    • Syntax: /setworldspawn [x] [y] [z].

General

Splashes
  • "Now contains 32 random daily cats!"
Particle effects
  • Fishing has particle effects.
    • Bubbles will show up moving towards the bobber just before the player has something on the hook. This has the appearance of a fish swimming towards the hook.
  • Falling has particle effects.
    • Particle circumference size depends on distance fallen.
    • Particle appearance depends on the block landed.
Achievements
  • The player can now zoom in and out the display of the screen.
  • "Repopulation"
  • "Diamonds to you!"
    • Throw Diamonds at another player or to a zombie that has the CanPickUpLoot NBT tag.
    • Requires the "DIAMONDS!" achievement.
  • "Adventuring Time"
    • Discover all Biomes.
    • Requires the "The End?" achievement.
    • Did not fully work until Java Edition 1.8, because visiting the Frozen Ocean and Extreme Hills Edge biomes were required for this achievement, despite not generating in the world in 1.7.x versions.
  • "The Beginning?"
  • "The Beginning."
  • "Beaconator"
Statistics
  • Distance by Horse
  • Animals Bred
  • Junk Fished
  • Treasure Fished

Changes

Blocks

Wood
  • Wooden logs have different textures for their top and bottom
    • Oak Logs remain the same, as if being the default.
Wooden slabs
  • Can only smelt half as many items as wood planks, when used as fuel.
Weighted pressure plates
  • Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present.
  • For light weighted pressure plates, every entity adds 1 strength to the signal.
  • For heavy weighted pressure plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2).
Cauldrons
  • Cauldrons with water in them will put out burning entities, taking away one water level each time.
Sugar canes
  • Color/shade is affected by the biome color (similar to leaves, grass and vines).
Dead bushes
Roses
  • Removed and replaced by poppies.
    • Look very similar to the old roses.
  • Still exist in the form of rose bushes.
Air
  • Is now a block rather than the absence of a block.
    • This allows for specific air blocks to be marked and identified through data values.
  • It lacks an item form.
    • Attempting to /give it to a player, will result in that inventory slot having no item.
Command blocks
  • Show what command it ran recently in the GUI.
  • Extended character limit past the 10,000 mark.
Locked chest
  • Removed completely.
Iron bars & glass panes
  • Connect to each other and glass blocks.
    • This includes panes of different colors.
  • They are exactly 2 pixels thick.
Ferns, dandelions & dead bushes
  • Are now randomly offset horizontally like tall grass.
Ice, nether portal (blocks) & water
  • Are visible through each other.
  • If water is directly adjacent to ice, when looking through the ice, the player cannot see the water, but not vice-versa.
    • This allows for custom fish tanks.
  • If water is not directly adjacent to ice, the player can see the water through ice and viceversa.
  • The player can no longer see the water surface from underwater.

Items

Enchanted books
  • Can receive multiple enchants at once.
Written books
  • Can be cloned by crafting them with an unused book and quill.
    • Can clone multiple copies of the same written book, by putting more book and quills in the crafting grid.
    • A book can be cloned infinitely many times, regardless if it's the original.
  • Can now be stacked up to 16.
Maps
  • Maps in item frames cover the whole block face, so that connected maps join together smoothly.
    • They won't display player markers then.
  • Each different type of block has a different shading on the map.
  • It now show colors for colored wool and stained clay, allowing a wider range of colors visible on maps.
Flint and steel
  • Is now a shapeless crafting recipe.
  • Can be used to ignite creepers.
Fishing rods
  • Can now be enchanted to bias the resulting loot from fishing.
Shears, fishing rods and flint and steel
Technical blocks

Mobs

Iron golems
Creepers
Zombies
  • Reduced the lag that zombies created by pathfinding.
  • Are no longer always able to break wooden doors in Hard mode.
    • They spawn with up to a 10% chance to have this ability.
Witches
  • Now drink a potion of water breathing, when they are trapped underwater.
  • Can drop a potion of water breathing upon death, as a rare drop.
  • Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns.
    • They usually spawn in groups
    • They have roughly the same spawn rate as the enderman.
Zombies & skeletons
  • Zombies and skeletons can now spawn with and drop armor, bows and swords with the "Unbreaking" enchantment.
Baby zombies & baby zombie pigmen
  • Can walk in one block tall spaces
    • Their hitbox remains the size of that of an adult.
Spiders, cave spiders and endermen
  • Don't become hostile when attacking them in creative mode.

