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A zombie villager is a variant of the zombie that can be cured into a normal villager using a golden apple while it is under the effect of Weakness.

Spawning[]

Zombie Villager with Enchanted Wep

A plains zombie villager with an enchanted iron sword.

When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers‌[Bedrock Edition only], or a single zombie villager.‌[Java Edition only]

If any type of zombie kills a villager, there is a chance for the villager to transform into a zombie villager.

Difficulty Chance
Easy 0%
Normal 50%
Hard 100%

In Java Edition a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. In Bedrock Edition all zombified villagers are persistent.

A zombie villager appears alongside a cleric villager in every igloo basement (a normal zombie villager in Bedrock Edition[until BE 1.20.30] and a cleric zombie villager in Java Edition[upcoming: BE 1.20.30]). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also generate as part of abandoned villages. Zombie villagers generated in both of these structures do not despawn naturally.

Variants[]

Baby zombies[]

Baby Zombie Villager Jockeys

All mobs that can be ridden by baby zombie villagers in Bedrock Edition.

Baby zombie villagers make up 5% of zombie villager spawns. They have big heads, unlike normal baby villagers. They behave similarly to regular zombie villagers, with the following differences:

  • They are 30% faster than normal zombies, yet they have the same health as normal zombies. This makes baby zombie villagers more dangerous than their bigger counterparts.
  • The noises they make are higher-pitched than adult zombie villager sound effects.
  • In Java Edition, baby zombie villagers have a chance to spawn as a chicken jockey.
  • In Bedrock Edition, 10% of naturally spawned baby zombie villagers can start riding a mob and become a jockey when it tries attacking a villager, player, or golem. They can ride:
  • Baby zombie villagers turn into baby villagers, if cured. In Java Edition, their heads turn back to small baby villager heads.
  • Worn armor shrinks to fit their body size.
  • They are able to fit through 1×1 block gaps.
  • They drop 12 experience when killed by the player instead of 5.
  • Unlike most other baby mobs in the game, they stay as babies indefinitely and never grow into "adult" zombie villagers.
  • They have a decreased hitbox size.
  • Baby zombie villagers are spawned when a zombie kills a baby villager, the chance of infection being the same as adult zombie villagers. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers × 5% babies) is low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.

    Armed zombie villagers[]

    Along with skeletons and regular zombies, some zombie villagers are capable of picking up dropped items. These zombie villagers automatically pick up and hold any item that they come across (except jack o'lanterns[Java Edition only], mob heads and pumpkins, as these are worn on their heads), and use any armor, weapons, or tools picked up. If they encounter another similar item, they pick it up and drop their previous item:

    • if the new item is armor or a sword and the old item was not (for example, zombie villagers prefer swords to pickaxes and helmets to pumpkins),
    • if both items are armor/swords and the new item is better damage-wise (reduces more damage for armor, or inflicts more damage for swords),
    • if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is more damaged than the old item, or
    • if both items are bows and the new item has NBT tags while the old does not.

    Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.

    Armor worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. Helmets (not blocks like pumpkins) on zombie villagers can wear away and break if the zombie villager is exposed to daylight, or has an anvil or other falling block dropped on its head. Zombie villagers also have a natural armor rating of 2 (🛡), which gives 1.6 - 8% damage reduction from most sources.

    Some zombie villagers that are capable of picking up items spawn already in possession of such items, and those items may also be enchanted. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material).

    Chances of zombie villagers wearing or picking up armor, per difficulty
    Easy Normal Hard
    Can Pick Up Loot 0% 0%-55%[note 1] 6.875%-55%[note 1]
    Armor 0% 0%-15%[note 1] 1.875%-15%[note 1]
    Armor Enchantment[note 2] 0% 0-50%[note 1] 6.25%-50%[note 1]
    Weapon[note 3] 1% 1% 5%
    Weapon Enchantment[note 2] 0% 0%-25%[note 1] 3.125%-25%[note 1]
    1. a b c d e f g h i Value is based on the regional difficulty.
    2. a b Enchantment is the same as on an enchantment table at level 5–22.[note 1]
    3. 13 chance of an iron sword, 23 chance of an iron shovel

    If a zombie does spawn with armor, the chances of specific armor are as follows:

    Chances of different armor pieces, per difficulty
    Armor Easy & Normal Hard
    Helmet 100% 100%
    Helmet & Chestplate 75% 90%
    Helmet & Chestplate & Leggings 56.25% 81%
    Full set 42.19% 72.9%

    The chances of it being of a particular material are:

    Chances of different armor types
    Armor Type Chance
    Leather 37.06%
    Gold 48.73%
    Chain 12.90%
    Iron 1.27%
    Diamond 0.04%

    Any zombie villager that spawns with equipment (picked-up items don't count) drop 1–3 extra experience per item.

    Villager variants[]

    In Java Edition[upcoming: BE 1.20.30], a zombie villager retains its biome and profession after conversion from a villager. They also retain their trades. Below is a table of the variant and what workstation it required before zombification. The zombie villager cannot work at a job site block. In Bedrock Edition, zombie villagers do not display their professions, but they still have the same profession after curing as before zombification. They use the texture of an unemployed villager from their corresponding biome.

    Below is a table listing the various professions, along with the specific job site block that each profession requires:


    Profession

    Job Site Block
    Biome
    Desert Jungle Plains Savanna Snowy Swamp Taiga
    Unemployed[note 1] N/A Desert Zombie Villager Base Jungle Zombie Villager Base Plains Zombie Villager Base Savanna Zombie Villager Base Snowy Zombie Villager Base Swamp Zombie Villager Base Taiga Zombie Villager Base
    Armorer Blast furnace Desert Zombie Armorer Jungle Zombie Armorer Plains Zombie Armorer Savanna Zombie Armorer Snowy Zombie Armorer Swamp Zombie Armorer Taiga Zombie Armorer
    Butcher Smoker Desert Zombie Butcher Jungle Zombie Butcher Plains Zombie Butcher Savanna Zombie Butcher Snowy Zombie Butcher Swamp Zombie Butcher Taiga Zombie Butcher
    Cartographer Cartography table Desert Zombie Cartographer Jungle Zombie Cartographer Plains Zombie Cartographer Savanna Zombie Cartographer Snowy Zombie Cartographer Swamp Zombie Cartographer Taiga Zombie Cartographer
    Cleric Brewing stand Desert Zombie Cleric Jungle Zombie Cleric Plains Zombie Cleric Savanna Zombie Cleric Snowy Zombie Cleric Swamp Zombie Cleric Taiga Zombie Cleric
    Farmer Composter Desert Zombie Farmer Jungle Zombie Farmer Plains Zombie Farmer Savanna Zombie Farmer Snowy Zombie Farmer Swamp Zombie Farmer Taiga Zombie Farmer
    Fisherman Barrel Desert Zombie Fisherman Jungle Zombie Fisherman Plains Zombie Fisherman Savanna Zombie Fisherman Snowy Zombie Fisherman Swamp Zombie Fisherman Taiga Zombie Fisherman
    Fletcher Fletching table Desert Zombie Fletcher Jungle Zombie Fletcher Plains Zombie Fletcher Savanna Zombie Fletcher Snowy Zombie Fletcher Swamp Zombie Fletcher Taiga Zombie Fletcher
    Leatherworker Cauldron Desert Zombie Leatherworker Jungle Zombie Leatherworker Plains Zombie Leatherworker Savanna Zombie Leatherworker Snowy Zombie Leatherworker Swamp Zombie Leatherworker Taiga Zombie Leatherworker
    Librarian Lectern Desert Zombie Librarian Jungle Zombie Librarian Plains Zombie Librarian Savanna Zombie Librarian Snowy Zombie Librarian Swamp Zombie Librarian Taiga Zombie Librarian
    Mason Stonecutter Desert Zombie Mason Jungle Zombie Mason Plains Zombie Mason Savanna Zombie Mason Snowy Zombie Mason Swamp Zombie Mason Taiga Zombie Mason
    Nitwit N/A Desert Zombie Nitwit Jungle Zombie Nitwit Plains Zombie Nitwit Savanna Zombie Nitwit Snowy Zombie Nitwit Swamp Zombie Nitwit Taiga Zombie Nitwit
    Shepherd Loom Desert Zombie Shepherd Jungle Zombie Shepherd Plains Zombie Shepherd Savanna Zombie Shepherd Snowy Zombie Shepherd Swamp Zombie Shepherd Taiga Zombie Shepherd
    Toolsmith Smithing table Desert Zombie Toolsmith Jungle Zombie Toolsmith Plains Zombie Toolsmith Savanna Zombie Toolsmith Snowy Zombie Toolsmith Swamp Zombie Toolsmith Taiga Zombie Toolsmith
    Weaponsmith Grindstone Desert Zombie Weaponsmith Jungle Zombie Weaponsmith Plains Zombie Weaponsmith Savanna Zombie Weaponsmith Snowy Zombie Weaponsmith Swamp Zombie Weaponsmith Taiga Zombie Weaponsmith
    1. In Bedrock Edition[until BE 1.20.30], all naturally spawned zombie villagers use the unemployed textures.


    Drops[]

    When they die, zombie villagers drop 0–2 rotten flesh. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.

    They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:

    • 1120 (about 0.83%)
    • 7600 (about 1.17%) with Looting I
    • 9600 (1.50%) with Looting II
    • 11600 (about 1.83%) with Looting III

    Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.

    Naturally-spawned equipment[]

    1. a b Zombie villagers spawn with pumpkins and jack o'lanterns[Java Edition only] only during Halloween.

    Experience[]

    Adult zombie villagers drop 5 and an additional 1–3 per naturally-spawned equipment. Baby zombie villagers drop 12 experience.

    Behavior[]

    Main article: Zombie § Behavior

    Zombie villagers behave as ordinary zombies, except that they do not convert to drowned when submerged.

    In Java Edition, zombie villagers that were converted from villagers retain their professions and clothes, which gain a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is not retained upon being cured; instead, they become unemployed and may gain a new profession if a job site block is nearby. Zombie villagers can also spawn with the unemployed or Nitwit outfits. Zombified nitwits remain nitwits after being cured.

    In Bedrock Edition, all zombie villagers have the same appearance, which looks like an unemployed zombie villager. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is retained upon being cured. However, the profession is not locked and the cured villager may gain a new profession if in a village with an available job site block. Zombie villagers can be unemployed, but they cannot be nitwits (zombified nitwit villagers become unemployed zombie villagers). Baby zombie villagers are always unemployed.

    Curing[]

    Zombie villagers can be cured (converted to normal villagers) by first giving them the Weakness effect, which can be applied by:

    The weakened zombie villager must then be healed by using a (non-enchanted) golden apple on them. The zombie villager begins to shudder to signal that curing is in progress. Also, the Weakness effect is removed, replaced by Strength for the duration of the curing process. An internal countdown timer is then started, counting down the total time to cure.

    Time to cure is initially 2000 ticks (nominally, 100 seconds or 1m 40s) in Bedrock Edition or a random integer between 3600 and 6000 ticks (180 to 300 seconds, 3—5 minutes) in Java Edition. On each tick, there is a 1% chance for the game to look for cure accelerants. It checks each block within a 9×9×9 cube centered on the villager for either an iron bar or a bed (either half: they're detected separately). For each one found up to 14, there is a 30% chance of decreasing the countdown timer by 1 more tick. Therefore, having at least 14 half-beds and/or iron bars within range speeds up conversion by an average of 4.2%.[1]

    During the curing process the zombie villager behaves like a normal zombie except that it gains Strength (with a potency that doesn't depend on the difficulty level). Thus, a zombie villager is more dangerous during curing than at other times.

    At the end of the curing process, the zombie villager transforms into a villager and gains the Nausea effect for 10 seconds (which has no effect on the villager's behavior). If it was holding any item it picked up, that item is dropped (unless it was enchanted with Curse of Binding, in which case it remains in the villager's inventory but is not worn and will not be dropped if the villager is killed). If it was a baby before it was transformed into a zombie villager, it remains a baby after the cure. If it had traded with a player at least once, it recovers its former profession and inventory of trades. Otherwise, it recovers its profession but might immediately change it if it finds and claims a workstation block for a different profession.

    A newly-cured villager, if it had a profession prior to being zombified, offers a trading discount to the player who administered the cure. These discounts are permanent. If a villager is cured more than once, the discounts get deeper until the price reaches the minimum of one emerald. Villagers near the cured villager are also affected but offer fewer, smaller discounts.

    Zombie villagers that are in the process of converting do not despawn if the player moves far away from them, but like all monsters, they despawn if the difficulty is changed to Peaceful.

    Specific to Java Edition[]

    • If a zombie villager spawned as a nitwit or was a nitwit before it was transformed into a zombie villager, it remains a nitwit if cured.
    • Curing a villager spreads minor_positive gossip through the villager gossip system.

    Specific to Bedrock Edition[]

    • A former nitwit zombie villager becomes an unemployed villager and can learn a profession after the cure.
    • Villagers who were unemployed before transforming into a zombie villager might immediately claim a workstation to gain a profession.
    • Villagers in a range of 16 blocks in a cube surrounding the cured villager also offer a small discount proportional to the number of cured villagers (up to 10).
    • Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked. This does not happen if the player moves out of range, then returns: In that case, the countdown timer pauses until the player returns.

    Sounds[]

    Java Edition:
    Zombie villagers use the Hostile Creatures sound category for entity-dependent sound events.

    SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
    distance
    Zombie Villager groansHostile CreaturesRandomlyentity.zombie_villager.ambientsubtitles.entity.zombie_villager.ambient1.00.8-1.2
    (Baby: 1.8-2.2)
    16
    Door shakesHostile CreaturesWhile a zombie villager is breaking a wooden doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door2.00.8-1.216
    Block broken [sound 1]NoneUnused sound event[sound 2]entity.zombie.attack_iron_doorsubtitles.block.generic.break[sound 1]NoneNoneNone
    Door breaksHostile CreaturesWhen a zombie villager breaks a wooden doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door2.00.8-1.216
    Zombie villager snufflesHostile CreaturesWhen a zombie villager begins curingentity.zombie_villager.curesubtitles.entity.zombie_villager.cure1.0-2.00.3-1.016
    Zombie Villager vociferatesHostile CreaturesWhen a zombie villager finishes curingentity.zombie_villager.convertedsubtitles.entity.zombie_villager.converted2.00.8-1.216
    Zombie villager diesHostile CreaturesWhen a zombie villager diesentity.zombie_villager.deathsubtitles.entity.zombie_villager.death1.00.8-1.2
    (Baby: 1.8-2.2)
    16
    Zombie villager hurtsHostile CreaturesWhen a zombie villager is damagedentity.zombie_villager.hurtsubtitles.entity.zombie_villager.hurt1.00.8-1.2
    (Baby: 1.8-2.2)
    16
    Turtle Egg stompedHostile CreaturesWhen a zombie villager is jumping on turtle eggsentity.zombie.destroy_eggsubtitles.entity.zombie.destroy_egg0.50.9-1.116
    FootstepsHostile CreaturesWhile a zombie villager is walkingentity.zombie_villager.stepsubtitles.entity.zombie_villager.step0.151.016

    Bedrock Edition:

    SoundSourceDescriptionResource locationVolumePitch
    Hostile CreaturesRandomlymob.zombie_villager.say1.00.8-1.2 (Baby: 1.3-1.7)
    Hostile CreaturesWhile a zombie villager is breaking a wooden doormob.zombie.wood1.01.0
    Hostile CreaturesWhen a zombie villager breaks a wooden doormob.zombie.woodbreak1.01.0
    Hostile CreaturesWhen a zombie villager begins curingmob.zombie.remedy1.0-2.00.3-1.0
    Hostile CreaturesWhen a zombie villager finishes curingmob.zombie.unfect1.0-2.00.3-1.0
    Hostile CreaturesWhen a zombie villager diesmob.zombie_villager.death1.00.8-1.2 (Baby: 1.3-1.7)
    Hostile CreaturesWhen a zombie villager is damagedmob.zombie_villager.hurt1.00.8-1.2 (Baby: 1.3-1.7)
    Hostile CreaturesWhile a zombie villager is walkingmob.zombie.step0.451.0 (Baby: 1.5)

    Data values[]

    ID[]

    Java Edition:

    NameIdentifierTranslation key
    Zombie Villagerzombie_villagerentity.minecraft.zombie_villager

    Bedrock Edition:

    NameIdentifierNumeric ID Translation key
    Zombie Villager (old)zombie_villager44entity.zombie_villager.name
    Zombie Villager (new)zombie_villager_v2116entity.zombie_villager_v2.name

    Entity data[]

    Zombie villagers have entity data associated with them that contains various properties.

    Bedrock Edition:

    See Bedrock Edition level format/Entity format.

    Java Edition:

    Main article: Entity format
    • Entity data
      • Tags common to all entities
      • Tags common to all mobs
      • Tags common to all villagers
      • Tags common to all zombies
      •  ConversionTime: -1 when not being converted back to a villager, positive for the number of ticks until conversion back into a villager. The regeneration effect parallels this.
      •  ConversionPlayer: The UUID of the player who started curing the zombie, stored as four ints.

    Zombie villager type

    Main article: Zombie Villager/DV
    [edit]

    Zombie villager profession

    Main article: Zombie Villager/DV2
    [edit]

    Achievements[]

    Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
    PS4 Other
    Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
    Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)40GGold

    Advancements[]

    Icon Advancement In-game description Parent Actual requirements (if different) Resource location
    Advancement-oval-rawZombie Doctor
    Weaken and then cure a Zombie Villager We Need to Go DeeperUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
    In multiplayer, only the player that feeds the golden apple gets the advancement.
    story/cure_zombie_villager
    Advancement-plain-rawAdventure
    Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
    Advancement-plain-rawMonster Hunter
    Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
    Advancement-fancy-rawIt Spreads
    Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
    Advancement-fancy-rawMonsters Hunted
    Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs

    Video[]

    Note: Zombie villagers have new textures and sounds as of Village and Pillage.

    History[]

    Java Edition
    1.4.2
    {{Extension DPL}}<ul><li>[[Glow Berries|Glow Berries]]<br/>{{Block
    |image=<gallery>
    Cave Vines (head).png|Without Berries
    Cave Vines (berries).png|With Berries
    </gallery>
    |image2 = Glow Berries JE1 BE1.png
    |extratext=[[#Gallery|View all renders]]
    |rarity=Common
    |renewable=Yes
    |stackable=Yes (64)
    |tool=Any
    |light=Yes
    |transparent=Yes
    |heals={{hunger|2}}
    |flammable=Yes
    |lavasusceptible=No
    }}
    
    '''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them.
    
    '''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything.
    
    == Obtaining ==
    
    === Natural generation ===
    Cave vines can be found in [[lush caves]], hanging from cave ceilings.
    
    === Chest loot ===
    {{LootChestItem|glow-berries}}
    
    === Post-generation ===
    Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not.  A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. 
    
    {{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty.
    
    [[Fortune]] has no effect on the number of glow berries dropped.
    
    == Usage ==
    === Placement ===
    Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length.
    
    === Growth ===
    Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries.  Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}}
    
    {{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any.
    
    {{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip.
    
    {{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries.
    
    === Food ===
    To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]].
    
    === Light ===
    When bearing glow berries, cave vines give off a [[light]] level of 14.
    
    === Composting ===
    Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1.
    
    === Breeding ===
    Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee.
    
    Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%.
    
    ==Sounds==
    ===Glow berries===
    {{Sound table/Entity/Food}}
    
    ===Cave vines===
    ====Generic====
    {{Sound table/Block/Cave vines}}
    
    ==== Unique ====
    {{edition|java}}:
    {{Sound table
    |sound=Berries pick1.ogg
    |sound2=Berries pick2.ogg
    |subtitle=Berries pop
    |source=block
    |description=When glow berries are picked
    |id=block.cave_vines.pick_berries
    |translationkey=subtitles.item.berries.pick
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Shear.ogg
    |subtitle=Plant cropped
    |source=block
    |description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]]
    |id=block.growing_plant.crop
    |translationkey=subtitles.block.growing_plant.crop
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Berries pick1.ogg
    |sound2=Berries pick2.ogg
    |source=block
    |description=When glow berries are picked
    |id=pick_berries.cave_vines
    |volume=1.0
    |pitch=0.8-1.2
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cave Vines
    |spritetype=block
    |nameid=cave_vines
    |blocktags=cave_vines,lush_plants_replaceable
    |form=block
    }}
    {{ID table
    |displayname=Cave Vines Plant
    |spritetype=block
    |nameid=cave_vines_plant
    |blocktags=cave_vines,lush_plants_replaceable
    |form=block
    }}
    {{ID table
    |displayname=Glow Berries
    |spritetype=item
    |nameid=glow_berries
    |itemtags=fox_food
    |form=item
    |foot=1}}
    
    {{el|be}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cave Vines
    |nameid=cave_vines
    |spritetype=block
    |id=577}}
    {{ID table
    |displayname=Cave Vines Body With Berries
    |nameid=cave_vines_body_with_berries
    |spritename=lit-cave-vines-plant
    |spritetype=block
    |id=630}}
    {{ID table
    |displayname=Cave Vines Head With Berries 
    |spritename=lit-cave-vines
    |nameid=cave_vines_head_with_berries
    |spritetype=block
    |id=631}}
    {{ID table
    |displayname=Glow Berries
    |spritetype=item
    |nameid=glow_berries
    |form=item
    |id=638
    |foot=1}}
    
    === Block states===
    {{See also|Block states}}
    {{/BS}}
    
    ==Advancements==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    ==History==
    {{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}}
    {{History|java}}
    {{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
    |[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
    {{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively.
    |The IDs have also changed.
    |Cave vines now always give 14 light, regardless of the type of part.
    |Now slow down the player.
    |Can now be climbed.}}
    {{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
    {{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}}
    {{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}}
    {{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
    {{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}}
    
    {{History|bedrock}}
    {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
    |[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
    {{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
    {{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}}
    {{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}}
    {{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
    {{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}}
    {{History|foot}}
    
    <gallery>
    Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries.
    JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020.
    Lushcaves_minecon.png|Lush cave in MINECON.
    Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes.
    Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes.
    Glow Berry Fox.jpg|A fox under a glow berry vine.
    </gallery>
    
    ===Cave vines "item"===
    {{:Technical blocks/Cave Vines}}
    
    ==Issues==
    {{Issue list}}
    
    ==Trivia==
    *They are the first item to be usable as both a food and a light source.
    
    ==Gallery==
    <gallery>
    Cave Vines (plant).png
    Cave Vines (berries, plant).png
    Cave Vines (head).png
    Cave Vines (berries).png
    Cave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2.
    Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern.
    </gallery>
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Food]]
    [[Category:Plants]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    [[Category:Light sources]]
    [[Category:Flammable blocks]]
    [[Category:Climbable blocks]]
    
    [[de:Leuchtbeeren]]
    [[es:Bayas luminosas]]
    [[fr:Baies lumineuses]]
    [[it:Bacche luminose]]
    [[ja:グロウベリー]]
    [[pt:Bagas brilhantes]]
    [[ru:Светящиеся ягоды]]
    [[zh:发光浆果]]</li><li>[[Minecart|Minecart]]<br/>{{about|the rideable minecart in Minecraft|other uses|Minecart (disambiguation)|}}
    {{distinguish|Minecraft}}
    {{ItemEntity
    |image=Minecart.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]''': 10
    |drops={{ItemLink|Minecart}} (1)
    |health={{hp|6}}
    }}
    A '''minecart''' is a train-like vehicle [[entity]] that runs on [[Rail (disambiguation)|rail]]s.
    
    == Obtaining ==
    
    Minecarts can be retrieved by {{control|attack|text=attacking}} them for some time. Minecarts can also be retrieved with one attack from a [[pickaxe]] provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a [[cactus]], or if shot with a [[bow]] and arrow.
    
    === Crafting ===
    
    {{Crafting
    |A2= Iron Ingot
    |C2= Iron Ingot
    |A3= Iron Ingot
    |B3= Iron Ingot
    |C3= Iron Ingot
    |Output= Minecart
    |type= Transportation
    }}
    
    === Entity loot ===
    [[Minecart with command block]]s can be given to the player with the {{cmd|/give}} command or through the creative inventory under certain conditions{{only|java}}; [[minecart with spawner]]s{{only|java}} are available only via the {{cmd|/summon}} command. Each drop 1 minecart when broken.
    
    == Usage ==
    [[File:RideableMinecart.png|thumb|right|A rideable minecart on rails surrounded by wood slabs]]
    
    A minecart can be placed in the same manner as most blocks but can be placed only on top of a [[rail]]. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Transportation ===
    [[File:Steve Riding a Minecart.png|thumb|right|upright|[[Steve]] riding a minecart]]
    {{see also|Transportation|Riding}}
    
    Minecarts can be ridden by {{control|use|text=pressing the "use" control}} on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing {{control|forward}}. If a mob walks in front of an empty minecart, it is pulled into the cart.
    
    After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.-->
    
    Unlike with [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied minecart.<ref>{{Cite bug|MC|161251|Attempting to enter an occupied bed displays a message over the hotbar, but attempting to enter an occupied vehicle does not|date=September 18, 19|resolution=Works as Intended}}</ref>
    
    === Dismounting ===
    Players can exit the minecart by pressing {{control|sneak}}. When a player or mob dismounts a minecart, either by choice, by breaking the minecart, or by passing over an [[activator rail]], the minecart tries to find a safe ejection destination one block away. First it checks the eight horizontally adjacent blocks in the following order of priority relative to direction of travel: right, left, rear right, rear left, front right, front left, rear, front. A valid destination has a block underneath with a solid (not necessarily full) top surface and a space with enough headroom and width for the passenger to fit in when standing at the center. The space can even contain liquid or have open trapdoors if the mob is slim enough, and presence of other mobs doesn't matter. If no valid destination exists on same horizontal level, the minecart then checks the blocks one above, then one below. For a player, the minecart also checks for crawlable destinations. If still none, the minecart chooses its own location. Once the minecart picks a destination, it actually ejects the passenger one block up in the air and the passenger settles down on its own. Under a low ceiling this may cause one tick of suffocation damage. The air drop exists to allow passengers to land on carpet or bottom slabs.
    
    == Behavior ==
    
    === Speed ===
    
    Minecarts have a predefined speed limit of exactly 8 blocks per second. However, this speed limit does not change the minecart's speed value but instead limits how far a minecart can travel each tick to 0.4 blocks. Therefore, a minecart moving from powered rail to normal rail will move at constant speed for some time until decelerating because its internal speed value is over its speed limit of 8.
    
    [[Powered rail]]s powered by redstone give minecarts a boost of speed. Speed is gradually decreased (due to drag) if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill.
    <!-- Is this comparison to real-life physics necessary? - One unit of kinetic energy could be defined as the energy gained by a cart going down a one-block slope and lost by a cart when it goes up a one-block slope. If a 45-degree downward slope is connected directly into an upward slope, an initial height of 60 blocks results in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height is 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which ''does'' increase with velocity.) -->
    
    Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion.
    
    If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.<ref>{{Cite bug|MC|179971|Minecart skips turns if too fast|date=April 22, 2020}}</ref>
    
    The speed and momentum of a minecart can differ depending on whether or not it is empty, and in the case where a minecart has a container, the speed can differ depending on the quantity and type of items inside.
    
    === Merged minecarts ===
    
    {{IN|java}}, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they ''do not need powered rails to keep their speed''.
    
    To summarize:
    * Minecarts can also be merged by ''dropping'' a minecart on another minecart.
    * Merged minecarts do not lose speed while traveling on straight rails
    * ''Corners'' in the rails might cause merged minecarts to unmerge.
    * Minecarts with ''chest'' (even fully filled) can also be merged and also do ''not'' require powered rails.
    
    === Distance traveled by empty carts starting on a downward slope ===
    
    This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic.
    The carts started from rest, on a slope Height blocks up.
    
    {| class="wikitable" data-description="Distance traveled"
    |-
    ! Height !! No Boost !! Bottom !! Bottom and Top !! All boosts on incline and bottom
    |-
    | 1 || 2.77m || 8.77 || 10.8 || 10.8
    |-
    | 2 || 4.59m || 9.59 || 10.83 || 13.37
    |-
    | 3 || 5.81m || 9.81 || 11.66 || 15.12
    |-
    | 4 || 7.04m || 10.04 || 12.46 || 16.95
    |-
    | 5 || 7.87m || 10.87 || 12.29<!--(Yes, it did actually travel less)--> || 17.95
    |-
    | 10 || 11.65m || 13.38 || 15.12 || 21.68
    |-
    | 100 || 15.87m || 17.05 || 17.54 || 25.34
    |}
    
    === Collision ===
    
    Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole. Carts on [[rail]]s also ignore collision in certain situations. A cart traveling uphill, downhill, or on a curve with a block placed in front of it, goes through the block.<ref>{{Cite bug|MC|8004|Minecarts glitch through the stop block of a track that ends with a turn or a downward slope|date=January 20, 2013}}</ref>
    
    A minecart that reaches the end of a rail up against an opaque solid block bounces back, but if the block is transparent then it stops. The minecart can even bounce against an opaque block from a standstill if the rail underneath is powered. A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks.
    
    Minecarts are completely unaffected by [[ice]], [[packed ice]], and [[blue ice]]<ref>{{Cite bug|MC|8265|Minecarts don't slide on any sort of ice|date=January 25, 2013}}</ref>; they can also be destroyed by coming in contact with [[lava]] or [[fire]].
    
    === Mobs ===
    {{missing information|section|some other mobs that cannot be picked up by minecarts}}
    [[File:Minecart shake.gif|thumb|right|Minecart shaking due to being on top of an activator rail.]]
    Mobs can ride minecarts, but cannot control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active [[activator rail]].<ref>{{bug|MC-3866||Endermen, Tamed Wolves and Ocelots cannot teleport when in a Minecart|WAI}}</ref> However, {{in|bedrock}}, [[endermen]] are able to teleport out of minecarts.<ref>{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}}</ref>
    
    A mob can ride a minecart when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. It is easier to pick up a mob when a minecart is turning. {{IN|bedrock}}, [[armor stand]]s can also be picked up.
    
    Most mobs can be picked up by minecarts, except [[ender dragon]]s, [[warden]]s, and [[wither]]s. {{IN|java}}, [[iron golem]]s cannot be picked up either.
    
    A [[jockey]] riding a minecart automatically accelerates the minecart.<ref>{{bug|MC-71998||Minecarts that have passengers within them riding mobs can move automatically when not on rails}}</ref> Mobs in minecarts don't despawn, and don't count towards the mob cap.{{only|java}}<ref>{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}}</ref>
    
    === Boats ===
    {{exclusive|java|section=yes}}
    {{UsesBug|section=yes}}
    Due to the bug {{bug|MC-113871}}, [[boat]]s can be captured by minecarts. When a boat is placed in a minecart, the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat. 
    
    Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in Survival without cheats simply by pushing a minecart into a boat on the track. This bug is now patched.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
    {{Sound table
    |sound=Minecart inside.ogg
    |subtitle=MC-177078
    |source=Friendly Creatures <ref group="sound" name="oddcats">{{Cite bug|MC|42132|The sounds of minecarts aren't controlled by the correct sound slider|date=December 13, 2013}}</ref>
    |overridesource=1
    |description=While the player is inside of a moving minecart 
    |id=entity.minecart.inside
    |translationkey=-
    |volume=0.0-0.75 <ref group=sound name=insidevolume>Based on horizontal speed; it is clamped between 0.0 and 0.75 and will not play if speed is less than 0.01</ref>
    |pitch=1.0
    |distance=16 (technical) / rider only (effective)}}
    {{Sound table
    |sound=Minecart inside underwater1.ogg
    |sound2=Minecart inside underwater2.ogg
    |sound3=Minecart inside underwater3.ogg
    |subtitle=MC-204124
    |source=Friendly Creatures <ref group="sound" name="oddcats"/>
    |overridesource=1
    |description=While inside of a moving minecart when the player's eye level is underwater 
    |id=entity.minecart.inside.underwater
    |translationkey=-
    |volume=0.0-0.75 <ref group=sound name=insidevolume/>
    |pitch=1.0
    |distance=16 (technical) / rider only (effective)}}
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls <ref group="sound">Shows far less often than it should - see {{bug|MC-181831}}</ref>
    |source=Friendly Creatures <ref group="sound" name="oddcats"/>
    |overridesource=1
    |description=While a minecart is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart inside.ogg
    |source=neutral
    |description=While the player is inside of a moving minecart
    |id=minecart.inside}}
    {{Sound table
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart is moving
    |id=minecart.base
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart
    |spritetype=item
    |nameid=minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |generatetranslationkeys=y
    |firstcolumnname=Entity
    |displayname=Minecart
    |spritetype=entity
    |nameid=minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart
    |spritetype=item
    |nameid=minecart
    |id=370
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart
    |spritetype=entity
    |nameid=minecart
    |id=84
    |foot=1}}
    
    === Entity data ===
    Minecarts have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]]
    
    == Achievements ==
    {{load achievements|On A Rail}}
    
    == History ==
    {{History|java infdev}}
    {{History||20100618|[[File:Minecart JE1.png|32px]] [[File:Minecart (item) JE1.png|32px]] Added minecarts. 
    |Minecarts are not rideable but instead are used to store things in.
    |Right-clicking minecarts opens them like a [[chest]] (with the container called "Minecart". Filling them up makes the [[dirt]] layer inside them rise.}}
    {{History||20100624|[[File:Minecart JE2.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] The entity model and item texture of minecarts have been changed.
    |The minecart mechanics have been changed to being rideable, removing their ability to store items.
    | Minecarts now render a chest inside for unknown reasons.}}
    {{History|java alpha}}
    {{History||v1.0.4|[[File:Minecart JE3 BE1.png|32px]] Removed the phantom chest from minecarts.
    |A [[sitting]] animation for riding minecarts has been added.}}
    {{History||v1.0.14|Minecarts are now used to craft [[minecart with furnace]] and [[minecart with chest]].}}
    {{History||v1.2.2|Minecarts now appear to other players and can be ridden in multiplayer.
    |Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.}}
    {{History|java beta}}
    {{History||1.5|Minecarts now break faster with hands.
    |[[Powered rail]]s have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively.
    |The [[detector rail]]s have been introduced for use in detecting minecarts. Prior to this update, carts were detected by using [[pressure plate]]s in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.}}
    {{History||1.6|snap=Test Build 3|A minecart now transfers any [[Damage#Fall damage|fall damage]] it suffers onto its rider and is not destroyed upon impact.}}
    {{History||1.8|snap=Pre-release|If the [[player]] punches a minecart when descending from a jump, it shows the [[Damage#Critical hit|critical hit]] animation. This also happens if the player punches the cart while still in it.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[Daniel Rosenfeld|C418]] posted a [[sound]] showing the sound that minecarts make.}}
    {{History|||snap=Beta 1.9 Prerelease 6|The texture of minecarts has changed slightly.}}
    {{History||1.3.1|snap=12w15a|Minecarts can now be shot out from [[dispenser]]s.}}
    {{History|||snap=12w21b|The [[player]] no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few [[block]]s away. Also, the player can nudge a stationary minecart while inside it to move onto a [[Powered Rail|powered rail]], etc.}}
    {{History||1.4.2|snap=12w38b|[[Sound]]s for minecarts have been added.}}
    {{History||1.5|snap=13w02a|Minecarts can now be edited with a third-party program to show any [[block]] inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart.
    |Minecart types no longer all share the same [[entity]] ID – <code>Minecart</code> – and are no longer distinguished by a <code>Type</code> field. They have been given separate entity IDs.
    |Minecarts are now used to craft [[TNT minecart]]s.}}
    {{History|||snap=13w03a|Minecarts are now used to craft [[hopper minecart]]s.}}
    {{History|||snap=13w06a|Added [[minecart with spawner]].}}
    {{History||1.6.2|snap=release|A [[player]] in a moving minecart no longer turns with the minecart.}}
    {{History||1.7.2|snap=13w39a|Added [[minecart with command block]].}}
    {{History||1.8|snap=14w11a|Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 [[block]].
    |The collision and position handling of minecarts have been improved.}}
    {{History|||snap=14w17a|All changes to old minecart physics used before 14w11a have been reverted.}}
    {{History||1.9.1|snap=pre2|Extreme typos in minecarts with hoppers and chests, reading "''container.minecart'''' have been fixed.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartRideable</code> to <code>minecart</code>.
    |The player's [[hunger]] bar is now visible when riding in a minecart.}}
    {{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 328.}}
    {{History||1.14|snap=18w43a|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}
    {{History|||snap=19w13a|Minecarts now move much slower when pushed along standard [[rail]]s using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the [[player]] looking at a certain angle.}}
    {{History||1.16|snap=20w09a|Minecart now checks dismount position height against entity height.}}
    {{History|||snap=20w16a<!--cannot confirm due to how assets are handled - assuming this due to MC-91163 fix version-->|Minecarts no longer have subtitles for movement.}}
    {{History|||snap=20w18a|Mobs in minecarts no longer [[Spawn#Despawning|despawn]].}}
    {{History||1.17|snap=20w45a|Minecarts can now move in [[water]].}}
    {{History||1.19|snap=22w13a|Minecarts no longer drop when breaking a [[Minecart with Chest|minecart with chest]], [[Minecart with Hopper|hopper]], [[Minecart with Furnace|furnace]], or [[Minecart with TNT|TNT]].<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    {{History||1.20|snap=23w16a|Sniffers can now enter [[minecart]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 2|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
    {{History|||snap=build 3|Minecarts now ride smoother.}}
    {{History||v0.13.0|snap=build 1|[[Sound]]s for minecarts have been added.}}
    {{History|||snap=build 2|Minecarts now stack on top of each other.}}
    {{History||v0.14.0|snap=build 1|Minecarts can now be used to craft [[Minecart with Chest|storage]], [[Minecart with TNT|TNT]], and [[Minecart with Hopper|hopper minecart]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Minecarts are now twice the speed than in other editions.}}
    {{History||xbox=TU12|Minecarts are now slower.}}
    {{History||xbox=TU13|ps=1.0|Minecarts are now faster again.}}
    {{History||xbox=TU21|xbone=CU9|ps=1.14|The minecart limit has been increased.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Minecart [[sound]]s have been updated.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The texture of minecarts has been changed.}}
    
    {{History|new 3DS}}
    {{History||0.1.0|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart_(item)_JE2_BE1.png|32px]] Added minecarts.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Minecarts appear to float above the track, as their model has no wheels.
    * If the player views their inventory while riding in a minecart, they appear sitting down in mid-air.
    * The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other.
    * If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart.
    * If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch.
    * It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty).
    * A minecart (alongside rails and powered rails) are used as Steve's Side-Special in the crossover fighting game Super Smash Bros. Ultimate.
    
    == Gallery ==
    <gallery>
    Minecart fire pig.png|A pig inside a burning minecart
    MinecartInfdev1.png|A Minecart opened in Minecraft Infdev
    MinecartInfdev2.png|A Minecart filled in Minecraft Infdev
    2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|An image of two [[Minecart with Spawner]]s and unimplemented Minecart with Dispensers.
    Minecart with chest and head thing.png|The first image [[Jens Bergensten|Jeb]] released.<ref>{{Tweet|jeb|289000646210904064}}</ref>
    Pocket Edition v0.8.0 alpha Development minecarts.png|The first image of minecarts in {{edition|PE}}.
    Minecart Booster.png|Minecart booster.
    MinecartStack.png|Minecarts being stacked on each other.
    Villager minecart.png|Villager in a minecart.
    Minecartride.jpg|Player in minecart.
    Blocks in Invisible Minecarts.png|Minecarts can be edited to show any block inside, and can also be edited to be invisible.
    File:Minecart (Trails and Tales Summer Event) Render.png|A wooden minecart, featured in the [[Trails & Tales Event]].
    File:Minecoins 5.png|Two minecarts, as depicted on [[Minecraft Marketplace|Minecoin]] gift cards.
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--minecart Taking Inventory: Minecart] – Minecraft.net on September 6, 2019
    
    {{Items}}
    {{entities}}
    
    [[Category:Mechanics]]
    
    [[cs:Vozík]]
    [[de:Lore]]
    [[es:Vagoneta]]
    [[fr:Wagonnet]]
    [[hu:Csille]]
    [[it:Carrello da miniera]]
    [[ja:トロッコ]]
    [[ko:광산 수레]]
    [[nl:Mijnkar]]
    [[pl:Wagonik]]
    [[pt:Carrinho de mina]]
    [[ru:Вагонетка]]
    [[th:รถราง]]
    [[uk:Вагонетка]]
    [[zh:矿车]]</li></ul>
    12w32aZombie Villager Added zombie villagers.
    Baby Zombie Villager Added baby zombie villagers.
    5% of zombies spawned are zombie villagers, and villagers now become infected when killed by a zombie. Infecting a baby villager creates a baby zombie villager, which is faster than a normal zombie and does not age.
    Zombie villagers under the effects of a potion of weakness can be cured by using a golden apple on them.
    12w34aZombie villagers now have two new rare dropscarrots and potatoes.
    12w34bZombie villagers can now pick up and equip dropped items.[2][3]
    If killed, zombie villagers now drop the item they are holding.
    Zombie villagers can now survive in sunlight, if they are wearing a helmet or a pumpkin.[4]
    12w37aZombie Villager with Carved Pumpkin Revision 1 Zombie Villager with Jack o'Lantern Revision 1 Baby Zombie Villager with Carved Pumpkin Revision 1 Baby Zombie Villager with Jack o'Lantern Revision 1 On Halloween, zombie villagers can now spawn wearing pumpkins or jack o'lanterns.
    1.5
    {{Extension DPL}}<ul><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
    {{Item
    | image = <gallery>
    Leather Tunic.png | Leather
    Chainmail Chestplate.png | Chainmail
    Iron Chestplate.png | Iron
    Diamond Chestplate.png | Diamond
    Golden Chestplate.png | Golden
    Netherite Chestplate.png | Netherite
    </gallery>
    | durability = 
    * Leather: 80
    * Chainmail: 240
    * Iron: 240
    * Golden: 112
    * Diamond: 528
    * Netherite: 592
    | renewable = 
    * '''Netherite''': No
    * '''All Other''': Yes
    | stackable = No
    }}
    '''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{crafting
      |head=1
      |showname=0
      |showdescription=1
      |name=[[Chestplate]]
      |A1= Leather;Gold Ingot;Iron Ingot;Diamond
      |C1= Leather;Gold Ingot;Iron Ingot;Diamond
      |A2= Leather;Gold Ingot;Iron Ingot;Diamond
      |B2= Leather;Gold Ingot;Iron Ingot;Diamond
      |C2= Leather;Gold Ingot;Iron Ingot;Diamond
      |A3= Leather;Gold Ingot;Iron Ingot;Diamond
      |B3= Leather;Gold Ingot;Iron Ingot;Diamond
      |C3= Leather;Gold Ingot;Iron Ingot;Diamond
      |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate
      |type= Combat
    }}
    {{crafting
      |foot=1
      |ignoreusage=1
      |name=[[Chestplate]]
      |ingredients=Damaged Matching [[Chestplate]]
      |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
      |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
      |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate
      |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix.
      |type= Combat
    }}
    
    === Upgrading ===
    {{Smithing
    |Netherite Upgrade
    |Diamond Chestplate
    |Netherite Ingot
    |Netherite Chestplate
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=Damaged Matching Chestplates
    |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
    |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
    |Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate
    |description=The durability of the two chestplates are added together, plus an extra 5% durability.
    }}
    
    ==== [[Anvil mechanics#Unit repair|Unit repair]] ====
    Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down.
    
    === Mob loot ===
    
    [[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted.
    
    [[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted.
    
    === Natural generation ===
    Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]].
    
    === Chest loot ===
    {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref>
    {{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}}
    
    === Trading ===
    
    {{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade.
    
    Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate.
    
    {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds.
    
    {{notelist|columns=1}}
    
    == Usage ==
    
    Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation.
    
    === Defense points ===
    
    Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
    
    The following table shows the amount of defense points added by chestplates.
    
    {| class="wikitable" data-description="Chestplate defense points"
    |-
    !scope="col" | Material
    !scope="col" | Defense points
    |-
    !scope="row" | Leather
    | {{armor|3}}
    |-
    !scope="row" | Golden
    | rowspan="2" | {{armor|5}}
    |-
    !scope="row" | Chainmail
    |-
    !scope="row" | Iron
    | {{armor|6}}
    |-
    !scope="row" | Diamond
    | rowspan="2" | {{armor|8}}
    |-
    !scope="row" | Netherite
    |}
    
    ===Knockback Resistance ===
    
    A netherite chestplate provides 10% knockback resistance.
    
    === Durability ===
    
    The following table shows the amount of damage each piece of armor can absorb before being destroyed.
    
    Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.
    
    Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
    
    {| class="wikitable" data-description="Chestplate durability"
    |-
    ! Material
    ! Durability
    |-
    !scope="row" | Leather
    | 80
    |-
    !scope="row" | Golden
    | 112
    |-
    !scope="row" | Chainmail
    | rowspan="2" | 240
    |-
    !Iron
    |-
    !scope="row" | Diamond
    | 528
    |-
    !scope="row" | Netherite
    | 592
    |}
    
    ==== Repair ====
    
    Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material.
    
    === Enchantments ===
    
    A chestplate can receive the following [[enchantment]]s:
    
    {| class="wikitable"
    |-
    ! Enchantment !! Max Level  !! Notes
    |-
    | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
    |-
    | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Unbreaking]] || III ||
    |-
    |  [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref>
    |-
    | [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
    |-
    | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
    |-
    | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
    |}
    {{notelist}}
    
    === Smelting usage ===
    
    {{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
    === Piglins ===
    {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |subtitle=Leather armor rustles
    |source=player
    |description=When a leather chestplate is equipped
    |id=item.armor.equip_leather
    |translationkey=subtitles.item.armor.equip_leather
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |subtitle=Chain armor jingles
    |source=player
    |description=When a chainmail chestplate is equipped
    |id=item.armor.equip_chain
    |translationkey=subtitles.item.armor.equip_chain
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |subtitle=Iron armor clanks
    |source=player
    |description=When an iron chestplate is equipped
    |id=item.armor.equip_iron
    |translationkey=subtitles.item.armor.equip_iron
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |subtitle=Gold armor clinks
    |source=player
    |description=When a gold chestplate is equipped
    |id=item.armor.equip_gold
    |translationkey=subtitles.item.armor.equip_gold
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |subtitle=Diamond armor clangs
    |source=player
    |description=When a diamond chestplate is equipped
    |id=item.armor.equip_diamond
    |translationkey=subtitles.item.armor.equip_diamond
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |subtitle=Netherite armor clanks
    |source=player
    |description=When a netherite chestplate is equipped
    |id=item.armor.equip_netherite
    |translationkey=subtitles.item.armor.equip_netherite
    |volume=0.8
    |pitch=1.0/0.9
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=dependent
    |description=When a chestplate's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |source=player
    |description=When a leather chestplate is equipped
    |id=armor.equip_leather
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |source=player
    |description=When a chain chestplate is equipped
    |id=armor.equip_chain
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |source=player
    |description=When an iron chestplate is equipped
    |id=armor.equip_iron
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |source=player
    |description=When a gold chestplate is equipped
    |id=armor.equip_gold
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |source=player
    |description=When a diamond chestplate is equipped
    |id=armor.equip_diamond
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |source=player
    |description=When a netherite chestplate is equipped.
    |id=armor.equip_netherite
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Water Splash Old.ogg
    |source=block
    |description=When a leather chestplate is dyed using a cauldron
    |id=cauldron.dyearmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a leather chestplate's dye is removed using a cauldron
    |id=cauldron.cleanarmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a chestplate's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Leather Tunic
    |spritetype=item
    |nameid=leather_chestplate
    |itemtags=freeze_immune_wearables
    |form=item}}
    {{ID table
    |displayname=Chainmail Chestplate
    |spritetype=item
    |nameid=chainmail_chestplate
    |form=item}}
    {{ID table
    |displayname=Iron Chestplate
    |spritetype=item
    |nameid=iron_chestplate
    |form=item}}
    {{ID table
    |displayname=Diamond Chestplate
    |spritetype=item
    |nameid=diamond_chestplate
    |form=item}}
    {{ID table
    |displayname=Golden Chestplate
    |spritetype=item
    |nameid=golden_chestplate
    |form=item}}
    {{ID table
    |displayname=Netherite Chestplate
    |spritetype=item
    |nameid=netherite_chestplate
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Leather Tunic
    |spritetype=item
    |nameid=leather_chestplate
    |id=336
    |form=item}}
    {{ID table
    |displayname=Chainmail Chestplate
    |spritetype=item
    |nameid=chainmail_chestplate
    |id=340
    |form=item}}
    {{ID table
    |displayname=Iron Chestplate
    |spritetype=item
    |nameid=iron_chestplate
    |id=344
    |form=item}}
    {{ID table
    |displayname=Diamond Chestplate
    |spritetype=item
    |nameid=diamond_chestplate
    |id=348
    |form=item}}
    {{ID table
    |displayname=Golden Chestplate
    |spritetype=item
    |nameid=golden_chestplate
    |id=352
    |form=item}}
    {{ID table
    |displayname=Netherite Chestplate
    |spritetype=item
    |nameid=netherite_chestplate
    |id=610
    |form=item
    |foot=1}}
    
    === Item data ===
    When leather tunics are dyed, it has the following NBT:
    <div class="treeview">
    * {{nbt|compound|tag}}: Parent tag.
    ** {{nbt|compound|display}}: Display properties.
    *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
    </div>
    
    == Achievements ==
    {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}
    
    == History ==
    
    {{History|java classic}}
    {{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}}
    {{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}}
    {{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]].
    |[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]].
    |[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
    {{History|java indev}}
    {{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}}
    {{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates.
    |The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
    {{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates.
    |Removed the leather-chain chestplate.}}
    {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}}
    {{History||20100212-1|Added armor models.
    |[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
    {{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates.
    |Chestplates can now be [[crafting|crafted]] and worn.
    |Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}}
    {{History|java alpha}}
    {{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic".
    |Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
    {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}}
    {{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
    {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}}
    {{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]].
    |Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds.
    |Blacksmith villagers now sell diamond chestplates for 16–18 emeralds.
    |Blacksmith villagers now sell iron chestplates for 10–13 emeralds.
    |Butchers now sell leather tunics for 4 emeralds.}}
    {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}
    {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}}
    {{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]].
    |[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}}
    {{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}}
    {{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}}
    {{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
    {{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}}
    {{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking.
    |[[Dispenser]]s can now equip nearby players with armor.}}
    {{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}}
    {{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}}
    {{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.
    |Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.
    |Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.
    |Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}}
    {{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
    {{History|||snap=14w06a|Armor is now visible on [[giant]]s.}}
    {{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
    {{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s.
    |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
    {{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}}
    {{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
    {{History|||snap=15w36d|Armor durability affecting value has been removed.
    |Armor now has an attribute controlling the defense points.}}
    {{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}}
    {{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}}
    {{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}
    {{History|||snap=16w05a|Armor calculations have been changed, once again.}}
    {{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}}
    {{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}}
    {{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}}
    {{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}}
    {{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}}
    {{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}}
    {{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}}
    {{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}}
    {{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}}
    {{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
    {{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}}
    {{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}}
    {{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed.
    |Netherite chestplate can no longer be [[crafting|crafted]].
    |Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
    {{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}}
    {{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
    {{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]].
    |There are 10 types of material that determine the color of the trim:
    *Iron
    *Copper
    *Gold
    *Lapis
    *Emerald
    *Diamond
    *Netherite
    *Redstone
    *Amethyst
    *Quartz
    |Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}}
    {{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}}
    {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}}
    {{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
    {{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}}
    {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
    Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
    
    {{History|pocket alpha}}
    {{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
    {{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
    {{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
    {{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
    {{History||v0.12.1|snap=build 1|Armor can now be worn by mobs.
    |Golden chestplates can now be found in [[nether fortress]] [[chest]]s.
    |Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}}
    {{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
    {{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed.
    |Leather armor can now be dyed.}}
    {{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
    {{History||v0.15.10|[[Cape]]s no longer clip through armor.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.
    |Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests.
    |Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}}
    {{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed.
    |Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s.
    |Leather armor can now be found inside plains village tannery chests.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
    |Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
    {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}}
    {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
    {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate.
    |Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}}
    {{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
    |Netherite armor can no longer be [[crafting|crafted]].
    |Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
    {{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}}
    {{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}}
    {{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.
    |Added a quick equip for armor to the [[inventory]] interface.}}
    {{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}}
    {{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d.
    |[[Item repair]] can now repair armor.}}
    {{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History|PS4}}
    {{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
    {{History|foot}}
    
    ; Armor durability from Indev until late Beta
    {| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
    |-
    !scope="col" | Material
    !scope="col" | Helmet
    !scope="col" | Chestplate
    !scope="col" | Leggings
    !scope="col" | Boots
    |-
    |scope="row" | '''Leather'''
    | 33
    | 48
    | 45
    | 39
    |-
    |scope="row" | '''Golden'''
    | 66
    | 96
    | 90
    | 78
    |-
    |scope="row" | '''Chainmail'''
    | 66
    | 96
    | 90
    | 78
    |-
    |scope="row" | '''Iron'''
    | 132
    | 192
    | 180
    | 156
    |-
    |scope="row" | '''Diamond'''
    | 264
    | 384
    | 360
    | 312
    |}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref>
    
    == Gallery ==
    
    === Enchanted Chestplates ===
    <gallery>
    File:Enchanted Leather Tunic (item).gif
    File:Enchanted Chainmail Chestplate (item).gif
    File:Enchanted Iron Chestplate (item).gif
    File:Enchanted Golden Chestplate (item).gif
    File:Enchanted Diamond Chestplate (item).gif
    File:Enchanted Netherite Chestplate (item).gif
    </gallery>
    <gallery>
    File:Enchanted Leather Chestplate.gif
    File:Enchanted Chainmail Chestplate.gif
    File:Enchanted Iron Chestplate.gif
    File:Enchanted Golden Chestplate.gif
    File:Enchanted Diamond Chestplate.gif
    File:Enchanted Netherite Chestplate.gif
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021
    
    {{Items}}
    
    [[Category:Armor]]
    
    [[ja:チェストプレート]]
    [[ko:흉갑]]
    [[pt:Peitoral]]
    [[pl:Napierśnik]]
    [[th:เสื้อเกราะ]]
    [[zh:胸甲]]</li><li>[[Beetroot Seeds|Beetroot Seeds]]<br/>{{Block
    | group = Age 0
    | 1-1 = Beetroots Age 0.png
    | 1-2 = Beetroots Age 0 BE.png
    | group2 = Age 1
    | 2-1 = Beetroots Age 1.png
    | 2-2 = Beetroots Age 1 BE.png
    | group3 = Age 2
    | 3-1 = Beetroots Age 2.png
    | 3-2 = Beetroots Age 2 BE.png
    | group4 = Age 3
    | 4-1 = Beetroots Age 3.png
    | 4-2 = Beetroots Age 3 BE.png
    |image=Beetroot Seeds JE2 BE2.png
    |transparent=Yes
    |light=No
    |tool=Any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    '''Beetroot seeds''' are items that can be used to plant beetroot crops.
    
    '''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds.
    
    == Obtaining ==
    
    === Natural generation ===
    [[Village]] farms have a chance of growing beetroot. The exact chance depends on the village:
    
    {| class="wikitable"
    ! Village style !! Chance
    |-
    | {{EnvSprite|desert-village}} Desert || 20%
    |-
    | {{EnvSprite|plains-village}} Plains || 5%
    |}
    
    === Breaking ===
    Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate.
    
    === Chest loot ===
    {{LootChestItem|beetroot-seeds}}
    
    === Trading ===
    
    Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]].
    
    == Usage ==
    
    === Farming ===
    Beetroot seeds can be placed on [[farmland]]. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots.
    
    <!-- Java Edition only? -->While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s, and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops.
    
    Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. One application of [[bonemeal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops.
    
    === Breeding ===
    Like other [[seeds]], beetroot seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
    
    === Taming ===
    
    Like other seeds, beetroot seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    === Trading ===
    [[Wandering trader]]s may offer to sell beetroot seeds for one emerald.
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table/Block/Crop/JE}}
    {{Edition|Bedrock}}:
    {{Sound table/Block/Wood/BE}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Beetroots
    |spritetype=block
    |nameid=beetroots
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Beetroot Seeds
    |spritetype=item
    |nameid=beetroot_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Beetroots
    |spritetype=block
    |nameid=beetroot
    |id=244
    |form=block
    |itemform=item.beetroot}}
    {{ID table
    |displayname=Beetroot Seeds
    |spritetype=item
    |nameid=beetroot_seeds
    |id=295
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
    |[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops.
    |Beetroot seeds can be found in [[end city]] [[chest]]s.
    |Beetroot plants naturally generate in [[village]] farms.
    |[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}}
    {{History|||snap=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2.
    |Villagers are now able to pick up and plant beetroot seeds.}}
    {{History|||snap=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}}
    {{History||1.11|snap=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}}
    {{History||1.12|snap=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}}
    {{History||1.14|snap=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
    |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}}
    {{History|||snap=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}}
    {{History|||snap=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter.
    |Added [[Wandering Trader|wandering trader]]s, which sell beetroot seeds.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate beetroot crops.}}
    {{History||1.17|snap=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
    {{History||1.18|snap=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}}
    {{History||1.20|snap=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; beetroot seeds now are in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}}
    {{History||v0.8.0|snap=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds.
    |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}}
    {{History|||snap=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}}
    {{History||v0.11.0|snap=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.<ref>{{bug|MCPE-7953|||Fixed}}</ref>}}
    {{History||v0.12.1|snap=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}}
    {{History||v0.14.0|snap=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}}
    {{History||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[ice plains]] and [[cold taiga]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end city|end cities]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s.
    |Beetroot seeds can now be used to tame [[parrot]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
    |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.
    |Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]].
    |Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}}
    {{History||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
    |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
    |[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
    |[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    Beetrootstwitpic.png|The first image released of beetroot seeds.
    Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
    File:Beetroot farm.png|A beetroot garden.
    </gallery>
    
    == References ==
    <references />
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Generated structure blocks]]
    [[Category:Non-solid blocks]]
    
    [[cs:Semínka červené řepy]]
    [[es:Semillas de remolacha]]
    [[fr:Graines de betterave]]
    [[it:Semi di barbabietola]]
    [[ja:ビートルートの種]]
    [[ko:비트 씨앗]]
    [[nl:Bietenzaden]]
    [[pl:Nasiona buraka]]
    [[pt:Sementes de beterraba]]
    [[ru:Семена свёклы]]
    [[th:เมล็ดบีตรูท]]
    [[zh:甜菜种子]]</li></ul>
    13w03aZombie villagers are now able to set the player on fire, if they are on fire and they attack the player.
    Zombie villagers can now call other zombies from the nearby area (radius dependent on difficulty) to attack the player, making packs of zombies approach shortly after damaging the zombie villager.
    Zombie villagers now cause more damage when their health is lower.
    1.6.1
    {{Extension DPL}}<ul><li>[[Echo Shard|Echo Shard]]<br/>{{Item
    | title = Echo Shard
    | image = Echo Shard.png
    | renewable = No
    | stackable = Yes (64)
    }}
    An '''echo shard''' is an item found in [[ancient cities]] which can be used to craft [[recovery compass]]es.
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|echo-shard}}
    
    == Usage ==
    === Crafting ingredient ===
    {{crafting usage|Echo Shard}}
    
    == History ==
    {{History|java}}
    {{History||1.19|snap=22w14a|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.}}
    {{History|bedrock}}
    {{History||1.19.0|snap=beta 1.19.0.24|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.
    |Currently cannot be found inside [[ancient city]] chests due to outdated structures and loot chests.}}
    {{History||1.19.0|snap=beta 1.19.0.26|Echo shards now generate inside [[ancient city]] loot chests.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Echoscherbe]]
    [[es:Fragmento resonante]]
    [[fr:Éclat d'écho]]
    [[ja:残響の欠片]]
    [[lzh:回音殘片]]
    [[pt:Fragmento de eco]]
    [[pl:Odłamek pogłosu]]
    [[ru:Осколок эха]]
    [[th:เศษเอคโค]]
    [[uk:Уламок відлуння]]
    [[zh:回响碎片]]</li><li>[[Bamboo|Bamboo]]<br/>{{for|the plant feature|Bamboo (feature)}}
    {{Distinguish|text = [[Sugar Cane]], which was colloquially known as Bamboo}}
    {{Block
    | image = <gallery>
    Leafless Bamboo.png|Leafless
    Small Leaves Bamboo.png|Small
    Big Leaves Bamboo.png|Big
    Leafless Old Bamboo.png|Leafless Old
    Small Leaves Old Bamboo.png|Small Old
    Big Leaves Old Bamboo.png|Big Old
    </gallery>
    | image2 = Bamboo Shoot.png<!--different infobox for this later down the line, like with pistons?-->
    | image3 = Bamboo (item) JE1 BE1.png
    | transparent = Yes
    | light = No
    | tool = Sword
    | tool2 = Axe
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = '''Bamboo''': Yes (60)<br>'''Shoot''': No
    | lavasusceptible = Yes
    }}
    '''Bamboo''' is a versatile, fast-growing, [[Bone Meal|bonemealable]] [[plant]] found primarily in [[jungle]]s, which is used for [[crafting]] (particularly [[scaffolding]] and [[Block of Bamboo|bamboo wood]]), [[smelting]] and [[breeding]] [[Panda|pandas]]. 
    
    A '''bamboo shoot''' is the initial non-solid sapling form of planted bamboo.
    
    == Obtaining ==
    Bamboo shoots cannot be obtained through vanilla means. {{IN|bedrock}}, they can be obtained through [[add-on]]s or inventory editing. {{IN|java}}, they are completely unobtainable.
    
    === Breaking ===
    Bamboo can be mined with any [[tool]], but a [[sword]] breaks the block [[instant mining|instantly]], even with [[Mining Fatigue]]. Flowing [[water]] also breaks bamboo shoots, but not mature bamboo stalks.
    
    {{breaking row|Bamboo|Sword|sword=1|horizontal=1}}
    {{notelist}}
    === Natural generation ===
    Bamboo generates in widely scattered single shoots within [[jungle]] [[biome]]s. Bamboo generates much more densely in the [[bamboo jungle|bamboo variant]]s of jungles, covering large areas of the landscape. Bamboo does ''not'' generate in [[sparse jungle]]s.<ref>{{bug|MC-156638|||WAI}}</ref>
    
    === Mob loot ===
    {{IN|java}}, a [[panda]] drops 1 bamboo when killed. [[Looting]] does not affect the drop rate.<ref>{{bug|MC-160006}}</ref>
    
    {{IN|bedrock}}, a panda drops 0-2 bamboo when killed. Looting increases the drop by 1 per level.
    
    === Fishing ===
    Bamboo can be found while [[fishing]] in [[jungle]] [[biome]]s as a junk [[item]].
    
    === Chest loot ===
    {{LootChestItem|bamboo}}
    
    == Usage ==
    When broken, any bamboo [[block]] placed or grown above it is also broken. A bamboo block drops itself as an [[item]] if a [[piston]] pushes it or moves a block into its space. When bamboo is first placed as a shoot it's not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes solid and can't be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it.
    
    Unlike most plants, bamboo cannot be [[Composter#Composting|composted]].<ref>{{bug|MC-142452|||WAI}}</ref>
    
    === Farming ===
    Bamboo can be planted on [[moss block]]s{{only|java|short=1}}, [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[gravel]], [[mycelium]], [[podzol]], [[sand]], [[red sand]], [[suspicious sand]], [[suspicious gravel]], [[mud]], bamboo shoot, or on itself. At default random tick speed (3), each plant grows on average every {{convert|4096|ticks|seconds}}. When [[bone meal]] is {{control|used}} on it, it grows by 1–2 [[blocks]]. Bamboo can grow up to 12–16 blocks tall. The top of a bamboo plant requires a [[light]] level of 9 or above to grow.
    
    Because bamboo breaks in almost the same way as [[sugar cane]]s, [[Tutorials/Sugar cane farming|a sugar cane farm]] can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid.
    
    === Pandas ===
    Bamboo [[item]]s are eaten by [[panda]]s and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 8 [[block]]s of bamboo are within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the [[player]] can feed them bamboo and they [[breeding|mate]] to have a baby.
    
    === Fuel ===
    Bamboo can be used as fuel for [[smelting]]. Each bamboo item smelts 0.25 [[item]]s. Crafting two bamboo into a [[stick]] and using that as fuel is equivalent, smelting 0.5 items. 
    
    Bamboo can be crafted into other items to increase its fuel efficiency.
    * By crafting 9 bamboo into 2 [[bamboo planks]], 3 items can be smelted instead of 2.25, a 33.3% increase in efficiency.
    ** {{IN|bedrock}}, the fuel efficiency can be further doubled by crafting the bamboo planks into twice the amount of [[slab]]s.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref>
    * {{IN|java}}, by crafting 14 bamboo into 3 [[ladder]]s, 4.5 items can be smelted instead of 3.5, a 28.6% increase in efficiency.
    
    === Flower pots ===
    Bamboo can be placed in a [[flower pot]], where it retains the design it has in its item form.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Appearance ==
    [[File:Bamboo stages.png|thumb|The different stages of bamboo growth.]]
    
    The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot, which has no [[hitbox]]. When it grows one [[block]] taller it grows to 2 pixels in length and width and the top block has leaves coming off it. At 3 blocks, the top 2 blocks have leaves and at 4 blocks the bamboo expands to 3×3 pixels. At 5 blocks tall, the top 3 blocks have leaves on them. As the bamboo grows, the leaves move up and stay at the top 3 blocks. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented at a random position in the block that it is in.
    
    == Sounds ==
    === Bamboo ===
    {{Sound table/Block/Bamboo}}
    
    === Bamboo Shoot ===
    {{Sound table/Block/Bamboo shoot}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bamboo
    |spritetype=block
    |nameid=bamboo
    |blocktags=bamboo_plantable_on}}
    {{ID table
    |displayname=Bamboo Shoot
    |spritetype=block
    |nameid=bamboo_sapling
    |blocktags=bamboo_plantable_on
    |form=block
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bamboo
    |spritetype=block
    |nameid=bamboo
    |id=418}}
    {{ID table
    |displayname=Bamboo Sapling
    |spritetype=block
    |nameid=bamboo_sapling
    |id=419
    |form=block
    |translationkey=-
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Achievements ==
    {{load achievements|Zoologist}}
    
    == History ==
    {{History||September 29, 2018|link={{tweet|minecraft|1046096508570009602}}|Bamboo is announced at [[MINECON Earth 2018]].}}
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
    |[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.
    |Added [[bamboo jungle]]s, where bamboo naturally generates.}}
    {{History||1.16|snap=20w06a|"Bamboo Sapling" has been renamed to "Bamboo Shoot".}}
    {{History|||snap=20w13a|Bamboo has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
    {{History||1.17|snap=21w13a|Bamboo can now be planted on rooted dirt.}}
    {{History|||snap=21w16a|Bamboo can now be planted on moss blocks.}}
    {{History||1.18|snap=21w39a|Bamboo no longer generates underground.<ref>{{bug|MC-145376}}</ref><ref>{{bug|MC-214894}}</ref>}}
    {{History||1.19|snap=22w15a|Bamboo can now be planted on mud.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Bamboo can now be used to craft [[bamboo planks]].}}
    {{History|||snap=22w45a|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bamboo can now be planted on [[suspicious sand]].}}
    {{History||1.20|snap=23w14a|Bamboo can now be planted on [[suspicious gravel]].}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.8|[[File:Leafless Bamboo BE1.png|32px]] [[File:Small Leaves Bamboo BE1.png|32px]] [[File:Big Leaves Bamboo BE1.png|32px]] [[File:Leafless Old Bamboo BE1.png|32px]] [[File:Small Leaves Old Bamboo BE1.png|32px]] [[File:Big Leaves Old Bamboo BE1.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
    |[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Bamboo can now generate in [[jungle]] [[biome]]s in single shoots.
    |Added [[bamboo jungle]]s, where bamboo naturally generates.}}
    {{History||1.12.0|snap=beta 1.12.0.3|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] The bamboo texture brightness has been updated to match {{el|je}}.<ref>{{bug|MCPE-42635}}</ref>}}
    {{History||1.17.30|snap=beta 1.17.20.20|Swords now break bamboo instantly to match ''Java Edition''.<ref>{{bug|MCPE-64013}}</ref>}}
    {{History||1.20.0|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Bamboo can now be used to craft [[bamboo planks]].}}
    {{History|||snap=beta 1.19.60.20|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}
    
    {{History|console}}
    {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
    |[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}
    {{History|foot}}
    
    === Bamboo shoot "item" ===
    {{:Technical blocks/Bamboo Shoot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * Because bamboo grows quickly (on average 1 growth per 200 seconds), just 500 plants in an automatic farm produce more [[item]]s than a [[hopper]] can collect (2.5 items per second). A single hopper can move only enough items to keep 6.25 [[furnace]]s running.
    * Bamboo is the fastest-growing plant in ''[[Minecraft]]'', which reflects its status as the fastest-growing plant known in real life.
    * While bamboo cannot be composted in ''Minecraft'', it can be composted in real life.
    
    == Gallery ==
    <gallery>
    File:PandaMinecon.png|The first image featuring bamboo, from [[MINECON Earth 2018]].
    File:PandasEatingMinecon.jpg|A group of [[Panda|pandas]] eating bamboo, shown at [[MINECON Earth 2018]].
    File:Growing bamboo BE.png|Planted bamboo growing.
    File:Bamboo in tree.png|A bamboo shoot growing through a [[tree]].
    File:Bamboo Jungle.png|Bamboo seen in a [[jungle]] [[biome]] variant.
    File:Bamboo Jungle in Amplified world.png|Bamboo Jungle in an [[Amplified]] world in 1.19-rc2.
    File:Naturalbamboo.png|Multiple naturally generated bamboo stems growing by a river.
    File:Tall Bamboo.png|Grown Bamboo with three parts
    File:Zuri Chopping Bamboo Pixel Art.png|[[Zuri]] chopping down bamboo for a baby panda.
    File:Bamboo Wallpaper.png|Smartphone wallpaper of the aforementioned artwork, showing more of the treetops and bamboo.
    File:Panda Packaging.jpg|Packing for the ''Diamond Level Panda'', modeled after bamboo.
    </gallery>
    
    ==References==
    {{Reflist}}
    
    {{Blocks|vegetation}}
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    [[Category:Flammable blocks]]
    
    [[cs:Bambus]]
    [[de:Bambus]]
    [[es:Bambú]]
    [[fr:Bambou]]
    [[it:Bambù]]
    [[ja:竹]]
    [[ko:대나무]]
    [[pl:Bambus]]
    [[pt:Bambu]]
    [[ru:Бамбук]]
    [[th:ไม้ไผ่]]
    [[zh:竹子]]</li></ul>
    13w17aWhen damaged, zombie villagers now have a low chance to spawn more zombies.
    13w21aZombie villager damage increasing with decreasing health has been removed.
    13w23bZombie villager AI and mechanics have been changed – this has now made them much more horde-like.
    Zombie villagers are now able to detect the player up to 40 blocks.
    1.6.2
    {{Extension DPL}}<ul><li>[[Debug Stick|Debug Stick]]<br/>{{about|the item|other uses|Debug}}
    {{exclusive|java}}
    {{Item
    | image = Debug Stick.gif
    | rarity = Epic
    | renewable = No
    | stackable = No
    }}
    
    The '''debug stick''' is an [[item]] used to edit the [[block states]] of [[block]]s. It is visually identical to a regular [[stick]], but with a glint (as if [[Enchanting|enchanted]]).
    
    == Obtaining ==
    
    The debug stick is obtainable via [[commands]] such as {{cmd|/give}} or {{Cmd|/item}}, or the Creative inventory if the player has the appropriate permissions. It can be obtained only in worlds with cheats on.
    
    == Usage ==
    
    The debug stick can be used to change block states. {{control|Hitting}} the block allows players to select the block state key they wish to change, for an example, switching between the ''conditional'' and the ''facing'' block state keys for a [[command block]]. {{control|Using}} the block allows them to cycle through the valid values for the block state key, again as an example, the player can make the command block face, ''down'', ''east'', ''north'', ''south'', ''up'', or ''west'' if they chose the ''facing'' block state key. {{control|Sneaking}} while {{control|hitting}} or {{control|using}} cycles through the block state keys or values in reverse order.
    
    It is notable that {{Control|using}} debug stick directly on an interactive block without {{Control|sneaking}} uses the block itself instead of the stick.<ref>{{bug|MC-200199}} </ref>
    
    The debug stick cannot be used while in Survival or Adventure mode. It works only in creative mode with cheats enabled. In modes other than Creative, it acts like a regular item — although when {{control|using}} it on a block, the player swings the stick as if interacting with it (but nothing happens).
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Debug Stick
    |spritetype=item
    |nameid=debug_stick
    |form=item
    |foot=1}}
    
    === Item data ===
    
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Debug Sticks}}
    </div>
    
    == History ==
    
    {{History|java}}
    {{History||1.13|snap=17w47a|[[File:Debug Stick.gif|32px]] Added debug sticks.}}
    {{History||1.16|snap=20w10a|Debug sticks are now capable of editing [[fire]] due to its added hitbox.}}
    {{History||1.19.3|snap=22w44a|The debug stick is now available in the creative inventory, but only if cheats are enabled.}}
    {{History|||snap=22w45a|Moved the debug stick behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}
    {{History|foot}}
    
    == Issues ==
    The debug stick is not supported, and any issues resulting of its usage are closed as "Won't Fix" in the issue tracker.<br/> Issues with the stick itself are considered valid.<ref>https://bugs.mojang.com/browse/MC-122323?focusedCommentId=419481&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-419481</ref><ref>{{reddit|7es23r||Just be aware that any weird state you create with it you cannot naturally create and any bugs that come from it will be shot down as 'Wont fix' :D|_Grum|November 22, 2017}}</ref>
    
    {{issue list}}
    
    == Trivia ==
    *An [[add-on]] made by Mineplex was showcased in [[MINECON Live 2019]], which had an editor stick for {{el|be}}, similar to the Debug Stick.<ref>{{ytl|OZqNaEX8208|MINECON Live 2019 @ 1:05:02|Minecraft|September 28, 2019|t=3902}}</ref>
    
    == Gallery ==
    <gallery>
    Technically Updated.jpg|Artwork of Steve and Alex wielding debug sticks.
    </gallery>
    
    == See also ==
    *[[Block states]]
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Debug-Stab]]
    [[es:Palo de depuración]]
    [[fr:Bâton de débogage]]
    [[ja:デバッグ棒]]
    [[ko:디버그 막대기]]
    [[pl:Patyk debugujący]]
    [[pt:Graveto de depuração]]
    [[ru:Палка отладки]]
    [[zh:调试棒]]</li><li>[[Item Frame|Item Frame]]<br/>{{redirect|Frame}}
    {{ItemEntity
    | group = Item Frame
    | 1-1 = Item Frame.png
    | 1-2 = Item Frame (item).png
    | group2 = Glow Item Frame
    | 2-1 = Glow Item Frame.png
    | 2-2 = Glow Item Frame (item).png
    | extratext = [[#Renders|View all renders]]
    | renewable = Yes
    | stackable = Yes (64)
    | drops = {{ItemLink|Item Frame}} (1)<br> 
    or
    {{ItemLink|Glow Item Frame}} (1)<br>{{EnvSprite|items}} The item it contains.
    }}
    
    An '''item frame''' is an [[entity]]{{only|java|short=y}} or [[block entity]]{{only|bedrock|short=y}} that displays the item or block that is inside it.
    
    A '''glow item frame''' keeps itself and the item inside it illuminated, even in the dark.
    
    == Obtaining ==
    
    === Breaking ===
    
    {{IN|je}}, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall.
    
    Because item frames are [[entities]] {{in|java}}, they can be broken in [[Adventure]] mode. They will also be targeted by commands using the @e selector.{{only|java}}
    
    === Natural generation ===
    
    An item frame containing a pair of [[elytra]] generates in each [[end ship]].
    [[File:BoatElytra.png|thumb|An item frame naturally generating in an end ship.]]
    
    === Crafting ===
    {{Crafting
    |head=1
    |A1= Stick |B1= Stick   |C1= Stick
    |A2= Stick |B2= Leather |C2= Stick
    |A3= Stick |B3= Stick   |C3= Stick
    |Output= Item Frame
    |type= Decoration block
    }}
    {{Crafting
    |foot=1
    |Glow Ink Sac
    |Item Frame
    |Output= Glow Item Frame
    |type= Decoration block
    }}
    
    === Trading ===
    Expert-level [[Trading#Cartographer|cartographer]] [[villager]]s have a chance to sell an item frame for 7 [[emerald]]s.
    
    == Usage ==
    
    === Item display ===
    
    [[File:Item Frame (map filled partial).png|thumb|150px|Item frame with partially filled map]]
    Item frames can be placed on the sides of [[cactus]] blocks, [[pressure plate]]s, [[fence]]s, [[tree]]s, [[slab]]s, [[cobblestone wall]]s, [[chest]]s, [[door]]s, and all [[solid block]]s. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be [[sneaking]]. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.{{only|java}}
    
    Players can place items in the frame by {{control|using}} the item. If a [[map]] is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an [[anvil]], it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.
    
    {{control|Pick block}} may be used on item frames by players in creative mode only, the control has no effect for players in Survival or Adventure mode. When the item frame is displaying an item, {{control|pick block}} picks the displayed item instead of the item frame.
    
    Item frames can be placed on the lid of a [[shulker box]] that is positioned horizontally, but pop off when the lid is opened.{{only|java}}
    
    === Rotation ===
    The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a [[Mechanics/Redstone/Circuit#Power level|redstone signal]] depending on the rotation phase that can be interpreted by a [[redstone comparator]] (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.{{only|java}}
    
    === Glow item frames ===
    [[File:Item Frames Comparison.png|thumb|260px|Comparison between ordinary item frame and glow item frame in the dark.]]
    
    When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any [[light level]].
    
    == Sounds ==
    Item frames and glow item frames share the same sounds.
    === Generic ===
    {{Edition|Bedrock}}:<!--Item frames are blocks in BE, so they get the generic section.-->
    {{Sound table/Block/Item frame/BE}}
    === Unique ===
    {{Edition|Java}}:
    {{Sound table
    |rowspan=2
    |sound=Item Frame add item1.ogg
    |sound2=Item Frame add item2.ogg
    |soumd3=Item Frame add item3.ogg
    |sound4=Item Frame add item4.ogg
    |subtitle=Item Frame fills
    |source=neutral
    |description=When an item is placed in an item frame
    |id=entity.item_frame.add_item
    |translationkey=subtitles.entity.item_frame.add_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame fills
    |source=neutral
    |description=When an item is placed in a glow item frame
    |id=entity.glow_item_frame.add_item
    |translationkey=subtitles.entity.glow_item_frame.add_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame break1.ogg
    |sound2=Item Frame break2.ogg
    |sound3=Item Frame break3.ogg
    |subtitle=Item Frame breaks<ref group=sound name=breaks>{{bug|MC-194948}}</ref>
    |source=neutral
    |description=When an item frame is broken or pops off
    |id=entity.item_frame.break
    |translationkey=subtitles.entity.item_frame.break
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame breaks<ref group=sound name=breaks/>
    |source=neutral
    |description=When a glow item frame is broken or pops off
    |id=entity.glow_item_frame.break
    |translationkey=subtitles.entity.glow_item_frame.break
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame place1.ogg
    |sound2=Item Frame place2.ogg
    |sound3=Item Frame place3.ogg
    |sound4=Item Frame place4.ogg
    |subtitle=Item Frame placed
    |source=neutral
    |description=When an item frame is placed
    |id=entity.item_frame.place
    |translationkey=subtitles.entity.item_frame.place
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame placed
    |source=neutral
    |description=When a glow item frame is placed
    |id=entity.glow_item_frame.place
    |translationkey=subtitles.entity.glow_item_frame.place
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame remove item1.ogg
    |sound2=Item Frame remove item2.ogg
    |sound3=Item Frame remove item3.ogg
    |sound4=Item Frame remove item4.ogg
    |subtitle=Item Frame empties
    |source=neutral
    |description=When an item is removed from an item frame
    |id=entity.item_frame.remove_item
    |translationkey=subtitles.entity.item_frame.remove_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame empties
    |source=neutral
    |description=When an item is removed from a glow item frame
    |id=entity.glow_item_frame.remove_item
    |translationkey=subtitles.entity.glow_item_frame.remove_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame rotate item1.ogg
    |sound2=Item Frame rotate item2.ogg
    |sound3=Item Frame rotate item3.ogg
    |sound4=Item Frame rotate item4.ogg
    |subtitle=Item Frame clicks
    |source=neutral
    |description=When an item is rotated in an item frame
    |id=entity.item_frame.rotate_item
    |translationkey=subtitles.entity.item_frame.rotate_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame clicks
    |source=neutral
    |description=When an item is rotated in an item frame
    |id=entity.glow_item_frame.rotate_item
    |translationkey=subtitles.entity.glow_item_frame.rotate_item
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Item Frame add item1.ogg
    |sound2=Item Frame add item2.ogg
    |soumd3=Item Frame add item3.ogg
    |sound4=Item Frame add item4.ogg
    |source=block
    |description=When an item is placed in an item frame
    |id=block.itemframe.add_item
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Item Frame remove item1.ogg
    |sound2=Item Frame remove item2.ogg
    |sound3=Item Frame remove item3.ogg
    |sound4=Item Frame remove item4.ogg
    |source=block
    |description=When an item is removed from an item frame
    |id=block.itemframe.remove_item
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Item Frame rotate item1.ogg
    |sound2=Item Frame rotate item2.ogg
    |sound3=Item Frame rotate item3.ogg
    |sound4=Item Frame rotate item4.ogg
    |source=block
    |description=When an item is rotated in an item frame
    |id=block.itemframe.rotate_item
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Map room}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Item Frame
    |spritetype=item
    |nameid=item_frame
    |form=item}}
    {{ID table
    |displayname=Glow Item Frame
    |spritetype=item
    |nameid=glow_item_frame
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Item Frame
    |spritetype=entity
    |nameid=item_frame}}
    {{ID table
    |displayname=Glow Item Frame
    |spritetype=entity
    |nameid=glow_item_frame
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item Frame
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Item
    |spritename=item-frame
    |spritetype=item
    |nameid=frame
    |id=513
    |form=item}}
    {{ID table
    |displayname=Block
    |spritename=item-frame
    |spritetype=block
    |nameid=frame
    |id=199
    |form=block
    |translationkey=-
    |itemform=item.frame}}
    {{ID table
    |displayname=Item
    |spritename=glow-item-frame
    |spritetype=item
    |nameid=glow_frame
    |id=623
    |form=item}}
    {{ID table
    |displayname=Block
    |spritename=glow-item-frame
    |spritetype=block
    |nameid=glow_frame
    |form=block
    |id=594
    |itemform=item.glow_frame
    |translationkey=-
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=item-frame
    |spritetype=block
    |nameid=ItemFrame}}
    {{ID table
    |displayname=Block entity
    |spritename=glow-item-frame
    |spritetype=block
    |nameid=GlowItemFrame
    |foot=1}}
    
    === Block states===
    {{see also|Block states}}
    
    {{/BS}}<br />
    ===Item data===
    {{el|java}}:{{main|Player.dat format}}<div class="treeview">
    *{{nbt|compound|tag}}'''<span data-ve-ignore="true" class="nowrap"> tag</span>''': The item's '''tag''' tag.
    {{:Player.dat_format/Entity Spawners}}Unlike spawn eggs, cannot change the type of entity created using the <code>id</code> tag. Data that item frames do not normally use (see below) has no effect. 
    </div>
    ===Entity data===
    {{main|Entity format}}
    
    {{IN|java}}, item frames have entity data that define various properties of the entity.
    
    {{/ED}}
    
    ===Block data===
    
    {{IN|bedrock}}, an item frame has a block entity associated with it that holds additional data about the block.
    
    See [[Bedrock Edition level format/Block entity format]].
    
    == Video==
    
    <div style="text-align:center">{{yt|rJLj95DBb-w}}</div>
    
    ==History==
    {{History|java}}
    {{History||August 15, 2012|link={{tweet|Dinnerbone|235724805196877824}}|[[File:Item Frame (pre-release).png|32px]] [[Dinnerbone]] showed the first image of item frames.}}
    {{History||August 15, 2012|link={{tweet|Dinnerbone|235742974271700993}}|[[File:Item Frame (item) (pre-release).png|32px]] Dinnerbone showed item frame in item form.}}
    {{History||August 15, 2012|link={{tweet|jeb_|235746335368814592}}|[[File:Item Frame (pre-release 2).png|32px]] [[Jeb]] showed the item frames with new model.}}
    {{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[File:Item Frame (item) JE1 BE1.png|32px]] Dinnerbone showed the item frame in item form with new texture.}}
    {{History||1.4.2|snap=12w34a|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. 
    |There is currently a bug where attempting to place an item frame in [[multiplayer]] causes an internal server error, as well as other bugs.}}
    {{History|||snap=12w34b|The multiplayer item frame bug has been fixed.}}
    {{History|||snap=12w38a|Item frames no longer despawn when the [[player]] moves 20 [[block]]s away.}}
    {{History||1.7.2|snap=13w36a|Items renamed using an [[anvil]] now display their name when looked at up close.}}
    {{History|||snap=13w38a|[[Map]]s placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.}}
    {{History|||snap=13w43a|[[File:Item Frame (map) JE1 BE1.png|32px]] Incomplete maps placed in item frames now display the item frame texture underneath.}}
    {{History||1.8|snap=14w04a|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[comparator]] outputs a [[redstone]] signal depending on the rotation phase.}}
    {{History|||snap=14w10a|Multiple item frames can no longer be placed on the same block face.}}
    {{History||1.9|snap=15w41a|An item frame now generates in the treasure room of [[end ship]]s, above the [[shulker]] that guards the treasure. It holds [[elytra]].}}
    {{History|||snap=15w49a|Item frames are no longer destroyed by [[lightning]] bolts.}}
    {{History|||snap=15w50a|Added [[sound]]s to item frames: <code>entity.itemframe.add_item</code>, <code>entity.itemframe.break</code>, <code>entity.itemframe.place</code>, <code>entity.itemframe.remove_item</code>, and <code>entity.itemframe.rotate_item</code>.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID of item frames has been changed from <code>ItemFrame</code> to <code>item_frame</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 389.}}
    {{History|||snap=17w50a|Item frames can now be put on floors and ceilings.}}
    {{History||1.14|snap=18w43a|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
    {{History|||snap=19w11a|Item frames are now [[trading|sold]] by cartographer [[villager]]s.}}
    {{History||1.15|snap=19w38a|[[File:Item Frame 19w38a.png|32px]] [[File:Item Frame Map 19w38a.png|32px]] Item frames now appear dark, same as suffocating [[mob]]s.<ref>{{bug|mc-161283|||Fixed}}</ref>}}
    {{History|||snap=19w39a|Item frames are now colored correctly.}}
    {{History||1.16|snap=20w10a|The NBT <code>Invisible</code> and <code>Fixed</code> have been added to item frames.}}
    {{History||1.17|snap=21w03a|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.}}
    {{History|||snap=21w10a|Added new [[subtitles]] for glow item frames.}}
    {{History||1.18|snap=21w41a|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}
    {{History||1.19|snap=22w15a|Item frames now adjusts its hitbox to account for the larger size of a framed [[map]].}}
    {{History|||snap=Pre-release 3|Reverted the change in 22w15a.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.
    |Item frames are considered as a [[block entity]] instead of an [[entity]].<ref>{{tweet|_tomcc|690127591525728257|Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block.|21 Jan 2016}}</ref>}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|An item frame containing [[elytra]] now generates in [[end city]] ships.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Item frames can now be [[trading|bought]] from cartographer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.9|Item frames can now be placed on the top and bottom of [[block]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, item frames are now offered by expert-level cartographer villager.}}
    {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.
    |Has the default item frame block texture.}}
    {{History|||snap=beta 1.16.210.60|Temporarily removed glow item frames due to a crash.}}
    {{History|||snap=beta 1.16.220.50|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Re-added glow item frames.}}
    {{History|||snap=beta 1.16.220.52|[[File:Glow Item Frame BE2.png|32px]] [[File:Glow Item Frame (map) BE2.png|32px]] Glow Item Frame block texture uses update block texture due to a bug.}}
    {{History||1.17.0|snap=beta 1.16.230.52|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] The glow item frame block textures have been reverted back to the previous one.}}
    {{History|||snap=beta 1.17.0.50|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] The textures of glow item frames have been changed to match Java Edition.
    |Now produces [[redstone]] signals.}}
    {{History|||snap=beta 1.17.0.52|Maps now glow in glow item frames.
    |Glow Item Frames are no longer available only through [[Experimental Gameplay]].}}
    {{History||1.18.10|snap=beta 1.18.10.20|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Item Frame LCE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}
    {{History||xbox=TU11|The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.}}
    {{History||xbox=TU12|[[File:Item Frame JE1 BE1.png|32px]] The entity texture of item frames has been changed.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[redstone comparator|comparator]] now outputs a [[redstone]] signal depending on the rotation phase.}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for item frames.}}
    {{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|If the [[item]] in the item frame has a name (from an [[anvil]]) it now shows as if there is a name tag on the item frame.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}
    {{History|foot}}
    
    == Issues==
    
    {{issue list}}
    
    == Trivia==
    
    *The item frame is based upon a suggestion on [[wikipedia:Reddit|Reddit]], like the [[ender chest]] and [[flower pot]].<ref>{{Tweet|dinnerbone|235747041286975488}}</ref>
    *The item frame is the only entity to reference a block [[model]].{{only|java|short=1}} Because of this, the texture of the frame border is the same as the birch planks texture.
    *Item frame is the '''only''' placeable item that can interfere with other non-full block entities.
    *Due to the way layer textures are displayed in Minecraft, maps float on item frames, similar to how icons float on the map itself.
    
    == Gallery ==
    === Renders ===
    <gallery>
    Item Frame.png | Item Frame
    Item Frame (map).png | Map Item Frame
    Glow Item Frame.png | Glow Item Frame
    Glow Item Frame (map).png | Map Glow Item Frame
    Item Frame with Item.png | With item
    Item Frame with rotated Item.png | With rotated item
    Item Frame with Block.png | With block
    Item Frame with rotated Block.png | With rotated block
    </gallery>
    
    === Screenshots ===
    <gallery>
    Slab Frame.png|An item frame on the side of a slab.
    ItemFrameBoxed.png|Four item frames in a one-block space.{{only|java}} 
    Item Frames Woodbase.png|The frame itself uses the texture of birch planks.
    Item Frame rotation.gif|The rotation of an item in an item frame.
    Front-back-itemframe.png|The front and back of an item frame are the same.
    Big skills right there.png|A glow item frame inside a glow item frame.
    Frame fireplace.png|An image of a fireplace retweeted by Dinnerbone.
    11 Framed.png|[[11]] in an item frame.
    </gallery>
    
    === Development images ===
    <gallery>
    Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
    Item frame2.png|Dinnerbone's first screenshot showing armor and weapons.
    Item frame3.png|Dinnerbone's second screenshot showing a map, a compass, and two diamond swords.
    Item frame4.png|Dinnerbone's third screenshot showing a golden sword in all directions, the item frame item itself, and a working clock.
    Item frame1.png|Jeb's screenshot of the item frame.
    FlowerPot.png|Snapshot showing plant pots and item frames.
    Item frame5.png|Snapshot image of an ender pearl in an item frame.
    SOATPC.png|An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag.
    Pocket Edition Item Frames.jpg|First image of item frames in ''Bedrock Edition''.
    </gallery>
    
    == See also ==
    
    *{{ItemLink|Painting}}
    
    == References ==
    
    {{Reflist}}
    
    {{Blocks|Utility}}
    {{items}}
    {{entities}}
    
    [[Category:Block entities]]
    [[Category:Utility blocks]]
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Storage]]
    
    [[cs:Rámeček]]
    [[de:Rahmen]]
    [[es:Marco]]
    [[fr:Cadre]]
    [[hu:Eszköz keret]]
    [[it:Cornice]]
    [[ja:額縁]]
    [[ko:아이템 액자]]
    [[nl:Voorwerplijst]]
    [[pl:Ramka na przedmiot]]
    [[pt:Moldura]]
    [[ru:Рамка]]
    [[th:กรอบโชว์สิ่งของ]]
    [[zh:物品展示框]]</li></ul>
    preBaby zombie villagers now spawn among regular ones.
    Baby zombie villagers now have the same percentage of spawning as zombie villagers.
    1.7.2
    {{Extension DPL}}<ul><li>[[Raw Mutton|Raw Mutton]]<br/>{{Distinguish|Cooked Mutton}}
    {{Item
    | title = Raw Mutton
    | image = Raw Mutton.png
    | heals = {{hunger|2}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Raw mutton''' is a [[food]] item dropped by [[sheep]] when killed.
    
    == Obtaining ==
    
    === Mob loot ===
    
    An adult [[sheep]] drops 1–2 raw mutton when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–5 with Looting III. If killed while on fire, a sheep drops [[cooked mutton]] instead.
    
    === Chest loot ===
    
    {{LootChestItem|raw-mutton}}
    
    == Usage ==
    
    === Food ===
    
    To eat raw mutton, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|2}} [[hunger]] and 1.2 [[Hunger#Mechanics|saturation]].
    
    === Smelting ingredient ===
    
    {{Smelting
      |showname=1
      |Raw Mutton
      |Cooked Mutton
    |0.35
    }}
    
    === Wolves ===
    
    Raw mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    === Trading ===
    
    Journeyman-level butcher [[villager]]s have a 50% chance to buy 7 raw mutton for an [[emerald]] as part of their trades.{{only|bedrock}}
    
    Journeyman-level butcher villagers always offer to buy 7 raw mutton for an emerald.{{only|java}}
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Mutton
    |spritetype=item
    |nameid=mutton
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Mutton
    |spritetype=item
    |nameid=mutton
    |aliasid=muttonraw
    |id=550
    |form=item
    |translationkey=item.muttonRaw.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|PXlW-sZygTs}}</div>
    
    == History ==
    
    {{History||September 23, 2011|link={{tweet|jeb|117313469900009472}}|Mutton is mentioned by [[Jeb]].}}
    {{History||September 11, 2012|link={{tweet|jeb|245503714167750656}}|Jeb again mentions the possibility of mutton as well as calamari being added into the game.}}
    {{History|java}}
    {{History||June 30, 2014|link=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweets images of raw mutton and some other new items.}}
    {{History||1.8|snap=14w27a|[[File:Raw Mutton JE1.png|32px]] Added raw mutton.}}
    {{History||1.8|snap=14w33b|[[File:Raw Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 423.}}
    {{History||1.14|snap=18w43a|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}
    {{History|||snap=18w49a|Raw mutton can now be found in [[chest]]s in [[village]] butcher shops.}}
    {{History|||snap=19w11a|Butcher villagers now [[trading|buy]] raw mutton.}}
    
    {{History|pocket alpha}}
    {{History||v0.15.0|snap=build 1|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Raw mutton can now be found in [[village]] butcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Raw mutton can now be [[trading|sold]] to butcher [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed; journeyman butcher villagers now buy 7 raw mutton for an emerald instead of 8.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of raw mutton has been changed from <code>muttonraw</code> to <code>mutton</code>.}}
    {{History||1.16.210|snap=beta 1.16.210.51|Raw mutton is [[drops|dropped]] by [[goats]].}}
    {{History||1.17.0|snap=beta 1.17.0.52|Goats no longer drop raw mutton.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}
    {{History|PS4}}
    {{History||1.90|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    Pocket Edition Mutton.jpg|First image of the item in ''Bedrock Edition'' by [[Jason Major]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{items}}
    
    [[de:Rohes Hammelfleisch]]
    [[es:Cordero crudo]]
    [[fr:Mouton cru]]
    [[ja:生の羊肉]]
    [[ko:익히지 않은 양고기]]
    [[nl:Rauw schapenvlees]]
    [[pl:Surowa baranina]]
    [[pt:Carneiro cru]]
    [[ru:Сырая баранина]]
    [[zh:生羊肉]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Map|Map]]<br/>{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}}
    {{distinguish|World}}
    {{Item
    | image = Map Zoom 4.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''map''' is an [[item]] used to view explored [[Chunk|terrain]] and mark landmarks.
    
    ==Obtaining==
    ===Crafting===
    {{crafting
    |head=1
    |showname=0
    |showdescription=1
    |A1= Paper
    |B1= Paper
    |C1= Paper
    |A2= Paper
    |B2= Compass
    |C2= Paper
    |A3= Paper
    |B3= Paper
    |C3= Paper
    |Output= Empty Map
    |type= Miscellaneous
    |description=This variation is called an "empty locator map" {{in|bedrock}}, or an "empty map" {{in|java}}.
    
    When the player first creates a map, it is blank. It needs to be activated by holding it and pressing ''{{Control|use item}}''. after which it records terrain and location markers as the player travels within (or close to) the area it maps.
    }}
    {{crafting
    |A1= Paper
    |B1= Paper
    |C1= Paper
    |A2= Paper
    |B2= Paper
    |C2= Paper
    |A3= Paper
    |B3= Paper
    |C3= Paper
    |Output= Empty Map
    |type= Miscellaneous
    |description={{only|bedrock}}
    
    This variation is called an "empty map". It does not show location markers. It is intended for cloning and zooming locator maps without having to consume an additional [[compass]] (thereby saving [[iron ingot]]s and [[redstone dust]]), but it can also be {{Control|use|text=activated}} and later converted to a locator map by combining it with a compass on an [[anvil]], [[crafting table]], or [[cartography table]].
    |foot=1
    }}
    
    === Natural generation ===
    ==== Chest loot ====
    {{LootChestItem|empty-map,map 
    }}
    
    === Cartography table ===
    A map can also be created using a single paper on a [[cartography table]] to create an empty map, or a paper with a compass for an empty locator map.{{only|bedrock}}
    
    === Starting map ===
    {{exclusive|bedrock|section=1}}
    When creating a new world {{in|bedrock}}, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. The map's zoom scale is 1:8. The map is updated only while the player holds it.
    
    === Trading ===
    Novice-level cartographer [[Villager|villagers]] sell a single empty map for 7 [[Emerald|emeralds]] as their trades.
    
    {{IN|java}}, cartographer villagers may give players with the [[Hero of the Village]] effect an empty map.
    
    == Usage ==
    {{See also|Tutorials/Mapping}}
    
    === Mapping ===
    
    Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with ''{{control|use item}}''). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does ''not'' center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area.
    
    To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be [[Map#Cloning|cloned]]. If a player holds a map whose one or more clones are on display in item frames, updates are made on all clone-connected maps. 
    
    Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an [[item frame]], the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible.
    
    When the player leaves the area shown on a specific map, the player pointer transforms into a white dot that moves on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However {{in|bedrock}}, the pointer remains as an arrow but shrinks until the player is near the area shown on the map.
    
    While maps in [[the Nether]] work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers.  Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a [[banner]] in [[the Nether]] still shows it on the map as usual.  Having a smaller map image while riding a [[strider]] in the Nether can help one to see one's footing while traveling over [[lava]].
    
    {{IN|java}}, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. {{IN|bedrock}}, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for [[the Nether]], and magenta for [[the End]]). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.<ref name=multiverse>{{ytl|EpP1diZdEdI}}</ref> Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An Overworld map in the End shows the world spawn.<ref name=multiverse/> A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether.
    
    A player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an [[item frame]] to create a custom picture. Locking is recommended. See [[Map item format#Map Pixel Art]] for details on the techniques.
    
    Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.
    
    A map always positions itself facing towards North when placed horizontally within an item frame regardless of how the map is placed.
    
    === Map content ===
    {{Main|Map item format}}
    
    Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. {{IN|java}}, the [[Map item format#Color table|color of a map pixel]] generally matches the color of the most common [[opaque]] block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.
    
    {{IN|bedrock}}, the [[Map item format#Color table|color of a map pixel]] instead matches the single top-most opaque block in a grid sized by the map magnification pixel size (see the table in the "Player marker and pointer" section below). For example, a 3/4 magnification map has a pixel size of 8x8 blocks; this means the map will read only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that {{in|bedrock}}, map pixel art requires only one block per pixel regardless of map magnification.
    
    {{IN|bedrock}}, grass, foliage and water colors that are biome-dependent are represented accurately on a map.
    
    {| class="wikitable"
    |-
    ! style="width: 300px;" | {{el|je}}
    ! style="width: 300px;" | {{el|be}}
    |-
    | style="text-align: center;" | [[File:Map Zoom 4.png|alt=All banners marked on a map, alongside a named banner.|216px]]
    | style="text-align: center;" | [[File:Map item BE.png|216px]]
    |-
    | Biome colors on ''Java Edition''.
    | Biome colors on ''Bedrock Edition''.
    |-
    |}
    
    Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface.
    
    A standard map represents 128x128 blocks (1 block per pixel, 8x8 [[chunks]]) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 [[chunks]]).
    
    Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the Overworld and the End. However, it is half this (32 blocks) in the Nether. Also, 1024 blocks is the minimum Overworld distance from a [[nether portal]], at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.
    
    === Player marker and pointer ===
    {{IN|java}}, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of [[explorer map]]s, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map.
    * '''Level 0/4 :''' 128×128 blocks (each map pixel represents 1 block)
    * '''Level 1/4 :''' 256×256 blocks (2×2 blocks per map pixel)
    * '''Level 2/4 :''' 512×512 blocks (4×4 blocks per map pixel)
    * '''Level 3/4 :''' 1024×1024 blocks (8×8 blocks per map pixel)
    * '''Level 4/4 :'''  2048×2048 blocks  (16×16 blocks per map pixel)
    {{IN|bedrock}}, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map.  When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and shows the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point.{{/BE|position}}
    {{crafting
    |name=Map<br>(with marker)
    |ingredients=[[Map]] or Empty Map +<br>[[Compass]]
    |showdescription=1
    |Map (no markers);Empty Map 
    |Compass
    |Output= Locator Map;Empty Locator Map
    |type= Miscellaneous
    |description={{el|be}} only.
    Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map.
    |foot=1
    }}
    
    {{IN|bedrock}}, a cartography table can also be used to add a pointer to create a locator map or empty locator map. This can be done by adding a compass to paper, or to an empty map or map.
    
    === Zooming out ===
    [[File:Cartography table UI zoom.png|thumb|300px|{{IN|java}}, cartography table's UI, showing the map is being zoomed out.]]
    
    A [[cartography table]] can also be used to zoom out, taking only one piece of paper per zoom level.
    
    A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible.
    
    {{Crafting
      |A1= Paper |B1= Paper |C1= Paper
      |A2= Paper |B2= Map;Locator Map   |C2= Paper
      |A3= Paper |B3= Paper |C3= Paper
      |Output= Map;Locator Map
      |showdescription=1
      |description=Locator Map {{el|be}} only.
    }}
    {{/BE|zoom}}
    
    ==== Zoom details ====
    The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom step (zoom level 4).
    