Non-mob entities

Item frames
  • Now drop the item inside them when they are punched.
    • Then drop themselves if they are punched while empty.
  • Will display the name of the item they hold (if it is custom-named) when looked at up close.
  • Maps display on the full face of the block.
    • They won't display player markers then.
    • The side texture then is similar to that of oak planks.
Boats
  • No longer inflict fall damage when running aground (old boats need to be replaced for the fix to apply).
  • Slightly improved durability from lily pad impacts.
  • Boats have been reverted to the previous "WASD" controls.
    • The A and D keys can only be used while the W key is pressed.

World generation

Minecraft 1.6 and 1

Comparsion between biome maps of Minecraft 1.6 and 1.7.

Biomes
  • Jungle
    • Melons can now be found in patches similar to pumpkins.
    • Jungle biomes have been made much rarer.
    • Has a jungle edge which has less foliage, but slowly leads into the main jungle.
    • Jungle trees now generate with branches.
  • Swampland
    • Grass is greener and fluctuates more in color, depending on biome temperature.
    • In shallower parts, the coast is covered in staggered dirt block with lily pads between them.
    • Spawn with Blue Orchid flowers.
  • Plains
    • Generates three of the new flowers – azure bluets, oxeye daisies and sometimes tulips.
    • Double tall grass can also generate here.
  • Extreme Hills
    • Snow at high elevations of over y=95.
    • Contain Stone and large dirt patches.
    • Gravel can replace ground cover.
    • Flat valleys near sea level.
    • Can generate up to y=150, slightly above the clouds (previously y=124).
    • Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate.
  • Cold taiga
    • Old taiga biomes have been renamed to "cold taiga".
    • The name "taiga" is now used for a variant without snow.
  • Ocean
    • Oceans are smaller and take up much less of the map.
    • Contain only gravel on the floor instead of sand, dirt and gravel.
  • Gravel Beaches
    • Appear more often.
Biome categorization
  • Four main categories based on temperature:
    • Snow-covered, cold, medium and dry/warm.
  • Biomes will attempt to avoid getting placed next to a biome that is too different to itself.
Biome elevation
  • Much greater variation of elevation in general.
  • Most biomes can generate to y=100.
  • Hills technical biomes have been made taller.
Temperature
  • Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all.
  • Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures.
  • Temperature decreases by 0.05 every 30 blocks increase in altitude.
Caverns
  • Are less dense and interconnected.
Witch huts
  • Now generate with a witch inside.
    • They formerly generated empty, with witches spawning inside later.
Bonus chests
  • Can now contain acacia logs.
World boundary
  • All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
    • This includes air blocks.
    • This creates essentially an invisible wall at the boundary.
    • As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
      • Despite that, the camera can still move normally.
    • Ghost chunks still generate.

Gameplay

Fishing
Enchanting
  • "Unbreaking" can now be applied to any item with durability.
  • New enchantments for fishing rods that can bias the outcome of fishing.
    • "Lure" – reduces wait time to catch an item; increases the chance of catching fish and decreases the chance of junk and treasure.
    • "Luck of the Sea" – increases chance of getting treasure and decreases chance of getting junk.
  • Enchanted books can receive multiple enchantments at once.
Nether Portal
  • Can now have different width and height, to allow for design variations.
    • If the one in the Nether is big enough, ghasts can go through them.
  • Portals can be activated when any fire block appears inside the frame.
    • Before only the bottom-most blocks would work.
  • New nether portal building rules: Any rectangular size from 4×5 to 23×23.
Fog
  • Fog now covers 25% of the view distance instead of 75%.
Death Screen
  • If the player dies and selects the 'Title screen' button, a prompt will ask if they are sure they want to quit, and give the player the options to go to the title screen or respawn and continue playing.