    {| class="wikitable" style="text-align: center" data-description="Zoom levels"
    ! colspan="2" | 
    ! Zoom step 0  
    ! Zoom step 1  
    ! Zoom step 2  
    ! Zoom step 3  
    ! Zoom step 4
    |-
    ! colspan="2" |
    | [[File:Map Zoom 0.png|116px|Zoom step 0, 1:1]]
    | [[File:Map Zoom 1.png|116px|Zoom step 1, 1:2]]
    | [[File:Map Zoom 2.png|116px|Zoom step 2, 1:4]]
    | [[File:Map Zoom 3.png|116px|Zoom step 3, 1:8]]
    | [[File:Map Zoom 4.png|116px|Zoom step 4, 1:16]]
    |-
    ! colspan="2" | Zoom level
    | 0/4
    | 1/4
    | 2/4
    | 3/4
    | 4/4
    |-
    ! colspan="2" | 1 map pixel represents
    | 1 block
    | 2×2 blocks
    | 4×4 blocks
    | 8×8 blocks
    | 16×16 blocks<br>(1×1 chunk)
    |-
    ! colspan="2" | Scaling ratio
    | 1:1
    | 1:2
    | 1:4
    | 1:8
    | 1:16
    |-
    ! rowspan="2" colspan="2" | Map covers an area of
    | 128×128 blocks
    | 256×256 blocks
    | 512×512 blocks
    | 1024×1024 blocks
    | 2048×2048 blocks
    |-
    | 8×8 chunks
    | 16×16 chunks
    | 32×32 chunks
    | 64×64 chunks
    | 128×128 chunks
    |-
    ! colspan="2" | Smallest discernible features
    | Blocks
    | Trees, Paths
    | Lakes, Buildings
    | Mountains, Rivers
    | Biomes, Mountain Ranges
    |-
    ! colspan="2" | Use cases
    | Pixel art, Base plans
    | Base surroundings
    | Structure mapping
    | Landscape mapping
    | Biome mapping
    |-
    ! rowspan="2" | Total paper needed to zoom out from Level 0
    ! in anvil{{only|bedrock|short=1}} or crafting table
    | -
    | {{ItemSprite|Paper}} 8
    | {{ItemSprite|Paper}} 16
    | {{ItemSprite|Paper}} 24
    | {{ItemSprite|Paper}} 32
    |-
    ! in cartography table
    | -
    | {{ItemSprite|Paper}} 1
    | {{ItemSprite|Paper}} 2
    | {{ItemSprite|Paper}} 3
    | {{ItemSprite|Paper}} 4
    |}
    
    Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area.
    
    At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.
    
    {{IN|java}}, zoom level can be seen on a map by turning on Advanced Tooltips (a [[Debug screen#More debug keys|debug screen]] option that can be toggled by using the key combination {{key|F3+H}}). The tooltip of the map then shows the zoom level, scaling factors, and map ID.
    
    === Cloning ===
    [[File:Cartography table UI clone.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being cloned.]]
    
    A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map.
    
    A [[cartography table]] can also be used to clone a map.
    
    The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring.
    
    In Creative mode, a map in an item frame may be cloned by using {{control|pick block}} on it, as long as that map is not also in the player's inventory.
    
    It doesn't matter if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps have the same magnification as the starting map.
    
    {{/BE|clone}}
    
    === Crafting ingredient ===
    
    {{crafting usage|Map, Empty Map}}
    
    === Marking points ===
    {{IN|java}} the player has the ability to mark spots on a map. To do this, {{control|use}} a map on a placed-down [[banner]], and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map.
    
    If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation.
    
    [[File:Map Marker Bedrock on Item frame.png|thumb|181x181px|{{IN|bedrock}} this is what a map lying on an item frame looks like, while showing markers.]]
    {{IN|bedrock}} the player can place copies of locator maps in [[item frame]]s in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.
    
    If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player. Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed. 
    
    {| class="wikitable"
    |-
    ! style="width: 300px;" | {{el|je}}
    ! style="width: 300px;" | {{el|be}}
    |-
    | style="text-align: center;" | [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|216px]]
    | style="text-align: center;" | [[File:Tracking map with markers bedrock.png|216px]]
    |-
    | How every banner appears {{IN|java}} on a map, including named banners.
    | {{IN|bedrock}} this is how a locator map shows map markers while held by a player.
    |-
    |}
    
    ===Locking===
    [[File:Cartography table UI lock.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being locked.]]
    
    Maps can be locked when using a [[glass pane]] in a [[cartography table]]. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. {{IN|Be}}, locked maps have a unique texture.
    
    {| class="wikitable" style="text-align: center;"
    |-
    ! Condition
    ! style="width: 200px;" | Newly created map
    ! style="width: 200px;" | Map after terrain alteration
    |-
    ! Unlocked map
    | [[File:Map Zoom 0.png|174px]] || [[File:Unlocked Map.png|174px]]
    |-
    ! Locked map
    | [[File:Map Zoom 0.png|174px]] || [[File:Map Zoom 0.png|174px]]
    |-
    |}
    
    {{-}}
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |rowspan=2
    |sound=Drawmap1.ogg
    |sound2=Drawmap2.ogg
    |sound3=Drawmap3.ogg
    |subtitle=Map drawn
    |source=player
    |description=When a map is drawn
    |id=ui.cartography_table.take_result
    |translationkey=subtitles.ui.cartography_table.take_result
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Map drawn
    |source=block
    |description=When a map is edited using a cartography table
    |id=ui.cartography_table.take_result
    |translationkey=subtitles.ui.cartography_table.take_result
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=2
    |sound=Drawmap1.ogg
    |sound2=Drawmap2.ogg
    |sound3=Drawmap3.ogg
    |source=block
    |description=When a map is drawn<wbr>{{Upcoming|BE 1.20.20.20}}
    |id=ui.cartography_table.take_result|idnote={{Verify|Could be block.cartography_table.use}}
    |volume=0.8
    |pitch=1.0}}
    {{Sound table
    |type=bedrock
    |source=block
    |description=When a map is edited using a cartography table
    |id=ui.cartography_table.take_result
    |volume=0.8
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Empty Map
    |spritetype=item
    |nameid=map
    |form=item}}
    {{ID table
    |displayname=Map
    |spritetype=item
    |nameid=filled_map
    |form=item
    |translationkey=item.minecraft.filled_map, filled_map.buried_treasure, filled_map.explorer_jungle{{upcoming|java 1.20.2}}, filled_map.explorer_swamp{{upcoming|java 1.20.2}}, filled_map.mansion, filled_map.monument, filled_map.unknown, filled_map.village_desert{{upcoming|java 1.20.2}}, filled_map.village_plains{{upcoming|java 1.20.2}}, filled_map.village_savanna{{upcoming|java 1.20.2}}, filled_map.village_snowy{{upcoming|java 1.20.2}}, filled_map.village_taiga{{upcoming|java 1.20.2}}
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Empty Map
    |spritetype=item
    |nameid=empty_map
    |aliasid=emptymap
    |id=515
    |form=item
    |translationkey=item.emptyMap.name, item.emptyLocatorMap.name}}
    {{ID table
    |displayname=Map
    |spritetype=item
    |spritename=map-be
    |nameid=filled_map
    |aliasid=map
    |id=420
    |form=item
    |translationkey=item.map.name, item.map.exploration.mansion.name, item.map.exploration.monument.name, item.map.exploration.treasure.name
    |foot=1}}
    
    === Metadata ===
    {{see also|Bedrock Edition data values}}
    {{IN|bedrock}}, maps use the following data values:
    
    {{/DV}}
    
    === Item data ===
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Maps}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    === Map icons ===
    {{see also|Player.dat format|Map item format|map_icons.png}}
    Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in ''Java Edition''.<ref>{{bug|MC-214649|||WF}}</ref>
    [[File:Map icons.png|thumb|128px|Map icons texture {{in|Java}}]]
    [[File:Map icons BE.png|thumb|128px|Map icons texture {{in|Bedrock}}]]
    
    {| class="wikitable"
    |-
    ! Java ID !! Bedrock ID !! Text ID !! Appearance !! Purpose !! Shown in item frames?
    |-
    | 0 ||  ||<code>player</code> || [[File:Player (texture) JE1 BE1.png|16px]] [[File:Player (texture) BE2.png|16px]] White marker || Players (on map) || No
    |-
    | 1 || 1 ||<code>frame</code> || [[File:Green Marker (texture) JE1 BE1.png|16px]] [[File:Green Marker (texture) BE2.png|16px]] Green marker || The current map in an item frame || Yes
    |-
    | 2 ||  ||<code>red_marker</code> || [[File:Red Marker (texture) JE1 BE1.png|16px]] [[File:Red Marker (texture) BE2.png|16px]] Red marker || Position converted to Overworld when opening Overworld map in the Nether{{Only|bedrock}} || No
    |-
    | 3 ||  ||<code>blue_marker</code> || [[File:Blue Marker (texture) JE1 BE1.png|16px]] [[File:Blue Marker (texture) BE2.png|16px]] Blue marker || Other players || No
    |-
    | 4 ||  ||<code>target_x</code> || [[File:Target X (texture) JE1 BE1.png|16px]] White X || Unused || Yes
    |-
    | 5 ||5
    |<code>target_point</code> || [[File:Target Point (texture) JE1 BE1.png|16px]] [[File:Target Point (texture) BE2.png|16px]] Red triangle || Unused || Yes
    |-
    | 6 || 6 ||<code>player_off_map</code> || [[File:Player Off Map (texture) JE1 BE1.png|16px]] Large white dot || Players off map, nearby{{only|java}} || No
    |-
    | 7 || 13 ||<code>player_off_limits</code> || [[File:Player Off Limits (texture) JE1.png|16px]] [[File:Player Off Limits (texture) BE.png|16px]] Small white dot || Players off map, far away{{only|java}} || No
    |-
    | 8 ||14
    |<code>mansion</code> || [[File:Mansion (texture) JE1.png|16px]] [[File:Mansion (Texture) BE2.png|frameless|16x16px]] Woodland mansion || Woodland mansion || Yes
    |-
    | 9 || 15 ||<code>monument</code> || [[File:Monument (texture) JE1.png|16px]] [[File:Monument Texture BE2.png|frameless|16x16px]] Ocean monument || Ocean monument || Yes
    |-
    | 10 - 25 ||  ||<code>{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}</code> || [[File:Banner White (texture) JE1.png|16px]] [[File:Banner Light Gray (texture) JE1.png|16px]] [[File:Banner Gray (texture) JE1.png|16px]] [[File:Banner Black (texture) JE1.png|16px]] [[File:Banner Brown (texture) JE1.png|16px]] [[File:Banner Red (texture) JE1.png|16px]] [[File:Banner Orange (texture) JE1.png|16px]] [[File:Banner Yellow (texture) JE1.png|16px]] [[File:Banner Lime (texture) JE1.png|16px]] [[File:Banner Green (texture) JE1.png|16px]] [[File:Banner Cyan (texture) JE1.png|16px]] [[File:Banner Light Blue (texture) JE1.png|16px]] [[File:Banner Blue (texture) JE1.png|16px]] [[File:Banner Magenta (texture) JE1.png|16px]] [[File:Banner Purple (texture) JE1.png|16px]] [[File:Banner Pink (texture) JE1.png|16px]]<br>Banners in all 16 wool colors{{only|java}}|| Banner markers || Yes
    |-
    | 26 ||4
    |<code>red_x</code> || [[File:Red X (texture) JE1.png|16px]] [[File:Target X (texture) BE2.png|16px]] Red X || Buried treasure || Yes
    |-
    | || 8 || || [[File:Magenta Marker (texture) BE1.png|16px]] Magenta marker
    | Position converted to Overworld when opening Overworld map in the End{{Only|bedrock}} || No 
    |-
    | || 9 || || [[File:Orange Marker (texture) BE1.png|16px]] Orange marker{{more info}}
    |Other players
    |Yes
    |-
    | || 10 || || [[File:Yellow Marker (texture) BE1.png|16px]] Yellow marker
    | Other players || No
    |-
    | || 11 || || [[File:Cyan Marker (texture) BE1.png|16px]] Cyan marker
    | Other players || No
    |- 
    | -
    |12
    | || [[File:Green Point (texture) BE1.png|16px]] Green Triangle
    | Other structure such as stronghold, fortress, end city, etc. when used as explorer map destination{{Only|bedrock}} || Yes
    |}
    It should be noted that even if the player used a NBT editor to add an additional icon on the map, ''Minecraft'' shows only the first one listed when the player loads up their world.
    
    == Achievements ==
    {{load achievements|Map Room}}
    
    == History ==
    {{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}}
    {{more images|section=24|{{bug|MC-72962}}}}
    {{History||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|[[Notch]] unveiled screenshots of the map.}}
    {{History||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Notch]] said that he would try to make maps place-able on [[wall]]s.}}
    {{History|java beta}}
    {{History||1.6|snap=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}}
    {{History||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}}
    {{History||1.8|snap=Pre-release|Maps can now be found in library chests in the brand-new [[stronghold]]s.
    |Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}}
    {{History||1.8.1|Maps now work both while walking and flying.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 5|Prior to this update, the [[sun]] in ''[[Minecraft]]'' rose in the North, which threw off many [[player]]s and led to a common misconception that ''Minecraft'' maps/[[world]]s were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
    |Before the change in sun position, it was commonly said that ''Minecraft'' maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, [[Jeb]] asserted (and [[Notch]] agreed) that the sun rose in the north.<ref>{{Tweet|jeb|87815841160237056}}</ref><ref>{{Tweet|notch|88155424880201728}}</ref> Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a [[Programs and editors/Cartograph|Cartograph]]-generated map with North at the top is rotated 90 degrees from the in-game map).}}
    {{History||1.4.2|snap=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the [[player]] when clicked (not as before where it was centered on the location it was crafted.)
    |Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed. 
    |The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located.
    |Maps now align to a grid, making it easier to create adjacent maps.
    |Maps can now be zoomed out (but not zoomed in).
    |Maps can now be cloned and scaled.}}
    {{History||1.4.2|snap=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot [[Java Edition 12w34a|12w34a]],<ref name="mapinfo">https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps</ref> but  now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.
    |Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}}
    {{History|||snap=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[paper]] on a [[crafting table]]. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}}
    {{History||1.7.2|snap=13w38a|The map size has been increased when placed on a [[wall]] using the [[item frame]].
    |More colors have been added to maps for different [[block]]s.<ref name="infodump2">https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world</ref>}}
    {{History||1.8|snap=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.}}
    {{History||1.8.1|snap=pre1|Some colors have been changed on maps to more accurately represent their respective [[block]].}}
    {{History||1.9|snap=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}}
    {{History|||snap=15w34a|New maps can now be [[crafting|crafted]] at a scale factor of 1:4.
    |A crafting recipe has been added for zooming in maps.}}
    {{History|||snap=15w43a|The average yield of empty maps from [[stronghold]] library [[chest]]s has been doubled.}}
    {{History|||snap=15w45a|New maps are once again [[crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot [[15w34a]].
    |The [[crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}}
    {{History|||snap=15w49a|Map making now uses armor equipping sounds.}}
    {{History||1.11|snap=16w39a|Maps now work in [[the End]].
    |Empty maps are now [[trading|sold]] by cartographer [[villager]]s as their tier 3 [[trading|trade]].
    |Added [[explorer map]]s, sold by cartographers as their tier 4 trades.}}
    {{History||1.12|snap=17w17a|Maps now have separate colors for colored [[terracotta]] blocks from other colored blocks.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 358 and 395.
    |Maps now use additional NBT to specify which map they contain. Prior to this version, they used the [[damage]] value instead.
    |Map IDs are no longer limited to 32,768.}}
    {{History|||snap=17w50a|Maps can now be placed on floor and ceiling [[item frame]]s.}}
    {{History|||snap=18w10a|Spots on maps can now be marked using [[banner]]s.}}
    {{History|||snap=18w11a|Empty maps can now generate in [[shipwreck]] [[chest]]s.}}
    {{History|||snap=pre7|Maps have been changed slightly, in regard to which [[block]]s are shown and which blocks are not.}}
    {{History||1.14|snap=18w43a|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
    {{History|||snap=18w48a|Empty maps can now be found in chests in [[village]] cartographer houses.}}
    {{History|||snap=19w02a|Maps can now be cloned and zoomed out (extended) by using a [[cartography table]].
    |Maps can now be locked by using a [[glass pane]] with a cartography table.
    |The recipes for cloning and zooming out maps have been removed.}}
    {{History|||snap=19w06a|Map making is now silent again.}}
    {{History|||snap=19w13a|Cartographer villagers now give empty maps to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w21a|Map making sounds are now the same as when using a cartography table.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps.
    |Maps are crafted using nine [[paper]], one for every slot of the [[crafting]] grid.
    |Maps must be combined with a [[compass]] using an [[anvil]] in order to show the [[player]]'s position.
    |Maps can be zoomed using an anvil.}}
    {{History|||snap=build 3|New maps are now [[crafting|crafted]] at full zoom.
    |Empty maps now have a "Create Map" button to initialize them.}}
    {{History|||snap=build 7|New maps are now crafted at a scale factor of 1:1.}}
    {{History||v0.15.0|snap=unknown|Maps can now be crafted either with 8 pieces of [[paper]] and a [[compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}}
    {{History||v0.16.0|snap=build 1|Different colors have been added to maps for different [[biome]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]] as well as the [[crafting table]] to clone, zoom and apply markers, just as [[Pocket Edition]] in general could.
    |Maps can now be found inside [[stronghold]] library [[chest]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".}}
    {{History|||snap=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps".
    |Empty maps are now [[trading|sold]] by cartographer [[villager]]s for 7-11 [[emerald]]s as their tier 3 [[trading|trade]].}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Maps can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
    {{History||?|The texture of the filled map overlay has been changed.}}
    {{History||?|Maps now function in dimensions other than the dimension in which they were created.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Maps can now be found in cartographer house [[chest]]s in [[village]]s.
    |[[File:Empty Map JE2 BE2.png|32px]] The texture of empty maps has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Empty maps can now be created from 1 [[paper]] in [[cartography table]]s.
    |Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}}
    {{History|||snap=beta 1.11.0.4|Cartographer [[villager]]s now [[trading|sell]] empty map for an [[emerald]] as their first tier [[trading|trades]].
    |Empty locator maps can now be [[trading|bought]] from cartographer villagers.}}
    {{History||1.13.0|snap=beta 1.13.0.1|[[File:Map (item) BE3.png|32px]] [[File:Locked Map (item) BE2.png|32px]] Filled maps and locked maps now have unique inventory icons.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of maps have been changed from <code>emptymap</code> to <code>empty_map</code> and <code>map</code> to <code>filled_map</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps. 
    |The [[player]] spawns with a free map. 
    |Maps are available only as zoom step 3 maps centered at coordinates 0,0. Biome colors do not appear on maps.}}
    {{History||xbox=none|xbone=CU1|ps=1.0|wiiu=none|Larger sized worlds on Xbox One, Playstation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}}
    {{History||xbox=TU21|xbone=CU9|ps=1.14|wiiu=Patch 1|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now produces an empty map.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The outer end islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
    {{History||ps=1.91|Maps can now be created and used in [[cartography table]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Use of the {{key|F1}} key can allow the player to hold a map without blocking their view at all.
    * In ''Java Edition'', a map created using {{cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{cmd|give [player] minecraft:filled_map{map:5<nowiki>}}} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0.
    * The maps are stored separately as their own data (<code>.dat</code>) file as <code>map_x.dat</code> with (x) being the map number, see [[map item format]] for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
    * Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.
    * Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.
    * A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.
    * Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide.
    * On [[Legacy Console Edition]], the player always spawns with a map in their inventory after creating a world. This was later added to Bedrock Edition as an optional feature in the world creation menu.
    * Maps on Legacy Console Edition always show the player's current coordinates, as a substitute for the optional [[Coordinates|coordinate display]] in other editions.
    * A map cannot be created on [[New Nintendo 3DS Edition]]. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps.
    
    == Gallery ==
    <gallery>
    MapItem1.png|A fully zoomed map.
    MapRotation.png|Having a map in hand does not stop the ability to see ahead.
    MapItem3.png|A world being recorded onto a map.
    Mcmap4.png|Nearly fully explored map.
    Zoomed Map.png|A map edited to the scale of 1.
    Sky Map.png|A map mapping the [[Sky Dimension]].
    MapOfVillage.png|A village and how it is represented on a map.
    Pumpkin map.png|A map containing a custom image made by placing a large number of blocks.
    Complete Map.png|A completely explored map.
    MapZooms.png|A diagram showing how maps zoomed out before [[Java Edition 1.8]]. Notice how the larger maps have borders made of half and quarter small maps.
    Map18zooms.png|From 1.8, zoomed maps are aligned to this grid exactly.
    Large Biome Map.png|A map of a [[Large Biomes]] world.
    Map0140-0160.png|A comparison of maps between versions in Pocket Edition Alpha [[Pocket Edition Alpha 0.14.0|0.14.0]] and [[Pocket Edition Alpha 0.16.0|0.16.0]].
    Mycelium Map.png|A map view of a mushroom biome, showing that mycelium appears purple on a map.
    MiniMap.png|Maps held in the off-hand or in either hand while [[dual wielding]] appear as mini-maps.
    Partly filled treasure map.png|Partly filled treasure map with an odd area at the bottom left. Normally a partly filled map would look striped (as in the top left), but this map seems to be bugged and is possibly showing caves, or something, in the bottom left.
    Partly filled ocean explorer map.png|Partly filled ocean explorer map. Updating the game from an older version (in this case the area was first generated before 1.18) and buying a map after updating (in this case in 1.19.4) can result in the map displaying rivers and terrain where there is really a frozen sea.
    Map Stained Glass 1.png|Stained glasses' appearances on maps before and after 1.13.
    Map Stained Glass 2.png|Stained glasses' appearances on maps before and after 1.13.
    Map Various Blocks 1.png|Various blocks' appearances on maps before and after 1.13.
    Map Various Blocks 2.png|Various blocks' appearances on maps before and after 1.13.
    Better Together Map.jpg|Holding a map in the offhand in ''Bedrock Edition''.
    Better Together Map Icon.jpg|Holding a map in both hands in ''Bedrock Edition''.
    </gallery>
    
    === The Nether ===
    <gallery>
    Nethermap.png|A map in [[the Nether]].
    Maponnether.png|A map in the Nether; the arrow turns around itself, like in [[compass]].
    </gallery>
    
    === The End ===
    <gallery>
    Jeb End Map.png|The first image of a map in [[the End]].
    Endmap.png|A map in the End.
    </gallery>
    
    === Maps in item frames ===
    <gallery>
    FramedMap.png|A map displayed on an item frame, as it looked before [[Java Edition 1.7.2]].
    Structure Map Collection.png|Multiple maps in item frames. Notice a [[village]], two [[desert temple]]s and a lava lake.
    Minecraft maps 3by3.png|A collection of 9 connected full maps.
    Full Map.png|A combination of 25 maps pasted together as one map.
    Map wall BE.png|A map wall on ''Bedrock Edition'', showing large areas of biome colors for each biome.
    Map's in item frames.png|Maps can be placed into [[item frame]]s so they can be viewed together.
    Comparing Maps.png|The comparison between 3 zooms of maps.
    SuperflatMap.png|A map in a [[Superflat]] world, with some [[village]]s.
    MapWallWithMarkers.png|A 3x3 map wall with banner markers.
    HEYYEYAAEYAAAEYAEYAA.png|He-Man map art.
    Map Player Icons 1.png|First image of player icons on maps.
    Map Player Icons 2.png|Second image of player icons on maps.
    </gallery>
    
    == See also ==
    * [[Explorer Map]]
    * [[Clock]]
    * [[Tutorials/Navigation|Navigation]]
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[cs:Mapa]]
    [[de:Karte]]
    [[es:Mapa]]
    [[fr:Carte (objet)]]
    [[hu:Térkép (tárgy)]]
    [[ja:地図]]
    [[ko:지도]]
    [[nl:Kaart]]
    [[pl:Mapa]]
    [[pt:Mapa]]
    [[ru:Карта]]
    [[tr:Harita]]
    [[th:แผนที่]]
    [[uk:Мапа]]
    [[zh:地图]]
    [[Category:Renewable resources]]</li></ul></nowiki>
    13w36aBaby zombie villagers now drop loot and experience.
    1.7.4
    {{Extension DPL}}<ul><li>[[Paper|Paper]]<br/>{{Item
    | image = Paper.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Paper''' is an item crafted from [[sugar cane]].
    
    == Obtaining ==
    
    === Chest loot ===
    
    {{LootChestItem|paper}}
    
    === Crafting ===
    
    {{Crafting
    |A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane
    |Output= Paper,3
    |type= Miscellaneous
    }}
    
    === Villagers ===
    {{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Anvil usage ===
    
    {{:Map/BE|zoom}}
    
    === Trading ===
    
    {{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades.
    
    {{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Paper
    |spritetype=item
    |nameid=paper
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Paper
    |spritetype=item
    |nameid=paper
    |id=386
    |form=item
    |foot=1}}
    
    ==History==
    
    {{History|java alpha}}
    {{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}}
    {{History|java beta}}
    {{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}}
    {{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}}
    {{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]].
    |Maps start out at their closest zoom level and can be extended by adding more paper.}}
    {{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}}
    {{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}}
    {{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}}
    {{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
    |Paper can now be used to craft [[banner pattern]]s.}}
    {{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}}
    {{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}}
    {{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}}
    {{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps.
    |Paper can now be used to zoom in maps, using [[anvil]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
    |Paper can now be found in cartographer house chests in [[village]]s.
    |Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{Reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023
    
    {{Items}}
    
    [[cs:Papír]]
    [[de:Papier]]
    [[es:Papel]]
    [[fr:Papier]]
    [[hu:Papír]]
    [[ja:紙]]
    [[ko:종이]]
    [[nl:Papier]]
    [[pl:Papier]]
    [[pt:Papel]]
    [[ru:Бумага]]
    [[th:กระดาษ]]
    [[uk:Папір]]
    [[zh:纸]]
    [[Category:Renewable resources]]</li><li>[[Egg|Egg]]<br/>{{About|chicken eggs|the similar item that spawns mobs|Spawn egg|other uses}}
    {{ItemEntity
    |image=Egg.png
    |renewable=Yes
    |stackable=Yes (16)
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    }}
    
    An '''egg''' is an [[item]] that can be used to craft [[food]] items, or thrown for a chance to spawn [[chick]]s on impact.
    
    == Obtaining ==
    === Mob loot ===
    {{see also|Tutorials/Egg farming}}
    A [[chicken]] drops an egg item every 5–10 minutes. The theoretical average would be expected at 1 egg every 7.5 minutes, or 0.1333 eggs per minute.
    
    A [[fox]] sometimes spawns holding an egg, which it always drops upon death. Alternatively, a player dropping a food item causes the fox to drop the egg.
    
    === Chest loot ===
    {{LootChestItem|egg}}
    
    == Usage ==
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Combat ===
    Players are able to throw eggs and deal knockback to [[mob]]s (but not other players{{only|JE|short=1}}<ref>{{bug|MC-3179|||WAI}}</ref>{{until|JE Combat Tests}}), but no damage is dealt, similar to a [[snowball]]. Likewise, throwing eggs at [[neutral mobs]] provokes them. Eggs can also be fired from [[dispenser]]s and are affected by gravity.
    
    === Spawning chickens ===
    When thrown by a dispenser or by pressing the {{control|use}} button, an egg has a {{fraction|1|8}} (12.5%) chance of spawning a [[chick]]. If this occurs, there is a {{fraction|1|32}} (3.125%) chance of spawning three additional chicks (on average, 1 out of every 256 eggs spawns 4 chicks). In other words, whenever an egg is thrown, there is a {{fraction|31|256}} chance of spawning 1 chick and a {{fraction|1|256}} chance of spawning four chicks.
    
    The expected value of the number of chicks an egg produces is {{fraction|35|256}} or 13.7%. This means that on average, a chick is spawned every 7.3 eggs, a stack of 16 eggs spawns 2.188 chicks, and a full inventory including the hotbar and off-hand (<code>37 * 16 = 592</code> eggs) is expected to spawn approximately 81 chicks.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Thrown eggs use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |rowspan=2
    |sound=Bow shoot.ogg
    |subtitle=Egg flies
    |source=player
    |description=When an egg is thrown
    |id=entity.egg.throw
    |translationkey=subtitles.entity.egg.throw
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16}}
    {{Sound table
    |subtitle=Dispensed item
    |source=block
    |description=When a dispenser shoots an egg
    |id=block.dispenser.launch
    |translationkey=subtitles.block.dispenser.dispense
    |volume=1.0
    |pitch=1.2
    |distance=16}}
    {{Sound table
    |sound=Chicken plop.ogg
    |subtitle=Chicken plops
    |source=Friendly Creatures
    |description=When an egg is laid by a chicken
    |id=entity.chicken.egg
    |translationkey=subtitles.entity.chicken.egg
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=2
    |sound=Bow shoot.ogg
    |source=player
    |description=When an egg is thrown
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5}}
    {{Sound table
    |source=player
    |description=When a dispenser shoots an egg
    |id=random.bow
    |volume=1.0
    |pitch=0.83-1.25}}
    {{Sound table
    |sound=Chicken plop.ogg
    |source=neutral
    |description=When an egg is laid by a chicken
    |id=mob.chicken.plop
    |volume=1.0
    |pitch=0.8-1.2
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Egg
    |spritetype=item
    |nameid=egg
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |showentitytags=y
    |generatetranslationkeys=y
    |displayname=Thrown Egg
    |spritetype=entity
    |spritename=Egg
    |nameid=egg
    |entitytags=impact_projectiles
    |foot=1}}
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Egg
    |spritetype=item
    |nameid=egg
    |id=390
    |form=item
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Egg
    |spritetype=entity
    |nameid=egg
    |id=82
    |foot=1}}
    
    === Entity Data ===
    
    Thrown eggs have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Achievements ==
    {{load achievements|The Lie}}
    
    ==Advancements==
    {{Load advancements|Bullseye}}
    
    == Video ==
    <div style="text-align:center">{{yt|8rDbF8UYuTc}}</div>
    
    == History ==
    {{History|java alpha}}
    {{History||v1.0.14|[[File:Egg JE1 BE1.png|32px]] Added eggs.
    |Eggs currently have no purpose.}}
    {{History|java beta}}
    {{History||1.0|Eggs are now throwable at the request of a fan as the result of a [[wikipedia:Twitter|Twitter]] conversation about a man eating his [[wikipedia:USB|USB]], if [[Notch]] added egg throwing.<ref>{{tweet|notch|11773078791000065}}</ref>}}
    {{History||1.2|Eggs are now used to craft [[cake]]s.
    |Eggs can now be thrown by [[dispenser]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Breeding]] has been added, making eggs easier to obtain.}}
    {{History|||snap=RC1|Thrown eggs now hatch chicks instead of adult chickens.
    |The egg's throw [[sound]] has been changed.}}
    {{History||1.4.2|snap=12w37a|Eggs are now used to craft [[pumpkin pie]]s.}}
    {{History||1.9|snap=15w32a|Eggs no longer [[damage]] the [[ender dragon]].}}
    {{History|||snap=15w36b|Eggs now produce particles when thrown at an entity.}}
    {{History|||snap=15w49a|Eggs, like all throwable projectiles, now take the thrower's motion into account when fired.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID has now been changed from <code>ThrownEgg</code> to <code>egg</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 344.}}
    {{History||1.14|snap=18w43a|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}
    {{History|||snap=18w50a|Eggs can now be found in [[chest]]s in [[village]] fletcher houses.
    |Therefore, chickens are no longer the only source of eggs.}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with eggs in their mouths.}}
    {{History||1.16.2|snap=Pre-Release 1|Eggs are now affected by [[bubble column]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Egg JE1 BE1.png|32px]] Added eggs. They are currently unobtainable.
    |Eggs are throwable, but are unable to spawn chickens.}}
    {{History||v0.7.0|[[Chicken]]s now occasionally lay eggs.
    |Eggs can be used to craft [[cake]].
    |Thrown eggs now have a chance of spawning adult chickens.}}
    {{History||v0.8.0|snap=build 1|Eggs are now used to craft [[pumpkin pie]]s.}}
    {{History|||snap=build 3|Thrown eggs now have a chance of spawning chicks instead of adult chickens.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has now been changed from <code>thrownegg</code> to <code>egg</code>.}}
    {{History|bedrock}}
    {{History||1.2.0|Eggs now deal knockback to [[player]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Egg.png|32px]] The texture of eggs has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Eggs can now be found in [[village]] fletcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Eggs can now be [[trading|sold]] to farmer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] eggs.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has now been changed, eggs can no longer be [[trading|sold]] to farmer [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
    {{History|PS4}}		
    {{History||1.90|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Eggs break mid-fall if hit by another projectile; the chance of spawning a chick is not affected.
    * Throwing an egg at a [[nether portal]] breaks the egg when it hits the portal.
    * A thrown egg faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, eggs, [[snowball]]s, and all throwable [[potion]]s).
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    {{entities}}
    
    [[Category:Combat]]
    [[Category:Egg]]
    
    [[cs:Vajíčko]]
    [[de:Ei]]
    [[es:Huevo]]
    [[fr:Œuf]]
    [[hu:Tojás]]
    [[it:Uovo]]
    [[ja:卵]]
    [[ko:달걀]]
    [[nl:Ei]]
    [[pl:Jajko]]
    [[pt:Ovo]]
    [[ru:Яйцо]]
    [[th:ไข่ไก่]]
    [[uk:Яйце]]
    [[zh:鸡蛋]]
    <br /></li></ul>
    13w49aAdded zombie villager chicken jockeys – a rare version of the baby zombie villager.
    1.8
    {{Extension DPL}}<ul><li>[[Rabbit Hide|Rabbit Hide]]<br/>{{Item
    | title = Rabbit Hide
    | image = Rabbit Hide.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Rabbit hide''' is an [[item]] dropped by [[rabbit]]s.
    
    == Obtaining ==
    
    ===Mob loot===
    [[Rabbit]]s drop 0–1 rabbit hide upon death. The maximum number of drops can be increased by 1 per level of [[Looting]] used, for a maximum of 0–4 rabbit hides with Looting III.
    
    Some [[foxes]] spawn holding rabbit hides, which always drop upon death. Alternatively, the player can drop a food item, which causes the fox to drop the rabbit hide.
    
    === Cat gifts ===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rabbit hide.
    
    == Usage ==
    
    Rabbit hide can be crafted into leather, or into bundles to store stacks of items.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    Journeyman-level leatherworker [[villager]]s buy 9 rabbit hide for an [[emerald]] as part of their trades.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Hide
    |spritetype=item
    |nameid=rabbit_hide
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Hide
    |spritetype=item
    |nameid=rabbit_hide
    |id=529
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483636993780232192}}|[[Ryan Holtz]] tweeted images of rabbit hide and some other new [[item]]s.}}
    {{History|||snap=14w27a|[[File:Rabbit Hide JE1.png|32px]]  Added rabbit hide.}}
    {{History|||snap=14w33b|[[File:Rabbit Hide JE2 BE1.png|32px]] The texture of rabbit hide has been changed.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 415.}}
    {{History||1.14|snap=18w43a|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
    {{History|||snap=18w44a|Cats now offer rabbit hides as [[Cat#Gifts|gifts]].}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit hides in their mouths.}}
    {{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|buy]] rabbit hides.}}
    {{History||1.17|snap=20w45a|Rabbit hide can now be used to craft [[bundle]]s.}}
    {{History|||snap=21w18a|Rabbit hide can no longer be used to craft bundles.}}
    {{History||1.18|snap=Experimental Snapshot 1|Rabbit hide can now once again be used to craft bundles.}}
    {{History|||snap=21w37a|Rabbit hide once again can no longer be used to craft bundles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Rabbit hide can now once again be used to craft bundles.}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give [[player]]s rabbit hide as a gift.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Rabbit hide can be [[trading|sold]] to leatherworker [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit hide.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:Rabbit Items 1 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    </gallery>
    
    
    
    {{items}}
    
    [[de:Kaninchenfell]]
    [[es:Piel de conejo]]
    [[fr:Peau de lapin]]
    [[hu:Nyúlbőr]]
    [[it:Pelle di coniglio]]
    [[ja:ウサギの皮]]
    [[ko:토끼 가죽]]
    [[nl:Konijnenhuid]]
    [[pl:Królicza skóra]]
    [[pt:Pele de coelho]]
    [[ru:Кроличья шкурка]]
    [[zh:兔子皮]]
    [[Category:Renewable resources]]</li><li>[[Scute|Scute]]<br/>{{about|the item used to craft turtle shell helmets|the helmet|Turtle Shell}}
    {{Item
    | image = Scute.png
    | renewable = Yes
    | stackable = Yes (64)
    |title=Turtle scute}}
    
    '''Turtle Scutes''' are [[item]]s that baby [[turtle]]s drop when they grow into adults. They can be used to craft [[turtle shell]]s which can be used to brew the [[potion of the Turtle Master]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    Baby [[turtle]]s drop a single scute when they grow up into adults, which is the only way possible to obtain the [[item]].
    
    == Usage ==
    
    Scutes can be crafted into [[turtle shell]]s.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Repairing ===
    Scutes are the [[repair]] items for the turtle [[armor material]], and thus can be used to repair [[turtle shell]]s in an [[anvil]].
    
    === Trading ===
    Expert-level cleric [[villager]]s have a {{frac|2|3}} chance to buy 4 scutes for an [[emerald]] as part of their [[trading|trades]].{{only|java}}
    
    Expert-level cleric villagers have a 50% chance to buy 4 scutes for an emerald as part of their seventh trades.{{only|bedrock}}
    
    Expert-level leatherworker villagers buy 4 scutes for an emerald as part of their trades.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Scute
    |spritetype=item
    |nameid=scute
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Scute
    |spritetype=item
    |nameid=scute
    |aliasid=turtle_shell_piece
    |id=572
    |form=item
    |translationkey=item.turtle_shell_piece.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.13|snap=18w07a|[[File:Scute JE1 BE1.png|32px]] Added turtle shell pieces.}}
    {{History|||snap=18w07b|"Turtle Shell Pieces" have now been renamed to "Scutes."}}
    {{History||1.14|snap=19w11a|Cleric and leatherworker [[villager]]s now [[trading|buy]] scutes.}}
    
    {{History|bedrock}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Scute JE1 BE1.png|32px]] Added scutes.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Scutes can be [[trading|sold]] to cleric and leatherworker [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Scute JE1 BE1.png|32px]] Added scutes.}}
    {{history|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Scutes used to be called "Turtle Shell Pieces", they were renamed after it was pointed out that "Scute" was a more technical term.<ref>https://www.reddit.com/r/minecraftsuggestions/comments/7xnp2o/rename_turtle_shell_pieces_to_scutes/</ref>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Hornschild]]
    [[es:Escama de tortuga]]
    [[fr:Écaille de tortue]]
    [[ja:カメのウロコ]]
    [[ko:인갑]]
    [[lzh:鱗]]
    [[pl:Tarczka]]
    [[pt:Escama de tartaruga]]
    [[ru:Щиток]]
    [[th:เกล็ดเต่า]]
    [[uk:Черепок]]
    [[zh:鳞甲]]</li></ul>
    14w11aZombie villagers now run away from creepers that are about to explode.
    14w30aZombie villagers now drop a zombie head when killed by a charged creeper.
    1.8.1
    {{Extension DPL}}<ul><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item
    | image = <gallery>
    Ocean Explorer Map.png | Ocean
    Woodland Explorer Map.png | Woodland
    Buried Treasure Map.png | Buried Treasure
    </gallery>
    |image2 = <gallery>
    Ocean Explorer Map BE.png | Ocean (BE)
    Woodland Explorer Map BE.png | Woodland (BE)
    Buried Treasure Map BE.png | Buried in Treasure (BE)
    </gallery>
    | renewable = 
    * '''Buried Treasure''': No
    * '''Woodland and Ocean''': Yes
    | stackable = Yes (64)
    }}
    An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s.
    
    == Obtaining ==
    === Trading ===
    Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass.
    
    {{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking.
    
    In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out-->
    
    === Chest loot ===
    Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks.
    {{LootChestItem|buried-treasure-map}}
    
    == Usage ==
    [[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]]
    
    {{See also|Map#Mapping|Map#Map content}}
    
    === Locating structures ===
    There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map.
    
    The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot.
    
    === Cloning ===
    {{Crafting
    |showdescription=1
    |shapeless=1
    |name=[[Explorer Map]]<br>(cloned)
    |;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map 
    |;;;;Empty Map;Empty Map;Empty Map;Empty Map
    |;;;;;Empty Map;Empty Map;Empty Map
    |Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map
    |Empty Map
    |;;;;;;Empty Map;Empty Map 
    |;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map 
    |;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map
    |;;;;;;;Empty Map
    |Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9
    |type= Miscellaneous
    |description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable.
    }}
    
    The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot).
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Drawmap1.ogg
    |sound2=Drawmap2.ogg
    |sound3=Drawmap3.ogg
    |subtitle=Map drawn
    |source=block
    |description=When an explorer map is edited using a cartography table
    |id=ui.cartography_table.take_result
    |translationkey=subtitles.ui.cartography_table.take_result
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}: ''None''
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Map
    |spritetype=item
    |nameid=filled_map
    |form=item
    |translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Map
    |spritetype=item
    |nameid=filled_map
    |aliasid=map
    |id=358
    |form=item
    |translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name
    |foot=1}}
    
    === Metadata ===
    {{see also|Bedrock Edition data values}}
    {{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another:
    
    {{:Map/DV}}
    
    === Item data ===
    An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading.
    
    <div class="treeview">
    It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map".
    * {{nbt|compound}} Item data
    ** {{nbt|compound|tag}}: 
    *** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]].
    **** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>.
    **** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code.
    *** {{nbt|list|Decorations}}:
    **** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target.
    ***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+".
    ***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180.
    ***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map.
    ***** {{nbt|double|x}}: The world x-coordinate of the target structure icon.
    ***** {{nbt|double|z}}: The world z-coordinate of the target structure icon.
    </div>
    ; Notes
    {{notelist}}
    
    == Achievements ==
    {{load achievements|Treasure Hunter}}
    
    == History ==
    {{History|java}}
    {{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}}
    {{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}}
    {{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}
    {{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
    {{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}}
    
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref>
    |Explorer maps are not yet obtainable in [[survival]] mode.}}
    {{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}
    {{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s.
    |Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]].
    |Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}}
    {{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}}
    {{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}}
    
    {{History|console}}
    {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}
    {{History|PS4}}
    {{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
    
    {{History|new3ds}}
    {{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]).
    * For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]].
    * Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map.
    * Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''.
    * It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm.
    * On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure.
    
    == Gallery ==
    <gallery>
    File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them.
    File:Partial Explorer Map.png|A partially-explored explorer map.
    File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map.
    File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map.
    File:Purchase.png|Purchasing explorer maps from a cartographer.
    </gallery>
    
    == See also ==
    * [[Map]]
    * [[Woodland Mansion]]
    * [[Ocean Monument]]
    * [[Shipwreck]]
    * [[Buried treasure]]
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019
    
    {{Items}}
    
    [[de:Schatzkarte]]
    [[es:Mapa (localización de estructura)]]
    [[fr:Carte d'exploration]]
    [[ja:探検家の地図]]
    [[ko:탐험 지도]]
    [[pl:Mapa eksploracyjna]]
    [[pt:Mapa de exploração]]
    [[ru:Карта сокровищ]]
    [[zh:探险家地图]]</li><li>[[Minecart|Minecart]]<br/>{{about|the rideable minecart in Minecraft|other uses|Minecart (disambiguation)|}}
    {{distinguish|Minecraft}}
    {{ItemEntity
    |image=Minecart.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]''': 10
    |drops={{ItemLink|Minecart}} (1)
    |health={{hp|6}}
    }}
    A '''minecart''' is a train-like vehicle [[entity]] that runs on [[Rail (disambiguation)|rail]]s.
    
    == Obtaining ==
    
    Minecarts can be retrieved by {{control|attack|text=attacking}} them for some time. Minecarts can also be retrieved with one attack from a [[pickaxe]] provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a [[cactus]], or if shot with a [[bow]] and arrow.
    
    === Crafting ===
    
    {{Crafting
    |A2= Iron Ingot
    |C2= Iron Ingot
    |A3= Iron Ingot
    |B3= Iron Ingot
    |C3= Iron Ingot
    |Output= Minecart
    |type= Transportation
    }}
    
    === Entity loot ===
    [[Minecart with command block]]s can be given to the player with the {{cmd|/give}} command or through the creative inventory under certain conditions{{only|java}}; [[minecart with spawner]]s{{only|java}} are available only via the {{cmd|/summon}} command. Each drop 1 minecart when broken.
    
    == Usage ==
    [[File:RideableMinecart.png|thumb|right|A rideable minecart on rails surrounded by wood slabs]]
    
    A minecart can be placed in the same manner as most blocks but can be placed only on top of a [[rail]]. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Transportation ===
    [[File:Steve Riding a Minecart.png|thumb|right|upright|[[Steve]] riding a minecart]]
    {{see also|Transportation|Riding}}
    
    Minecarts can be ridden by {{control|use|text=pressing the "use" control}} on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing {{control|forward}}. If a mob walks in front of an empty minecart, it is pulled into the cart.
    
    After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.-->
    
    Unlike with [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied minecart.<ref>{{Cite bug|MC|161251|Attempting to enter an occupied bed displays a message over the hotbar, but attempting to enter an occupied vehicle does not|date=September 18, 19|resolution=Works as Intended}}</ref>
    
    === Dismounting ===
    Players can exit the minecart by pressing {{control|sneak}}. When a player or mob dismounts a minecart, either by choice, by breaking the minecart, or by passing over an [[activator rail]], the minecart tries to find a safe ejection destination one block away. First it checks the eight horizontally adjacent blocks in the following order of priority relative to direction of travel: right, left, rear right, rear left, front right, front left, rear, front. A valid destination has a block underneath with a solid (not necessarily full) top surface and a space with enough headroom and width for the passenger to fit in when standing at the center. The space can even contain liquid or have open trapdoors if the mob is slim enough, and presence of other mobs doesn't matter. If no valid destination exists on same horizontal level, the minecart then checks the blocks one above, then one below. For a player, the minecart also checks for crawlable destinations. If still none, the minecart chooses its own location. Once the minecart picks a destination, it actually ejects the passenger one block up in the air and the passenger settles down on its own. Under a low ceiling this may cause one tick of suffocation damage. The air drop exists to allow passengers to land on carpet or bottom slabs.
    
    == Behavior ==
    
    === Speed ===
    
    Minecarts have a predefined speed limit of exactly 8 blocks per second. However, this speed limit does not change the minecart's speed value but instead limits how far a minecart can travel each tick to 0.4 blocks. Therefore, a minecart moving from powered rail to normal rail will move at constant speed for some time until decelerating because its internal speed value is over its speed limit of 8.
    
    [[Powered rail]]s powered by redstone give minecarts a boost of speed. Speed is gradually decreased (due to drag) if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill.
    <!-- Is this comparison to real-life physics necessary? - One unit of kinetic energy could be defined as the energy gained by a cart going down a one-block slope and lost by a cart when it goes up a one-block slope. If a 45-degree downward slope is connected directly into an upward slope, an initial height of 60 blocks results in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height is 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which ''does'' increase with velocity.) -->
    
    Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion.
    
    If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.<ref>{{Cite bug|MC|179971|Minecart skips turns if too fast|date=April 22, 2020}}</ref>
    
    The speed and momentum of a minecart can differ depending on whether or not it is empty, and in the case where a minecart has a container, the speed can differ depending on the quantity and type of items inside.
    
    === Merged minecarts ===
    
    {{IN|java}}, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they ''do not need powered rails to keep their speed''.
    
    To summarize:
    * Minecarts can also be merged by ''dropping'' a minecart on another minecart.
    * Merged minecarts do not lose speed while traveling on straight rails
    * ''Corners'' in the rails might cause merged minecarts to unmerge.
    * Minecarts with ''chest'' (even fully filled) can also be merged and also do ''not'' require powered rails.
    
    === Distance traveled by empty carts starting on a downward slope ===
    
    This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic.
    The carts started from rest, on a slope Height blocks up.
    
    {| class="wikitable" data-description="Distance traveled"
    |-
    ! Height !! No Boost !! Bottom !! Bottom and Top !! All boosts on incline and bottom
    |-
    | 1 || 2.77m || 8.77 || 10.8 || 10.8
    |-
    | 2 || 4.59m || 9.59 || 10.83 || 13.37
    |-
    | 3 || 5.81m || 9.81 || 11.66 || 15.12
    |-
    | 4 || 7.04m || 10.04 || 12.46 || 16.95
    |-
    | 5 || 7.87m || 10.87 || 12.29<!--(Yes, it did actually travel less)--> || 17.95
    |-
    | 10 || 11.65m || 13.38 || 15.12 || 21.68
    |-
    | 100 || 15.87m || 17.05 || 17.54 || 25.34
    |}
    
    === Collision ===
    
    Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole. Carts on [[rail]]s also ignore collision in certain situations. A cart traveling uphill, downhill, or on a curve with a block placed in front of it, goes through the block.<ref>{{Cite bug|MC|8004|Minecarts glitch through the stop block of a track that ends with a turn or a downward slope|date=January 20, 2013}}</ref>
    
    A minecart that reaches the end of a rail up against an opaque solid block bounces back, but if the block is transparent then it stops. The minecart can even bounce against an opaque block from a standstill if the rail underneath is powered. A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks.
    
    Minecarts are completely unaffected by [[ice]], [[packed ice]], and [[blue ice]]<ref>{{Cite bug|MC|8265|Minecarts don't slide on any sort of ice|date=January 25, 2013}}</ref>; they can also be destroyed by coming in contact with [[lava]] or [[fire]].
    
    === Mobs ===
    {{missing information|section|some other mobs that cannot be picked up by minecarts}}
    [[File:Minecart shake.gif|thumb|right|Minecart shaking due to being on top of an activator rail.]]
    Mobs can ride minecarts, but cannot control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active [[activator rail]].<ref>{{bug|MC-3866||Endermen, Tamed Wolves and Ocelots cannot teleport when in a Minecart|WAI}}</ref> However, {{in|bedrock}}, [[endermen]] are able to teleport out of minecarts.<ref>{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}}</ref>
    
    A mob can ride a minecart when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. It is easier to pick up a mob when a minecart is turning. {{IN|bedrock}}, [[armor stand]]s can also be picked up.
    
    Most mobs can be picked up by minecarts, except [[ender dragon]]s, [[warden]]s, and [[wither]]s. {{IN|java}}, [[iron golem]]s cannot be picked up either.
    
    A [[jockey]] riding a minecart automatically accelerates the minecart.<ref>{{bug|MC-71998||Minecarts that have passengers within them riding mobs can move automatically when not on rails}}</ref> Mobs in minecarts don't despawn, and don't count towards the mob cap.{{only|java}}<ref>{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}}</ref>
    
    === Boats ===
    {{exclusive|java|section=yes}}
    {{UsesBug|section=yes}}
    Due to the bug {{bug|MC-113871}}, [[boat]]s can be captured by minecarts. When a boat is placed in a minecart, the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat. 
    
    Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in Survival without cheats simply by pushing a minecart into a boat on the track. This bug is now patched.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
    {{Sound table
    |sound=Minecart inside.ogg
    |subtitle=MC-177078
    |source=Friendly Creatures <ref group="sound" name="oddcats">{{Cite bug|MC|42132|The sounds of minecarts aren't controlled by the correct sound slider|date=December 13, 2013}}</ref>
    |overridesource=1
    |description=While the player is inside of a moving minecart 
    |id=entity.minecart.inside
    |translationkey=-
    |volume=0.0-0.75 <ref group=sound name=insidevolume>Based on horizontal speed; it is clamped between 0.0 and 0.75 and will not play if speed is less than 0.01</ref>
    |pitch=1.0
    |distance=16 (technical) / rider only (effective)}}
    {{Sound table
    |sound=Minecart inside underwater1.ogg
    |sound2=Minecart inside underwater2.ogg
    |sound3=Minecart inside underwater3.ogg
    |subtitle=MC-204124
    |source=Friendly Creatures <ref group="sound" name="oddcats"/>
    |overridesource=1
    |description=While inside of a moving minecart when the player's eye level is underwater 
    |id=entity.minecart.inside.underwater
    |translationkey=-
    |volume=0.0-0.75 <ref group=sound name=insidevolume/>
    |pitch=1.0
    |distance=16 (technical) / rider only (effective)}}
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls <ref group="sound">Shows far less often than it should - see {{bug|MC-181831}}</ref>
    |source=Friendly Creatures <ref group="sound" name="oddcats"/>
    |overridesource=1
    |description=While a minecart is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart inside.ogg
    |source=neutral
    |description=While the player is inside of a moving minecart
    |id=minecart.inside}}
    {{Sound table
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart is moving
    |id=minecart.base
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart
    |spritetype=item
    |nameid=minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |generatetranslationkeys=y
    |firstcolumnname=Entity
    |displayname=Minecart
    |spritetype=entity
    |nameid=minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart
    |spritetype=item
    |nameid=minecart
    |id=370
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart
    |spritetype=entity
    |nameid=minecart
    |id=84
    |foot=1}}
    
    === Entity data ===
    Minecarts have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]]
    
    == Achievements ==
    {{load achievements|On A Rail}}
    
    == History ==
    {{History|java infdev}}
    {{History||20100618|[[File:Minecart JE1.png|32px]] [[File:Minecart (item) JE1.png|32px]] Added minecarts. 
    |Minecarts are not rideable but instead are used to store things in.
    |Right-clicking minecarts opens them like a [[chest]] (with the container called "Minecart". Filling them up makes the [[dirt]] layer inside them rise.}}
    {{History||20100624|[[File:Minecart JE2.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] The entity model and item texture of minecarts have been changed.
    |The minecart mechanics have been changed to being rideable, removing their ability to store items.
    | Minecarts now render a chest inside for unknown reasons.}}
    {{History|java alpha}}
    {{History||v1.0.4|[[File:Minecart JE3 BE1.png|32px]] Removed the phantom chest from minecarts.
    |A [[sitting]] animation for riding minecarts has been added.}}
    {{History||v1.0.14|Minecarts are now used to craft [[minecart with furnace]] and [[minecart with chest]].}}
    {{History||v1.2.2|Minecarts now appear to other players and can be ridden in multiplayer.
    |Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.}}
    {{History|java beta}}
    {{History||1.5|Minecarts now break faster with hands.
    |[[Powered rail]]s have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively.
    |The [[detector rail]]s have been introduced for use in detecting minecarts. Prior to this update, carts were detected by using [[pressure plate]]s in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.}}
    {{History||1.6|snap=Test Build 3|A minecart now transfers any [[Damage#Fall damage|fall damage]] it suffers onto its rider and is not destroyed upon impact.}}
    {{History||1.8|snap=Pre-release|If the [[player]] punches a minecart when descending from a jump, it shows the [[Damage#Critical hit|critical hit]] animation. This also happens if the player punches the cart while still in it.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[Daniel Rosenfeld|C418]] posted a [[sound]] showing the sound that minecarts make.}}
    {{History|||snap=Beta 1.9 Prerelease 6|The texture of minecarts has changed slightly.}}
    {{History||1.3.1|snap=12w15a|Minecarts can now be shot out from [[dispenser]]s.}}
    {{History|||snap=12w21b|The [[player]] no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few [[block]]s away. Also, the player can nudge a stationary minecart while inside it to move onto a [[Powered Rail|powered rail]], etc.}}
    {{History||1.4.2|snap=12w38b|[[Sound]]s for minecarts have been added.}}
    {{History||1.5|snap=13w02a|Minecarts can now be edited with a third-party program to show any [[block]] inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart.
    |Minecart types no longer all share the same [[entity]] ID – <code>Minecart</code> – and are no longer distinguished by a <code>Type</code> field. They have been given separate entity IDs.
    |Minecarts are now used to craft [[TNT minecart]]s.}}
    {{History|||snap=13w03a|Minecarts are now used to craft [[hopper minecart]]s.}}
    {{History|||snap=13w06a|Added [[minecart with spawner]].}}
    {{History||1.6.2|snap=release|A [[player]] in a moving minecart no longer turns with the minecart.}}
    {{History||1.7.2|snap=13w39a|Added [[minecart with command block]].}}
    {{History||1.8|snap=14w11a|Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 [[block]].
    |The collision and position handling of minecarts have been improved.}}
    {{History|||snap=14w17a|All changes to old minecart physics used before 14w11a have been reverted.}}
    {{History||1.9.1|snap=pre2|Extreme typos in minecarts with hoppers and chests, reading "''container.minecart'''' have been fixed.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartRideable</code> to <code>minecart</code>.
    |The player's [[hunger]] bar is now visible when riding in a minecart.}}
    {{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 328.}}
    {{History||1.14|snap=18w43a|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}
    {{History|||snap=19w13a|Minecarts now move much slower when pushed along standard [[rail]]s using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the [[player]] looking at a certain angle.}}
    {{History||1.16|snap=20w09a|Minecart now checks dismount position height against entity height.}}
    {{History|||snap=20w16a<!--cannot confirm due to how assets are handled - assuming this due to MC-91163 fix version-->|Minecarts no longer have subtitles for movement.}}
    {{History|||snap=20w18a|Mobs in minecarts no longer [[Spawn#Despawning|despawn]].}}
    {{History||1.17|snap=20w45a|Minecarts can now move in [[water]].}}
    {{History||1.19|snap=22w13a|Minecarts no longer drop when breaking a [[Minecart with Chest|minecart with chest]], [[Minecart with Hopper|hopper]], [[Minecart with Furnace|furnace]], or [[Minecart with TNT|TNT]].<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    {{History||1.20|snap=23w16a|Sniffers can now enter [[minecart]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 2|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
    {{History|||snap=build 3|Minecarts now ride smoother.}}
    {{History||v0.13.0|snap=build 1|[[Sound]]s for minecarts have been added.}}
    {{History|||snap=build 2|Minecarts now stack on top of each other.}}
    {{History||v0.14.0|snap=build 1|Minecarts can now be used to craft [[Minecart with Chest|storage]], [[Minecart with TNT|TNT]], and [[Minecart with Hopper|hopper minecart]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Minecarts are now twice the speed than in other editions.}}
    {{History||xbox=TU12|Minecarts are now slower.}}
    {{History||xbox=TU13|ps=1.0|Minecarts are now faster again.}}
    {{History||xbox=TU21|xbone=CU9|ps=1.14|The minecart limit has been increased.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Minecart [[sound]]s have been updated.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The texture of minecarts has been changed.}}
    
    {{History|new 3DS}}
    {{History||0.1.0|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart_(item)_JE2_BE1.png|32px]] Added minecarts.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Minecarts appear to float above the track, as their model has no wheels.
    * If the player views their inventory while riding in a minecart, they appear sitting down in mid-air.
    * The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other.
    * If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart.
    * If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch.
    * It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty).
    * A minecart (alongside rails and powered rails) are used as Steve's Side-Special in the crossover fighting game Super Smash Bros. Ultimate.
    
    == Gallery ==
    <gallery>
    Minecart fire pig.png|A pig inside a burning minecart
    MinecartInfdev1.png|A Minecart opened in Minecraft Infdev
    MinecartInfdev2.png|A Minecart filled in Minecraft Infdev
    2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|An image of two [[Minecart with Spawner]]s and unimplemented Minecart with Dispensers.
    Minecart with chest and head thing.png|The first image [[Jens Bergensten|Jeb]] released.<ref>{{Tweet|jeb|289000646210904064}}</ref>
    Pocket Edition v0.8.0 alpha Development minecarts.png|The first image of minecarts in {{edition|PE}}.
    Minecart Booster.png|Minecart booster.
    MinecartStack.png|Minecarts being stacked on each other.
    Villager minecart.png|Villager in a minecart.
    Minecartride.jpg|Player in minecart.
    Blocks in Invisible Minecarts.png|Minecarts can be edited to show any block inside, and can also be edited to be invisible.
    File:Minecart (Trails and Tales Summer Event) Render.png|A wooden minecart, featured in the [[Trails & Tales Event]].
    File:Minecoins 5.png|Two minecarts, as depicted on [[Minecraft Marketplace|Minecoin]] gift cards.
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--minecart Taking Inventory: Minecart] – Minecraft.net on September 6, 2019
    
    {{Items}}
    {{entities}}
    
    [[Category:Mechanics]]
    
    [[cs:Vozík]]
    [[de:Lore]]
    [[es:Vagoneta]]
    [[fr:Wagonnet]]
    [[hu:Csille]]
    [[it:Carrello da miniera]]
    [[ja:トロッコ]]
    [[ko:광산 수레]]
    [[nl:Mijnkar]]
    [[pl:Wagonik]]
    [[pt:Carrinho de mina]]
    [[ru:Вагонетка]]
    [[th:รถราง]]
    [[uk:Вагонетка]]
    [[zh:矿车]]</li></ul>
    pre1Zombie villagers no longer run away from creepers that are about to explode.
    1.9
    {{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity
    |image=Minecart with Hopper.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]''': 10
    |drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents
    |health={{hp|6}}
    }}
    A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Output= Minecart with Hopper
    |type= Transportation
    |Hopper|Minecart}}
    
    Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.
    
    == Usage ==
    [[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]
    Minecarts with hoppers are placed similarly to other [[minecart]]s.
    
    A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>
    
    The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.
    
    An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.
    
    {{See also|Tutorials/Storage minecarts}}
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with hopper is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with hopper is moving
    |id=minecart.base
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=item
    |nameid=hopper_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=entity
    |nameid=hopper_minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=item
    |nameid=hopper_minecart
    |id=526
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=entity
    |nameid=hopper_minecart
    |id=96
    |foot=1}}
    
    === Entity data ===
    Minecarts with hoppers have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    
    <div style="text-align:center">{{yt|I5etC7LeCac}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}
    {{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}
    {{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}
    {{History|||snap=19w39a|The hopper now renders correctly.}}
    {{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    {{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]]  [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.
    |Minecarts with hopper emit smoke [[particles]] when destroyed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>
    File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    
    {{items}}
    {{entities}}
    
    [[Category:Mechanics]]
    [[Category:Storage]]
    
    [[cs:Vozík s násypkou]]
    [[de:Trichterlore]]
    [[es:Vagoneta con tolva]]
    [[fr:Wagonnet à entonnoir]]
    [[hu:Tölcsér csille]]
    [[it:Carrello da miniera]]
    [[ja:ホッパー付きのトロッコ]]
    [[ko:호퍼가 실린 광산 수레]]
    [[nl:Mijnkar met trechter]]
    [[pl:Wagonik z lejem]]
    [[pt:Carrinho de mina com funil]]
    [[ru:Вагонетка с воронкой]]
    [[uk:Вагонетка з лійкою]]
    [[zh:漏斗矿车]]</li><li>[[Dragon's Breath|Dragon's Breath]]<br/>{{Item
    | image = Dragon's Breath.png
    | renewable = Yes
    | stackable = Yes (64)
    | rarity = Uncommon
    }}
    
    The '''dragon's breath''' is a [[brewing]] item that is used solely to make [[lingering potion]]s.
    
    == Obtaining ==
    
    The dragon's breath can be obtained by scooping  up the [[ender dragon]]'s breath attack or the purple [[area effect cloud|effect clouds]] caused by [[dragon fireball]]s in an empty [[glass bottle]].
    
    == Usage ==
    
    === Brewing ingredient ===
    
    Dragon's breath may be added to any splash potion to upgrade it to a lingering potion, which can be used to create a lasting [[Lingering Potion#Area Effect Cloud|area effect cloud]], or to craft [[Arrow#Tipped arrows|tipped arrows]].
    {{brewing
      |name=[[Lingering Potion]]
      |showname=1
      |Dragon's Breath
      |Any Lingering Potion
      |base=Any Splash Potion}}
    
    When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |sound=Bottle fill dragon breath1.ogg
    |sound2=Bottle fill dragon breath2.ogg
    |subtitle=Bottle fills
    |source=neutral
    |description=Filling a glass bottle with dragon's breath
    |id=item.bottle.fill_dragonbreath
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Bottle fill dragon breath1.ogg
    |sound2=Bottle fill dragon breath2.ogg
    |source=sound
    |description=When a bottle is filled with dragon's breath
    |id=bottle.dragonbreath
    |volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0
    |foot=1}}
    
    == Achievements ==
    
    {{Load achievements|You Need a Mint}}
    
    == Advancements ==
    {{load advancements|You Need a Mint}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Dragon's Breath
    |spritetype=item
    |nameid=dragon_breath
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Dragon's Breath
    |spritetype=item
    |nameid=dragon_breath
    |id=560
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 437.}}
    {{History||1.14|snap=18w43a|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}
    
    {{History|3ds}}
    {{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * If the dragon's breath is used in a [[crafting]] recipe (using a [[mod]] or a [[data pack]]), it becomes an empty bottle instead of being entirely consumed.
    
    == References ==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/dragon-s-breath Taking Inventory: Dragon's Breath] – Minecraft.net on June 9, 2023
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Drachenatem]]
    [[fr:Souffle de dragon]]
    [[it:Soffio di drago]]
    [[ja:ドラゴンブレス]]
    [[ko:드래곤의 숨결]]
    [[nl:Drakenadem]]
    [[pl:Oddech smoka]]
    [[pt:Bafo do dragão]]
    [[ru:Драконье дыхание]]
    [[zh:龙息]]
    [[Category:Brewing recipe]]</li></ul></nowiki>
    15w32aThe detection range of zombie villagers is now halved when the player is wearing a zombie mob head.
    15w33cThe zombie villager's detection range for players wearing the zombie head has been adjusted, now 37.5% of the normal range.
    15w34aZombie villagers now have an attack animation similar to the one they had in Survival Test, even without weapons.
    15w35aZombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's body and Steve.
    Baby Zombie Farmer Baby Zombie Librarian Baby Zombie Priest Baby Zombie Blacksmith Baby Zombie Butcher Baby Zombie Nitwit Baby zombie villagers now retain their professions and clothes, which have a tattered appearance.
    A new VillagerProfession tag that determines what profession the zombie villager is, as well its profession when cured, has been added.
    15w36aThe zombie villager's detection range for players wearing the zombie head is now again 50% of the normal range.
    15w43aA zombie villager priest can now be found caged in an igloo basement.
    1.10
    {{Extension DPL}}<ul><li>[[Eye of Ender|Eye of Ender]]<br/>{{redirect|Ender Eye|the boss|Ender Dragon|item that teleports the player to where it lands|Ender Pearl}}
    {{ItemEntity
    |image=Eye of Ender.png
    |stackable=Yes (64)
    |renewable=Yes
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    |networkid='''[[JE]]''': 72
    }}
    An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
      |Blaze Powder
      |Ender Pearl
      |Output=Eye of Ender
      |type=Miscellaneous
    }}
    
    == Usage ==
    === Locating strongholds ===
    [[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]]
    
    To locate [[stronghold]]s (and the [[end portal]]s they house):
    * Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]]. 
    ** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located.
    ** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).
    * While over 12 blocks away from the northwest corner of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel.
    * When closer than 12 blocks to the northwest corner of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward.
    * After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%).
    * The eye of ender's flying function works only in the [[Overworld]]. It does nothing in [[the Nether]], [[the End]], [[custom dimension]]s{{verify|type=current}}, or in worlds with no strongholds.
    
    Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>See also {{bug|MC-135996}}</ref>
    
    === Activating end portals ===
    [[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]]
    Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[End portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender.
    {| class="wikitable sortable mw-collapsible"
    |+End Portal Pre-Filled Eyes
    !Eyes
    !0
    !1
    !2
    !3
    !4
    !5-12
    |-
    |Exactly
    |28%
    |38%
    |23%
    |9%
    |2%
    |<1%
    |-
    |Or More
    |100%
    |72%
    |34%
    |11%
    |3%
    |<1%
    |}
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Ender Eye death1.ogg
    |sound2=Ender Eye death2.ogg
    |subtitle=Eye of Ender falls <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
    |source=neutral
    |description=When an eye of ender drops or breaks
    |id=entity.ender_eye.death|idnote=<ref group=sound name=LousyEvents/>
    |translationkey=subtitles.entity.ender_eye.death|translationkeynote=<ref group=sound name=LousyEvents/>
    |volume=1.3
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Ender Eye launch1.ogg
    |sound2=Ender Eye launch2.ogg
    |subtitle=Eye of Ender shoots
    |source=neutral
    |description=When an eye of ender is thrown
    |id=entity.ender_eye.launch
    |translationkey=subtitles.entity.ender_eye.launch
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16}}
    {{Sound table
    |sound=End portal eye place1.ogg
    |sound2=End portal eye place2.ogg
    |sound3=End portal eye place3.ogg
    |subtitle=Eye of Ender attaches
    |source=block
    |description=When an eye of ender is placed in an end portal frame
    |id=block.end_portal_frame.fill
    |translationkey=subtitles.block.end_portal_frame.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Item Frame break1.ogg
    |sound2=Item Frame break2.ogg
    |sound3=Item Frame break3.ogg
    |source=block
    |description=When an eye of ender breaks <ref group=sound>{{Bug|MCPE-115646}}</ref>
    |id=block.itemframe.break}}
    {{Sound table
    |sound=Bow shoot.ogg
    |source=player
    |description=When an eye of ender is thrown
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5}}
    {{Sound table
    |sound=End portal eye place1.ogg
    |sound2=End portal eye place2.ogg
    |sound3=End portal eye place3.ogg
    |source=block
    |description=When an eye of ender is placed in an end portal frame
    |id=block.end_portal_frame.fill
    |volume=0.3
    |pitch=0.9/1.0/1.1
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Eye of Ender
    |spritetype=item
    |nameid=ender_eye
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Eye of Ender
    |spritetype=entity
    |nameid=eye_of_ender
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Eye of Ender
    |spritetype=item
    |nameid=ender_eye
    |id=433
    |form=item
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Eye of Ender
    |spritetype=entity
    |nameid=eye_of_ender_signal
    |id=70
    |foot=1}}
    
    ===Entity data===
    The purple particles left by eyes of ender have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    
    :See [[Bedrock Edition level format/Entity format]].
    
    ==Advancements==
    {{load advancements|Eye Spy}}
    
    ==Video ==
    {{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}}
    
    <div style="text-align:center">{{yt|E0AhoxYLomc}}</div>
    
    ==History==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.
    |Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jens Bergensten|Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks.
    |In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}}
    {{History|||snap=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}}
    {{History|||snap=RC1|The throwing sound of eyes of ender has been changed.}}
    {{History||1.3.1|snap=12w21a|Eyes of ender can now be used to craft [[ender chest]]s.
    |Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}}
    {{History|||snap=12w22a|Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds.}}
    {{History||1.6.4|snap=1.6.3-pre|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (level generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}}
    {{History||1.7.2|snap=13w41a|Eyes of Ender now lead to the entrance of a stronghold instead of the portal room.}}
    {{History||1.8|snap=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}}
    {{History||1.9|snap=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}}
    {{History|||snap=15w44b|An eye of ender is now used to craft an [[end crystal]].}}
    {{History|||snap=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173}} resolved as "Fixed"</ref>}}
    {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}}
    {{History||1.12|snap=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}}
    {{History|||snap=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}}
    {{History||1.14|snap=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
    {{History||1.19|snap=22w11a|Eyes of Ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8-9, ~, 8-9).<ref>{{bug|MC-253394}}</ref>}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
    {{History||1.16.0|snap=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
    {{History|foot}}
    
    
    === Historical images ===
    <gallery>
    File:Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view.
    </gallery>
    
    ==Issues==
    {{issue list}}
    
    ==Trivia ==
    *When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand.
    *Before [[Java Edition 1.9]], eyes of ender can be purchased from cleric villagers, which means players can find a [[stronghold]] and go to [[the End]] without accessing [[the Nether]] at all.
    *{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command.
    
    ==Gallery==
    ===Screenshots===
    <gallery>
    Stronghold Portal Room.png|An end portal frame containing a few eyes of ender.
    EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front.
    </gallery>
    ===In other media===
    <gallery>
    File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX.
    File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender.
    </gallery>
    
    ==External links==
    *[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool]
    *[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring]
    *[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings]
    *[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool]
    *[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)]
    *[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)]
    *[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer]
    *[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file]
    
    
    == References==
    {{reflist}}
    
    {{Items}}
    {{entities}}
    
    [[cs:Endové oko]]
    [[de:Enderauge]]
    [[es:Ojo de ender]]
    [[fr:Œil de l'Ender]]
    [[hu:Végzet szeme]]
    [[ja:エンダーアイ]]
    [[ko:엔더의 눈]]
    [[nl:Enderoog]]
    [[pl:Oko Endera]]
    [[pt:Olho de ender]]
    [[ru:Око Края]]
    [[th:ดวงตาแห่งเอนเดอร์]]
    [[uk:Око Краю]]
    [[zh:末影之眼]]</li><li>[[Redstone Comparator|Redstone Comparator]]<br/>{{Block
    | image = 
    | image2 = 
    | transparent = Yes
    | light = No
    | tool = any
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    | group = Redstone Comparator
    | group2 = Subtracting
    | group3 = Powered
    | group4 = Powered+Subtracting
    | 1-1 = Redstone Comparator.png
    | 2-1 = Subtracting Redstone Comparator.png
    | 3-1 = Powered Redstone Comparator.png
    | 4-1 = Powered Subtracting Redstone Comparator.png
    }}
    {{Many images}}
    A '''redstone comparator''' is a [[block]] that can produce an [[Redstone Dust|output signal]] from its front by reading [[chest]]s, [[lectern]]s, [[beehive]]s and similar blocks, or repeat a signal without changing its strength. It can also be set to either stop outputting a signal when its side input recieves a stronger one (front torch off), or subtract its side input's signal strength from its output (front torch on).
    
    == Obtaining ==
    === Natural generation ===
    Redstone comparators generate in [[Ancient City|ancient cities]].
    
    === Breaking ===
    A redstone comparator can be broken instantly with any [[tool]], or by hand, and drops itself as an item.
    
    {{Breaking row|Redstone Comparator|horizontal=y}}
    
    A redstone comparator is removed and dropped as an item if:
    * its attachment block is moved, removed, or destroyed;
    * [[water]] flows into its space;{{only|java}}
    * a [[piston]] tries to push it or moves a block into its space.
    
    If [[lava]] flows into a redstone comparator's space, the redstone comparator is destroyed without dropping as an item.
    
    === Crafting ===
    {{Crafting
    |B1=Redstone Torch
    |A2=Redstone Torch
    |B2=Nether Quartz
    |C2=Redstone Torch
    |A3=Stone
    |B3=Stone
    |C3=Stone
    |Output= Redstone Comparator
    |type=Redstone
    }}
    
    == Usage ==
    A redstone comparator can be placed on the top of any [[opaque]] block with a solid full-height top surface (including upside-down [[slab]]s and upside-down [[stairs]]). {{IN|be}}, a comparator can also be placed on [[wall]]s and fences. For more information about placement on transparent blocks, see [[Opacity/Placement]].
    
    The redstone comparator has a front and a back — the arrow on the top of the comparator points to the front. When placed, the comparator faces away from the player. The comparator has two miniature redstone torches at the back and one at the front. The back torches turn on when the comparator's output is greater than zero (the arrow on top also turns red). The front torch has two states that can be toggled by {{control|using}} the comparator:
    * Down and unpowered (indicating the comparator is in "comparison mode")
    * Up and powered (indicating the comparator is in "subtraction mode")
    
    The redstone comparator can take a signal strength input from its rear as well as from both sides. Side inputs are accepted only from [[redstone dust]], [[block of redstone]], [[redstone repeater]]s, other comparators, and [[observer]]s in specific scenarios. The redstone comparator's front is its output.
    
    It takes 1 [[redstone tick]] (2 game ticks, or 0.1 seconds barring lag) for signals to move through a redstone comparator, either from the rear or from the sides. This applies to changing signal strengths as well as simply to turning on and off. 
    
    Redstone comparators check their power state before their scheduled ticks update. This results in redstone comparators not usually responding to 1-tick fluctuations of power or signal strength — for example, a [[clock circuit|1-clock]] input is treated as always off from the side, and always on from the rear. This happens because the signal changes back to its original state before the redstone comparator checks its input states. However, certain setups such as powering any input with two separate observer pulses at the same time will cause a redstone comparator to respond to 2 gametick pulses.
    
    The redstone comparator has four functions: maintain signal strength, compare signal strength, subtract signal strength, and measure certain block states (primarily the fullness of containers).
    
    === Maintain signal strength ===
    A redstone comparator with no powered sides outputs the same signal strength as its rear input.
    
    === Compare signal strength ===
    [[File:Comparators Explained.png|Comparators in comparison mode.|thumb]]
    A redstone comparator in comparison mode (front torch down and unpowered) compares its rear input to its two side inputs. If either side input is greater than the rear input, the comparator output turns off. If neither side input is greater than the rear input, the comparator outputs the same signal strength as its rear input.
    
    The formula for calculating the output signal strength is as follows:
    
    <code>output = rear × [[Wikipedia:Iverson bracket|[]]'''''left''''' ≤ '''''rear''''' AND '''''right''''' ≤ '''''rear'''''[[Wikipedia:Iverson bracket|<nowiki>]]]</code>
    {{-}}
    
    === Subtract signal strength ===
    [[File:Redstone comparator.png|thumb|The greatest of the side inputs A and C is subtracted from the rear input B, outputting 1. If either A or C were greater than B, it would output 0.]]
    A redstone comparator in subtraction mode (front torch up and powered) subtracts the signal strength of the higher side input from the signal strength of the rear input.
    
    <code>output = max('''''rear''''' − max('''''left''', '''right'''''), 0)</code>
    
    For example: if the signal strength is 6 at the left input, 7 at the right input and 4 at the rear, the output signal has a strength of ''max(4 − max(6, 7), 0) = max(4−7, 0) = max(−3, 0) = 0''.
    
    If the signal strength is 9 at the rear, 2 at the right input and 5 at the left input, the output signal has a strength of ''max(9 − max(2, 5), 0) = max(9−5, 0) = 4''.
    
    === Measure block state ===
    {{Schematic | caption = A redstone comparator can measure the fullness of a chest, as well as other block states, even through an opaque block.
     |rd-ew!|rc-w!|ch|SB|rc-e!|rd-ew!
    }}
    A redstone comparator treats certain blocks behind it as power sources and outputs a signal strength proportional to the block's state. The comparator may be separated from the measured block by an opaque block. However, {{in|je}}, if the opaque block is powered to signal strength 15, then the comparator outputs 15 no matter the fullness of the container.<ref>{{bug|MC-64394}} (resolved as "Works As Intended")</ref>
    [[Category:Java Edition specific information]]
    {{-}}
    
    ==== Fullness of containers ====
    {| class="wikitable floatright" style="margin-left: 0.5em; margin-right: 0; text-align: center;"
    |+ Minimum Items for Container Signal Strength
    |-
    !Containers
    !{{BlockSprite|Furnace|link=Furnace}}<br>{{BlockSprite|Blast Furnace|link=Blast Furnace}}<br>{{BlockSprite|Smoker|link=Smoker}}
    !{{BlockSprite|Hopper|link=Hopper}}<br>{{EntitySprite|Minecart with Hopper|link=Minecart with Hopper}}<br>{{BlockSprite|Brewing Stand|link=Brewing Stand}}
    !{{BlockSprite|Dispenser|link=Dispenser}}<br>{{BlockSprite|Dropper|link=Dropper}}
    !{{BlockSprite|Chest|link=Chest}}<br>{{EntitySprite|Minecart with Chest|link=Minecart with Chest}}<br>{{BlockSprite|Shulker Box|link=Shulker Box}}<br>{{BlockSprite|Barrel|link=Barrel}}
    ![[Double Chest|{{Schematic|size=16|ch-s|-|ch-n}}
    ]]
    !{{BlockSprite|Jukebox|link=Jukebox}}
    |-
    !Total Slots
    !3!!5!!9!!27!!54!!1
    |-
    !Power Level
    ! colspan="5" |Number of Items
    !Music Disc
    |-
    |0||0||0||0||0||0||No disc
    |-
    |1||1||1||1||1||1||"13"
    |-
    |2||14||23||42||1s 60||3s 55||"cat"
    |-
    |3||28||46||1s 19||3s 55||7s 46||"blocks"
    |-
    |4||42||1s 5||1s 60||5s 51||11s 37||"chirp"
    |-
    |5||55||1s 28||2s 37||7s 46||15s 28||"far"
    |-
    |6||1s 5||1s 51||3s 14||9s 42||19s 19||"mall"
    |-
    |7||1s 19||2s 10||3s 55||11s 37||23s 10||"mellohi"
    |-
    |8||1s 32||2s 32||4s 32||13s 32||27s||"stal"
    |-
    |9||1s 46||2s 55||5s 10||15s 28||30s 55||"strad"
    |-
    |10||1s 60||3s 14||5s 51||17s 23||34s 46||"ward"
    |-
    |11||2s 10||3s 37||6s 28||19s 19||38s 37||"11"
    |-
    |12||2s 23||3s 60||7s 5||21s 14||42s 28||"wait"
    |-
    |13||2s 37||4s 19||7s 46||23s 10||46s 19||"Pigstep"
    |-
    |14||2s 51||4s 42||8s 23||25s 5||50s 10||"Otherside"<br>"Relic"
    |-
    |15||3s||5s||9s||27s||54s||"5"
    |}
    A redstone comparator can output a signal indicating how full a container is. (0 for empty, 15 for full, etc.) The table on the right is described more in detail, later in this section.
    
    Containers that can be measured by a comparator include:
    * {{BlockLink|Furnace}}
    * {{BlockLink|Blast Furnace}}
    * {{BlockLink|Smoker}}
    * {{BlockLink|Brewing Stand}}
    * {{BlockLink|Hopper}}
    * {{ItemLink|Minecart with Hopper}} on top of a [[detector rail]]
    * {{BlockLink|Dispenser}}
    * {{BlockLink|Dropper}}
    * {{BlockLink|Chest}}
    * {{BlockLink|Trapped Chest}}
    * {{ItemLink|Minecart with Chest}} on top of a [[detector rail]]
    * {{BlockLink|Barrel}}
    * {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large chest
    * {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large trapped chest
    * {{BlockLink|Shulker Box}} (any color)
    
    Generally speaking, the comparator output signal strength represents the average fullness of the slots, based on how many of that item form a full stack (64, 16, or 1 for non-stackable items).
    
    The ''Minimum Items for Container Signal Strength'' table (right) shows the minimum '''''full-stack-equivalent (FSE)''''' to produce different signal strengths from common containers. A '''''full-stack-equivalent''''' quantifies how many normal 64-stackable items are needed to output a corresponding signal strength. The 's' is a constant 64, with the additional amount needed following after.
    
    One may also consider the terms: '''c''umulative-weight''''' or '''''weighted-sum''''' instead of '''''full-stack-equivalent'''''.
    
    Items that stack to a max of 16  ([[snowball]]s, [[sign]]s, [[ender pearl]]s, etc.), contribute +4 to the ''full-stack-equivalent'' for each unity (count of 1 item). Similarly, items that stack to 1 ([[minecart]], [[boat]], etc.) contribute +64, and items that stack to 64 contribute +1.
    
    Example 1: 3 ender pearls will contribute a 3 x 4 = 12 ''full-stack-equivalent''.
    
    Example 2: 16 ender pearls and 60 redstone dust contributes a 16x4 + 60x1 = 124 ''full-stack-equivalent''.
    
    Example 3: 1 minecart and 60 redstone dust contributes a 1x64 + 60x1 = 124 ''full-stack-equivalent''.
    
    Example 4: To produce a signal strength of 10 from a hopper, one requires a ''full-stack-equivalent'' of at least 3s + 14 = 206 but strictly less than than 3s + 37 = 229. This can be done with 3 minecarts, and 14 dirt.
    
    When a comparator measures a large chest or large trapped chest, it measures the entire large chest (54 slots), not just the half directly behind the comparator. A chest or trapped chest that cannot be opened (either because it has an opaque block, [[ocelot]], or [[cat]] above it) always produces an output of 0 no matter how many items are in the container — shulker boxes can always be measured, even if they cannot open.
    
    ;Calculating signal strength from items
    
    :When a container is empty, the output is off.
    
    :When it is not empty, the output signal strength is calculated as follows:
    
    :<code>'''''signal strength''''' = floor(1 + (('''''sum of all slots' fullnesses''''') / ('''''number of slots in container''''')) × 14)</code>
    
    :<code>fullness of a slot = '''''number of items in slot''''' / '''''max stack size for this type of item'''''</code>
    
    :''Example:'' 300 blocks in a dispenser (which has 9 slots), where each block stacks to a maximum of 64 has a 300 ''full-stack-equivalent.'' This produces an output with a signal strength of 8:
    <blockquote>
    1 + ((300 items / 64 items per slot) / 9 slots) × 14 = 8.292, floored is 8
    </blockquote>
    
    ;Calculating items from signal strength
    
    :It can be useful in redstone circuits to use containers with comparators to create signals of a specific strength. The number of items required in a container to produce a signal of desired strength is calculated as follows:
    
    :<code>items required = max('''''desired signal strength''''', roundup(('''''total slots in container''''' × 64 / 14) × (desired signal strength − 1)))</code>
    
    :''Example:'' To use a furnace (which has 3 slots) to create a strength 9 signal, players need 110 items:
    <blockquote>
    max(9, (3×64/14) × (9−1)) = 109.714, rounded up is 110
    </blockquote>
    {{-}}
    
    ==== Miscellaneous ====
    [[File:Comparator storage.png|Comparators used to measure containers.|thumb]]
    Some non-container blocks can also be measured by a redstone comparator:
    
    ;{{BlockLink|Beehive}} and {{BlockLink|Bee nest}}
    
    : A hive or nest outputs a signal strength equal to the amount of honey in the hive/nest.
    
    ;{{BlockLink|Cake}}
    
    : A cake outputs a signal strength relative to the amount of cake remaining.  Each slice is worth 2 signal strength, with 7 total slices, for an output of 14 for a full cake.
    
    [[File:Cauldron Redstone Strength Values.png|Cauldron signal strength|thumb]]
    ;{{BlockLink|Cauldron}}
    
    : A cauldron outputs different signal strengths depending on how much water or powdered snow is inside. From completely empty to completely full, the output values are 0, 1, 2, and 3. If lava or powder snow is inside, the strength is always 3.
    
    [[File:Composter Redstone Strength Values.png|Composter signal strength|thumb]]
    ;{{BlockLink|Composter}}
    
    : A composter outputs different signal strengths depending on the level inside. From completely empty to completely full, the output values are 0, 1, 2, 3, 4, 5, 6, 7 and 8.
    
    ;{{Anchor|CommandBlock}}{{BlockLink|Command Block}}
    
    : A command block stores the "success count" of the last command executed, which represents the number of times the most recently used command of this command block succeeded. A "success" is defined by the [[command]]'s success conditions: if a red error message is returned in the chat, the command was not successful.
    
    : Most commands can succeed once per execution, but certain commands (such as those that accept players as arguments) can succeed multiple times, and the comparator outputs the number of times it succeeded (maximum 15 when sent to redstone dust, but in the code it is able to go up to the 32-bit integer limit, and can be used in contraptions with no redstone dust with those values).
    
    : A command block continues to store the success count of the last command executed until it executes its command again, thus the comparator continues to output the same signal strength even after the command block is no longer being activated (it doesn't turn off when the signal to the command block turns off).
    
    ;{{BlockLink|End Portal Frame}}
    
    : An end portal frame outputs a full signal of 15 if it contains an [[eye of ender]] and zero otherwise.
    
    [[File:Item frame and comparator.png|A comparator can measure the presence and rotation of an item frame's contents.|thumb]]
    
    ;{{EntityLink|Item Frame}}
    
    : A comparator can measure the state of an [[item frame]]'s contents. An item frame comparator outputs 0 if the item frame is empty, or 1 to 8 for any item depending on its rotation: 1 at initial placement, plus 1 for each 45° of rotation for a maximum of 8.
    
    : For an item frame that holds a map, a unit of rotation is 90° instead of 45°, but a comparator still outputs power levels 1 to 8. It takes two full rotations to cycle through all comparator outputs, and each orientation of the map corresponds to two output levels that differ by 4.
    
    : The comparator must be placed behind the block the item frame is attached to, facing away from the item frame. The block must be a full block, and the item frame cannot be submerged in water. Having a sign in the same block as the item frame will prevent the frame from sending a signal as well.{{only|java}}
    
    ;{{BlockLink|Jukebox}}
    
    : A jukebox outputs a signal strength indicating which music disc is currently playing. See the ''Minimum Items for Container Signal Strength'' table above.
    
    ;{{BlockLink|Lectern}}
    
    : A lectern outputs a signal strength that depends on what page the player is currently on. The calculation used is:
    :<code>'''''signal strength''''' = floor(1 + (('''''current page''''' - 1) / ('''''number of pages in book''''' - 1)) × 14)</code>
    :This results in page 1 having a signal strength of 1, and the last page having a signal strength of 15. The exception is a single page book, which will output a signal strength of 15.
    :For example, a book with 15 pages will output a signal equal to the current page number.  A book with 5 pages will output signal strengths of 1, 4, 8, 11 and 15 for the different pages. A book with 100 pages will have the signal strength increase to the next level on pages 1, 9, 16, 23, 30, 37, 44, 51, 58, 65, 72, 79, 86, 93 and 100.
    :
    
    ;{{BlockLink|Respawn Anchor}}
    
    : A respawn anchor outputs a signal strength of 0, 3, 7, 11, or 15, depending on the "charged" value.
    
    ;{{BlockLink|Sculk Sensor}}
    
    : A sculk sensor outputs a signal strength depending on the type of vibration that is detected.
    
    ;{{BlockLink|Chiseled Bookshelf}}
    
    : A chisled bookshelf outputs a signal strength between 1 and 6 indicating the last slot interacted with. When no slot has been interacted with yet, it outputs 0.
    {{-}}
    
    == Sounds ==
    === Generic ===
    {{Edition|Java}}:
    {{Sound table/Block/Stone/JE}}
    {{Edition|Bedrock}}:
    {{Sound table/Block/Wood/BE}}
    
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Click.ogg
    |subtitle=Comparator clicks
    |source=block
    |description=When a comparator is set to subtraction mode
    |id=block.comparator.click
    |translationkey=subtitles.block.comparator.click
    |volume=0.3
    |pitch=0.55
    |distance=16}}
    {{Sound table
    |subtitle=Comparator clicks
    |source=block
    |description=When a comparator is set to comparison mode
    |id=block.comparator.click
    |translationkey=subtitles.block.comparator.click
    |volume=0.3
    |pitch=0.5
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=2
    |sound=Click.ogg
    |source=block
    |description=When a comparator is set to subtraction mode
    |id=block.click
    |volume=0.2
    |pitch=0.55}}
    {{Sound table
    |source=block
    |description=When a comparator is set to comparison mode
    |id=block.click
    |volume=0.2
    |pitch=0.5
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Redstone Comparator
    |spritetype=block
    |nameid=comparator
    |foot=1}}
    {{ID table
    |displayname=Block entity
    |spritename=redstone-comparator
    |spritetype=block
    |nameid=comparator
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Redstone Comparator
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Unpowered block
    |spritename=unpowered-comparator
    |spritetype=block
    |nameid=unpowered_comparator
    |id=149
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Powered block
    |spritename=powered-comparator
    |spritetype=block
    |nameid=powered_comparator
    |id=150
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=redstone-comparator
    |spritetype=item
    |nameid=comparator
    |id=522
    |form=item
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=redstone-comparator
    |spritetype=block
    |nameid=Comparator
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    === Block data ===
    A redstone comparator has a block entity associated with it that holds additional data about the block.
    
    {{el|je}}:
    {{see also|Block entity format}}
    {{/BE}}
    
    {{el|be}}:
    : See [[Bedrock Edition level format/Block entity format]].
    
    == Advancements ==
    {{Load advancements|the power of books}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|J7Z20Zzz3yU}}</div>
    
    == History ==
    {{info needed section|If {{bug|MC-50242}} also affected comparators?}}
    ''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]''
    {{History|java}}
    {{History||November 24, 2012|link=https://youtube.com/watch?v=YG9RNyRhIow&t=6m56s|[[Jeb]] stated that there may be a "capacitor" in [[Minecraft]]. }}
    {{History||December 27, 2012|link={{tweet|Dinnerbone|284388625595125760}}|[[Dinnerbone]] released [https://web.archive.org/web/20190710120115/https://imgur.com/a/FBKed pictures] of the first version of the "comparator", stating it was a replacement for the "capacitor" idea that has variable, alternate inputs.}}
    {{History||January 2, 2013|link={{tweet|Dinnerbone|286428595423965184}}|Dinnerbone released one more [http://dinnerbone.com/media/uploads/2013-01/screenshots/2013-01-02_12.06.47.png picture] of the comparator. The picture itself showing a digital-to-analog converter, using the comparator as the main [[block]].}}
    {{History||1.5|snap=13w01a|[[File:Redstone Comparator (S) JE1.png|32px]] [[File:Powered Redstone Comparator (S) JE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.
    |Redstone comparators have 0 delay.
    At this point, block ID 149 was used for unpowered comparators, and block ID 150 for powered comparators.}}
    {{History|||snap=13w01b|A delay of 1 game tick ({{frac|1|2}} redstone tick) has now been added to redstone comparators to fix bugs.
    |The ability to measure containers to redstone comparators has now been added.}}
    {{History|||snap=13w02a|[[File:Redstone Comparator (S) JE2.png|32px]] [[File:Powered Redstone Comparator (S) JE2.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2.png|32px]] The appearance of redstone comparators has now been changed - the top texture has changed to show [[quartz]] in the middle and the sides now use the [[smooth stone]] texture rather than the smooth stone slab side texture.
    |The algorithm for measuring containers has now been changed so that redstone comparators output a signal with as few as 1 [[item]] in the container.}}
    {{History|||snap=13w02b|Redstone comparators now treat large [[chest]]s as a single container.}}
    {{History|||snap=13w03a|Redstone comparators now output success count of [[command block]]s.
    |Redstone comparators now measure container [[minecart]]s on [[detector rail]]s.}}
    {{History|||snap=13w04a|Redstone comparators now measure [[jukebox]]es.}}
    {{History|||snap=13w05a|Redstone comparators no longer cause constant [[block]] updates. The delay has now been made consistent, and side input no longer causes a pulse output.
    |Block 150 (later <code>powered_comparator</code>) is no longer used; powered state is now represented by the 8s bit on block 149 (later <code>unpowered_comparator</code>).}}
    {{History|||snap=13w05b|Redstone comparator delay has now been changed from 1 game tick (1/2 [[redstone]] tick) to 2 game ticks (1 redstone tick).}}
    {{History|||snap=13w09c|The redstone signal strength from a redstone comparator next to a [[brewing stand]] with 3 [[water bottle]]s in it is now the same as one with 3 water bottles and 1 ingredient in it.}}
    {{History||1.6.1|snap=13w18a|Redstone comparators now measure [[cauldron]]s and [[end portal frame]]s.}}
    {{History||1.8|snap=14w04a|Redstone comparators now measure [[item frame]]s.}}
    {{History|||snap=14w10a|The torches under redstone comparators have now been shortened, which has changed the underside appearance from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]].}}
    {{History|||snap=14w25a|[[File:Redstone Comparator (S) JE3.png|32px]] [[File:Powered Redstone Comparator (S) JE3.png|32px]] [[File:Subtracting Redstone Comparator (S) JE3.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE3.png|32px]] The torches on comparators are now subject to ambient occlusion.
    |Comparators set to subtract mode appear to be powered as well regardless of incoming power. The subtracting-only model still exists and can be achieved through {{cmd|setblock}}.}}
    {{History|||snap=14w25b|[[File:Subtracting Redstone Comparator (S) JE4.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE4.png|32px]] The powered front torch when in subtraction mode is now lower.
    |Comparators set to subtract by hand now appear normally again.}}
    {{History|||snap=14w28a|Redstone comparators now measure [[cake]]s.}}
    {{History||1.9|snap=15w42a|With the addition of the [[blaze powder]] fuel slot, [[brewing stand]]s now have 5 slots instead of 4. Their original comparative power values from redstone comparators are listed below:
    {{{!}} class{{=}}"wikitable collapsible collapsed" data-description{{=}}"Original values"
    ! Original values
    {{!}}-
    {{!}}
    *0: 0
    *1: 1
    *2: 19
    *3: 37
    *4: 55
    *5: 1s 10
    *6: 1s 28
    *7: 1s 46
    *8: 2s
    *9: 2s 19
    *10: 2s 37
    *11: 2s 55
    *12: 3s 10
    *13: 3s 28
    *14: 3s 46
    *15: 4s
    {{!}}}
    }}
    {{History|||snap=15w47a|Redstone comparators' side inputs now take power from [[redstone block]]s.}}
    {{History||1.13|snap=17w47a|All 3 IDs for the redstone comparator have now been merged into one ID: <code>comparator</code>.
    |Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]].
    |Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 149 and 150, and the [[item]]'s 404.
    |As a result, the formerly unused comparator ID is now technically used again, due to both unpowered and powered versions being merged into a single comparator block ID.}}
    {{History||1.14|snap=18w43a|[[File:Redstone Comparator (S) JE4.png|32px]] [[File:Powered Redstone Comparator (S) JE4.png|32px]] [[File:Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}
    {{History|||snap=19w02a|Redstone comparators now measure [[lectern]]s.}}
    {{History|||snap=19w03a|Redstone comparators now measure [[composter]]s.}}
    {{History|||snap=19w12b|Redstone comparators can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}}
    {{History||1.15|snap=19w34a|Redstone comparators now measure how much honey is inside [[beehive|bee hive]]s and [[bee nest]]s.}}
    {{History||1.16|snap=20w06a|The way to calculate the input signals of redstone comparators has now been changed.}}
    {{History|||snap=20w11a|The changes to the way of calculating the input signals of redstone comparators from [[Java Edition 20w06a|20w06a]] have now been reverted.}}
    {{History|||snap=20w16a|Redstone comparators now measure [[Pigstep music disc]]s in [[jukebox]]es.}}
    {{History||1.17|snap=20w45a|Redstone comparators now measure [[lava cauldron]]s.}}
    {{History|||snap=20w46a|Redstone comparators now measure [[Cauldron#Holding powder snow|powder snow cauldron‌]]s.}}
    {{History||1.18|snap=21w41a|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}}
    {{History||1.19|snap=22w13a|Redstone comparators now generate as part of [[ancient cities]].}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Redstone comparators now measure [[chiseled bookshelves]].}}
    {{History||1.20.2|snap=23w33a|Redstone comparators now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Redstone comparators now measure [[end portal frame]]s.}}
    {{History||1.0.5|snap=alpha 1.0.5.0|Redstone comparators now output success count of [[command block]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Redstone comparators now measure [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Redstone comparators now measure [[jukebox]]es.
    |Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]]}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Redstone comparators now measure [[smoker]]s, [[blast furnace]]s, [[lectern]]s and [[composter]]s.}}
    {{History||1.18.10|snap=beta 1.18.10.20|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}}
    {{History||1.20.30|snap=beta 1.20.30.20|Redstone comparators now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Redstone comparators can now measure [[item frame]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] Added redstone comparators.}}
    {{History|foot}}
    
    === Redstone comparator "items" ===
    {{:Technical blocks/Redstone Comparator}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Comparators do not emit redstone particles when powered, unlike redstone torches and repeaters.<ref>{{bug|MC-51692|||WAI}}</ref>
    
    == Gallery ==
    <gallery>
    Dinnerbone Comparator 1.png|Dinnerbone showing how comparators work.
    Dinnerbone Comparator 2.png|Dinnerbone showing how comparators work.
    Dinnerbone Comparator 3.png|Dinnerbone showing how comparators work.
    Dinnerbone Comparators 1.png|A contraption incorporating comparators.
    Dinnerbone Comparators 2.png|Comparators in action.
    Dinnerbone Comparators 3.png|Output specific signals.
    Dinnerbone Comparator Thing.png|Another comparator in use.
    Item Frame Comparator.png|Rotating the torch in the item frame adjusts the comparator's output.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Redstone}}
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Mechanics]]
    [[Category:Block entities]]
    [[Category:Redstone mechanics]]
    [[Category:Mechanisms]]
    [[Category:Manufactured blocks]]
    [[Category:Non-solid blocks]]
    
    [[de:Redstone-Komparator]]
    [[es:Comparador de redstone]]
    [[fr:Comparateur de redstone]]
    [[hu:Redstone-komparátor]]
    [[ja:レッドストーンコンパレーター]]
    [[ko:레드스톤 비교기]]
    [[nl:Redstonevergelijker]]
    [[pl:Komparator]]
    [[pt:Comparador de redstone]]
    [[ru:Компаратор]]
    [[uk:Редстоуновий компаратор]]
    [[zh:红石比较器]]</li></ul></nowiki>
    16w20a"Generic" green-robed zombie villager has been removed, due to the new ZombieType tag not allowing invalid villager professions.
    Zombie villagers now spawn in abandoned villages.
    pre1The chance of a zombie villager setting the target on fire when burning, and the duration of the effect, now depends on raw regional difficulty.
    Zombie villagers that spawn as part of abandoned villages no longer despawn.
    1.11
    {{Extension DPL}}<ul><li>[[Carrot|Carrot]]<br/>{{about|the natural food item|the golden food|Golden Carrot|the item for controlling saddled pigs|Carrot on a Stick}}
    {{Item
    | group = Age 0-1
    | 1-1 = Carrots Age 0-1.png
    | 1-2 = Carrots Age 0-1 BE.png
    | group2 = Age 2-3
    | 2-1 = Carrots Age 2-3.png
    | 2-2 = Carrots Age 2-3 BE.png
    | group3 = Age 4-6
    | 3-1 = Carrots Age 4-6.png
    | 3-2 = Carrots Age 4-6 BE.png
    | group4 = Age 7
    | 4-1 = Carrots Age 7.png
    | 4-2 = Carrots Age 7 BE.png
    | image2 = Carrot JE3 BE2.png
    | renewable = Yes
    | heals = {{hunger|3}}
    | stackable = Yes (64)
    }}
    A '''carrot''' is a [[food]] [[item]] obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient.
    
    '''Carrot crops''' are planted in [[farmland]] and used to grow carrots.
    
    == Obtaining ==
    
    === Breaking ===
    {{See also|Fortune#Seeds}}
    Fully grown carrot crops drop 2 to 5 carrots ({{frac|3|5|7}} per crop harvested on average). Yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} carrots.
    
    The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
    
    === Natural generation ===
    [[Village]] farm plots have a chance of having carrots. The exact chance depends on the style of the village:
    
    {| class="wikitable"
    ! Village style !! Chance
    |-
    | {{EnvSprite|plains-village}} Plains || 30%
    |-
    | {{EnvSprite|snowy-village}} Snowy || 10%
    |}
    
    === Mob loot ===
    [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], carrot, or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives carrots the following chances of dropping:
    * {{frac|1|120}} (about 0.83%)
    * {{frac|7|600}} (about 1.17%) with Looting I
    * {{frac|9|600}} (about 1.50%) with Looting II
    * {{frac|11|600}} (about 1.83%) with Looting III
    
    === Chest loot ===
    {{LootChestItem|carrot}}
    
    == Usage ==
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat a carrot, press and hold {{control|use}} while the carrot is selected in the [[hotbar]]. Eating a carrot restores {{hunger|3}} [[hunger]] and 3.6 hunger [[Hunger#Mechanics|saturation]].
    