Command format

Scoreboard
  • Can now use statistics and achievements to create objectives.
    • Added 744 new objective criteria that were previously tracked only through statistics and achievements.
Commands
  • /time set day
    • Sets the time to 1000 instead of 0.
  • /time set night
    • Sets the time to 13000 instead of 12000.
  • Custom NBT data can be added via commands.
    • Works with /give, /summon, and /setblock.
    • Syntax examples:
      • /give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]}
      • /summon Pig ~ ~ ~ {Saddle:1,CustomName:"Babe",CustomNameVisible:1}
      • /setblock ~ ~ ~ 397 3 replace {SkullOwner:MHF_Pig}
    • This removes the need to use external tools.
  • /give
    • Will print renamed items' name by default in chat.
      • The chat will show the corresponding tooltips when hovered over.
NBT format
  • Unbreakable tag.
    • Applies to items with durability.
    • Nullifies any usage dealt to the item.
  • List tags no longer need to be named.
  • No longer crashes when given the wrong type (integer/short).
  • Added <structure>.dat files in data folder for storing structure data.
    • Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert Temple, Jungle Temple and Witch Hut), Stronghold.dat, Mineshaft.dat and others.
    • NBT structure consists of the individual parts of each structure, labeled "children," the chunk it originates in, a tag called BB, and an ID for what type of structure it is.
      • The children tags have information on each part of the structure and the type of part it is.
Block/Item IDs
  • Can be referred to by their names, instead of numbers in commands.
    • Will be the only option in the future.
    • Necessary for the Plugin API.

General

  • Block and entity bounding boxes are now completely black instead of dark gray.
  • The entity hitbox toggled with F3 + B is now completely transparent, with a thin white outline.
Resource packs
  • Complete menu overhaul with two columns, for selecting which amongst your downloaded resource packs should be rendered.
    • The ability to select multiple resource packs at once.
    • Resource packs at the top take precedence over those below, if files appear more than once.
    • Allows for non-manual merging of multiple packs.
      • For example: a sound pack and a different texture pack, etc.
  • Servers can now offer default resource packs.
    • Can be configured to be "enabled", "disabled" or "prompted".
  • The player is now able to add new sounds using resource packs, rather than replacing previously existing sounds.
  • Resource packs can remove, supplement, randomize and group sounds using JSON.
  • Maximum total size increased to 50 MB.
Sounds
  • Sounds and music are stored together in the new .minecraft/assets/sounds folder.
  • Music now pauses when pausing the game.
Lighting
  • Several lighting issues fixed.
  • A lot fewer "black spots" in terrain generation.
    • Some black spots occurrences have to be kept, in order to avoid a bug in world generation, associated with a complete removal of them.
  • Torch bugs in strongholds and mineshafts have been fixed.
  • The light level actually falls to 7 during thunderstorms.
    • Before it stayed at 12 like normal rain, but hostile mobs could spawn as if the light level was 7.
    • The clouds go black and the sky goes much darker.
Chat system
  • "Saved screenshot as" messages can be clicked to open the screenshot
    • It takes the player out of the game and into the ".minecraft" folder.
  • Ability to open a URL from the chat by clicking on it.
  • Names can be clicked to PM people.
  • Support for both hover and click events on the chat through /tellraw <player> <raw json message>.
    • Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}.
Inventory
  • In creative mode, the display symbol for the Decoration Blocks tab, was changed from Rose to Peony.
  • The armor boxes go black when the cursor is away from them.
    • Putting the cursor over an armor box, will cause it to display what armor is put there.
Options
  • Grouped a few options into the Controls section:
    • Allowed rebinding of 1–9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key) and camera switching.
  • Added sprint button, which will be kept engaged while held (it's left control by default).
    • Double tapping forward still works.
  • Music & Sounds
    • Now is divided into different classes, to control each one independently:
      • Master Volume, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players and Ambient/Environment.
  • Video Settings
    • Render Distance is now a slider ranging from 2–16 chunks.
    • Max Framerate is now a slider ranging from 10–250 fps and then Unlimited.
    • Mipmapping can be set to levels 1–4 or disabled.
    • Anisotropic Filtering can be set to 2, 4, 8, 16 or disabled.
  • Super Secret Settings
    • Plays a random sound when clicked and cycles through various shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, anti-alias and then back to normal.
    • 21 Types of shaders
    • The player can remove the shader by pressing F4.
  • Language Selection
    • Added 'Force Unicode Font' toggle, which allows the player to change whether Unicode font, is forced for text or not.
Network Code
  • Completely rewritten – uses Netty.
  • Most packets won't change, handshake and ping procedure redone.
  • There is now a packet length header.
Logging
  • Now done using Log4j 2.
  • Default logging location is now in logs/latest.logs; older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup.
  • The way logs are saved can be changed, for example: html pages, databases, errors only or no logging at all.
Server list
  • Can be refreshed using F5.
  • Added server icons.
  • Added support for multi-line MOTD comments, which do not go off-screen.
  • Hovering over the player count will show the name of up to 12 online players.
Minecraft Realms
  • Started preparing buying support internally.
  • Started offering an option to download the world map.
Statistics
  • Are now stored per world/server.
  • Achievement screen can be zoomed in and out using the scroll wheel.
  • Achievements don't appear on the achievements screen if more than five achievements need to be achieved first.
  • When a player earns an achievement, it is announced in chat.
    • This can be turned off on servers by changing a line in the server.properties file.
      • Can be hovered over to show an achievement tooltip.
    • Cannot be turned off in Singleplayer.
  • The achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' are now obtainable by crafting the given tool with a material other than wood.
Achievements
  • Are stored per world/server on the same folder as statistics.
  • Statistics for blocks, items and mobs don't appear on their respective tab in the Statistics screen, until it is updated to be more than zero.