    === Farming ===
    {{see also|Tutorials/Crop farming|title1 = Crop farming }}
    
    Carrots can be [[farming|farmed]] and harvested on [[farmland]]. Planted carrots take 8 [[Block tick|stages]] to grow, and go through 4 visually distinct stages. Planted carrots require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant carrots if the light level is too low.
    
    Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
    
    Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
    
    If {{cmd|gamerule mobGriefing}} is <code>true</code>, rabbits will find mature carrot [[crops]]{{only|je}} / carrot crops with growth stage greater than 1{{only|be}}. This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.
    
    === Breeding ===
    Carrots can also be used to [[breed]] and attract [[pig]]s and [[rabbit]]s.
    
    Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.
    
    === Trading ===
    Novice-level Farmer villagers have a 25% ({{frac|1|4}}){{only|bedrock}} or 40% ({{frac|2|5}}){{only|java}} chance to buy 22 carrots for an emerald.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Composting ===
    Placing a carrot into a [[composter]] has a 65% chance of raising the compost level by 1.
    
    == Sounds ==
    
    === Block ===
    {{Sound table/Block/Crop}}
    
    === Item ===
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Carrots
    |spritetype=block
    |nameid=carrots
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Carrot
    |spritetype=item
    |nameid=carrot
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showforms=y
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Carrots
    |spritetype=block
    |nameid=carrots
    |id=141
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Carrot
    |spritetype=item
    |nameid=carrot
    |id=279
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.4.2|snap=12w34a|[[File:Carrot JE1.png|32px]] Added carrots. 
    |[[File:Carrots Age 0-1 JE1.png|32px]] [[File:Carrots Age 2-3 JE1.png|32px]] [[File:Carrots Age 4-6 JE1.png|32px]] [[File:Carrots Age 7 JE1.png|32px]] Added carrot crops.
    |Carrots can be obtained only as a rare [[drop]] from [[zombie]]s.}}
    {{History|||snap=August 28, 2012|slink={{tweet|Dinnerbone|240428477856231424}}|[[Dinnerbone]] released an image of a [[saddle]]d [[pig]] being controlled with a [[carrot on a stick]]. [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{Tweet|Dinnerbone|240188453789257728}}</ref> but Dinnerbone eventually decided on carrots.<ref>{{Tweet|Dinnerbone|240355810650247168}}</ref>}}
    {{History|||snap=12w34a|Carrots can now be used to craft [[golden carrot]]s.}}
    {{History|||snap=12w36a|Carrots can now be found in [[village]]s.
    |Carrots are now used to breed [[pig]]s.
    |Carrots are now used to craft [[carrot on a stick]].}}
    {{History|||snap=12w37a|[[File:Carrot JE2 BE1.png|32px]] The texture of carrots has now been changed. The texture has been changed to singular carrot, with the tooltip changed to reflect this.}}
    {{History||1.5|snap=13w04a|[[Bone meal]] now grows carrots by 1 stage instead of fully growing it. The [[player]] might not see it grow, because some stages look the same.}}
    {{History||1.8|snap=14w02a|Carrots now restore {{hunger|3}} points and 3.6 hunger [[saturation]], instead of {{hunger|4}} and 4.8 hunger saturation.
    |Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].}}
    {{History|||snap=14w04a|[[Farmer]] (profession) [[villager]]s now harvest fully grown carrots.
    |Villagers can now be made willing using 12 carrots.}}
    {{History|||snap=14w06a|[[File:Carrots Age 0-1 JE2.png|32px]] [[File:Carrots Age 2-3 JE2.png|32px]] [[File:Carrots Age 4-6 JE2.png|32px]] [[File:Carrots Age 7 JE2.png|32px]] Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}}
    {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Carrot crops of all stages [[Missing model|no longer have a model]].}}
    {{History|||snap=14w10b|[[File:Carrots Age 0-1 JE4.png|32px]] [[File:Carrots Age 2-3 JE4.png|32px]] [[File:Carrots Age 4-6 JE4.png|32px]] [[File:Carrots Age 7 JE4.png|32px]] Carrot crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}}
    {{History|||snap=14w25a|[[File:Carrots Age 0-1 JE5.png|32px]] [[File:Carrots Age 2-3 JE5.png|32px]] [[File:Carrots Age 4-6 JE5.png|32px]] [[File:Carrots Age 7 JE5.png|32px]] Carrot crops are now darker and subject to directional shading.}}
    {{History|||snap=14w27a|[[File:Carrots Age 0-1 JE6.png|32px]] [[File:Carrots Age 2-3 JE6.png|32px]] [[File:Carrots Age 4-6 JE6.png|32px]] [[File:Carrots Age 7 JE6.png|32px]] Carrot crops are no longer subject to directional shading.
    |Added [[rabbit]]s, which can be [[breeding|bred]] and/or tamed using carrots. Rabbits also grief carrot crops.
    |Carrots are now used to craft [[rabbit stew]].}}
    {{History|||snap=14w34a|Rabbits can no longer be tamed.}}
    {{History||1.9|snap=15w38a|The [[drops|drop]] chances have now been slightly improved from an average of {{frac|2|3|5}} per [[crops|crop]] harvested to {{frac|2|5|7}}.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 141, and the item's 391.}}
    {{History|||snap=18w11a|Carrots can now generate in the chests of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
    |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]] The textures of carrot crops have now been changed.}}
    {{History|||snap=18w47a|Carrots can now generate in the [[chest]]s of [[pillager outpost]]s.}}
    {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to carrots.
    |Placing a carrot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Carrots now have a 65% chance of increasing the compost level in a composter by 1.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate carrot crops.}}
    {{History||1.17|snap=21w13a|[[File:Carrots Age 0-1 JE8.png|32px]] [[File:Carrots Age 2-3 JE8.png|32px]] [[File:Carrots Age 4-6 JE8.png|32px]] [[File:Carrots Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
    {{History||1.18|snap=Pre-release 5|[[File:Carrots Age 7 JE9.png|32px]] A stray dark pixel has been removed from the texture of fully-grown carrots.<ref>{{bug|MC-226711}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
    |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.
    |Carrots can be obtained by killing [[zombie]]s.}}
    {{History|||snap=build 3|Carrots now have a chance to [[drops|drop]] when tilling [[grass block]]s.}}
    {{History|||snap=build 4|Carrots are no longer dropped by tilling [[grass block]]s.}}
    {{History||v0.9.0|snap=build 1|Carrot crops now naturally spawn in [[village]]s.
    |Carrot now used to breed [[pig]]s.}}
    {{History||v0.12.1|snap=build 1|Carrots now restore [[hunger]] instead of [[health]].
    |Brown robed [[villager]]s can now harvest fully grown carrot crops.
    |Carrots can now be used to craft [[golden carrot]]s.}}
    {{History||v0.13.0|snap=build 1|Carrots can now be used to breed [[rabbit]]s.
    |Carrots can now be used to craft [[rabbit stew]].}}
    {{History||v0.15.0|snap=build 1|Carrots are now used to craft [[carrot on a stick]].}}
    {{History||v0.16.2|Carrots can now be found in a [[chest]] inside the large house in [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].
    |Carrots can now be picked up by villagers and become willing.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Carrots can now be found inside of [[bonus chest]]s.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Carrots can now be found inside [[shipwreck]] chests.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Carrots can be found in the new [[pillager outpost]]s.
    |[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
    |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Carrots can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 22 carrots for an [[emerald]].}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate carrot crops.}}
    {{History||?|[[File:Carrots Age 0-1 BE.png|32px]] [[File:Carrots Age 2-3 BE.png|32px]] [[File:Carrots Age 4-6 BE.png|32px]] [[File:Carrots Age 7 BE.png|32px]] Carrot crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
    |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
    |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}}
    {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Carrots can now be used to fill up [[composter]]s.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
    |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}}
    {{History|foot}}
    
    === Carrots "item" ===
    {{:Technical blocks/Carrots}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    AllSeeds.png|All the seeds that exist in the game (except [[nether wart]] and [[cocoa beans]]).
    VillageGrowingCarrotsAndPotatoes.png|Carrots and [[potato]]es found growing naturally in a [[village]].
    Carrots Growing.png|Carrots in multiple stages of growth.
    Carrot Dungeon.jpg|A carrot that dropped from a zombie, just to the right of the [[spawner]].
    Carrot SDGP.png|Carrot in the [[Super Duper Graphics Pack]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{blocks|vegetation}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[cs:Mrkev]]
    [[de:Karotte]]
    [[es:Zanahoria]]
    [[fr:Carotte]]
    [[hu:Sárgarépa]]
    [[ja:ニンジン]]
    [[ko:당근]]
    [[lzh:胡蘿蔔]]
    [[nl:Wortel]]
    [[pl:Marchewka]]
    [[pt:Cenoura]]
    [[ru:Морковь]]
    [[th:แคร์รอต]]
    [[uk:Морква]]
    [[zh:胡萝卜]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item
    | title = Spyglass
    | image = Spyglass.png
    | durability = 
    | rarity = Common
    | renewable = Yes
    | stackable = No
    }}
     
    A '''spyglass''' is a [[tool]] used to zoom in on distant objects.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
      |B1=Amethyst Shard
      |B2=Copper Ingot
      |B3=Copper Ingot
      |Output=Spyglass
      |type=Tool
    }}
    
    == Usage ==
    [[File:Steve scoping Spyglass.png|right|100px]] [[File:Alex scoping Spyglass.png|right|100px]]
    
    To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.
    
    Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can  range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]].
    
    A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin. 
    
    Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.
    
    The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.
    
    If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen.
    
    [[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]]
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Spyglass use.ogg
    |subtitle=Spyglass expands
    |source=player
    |description=When a player uses a spyglass
    |id=item.spyglass.use
    |translationkey=subtitles.item.spyglass.use
    |volume=0.5
    |pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref>
    |distance=16}}
    {{Sound table
    |sound=Spyglass stop.ogg
    |subtitle=Spyglass retracts
    |source=player
    |description=When a player stops using a spyglass
    |id=item.spyglass.stop_using
    |translationkey=subtitles.item.spyglass.stop_using
    |volume=0.5
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Spyglass use.ogg
    |source=player
    |description=When a player uses a spyglass
    |id=item.spyglass.use
    |volume=0.5
    |pitch=1.15-1.55}}
    {{Sound table
    |sound=Spyglass stop.ogg
    |source=player
    |description=When a player stops using a spyglass
    |id=item.spyglass.stop_using
    |volume=0.5
    |pitch=0.8-1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Spyglass
    |spritetype=item
    |nameid=spyglass
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Spyglass
    |spritetype=item
    |nameid=spyglass
    |form=item
    |foot=1|id=626}}
    
    == Advancements ==
    {{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}
    
    == History ==
    {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}}
    {{History|java}}
    {{History||1.17|snap=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses.
    |[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}}
    {{History|||snap=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}}
    {{History|||snap=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.
    |[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.
    |A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}}
    {{History|||snap=21w05a|Copper ingots are now renewable via [[drowned]], making spyglasses renewable.}}
    {{History|||snap=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[tridents]].}}
    {{History||1.17.1|snap=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}
    {{History|bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}
    {{History|||snap=beta 1.17.0.52|Spyglasses are now available without enabling [[experimental gameplay]].}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    *If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.
    
    == Gallery ==
    <gallery>
    Villager Spyglass.png|Spying on [[villager]]s through a spyglass.
    After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay.
    Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref>
    JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope.
    JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square.
    File:Ari Spyglass.jpg|How the spyglass looks in the third person.
    Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added.
    Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added.
    File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Fernrohr]]
    [[es:Catalejo]]
    [[fr:Longue-vue]]
    [[it:Cannocchiale]]
    [[ja:望遠鏡]]
    [[pl:Luneta]]
    [[pt:Luneta]]
    [[ru:Подзорная труба]]
    [[zh:望远镜]]</li></ul>
    16w32aAdded a zombie villager spawn egg.
    The entity ID Zombie has been changed to zombie, zombie_villager and husk for those respective mobs.
    The ZombieType, IsVillager tag has been removed and the Profession tag to the zombie_villager has been added, and the ConversionTime has been made to apply to zombie_villager only.
    Setting the Profession tag to 5 now makes green-robed villagers.
    The zombie villager's in-game name has been changed to "Zombie Villager" instead of "Zombie".
    Zombie villagers no longer drop zombie heads when killed by a charged creeper.
    Zombie villagers no longer spawn from zombie spawners.[5]
    16w32bZombie Nitwit Baby Zombie Nitwit Generic zombie villagers have been re-added, along with their normal villager counterpart.
    16w39aZombie villagers now have their own sounds.
    1.12
    {{Extension DPL}}<ul><li>[[:Category:Minecraft Legends resources|Category:Minecraft Legends resources]]<br/>[[Category:Minecraft Legends]]
    [[Category:Items]]
    [[pt:Categoria:Recursos do Minecraft Legends]]</li><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}}
    {{Item
    | image = Bone.png
    | renewable = Yes
    | stackable = Yes (64)
    }} 
    
    A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]].
    
    == Obtaining ==
    
    === Chest loot ===
    
    {{LootChestItem|bone}}
    
    === Mob loot ===
    
    Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
    
    {{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III.
    Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping.
    
    === Fishing ===
    
    Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance.
    
    == Usage ==
    
    === Helmet ===
    [[File:Steve wearing Bone.png|thumb|right|75px]]
    [[File:Alex wearing Bone.png|thumb|right|75px]]
    While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth.
    
    === Taming ===
    
    Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones.
    
    === Crafting ingredient ===
    A bone can be crafted into 3 bone meal.
    
    {{crafting usage}}
    
    == Achievements ==
    {{load achievements|Leader of the pack}}
    
    == Advancements ==
    {{load advancements|Best Friends Forever}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bone
    |spritetype=item
    |nameid=bone
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Bone
    |spritetype=item
    |nameid=bone
    |id=415
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java beta}}
    {{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones.
    |Bones can be [[crafting|crafted]] into [[bone meal]].}}
    {{History||1.4|Bones can now be used to tame [[wolves]].}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}}
    {{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}}
    {{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}}
    {{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
    {{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased.
    |Bones can now be found in [[dungeon]] [[chest]]s.}}
    {{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}}
    {{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}}
    {{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}}
    {{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.3|Added skeletons, which drop bones when they die.
    |Bones can now be used to craft [[bone meal]].}}
    {{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}}
    {{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}}
    {{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
    {{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.
    |Bones are no longer available from the [[nether reactor]].}}
    {{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}}
    {{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.
    |Bones can now be found in [[jungle temple]] [[chest]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
    {{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}}
    {{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * [[Bone meal]]
    * [[Wolf]]
    * [[Dyeing]]
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Knochen]]
    [[es:Hueso]]
    [[fr:Os]]
    [[hu:Csont]]
    [[it:Osso]]
    [[ja:骨]]
    [[ko:뼈]]
    [[nl:Bot]]
    [[pl:Kość]]
    [[pt:Osso]]
    [[ru:Кость]]
    [[th:กระดูก]]
    [[tr:Kemik]]
    [[uk:Кістка]]
    [[zh:骨头]]</li></ul>
    17w14aAdded ConversionPlayerLeast and ConversionPlayerMost tags to the zombie villager, for the purpose of the minecraft:cured_zombie_villager trigger for advancements.
    1.13
    {{Extension DPL}}<ul><li>[[Nether Star|Nether Star]]<br/>{{Distinguish|Firework Star}}
    {{Item
    | image = Nether Star.gif
    | renewable = Yes
    | stackable = Yes (64)
    | rarity = Uncommon
    }}
    The '''Nether Star''' is a rare item [[drops|dropped]] by the [[wither]] that is used solely to [[Crafting|craft]] [[Beacon]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    
    The nether star can be obtained only by defeating the [[Wither]] [[Mob#Boss mobs|boss]], which is created using [[Soul sand]] and [[Head|Wither Skeleton Skulls]]. One nether star is dropped each time; the dropped amount is not affected by the [[Looting]] enchantment. {{IN|java}}, nether stars dropped by withers take 10 minutes to despawn and are immune to explosions. {{IN|bedrock}}, nether star items never despawn, neither by time nor by explosions.
    
    == Usage ==
    
    The nether star has the same animated glint as [[enchanted]] items, [[potion]]s, and [[end crystal]]s.
    
    A dropped nether star item cannot be destroyed by [[explosion]]s. However, it can still be destroyed by a falling [[anvil]],‌{{only|java}} [[fire]], [[lava]], [[cacti]], or [[the Void]].
    
    It is used to [[Crafting|craft]] a [[beacon]].
    
    === Crafting ingredient ===
    
    {{crafting usage|match=start}}
    
    == Achievements ==
    {{load achievements|The beginning;The beginnig?.}}
    
    == Advancements ==
    {{load advancements|Withering Heights}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nether Star
    |spritetype=item
    |nameid=nether_star
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Nether Star
    |spritetype=item
    |nameid=nether_star
    |aliasid=netherstar
    |id=518
    |form=item
    |translationkey=item.netherStar.name
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|H6k28iUefMo}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||1.4.2|snap=12w34a|[[File:Nether Star JE1.png|32px]] The texture of the nether star has been added.}}
    {{History|||snap=12w36a|[[File:Nether Star JE1.gif|32px]] Added nether stars.
    |Nether stars are [[drops|dropped]] by the [[wither]].}}
    {{History|||snap=12w37a|[[File:Nether Star JE2 BE1.gif|32px]] The texture of nether stars has been changed so that they no longer have a dark outline.}}
    {{History||1.4.6|snap=12w49a|[[Drops|Dropped]] nether stars can no longer be destroyed by [[explosion]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 399.}}
    {{History||1.14|snap=18w43a|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}
    {{History||1.16|snap=20w07a|Nether star has become a [[renewable resource]], as [[soul sand]], one of the blocks used to construct withers, is now renewable through [[bartering]].}}
    
    {{History|pocket alpha}}
    {{History||v0.16.0|snap=build 4|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}}
    
    {{History|New 3DS}}
    {{History||1.3.12|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    File:Nether Star JE3 BE2.png|The nether star without enchanted animated glint.
    File:Star Drop.png|The nether star dropped by the wither.
    File:Wither, left- Nether Star, right.png|A wither to the left, and a nether star to the right.
    </gallery>
    
    == References ==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--nether-star Taking Inventory: Nether Star] – Minecraft.net on May 11, 2023
    
    {{Items}}
    
    [[cs:Netheritová hvězda]]
    [[de:Netherstern]]
    [[es:Estrella del Inframundo]]
    [[fr:Étoile du Nether]]
    [[hu:Alvilági csillag]]
    [[it:Stella del Nether]]
    [[ja:ネザースター]]
    [[ko:네더의 별]]
    [[nl:Netherster]]
    [[pl:Netherowa gwiazda]]
    [[pt:Estrela do Nether]]
    [[ru:Звезда Нижнего мира]]
    [[tr:Nether Yıldızı]]
    [[uk:Зірка Незеру]]
    [[zh:下界之星]]
    [[Category:Renewable resources]]</li><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block
    | group = Age 0
    | 1-1 = Wheat Age 0.png
    | 1-2 = Wheat Age 0 BE.png
    | group2 = Age 7
    | 2-1 = Wheat Age 7.png
    | 2-2 = Wheat Age 7 BE.png
    | image = Wheat Seeds.png
    | extratext = [[#Renders|View all renders]]
    | invimage = Wheat Seeds
    | transparent = Yes
    | light = No
    | tool = N/A
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    '''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.
    
    '''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. 
    
    == Obtaining ==
    
    === Breaking ===
    Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).
    
    In '''Bedrock edition''' yields are 0-3.[https://bugs.mojang.com/browse/MCPE-169402]<sup><nowiki>https://bugs.mojang.com/browse/MCPE-169402</sup>
    
    Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.
    
    The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
    
    {| class="wikitable"
    ! rowspan="3" |[[Resource location]]
    ! rowspan="3" | Source
    ! colspan="5" | Drops
    |- style="text-align:center"
    ! rowspan="2" |{{ItemLink|Wheat}}
    ! colspan="4" |{{ItemText|Wheat Seeds}}
    |- style="text-align:center"
    ! Default tool
    ! With [[Fortune]] I
    ! With Fortune II
    ! With Fortune III
    |- style="text-align:center"
    | rowspan="2" |<code>blocks/wheat</code>
    |{{BlockLink|Wheat}} (age 0–6)
    | 0 {{ItemSprite|Wheat}}
    | 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}
    |- style="text-align:center"
    |{{BlockLink|Wheat}} (age 7)
    | 1 {{ItemSprite|Wheat}}
    | 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)
    | 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)
    | 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)
    | 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)
    |}
    
    === Natural generation ===
    [[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:
    
    {| class="wikitable"
    ! Village style !! Chance
    |-
    | {{EnvSprite|savanna-village}} Savanna || 80%
    |-
    | {{EnvSprite|desert-village}} Desert || 70%
    |-
    | {{EnvSprite|taiga-village}} Taiga || 60%
    |-
    | {{EnvSprite|plains-village}} Plains || 50%
    |-
    | {{EnvSprite|snowy-village}} Snowy || 20%
    |}
    
    === Chest loot ===
    {{LootChestItem|wheat-seeds}}
    
    === Trading ===
    [[Wandering trader]]s sell wheat seeds for an [[emerald]].
    
    === Villager gifts ===
    {{exclusive|java|section=1}}
    Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Crop ===
    {{main|Tutorials/Crop farming|title1=Crop Farming}}
    
    [[File:Crop states.png|thumb|Different stages of crop growth.]]
    
    Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.
    
    Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
    
    Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. 
    
    === Breeding ===
    Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.
    
    === Taming ===
    Like other seeds, wheat seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].
    
    == Sounds ==
    {{Sound table/Block/Crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wheat Crops
    |spritetype=block
    |nameid=wheat
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Wheat Seeds
    |spritetype=item
    |nameid=wheat_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wheat
    |spritetype=block
    |nameid=wheat
    |id=59
    |form=block
    |itemform=item.wheat}}
    {{ID table
    |displayname=Seeds
    |spritetype=item
    |nameid=wheat_seeds
    |id=291
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    ''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''
    {{History|java classic}}
    {{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}
    {{History|java indev}}
    {{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.
    |Seeds can be planted on farmland.
    |Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}
    {{History|java beta}}
    {{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}
    {{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.
    |Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}
    {{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}
    {{History|java}}
    {{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}
    {{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}
    {{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}
    {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}
    {{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}
    {{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}
    {{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}
    {{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}
    {{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}
    {{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
    {{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}
    {{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
    {{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".
    |"Crops" have been renamed to "Wheat Crops".}}
    {{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.
    |The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}
    {{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}
    {{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}
    {{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}
    {{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}
    {{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.
    |Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}
    {{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}
    {{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
    {{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.
    |Seeds can be obtained by tilling [[grass block]]s.}}
    {{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.
    |Seeds can now be used to [[breeding|breed]] [[chicken]].
    |Crops can now be found in [[village]] farms.}}
    {{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}
    {{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}
    {{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}
    {{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}
    {{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}
    {{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.
    |Placement and breaking [[sound]]s have been added to crops.
    |[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.
    |Seeds can now be used to fill up [[composter]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
    {{History|foot}}
    
    === Wheat "item" ===
    {{:Technical blocks/Crops}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    ===Renders===
    ;Java Edition
    <gallery>
    Wheat Age 0.png|
    Wheat Age 1.png|
    Wheat Age 2.png|
    Wheat Age 3.png|
    Wheat Age 4.png|
    Wheat Age 5.png|
    Wheat Age 6.png|
    Wheat Age 7.png|
    </gallery>
    
    ;Bedrock Edition
    <gallery>
    Wheat Age 0 BE.png|
    Wheat Age 1 BE.png|
    Wheat Age 2 BE.png|
    Wheat Age 3 BE.png|
    Wheat Age 4 BE.png|
    Wheat Age 5 BE.png|
    Wheat Age 6 BE.png|
    Wheat Age 7 BE.png|
    </gallery>
    
    ===Screenshots===
    <gallery>
    AllSeeds.png|All the seeds that exist.
    Wheat.jpg|Wheat crops in Pocket Edition.
    Village Wheat Beetroot Farm.png| Wheat generated in a village.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[de:Weizensamen]]
    [[es:Semillas de trigo]]
    [[fr:Graines de blé]]
    [[hu:Búzamagok]]
    [[it:Semi di grano]]
    [[ja:小麦の種]]
    [[ko:밀 씨앗]]
    [[nl:Zaden]]
    [[pl:Nasiona zboża]]
    [[pt:Sementes de trigo]]
    [[ru:Семена пшеницы]]
    [[zh:小麦种子]]</li></ul></nowiki>
    18w07aZombie villagers now intentionally stomp on turtle eggs and attack turtles.
    18w10dBaby zombie villagers now burn in the sun.
    1.14
    {{Extension DPL}}<ul><li>[[:Category:Planned items|Category:Planned items]]<br/>All pages relating to items that have been officially announced, but are not yet in the game.
    
    __EXPECTUNUSEDCATEGORY__
    [[Category:Items]]
    [[Category:Planned]]
    
    [[pt:Itens planejados]]</li><li>[[Debug fourj item|Debug fourj item]]<br/>{{DISPLAYTITLE:<samp>debug_fourj_item</samp>}}
    {{exclusive|Legacy Console}}{{Unobtainable||edition=console|section=}}{{Item
    | image = Barrier (held) JE1 BE1.png
    | renewable = No
    | stackable = Yes (64)
    | rarity = Common
    | title = <samp>debug_fourj_item</samp>
    }}
    <samp>'''debug_fourj_item'''</samp> is an unobtainable item exclusive to the [[Legacy Console Edition]] and can only be obtained through modding the game. It has the texture of a [[barrier]], no "What's this?" hint and no display name.
    
    ==Obtaining==
    The only way to obtain this item is via inventory editors and other external tools.
    
    ==Usage==
    The purpose of this item is unknown, and it cannot be placed. Although the ID<ref name="r">[https://youtu.be/IscH0rUw_20 "マインクラフト WiiU 全面の木、偽バリアブロックのアイテムID公開"] - YouTube, March 26, 2019</ref> suggests that it was used for debugging and testing purposes.
    
    ==Data values==
    ===ID===
    {{ID table|displayname=[No displayed name]
    |showforms=y|form=item|nameid=debug_fourj_item|id=2255<ref group="note">Numerical IDs aren't supported on the Legacy Console Edition anymore.</ref><ref name="r"/>|shownumericids=y|translationkey=item.debug_fourj_item.name|generatetranslationkeys=y|foot=1}}
    <references group="note" />
    
    ==History==
    {{History|console}}
    {{History||xbox=unknown|xbone=unknown|ps=unknown|wiiu=unknown|switch=unknown|[[File:Barrier (held) JE1 BE1.png|32px]] Added <samp>debug_fourj_item</samp>.}}
    {{History|foot}}
    
    == Gallery ==
    <gallery>
    Debug fourj item in inventory.png|<samp>debug_fourj_item</samp> as it appears in one's inventory
    </gallery>
    
    ==See also==
    
    *[[Debug Stick]]
    
    ==References==
    <references />
    
    {{Items}}
    {{Unused features}}
    [[Category:Articles missing historical information]]</li></ul>
    18w50aZombie villagers now have new skins, corresponding to biome and profession.


    Desert Zombie Villager Base Desert Zombie Armorer JE1 BE1 Desert Zombie Butcher Desert Zombie Cartographer Desert Zombie Cleric Desert Zombie Farmer Desert Zombie Fisherman Desert Zombie Fletcher Desert Zombie Leatherworker Desert Zombie Librarian JE1 BE1 Desert Zombie Mason Desert Zombie Nitwit Desert Zombie Shepherd Desert Zombie Toolsmith Desert Zombie Weaponsmith JE1 BE1 Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in badlands biomes.
    Jungle Zombie Villager Base Jungle Zombie Armorer JE1 BE1 Jungle Zombie Butcher Jungle Zombie Cartographer Jungle Zombie Cleric Jungle Zombie Farmer Jungle Zombie Fisherman Jungle Zombie Fletcher Jungle Zombie Leatherworker Jungle Zombie Librarian JE1 BE1 Jungle Zombie Mason Jungle Zombie Nitwit Jungle Zombie Shepherd Jungle Zombie Toolsmith Jungle Zombie Weaponsmith JE1 BE1 Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has a jungle village.
    Plains Zombie Villager Base Plains Zombie Armorer JE1 BE1 Plains Zombie Butcher Plains Zombie Cartographer Plains Zombie Cleric Plains Zombie Farmer Plains Zombie Fisherman Plains Zombie Fletcher Plains Zombie Leatherworker Plains Zombie Librarian JE1 BE1 Plains Zombie Mason Plains Zombie Nitwit Plains Zombie Shepherd Plains Zombie Toolsmith Plains Zombie Weaponsmith JE1 BE1 Added plains zombie villagers, which all have unique textures for that biome.
    Savanna Zombie Villager Base Savanna Zombie Armorer JE1 BE1 Savanna Zombie Butcher Savanna Zombie Cartographer Savanna Zombie Cleric Savanna Zombie Farmer Savanna Zombie Fisherman Savanna Zombie Fletcher Savanna Zombie Leatherworker Savanna Zombie Librarian JE1 BE1 Savanna Zombie Mason Savanna Zombie Nitwit Savanna Zombie Shepherd Savanna Zombie Toolsmith Savanna Zombie Weaponsmith JE1 BE1 Added savanna zombie villagers, which all have unique textures for that biome.
    Snowy Zombie Villager Base Snowy Zombie Armorer JE1 BE1 Snowy Zombie Butcher Snowy Zombie Cartographer Snowy Zombie Cleric Snowy Zombie Farmer Snowy Zombie Fisherman Snowy Zombie Fletcher Snowy Zombie Leatherworker Snowy Zombie Librarian JE1 BE1 Snowy Zombie Mason Snowy Zombie Nitwit Snowy Zombie Shepherd Snowy Zombie Toolsmith Snowy Zombie Weaponsmith JE1 BE1 Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
    Swamp Zombie Villager Base Swamp Zombie Armorer JE1 BE1 Swamp Zombie Butcher Swamp Zombie Cartographer Swamp Zombie Cleric Swamp Zombie Farmer Swamp Zombie Fisherman Swamp Zombie Fletcher Swamp Zombie Leatherworker Swamp Zombie Librarian JE1 BE1 Swamp Zombie Mason Swamp Zombie Nitwit Swamp Zombie Shepherd Swamp Zombie Toolsmith Swamp Zombie Weaponsmith JE1 BE1 Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
    Taiga Zombie Villager Base Taiga Zombie Armorer JE1 BE1 Taiga Zombie Butcher Taiga Zombie Cartographer Taiga Zombie Cleric Taiga Zombie Farmer Taiga Zombie Fisherman Taiga Zombie Fletcher Taiga Zombie Leatherworker Taiga Zombie Librarian JE1 BE1 Taiga Zombie Mason Taiga Zombie Nitwit Taiga Zombie Shepherd Taiga Zombie Toolsmith Taiga Zombie Weaponsmith JE1 BE1 Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.
    Desert Baby Zombie VillagerJungle Baby Zombie VillagerPlains Baby Zombie VillagerSavanna Baby Zombie VillagerSnowy Baby Zombie VillagerSwamp Baby Zombie VillagerTaiga Baby Zombie Villager Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

    Cured zombie villagers now retain their trades.
    1.15
    {{Extension DPL}}<ul><li>[[Item|Item]]<br/>{{Many images}}
    {{Redirect|Items|the old image file used to load item textures|items.png}}
    {{About|inventory items|the entity|Item (entity)|the items that mobs and some entities leave behind on death|Drops|the command|Commands/item|other uses}}          ''This article does not include block items, which you can find a list of [[:en:Block#List_of_blocks|here.]]''[[File:Minecraft Creative.png|thumb|300px|The Creative inventory is filled with a wide variety of items.]]
    An '''item''' is an object that exists only within the [[player]]'s [[inventory]] and hands, or displayed in [[item frame]]s, [[glow item frame]]s, or [[armor stand]]s.
    
    == Behavior ==
    
    Some items, when {{control|used|use}}, place a [[block]] (ItemBlock) or [[entity]] (minecart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the [[inventory]], and a block when placed. For example, [[boat]]s turn into an entity when placed, and [[bed]]s turn into a group of blocks when placed. When selected in the [[hotbar]], items briefly display their names above the [[HUD]].
    
    The only method by which an item can be properly displayed within the game environment is to place it into an [[item frame]].
    
    If an item that does not become a block is dropped, it becomes an [[Item (entity)|entity]] represented by a sprite that floats above the ground for 5 minutes in a loaded [[chunk]] before despawning, unless the player walks over it to pick it up before it despawns, it is picked up by a mob, [[hopper]] or [[minecart with hopper]], or it is destroyed by [[fire]], [[lava]], [[cactus]], or [[explosion]]s.
    
    A submerged object ascends towards the water’s edge. When the surface current is in motion, the object is propelled along with it.
    
    Hoppers draw in any items that are placed above them.
    
    Most items [[stack]] to 64, but some only stack to 16, and others not at all. ''However,'' all types of items can be stacked up to 127 through inventory editing.
    
    == List of items ==
    <!--potentially missing bedrock edition items-->
    === Items that create blocks, fluids or entities ===
    {{columns-list|colwidth=16em|
    * {{ItemLink|Acacia Boat}}
    * {{ItemLink|Acacia Boat with Chest}}
    * {{ItemLink|Armor Stand}}
    * {{ItemLink|Bamboo Raft}}
    * {{ItemLink|Bamboo Raft with Chest}}
    * {{ItemLink|Beetroot Seeds}}
    * {{ItemLink|Birch Boat}}
    * {{ItemLink|Birch Boat with Chest}}
    * {{ItemLink|Bottle o' Enchanting}}
    * {{ItemLink|Bow}}
    * {{ItemLink|Bucket}}
    * {{ItemLink|Bucket of Axolotl}}
    * {{ItemLink|Bucket of Cod}}
    * {{ItemLink|Bucket of Pufferfish}}
    * {{ItemLink|Bucket of Salmon}}
    * {{ItemLink|Bucket of Tadpole}}
    * {{ItemLink|Bucket of Tropical Fish}}
    * {{ItemLink|Carrot}}
    * {{ItemLink|Cherry Boat}}
    * {{ItemLink|Cherry Boat with Chest}}
    * {{ItemLink|Cocoa Beans}}
    * {{ItemLink|Crossbow}}
    * {{ItemLink|Dark Oak Boat}}
    * {{ItemLink|Dark Oak Boat with Chest}}
    * {{ItemLink|Egg}}
    * {{ItemLink|End Crystal}}
    * {{ItemLink|Ender Pearl}}
    * {{ItemLink|Eye of Ender}}
    * {{ItemLink|Fire Charge}}
    * {{ItemLink|Firework Rocket}}
    * {{ItemLink|Fishing Rod}}
    * {{ItemLink|Flint and Steel}}
    * {{ItemLink|Glow Berries}}
    * {{ItemLink|Glow Item Frame}}
    * {{ItemLink|Item Frame}}
    * {{ItemLink|Jungle Boat}}
    * {{ItemLink|Jungle Boat with Chest}}
    * {{ItemLink|Kelp}}
    * {{ItemLink|Lava Bucket}}
    * {{ItemLink|Lead}}
    * {{ItemLink|Lingering Potion}}
    * {{ItemLink|Mangrove Boat}}
    * {{ItemLink|Mangrove Boat with Chest}}
    * {{ItemLink|Melon Seeds}}
    * {{ItemLink|Minecart}}
    * {{ItemLink|Minecart with Chest}}
    * {{ItemLink|Minecart with Command Block}}
    * {{ItemLink|Minecart with Furnace}}{{only|java|short=1}}
    * {{ItemLink|Minecart with Hopper}}
    * {{ItemLink|Minecart with TNT}}
    * {{ItemLink|Nether Wart}}
    * {{ItemLink|Oak Boat}}
    * {{ItemLink|Oak Boat with Chest}}
    * {{ItemLink|Painting}}
    * {{ItemLink|Pitcher Pod}}
    * {{ItemLink|Potato}}
    * {{ItemLink|Powder Snow Bucket}}
    * {{ItemLink|Pumpkin Seeds}}
    * {{ItemLink|Redstone Dust}}
    * {{ItemLink|Snowball}}
    * {{ItemLink|Splash Potion}}
    * {{ItemLink|Spruce Boat}}
    * {{ItemLink|Spruce Boat with Chest}}
    * {{ItemLink|String}}
    * {{ItemLink|Sweet Berries}}
    * {{ItemLink|Torchflower Seeds}}
    * {{ItemLink|Trident}}
    * {{ItemLink|Water Bucket}}
    * {{ItemLink|Wheat Seeds}}
    }}
    
    === Items with use in the world ===
    These items, when highlighted in a player's hotbar (a.k.a "held"), held in the off hand, or equipped in an armor slot, can be used by either {{control|attack}} or {{control|use}}, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used whenever, others only when aiming at specific blocks or entities. 
    
    {{columns-list|colwidth=16em|
    * {{ItemLink|id=amethyst-shard|link=Amethyst Shard#Allay duplication|text=Amethyst Shard}} (to duplicate allays)
    * {{ItemLink|Apple}}
    * {{ItemLink|Arrow}}
    * {{ItemLink|Baked Potato}}
    * {{ItemLink|Beetroot}}
    * {{ItemLink|Beetroot Soup}}
    * {{ItemLink|Black Dye}}
    * {{ItemLink|Blue Dye}}
    * {{ItemLink|Bone}}
    * {{ItemLink|Bone Meal}}
    * {{ItemLink|Book}} (to interact with chiseled bookshelves)
    * {{ItemLink|Book and Quill}}
    * {{ItemLink|Bowl}}
    * {{ItemLink|Bread}}
    * {{ItemLink|Brown Dye}}
    * {{ItemLink|Brush}}
    * {{ItemLink|Bundle}}
    * {{ItemLink|Carrot on a Stick}}
    * {{ItemLink|Chainmail Boots}}
    * {{ItemLink|Chainmail Chestplate}}
    * {{ItemLink|Chainmail Helmet}}
    * {{ItemLink|Chainmail Leggings}}
    * {{ItemLink|Chorus Fruit}}
    * {{ItemLink|Compass}}
    * {{ItemLink|Cooked Chicken}}
    * {{ItemLink|Cooked Cod}}
    * {{ItemLink|Cooked Mutton}}
    * {{ItemLink|Cooked Porkchop}}
    * {{ItemLink|Cooked Rabbit}}
    * {{ItemLink|Cooked Salmon}}
    * {{ItemLink|Cookie}}
    * {{ItemLink|Cyan Dye}}
    * {{ItemLink|Debug Stick}}{{only|java|short=1}}
    * {{ItemLink|Diamond Axe}}
    * {{ItemLink|Diamond Boots}}
    * {{ItemLink|Diamond Chestplate}}
    * {{ItemLink|Diamond Helmet}}
    * {{ItemLink|Diamond Hoe}}
    * {{ItemLink|Diamond Horse Armor}}
    * {{ItemLink|Diamond Leggings}}
    * {{ItemLink|Diamond Pickaxe}}
    * {{ItemLink|Diamond Shovel}}
    * {{ItemLink|Diamond Sword}}
    * {{ItemLink|Dried Kelp}}
    * {{ItemLink|Elytra}}
    * {{ItemLink|Empty Map}}
    * {{ItemLink|Enchanted Book}} (to interact with chiseled bookshelves)
    * {{ItemLink|Enchanted Golden Apple}}
    * {{ItemLink|Goat Horn}}
    * {{ItemLink|Glass Bottle}}
    * {{ItemLink|Glow Ink Sac}}
    * {{ItemLink|Gold Ingot}}
    * {{ItemLink|Golden Apple}}
    * {{ItemLink|Golden Axe}}
    * {{ItemLink|Golden Boots}}
    * {{ItemLink|Golden Carrot}}
    * {{ItemLink|Golden Chestplate}}
    * {{ItemLink|Golden Helmet}}
    * {{ItemLink|Golden Hoe}}
    * {{ItemLink|Golden Horse Armor}}
    * {{ItemLink|Golden Leggings}}
    * {{ItemLink|Golden Pickaxe}}
    * {{ItemLink|Golden Shovel}}
    * {{ItemLink|Golden Sword}}
    * {{ItemLink|Gray Dye}}
    * {{ItemLink|Green Dye}}
    * {{ItemLink|Honeycomb}}
    * {{ItemLink|Honey Bottle}}
    * {{ItemLink|Ink Sac}}
    * {{ItemLink|Iron Axe}}
    * {{ItemLink|Iron Boots}}
    * {{ItemLink|Iron Chestplate}}
    * {{ItemLink|Iron Helmet}}
    * {{ItemLink|Iron Hoe}}
    * {{ItemLink|Iron Horse Armor}}
    * {{ItemLink|id=iron-ingot|link=Iron Ingot#Healing iron golems|text=Iron Ingot}} (to heal iron golems)
    * {{ItemLink|Iron Leggings}}
    * {{ItemLink|Iron Pickaxe}}
    * {{ItemLink|Iron Shovel}}
    * {{ItemLink|Iron Sword}}
    * {{ItemLink|Knowledge Book}}{{only|java|short=1}}
    * {{ItemLink|Lapis Lazuli}} (as a dye){{only|bedrock|short=1}}
    * {{ItemLink|Leather Boots}}
    * {{ItemLink|Leather Cap}}
    * {{ItemLink|Leather Horse Armor}}
    * {{ItemLink|Leather Pants}}
    * {{ItemLink|Leather Tunic}}
    * {{ItemLink|Light Blue Dye}}
    * {{ItemLink|Light Gray Dye}}
    * {{ItemLink|Lime Dye}}
    * {{ItemLink|Magenta Dye}}
    * {{ItemLink|Map}} or [[Explorer Map]]
    * {{ItemLink|Melon Slice}}
    * {{ItemLink|Milk Bucket}}
    * {{ItemLink|Mushroom Stew}}
    * {{ItemLink|id=music-disc-5|Music Disc}} (5)
    * {{ItemLink|id=music-disc-11|Music Disc}} (11)
    * {{ItemLink|id=music-disc-13|Music Disc}} (13)
    * {{ItemLink|id=music-disc-blocks|Music Disc}} (Blocks)
    * {{ItemLink|id=music-disc-cat|Music Disc}} (Cat)
    * {{ItemLink|id=music-disc-chirp|Music Disc}} (Chirp)
    * {{ItemLink|id=music-disc-far|Music Disc}} (Far)
    * {{ItemLink|id=music-disc-mall|Music Disc}} (Mall)
    * {{ItemLink|id=music-disc-mellohi|Music Disc}} (Mellohi)
    * {{ItemLink|id=music-disc-otherside|Music Disc}} (Otherside)
    * {{ItemLink|id=music-disc-pigstep|Music Disc}} (Pigstep)
    * {{ItemLink|id=music-disc-relic|Music Disc}} (Relic)
    * {{ItemLink|id=music-disc-stal|Music Disc}} (Stal)
    * {{ItemLink|id=music-disc-strad|Music Disc}} (Strad)
    * {{ItemLink|id=music-disc-wait|Music Disc}} (Wait)
    * {{ItemLink|id=music-disc-ward|Music Disc}} (Ward)
    * {{ItemLink|Name Tag}}
    * {{ItemLink|Netherite Axe}}
    * {{ItemLink|Netherite Boots}}
    * {{ItemLink|Netherite Chestplate}}
    * {{ItemLink|Netherite Helmet}}
    * {{ItemLink|Netherite Hoe}}
    * {{ItemLink|Netherite Leggings}}
    * {{ItemLink|Netherite Pickaxe}}
    * {{ItemLink|Netherite Shovel}}
    * {{ItemLink|Netherite Sword}}
    * {{ItemLink|Orange Dye}}
    * {{ItemLink|Pink Dye}}
    * {{ItemLink|Poisonous Potato}}
    * {{ItemLink|Potion|Potions}}
    * {{ItemLink|Pufferfish|link=Pufferfish (item)}}
    * {{ItemLink|Pumpkin Pie}}
    * {{ItemLink|Purple Dye}}
    * {{ItemLink|Rabbit Stew}}
    * {{ItemLink|Raw Beef}}
    * {{ItemLink|Raw Chicken}}
    * {{ItemLink|Raw Cod}}
    * {{ItemLink|Raw Mutton}}
    * {{ItemLink|Raw Porkchop}}
    * {{ItemLink|Raw Rabbit}}
    * {{ItemLink|Raw Salmon}}
    * {{ItemLink|Red Dye}}
    * {{ItemLink|Rotten Flesh}}
    * {{ItemLink|Saddle}}
    * {{ItemLink|Shears}}
    * {{ItemLink|Shield}}
    * {{ItemLink|Spectral Arrow}}{{only|java|short=1}}
    * {{ItemLink|Spider Eye}}
    * {{ItemLink|Spyglass}}
    * {{ItemLink|Steak}}
    * {{ItemLink|Stone Axe}}
    * {{ItemLink|Stone Hoe}}
    * {{ItemLink|Stone Pickaxe}}
    * {{ItemLink|Stone Shovel}}
    * {{ItemLink|Stone Sword}}
    * {{ItemLink|Sugar}}
    * {{ItemLink|Suspicious Stew}}
    * {{ItemLink|Tipped Arrow}}
    * {{ItemLink|Totem of Undying}}
    * {{ItemLink|Tropical Fish}}
    * {{ItemLink|Turtle Shell}}
    * {{ItemLink|Warped Fungus on a Stick}}
    * {{ItemLink|Wheat}}
    * {{ItemLink|White Dye}}
    * {{ItemLink|Wooden Axe}}
    * {{ItemLink|Wooden Hoe}}
    * {{ItemLink|Wooden Pickaxe}}
    * {{ItemLink|Wooden Shovel}}
    * {{ItemLink|Wooden Sword}}
    * {{ItemLink|Written Book}}
    * {{ItemLink|Yellow Dye}}
    }}
    
    === Items with indirect use in the world ===
    The player cannot interact with or directly use these items; however, they are used for [[trading]], [[brewing]], [[enchanting]], or [[crafting]] ingredients for other items that do have direct uses. The exception is clocks, which are not used in any recipes but serve an informative function.
    
    {{columns-list|colwidth=16em|
    * {{ItemLink|Angler Pottery Sherd}}
    * {{ItemLink|Archer Pottery Sherd}}
    * {{ItemLink|Arms Up Pottery Sherd}}
    * {{ItemLink|Banner Pattern}} (Bordure Indented){{only|BE|short=1}}
    * {{ItemLink|Banner Pattern}} (Creeper Charge)
    * {{ItemLink|Banner Pattern}} (Field Masoned){{only|BE|short=1}}
    * {{ItemLink|Banner Pattern}} (Flower Charge)
    * {{ItemLink|Banner Pattern}} (Globe)
    * {{ItemLink|Banner Pattern}} (Skull Charge)
    * {{ItemLink|Banner Pattern}} (Snout)
    * {{ItemLink|Banner Pattern}} (Thing)
    * {{ItemLink|Blade Pottery Sherd}}
    * {{ItemLink|Blaze Powder}}
    * {{ItemLink|Blaze Rod}}
    * {{ItemLink|Brewer Pottery Sherd}}
    * {{ItemLink|Brick}}
    * {{ItemLink|Burn Pottery Sherd}}
    * {{ItemLink|Charcoal}}
    * {{ItemLink|Clay Ball}}
    * {{ItemLink|Clock}}
    * {{ItemLink|Coal}}
    * {{ItemLink|Coast Armor Trim}}
    * {{ItemLink|Copper Ingot}}
    * {{ItemLink|Danger Pottery Sherd}}
    * {{ItemLink|Diamond}}
    * {{ItemLink|Disc Fragment}}
    * {{ItemLink|Dragon's Breath}}
    * {{ItemLink|Dune Armor Trim}}
    * {{ItemLink|Echo Shard}}
    * {{ItemLink|Emerald}}
    * {{ItemLink|Explorer Pottery Sherd}}
    * {{ItemLink|Eye Armor Trim}}
    * {{ItemLink|Feather}}
    * {{ItemLink|Fermented Spider Eye}}
    * {{ItemLink|Firework Star}}
    * {{ItemLink|Flint}}
    * {{ItemLink|Friend Pottery Sherd}}
    * {{ItemLink|Ghast Tear}}
    * {{ItemLink|Glistering Melon Slice}}
    * {{ItemLink|Glowstone Dust}}
    * {{ItemLink|Gold Nugget}}
    * {{ItemLink|Gunpowder}}
    * {{ItemLink|Heart of the Sea}}
    * {{ItemLink|Heart Pottery Sherd}}
    * {{ItemLink|Heartbreak Pottery Sherd}}
    * {{ItemLink|Host Armor Trim}}
    * {{ItemLink|Howl Pottery Sherd}}
    * {{ItemLink|Ink Sac}}
    * {{ItemLink|Iron Ingot}}
    * {{ItemLink|Iron Nugget}}
    * {{ItemLink|Lapis Lazuli}}
    * {{ItemLink|Leather}}
    * {{ItemLink|Magma Cream}}
    * {{ItemLink|Miner Pottery Sherd}}
    * {{ItemLink|Mourner Pottery Sherd}}
    * {{ItemLink|Nautilus Shell}}
    * {{ItemLink|Nether Brick}}
    * {{ItemLink|Nether Quartz}}
    * {{ItemLink|Nether Star}}
    * {{ItemLink|Netherite Ingot}}
    * {{ItemLink|Netherite Scrap}}
    * {{ItemLink|Netherite Upgrade}}
    * {{ItemLink|Paper}}
    * {{ItemLink|Phantom Membrane}}
    * {{ItemLink|Plenty Pottery Sherd}}
    * {{ItemLink|Popped Chorus Fruit}}
    * {{ItemLink|Prismarine Crystals}}
    * {{ItemLink|Prismarine Shard}}
    * {{ItemLink|Prize Pottery Sherd}}
    * {{ItemLink|Rabbit Hide}}
    * {{ItemLink|Rabbit's Foot}}
    * {{ItemLink|Raiser Armor Trim}}
    * {{ItemLink|Raw Copper}}
    * {{ItemLink|Raw Gold}}
    * {{ItemLink|Raw Iron}}
    * {{ItemLink|Recovery Compass}}
    * {{ItemLink|Rib Armor Trim}}
    * {{ItemLink|Scute}}
    * {{ItemLink|Sentry Armor Trim}}
    * {{ItemLink|Shaper Armor Trim}}
    * {{ItemLink|Sheaf Pottery Sherd}}
    * {{ItemLink|Shelter Pottery Sherd}}
    * {{ItemLink|Shulker Shell}}
    * {{ItemLink|Silence Armor Trim}}
    * {{ItemLink|Skull Pottery Sherd}}
    * {{ItemLink|Slimeball}}
    * {{ItemLink|Snort Pottery Sherd}}
    * {{ItemLink|Spire Armor Trim}}
    * {{ItemLink|Stick}}
    * {{ItemLink|Tide Armor Trim}}
    * {{ItemLink|Vex Armor Trim}}
    * {{ItemLink|Ward Armor Trim}}
    * {{ItemLink|Wayfinder Armor Trim}}
    * {{ItemLink|Wild Armor Trim}}
    }}
    
    === Spawn eggs ===
    Spawn eggs spawn the entity inside them. They cannot be obtained in Survival mode.{{columns-list|colwidth=16em|
    * {{ItemLink|Allay Spawn Egg}}
    * {{ItemLink|Axolotl Spawn Egg}}
    * {{ItemLink|Bat Spawn Egg}}
    * {{ItemLink|Bee Spawn Egg}}
    * {{ItemLink|Blaze Spawn Egg}}
    * {{ItemLink|Camel Spawn Egg}}
    * {{ItemLink|Cat Spawn Egg}}
    * {{ItemLink|Cave Spider Spawn Egg}}
    * {{ItemLink|Chicken Spawn Egg}}
    * {{ItemLink|Cod Spawn Egg}}
    * {{ItemLink|Cow Spawn Egg}}
    * {{ItemLink|Creeper Spawn Egg}}
    * {{ItemLink|Dolphin Spawn Egg}}
    * {{ItemLink|Donkey Spawn Egg}}
    * {{ItemLink|Drowned Spawn Egg}}
    * {{ItemLink|Elder Guardian Spawn Egg}}
    * {{ItemLink|Ender Dragon Spawn Egg}}
    * {{ItemLink|Enderman Spawn Egg}}
    * {{ItemLink|Endermite Spawn Egg}}
    * {{ItemLink|Evoker Spawn Egg}}
    * {{ItemLink|Fox Spawn Egg}}
    * {{ItemLink|Frog Spawn Egg}}
    * {{ItemLink|Ghast Spawn Egg}}
    * {{ItemLink|Glow Squid Spawn Egg}}
    * {{ItemLink|Goat Spawn Egg}}
    * {{ItemLink|Guardian Spawn Egg}}
    * {{ItemLink|Hoglin Spawn Egg}}
    * {{ItemLink|Horse Spawn Egg}}
    * {{ItemLink|Husk Spawn Egg}}
    * {{ItemLink|Iron Golem Spawn Egg}}
    * {{ItemLink|Llama Spawn Egg}}
    * {{ItemLink|Magma Cube Spawn Egg}}
    * {{ItemLink|Mooshroom Spawn Egg}}
    * {{ItemLink|Mule Spawn Egg}}
    * {{ItemLink|Spawn NPC}}{{only|bedrock}}
    * {{ItemLink|Ocelot Spawn Egg}}
    * {{ItemLink|Panda Spawn Egg}}
    * {{ItemLink|Parrot Spawn Egg}}
    * {{ItemLink|Phantom Spawn Egg}}
    * {{ItemLink|Pig Spawn Egg}}
    * {{ItemLink|Piglin Spawn Egg}}
    * {{ItemLink|Piglin Brute Spawn Egg}}
    * {{ItemLink|Pillager Spawn Egg}}
    * {{ItemLink|Polar Bear Spawn Egg}}
    * {{ItemLink|Pufferfish Spawn Egg}}
    * {{ItemLink|Rabbit Spawn Egg}}
    * {{ItemLink|Ravager Spawn Egg}}
    * {{ItemLink|Salmon Spawn Egg}}
    * {{ItemLink|Sheep Spawn Egg}}
    * {{ItemLink|Shulker Spawn Egg}}
    * {{ItemLink|Silverfish Spawn Egg}}
    * {{ItemLink|Skeleton Horse Spawn Egg}}
    * {{ItemLink|Skeleton Spawn Egg}}
    * {{ItemLink|Slime Spawn Egg}}
    * {{ItemLink|Sniffer Spawn Egg}}
    * {{ItemLink|Snow Golem Spawn Egg}}
    * {{ItemLink|Spider Spawn Egg}}
    * {{ItemLink|Squid Spawn Egg}}
    * {{ItemLink|Stray Spawn Egg}}
    * {{ItemLink|Strider Spawn Egg}}
    * {{ItemLink|Tadpole Spawn Egg}}
    * {{ItemLink|Trader Llama Spawn Egg}}
    * {{ItemLink|Tropical Fish Spawn Egg}}
    * {{ItemLink|Turtle Spawn Egg}}
    * {{ItemLink|Vex Spawn Egg}}
    * {{ItemLink|Villager Spawn Egg}}
    * {{ItemLink|Vindicator Spawn Egg}}
    * {{ItemLink|Wandering Trader Spawn Egg}}
    * {{ItemLink|Warden Spawn Egg}}
    * {{ItemLink|Witch Spawn Egg}}
    * {{ItemLink|Wither Skeleton Spawn Egg}}
    * {{ItemLink|Wither Spawn Egg}}
    * {{ItemLink|Wolf Spawn Egg}}
    * {{ItemLink|Zoglin Spawn Egg}}
    * {{ItemLink|Zombie Horse Spawn Egg}}
    * {{ItemLink|Zombie Spawn Egg}}
    * {{ItemLink|Zombie Villager Spawn Egg}}
    * {{ItemLink|Zombified Piglin Spawn Egg}}
    }}
    
    === Education Edition only===
    
    These items can be accessed only {{in|ee}}. The [[spawn egg|spawn agent]], [[portfolio]], and [[camera]] are obtainable through [[Creative]] mode and the {{cmd|give}} [[command]]. The [[Garbage]] item is only obtainable through unknown Lab Table recipes or via inventory editing.
    
    {{columns-list|colwidth=16em|
    * {{ItemLink|Agent Spawn Egg}}
    * {{ItemLink|Antidote}}
    * {{ItemLink|Black Balloon}}
    * {{ItemLink|Bleach}}
    * {{ItemLink|Blue Balloon}}
    * {{ItemLink|Blue Glow Stick}}
    * {{ItemLink|Blue Sparkler}}
    * {{ItemLink|Board}}
    * {{ItemLink|Brown Balloon}}
    * {{ItemLink|Brown Glow Stick}}
    * {{EntityLink|Camera}}
    * {{ItemLink|Compound}}s
    * {{ItemLink|Cyan Balloon}}
    * {{ItemLink|Cyan Glow Stick}}
    * {{ItemLink|Elixir}}
    * {{ItemLink|Eye Drops}}
    * {{ItemLink|Gray Balloon}}
    * {{ItemLink|Gray Glow Stick}}
    * {{ItemLink|Green Balloon}}
    * {{ItemLink|Green Glow Stick}}
    * {{ItemLink|Green Sparkler}}
    * {{ItemLink|Ice Bomb}}
    * {{ItemLink|Light Blue Balloon}}
    * {{ItemLink|Light Blue Glow Stick}}
    * {{ItemLink|Lime Balloon}}
    * {{ItemLink|Lime Glow Stick}}
    * {{ItemLink|Magenta Balloon}}
    * {{ItemLink|Magenta Glow Stick}}
    * {{ItemLink|Orange Balloon}}
    * {{ItemLink|Orange Glow Stick}}
    * {{ItemLink|Orange Sparkler}}
    * {{ItemLink|Photo}}
    * {{ItemLink|Pink Balloon}}
    * {{ItemLink|Pink Glow Stick}}
    * {{ItemLink|Portfolio}}
    * {{ItemLink|Poster}}
    * {{ItemLink|Purple Balloon}}
    * {{ItemLink|Purple Glow Stick}}
    * {{ItemLink|Purple Sparkler}}
    * {{ItemLink|Red Balloon}}
    * {{ItemLink|Red Glow Stick}}
    * {{ItemLink|Red Sparkler}}
    * {{ItemLink|Silver Balloon}}
    * {{ItemLink|Slate}}
    * {{ItemLink|Spawn NPC}}
    * {{ItemLink|Super Fertilizer}}
    * {{ItemLink|Tonic}}
    * {{ItemLink|White Balloon}}
    * {{ItemLink|White Glow Stick}}
    * {{ItemLink|Yellow Balloon}}
    * {{ItemLink|Yellow Glow Stick}}
    }}
    
    ==Unimplemented items ==
    
    Some items are unimplemented, or have been mentioned to be implemented in the future.
    
    *{{ItemLink|Ruby}}
    
    ==Removed items ==
    
    Removed items no longer exist in current versions of the game.
    
    *{{ItemLink|Copper Horn}}
    *{{ItemLink|Horse Saddle}}
    *{{ItemLink|Studded Helmet}}
    *{{ItemLink|Studded Chestplate}}
    *{{ItemLink|Studded Leggings}}
    *{{ItemLink|Studded Boots}}
    *{{ItemLink|Quiver}}
    
    ==Joke items==
    
    Joke items are only present in [[April Fools]] versions of the game.
    
    {{columns-list|colwidth=16em|
    *{{ItemLink|3D}}
    *{{ItemLink|A Very Fine Item}}
    *{{ItemLink|Ankle Monitor}}
    *{{ItemLink|Arrow of Big}}
    *{{ItemLink|Arrow of Small}}
    *{{ItemLink|Banner Pattern (New Thing)}}
    *{{ItemLink|Blue Key}}
    *{{ItemLink|Bit}}
    *{{ItemLink|Bottle of Entity}}
    *{{ItemLink|Bottle of Void}}
    *{{ItemLink|Tag (item)|Byte Tag}}
    *{{ItemLink|Tag (item)|Compound Tag}}
    *{{ItemLink|Tag (item)|Double Tag}}
    *{{ItemLink|Tag (item)|Float Tag}}
    *{{ItemLink|Footprint}}
    *{{ItemLink|Tag (item)|Int Tag}}
    *{{ItemLink|La Baguette}}
    *{{ItemLink|Le Tricolore}}
    *{{ItemLink|Tag (item)|Left Curly}}
    *{{ItemLink|Tag (item)|Left Square}}
    *{{ItemLink|Lingering Potion of Big}}
    *{{ItemLink|Lingering Potion of Small}}
    *{{ItemLink|Tag (item)|List Tag}}
    *{{ItemLink|Tag (item)|Long Tag}}
    *{{ItemLink|Longer String}}
    *{{ItemLink|Dupe Hack|text=minecraft:dupe_hack}}
    *{{ItemLink|Moon Cow Spawn Egg}}
    *{{ItemLink|Tag (item)|Name}}
    *{{ItemLink|Obsidian Boat}}
    *{{ItemLink|Potion of Big}}
    *{{ItemLink|Potion of Small}}
    *{{ItemLink|Reality Vision}}
    *{{ItemLink|Red Key}}
    *{{ItemLink|Tag (item)|Right Curly}}
    *{{ItemLink|Tag (item)|Right Square}}
    *{{ItemLink|Tag (item)|Short Tag}}
    *{{ItemLink|Smarter Watch}}
    *{{ItemLink|Splash Bottle of Entity}}
    *{{ItemLink|Splash Potion of Big}}
    *{{ItemLink|Splash Potion of Small}}
    *{{ItemLink|Tag (item)|Sssyntax Error}}
    *{{ItemLink|Tag (item)|String Tag}}
    *{{ItemLink|Tag (item)|Tag}}
    *{{ItemLink|Yellow Key}}
    }}
    
    ==Video==
    {{yt|5khbViFTwz4}}
    {{yt|YUM7XiEX1DI}}
    
    ==History==
    
    ===Item additions and removals===
    {{Wip|section=1}}
    {{History|Java Edition Classic}}
    {{History||0.24_SURVIVAL_TEST|Added [[arrow]]s.
    |Total items: 1 (+1, -0)}}
    
    {{History|Java Edition Indev}}
    {{History||0.31|snap=20091231-2|Added leather, studded, chainmail, and iron [[armor]], [[quiver]], [[apple]], [[shovel]], and [[sword]].
    |Total items: 21 (+20, -0)}}
    {{History|||snap=20100110|Added [[flint and steel]], [[axe]]s, [[pickaxe]]s, and [[bow]]s.
    |Total items: 25 (+4, -0)}}
    {{History|||snap=20100128|Added [[coal]], [[diamond]], [[gold ingot]], [[iron ingot]], and new wooden, stone and diamond swords, axes, pickaxes and shovels variants.
    |Total items: 41 (+16, -0)}}
    {{History|||snap=20100129|Added [[stick]].
    |Total items: 42 (+1, -0)}}
    {{History|||snap=20100130|Added golden swords, axes, pickaxes, and shovels; [[bowl]], [[mushroom stew]], [[gunpowder]], [[string]], and [[feather]].
    |Total items: 51 (+9, -0)}}
    {{History||20100206|Added [[bread]], [[hoes]], [[wheat seeds|seeds]], and [[wheat]].
    |Total items: 55 (+4, -0)}}
    {{History||20100212-1|Added gold and diamond armor.
    |[[Studded Armor]] was removed between [[Indev 0.31 20100204-1]] and [[Indev 20100206]].
    |Total items: 56 (+2, -1)}}
    {{History||20100219|Added [[flint]], [[raw porkchop]], and [[cooked porkchop]].
    |Total items: 59 (+3, -0)}}
    
    {{History|Java Edition Infdev}}
    {{History||20100227-1|Added [[golden apples]].
    |Total items: 60 (+1, -0)}}
    {{History||20100615|Added [[bucket]], [[water bucket]], and [[lava bucket]].
    |Total items: 63 (+3, -0)}}
    {{History||20100625-2|Added [[saddles]].
    |Total items: 64 (+1, -0)}}
    {{History|java Alpha}}
    {{History||v1.0.5|Added [[snowballs]].
    |Total items: 65 (+1, -0)}}
    {{History||v1.0.8|Added [[leather]] and [[milk bucket]].
    |Total items: 67 (+2 ,-0)}}
    {{History||v1.0.11|Added [[paper]], [[book]], [[clay ball]], [[brick]], and [[slimeball]].
    |Total items: 72 (+5, -0)}}
    {{History||v1.0.14|Added [[eggs]], 2 new [[music discs]], [[minecart with furnace]], and [[minecart with chest]].
    |Total items: 77 (+5, -0)}}
    {{History||v1.1.0|Added [[compass]].
    |Total items: 78 (+1, -0)}}
    {{History||v1.1.1|Added [[fishing rod]].
    |Total items: 79 (+1, -0)}}
    {{History||v1.2.0|Added [[clock]], [[glowstone dust]], [[cooked cod]], and [[raw cod]].
    |Total items: 83 (+4, -0)}}
    
    {{History|java Beta}}
    {{History||1.2|Added [[bone]], [[bone meal]], [[lapis lazuli]], [[cocoa beans]], [[ink sac]], [[charcoal]], [[dyes]], and [[sugar]].
    |Total items: 91 (+8, -0)}}
    {{History||1.4|Added [[cookie]].
    |Total items: 92 (+1, -0)}}
    {{History||1.6|Added [[maps]].
    |Total items: 93 (+1, -0)}}
    {{History||1.7|Added [[shears]].
    |Total items: 94 (+1, -0)}}
    {{History||1.8|snap=Pre-release|Added [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[ender pearls]], [[melon seeds]], [[melon slice]], [[pumpkin seeds]], and [[rotten flesh]].
    |Total items: 103 (+9, -0)}}
    {{History|Java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], and [[nether wart]].
    |Total items: 107 (+4, -0)}}
    {{History|||snap=Beta 1.9 Prerelease 2|Added [[blaze powder]], [[fermented spider eye]], [[glass bottle]], [[magma cream]], 9 new [[music disc]], and [[spider eye]].
    |Total items: 121 (+14, -0)}}
    {{History|||snap=Beta 1.9 Prerelease 3|Added [[eye of ender]].
    |Total items: 122 (+1, -0)}}
    {{History|||snap=Beta 1.9 Prerelease 4|Added [[glistering melon slice]], [[ghast tear]], [[potions]], and [[splash potions]].
    |Total items: 126 (+4, -0)}}
    {{History||1.1|snap=11w49a|Added 20 types of [[spawn eggs]].
    |Total items: 146 (+20, -0)}}
    {{History||1.2.1|snap=12w04a|Added [[bottle o' enchanting]], [[fire charge]], and [[ocelot]] spawn egg.
    |Total items: 149 (+3, -0)}}
    {{History||1.3.1|snap=12w17a|Added [[book and quill]] and [[written book]].
    |Total items: 151 (+2, -0)}}
    {{History|||snap=12w21a|Added [[emerald]] and [[enchanted golden apple]].
    |Total items: 153 (+2, -0)}}
    {{History|||snap=12w22a|Added 8 types of [[potion]].}}
    {{History||1.4.2|snap=12w32a|Added potion and splash potion of [[night vision]].
    |Total items: 156 (+2, -0)}}
    {{History|||snap=12w34a|Added [[carrot]], [[golden carrot]], [[potato]], [[baked potato]], [[poisonous potato]], [[item frame]] and [[potion]] and [[splash potion]] of [[invisibility]].
    |Total items: 162 (+7, -0)}}
    {{History|||snap=12w36a|Added [[carrot on a stick]] and [[nether star]].
    |Total items: 164 (+2, -0)}}
    {{History|||snap=12w37a|Added [[pumpkin pie]].
    |Total items: 165 (+1, -0)}}
    {{History||1.4.4|snap=1.4.3|Added the [[music disc]] "wait".
    |Total items: 166 (+1, -0)}}
    {{History||1.4.6|snap=12w49a|Added [[enchanted book]], [[firework rocket]], and [[firework star]].
    |Total items: 169 (+3, -0)}}
    {{History||1.5|snap=13w01a|Added [[nether brick]] and [[nether quartz]].
    |Total items: 171 (+2, -0)}}
    {{History||1.6.1|snap=13w16a|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[horse saddle]].
    |Total items: 177 (+6, -0)}}
    {{History|||snap=13w16b|Added [[name tag]].
    |Total items: 178 (+1, -0)}}
    {{History|||snap=13w18a|Removed [[horse saddle]].
    |Total items: 177 (+0, -1)}}
    {{History||1.7.2|snap=13w36a|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].
    |Total items: 182 (+5, -0)}}
    {{History||1.8|snap=14w11a|Added [[endermite]] spawn egg.
    |Total items: 183 (+1, -0)}}
    {{History|||snap=14w25a|Added [[prismarine crystals]], [[prismarine shard]], and [[guardian]] spawn egg.
    |Total items: 186 (+3, -0)}}
    {{History|||snap=14w27a|Added [[raw mutton]], [[cooked mutton]], [[raw rabbit]], [[cooked rabbit]], potion and splash potion of [[leaping]], [[rabbit's foot]], [[rabbit hide]], [[rabbit]] spawn egg, and [[rabbit stew]].
    |Total items: 196 (+10, -0)}}
    {{History||1.9|snap=15w31a|Added [[spectral arrow]], 14 new tipped [[arrows]], [[beetroot]], [[beetroot seeds]], [[beetroot soup]], [[chorus fruit]], [[popped chorus fruit]], [[shulker]] spawn egg, splash water bottles, mundane, thick, and awkward splash potions.
    |Total items: 220 (+24, -0)}}
    {{History|||snap=15w33a|Added [[dragon's breath]] and [[lingering potion]]s.
    |Total items: 238 (+18, -0)}}
    {{History|||snap=15w33c|Added [[shield]].
    |Total items: 239 (+1, -0)}}
    {{History|||snap=15w41a|Added [[elytra]].
    |Total items: 240 (+1, -0)}}
    {{History|||snap=15w44a|Added [[end crystal]].
    |Total items: 241 (+1, -0)}}
    {{History|||snap=15w44b|Added potion of [[luck]] and uncraftable potion.
    |Total items: 243 (+2, -0)}}
    {{History||1.10|snap=16w20a|Added 10 new types of spawn eggs.
    |Total items: 253 (+10, -0)}}
    {{History||1.11|snap=16w32a|Added [[zombie villager]] spawn eggs.
    |Total items: 254 (+1, -0)}}
    {{History|||snap=16w39a|Added [[llama]], [[evoker]], [[vex]], and [[vindicator]] spawn eggs, [[shulker shell]], [[totem of undying]], and [[explorer map]].
    |Total items: 261 (+7, -0)}}
    {{History||1.11.1|snap=16w50a|Added [[iron nugget]].
    |Total items: 262 (+1, -0)}}
    {{History||1.12|snap=17w13a|Added [[knowledge book]] and [[parrot]] spawn egg.
    |Total items: 264 (+2, -0)}}
    {{History||1.13|snap=17w47a|Added [[bark]], [[mushroom blocks]], [[mushroom stem]], [[petrified oak slab]], [[smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], [[smooth stone]], and [[debug stick]].
    |Total items: 273 (+9, -0)}}
    {{History|||snap=18w07a|Added [[trident]] weapon, [[kelp]], [[dried kelp]], [[scute]], [[turtle shell]], [[potion of the turtle master]], [[Arrow#Tipped arrows|arrow of the turtle master]], [[turtle]] and [[phantom]] spawn eggs.
    |Total items: 282 (+9, -0)}}
    {{History|||snap=18w08b|Added 3 [[fish bucket]]s and spawn eggs for [[cod]], [[salmon]], and [[pufferfish]].
    |Total items: 288 (+6, -0)}}
    {{History|||snap=18w10a|Added spawn egg and bucket of [[tropical fish]], and buried treasure [[exploration map]].
    |Total items: 291 (+3, -0)}}
    {{History|||snap=18w11a|Added [[drowned]] spawn egg.
    |Total items: 292 (+1, -0)}}
    {{History|||snap=18w14a|Added [[phantom membrane]], potion and arrow of [[slow falling]].
    |Total items: 295 (+3, -0)}}
    {{History|||snap=18w15a|Added [[heart of the sea]] and [[nautilus shell]].
    |Total items: 297 (+2, -0)}}
    {{History||1.14|snap=18w43a|Added 4 [[banner pattern]]s, [[crossbow]], 4 new [[dyes]], [[illager beast]], [[panda]], and [[pillager]] spawn eggs, and [[suspicious stew]].
    |Total items: 310 (+13, -0)}}
    {{History|||snap=18w49a|Added [[sweet berries]].
    |Total items: 311 (+1, -0)}}
    {{History|||snap=19w05a|Added [[wandering trader]] and [[trader llama]] spawn eggs.
    |Total items: 313 (+2, -0)}}
    {{History|||snap=19w07a|Added [[fox]] spawn egg.
    |Total items: 314 (+1 ,-0)}}
    {{History|||snap=19w08a|Added leather [[horse armor]].
    |Total items: 315 (+1, -0)}}
    {{History|||snap=19w11a|Added a new "globe" banner pattern.
    |Total items: 316 (+1, -0)}}
    {{History||1.15|snap=19w34a|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
    |Total items: 317 (+1, -0)}}
    {{History||1.16|snap=20w06a|Added [[netherite]] armor, [[axe]], [[shovel]], [[pickaxe]], and [[sword]], [[netherite ingot]], [[netherite scrap]], and [[hoglin]] spawn egg.
    |Total items: 328 (+11, -0)}}
    {{History|||snap=20w07a|Added [[piglin]] spawn egg.
    |Total items: 329 (+1, -0)}}
    {{History|||snap=20w13a|Added [[warped fungus on a stick]], and [[strider]] spawn egg.
    |Total items: 331 (+2, -0)}}
    {{History|||snap=20w14a|Added [[zoglin]] spawn egg.
    |Total items: 332 (+1, -0)}}
    {{History|||snap=20w15a|Added [[piglin banner pattern]].
    |Total items: 333 (+1, -0)}}
    {{History|||snap=20w16a|Added [[pigstep]] music disc.
    |Total items: 334 (+1, -0)}}
    {{History||1.16.2|snap=20w27a|Added [[piglin brute]] spawn egg.
    |Total items: 335 (+1, -0)}}
    {{History||1.17|snap=20w45a|Added [[amethyst shard]], [[bundle]], [[copper ingot]], and [[spyglass]].
    |Total items: 339 (+4, -0)}}
    {{History|||snap=20w46a|Added [[powder snow bucket]].
    |Total items: 340 (+1, -0)}}
    {{History|||snap=20w51a|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
    |Total items: 342 (+2, -0)}}
    {{History|||snap=21w03a|Added [[glow item frame]], [[glow ink sac]] and [[glow squid]] spawn egg.
    |Total items: 344 (+2, -0)}}
    {{History|||snap=21w05a|Added [[glow berries]].
    |Total items: 346 (+1, -0)}}
    {{History|||snap=21w14a|Added [[raw copper]], [[raw iron]], and [[raw gold]].
    |Total items: 348 (+3, -0)}}
    {{History||1.18|snap=21w42a|Added the [[music disc]] "Otherside".
    |Total items: 349 (+1, -0)}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[warden]] spawn egg.
    |Total items: 350 (+1, -0)}}
    {{History|||snap=22w11a|Added [[frog]] and [[tadpole]] spawn egg, [[bucket of tadpole]] and [[Boat|mangrove boat]].
    |Removed [[warden]] spawn egg.
    |Total items: 352 (+3, -1)}}
    {{History|||snap=22w12a|Re-added [[warden]] spawn egg
    |Added 7 types of [[boat with chest]].
    |Total items: 360 (+8, -0)}}
    {{History|||snap=22w13a|Added [[allay]] spawn egg.
    |Total items: 361 (+1, -0)}}
    {{History|||snap=22w14a|Added [[echo shard]] and [[recovery compass]].
    |Total items: 363 (+2, -0)}}
    {{History|||snap=22w16a|Added [[music disc 5]] and [[disc fragment]].
    |Total items: 365 (+2, -0)}}
    {{History|||snap=22w17a|Added the [[goat horn]].
    |Total items: 366 (+1, -0)}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
    |Total items: 369 (+3, -0)}}
    {{History||1.19.3|snap=22w44a|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
    |Total items: 373 (+4, -0)}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Added 12 [[smithing template]]s.
    |Total items: 385 (+12, -0)}}
    {{History|||snap=23w07a|Added cherry [[boat]] and [[boat with chest]]; 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
    |Total items: 394 (+9, -0)}}
    {{History||1.20|snap=23w12a|Added [[pitcher pod]], 16 [[pottery shard]]s, and 5 [[smithing template]]s.
    |Total items: 418 (+24, -0)}}
    {{History|||snap=23w17a|Added Relic [[music disc]].
    |Total items: 419 (+1, -0)}}
    
    {{History|Pocket Alpha}}
    {{History||v0.2.0|Added [[shears]]; stone [[shovel]], [[pickaxe]], [[axe]], and [[sword]].
    |Total items: 5 (+5, -0)}}
    {{History||v0.3.0|Added [[snowball]]s, [[stick]]s, [[yellow dye|dandelion yellow]], [[bowl]]s, [[sugar]]s, [[book]]s, [[paper]]s, [[coal]]s; wooden axe, shovel, pickaxe, and sword.
    |Total items: 17 (+12, -0)}}
    {{History||v0.3.2|Added [[charcoal]], [[gold ingot]], [[iron ingot]], [[diamond]]; diamond, gold, and iron pickaxe, axe, shovel, and sword.
    |Total items: 33 (+16, -0)}}
    {{History||v0.3.3|Added [[bow]], [[arrow]], [[bone]]s, [[bone meal]], [[flint]], and [[feather]].
    |Total items: 39 (+6, -0)}}
    {{History||v0.4.0|Added [[gunpowder]], [[flint and steel]], [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[wheat]], [[wheat seeds|seeds]], [[lapis lazuli]]; and 10 colors of [[dye]]s.
    |Total items: 63 (+24, -0)}}
    {{History||v0.5.0|Added [[melon seeds]].
    |Total items: 64 (+1, -0)}}
    {{History||v0.6.0|Added 5 variants of armor, [[nether brick]], and [[nether quartz]].
    |Total items: 86 (+22, -0)}}
    {{History||v0.7.0|Added [[bucket]] and its 3 other variants; 4 [[spawn egg]]s; and [[egg]]s.
    |Total items: 95 (+9, -0)}}
    {{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[potato]], [[baked potato]], [[carrot]], [[clock]], [[compass]], and [[redstone]].
    |Total items: 102 (+7, -0)}}
    {{History|||snap=build 2|Added [[beetroot seeds]], [[beetroot]], [[beetroot soup]], and [[minecart]].
    |Total items: 106 (+4, -0)}}
    {{History||v0.9.0|snap=build 1|Added 6 spawn eggs, [[emerald]], and [[slimeball]].
    |Total items: 114 (+8, -0)}}
    {{History||v0.11.0|snap=build 1|Added [[rotten flesh]], [[fishing rod]], [[raw fish]], [[cooked fish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], [[clownfish]], [[magma cream]]; [[squid]], [[bat]], [[cave spider]], [[magma cube]] and [[ghast]] spawn eggs.
    |Total items: 128 (+14, -0)}}
    {{History||v0.12.1|snap=build 1|Added [[glass bottle]]s; 12 [[potion]]s, 11 [[splash potion]]s; [[gold nugget]], [[golden carrot]], [[nether wart]], [[glistering melon slice]], [[golden apple]], [[enchanted golden apple]], [[rabbit's foot]], [[blaze rod]], [[blaze powder]], [[ghast tear]], [[spider eye]], [[fermented spider eye]], [[bottle o' enchanting]], [[poisonous potato]], [[enchanted book]]; [[zombie villager]], [[ocelot]] and [[blaze]] spawn eggs.
    |Total items: 170 (+42, -0)}}
    {{History||v0.13.0|snap=build 1|Added [[rabbit]] spawn egg, [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], and [[rabbit hide]].
    |Total items: 175 (+5, -0)}}
    {{History||v0.14.0|snap=build 1|Added [[map]]s, [[ender pearl]]s, and [[witch]] spawn egg.
    |Total items: 178 (+3, -0)}}
    {{History||v0.15.0|snap=build 1|Added [[raw mutton]], [[cooked mutton]], [[fire charge]]s; spawn eggs for [[horse]]s, [[zombie horse]], [[skeleton horse]], [[mule]], [[donkey]], [[stray]], [[husk]], and [[wither skeleton]]; [[name tag]]s, [[lead]]s, [[carrot on a stick]], [[tipped arrow]]s, and leather [[horse armor]].
    |Total items: 194 (+16, -0)}}
    {{History||v0.16.0|snap=build 1|Added [[prismarine crystals]], [[prismarine shard]]s; spawn eggs for [[guardian]], [[elder guardian]] (unavailable in the [[creative]] [[inventory]]), and [[NPC]] {{only|be|ee}}; and {{only|be|ee}} portfolio.
    |Total items: 200 (+6, -0)}}
    {{History|||snap=build 4|Added [[nether star]], potion of [[wither (effect)|decay]] {{only|be}} with its splash and arrow variant.
    |Removed the NPC spawn egg.
    |Total items: 203 (+4, -1)}}
    
    {{History|Pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Added [[dragon's breath]], [[elytra]], [[end crystal]], [[chorus fruit]], [[ender pearl]], [[eye of ender]], [[popped chorus fruit]]; [[spawn eggs]] for [[shulker]]s, [[endermite]]s, and [[polar bear]]s; and 12 [[lingering potion]]s.
    |Total items: 223 (+20, -0)}}
    {{History|||snap=alpha 1.0.0.1|Added [[shulker shell]]s.
    |Total items: 224 (+1, -0)}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Added [[totem of undying]], [[explorer map]], [[iron nugget]]; spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s, and [[vex]]es.
    |Total items: 231 (+7, -0)}}
    
    {{History|Bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.
    |Total items: 249 (+18, -0)}}
    {{History||1.4.0|snap=beta 1.2.13.8|Added [[trident]] and [[drowned]] spawn egg.
    |Total items: 251 (+2, -0)}}
    {{History|||snap=beta 1.2.14.2|Added 4 variants of [[bucket of fish]], [[dried kelp]]; and spawn eggs for [[cod]], [[pufferfish]], [[salmon]], and [[tropical fish]].
    |Total items: 260 (+9, -0)}}
    {{History|||snap=beta 1.2.20.1|Added [[heart of the sea]], [[nautilus shell]]s, and [[dolphin]] spawn egg.
    |Total items: 263 (+3, -0)}}
    {{History||1.5.0|snap=beta 1.5.0.4|Added [[scute]]s, [[turtle shell]]s; [[potion]] of the turtle master with it's [[splash potion]], [[lingering potion]]s, and [[arrow#tipped arrows|tipped arrow]] variants; and [[turtle]]s spawn egg.
    |Total items: 270 (+7, -0)}}
    {{History||1.6.0|snap=beta 1.6.0.1|Added [[phantom]] spawn egg.
    |Total items: 271 (+1, -0)}}
    {{History|||snap=beta 1.6.0.5|Added [[phantom membrane]]; potion of [[slow falling]] with it's splash, lingering, and tipped arrow variants.
    |Total items: 276 (+5, -0)}}
    {{History||1.8.0|snap=beta 1.8.0.8|Added spawn eggs for [[cat]]s and [[panda]]s.
    |Total items: 278 (+2, -0)}}
    {{History|||snap=beta 1.8.0.10|Added [[crossbow]] and 4 colors of [[dye]]s.
    |Total items: 283 (+5, -0)}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]] spawn egg.
    |Total items: 284 (+1, -0)}}
    {{History||1.10.0|snap=beta 1.10.0.3|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]; spawn eggs for [[wandering trader]] and [[ravager|illager beast]].
    |Total items: 294 (+10, -0)}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es spawn egg.
    |Total items: 295 (+1, -0)}}
    {{History|||snap=beta 1.13.0.9|Added [[suspicious stew]].
    |Total items: 296 (+1, -0)}}
    {{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
    |Total items: 299 (+3, -0)}}
    {{History||1.16.0|snap=beta 1.15.0.51|Added potion of [[slowness]] '''iv''' with it's splash, lingering, and tipped arrow variants.
    |Total items: 303 (+4, -0)}}
    {{History|||snap=beta 1.16.0.51|Added [[netherite]] armor, [[netherite ingot]], [[netherite scrap]]; [[hoglin]] and [[piglin]] spawn eggs; and netherite [[hoe]], [[axe]], [[pickaxe]], [[shovel]], and [[sword]].
    |Total items: 316 (+13, -0)}}
    {{History|||snap=beta 1.16.0.57|Added piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]]; [[strider]] and [[zoglin]] spawn egg.
    |Total items: 321 (+5, -0)}}
    {{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]] spawn egg.
    |Total items: 322 (+1, -0)}}
    {{History||1.16.200|snap=beta 1.16.200.52|Added [[goat]] spawn egg and [[goat horn]]s.
    |Total items: 324 (+2, -0)}}
    {{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow bucket]].
    |Total items: 325 (+1, -0)}}
    {{History|||snap=beta 1.16.210.57|Added [[copper ingot]].
    |Total items: 326 (+1, -0)}}
    {{History|||snap=beta 1.16.210.59|Added [[glow squid]] spawn egg and [[glow ink sac]].
    |Total items: 328 (+2, -0)}}
    {{History|||snap=beta 1.16.210.60|Removed [[glow squid]] spawn egg and [[glow ink sac]].
    |Total items: 326 (+0, -2)}}
    {{History||1.16.220|snap=beta 1.16.220.50|Re-added [[glow squid]] spawn egg and [[glow ink sac]].
    |Total items: 328 (+2, -0)}}
    {{History|||snap=beta 1.16.220.52|Added [[glow berries]].
    |Total items: 329 (+1, -0)}}
    {{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
    |Total items: 331 (+2, -0)}}
    {{History|||snap=beta 1.17.0.50|Added [[amethyst shard]], [[raw metal]]s, and [[spyglass]].
    |Total items: 336 (+5, -0)}}
    {{History||1.18.0|snap=beta 1.18.0.22|Added otherside [[music disc]].
    |Total items: 337 (+1, -0)}}
    {{History||1.18.10|snap=beta 1.18.10.24|Added [[frog]] spawn egg, [[tadpole]] spawn egg, and [[Bucket of aquatic mob|bucket of tadpole]].
    |Total items: 340 (+3, -0)}}
    {{History||1.18.30|snap=beta 1.18.30.22|Added [[allay]] spawn egg.
    |Total items: 341 (+1, -0)}}
    {{History|||snap=beta 1.18.30.26|Added [[copper horn]].
    |Total items: 342 (+1, -0)}}
    {{History|||snap=beta 1.18.30.28|Added six [[Boat with Chest|boats with chests]].
    |Total items: 348 (+6, -0)}}
    {{History|||snap=beta 1.18.30.32|Added [[warden]] spawn egg.
    |Total items: 349 (+1, -0)}}
    {{History||1.19.0|snap=beta 1.19.0.20|Added [[Boat|mangrove boat]]s, and [[Boat with Chest|mangrove boat with chest]]s.
    |Total items: 351 (+2, -0)}}
    {{History|||snap=beta 1.19.0.24|Added [[Echo Shard|echo shards]], and [[recovery compass]]es.
    |Removed [[copper horn]].
    |Total items: 352 (+2, -1)}}
    {{History|||snap=beta 1.19.0.28|Added [[Disc Fragment|disc fragments]], and [[music disc]] 5.
    |Total items: 354 (+2, -0)}}
    {{History||1.19.10|snap=beta 1.19.10.20|Added the trader [[llama]] spawn egg.
    |Total items: 355 (+1, -0)}}
    
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
    |Total items: 358 (+3, -0)}}
    {{History||1.19.60|snap=beta 1.19.60.20|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
    |Total items: 362 (+4, -0)}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.70.23|Added 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
    |Total items: 369 (+7, -0)}}
    {{History|||snap=beta 1.19.80.20|Added cherry [[boat]] and [[boat with chest]];
    |Total items: 371 (+2, -0)}}
    {{History|||snap=beta 1.19.80.21|Added 12 [[smithing template]]s.
    |Total items: 383 (+12, -0)}}
    {{History|||snap=beta 1.19.80.22|Added 16 [[pottery shard]]s and 5 [[smithing template]]s.
    |Total items: 404 (+21, -0)}}
    {{History||1.20.0|snap=beta 1.20.0.20|Added [[pitcher pod]],
    |Total items: 405 (+1, -0)}}
    {{History|||snap=beta 1.20.0.22|Added Relic [[music disc]].
    |Total items: 406 (+1, -0)}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added all items from and prior to [[Java Edition Beta 1.6]].
    |Total items: 93 (+93, -0)}}
    {{History||xbox=TU3|Added [[shear]]s.
    |Total items: 94 (+1, -0)}}
    {{History||xbox=TU5|Added [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].
    |Total items: 117 (+23, -0)}}
    {{History||xbox=TU7|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]].
    |Total items: 130 (+13, -0)}}
    {{History||xbox=TU9|Added 20 types of [[spawn egg]]s, [[fire charge]]s and [[nether brick]].
    |Total items: 152 (+22, -0)}}
    {{History||xbox=TU12|Added [[ocelot]] spawn egg.
    |Total items: 153 (+1, -0)}}
    {{History||xbox=TU14|ps=1.04|Added [[emerald]], [[nether quartz]], [[enchanted book]], [[enchanted golden apple]], [[potato]], [[baked potato]], [[poisonous potato]], [[carrot]], [[golden carrot]], [[carrot on a stick]], [[pumpkin pie]], [[potion of night vision]] and [[potion of invisibility]].
    |Total items: 166 (+13, -0)}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|Added [[firework rocket]]s, [[firework star]], [[nether star]], [[lead]], iron, gold and diamond [[horse armor]], [[name tag]], [[horse]], [[donkey]] and [[mule]] spawn eggs.
    |Total items: 177 (+11, -0)}} 
    {{History||xbox=TU25|xbone=CU14|ps=1.17|Added [[book and quill]].
    |Total items: 178 (+1, -0)}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[potion]] of water breathing, [[raw salmon]], [[cooked salmon]], [[clownfish]], [[pufferfish]], [[blue orchid]], [[allium]],[[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]] (replaces rose), [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.
    |Total items: 205 (+28, -1)}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[beetroot]], [[beetroot seeds]] and [[beetroot soup]].
    |Total items: 208 (+3, -0)}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[chorus fruit]], [[popped chorus fruit]], [[dragon's breath]], [[elytra]], [[lingering potions]], water [[splash potion]], [[potion]] of luck, tipped [[arrow]]s and [[boat]]s made from '''spruce, birch, jungle, acacia and dark oak wood'''.
    |Total items: 247 (+39, -0)}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Added [[shulker shell]]s and iron [[nugget]].
    |Total items: 249 (+2, -0)}}
    {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Added [[explorer map]]s, [[Totem of Undying|totems of undying]] and spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s and [[zombie villager]]s.
    |Total items: 258 (+9, -0)}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added leather [[horse armor]].
    |Total items: 259 (+1, -0)}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Added [[trident]]s, [[dried kelp]], [[fish]] buckets, [[turtle shell]]s, [[heart of the sea]]s, [[nautilus shell]]s, [[scute]], [[phantom membrane]]s, slow falling [[potion]]s and tipped [[arrow]]s and [[explorer map|buried treasure explorer maps]].
    |Total items: 275 (+16, -0)}}
    {{History||xbox=none|ps=1.83|wiiu=none|Added white, blue, brown and black [[dye]]s and spawn eggs for [[panda]]s and [[cat]]s.
    |Total items: 281 (+6, -0)}}
    {{History||ps=1.90|Added [[crossbow]], [[banner pattern]]s and [[shield]]s.
    |Total items: 284 (+3, -0)}}
    {{History||ps=1.91|Added [[sweet berries]].
    |Total items: 285 (+1, -0)}}
    {{History|3DS}}
    {{History||0.1.0|Added all items from and prior to [[Pocket Edition Alpha 0.15.0]].}}
    {{History||1.3.12|Added [[prismarine shard]]s, [[prismarine crystals]], [[nether star]]s, [[potion]] of decay and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and tipped [[arrow]] variants, [[guardian]] and elder guardian spawn eggs.}}
    {{History||1.7.10|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]] and spawn eggs of [[endermite]], [[polar Bear]] and [[shulker]].}}
    {{History||1.9.19|Added [[explorer map]], [[totem of undying]], iron and gold [[nugget]]s and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}
    
    {{History|MinecraftEdu}}
    {{History||0.1|Added all items from and prior to [[Java Edition Beta 1.6]].}}
    {{History||0.9652|Added [[shears]], [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].}}
    {{History||0.97|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]], and [[fire charge]].}}
    {{History||0.98|Added 20 types of [[spawn egg]]s.}}
    {{History||0.982|Added [[ocelot]] spawn egg.}}
    {{History||0.985|Added [[emerald]], [[enchanted golden apple]], [[book and quill]], [[written book]], and 8 types of [[potion]]s.}}
    {{History||0.9847|Added [[carrot]], [[golden carrot]], [[carrot on a stick]], [[nether star]], [[potato]], [[baked potato]], [[poisonous potato]], [[pumpkin pie]], [[music disc]] “wait”, [[enchanted book]], [[firework rocket]], [[firework star]], and [[potion]] and [[splash potion]] of [[invisibility]] and [[night vision]].}}
    {{History||1.5.1|snap=Build 1|Added [[block inspector]]{{only|MinecraftEdu}}, [[nether brick]], and [[nether quartz]].}}
    {{History||1.6.4|snap=Build 1|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[name tag]].}}
    {{History||1.7.10|snap=Build 1|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].}}
    {{History||1.8.9|snap=Build 1|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[blue orchid]], [[allium]], [[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]], [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.}}
    {{History|Education}}
    {{History||1.0.0|snap=0.14.2|Added all items from and prior to [[Pocket Edition Alpha 0.16.0]].}}
    {{History|||snap=release|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]], [[portfolio]] and spawn eggs of [[endermite]], [[polar Bear]], [[shulker]], and [[NPC]].}}
    {{History||1.0.1|Added [[explorer map]], [[totem of undying]], iron [[nugget]],  and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}
    {{History||1.0.21|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.}}
    {{History||1.0.27|Added [[compound]]s, [[bleach]], [[ice bomb]]s, [[super fertilizer]], [[medicine]], [[sparkler]]s and [[glow stick]]s.}}
    {{History||1.4|Added [[trident]], [[dried kelp]], 4 buckets of [[Bucket of aquatic mob|fish]], [[heart of the sea]]s, [[nautilus shell]]s and spawn eggs for [[drowned]], [[dolphin]] and 4 types of [[fish]].}}
    {{History||1.7|Added [[turtle shell]]s, [[scute]]s, [[phantom membrane]]s, turtle master and slow falling [[potion]] and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and [[tipped arrow]] variants and spawn eggs for [[turtle]]s, [[phantom]]s and [[agent]]s.}}
    {{History||1.9|snap=1.8.0|Added [[crossbow]]s, 4 colors of [[dye]] and spawn eggs for [[cat]]s and [[panda]]s.}}
    {{History||1.12.0|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]s and spawn eggs for [[pillager]]s, [[wandering trader]]s and [[ravager]]s.}}
    {{History||1.14.31|snap=1.14.30|Added [[suspicious stew]], [[honeycomb]], [[honey bottle]]s and spawn eggs for [[fox]]es and [[bee]]s.}}
    {{History||1.17.30|snap=1.17.30.2|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], [[powder snow bucket]], [[copper ingot]], [[glow ink sac]], [[glow berries]], [[bucket of axolotl]], [[amethyst shard]], [[raw metal]], [[spyglass]], slowness '''iv''' [[potion]]s and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[glow squid]]s and [[axolotl]]s.}}
    {{History||1.18.32|snap=1.18.10.04|Added [[music disc]] “Otherside”.}}
    
    {{History|earth}}
    {{History||Release|Added all items from and prior to [[Bedrock Edition 1.12.0]].
    |Added spawn eggs for [[Minecraft Earth:Cluckshroom|cluckshroom]] and [[Minecraft Earth:Moobloom|moobloom]].}}
    {{History||0.2.0|Added [[glowstone dust]], and [[melon seeds]].}}
    
    {{History|dungeons}}
    {{History||1.1.1.0|snap=Dungeons Beta|Added all items from and prior to [[Bedrock Edition 1.14.0]].}}
    {{History||1.2.0.0|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], slowness '''iv''' potions, and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, and [[zoglin]]s.}}
    {{History||1.3.2.0|Added [[MCD:Baby Crossbows|baby crossbow]]s, [[battlestaff]], [[Minecraft Dungeons:Battlestaff of Terror|battlestaff of terror]], [[MCD:Corrupted Seeds|corrupted seeds]], [[MCD:Dual Crossbows|dual crossbows]], [[MCD:Growing Staff|growing staff]], and [[MCD:Spellbound Crossbows|spellbound crossbows]].}}
    {{History|foot}}
    
    ===Other changes===
    {{History|java Classic}}
    {{History||0.24_SURVIVAL_TEST|Arrows were added as an object and were fired by pressing {{Key|Tab}}.}}
    {{History|java indev}}
    {{History||December 31, 2009|link={{tumblr|notch|310183062}}|Added the [[inventory]], and with it, the first "non-tile" items.
    |[[Notch]] was hard at work making items and the inventory fully functional.<ref>{{tumblr|notch|310275237}}</ref><ref>{{tumblr|notch|310374080}}</ref>}}
    {{History||0.31|snap=20100111-1|Because the crafting system did not exist at this point, items were automatically added to the inventory after creating a new world.<ref>{{ytl|_EaKUlR2kU4}}</ref>
    |Apples were added, but they currently serve no function.}}
    {{History|||snap=20100122|Can now place blocks on resource items
    |Dropped items now experience gravity.}}
    {{History|||snap=20100124|Can now drop a whole stack of items instead of just one at a time.}}
    {{History|||snap=20100128|Items are now 3D.}}
    {{History|||snap=20100129|Added crafting.
    |Right-clicking drops one of a stack.}}
    {{History|||snap=20100130|Crafting improved; now has 36 recipes.}}
    {{History|java}}
    {{History||1.3.1|snap=12w15a|Stackable items now stack outside inventory when thrown to the ground individually.}}
    {{History||1.8|snap=14w25a|All items are now [[model]]s, some are still generated from item icons.
    |Resource packs can make models for all items.}}
    {{History||1.13|snap=17w49a|Items can be "tagged" with an ID.}}
    {{History||1.15|snap=19w39a|Lighting of blocks in the inventory has been swapped from being dark on the right to being dark on the left.}}
    {{History|||snap=19w40a|Lighting of blocks in the inventory is once again darker on the right, as it was before 19w39a.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.15.0.51|Dropped items now turn into a 3D model and spin.}}
    {{History|foot}}
    
    ===April Fools items===
    {{History|Java}}
    {{History||15w14a|Added the [[Obsidian Boat|obsidian boat]].}}
    {{History||1.RV-Pre1|Added [[Ankle Monitor|ankle monitor]]s, [[Reality Vision|reality vision glasses]] and the [[Smarter Watch|smarter watch]].}}
    {{History||3D Shareware v1.34|Added the [[3D|3D item]] and the blue, red, and yellow [[key]]s.}}
    {{History||20w14∞|Added the [[A Very Fine Item|very fine item]] and the [[footprint]]s.}}
    {{History||23w13a or b|Added the [[Bottle of Entity|Bottle of entity]] and their splash variations, [[Bottle of Void|bottle of void]], [[potion of Big]] and [[Potion|Small]] and their splash, lingering, and arrow variations, [[La Baguette|la baguette]], [[Le Tricolore|le tricolore]], 17 [[tag (item)|tag item]]s, new thing [[banner pattern]], [[Dupe Hack|dupe hack]], and [[longer string]].}}
    {{History|foot}}
    
    ==Issues==
    
    {{Issue list}}
    
    ==See also== 
    
    *[[Item repair]]
    *[[Item durability]]
    *[[Item (entity)]]
    
    ==References==
    
    {{reflist}}
    
    {{Items}}
    {{Environment}}
    
    [[Category:Items]]
    
    [[cs:Předmět]]
    [[de:Gegenstand]]
    [[el:Αντικείμενο]]
    [[es:Objeto]]
    [[fr:Objets]]
    [[hu:Tárgyak]]
    [[it:Oggetto]]
    [[ja:アイテム]]
    [[ko:아이템]]
    [[nl:Voorwerp]]
    [[pl:Przedmioty]]
    [[pt:Item]]
    [[ru:Предметы]]
    [[th:ไอเทม]]
    [[tr:Eşyalar]]
    [[uk:Предмет]]
    [[zh:物品]]</li><li>[[Compound|Compound]]<br/>{{About|a feature in the Education Edition|the NBT tag|NBT}}
    {{education feature}}
    {{exclusive|bedrock|education}}
    {{Item
    | image = Water (compound).png
    | image2 = Garbage.png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    '''Compounds''' are a type of [[item]] from [[Education Edition]] used in chemistry, which are created from combinations of various [[element]]s.
    
    == Obtaining ==
    Compounds cannot be obtained in the [[Creative inventory]]. They are only obtained from creating them in the [[compound creator]]. This is done by inserting a certain number of [[element]]s corresponding to the compound's chemical formula.
    