Removals

General

Distance effects
  • Item frames no longer follow the camera at extreme coordinates.

Fixes

97 issues fixed
From released versions before 1.7.2
  • MC-242 – Sprinting works inconsistently - very aggravating on PVP servers
  • MC-673 – Sky/lighting doesn't get darker during a thunderstorm
  • MC-715 – V-Sync in Window mode, settings not activated between sessions
  • MC-784 – Letters in Arabic language aren't connected
  • MC-944 – Armor with Protection on it seems to reduce against hunger damage
  • MC-1000 – Some Zombie Pigmen are missing their swords in the nether
  • MC-1018 – Black Lighting under overhangs
  • MC-1105 – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere
  • MC-1262 – Birch and Spruce trees do not grow directly next to one another
  • MC-1379 – Transparent texture makes transparent texture behind invisible
  • MC-1865 – Spawn eggs and firework stars are pure white when held by zombies
  • MC-2638 – Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
  • MC-2915 – Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
  • MC-3305 – Cyrillic font not displaying on signs and in chat (Russian language)
  • MC-3575 – Double-clicking to join a server results in 'cancel' button activating
  • MC-3871 – Cauldron water does not put out fire / damage blaze
  • MC-3973 – Silk Touch, pre-lit Redstone Lamps
  • MC-4150 – Baby Zombies do not drop any loot / xp
  • MC-4482 – Saplings placed on Farmland are not affected by Bonemeal
  • MC-4592 – When mobs start to attack you in survival and you switch to creative mobs keep attacking you
  • MC-4630 – Sound level resets
  • MC-4921 – Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
  • MC-4973 – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
  • MC-5238 – 10 MB server texture pack limit too small
  • MC-5550 – Night Time Doesn't Immediately Allow Sleep
  • MC-6820 – The generation of terrain surface layer produces local straight glitches (fix included)
  • MC-7449 – Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick
  • MC-8331 – Command block text disappears if it's too long
  • MC-9271 – Opening a singleplayer world is counted as a multiplayer join in the statistics
  • MC-9547 – Incorrect usage string for `/scoreboard teams empty`
  • MC-9686 – Right- and left clicking at the same time will cause a block to be placed on top of a block which then gets removed
  • MC-10077 – Adjacent Obsidian Blocks prevent Nether portal appearing
  • MC-10257 – When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
  • MC-10984 – GS4 query listener fails to send player list when len(players) > 127
  • MC-11027 – Axes accelarate the speed at which Slabs are broken
  • MC-11037 – Uncapped framerate in certain screens causes high levels of GPU usage
  • MC-11518 – RCON and Scoreboard Command Output Formatting
  • MC-12450 – Missing usage string commands.scoreboard.players.list.usage
  • MC-12452 – Scoreboard team join command fails on invalid team name
  • MC-12454 – Scoreboard option seeFriendlyInvisibles not listed in usage
  • MC-12541 – The letters for the 'off' setting on smooth lighting aren't capitalized
  • MC-12731 – Minecraft crashes if you click edit or delete on a LAN game
  • MC-12769 – When typing /help with a number higher than 4, it produces the wrong message
  • MC-12913 – When using an invalid number/name to the /weather command, no message will be produced
  • MC-12984 – Getting a locked chest pushed into your head crashes the game
  • MC-13565 – Fireworks sometimes don't stack when they should
  • MC-13661 – When re-sizing window before game loads internal view doesn't resize
  • MC-14165 – Attaching/detaching lead from far away in creative client-server desync
  • MC-14483 – When game opens in fullscreen, Realms Button is misplaced
  • MC-14518 – When you try to get on a horse from far away, you look a different direction
  • MC-14865 – Carpets Are Not Flammable
  • MC-15189 – Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
  • MC-15193 – Invisible Mooshrooms after shearing them through slabs
  • MC-15548 – Breeding mobs from far away in creative client-server desync
  • MC-15688 – Axe breaks all slabs in adventure mode - No drops for stone
  • MC-16324 – Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
  • MC-16435 – Boats Still Break on Lily's
  • MC-16849 – Crash near pyramid
  • MC-16910 – Packet250CustomPayload(dk)
  • MC-17090 – Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
  • MC-18569 – Server resource packs not implemented yet
  • MC-18672 – Textures disappearing after setting player walkSpeed to 0
  • MC-19483 – Sounds playing after leaving world
  • MC-19604 – Cannot /playsound records
  • MC-19623 – /playsound does not accept non-integer values
  • MC-19654 – Passive mobs don't spawn if you're riding a horse
  • MC-21223 – When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
  • MC-21870 – Screen goes blank when modifying walk speed
  • MC-22450 – Portal death item duplication glitch
  • MC-22927 – Animals running forever after being hit
  • MC-25311 – Loading bar for Minecraft Realms/Online is bugged
  • MC-26151 – Minecraft has advice on an error report that should be deleted
  • MC-26608 – /spreadplayers confirmation text is wrong
  • MC-26660 – Constant minecart sound
  • MC-27284 – /scoreboard teams option color: Tab doesn't list all options
  • MC-27364 – Fullscreen mode displays only on part of screen
  • MC-27904 – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
  • MC-28400 – Breeding animals gives xp even if doMobLoot gamerule is false
  • MC-28405 – The saddle equip sound effect does not play when equipping a pig with a saddle
  • MC-28478 – Successful hit sound effect does not match the sound in the assets sound folder
  • MC-28625 – The horse armor equip sound does not play when replacing it with already equipped armor
  • MC-28768 – Horse Breeding Doesn't Produce Markings Correctly on Foal
  • MC-29088 – Shearing sound does not play when shearing a mooshroom
  • MC-29279 – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
  • MC-29321 – Jukeboxes play at the sound volume for effects until you change the music volume
  • MC-29361 – Oceans are too big
  • MC-29424 – Players appear offset for other clients after going through nether portals
  • MC-30070 – Flowing lava can be blown up by TNT
  • MC-30816 – Nether Portal has odd texture when looking at it from certain angles with Fast Graphics
  • MC-30823 – Sky changes color in Achievements window
  • MC-31031 – Spawn eggs can be used on top of water, but not lava
  • MC-32250 – Typo on "Unable to Load Worlds" screen
  • MC-33093 – Cannot enter fullscreen reliably on Linux
  • MC-33108 – Incorrect death messages after PvP
  • MC-34617 – Animation crash if frame #0 is not referenced
  • MC-35343 – Canadian English Language Selection Screen
  • MC-35718 – Language is broken

Release fixes

These fixes occurred between the last 1.7.2 development version, 1.7.1, and the release of 1.7.2.

7 issues fixed
From released versions before 1.7.2
  • MC-1865 – Spawn eggs and firework stars are pure white when held by zombies.
  • MC-15189 – Cobblestone wall with blocks on top shows black light on its North side with Maximum Smooth Lighting.
From the 1.7.2 development versions
  • MC-30402 – Default resource pack says "Missing pack.mcmeta".
  • MC-32436 – Maps from one world copied to another world and more.
  • MC-33092 – Custom mob spawners will first spawn unedited mob, then the correct mob.
  • MC-36228 – The outline of blocks targeted by the crosshairs are not visible under/behind water.
  • MC-36778 – Block selection cursor is no longer transparent.

Trivia

  • 1.7.2 is released exactly one year after Java Edition 1.4.2.
  • The Update that Changed the World was in development for over a year.[2]
  • This is the last major release to have a 1.x.x release number.
  • This is also the last version to use the old Mojang logo from 2011.

References