    == List of compounds ==
    {| class="wikitable" data-description="Compounds"
    !Icon
    !Compound Name
    !Compound Recipe
    !Description
    !Uses
    |-
    |{{slot|Aluminum Oxide|link=none}}
    |{{text anchor|Aluminium Oxide}}
    |{{slot|Aluminum,2}}{{slot|Oxygen,3}}
    |Is only brown when dug up from the Earth and contaminated; actually white when pure. Can be electrolyzed to make aluminum metal. Also the main chemical in rubies and sapphires.
    |Used to craft [[hardened glass]]. 
    |-
    |{{slot|Ammonia|link=none}}
    |{{text anchor|Ammonia}}
    |{{slot|Nitrogen}}{{slot|Hydrogen,3}}
    |
    |Used to create [[super fertilizer]].
    |-
    |{{slot|Barium Sulfate|link=none}}
    |{{text anchor|Barium Sulfate}}
    |{{slot|Barium}}{{slot|Sulfur}}{{slot|Oxygen,4}}
    |
    |
    |-
    |{{slot|Benzene|link=none}}
    |{{text anchor|Benzene}}
    |{{slot|Carbon,6}}{{slot|Hydrogen,6}}
    |
    |
    |-
    |{{slot|Boron Trioxide|link=none}}
    |{{text anchor|Boron Trioxide}}
    |{{slot|Boron,2}}{{slot|Oxygen,3}}
    |
    |Used to craft [[hardened glass]].
    |-
    |{{slot|Calcium Bromide|link=none}}
    |{{text anchor|Calcium Bromide}}
    |{{slot|Calcium}}{{slot|Bromine,2}}
    |
    |
    |-
    |{{slot|Crude Oil|link=none}}
    |{{text anchor|Crude Oil}}
    |{{slot|Carbon,9}}{{slot|Hydrogen,20}}
    |C<sub>9</sub>H<sub>20</sub> is the chemical formula for nonane.
    |
    |-
    |{{slot|Glue|link=none}}
    |{{text anchor|Glue}} (Cyanoacrylate)
    |{{slot|Carbon,5}}{{slot|Hydrogen,5}}{{slot|Nitrogen}}{{slot|Oxygen,2}}
    |C<sub>5</sub>H<sub>5</sub>NO<sub>2</sub> is the chemical formula for methyl cyanoacrylate, one of the cyanoacrylate glues ("superglue"); its condensed formula is CH<sub>2</sub>=C(CN)COOCH<sub>3</sub>.
    |
    |-
    |{{slot|Hydrogen Peroxide|link=none}}
    |{{text anchor|Hydrogen Peroxide}}
    |{{slot|Hydrogen,2}}{{slot|Oxygen,2}}
    |
    |Used to craft [[glow stick]].
    |-
    |{{slot|Iron Sulfide|link=none}}
    |{{text anchor|Iron Sulfide}}
    |{{slot|Iron}}{{slot|Sulfur}}
    |
    |
    |-
    |{{slot|Latex|link=none}}
    |{{text anchor|Latex}}
    |{{slot|Carbon,5}}{{slot|Hydrogen,8}}
    |C<sub>5</sub>H<sub>8</sub> is the chemical formula for isoprene, which polymers are the main components of natural rubber; its condensed formula is CH<sub>2</sub>=C(CH<sub>3</sub>)−CH=CH<sub>2</sub>.
    |Used to craft [[balloon]]s.
    |-
    |{{slot|Lithium Hydride|link=none}}
    |{{text anchor|Lithium Hydride}}
    |{{slot|Lithium}}{{slot|Hydrogen}}
    |
    |
    |-
    |{{slot|Luminol|link=none}}
    |{{text anchor|Luminol}}
    | class="nowrap" |{{slot|Carbon,8}}{{slot|Hydrogen,7}}{{slot|Nitrogen,3}}{{slot|Oxygen,2}}
    |Luminol is a chemical that glows blue when oxidized. It can detect blood. 
    |Used to craft [[glow stick]].
    |-
    |{{slot|Lye|link=none}}
    |{{text anchor|Lye}}
    |{{slot|Sodium}}{{slot|Oxygen}}{{slot|Hydrogen}}
    |
    |
    |-
    |{{slot|Magnesium Nitrate|link=none}}
    |{{text anchor|Magnesium Nitrate}}
    |{{slot|Magnesium}}{{slot|Nitrogen,2}}{{slot|Oxygen,6}}
    |Condensed formula: Mg(NO<sub>3</sub>)<sub>2</sub>
    |
    |-
    |{{slot|Magnesium Oxide|link=none}}
    |{{text anchor|Magnesium Oxide}}
    |{{slot|Magnesium}}{{slot|Oxygen}}
    |
    |
    |-
    |{{slot|Polyethylene|link=none}}
    |{{text anchor|Polyethylene}}
    |{{slot|Carbon,10}}{{slot|Hydrogen,20}}
    |Polyethlene (PE), (CH<sub>2</sub>)<sub>''n''</sub>, is ''the'' most commonly produced plastic.
    |Used to craft [[glow stick]].
    |-
    |{{slot|Potassium Iodide|link=none}}
    |{{text anchor|Potassium Iodide}}
    |{{slot|Potassium}}{{slot|Iodine}}
    |Used for making iodized salt and other things.
    |
    |-
    |{{slot|Soap|link=none}}
    |{{text anchor|Soap}}
    |{{slot|Carbon,18}}{{slot|Hydrogen,35}}{{slot|Sodium}}{{slot|Oxygen,2}}
    |C<sub>18</sub>H<sub>35</sub>NaO<sub>2</sub> is the chemical formula of sodium stearate, the most common soap.
    |
    |-
    |{{slot|Sodium Acetate|link=none}}
    |{{text anchor|Sodium Acetate}}
    |{{slot|Carbon,2}}{{slot|Hydrogen,3}}{{slot|Sodium}}{{slot|Oxygen,2}}
    |Used to make hand warmers because it heats up when it "freezes".
    |Used to create [[Ice Bomb]].
    |-
    |{{slot|Sodium Fluoride|link=none}}
    |{{text anchor|Sodium Fluoride}}
    |{{slot|Sodium}}{{slot|Fluorine}}
    |Commonly used in toothpaste to prevent cavity, among other uses.
    |
    |-
    |{{slot|Sodium Hydride|link=none}}
    |{{text anchor|Sodium Hydride}}
    |{{slot|Sodium}}{{slot|Hydrogen}}
    |
    |
    |-
    |{{slot|Sodium Hypochlorite|link=none}}
    |{{text anchor|Sodium Hypochlorite}}
    |{{slot|Sodium}}{{slot|Chlorine}}{{slot|Oxygen}}
    |Main ingredient of real-life bleach.
    |Used to create [[Bleach]].
    |-
    |{{slot|Sodium Oxide|link=none}}
    |{{text anchor|Sodium Oxide}}
    |{{slot|Sodium,2}}{{slot|Oxygen}}
    |
    |
    |-
    |{{slot|Sulfate|link=none}}
    |{{text anchor|Sulfate}}
    |{{slot|Sulfur}}{{slot|Oxygen,4}}
    |Cannot actually exist on its own, as it should have a <sup>2-</sup> charge.
    |
    |}
    
    === Chlorides ===
    {| class="wikitable" data-description="Chlorides"
    !Icon
    !Compound
    !Recipe
    !Uses
    |-
    |{{slot|Salt|link=none}}
    |{{text anchor|Salt}}
    |{{slot|Sodium}}{{slot|Chlorine}}
    |Used to create [[heat block]].
    |-
    |{{slot|Calcium Chloride|link=none}}
    |{{text anchor|Calcium Chloride}}
    |{{slot|Calcium}}{{slot|Chlorine,2}}
    |Used to craft [[sparkler|orange sparkler]].
    |-
    |{{slot|Cerium Chloride|link=none}}
    |{{text anchor|Cerium Chloride}}
    |{{slot|Cerium}}{{slot|Chlorine,3}}
    |Used to craft [[colored torch|blue torch]] and [[sparkler|blue sparkler]].
    |-
    |{{slot|Mercuric Chloride|link=none}}
    |{{text anchor|Mercuric Chloride}}
    |{{slot|Mercury}}{{slot|Chlorine,2}}
    |Used to craft [[colored torch|red torch]] and [[sparkler|red sparkler]].
    |-
    |{{slot|Potassium Chloride|link=none}}
    |{{text anchor|Potassium Chloride}}
    |{{slot|Potassium}}{{slot|Chlorine}}
    |Used to craft [[colored torch|purple torch]] and [[sparkler|purple sparkler]].
    |-
    |{{slot|Tungsten Chloride|link=none}}
    |{{text anchor|Tungsten Chloride}}
    |{{slot|Tungsten}}{{slot|Chlorine,6}}
    |Used to craft [[colored torch|green torch]] and [[sparkler|green sparkler]].
    |}
    
    === Natural compounds ===
    Natural compounds are compounds which can be obtained naturally in ''Minecraft''.
    {| class="wikitable" data-description="Chlorides"
    !Icon
    !Compound
    ! class="nowrap" |Chemical formula
    !Natural source
    !Method
    !Notes
    |-
    |{{slot|Charcoal}}
    |[[Charcoal]]
    |{{slot|Carbon,7}}{{slot|Hydrogen,4}}{{slot|Oxygen}}
    |[[Log]] or [[Wood]]
    |[[Smelting]]
    |The chemical formula C<sub>7</sub>H<sub>4</sub>O is sometimes used to describe the approximate composition of charcoal.
    |-
    |{{slot|Glow Ink Sac}} {{slot|Ink Sac}}
    |[[Glow Ink Sac]], [[Ink Sac]]
    |{{slot|Iron}}{{slot|Sulfur}}{{slot|Oxygen,4}}
    |[[Glow Squid]], [[Squid]]
    |Killing Glow Squid, Squid
    |FeSO<sub>4</sub> is the chemical formula of iron(II) sulfate or ferrous sulfate, normally found complexed with water as a salt with the formula FeSO<sub>4</sub>·''x''H<sub>2</sub>O, and has been used in the manufacture of iron gall ink and other inks for centuries. In contrast, squid ink (and other cephalopod inks) is composed mainly of melanin and mucus, with an assortment of other compounds in a variety of concentrations dependent on the species.
    |-
    |{{slot|Sugar}}
    |[[Sugar]]
    |{{slot|Carbon,6}}{{slot|Hydrogen,12}}{{slot|Oxygen,6}}
    |[[Sugar Cane]]s or [[Honey Bottle]]s
    |Harvesting and [[crafting]]
    |C<sub>6</sub>H<sub>12</sub>O<sub>6</sub> is the chemical formula of glucose and fructose, as well as a number of other simple sugars (common table sugar is instead sucrose, a complex sugar made of glucose and fructose with the chemical formula C<sub>12</sub>H<sub>22</sub>O<sub>11</sub>).
    |-
    |{{slot|Water (compound)|link=water}}
    |{{text anchor|Water}}
    |{{slot|Hydrogen,2}}{{slot|Oxygen}}
    |[[Water]]
    |Picking up in a [[bucket]] or [[glass bottle]] from a [[Cauldron]] or a water source block
    |One of the easiest to obtain.
    |}
    
    === Garbage ===
    Garbage is considered a "compound", but the only way to produce it is to activate the [[Lab Table]] when its inputs are an invalid recipe. It has no uses.
    
    == Usage ==
    Certain compounds are used as ingredients in [[crafting]] or [[lab table]] experiments. Natural compounds have uses outside of chemistry, detailed in their respective articles.
    
    === Crafting ingredient ===
    {{Crafting usage|description=0|Latex, Polyethylene, Hydrogen Peroxide, Luminol, Boron Trioxide, Aluminum Oxide}}
    
    ==== Chloride coloring ====
    {{Crafting usage|Chloride,Cerium Chloride|match=end}}
    
    === Lab table ingredient ===
    {| class="wikitable"
    !Result
    !Materials needed
    |-
    ! rowspan="2" |{{slot|Bleach}}<br>[[Bleach]]
    |{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}
    |-
    |<center>Water ×3, Sodium Hypochlorite ×3</center>
    |-
    ! rowspan="2" |{{slot|Heat Block.gif}}<br>[[Heat Block]]
    |{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}
    |-
    |<center>[[Iron (element)|Iron]], Water, [[Charcoal]], Salt</center>
    |-
    ! rowspan="2" |{{slot|Ice Bomb}}<br>[[Ice Bomb]]
    |{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}}
    |-
    |<center>Sodium Acetate ×4</center>
    |-
    ! rowspan="2" |{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]
    |{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}}
    |-
    |<center>Ammonia, [[Phosphorus]]</center>
    |}
    
    == Sounds ==
    Sounds are produced when a [[lab table]] creates garbage.
    {{Sound table
    |type=bedrock
    |sound=Fizz.ogg
    |source=block
    |description=When a lab table creates garbage{{verify}}
    |id=random.fizz
    |volume=1.0
    |pitch=0.5/0.7}}
    {{Sound table
    |sound=Ghast fireball4.ogg
    |source=hostile
    |description=When a lab table creates garbage{{verify}}
    |id=mob.blaze.shoot
    |volume=1.0
    |pitch=0.8/1.0}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=block
    |description=When a lab table creates garbage
    |id=random.explode
    |volume=1.0
    |pitch=0.4/0.6}}
    {{Sound table
    |sound=Fire.ogg
    |source=sound
    |description=When a lab table creates garbage
    |id=lt.reaction.fire
    |volume=2.0
    |pitch=0.4/0.6}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=weather
    |description=When a lab table creates garbage
    |id=ambient.weather.lightning.impact
    |volume=1.0
    |pitch=0.6/0.8
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Compound
    |spritetype=item
    |nameid=compound
    |id=594
    |form=item
    |translationkey=item.compound.salt.name,item.compound.sodiumoxide.name,item.compound.sodiumhydroxide.name,item.compound.magnesiumnitrate.name,item.compound.ironsulfide.name,item.compound.lithiumhydride.name,item.compound.sodiumhydride.name,item.compound.calciumbromide.name,item.compound.magnesiumoxide.name,item.compound.sodiumacetate.name,item.compound.luminol.name,item.compound.charcoal.name,item.compound.sugar.name,item.compound.aluminumoxide.name,item.compound.borontrioxide.name,item.compound.soap.name,item.compound.polyethylene.name,item.compound.garbage.name,item.compound.magnesiumsalts.name,item.compound.sulfate.name,item.compound.bariumsulfate.name,item.compound.potassiumchloride.name,item.compound.mercuricchloride.name,item.compound.ceriumchloride.name,item.compound.tungstenchloride.name,item.compound.calciumchloride.name,item.compound.water.name,item.compound.glue.name,item.compound.hypochlorite.name,item.compound.crudeoil.name,item.compound.latex.name,item.compound.potassiumiodide.name,item.compound.sodiumfluoride.name,item.compound.benzene.name,item.compound.ink.name,item.compound.hydrogenperoxide.name,item.compound.ammonia.name,item.compound.sodiumhypochlorite.name
    |foot=1}}
    
    ===Item data===
    {{see also|Data values}}Compounds uses the following data values:{{/DV}}
    == History ==
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}
    {{History||1.16|All compounds have been made unobtainable. It is unknown whether it is a glitch or intended. {{bug|MCPE-113776}}}}
    
    {{History| |1.17.0|All compounds are obtainable once again.}}{{History|education}}
    {{History||1.0.27|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride BE1.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
    {{History||1.12.0|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}
    
    {{History|foot}}
    
    == Unused compound textures ==
    In the chemistry resource pack folder, there are numerous [[History of textures/Unused textures#Unused compounds|compound textures which are not used]] in the game. Note: a <code>compound</code> item with a data value of <code>38</code> will have the <code>Blue Flask</code> texture and will be called <code>item.compound..name</code>. If you use an NBT Editor to get a compound item with no assigned data value (by deleting the data tag) and then transfer that item to another world / realm using structure blocks (by exporting to a <code>.mcstructure</code> file, then importing it on another world or realm) then it will be renamed to <code>Ivory Tusk</code>.  
    <gallery widths="48" heights="48" perrow="30" class="center">
    Flask EE1.png|Flask
    Black Flask EE1.png|Black Flask
    Blue Flask EE1.png|Blue Flask
    Brown Beaker EE1.png|Brown Beaker
    Brown Flask EE1.png|Brown Flask
    Dark Gray Beaker EE1.png|Dark Gray Beaker
    Dark Gray Flask EE1.png|Dark Gray  Flask
    Dark Gray Jar EE1.png|Dark Gray Jar
    Green Beaker EE1.png|Green Beaker
    Green Flask EE1.png|Green Flask
    Green Jar EE1.png|Green Jar
    Indigo Beaker EE1.png|Indigo Beaker
    Indigo Flask EE1.png|Indigo Flask
    Indigo Jar EE1.png|Indigo Jar
    Light Gray Beaker EE1.png|Light Gray Beaker
    Light Gray Flask EE1.png|Light Gray Flask
    Orange Beaker EE1.png|Orange Beaker
    Orange Flask EE1.png|Orange Flask
    Orange Jar EE1.png|Orange Jar
    Purple Beaker EE1.png|Purple Beaker
    Purple Flask EE1.png|Purple Flask
    Purple Jar EE1.png|Purple Jar
    Red Beaker EE1.png|Red Beaker
    Red Flask EE1.png|Red Flask
    Red Jar EE1.png|Red Jar
    White Flask EE1.png|White Flask
    Yellow Flask EE1.png|Yellow Flask
    Bleach (compound).png|Bleach
    </gallery>
    
    == Gallery ==
    <gallery>
    Screen Shot 2021-08-19 at 12.22.50 PM.png|A compound creator in using 5 carbon and 8 hydrogen to create latex.
    </gallery>
    
    == See also ==
    
    *[[Compound Creator]]
    *[[Crafting]]
    *[[Element Constructor]]
    *[[Lab Table]]
    *[[Brewing Stand]]
    *[[Brewing]]
    *[[Crafting Table]]
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Education Edition}}
    
    [[Category:Non-renewable resources]]
    [[Category:Education Edition items]]
    
    [[de:Verbindung]]
    [[it:Composto]]
    [[ja:化合物]]
    [[pl:Związki chemiczne]]
    [[pt:Composto]]
    [[ru:Соединение]]
    [[th:สารประกอบ]]
    [[uk:Сполуки]]
    [[zh:化合物]]</li></ul>
    19w37aMobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
    19w41aZombie villagers that were converted from villagers are supposed to no longer despawn. However, they still do.[6]
    1.16
    {{Extension DPL}}<ul><li>[[Melon Slice|Melon Slice]]<br/>{{Dungeons hatnote|type=consumable|Melon}}
    {{Item
    | title = Melon Slice
    |typeimage=Melon Slice.png
    | renewable = Yes
    | heals = {{hunger|2}}
    | stackable = Yes (64)
    }}
    A '''melon slice'''{{efn|Known as '''Melon Slice''' {{in|java}} and '''Melon''' {{in|bedrock}}.}} is a [[food]] item that can be eaten by the [[player]].
    
    == Obtaining ==
    
    === Block loot ===
    
    {{see also|Tutorials/Pumpkin and melon farming|title1 = Pumpkin and melon farming}}
    
    Melon slices can be obtained by breaking (harvesting) [[melon]]s using any [[tool]] or by hand. [[Axe]]s, followed by [[sword]]s, are the fastest tools for harvesting melons.  A melon drops 3–7 melon slices, when broken; by hand, using a [[tool]], or after being broken by the movement of a [[piston]], with an average of 4.64 slices per melon.
    
    Breaking a melon with a tool enchanted with [[Fortune]] increases the potential number of drops by 1 slice per level, up to a maximum of 9 slices.
    
    == Usage ==
    
    === Food ===
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat a melon slice, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger 
    [[Hunger#Mechanics|saturation]].
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Composting ===
    Placing a melon slice into a [[composter]] has a 50% chance of raising the compost level by 1.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Melon Slice
    |spritetype=item
    |nameid=melon_slice
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |spritename=melon-slice
    |displayname=Melon
    |spritetype=item
    |nameid=melon_slice
    |aliasid=melon
    |id=272
    |form=item
    |translationkey=item.melon.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Melons are now used in the [[crafting]] recipe of [[glistering melon]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 5|Melons once again drop the correct number of slices.}}
    {{History||1.3.1|snap=12w21a|Melons can now be [[trading|bought]] from farmer [[villager]]s, at 5–8 melon slices for 1 [[emerald]].}}
    {{History||1.7.2|snap=13w37a|Block ID 105, [[melon stem]], has been removed from the {{cmd|give}} [[commands|command]].}}
    {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] melons. They now buy [[melon]]s instead.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 360.}}
    {{History|||snap=18w20b|"Melon" has been renamed to "Melon Slice."
    |The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}
    {{History||1.14|snap=18w43a|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melon slices has been changed.}}
    {{History|||snap=19w03a|Placing a melon slice into the new [[composter]] has a 20% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Melon slices now have a 50% chance of increasing the compost level in a composter by 1.}}
    
    {{History|pocket alpha}}
    {{History||v0.5.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons. 
    |Melons restore {{health|2}} each, rather than {{hunger|2}}.}}
    {{History||v0.12.1|snap=?|Added Melon slice to the Creative inventory.}}
    {{History|||snap=build 1|Melons now restores [[hunger]] instead of [[health]].
    |Melons can no longer be obtained from [[nether reactor]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.3|[[Breaking]] a [[melon]] with [[shears]] now always yields 9 melons.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Melons can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|Melons can now be [[trading|sold]] to farmer [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, melon slices can no longer be sold to farmer villagers.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    * [[Pumpkin]]
    * [[Glistering Melon Slice]]
    
    == Notes ==
    {{fnlist}}
    
    {{Items}}
    
    [[Category:Plants]]
    
    [[cs:Meloun]]
    [[de:Melone]]
    [[es:Rodaja de sandía]]
    [[fr:Tranche de pastèque]]
    [[hu:Dinnye Szelet]]
    [[ko:수박]]
    [[nl:Meloenschijf]]
    [[pl:Arbuz]]
    [[pt:Fatia de melancia]]
    [[ru:Ломтик арбуза]]
    [[zh:西瓜片]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Pickaxe|Pickaxe]]<br/>{{Dungeons hatnote|type=weapon}}
    {{Redirect|Diamond Pickaxe|the ''Minecraft Dungeons'' weapon|MCD:Diamond Pickaxe}}
    {{Redirect|Pick|the block|Sea Pickle|the control|Controls#Pick Block|the joke block|Pickaxe Block}}
    {{Item
    | image = <gallery>
    Wooden Pickaxe.png | Wooden
    Stone Pickaxe.png | Stone
    Iron Pickaxe.png | Iron
    Golden Pickaxe.png | Golden
    Diamond Pickaxe.png | Diamond
    Netherite Pickaxe.png | Netherite
    </gallery>
    |rarity = Common
    |renewable =
    * '''Netherite''': No
    * '''Others''': Yes
    |durability =
    Java Edition:
    * Wood: 59
    * Stone: 131
    * Iron: 250
    * Golden: 32
    * Diamond: 1,561
    * Netherite: 2,031
    
    Bedrock Edition:
    * Wood: 60
    * Stone: 132
    * Iron: 251
    * Golden: 33
    * Diamond: 1,562
    * Netherite: 2,032
    | stackable = No
    }}
    
    A '''pickaxe''' is a [[tools|tool]] required to mine [[ore]]s, [[rock|rocks]], rock-based blocks and metal-based [[block]]s quickly and obtain them as items. A pickaxe mines faster and can obtain more block types as items depending on the material it is made from.
    
    == Obtaining ==
    === Crafting ===
    Pickaxes are crafted using 2 [[stick]]s and 3 identical units of tool material.
    
    {{crafting |showdescription=1 |showname=0 |head=1
      |name=[[Pickaxe]]
      |A1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
      |B1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
      |C1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
      |B2=Stick
      |B3=Stick
      |Output=Wooden Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe
      |type=Tool
    }}
    {{Crafting
      |name=[[Stone Pickaxe]]
      |A1=Any stone-tier block |B1=Any stone-tier block |C1=Any stone-tier block
      |B2=Stick
      |B3=Stick
      |Output=Stone Pickaxe
      |description=Can use cobblestone and its other variants interchangeably.
      |type=Tool
    }}
    {{crafting |foot=1 |ignoreusage=1
      |name=[[Pickaxe]]
      |ingredients=Matching Damaged [[Pickaxe]]s
      |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
      |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
      |Output=Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
      |description=The durability of the two pickaxes is added together, plus an extra 5% of the tool type's total durability.
      |type=Tool
    }}
    
    === Upgrading ===
    
    {{Smithing
    |head=1
    |Netherite Upgrade
    |Diamond Pickaxe
    |Netherite Ingot
    |Netherite Pickaxe
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    
    {{grinding
    |showdescription=1
    |ingredients=Matching Damaged [[Pickaxe]]s
    |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
    |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
    |Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
    |description=The durability of the two pickaxes is added together, plus an extra 5% durability.
    }}
    
    ==== Unit repair ====
    {{main|Anvil mechanics#Unit repair}}
    Pickaxes can be repaired in an [[anvil]] by adding units of the [[tiers|tier's]] repair material, with each repair material restoring 25% of the pickaxe's maximum durability, rounded down.
    
    === Natural generation ===
    {{LootChestItem|wooden-pickaxe,stone-pickaxe,iron-pickaxe,level-enchanted-iron-pickaxe,random-enchanted-golden-pickaxe,level-enchanted-diamond-pickaxe,random-enchanted-diamond-pickaxe,damaged-random-enchanted-diamond-pickaxe}}
    
    === Trading ===
    {{IN|bedrock}}, novice-level toolsmith [[Villager|villagers]] have a 25% chance to sell stone pickaxes for one [[emerald]], Journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron pickaxes for 3 emeralds, and master-level toolsmith villagers always sell enchanted diamond pickaxes for 13 emeralds.
    
    {{IN|java}}, novice-level toolsmith villagers have a 40% chance to sell a stone pickaxe for one emerald, journeyman-level toolsmith villagers have a 40% chance to sell an enchanted iron pickaxe for 7–22 emeralds, and a master-level toolsmith always sells an enchanted diamond pickaxe for 18–35 emeralds.
    
    The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
    
    === Villager gifts ===
    
    {{IN|JE}}, toolsmith [[villager]]s throw stone pickaxes at players under the [[Hero of the Village]] effect.
    
    === Mob loot ===
    {{IN|BE}}, [[pillager]]s and [[vindicator]]s have a chance of dropping a damaged iron pickaxe when killed during a [[raid]]. The pickaxe has a 50% chance of being enchanted with random enchantment(s).
    
    == Usage ==
    === Mining ===
    A pickaxe is used to break stone and metal-based materials faster. Breaking a block with a pickaxe consumes one use (one durability point). No durability is consumed for blocks that break instantly. Pickaxes have different amounts of uses based on the type:
    * Wooden: 60
    * Stone: 132
    * Iron: 251
    * Golden: 33
    * Diamond: 1562
    * Netherite: 2032
    
    Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while [[stone]] can be mined with any pickaxe, [[gold ore]] must be mined with an [[iron]], [[diamond]], or [[netherite]] pickaxe, or else the player harvests no ore. Different pickaxes also mine many materials at different speeds:
    
    ==== Speed ====
    The following table shows the time it takes to break each type of block.
    * A <span style="background-color:#FFC7CE;color:#9C0006;">red</span> background indicates that the block cannot be harvested with that type of pickaxe.
    * A <span style="background-color:#FFFFDD;color:#8A7600;">yellow</span> background indicates that the block cannot be harvested with that type of pickaxe, but still drops something.
    * A <span style="background-color:#C6EFCE;color:#006100;">green</span> background indicates that the block can be harvested with that type of pickaxe.
    <!-- Table is sorted by hardness (mining time with diamond shows well), then by name -->
    {|class="wikitable collapsible collapsed" data-description="Mining time by block" style="background-color: transparent;"
    ! Times to break blocks by pickaxe
    |-
    |
    {{breaking row|sort=1|simple=1|Obsidian|Diamond}}
    {{breaking row|Crying Obsidian|Diamond}}
    {{breaking row|Respawn Anchor|Diamond}}
    {{breaking row|Block of Netherite|Diamond}}
    {{breaking row|Ancient Debris|Diamond}}
    {{breaking row|Ender Chest|Wood}}
    {{breaking row|Anvil|Wood}}
    {{breaking row|Bell|Wood}}
    {{breaking row|Block of Coal|Wood}}
    {{breaking row|Block of Diamond|Iron}}
    {{breaking row|Block of Emerald|Iron}}
    {{breaking row|Block of Iron|Stone}}
    {{breaking row|Block of Raw Copper|Stone}}
    {{breaking row|Block of Raw Gold|Iron}}
    {{breaking row|Block of Raw Iron|Stone}}
    {{breaking row|Block of Redstone|Wood}}
    {{breaking row|Chain|Wood}}
    {{breaking row|Enchantment Table|Wood}}
    {{breaking row|Iron Bars|Wood}}
    {{breaking row|Iron Door|Wood|item=1|link=Door}}
    {{breaking row|Iron Trapdoor|Wood|link=Trapdoor}}
    {{breaking row|Monster Spawner|Wood}}
    {{breaking row|Deepslate Coal Ore|Wood}}
    {{breaking row|Deepslate Copper Ore|Wood}}
    {{breaking row|Deepslate Diamond Ore|Wood}}
    {{breaking row|Deepslate Emerald Ore|Wood}}
    {{breaking row|Deepslate Gold Ore|Wood}}
    {{breaking row|Deepslate Iron Ore|Wood}}
    {{breaking row|Deepslate Lapis Lazuli Ore|Wood}}
    {{breaking row|Deepslate Redstone Ore|Wood}}
    {{breaking row|Blast furnace|Wood}}
    {{breaking row|Cobbled Deepslate|Wood}}
    {{breaking row|Chiseled Deepslate|Wood}}
    {{breaking row|Deepslate Bricks|Wood}}
    {{breaking row|Deepslate Tiles|Wood}}
    {{breaking row|Polished Deepslate|Wood}}
    {{breaking row|Dispenser|Wood}}
    {{breaking row|Dropper|Wood}}
    {{breaking row|Furnace|Wood}}
    {{breaking row|Lantern|wood}}
    {{breaking row|Lodestone|Wood}}
    {{breaking row|Smoker|Wood}}
    {{breaking row|Stonecutter|Wood}}
    {{breaking row|Conduit}}
    {{breaking row|Block of Gold|Iron}}
    {{breaking row|Block of Lapis Lazuli|Stone}}
    {{breaking row|Coal Ore|Wood}}
    {{breaking row|Copper Ore|Wood}}
    {{breaking row|Copper Blocks|Wood}}
    {{breaking row|Cut Copper|Wood}}
    {{breaking row|Cut Copper Slab|Wood}}
    {{breaking row|Cut Copper Stairs|Wood}}
    {{breaking row|Deepslate|Wood}}
    {{breaking row|Dragon Egg
     |note=<ref group="note">The dragon egg can be mined directly only when there aren't any air blocks available for it to teleport to. However, the dragon egg can be collected by other means.</ref>}}
    {{breaking row|Diamond Ore|Iron}}
    {{breaking row|Emerald Ore|Iron}}
    {{breaking row|End Stone|Wood}}
    {{breaking row|Gold Ore|Iron}}
    {{breaking row|Hopper|Wood}}
    {{breaking row|Iron Ore|Stone}}
    {{breaking row|Lightning Rod|Wood}}
    {{breaking row|Lapis Lazuli Ore|Stone}}
    {{breaking row|Nether Quartz Ore|Wood}}
    {{breaking row|Nether Gold Ore|Wood}}
    {{breaking row|Observer|Wood}}
    {{breaking row|Redstone Ore|Iron}}
    {{breaking row|Blue Ice|drop=0}}
    {{breaking row|Compound Creator|Wood|drop=1|note=<ref group="note" name="Chemtable">Chemistry tables are slow to break by hand, similar to blocks that require a pickaxe to mine. However, they still drop as items.</ref>}}
    {{breaking row|Heat Block|Wood}}
    {{breaking row|Grindstone|Wood}}
    {{breaking row|Bone Block|Wood}}
    {{breaking row|Brick Stairs|Wood|link=Stairs}}
    {{breaking row|Bricks|Wood}}
    {{breaking row|Cauldron|Wood}}
    {{breaking row|Cobblestone|Wood}}
    {{breaking row|link=Stairs|Cobblestone Stairs|Wood}}
    {{breaking row|Cobblestone Wall|Wood}}
    {{breaking row|Mossy Cobblestone|Wood}}
    {{breaking row|Nether Bricks|Wood}}
    {{breaking row|Nether Brick Fence|Wood}}
    {{breaking row|link=Stairs|Nether Brick Stairs|Wood}}
    {{breaking row|Red Nether Bricks|Wood}}
    {{breaking row|Polished Blackstone|Wood}}
    {{breaking row|link=Slab|Stone Slabs|sprite=all-slabs|Wood}}
    {{breaking row|Smooth Stone|Wood}}
    {{breaking row|Shulker Box}}
    {{breaking row|Concrete|Wood}}
    {{breaking row|Andesite|Wood}}
    {{breaking row|Dark Prismarine|Wood}}
    {{breaking row|Diorite|Wood}}
    {{breaking row|Dripstone Block|Wood}}
    {{breaking row|Granite|Wood}}
    {{breaking row|Mud Bricks|Wood}}
    {{breaking row|Pointed Dripstone}}
    {{breaking row|Prismarine|Wood}}
    {{breaking row|Prismarine Bricks|Wood}}
    {{breaking row|Purpur block|Wood}}
    {{breaking row|Purpur pillar|Wood}}
    {{breaking row|Stone|Wood}}
    {{breaking row|Stone Bricks|Wood}}
    {{breaking row|Tuff|Wood}}
    {{breaking row|link=Stairs|Stone Brick Stairs|Wood}}
    {{breaking row|Amethyst Bud|drop=0}}
    {{breaking row|Amethyst Cluster|drop=0}}
    {{breaking row|Blackstone|Wood}}
    {{breaking row|Block of Amethyst|Wood}}
    {{breaking row|Budding Amethyst|drop=0}}
    {{breaking row|Chiseled Polished Blackstone|Wood}}
    {{breaking row|Polished Blackstone Bricks|Wood}}
    {{breaking row|Gilded Blackstone|Wood}}
    {{breaking row|Glazed Terracotta|Wood}}
    {{breaking row|Terracotta|Wood}}
    {{breaking row|Basalt|Wood}}
    {{breaking row|Smooth Basalt|Wood}}
    {{breaking row|Polished Basalt|Wood}}
    {{breaking row|Packed Mud}}
    {{breaking row|Block of Quartz|Wood}}
    {{breaking row|Quartz Stairs|Wood|link=Stairs}}
    {{breaking row|Red Sandstone|Wood}}
    {{breaking row|Red Sandstone Stairs|Wood|link=stairs}}
    {{breaking row|Sandstone|Wood}}
    {{breaking row|Sandstone Stairs|Wood|link=stairs}}
    {{breaking row|Calcite|Wood}}
    {{breaking row|Rail}}
    {{breaking row|Brewing Stand|Wood}}
    {{breaking row|Stone Button|any}}
    {{breaking row|Ice|drop=0}}
    {{breaking row|Magma Block|Wood}}
    {{breaking row|Packed Ice|drop=0}}
    {{breaking row|Frosted Ice|drop=0}}
    {{breaking row|Stone Pressure Plate|Wood}}
    {{breaking row|Netherrack|Wood}}
    {{breaking row|sprite=crimson-nylium|Nylium|Wood|foot=1}}
    |}
    
    === Weapon ===
    Hitting a mob with a pickaxe is a stronger attack than using fists. Pickaxes lose 2 durability when used as a weapon.
    
    ==== Java Edition ====
    Pickaxes have an attack speed modifier of −2.8, meaning they take about 0.83 seconds to [[Damage#Attack cooldown|recover]]. All pickaxes have an attack speed of 1.2 hits per second. They deal different damage based on the type:
    
    {|class="wikitable" style="text-align:center" data-description="Attack damage"
    ! Pickaxe type
    ! Attack damage
    ! Damage per<br> second (DPS)
    |-
    |{{ItemLink|Wooden Pickaxe}} ||rowspan=2 |{{hp|2}} ||rowspan=2 |2.4
    |-
    |{{ItemLink|Golden Pickaxe}}
    |-
    |{{ItemLink|Stone Pickaxe}} ||{{hp|3}} ||3.6
    |-
    |{{ItemLink|Iron Pickaxe}} ||{{hp|4}} ||4.8
    |-
    |{{ItemLink|Diamond Pickaxe}} ||{{hp|5}} ||6
    |-
    |{{ItemLink|Netherite Pickaxe}} ||{{hp|6}} ||7.2
    |}
    
    ==== Bedrock Edition ====
    {{IN|bedrock}}, pickaxes always attack instantly and do the following damage:
    
    {|class="wikitable" style="text-align:center" data-description="Attack damage"
    ! Pickaxe type
    ! Attack damage
    |-
    |{{ItemLink|Wooden Pickaxe}}<br />{{ItemLink|Golden Pickaxe}} ||{{hp|3}}
    |-
    |{{ItemLink|Stone Pickaxe}} ||{{hp|4}}
    |-
    |{{ItemLink|Iron Pickaxe}} ||{{hp|5}}
    |-
    |{{ItemLink|Diamond Pickaxe}} ||{{hp|6}}
    |-
    |{{ItemLink|Netherite Pickaxe}} ||{{hp|7}}
    |}
    
    === Enchantments ===
    A pickaxe can receive the following [[enchantment]]s:
    {|class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Fortune]]<ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]<ref group=note name=note1/>
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{Notelist}}
    
    === Fuel ===
    Wooden pickaxes can be used as a fuel in [[furnace]]s, smelting 1 item per wooden pickaxe.
    
    === Smelting ingredient ===
    {{Smelting|showname=1|Iron Pickaxe;Golden Pickaxe|Iron Nugget;Gold Nugget|0,1}}
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to golden pickaxes and run toward any golden pickaxes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a pickaxe's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Random break.ogg
    |source=player
    |description=When a shovel's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Pickaxe
    |spritetype=item
    |nameid=wooden_pickaxe
    |form=item}}
    {{ID table
    |displayname=Stone Pickaxe
    |spritetype=item
    |nameid=stone_pickaxe
    |form=item}}
    {{ID table
    |displayname=Iron Pickaxe
    |spritetype=item
    |nameid=iron_pickaxe
    |form=item}}
    {{ID table
    |displayname=Diamond Pickaxe
    |spritetype=item
    |nameid=diamond_pickaxe
    |form=item}}
    {{ID table
    |displayname=Golden Pickaxe
    |spritetype=item
    |nameid=golden_pickaxe
    |form=item}}
    {{ID table
    |displayname=Netherite Pickaxe
    |spritetype=item
    |nameid=netherite_pickaxe
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Pickaxe
    |spritetype=item
    |nameid=wooden_pickaxe
    |id=310
    |form=item}}
    {{ID table
    |displayname=Stone Pickaxe
    |spritetype=item
    |nameid=stone_pickaxe
    |id=314
    |form=item}}
    {{ID table
    |displayname=Iron Pickaxe
    |spritetype=item
    |nameid=iron_pickaxe
    |id=297
    |form=item}}
    {{ID table
    |displayname=Diamond Pickaxe
    |spritetype=item
    |nameid=diamond_pickaxe
    |id=318
    |form=item}}
    {{ID table
    |displayname=Golden Pickaxe
    |spritetype=item
    |nameid=golden_pickaxe
    |id=324
    |form=item}}
    {{ID table
    |displayname=Netherite Pickaxe
    |spritetype=item
    |nameid=netherite_pickaxe
    |id=606
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{Load achievements|Time to mine!;Getting an Upgrade;MOAR Tools ;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Getting an Upgrade;Isn't It Iron Pick;Stone Age;Oh Shiny}}
    
    == Video ==
    {{yt|G_HTViy2JTo}}
    
    == History ==
    {{History|java indev}}
    {{History||0.31|snap=20100110|[[File:Iron Pickaxe JE1.png|32px]] Added iron pickaxes.
    |A pickaxe is used to gather [[stone]] materials 400% faster than by hand.
    |When starting in a new world, the [[player]] is given one of each [[tool]].}}
    {{History|||snap=20100124|A complete tool set is no longer given to the player on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
    {{History|||snap=20100128|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Tools now have tiers. Wooden, stone, and diamond pickaxes have been added.|[[File:Iron Pickaxe JE2 BE1.png|32px]] The texture of iron pickaxes has been changed.
    |A pickaxe held by the [[player]] is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
    {{History|||snap=20100129|Wood, stone, iron, and diamond pickaxes can now be [[craft]]ed.}}
    {{History|||snap=20100130|[[File:Golden Pickaxe JE1.png|32px]] Pickaxes can now be made out of [[gold]].}}
    {{History|||snap=20100201-1|Tools, including pickaxes, now take [[damage]] when being used. |Better tools, including pickaxes, now last longer.}}
    {{History|||snap=20100201-2|Better pickaxes are now required to mine harder materials.}}
    {{History||20100206|[[File:Golden Pickaxe JE2 BE1.png|32px]] The texture of golden pickaxes has been changed.}}
    {{History|java beta}}
    {{History||1.2|Before, the pickaxe had much less [[item durability|durability]] (usually half as much).
    |Gold pickaxes now [[breaking|mine]] certain materials much faster.}}
    {{History||1.8|snap=Pre-release|Iron pickaxes are now found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Iron pickaxes can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=RC1|Pickaxes and other [[tool]]s now make a [[sound]] when they break.}}
    {{History||1.1|snap=12w01a|Iron pickaxes are now found in the new [[village]] blacksmith chests.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden pickaxes.}}
    {{History||1.3.1|snap=12w16a|Wooden and stone pickaxes are now found in the new [[bonus chest]]s.}}
    {{History|||snap=12w18a|Wooden pickaxes can now be used as fuel in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond pickaxe for 10–11 [[emerald]]s, and 1 iron pickaxe for 7–8 emeralds.}}
    {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), pickaxes now add their damage onto the barehanded damage, which results in all pickaxes doing {{hp|1}} more damage than before.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden pickaxes.}}
    {{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] 1 [[enchanting|enchanted]] diamond pickaxe for 12–15 emeralds, and 1 enchanted iron pickaxe for 9–11 emeralds. 
    |Unenchanted pickaxes are no longer sold by [[villager]]s.}}
    {{History||1.9|snap=15w31a|Enchanted iron and diamond pickaxes can now be found in the [[end ship]] [[chest]]s in [[end city|end cities]].}}
    {{History|||snap=15w34a|Pickaxes now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a pickaxe is 0.8 seconds.}}
    {{History|||snap=15w34c|Pickaxes now do less [[damage]], but recover quicker.}}
    {{History|||snap=15w35a|Pickaxes now recover more slowly.}}
    {{History|||snap=15w44a|The average yield of wood and stone pickaxes in [[bonus chest]]s has been decreased.
    |The average yield of iron pickaxes in [[mineshaft]] [[chest]]s has been increased.}}
    {{History||1.11.1|snap=16w50a|Golden and iron pickaxes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 270, 274, 257, 278 and 285.}}
    {{History||1.14|snap=18w43a|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
    {{History|||snap=18w50a|Iron pickaxes can now be found in chests in [[village]] toolsmith houses.}}
    {{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone pickaxes.}}
    {{History|||snap=19w13a|Toolsmith villagers now give stone pickaxes to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Pickaxe JE1.png|32px]] Added netherite pickaxes.
    |Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden pickaxes.}}
    {{History|||snap=20w09a|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] [[File:Netherite Pickaxe JE2 BE1.png|32px]] The textures of wooden, golden, diamond, and netherite pickaxes have been changed.}}
    {{History|||snap=20w10a|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes.
    |Netherite pickaxes can no longer be crafted.
    |Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.}}
    {{History|||snap=20w15a|Stone pickaxes can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History||1.16.2|snap=20w30a|Randomly enchanted diamond pickaxes can now be found in [[bastion remnant]] chests.}}
    {{History||1.17|snap=21w08a|Stone pickaxe can now be crafted using [[cobbled deepslate]].}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden pickaxes.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond pickaxes to netherite pickaxes now requires the netherite upgrade [[smithing template]].}}
    
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to sell an enchanted iron pickaxe.}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all pickaxes has been increased to 2.5.
    |The [[damage]] for all pickaxes has been increased by {{hp|1}}.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stone Pickaxe JE1 BE1.png|32px]] Added stone pickaxes.}}
    {{History||v0.3.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] Added wooden pickaxes.
    |Survival players no longer start out with an infinite durability stone pickaxe in the inventory.}}
    {{History||v0.3.2|[[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added iron, gold, and diamond pickaxes.}}
    {{History||v0.4.0|Removed stone pickaxes from the creative inventory.}}
    {{History||v0.11.0|snap=build 11|All pickaxes are now available in the [[creative]] inventory.}}
    {{History|||snap=build 12|All pickaxes have been removed from creative.}}
    {{History|||snap=build 13|Pickaxes have been re-added to creative mode.}}
    {{History||v0.14.0|snap=build 1|Iron pickaxes can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron pickaxes and enchanted diamond pickaxes can now be found in [[end city|end cities]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Toolsmith [[villager]]s now [[trading|sell]] enchanted diamond pickaxes for 12-15 emeralds as their last tier trades and enchanted iron pickaxes for 9-11 [[emerald]]s as their second tier trades.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden pickaxes are now [[smelting|smeltable]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone pickaxes can now be found inside [[bonus chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron pickaxes can now be found in [[plains]] [[village]] weaponsmith houses.
    |[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron pickaxes can now be found in [[village]] toolsmiths [[chest]]s and in [[savanna]], [[taiga]], [[snowy taiga]] and [[desert]] village weaponsmith chests.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] an [[enchanting|enchanted]] iron pickaxe for 3 [[emerald]]s as part of their third tier trades, and an enchanted diamond pickaxe now costs 13 emeralds.
    |Stone pickaxes can now be bought from toolsmith villagers.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Pickaxe JE2 BE1.png|32px]] Added netherite pickaxes.|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
    |[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond pickaxes have been changed.}}
    {{History|||snap=beta 1.16.0.57|Netherite pickaxes can no longer be crafted.
    |Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.
    |Stone pickaxes can now be crafted using [[blackstone]].
    |Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.
    |Netherite pickaxe now generate randomly enchanted in [[bastion remnant]] chest.}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes to match ''Java Edition''.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes (all five types).}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden pickaxes are now [[smelting|smeltable]].}}
    {{History|Ps4}}
    {{History||1.90|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *The golden pickaxe is the only pickaxe that is unable to harvest the material it is made from.
    *The pickaxe is the only block-breaking tool without a {{control|use}} (right-click) function.
    
    === Publicity ===
    *Plastic diamond pickaxes are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-pickaxe?_pos=3&_psq=pickaxe&_ss=e&_v=1.0</ref>
    *In the game [[wikipedia:Naughty Bear: Panic in Paradise|''Naughty Bear: Panic in Paradise'']], the player can buy a diamond pickaxe which, according to the game, is made by "Kick it up a Notch Pickaxes", referring to [[Notch]].
    *In mobile game ''[https://play.google.com/store/apps/details?id=br.com.tapps.vloggergoviral Vlogger Go Viral]'' clicker game, after buying the figurine shelf, there is a model of a diamond pickaxe stuck to a [[grass block]].
    *In the game [[wikipedia:The Elder Scrolls V: Skyrim|''The Elder Scrolls V: Skyrim'']], the player can find a pickaxe called the "Notched Pickaxe", evidently an [[easter egg]].
    *In the game [[wikipedia:Offensive Combat|''Offensive Combat'']], a stone pickaxe can be used as a melee weapon with the name of "The Notch Carver".
    *In the game [[wikipedia:The Binding of Isaac (video game)|''The Binding of Isaac'']], an obtainable item named "Notched Axe", also with a drawn 8-bit look, can be used to destroy rocks. The Notched Axe also makes a return in the game's remake, [[wikipedia:The Binding of Isaac: Rebirth|''The Binding of Isaac: Rebirth'']].
    *In the game [[wikipedia:Borderlands 2|''Borderlands 2'']], the player can find a secret area hidden away by blocks resembling Minecraft [[dirt]], also once inside the player can fight Creeper and the Mother Creeper to get rare Minecraft-related skins.
    *In the game [[wikipedia:Octodad: Dadliest Catch|''Octodad: Dadliest Catch'']], the supermarket level has a "Mintcraft" display, an obvious parody of Minecraft, even including toy pickaxes and a creeper head.
    *In the game [[wikipedia:Transformice|''Transformice'']], a diamond pickaxe can be found in the shop.
    
    == Gallery ==
    <gallery>
    File:Pickaxe in Mineshaft Chest.png|A naturally generated pickaxe.
    Live in Your World JINX.jpg|Official T-shirt artwork "Live in Your World" featuring an iron pickaxe made by [https://www.jinx.com JINX].
    Pickaxe JINX.jpg|Official T-shirt artwork of a pickaxe made by JINX.
    Stone Pickaxe SDGP.png|Stone pickaxe in the [[Super Duper Graphics Pack]].
    Iron Pickaxe SDGP.png|Iron pickaxe in the [[Super Duper Graphics Pack]].
    </gallery>
    
    === Enchanted pickaxes ===
    <gallery>
    Enchanted Wooden Pickaxe.gif
    Enchanted Stone Pickaxe.gif
    Enchanted Iron Pickaxe.gif
    Enchanted Golden Pickaxe.gif
    Enchanted Diamond Pickaxe.gif
    Enchanted Netherite Pickaxe.gif
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-pickaxe Taking Inventory: Pickaxe] – Minecraft.net on May 10, 2018
    
    {{items}}
    [[Category:Combat]]
    
    [[cs:Krumpáč]]
    [[de:Spitzhacke]]
    [[es:Pico]]
    [[fr:Pioche]]
    [[hu:Csákány]]
    [[it:Piccone]]
    [[ja:ツルハシ]]
    [[ko:곡괭이]]
    [[nl:Houweel]]
    [[pl:Kilof]]
    [[pt:Picareta]]
    [[ru:Кирка]]
    [[th:อีเต้อ]]
    [[uk:Кайло]]
    [[zh:镐]]</li></ul>
    20w06aZombie villagers that were converted from villagers no longer despawn.[6]
    1.17
    {{Extension DPL}}<ul><li>[[Raw Mutton|Raw Mutton]]<br/>{{Distinguish|Cooked Mutton}}
    {{Item
    | title = Raw Mutton
    | image = Raw Mutton.png
    | heals = {{hunger|2}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Raw mutton''' is a [[food]] item dropped by [[sheep]] when killed.
    
    == Obtaining ==
    
    === Mob loot ===
    
    An adult [[sheep]] drops 1–2 raw mutton when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–5 with Looting III. If killed while on fire, a sheep drops [[cooked mutton]] instead.
    
    === Chest loot ===
    
    {{LootChestItem|raw-mutton}}
    
    == Usage ==
    
    === Food ===
    
    To eat raw mutton, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|2}} [[hunger]] and 1.2 [[Hunger#Mechanics|saturation]].
    
    === Smelting ingredient ===
    
    {{Smelting
      |showname=1
      |Raw Mutton
      |Cooked Mutton
    |0.35
    }}
    
    === Wolves ===
    
    Raw mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    === Trading ===
    
    Journeyman-level butcher [[villager]]s have a 50% chance to buy 7 raw mutton for an [[emerald]] as part of their trades.{{only|bedrock}}
    
    Journeyman-level butcher villagers always offer to buy 7 raw mutton for an emerald.{{only|java}}
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Mutton
    |spritetype=item
    |nameid=mutton
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Mutton
    |spritetype=item
    |nameid=mutton
    |aliasid=muttonraw
    |id=550
    |form=item
    |translationkey=item.muttonRaw.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|PXlW-sZygTs}}</div>
    
    == History ==
    
    {{History||September 23, 2011|link={{tweet|jeb|117313469900009472}}|Mutton is mentioned by [[Jeb]].}}
    {{History||September 11, 2012|link={{tweet|jeb|245503714167750656}}|Jeb again mentions the possibility of mutton as well as calamari being added into the game.}}
    {{History|java}}
    {{History||June 30, 2014|link=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweets images of raw mutton and some other new items.}}
    {{History||1.8|snap=14w27a|[[File:Raw Mutton JE1.png|32px]] Added raw mutton.}}
    {{History||1.8|snap=14w33b|[[File:Raw Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 423.}}
    {{History||1.14|snap=18w43a|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}
    {{History|||snap=18w49a|Raw mutton can now be found in [[chest]]s in [[village]] butcher shops.}}
    {{History|||snap=19w11a|Butcher villagers now [[trading|buy]] raw mutton.}}
    
    {{History|pocket alpha}}
    {{History||v0.15.0|snap=build 1|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Raw mutton can now be found in [[village]] butcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Raw mutton can now be [[trading|sold]] to butcher [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed; journeyman butcher villagers now buy 7 raw mutton for an emerald instead of 8.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of raw mutton has been changed from <code>muttonraw</code> to <code>mutton</code>.}}
    {{History||1.16.210|snap=beta 1.16.210.51|Raw mutton is [[drops|dropped]] by [[goats]].}}
    {{History||1.17.0|snap=beta 1.17.0.52|Goats no longer drop raw mutton.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}
    {{History|PS4}}
    {{History||1.90|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    Pocket Edition Mutton.jpg|First image of the item in ''Bedrock Edition'' by [[Jason Major]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{items}}
    
    [[de:Rohes Hammelfleisch]]
    [[es:Cordero crudo]]
    [[fr:Mouton cru]]
    [[ja:生の羊肉]]
    [[ko:익히지 않은 양고기]]
    [[nl:Rauw schapenvlees]]
    [[pl:Surowa baranina]]
    [[pt:Carneiro cru]]
    [[ru:Сырая баранина]]
    [[zh:生羊肉]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Pickaxe|Pickaxe]]<br/>{{Dungeons hatnote|type=weapon}}
    {{Redirect|Diamond Pickaxe|the ''Minecraft Dungeons'' weapon|MCD:Diamond Pickaxe}}
    {{Redirect|Pick|the block|Sea Pickle|the control|Controls#Pick Block|the joke block|Pickaxe Block}}
    {{Item
    | image = <gallery>
    Wooden Pickaxe.png | Wooden
    Stone Pickaxe.png | Stone
    Iron Pickaxe.png | Iron
    Golden Pickaxe.png | Golden
    Diamond Pickaxe.png | Diamond
    Netherite Pickaxe.png | Netherite
    </gallery>
    |rarity = Common
    |renewable =
    * '''Netherite''': No
    * '''Others''': Yes
    |durability =
    Java Edition:
    * Wood: 59
    * Stone: 131
    * Iron: 250
    * Golden: 32
    * Diamond: 1,561
    * Netherite: 2,031
    
    Bedrock Edition:
    * Wood: 60
    * Stone: 132
    * Iron: 251
    * Golden: 33
    * Diamond: 1,562
    * Netherite: 2,032
    | stackable = No
    }}
    
    A '''pickaxe''' is a [[tools|tool]] required to mine [[ore]]s, [[rock|rocks]], rock-based blocks and metal-based [[block]]s quickly and obtain them as items. A pickaxe mines faster and can obtain more block types as items depending on the material it is made from.
    
    == Obtaining ==
    === Crafting ===
    Pickaxes are crafted using 2 [[stick]]s and 3 identical units of tool material.
    
    {{crafting |showdescription=1 |showname=0 |head=1
      |name=[[Pickaxe]]
      |A1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
      |B1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
      |C1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
      |B2=Stick
      |B3=Stick
      |Output=Wooden Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe
      |type=Tool
    }}
    {{Crafting
      |name=[[Stone Pickaxe]]
      |A1=Any stone-tier block |B1=Any stone-tier block |C1=Any stone-tier block
      |B2=Stick
      |B3=Stick
      |Output=Stone Pickaxe
      |description=Can use cobblestone and its other variants interchangeably.
      |type=Tool
    }}
    {{crafting |foot=1 |ignoreusage=1
      |name=[[Pickaxe]]
      |ingredients=Matching Damaged [[Pickaxe]]s
      |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
      |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
      |Output=Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
      |description=The durability of the two pickaxes is added together, plus an extra 5% of the tool type's total durability.
      |type=Tool
    }}
    
    === Upgrading ===
    
    {{Smithing
    |head=1
    |Netherite Upgrade
    |Diamond Pickaxe
    |Netherite Ingot
    |Netherite Pickaxe
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    
    {{grinding
    |showdescription=1
    |ingredients=Matching Damaged [[Pickaxe]]s
    |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
    |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
    |Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
    |description=The durability of the two pickaxes is added together, plus an extra 5% durability.
    }}
    
    ==== Unit repair ====
    {{main|Anvil mechanics#Unit repair}}
    Pickaxes can be repaired in an [[anvil]] by adding units of the [[tiers|tier's]] repair material, with each repair material restoring 25% of the pickaxe's maximum durability, rounded down.
    
    === Natural generation ===
    {{LootChestItem|wooden-pickaxe,stone-pickaxe,iron-pickaxe,level-enchanted-iron-pickaxe,random-enchanted-golden-pickaxe,level-enchanted-diamond-pickaxe,random-enchanted-diamond-pickaxe,damaged-random-enchanted-diamond-pickaxe}}
    
    === Trading ===
    {{IN|bedrock}}, novice-level toolsmith [[Villager|villagers]] have a 25% chance to sell stone pickaxes for one [[emerald]], Journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron pickaxes for 3 emeralds, and master-level toolsmith villagers always sell enchanted diamond pickaxes for 13 emeralds.
    
    {{IN|java}}, novice-level toolsmith villagers have a 40% chance to sell a stone pickaxe for one emerald, journeyman-level toolsmith villagers have a 40% chance to sell an enchanted iron pickaxe for 7–22 emeralds, and a master-level toolsmith always sells an enchanted diamond pickaxe for 18–35 emeralds.
    
    The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
    
    === Villager gifts ===
    
    {{IN|JE}}, toolsmith [[villager]]s throw stone pickaxes at players under the [[Hero of the Village]] effect.
    
    === Mob loot ===
    {{IN|BE}}, [[pillager]]s and [[vindicator]]s have a chance of dropping a damaged iron pickaxe when killed during a [[raid]]. The pickaxe has a 50% chance of being enchanted with random enchantment(s).
    
    == Usage ==
    === Mining ===
    A pickaxe is used to break stone and metal-based materials faster. Breaking a block with a pickaxe consumes one use (one durability point). No durability is consumed for blocks that break instantly. Pickaxes have different amounts of uses based on the type:
    * Wooden: 60
    * Stone: 132
    * Iron: 251
    * Golden: 33
    * Diamond: 1562
    * Netherite: 2032
    
    Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while [[stone]] can be mined with any pickaxe, [[gold ore]] must be mined with an [[iron]], [[diamond]], or [[netherite]] pickaxe, or else the player harvests no ore. Different pickaxes also mine many materials at different speeds:
    
    ==== Speed ====
    The following table shows the time it takes to break each type of block.
    * A <span style="background-color:#FFC7CE;color:#9C0006;">red</span> background indicates that the block cannot be harvested with that type of pickaxe.
    * A <span style="background-color:#FFFFDD;color:#8A7600;">yellow</span> background indicates that the block cannot be harvested with that type of pickaxe, but still drops something.
    * A <span style="background-color:#C6EFCE;color:#006100;">green</span> background indicates that the block can be harvested with that type of pickaxe.
    <!-- Table is sorted by hardness (mining time with diamond shows well), then by name -->
    {|class="wikitable collapsible collapsed" data-description="Mining time by block" style="background-color: transparent;"
    ! Times to break blocks by pickaxe
    |-
    |
    {{breaking row|sort=1|simple=1|Obsidian|Diamond}}
    {{breaking row|Crying Obsidian|Diamond}}
    {{breaking row|Respawn Anchor|Diamond}}
    {{breaking row|Block of Netherite|Diamond}}
    {{breaking row|Ancient Debris|Diamond}}
    {{breaking row|Ender Chest|Wood}}
    {{breaking row|Anvil|Wood}}
    {{breaking row|Bell|Wood}}
    {{breaking row|Block of Coal|Wood}}
    {{breaking row|Block of Diamond|Iron}}
    {{breaking row|Block of Emerald|Iron}}
    {{breaking row|Block of Iron|Stone}}
    {{breaking row|Block of Raw Copper|Stone}}
    {{breaking row|Block of Raw Gold|Iron}}
    {{breaking row|Block of Raw Iron|Stone}}
    {{breaking row|Block of Redstone|Wood}}
    {{breaking row|Chain|Wood}}
    {{breaking row|Enchantment Table|Wood}}
    {{breaking row|Iron Bars|Wood}}
    {{breaking row|Iron Door|Wood|item=1|link=Door}}
    {{breaking row|Iron Trapdoor|Wood|link=Trapdoor}}
    {{breaking row|Monster Spawner|Wood}}
    {{breaking row|Deepslate Coal Ore|Wood}}
    {{breaking row|Deepslate Copper Ore|Wood}}
    {{breaking row|Deepslate Diamond Ore|Wood}}
    {{breaking row|Deepslate Emerald Ore|Wood}}
    {{breaking row|Deepslate Gold Ore|Wood}}
    {{breaking row|Deepslate Iron Ore|Wood}}
    {{breaking row|Deepslate Lapis Lazuli Ore|Wood}}
    {{breaking row|Deepslate Redstone Ore|Wood}}
    {{breaking row|Blast furnace|Wood}}
    {{breaking row|Cobbled Deepslate|Wood}}
    {{breaking row|Chiseled Deepslate|Wood}}
    {{breaking row|Deepslate Bricks|Wood}}
    {{breaking row|Deepslate Tiles|Wood}}
    {{breaking row|Polished Deepslate|Wood}}
    {{breaking row|Dispenser|Wood}}
    {{breaking row|Dropper|Wood}}
    {{breaking row|Furnace|Wood}}
    {{breaking row|Lantern|wood}}
    {{breaking row|Lodestone|Wood}}
    {{breaking row|Smoker|Wood}}
    {{breaking row|Stonecutter|Wood}}
    {{breaking row|Conduit}}
    {{breaking row|Block of Gold|Iron}}
    {{breaking row|Block of Lapis Lazuli|Stone}}
    {{breaking row|Coal Ore|Wood}}
    {{breaking row|Copper Ore|Wood}}
    {{breaking row|Copper Blocks|Wood}}
    {{breaking row|Cut Copper|Wood}}
    {{breaking row|Cut Copper Slab|Wood}}
    {{breaking row|Cut Copper Stairs|Wood}}
    {{breaking row|Deepslate|Wood}}
    {{breaking row|Dragon Egg
     |note=<ref group="note">The dragon egg can be mined directly only when there aren't any air blocks available for it to teleport to. However, the dragon egg can be collected by other means.</ref>}}
    {{breaking row|Diamond Ore|Iron}}
    {{breaking row|Emerald Ore|Iron}}
    {{breaking row|End Stone|Wood}}
    {{breaking row|Gold Ore|Iron}}
    {{breaking row|Hopper|Wood}}
    {{breaking row|Iron Ore|Stone}}
    {{breaking row|Lightning Rod|Wood}}
    {{breaking row|Lapis Lazuli Ore|Stone}}
    {{breaking row|Nether Quartz Ore|Wood}}
    {{breaking row|Nether Gold Ore|Wood}}
    {{breaking row|Observer|Wood}}
    {{breaking row|Redstone Ore|Iron}}
    {{breaking row|Blue Ice|drop=0}}
    {{breaking row|Compound Creator|Wood|drop=1|note=<ref group="note" name="Chemtable">Chemistry tables are slow to break by hand, similar to blocks that require a pickaxe to mine. However, they still drop as items.</ref>}}
    {{breaking row|Heat Block|Wood}}
    {{breaking row|Grindstone|Wood}}
    {{breaking row|Bone Block|Wood}}
    {{breaking row|Brick Stairs|Wood|link=Stairs}}
    {{breaking row|Bricks|Wood}}
    {{breaking row|Cauldron|Wood}}
    {{breaking row|Cobblestone|Wood}}
    {{breaking row|link=Stairs|Cobblestone Stairs|Wood}}
    {{breaking row|Cobblestone Wall|Wood}}
    {{breaking row|Mossy Cobblestone|Wood}}
    {{breaking row|Nether Bricks|Wood}}
    {{breaking row|Nether Brick Fence|Wood}}
    {{breaking row|link=Stairs|Nether Brick Stairs|Wood}}
    {{breaking row|Red Nether Bricks|Wood}}
    {{breaking row|Polished Blackstone|Wood}}
    {{breaking row|link=Slab|Stone Slabs|sprite=all-slabs|Wood}}
    {{breaking row|Smooth Stone|Wood}}
    {{breaking row|Shulker Box}}
    {{breaking row|Concrete|Wood}}
    {{breaking row|Andesite|Wood}}
    {{breaking row|Dark Prismarine|Wood}}
    {{breaking row|Diorite|Wood}}
    {{breaking row|Dripstone Block|Wood}}
    {{breaking row|Granite|Wood}}
    {{breaking row|Mud Bricks|Wood}}
    {{breaking row|Pointed Dripstone}}
    {{breaking row|Prismarine|Wood}}
    {{breaking row|Prismarine Bricks|Wood}}
    {{breaking row|Purpur block|Wood}}
    {{breaking row|Purpur pillar|Wood}}
    {{breaking row|Stone|Wood}}
    {{breaking row|Stone Bricks|Wood}}
    {{breaking row|Tuff|Wood}}
    {{breaking row|link=Stairs|Stone Brick Stairs|Wood}}
    {{breaking row|Amethyst Bud|drop=0}}
    {{breaking row|Amethyst Cluster|drop=0}}
    {{breaking row|Blackstone|Wood}}
    {{breaking row|Block of Amethyst|Wood}}
    {{breaking row|Budding Amethyst|drop=0}}
    {{breaking row|Chiseled Polished Blackstone|Wood}}
    {{breaking row|Polished Blackstone Bricks|Wood}}
    {{breaking row|Gilded Blackstone|Wood}}
    {{breaking row|Glazed Terracotta|Wood}}
    {{breaking row|Terracotta|Wood}}
    {{breaking row|Basalt|Wood}}
    {{breaking row|Smooth Basalt|Wood}}
    {{breaking row|Polished Basalt|Wood}}
    {{breaking row|Packed Mud}}
    {{breaking row|Block of Quartz|Wood}}
    {{breaking row|Quartz Stairs|Wood|link=Stairs}}
    {{breaking row|Red Sandstone|Wood}}
    {{breaking row|Red Sandstone Stairs|Wood|link=stairs}}
    {{breaking row|Sandstone|Wood}}
    {{breaking row|Sandstone Stairs|Wood|link=stairs}}
    {{breaking row|Calcite|Wood}}
    {{breaking row|Rail}}
    {{breaking row|Brewing Stand|Wood}}
    {{breaking row|Stone Button|any}}
    {{breaking row|Ice|drop=0}}
    {{breaking row|Magma Block|Wood}}
    {{breaking row|Packed Ice|drop=0}}
    {{breaking row|Frosted Ice|drop=0}}
    {{breaking row|Stone Pressure Plate|Wood}}
    {{breaking row|Netherrack|Wood}}
    {{breaking row|sprite=crimson-nylium|Nylium|Wood|foot=1}}
    |}
    
    === Weapon ===
    Hitting a mob with a pickaxe is a stronger attack than using fists. Pickaxes lose 2 durability when used as a weapon.
    
    ==== Java Edition ====
    Pickaxes have an attack speed modifier of −2.8, meaning they take about 0.83 seconds to [[Damage#Attack cooldown|recover]]. All pickaxes have an attack speed of 1.2 hits per second. They deal different damage based on the type:
    
    {|class="wikitable" style="text-align:center" data-description="Attack damage"
    ! Pickaxe type
    ! Attack damage
    ! Damage per<br> second (DPS)
    |-
    |{{ItemLink|Wooden Pickaxe}} ||rowspan=2 |{{hp|2}} ||rowspan=2 |2.4
    |-
    |{{ItemLink|Golden Pickaxe}}
    |-
    |{{ItemLink|Stone Pickaxe}} ||{{hp|3}} ||3.6
    |-
    |{{ItemLink|Iron Pickaxe}} ||{{hp|4}} ||4.8
    |-
    |{{ItemLink|Diamond Pickaxe}} ||{{hp|5}} ||6
    |-
    |{{ItemLink|Netherite Pickaxe}} ||{{hp|6}} ||7.2
    |}
    
    ==== Bedrock Edition ====
    {{IN|bedrock}}, pickaxes always attack instantly and do the following damage:
    
    {|class="wikitable" style="text-align:center" data-description="Attack damage"
    ! Pickaxe type
    ! Attack damage
    |-
    |{{ItemLink|Wooden Pickaxe}}<br />{{ItemLink|Golden Pickaxe}} ||{{hp|3}}
    |-
    |{{ItemLink|Stone Pickaxe}} ||{{hp|4}}
    |-
    |{{ItemLink|Iron Pickaxe}} ||{{hp|5}}
    |-
    |{{ItemLink|Diamond Pickaxe}} ||{{hp|6}}
    |-
    |{{ItemLink|Netherite Pickaxe}} ||{{hp|7}}
    |}
    
    === Enchantments ===
    A pickaxe can receive the following [[enchantment]]s:
    {|class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Fortune]]<ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]<ref group=note name=note1/>
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{Notelist}}
    
    === Fuel ===
    Wooden pickaxes can be used as a fuel in [[furnace]]s, smelting 1 item per wooden pickaxe.
    
    === Smelting ingredient ===
    {{Smelting|showname=1|Iron Pickaxe;Golden Pickaxe|Iron Nugget;Gold Nugget|0,1}}
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to golden pickaxes and run toward any golden pickaxes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a pickaxe's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Random break.ogg
    |source=player
    |description=When a shovel's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Pickaxe
    |spritetype=item
    |nameid=wooden_pickaxe
    |form=item}}
    {{ID table
    |displayname=Stone Pickaxe
    |spritetype=item
    |nameid=stone_pickaxe
    |form=item}}
    {{ID table
    |displayname=Iron Pickaxe
    |spritetype=item
    |nameid=iron_pickaxe
    |form=item}}
    {{ID table
    |displayname=Diamond Pickaxe
    |spritetype=item
    |nameid=diamond_pickaxe
    |form=item}}
    {{ID table
    |displayname=Golden Pickaxe
    |spritetype=item
    |nameid=golden_pickaxe
    |form=item}}
    {{ID table
    |displayname=Netherite Pickaxe
    |spritetype=item
    |nameid=netherite_pickaxe
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Pickaxe
    |spritetype=item
    |nameid=wooden_pickaxe
    |id=310
    |form=item}}
    {{ID table
    |displayname=Stone Pickaxe
    |spritetype=item
    |nameid=stone_pickaxe
    |id=314
    |form=item}}
    {{ID table
    |displayname=Iron Pickaxe
    |spritetype=item
    |nameid=iron_pickaxe
    |id=297
    |form=item}}
    {{ID table
    |displayname=Diamond Pickaxe
    |spritetype=item
    |nameid=diamond_pickaxe
    |id=318
    |form=item}}
    {{ID table
    |displayname=Golden Pickaxe
    |spritetype=item
    |nameid=golden_pickaxe
    |id=324
    |form=item}}
    {{ID table
    |displayname=Netherite Pickaxe
    |spritetype=item
    |nameid=netherite_pickaxe
    |id=606
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{Load achievements|Time to mine!;Getting an Upgrade;MOAR Tools ;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Getting an Upgrade;Isn't It Iron Pick;Stone Age;Oh Shiny}}
    
    == Video ==
    {{yt|G_HTViy2JTo}}
    
    == History ==
    {{History|java indev}}
    {{History||0.31|snap=20100110|[[File:Iron Pickaxe JE1.png|32px]] Added iron pickaxes.
    |A pickaxe is used to gather [[stone]] materials 400% faster than by hand.
    |When starting in a new world, the [[player]] is given one of each [[tool]].}}
    {{History|||snap=20100124|A complete tool set is no longer given to the player on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
    {{History|||snap=20100128|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Tools now have tiers. Wooden, stone, and diamond pickaxes have been added.|[[File:Iron Pickaxe JE2 BE1.png|32px]] The texture of iron pickaxes has been changed.
    |A pickaxe held by the [[player]] is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
    {{History|||snap=20100129|Wood, stone, iron, and diamond pickaxes can now be [[craft]]ed.}}
    {{History|||snap=20100130|[[File:Golden Pickaxe JE1.png|32px]] Pickaxes can now be made out of [[gold]].}}
    {{History|||snap=20100201-1|Tools, including pickaxes, now take [[damage]] when being used. |Better tools, including pickaxes, now last longer.}}
    {{History|||snap=20100201-2|Better pickaxes are now required to mine harder materials.}}
    {{History||20100206|[[File:Golden Pickaxe JE2 BE1.png|32px]] The texture of golden pickaxes has been changed.}}
    {{History|java beta}}
    {{History||1.2|Before, the pickaxe had much less [[item durability|durability]] (usually half as much).
    |Gold pickaxes now [[breaking|mine]] certain materials much faster.}}
    {{History||1.8|snap=Pre-release|Iron pickaxes are now found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Iron pickaxes can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=RC1|Pickaxes and other [[tool]]s now make a [[sound]] when they break.}}
    {{History||1.1|snap=12w01a|Iron pickaxes are now found in the new [[village]] blacksmith chests.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden pickaxes.}}
    {{History||1.3.1|snap=12w16a|Wooden and stone pickaxes are now found in the new [[bonus chest]]s.}}
    {{History|||snap=12w18a|Wooden pickaxes can now be used as fuel in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond pickaxe for 10–11 [[emerald]]s, and 1 iron pickaxe for 7–8 emeralds.}}
    {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), pickaxes now add their damage onto the barehanded damage, which results in all pickaxes doing {{hp|1}} more damage than before.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden pickaxes.}}
    {{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] 1 [[enchanting|enchanted]] diamond pickaxe for 12–15 emeralds, and 1 enchanted iron pickaxe for 9–11 emeralds. 
    |Unenchanted pickaxes are no longer sold by [[villager]]s.}}
    {{History||1.9|snap=15w31a|Enchanted iron and diamond pickaxes can now be found in the [[end ship]] [[chest]]s in [[end city|end cities]].}}
    {{History|||snap=15w34a|Pickaxes now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a pickaxe is 0.8 seconds.}}
    {{History|||snap=15w34c|Pickaxes now do less [[damage]], but recover quicker.}}
    {{History|||snap=15w35a|Pickaxes now recover more slowly.}}
    {{History|||snap=15w44a|The average yield of wood and stone pickaxes in [[bonus chest]]s has been decreased.
    |The average yield of iron pickaxes in [[mineshaft]] [[chest]]s has been increased.}}
    {{History||1.11.1|snap=16w50a|Golden and iron pickaxes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 270, 274, 257, 278 and 285.}}
    {{History||1.14|snap=18w43a|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
    {{History|||snap=18w50a|Iron pickaxes can now be found in chests in [[village]] toolsmith houses.}}
    {{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone pickaxes.}}
    {{History|||snap=19w13a|Toolsmith villagers now give stone pickaxes to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Pickaxe JE1.png|32px]] Added netherite pickaxes.
    |Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden pickaxes.}}
    {{History|||snap=20w09a|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] [[File:Netherite Pickaxe JE2 BE1.png|32px]] The textures of wooden, golden, diamond, and netherite pickaxes have been changed.}}
    {{History|||snap=20w10a|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes.
    |Netherite pickaxes can no longer be crafted.
    |Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.}}
    {{History|||snap=20w15a|Stone pickaxes can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History||1.16.2|snap=20w30a|Randomly enchanted diamond pickaxes can now be found in [[bastion remnant]] chests.}}
    {{History||1.17|snap=21w08a|Stone pickaxe can now be crafted using [[cobbled deepslate]].}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden pickaxes.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond pickaxes to netherite pickaxes now requires the netherite upgrade [[smithing template]].}}
    
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to sell an enchanted iron pickaxe.}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all pickaxes has been increased to 2.5.
    |The [[damage]] for all pickaxes has been increased by {{hp|1}}.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stone Pickaxe JE1 BE1.png|32px]] Added stone pickaxes.}}
    {{History||v0.3.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] Added wooden pickaxes.
    |Survival players no longer start out with an infinite durability stone pickaxe in the inventory.}}
    {{History||v0.3.2|[[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added iron, gold, and diamond pickaxes.}}
    {{History||v0.4.0|Removed stone pickaxes from the creative inventory.}}
    {{History||v0.11.0|snap=build 11|All pickaxes are now available in the [[creative]] inventory.}}
    {{History|||snap=build 12|All pickaxes have been removed from creative.}}
    {{History|||snap=build 13|Pickaxes have been re-added to creative mode.}}
    {{History||v0.14.0|snap=build 1|Iron pickaxes can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron pickaxes and enchanted diamond pickaxes can now be found in [[end city|end cities]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Toolsmith [[villager]]s now [[trading|sell]] enchanted diamond pickaxes for 12-15 emeralds as their last tier trades and enchanted iron pickaxes for 9-11 [[emerald]]s as their second tier trades.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden pickaxes are now [[smelting|smeltable]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone pickaxes can now be found inside [[bonus chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron pickaxes can now be found in [[plains]] [[village]] weaponsmith houses.
    |[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron pickaxes can now be found in [[village]] toolsmiths [[chest]]s and in [[savanna]], [[taiga]], [[snowy taiga]] and [[desert]] village weaponsmith chests.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] an [[enchanting|enchanted]] iron pickaxe for 3 [[emerald]]s as part of their third tier trades, and an enchanted diamond pickaxe now costs 13 emeralds.
    |Stone pickaxes can now be bought from toolsmith villagers.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Pickaxe JE2 BE1.png|32px]] Added netherite pickaxes.|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
    |[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond pickaxes have been changed.}}
    {{History|||snap=beta 1.16.0.57|Netherite pickaxes can no longer be crafted.
    |Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.
    |Stone pickaxes can now be crafted using [[blackstone]].
    |Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.
    |Netherite pickaxe now generate randomly enchanted in [[bastion remnant]] chest.}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes to match ''Java Edition''.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes (all five types).}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden pickaxes are now [[smelting|smeltable]].}}
    {{History|Ps4}}
    {{History||1.90|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *The golden pickaxe is the only pickaxe that is unable to harvest the material it is made from.
    *The pickaxe is the only block-breaking tool without a {{control|use}} (right-click) function.
    
    === Publicity ===
    *Plastic diamond pickaxes are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-pickaxe?_pos=3&_psq=pickaxe&_ss=e&_v=1.0</ref>
    *In the game [[wikipedia:Naughty Bear: Panic in Paradise|''Naughty Bear: Panic in Paradise'']], the player can buy a diamond pickaxe which, according to the game, is made by "Kick it up a Notch Pickaxes", referring to [[Notch]].
    *In mobile game ''[https://play.google.com/store/apps/details?id=br.com.tapps.vloggergoviral Vlogger Go Viral]'' clicker game, after buying the figurine shelf, there is a model of a diamond pickaxe stuck to a [[grass block]].
    *In the game [[wikipedia:The Elder Scrolls V: Skyrim|''The Elder Scrolls V: Skyrim'']], the player can find a pickaxe called the "Notched Pickaxe", evidently an [[easter egg]].
    *In the game [[wikipedia:Offensive Combat|''Offensive Combat'']], a stone pickaxe can be used as a melee weapon with the name of "The Notch Carver".
    *In the game [[wikipedia:The Binding of Isaac (video game)|''The Binding of Isaac'']], an obtainable item named "Notched Axe", also with a drawn 8-bit look, can be used to destroy rocks. The Notched Axe also makes a return in the game's remake, [[wikipedia:The Binding of Isaac: Rebirth|''The Binding of Isaac: Rebirth'']].
    *In the game [[wikipedia:Borderlands 2|''Borderlands 2'']], the player can find a secret area hidden away by blocks resembling Minecraft [[dirt]], also once inside the player can fight Creeper and the Mother Creeper to get rare Minecraft-related skins.
    *In the game [[wikipedia:Octodad: Dadliest Catch|''Octodad: Dadliest Catch'']], the supermarket level has a "Mintcraft" display, an obvious parody of Minecraft, even including toy pickaxes and a creeper head.
    *In the game [[wikipedia:Transformice|''Transformice'']], a diamond pickaxe can be found in the shop.
    
    == Gallery ==
    <gallery>
    File:Pickaxe in Mineshaft Chest.png|A naturally generated pickaxe.
    Live in Your World JINX.jpg|Official T-shirt artwork "Live in Your World" featuring an iron pickaxe made by [https://www.jinx.com JINX].
    Pickaxe JINX.jpg|Official T-shirt artwork of a pickaxe made by JINX.
    Stone Pickaxe SDGP.png|Stone pickaxe in the [[Super Duper Graphics Pack]].
    Iron Pickaxe SDGP.png|Iron pickaxe in the [[Super Duper Graphics Pack]].
    </gallery>
    
    === Enchanted pickaxes ===
    <gallery>
    Enchanted Wooden Pickaxe.gif
    Enchanted Stone Pickaxe.gif
    Enchanted Iron Pickaxe.gif
    Enchanted Golden Pickaxe.gif
    Enchanted Diamond Pickaxe.gif
    Enchanted Netherite Pickaxe.gif
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-pickaxe Taking Inventory: Pickaxe] – Minecraft.net on May 10, 2018
    
    {{items}}
    [[Category:Combat]]
    
    [[cs:Krumpáč]]
    [[de:Spitzhacke]]
    [[es:Pico]]
    [[fr:Pioche]]
    [[hu:Csákány]]
    [[it:Piccone]]
    [[ja:ツルハシ]]
    [[ko:곡괭이]]
    [[nl:Houweel]]
    [[pl:Kilof]]
    [[pt:Picareta]]
    [[ru:Кирка]]
    [[th:อีเต้อ]]
    [[uk:Кайло]]
    [[zh:镐]]</li></ul>
    21w11aZombie Villager Librarian change 21w11a The overlay texture of the zombie librarian now have been changed.
    Desert Zombie Librarian Jungle Zombie Librarian Plains Zombie Librarian Savanna Zombie Librarian Snowy Zombie Librarian Swamp Zombie Librarian Taiga Zombie Librarian
    21w13aLegacy zombie villager texture[7] have been removed.
    Zombie villagers drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source.
    1.17.1
    {{Extension DPL}}<ul><li>[[Baked Potato|Baked Potato]]<br/>{{Item
    | title = Baked Potato
    | renewable = Yes
    | heals = {{hunger|5}}
    | stackable = Yes (64)}}
    
    A '''baked potato''' is a [[food]] [[item]] that can be eaten by the [[player]].
    
    == Obtaining ==
    
    Baked potatoes can be obtained by cooking [[potato]]es in a [[furnace]], [[smoker]], or [[campfire]].
    {{Smelting
    |Potato
    |Baked Potato
    |0,35
    }}
    
    {{IN|JE}}, baked potatoes can also be obtained by killing a zombie or one of its variants while it is on fire. The drop chance is still affected by [[Looting]].
    
    === Chest loot ===
    {{LootChestItem|baked-potato}}
    
    == Usage ==
    
    To eat a baked potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} hunger and 6.0 hunger [[Hunger#Mechanics|saturation]].
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Composting ===
    Placing a baked potato into a [[composter]] has an 85% chance of raising the compost level by 1. This is more efficient than composting with raw potatoes.
    
    == Sounds ==
    
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Baked Potato
    |spritetype=item
    |nameid=baked_potato
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Baked Potato
    |spritetype=item
    |nameid=baked_potato
    |id=281
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java}}
    {{History||1.4.2|snap=12w34a|[[File:Baked Potato JE1.png|32px]] Added baked potatoes.}}
    {{History|||snap=12w37a|[[File:Baked Potato JE2 BE1.png|32px]] The texture of baked potatoes has been slightly changed.}}
    {{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6.}}
    {{History|||snap=14w27a|Baked potatoes are now used to craft [[rabbit stew]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 393.}}
    {{History||1.14|snap=18w43a|[[File:Baked Potato JE3.png|32px]] The texture of baked potatoes has been changed.}}
    {{History|||snap=18w50a|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed, once again.}}
    {{History|||snap=19w03a|Placing a baked potato into the new [[composter]] has an 80% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Baked potatoes now have an 85% chance of increasing the compost level in a composter by 1.}}
    {{History||1.17|snap=21w13a|Baked potatoes can now be dropped by flaming [[zombie]]s.<ref>{{bug|MC-199065}}</ref>}}
    {{History||1.19|snap=22w13a|Baked potatoes can now be found in [[ancient city]] ice box [[chest]]s.}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] baked potatoes from the player.}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
    {{History||v0.12.1|snap=build 1|Baked potatoes now restore [[hunger]] instead of [[health]].}}
    {{History||v0.13.0|snap=build 1|Baked potatoes are now used to craft [[rabbit stew]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Baked potatoes can now be used to fill up [[composter]]s.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
    {{History||ps=1.00|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes to the [[PlayStation 4 Edition|PS4]] and [[PlayStation Vita Edition|PSVita]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * {{ItemLink|Poisonous Potato}}
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Pečená brambora]]
    [[de:Ofenkartoffel]]
    [[es:Patata cocida]]
    [[fr:Pomme de terre cuite]]
    [[hu:Sült burgonya]]
    [[it:Patata al forno]]
    [[ja:ベイクドポテト]]
    [[ko:구운 감자]]
    [[nl:Gebakken aardappel]]
    [[pl:Pieczony ziemniak]]
    [[pt:Batata assada]]
    [[ru:Печёный картофель]]
    [[th:มันฝรั่งอบ]]
    [[zh:烤马铃薯]]</li><li>[[Diamond|Diamond]]<br/>{{For}}
    {{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}}
    {{Item
    | image = Diamond.png
    | renewable = No
    | stackable = Yes (64)
    | rarity = Common}}
    A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s.
    
    == Obtaining ==
    {{see also|Tutorials/Diamonds}}
    === Mining ===
    {{see also|Diamond Ore#Natural generation}}
    [[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60.
    
    === Chest loot ===
    {{LootChestItem|diamond}}
    
    === Suspicious sand ===
    
    When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond.
    
    === Crafting ===
    {{Crafting
    |Block of Diamond
    |Output= Diamond,9
    |type= Material
    }}
    
    === Smelting ===
    {{Smelting
    |showname=1
    |Diamond Ore; Deepslate Diamond Ore
    |Diamond
    |1
    }}
    
    == Usage ==
    
    Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment. 
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    {{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades.
    
    {{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald.
    
    === Repairing ===
    
    Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]:
    * {{ItemLink|Diamond Helmet}}
    * {{ItemLink|Diamond Chestplate}}
    * {{ItemLink|Diamond Leggings}}
    * {{ItemLink|Diamond Boots}}
    * {{ItemLink|Diamond Sword}}
    * {{ItemLink|Diamond Pickaxe}}
    * {{ItemLink|Diamond Axe}}
    * {{ItemLink|Diamond Shovel}}
    * {{ItemLink|Diamond Hoe}}
    
    === Beacons ===
    
    Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot. 
    
    A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]].
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Diamond
    |Diamond Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palettes are shown on the designs on trimmed armor:
    *{{TrimPalette|diamond}}
    *{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond).
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Diamond
    |spritetype=item
    |nameid=diamond
    |itemtags=beacon_payment_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Diamond
    |spritetype=item
    |nameid=diamond
    |id=304
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}}
    
    == Advancements ==
    
    {{load advancements|Diamonds!}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds".
    |A stack of 100 diamonds can be found inside the  [[Indev house]] [[chest]]s.}}
    {{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.
    |Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests.
    |Diamond can be obtained by smelting diamond blocks.}}
    {{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game.
    |[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
    {{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}}
    {{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
    {{History|java alpha}}
    {{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s.
    |Diamonds are now found in [[stronghold]] altar [[chest]]s.}}
    {{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
    {{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
    |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}}
    {{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}}
    {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}}
    {{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
    {{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}}
    {{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}}
    {{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}}
    {{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
    {{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}}
    {{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}}
    {{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}}
    {{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}}
    {{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}}
    {{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
    {{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}}
    {{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}}
    {{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}}
    {{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s.
    |Diamonds can now be used as an armor trim material.}}
    {{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
    {{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}}
    {{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}}
    {{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}}
    {{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}}
    {{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
    {{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s.
    |Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it.
    |Diamonds now generate in [[nether fortress]] [[chest]]s.}}
    {{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}}
    {{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}}
    {{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}}
    {{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail. 
    |Diamonds can now be used to craft [[jukebox]]es.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests.
    |[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}}
    {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s.
    |Diamonds can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}}
    {{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}}
    {{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}}
    {{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
    {{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
    |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}}
    {{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding.
    *Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable.
    *In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke.
    *The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape.
    
    ==Gallery==
    <gallery>
    File:DiamondOre.png|Naturally occurring diamonds.
    File:MultipleOreBlobs.png|Multiple ore blobs.
    File:Lava Diamond.png|Diamond ore near Lava.
    File:Diamond ore blob.png|Another Diamond ore blob near Lava.
    File:10 ore diamond blob.png|10 ore diamond blob.
    File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond.
    File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX].
    File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX
    File:4 ways of viewing 12 diamonds in stone form.png|4 ways of viewing 12 diamonds in stone form
    </gallery>
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019
    
    {{items}}
    
    [[cs:Diamant]]
    [[de:Diamant]]
    [[el:Διαμάντι]]
    [[es:Diamante]]
    [[fr:Diamant]]
    [[hu:Gyémánt]]
    [[it:Diamante]]
    [[ja:ダイヤモンド]]
    [[ko:다이아몬드]]
    [[nl:Diamant]]
    [[pl:Diament]]
    [[pt:Diamante]]
    [[ru:Алмаз]]
    [[th:เพชร]]
    [[tr:Elmas]]
    [[uk:Діамант]]
    [[zh:钻石]]
    [[Category:Non-renewable resources]]</li></ul>
    Pre-release 1Zombie villagers no longer pick up glow ink sacs.
    1.18
    {{Extension DPL}}<ul><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item
    | title = Raw Chicken
    | image = Raw Chicken.png
    | heals = {{hunger|2}}
    | effects = {{EffectLink|Hunger}} (0:30) (30% chance)
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]].
    
    ==Obtaining==
    
    ===Mob loot ===
    
    Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead.
    
    ===Cat gifts===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken.
    
    ==Usage==
    
    === Food===
    
    To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds).
    
    <nowiki>*This has a similar effect as [[Rotten Flesh]].
    
    ===Smelting ingredient===
    
    {{Smelting
    |showname=1
    |Raw Chicken
    |Cooked Chicken
    |0.35
    }}
    
    ===Wolves===
    
    Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    Wolves are at no risk of food poisoning.
    
    ===Trading===
    Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}}
    
    Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}}
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    ==Data values==
    
    ===ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Chicken
    |spritetype=item
    |nameid=chicken
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Chicken
    |spritetype=item
    |nameid=chicken
    |id=275
    |form=item
    |foot=1}}
    
    ==Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    ==Video==
    <div style="text-align:center">{{yt|ux362Ae8Llc}}</div>
    
    ==History==
    
    {{History|java beta}}
    {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}}
    {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
    {{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken. 
    |Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}}
    {{History|java}}
    {{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}}
    {{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}}
    {{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
    {{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]].
    |Farmer villagers no longer [[trading|trade]] raw chicken.}}
    {{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}}
    {{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
    {{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
    {{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
    {{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}}
    {{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}}
    {{History|bedrock}}
    {{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} 
    {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
    {{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
    {{History|PS4}}
    {{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}}
    {{History|foot}}
    
    ==Issues==
    
    {{issue list}}
    
    ==Gallery ==
    <gallery>
    Beta 1.8 Dev Chicken 2.png|First image of raw chicken.
    </gallery>
    
    ==References==
    {{reflist}}
    
    {{Items}}
    
    [[de:Rohes Hühnchen]]
    [[es:Pollo crudo]]
    [[fr:Poulet cru]]
    [[hu:Nyers csirkehús]]
    [[ja:生の鶏肉]]
    [[ko:익히지 않은 닭고기]]
    [[nl:Rauwe kip]]
    [[pl:Surowy kurczak]]
    [[pt:Frango cru]]
    [[ru:Сырая курятина]]
    [[th:ไก่ดิบ]]
    [[zh:生鸡肉]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Bow|Bow]]<br/>{{For}}
    {{For|the ranged weapon of a similar name|Crossbow}}
    {{Item
    | image = <gallery>
    Bow.png | Bow
    Bow (Pull 0).png | Pulled (state 0)
    Bow (Pull 1).png | Pulled (state 1)
    Bow (Pull 2).png | Pulled (state 2)
    </gallery>
    | rarity = Common
    | renewable = Yes
    | durability = 384
    | stackable = No
    }}
    
    A '''bow''' is a ranged [[weapon]] that shoots [[arrow]]s.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{crafting
    |showname=0
    |B1= Stick
    |C1= String
    |A2= Stick
    |C2= String
    |B3= Stick
    |C3= String
    |Output= Bow
    |type= Combat
    }}
    
    ===Mob loot===
    
    ==== Skeletons and Strays ====
    
    [[Skeleton]]s and [[stray]]s have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a [[player]] or a tamed [[wolf]]. 
    
    The chance of dropping a bow is increased by 1% per level of [[Looting]], allowing up to an 11.5% chance of dropping. 
    
    The chance of being enchanted depends on the [[difficulty]], whether it is normal or hard. The enchantment level is equal to enchant level 5-22. 
    
    Bows of [[skeleton trap]]s are always enchanted at level 5 to 23. The exact level depends on [[regional difficulty]], as on Easy it is always a level-5 enchantment.
    
    ==== Illusioners ====
    {{exclusive|java|section=1}}
    
    [[Illusioner]]s have an 8.5% chance of dropping an unenchanted bow when killed by the player. The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping. 
    
    === Trading ===
    
    Apprentice-level fletcher [[villager]]s sell bows for 2 [[emerald]]s as part of their [[trading|trade]]s.
    
    Expert-level fletcher villagers sell enchanted bows for 7–21 emeralds as part of their trades. The enchantment level is equal to enchant level 5–19.
    
    === Fishing ===
    
    Bows have a chance of being caught by [[fishing]]. When caught, the bow may be damaged and contain random [[enchantment]]s equivalent to a level 30 enchantment from an [[enchanting table]], including treasure enchantments like [[Mending]].
    
    === Repairing ===
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Bow]]
    |Damaged Bow
    |Damaged Bow
    |Bow
    |description=The durability of the two bows is added together, plus an extra 5% durability.
    }}
    {{Crafting
    |Damaged Bow
    |Damaged Bow
    |Output=Bow
    |type=Combat
    |ignoreusage=1
    }}
    
    == Usage ==
    
    === Weapon ===
    [[File:Steve aiming with Bow.png|150px|right]]
    [[File:Alex aiming with Bow.png|150px|right]]
    
    Bows can be drawn back by {{control|using}} them. In order to use a bow, the player must have at least one [[arrow]] in their [[inventory]] or be in [[Creative]] mode. The arrow that is shown inside the bow always looks like a regular arrow, regardless of what kind of arrow is actually being shot from the bow.<ref>{{bug|MC-87685||Drawn bow texture does not reflect arrow that will be shot|WF}}</ref>
    
    When drawing a bow, the display zooms in slightly. Charging the bow to its maximum causes it to visually shake as an indicator. Releasing the button shoots an [[arrow]]. Drawing a bow can be canceled by switching to another hotbar slot while holding use.
    
    While the bow is being charged or remains fully charged, the player is forced to move at [[sneaking]] speed, unless they are riding a [[horse]], [[minecart]] or [[boat]], or flying with [[elytra]]. It is not possible to [[Sprinting|sprint]] while charging a bow or holding a drawn bow. When the bow is released, normal motion resumes although any prior sprint is cancelled. Sneaking while drawing the bow makes the player move even slower.
    
    If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.{{only|je}}
    
    Fully charged shots launch critical arrows which have a trail of [[particles]] behind them and deal up to <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math>damage, where <math>x</math>is the damage after any enchantments. The listed values below describe maximum damage from a bow with no [[Power]] enchantments, assuming the target is at a distance where drag and gravity are negligible. However, the critical damage is likely to be more around 8-10; critical damage is added at a random value between <math>x</math>and <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math> and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. 
    
    {| class="wikitable" style="text-align:center" data-description="Shot base damage by changing time"
    |-
    ! Charging time
    ! Maximum attack damage
    |-
    |{{ItemSprite|Bow|text= '''0.1 s'''}} (no charge)
    |{{hp|1}}
    |-
    |{{ItemSprite|Bow|text= '''0.2–0.9 s'''}} (medium charge)
    |{{hp|5}}
    |-
    |{{ItemSprite|Bow|text= '''1+ s'''}} (full charge)
    |{{hp|6}}
    |-
    |{{ItemSprite|Bow|text= '''1+ s'''}} (critical)
    |{{hp|11}}
    |-
    |}
    
    The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this cases of a broken value, the game can round up or down and store the amount for subsequent damage sources.
    
    Any projectile thrown by the player is under the influence of momentum in current versions of ''Minecraft''. Naturally, the player's movement speed can be modified under a number of circumstances, affecting the ballistic trajectory of projectiles, and as a result, the damage inflicted by arrows.
    
    In [[Java Edition Combat Tests]], to avoid sniping, arrows shot from fully-charged bows become non-critical if held drawn back for longer than three seconds. Instantaneous effects on tipped arrows are scaled by 1/8, just like the duration of other effects. For example, Instant Damage I arrow will deal an additional {{hp|0.75}} magical damage.
    
    Damage caused by the arrow is not affected by the [[Strength]] effect.
    
    [[Endermen]] cannot be shot using an arrow, because the arrow either disappears as the enderman teleports, or it gets deflected. Even while immobile, the enderman is immune to damage from arrows. However, an arrow shot from a bow enchanted with [[Flame]] can ignite the enderman.
    
    === Crafting ingredient ===
    
    {{crafting usage|Bow, Damaged Bow}}
    
    === Enchantments ===
    
    Bows can receive several different [[enchantment]]s and have a base enchantability of 1. Bow enchantments have no effect on [[arrow]] speed or the distance it travels. In [[Bedrock Edition]], if a bow is enchanted with any level 1 enchantment, it always gets Power I.{{verify|This used to be in the trivia section. Not valid in Java Edition.}}
    
    {| class="wikitable col-3-center"
    |+
    !Name
    !Summary
    !Max Level
    |-
    |[[Power]]
    |Increases the damage dealt by bow-shot arrows.
    |V
    |-
    |[[Punch]]
    |Increases the knockback dealt by bow-shot arrows.
    |II
    |-
    |[[Flame]]
    |Ignites arrows, dealing fire damage to anyone hit as well as igniting TNT and campfires.
    |I
    |-
    |[[Infinity]]<ref group=n name=exclusive>Mending and Infinity are mutually exclusive.</ref> 
    |Stops the bow from consuming arrows when shot. A minimum of 1 arrow is still required to work.
    |I
    |-
    |[[Unbreaking]]
    |Grants a chance to negate durability consumption, making the bow last longer.
    |III
    |-
    |[[Mending]]<ref group=n name=exclusive></ref>
    |Repairs the bow using experience, but also preventing the player from gaining score.
    |I
    |-
    |[[Curse of Vanishing]]
    |The bow vanishes on death, not dropping as an item. Overridden by keepInventory.
    |I
    |}
    ;Notes
    {{Reflist|group=n}}
    
    === Fuel ===
    
    A bow can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per bow {{in|java}} or 1 item per bow {{in|bedrock}}.
    
    == Arrows ==
    
    {{main|Arrow}}
    
    As in real life, a flying [[arrow]] in ''Minecraft'' is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a {{w|Parabola|parabolic}} flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.{{Only|Java}}
    
    Arrows that hit solid [[blocks]] become stuck and can be retrieved, unless the arrow was shot by a bow [[enchant]]ed with [[Infinity]], a player in Creative mode, or a mob.
    
    An arrow shot through [[lava]] ignites, giving it the effect of the [[Flame]] enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to {{hp|4}} damage. Although a [[wither skeleton]] does not spawn naturally with bows, if it holds a bow then it also shoots flaming arrows.
    
    On impact, an arrow can trigger a wooden [[pressure plate]], [[target]] block, [[wooden button]], or [[tripwire]]. Arrows cannot trigger stone pressure plates or stone buttons.
    
    The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to [[Inventory#Slots|slot 0]] is selected.
    
    Arrows shot by bows in [[Bedrock Edition]] has a slightly higher range than arrows shot by bows in [[Java Edition]].
    
    ==Sounds==
    {{edition|java}}:
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |subtitle=Arrow hits
    |source=neutral
    |description=When an arrow impacts something
    |id=entity.arrow.hit
    |translationkey=subtitles.entity.arrow.hit
    |volume=1.0
    |pitch={{frac|12|11}}-{{frac|4|3}}
    |distance=16}}
    {{Sound table
    |sound=Bow shoot.ogg
    |subtitle=Arrow fired
    |source=player
    |description=When a bow shoots an arrow
    |id=entity.arrow.shoot
    |translationkey=subtitles.entity.arrow.shoot
    |volume=1.0
    |pitch={{frac|4|3}}-1.125 <ref group=sound>Depends on how long the bow has been charging. uncharged bows give {{frac|5|6}}-0.625</ref> 
    |distance=16}}
    {{Sound table
    |sound=Succesfull Hit.ogg
    |subtitle=Player hit
    |source=player
    |description=When an arrow shot by a player hits another player
    |id=entity.arrow.hit_player
    |translationkey=subtitles.entity.arrow.hit_player
    |volume=0.18
    |pitch=0.45
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a bow's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |source=player
    |description=When an arrow impacts something
    |id=random.bowhit
    |volume=1.0
    |pitch=1.09-1.3}}
    {{Sound table
    |sound=Bow shoot.ogg
    |source=player
    |description=When a bow shoots an arrow
    |id=random.bow
    |volume=1.0
    |pitch=0.83-1.25}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a bow's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bow
    |spritetype=item
    |nameid=bow
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Bow
    |spritetype=item
    |nameid=bow
    |id=300
    |form=item
    |foot=1}}
    
    ==Achievements==
    
    {{load achievements|Sniper Duel;Archer;Dispense with this;Bullseye}}
    
    ==Advancements==
    
    {{load advancements|Take Aim;Sniper Duel;Bullseye}}
    
    ==Video==
    
    <div style="text-align:center">{{yt|orNlaO12EQg}}</div>
    
    ==History==
    {{History|java classic}}
    {{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how bows and [[arrow]]s would work in [[Survival]] mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it."}}
    {{History||0.24 SURVIVAL TEST|The [[player]] did not need a bow to shoot arrows. Instead, {{Key|Tab}} was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.}}
    {{History|java indev}}
    {{History||0.31|snap=20100110|[[File:Bow JE1.png|32px]] Added bow texture to [[items.png]].}}
    {{History|||snap=20100122|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[arrow]] deals {{hp|4}} for each hit. They fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in air or water. They travel approximately 15 [[block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.
    |Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action.
    |At this point, bows have no durability, and can essentially be used infinitely.}}
    {{History|java alpha}}
    {{History||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}}
    {{History|java beta}}
    {{History||1.2|Bows are now used to craft [[dispenser]]s.}}
    {{History||1.8|snap=July 8, 2011|slink={{tweet|notch|89414265441763328}}|[[Notch]] teased hold-to-charge bows.}}
    {{History|||snap=July 13, 2011|slink={{tweet|notch|91250232981061632}}|Notch indicated that along with bow charging, he would add an [[achievement]] based around shooting a [[skeleton]] at 50 meters, eventually to be known as ''Sniper duel''.}}
    {{History|||snap=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}}
    {{History|java}}
    {{History||1.0.0|snap=RC1|A fully charged [[arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}.
    |Bows now have a [[durability]] of 385 uses.
    |Bows no longer need arrows for ammo in [[Creative]] mode.
    |The bow can now be [[enchanting|enchanted]] via console commands, but no enchantment affects it.}}
    {{History||1.1|snap=release|Bows can now be legitimately enchanted. Four enchantments have been added: [[Flame]], [[Punch]], [[Power]] and [[Infinity]].}}
    {{History||1.2.1|snap=12w06a|[[Skeleton]]s now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}}
    {{History||1.4.6|snap=12w50a|Bows can now be enchanted with [[Unbreaking]] using an [[anvil]] and an appropriate [[enchanted book]].}}
    {{History|||snap=pre|When a [[player]] hits another player from far away with a bow it makes a high pitched "dinging" sound.}}
    {{History||1.7.2|snap=13w36a|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].
    |Bows can now be [[enchanting|enchanted]] with [[Unbreaking]] directly in an [[enchantment table]] without the use of an [[anvil]].}}
    {{History||1.8|snap=14w02a|Fletcher [[villager]]s now [[trading|sell]] 1 bow for 2–3 [[emerald]]s.}}
    {{History|||snap=14w30a|Bow placement when drawing back has been slightly changed.}}
    {{History||1.9|snap=15w31a|When shooting, the arrows are no longer offset to the right of the Crosshair.
    |The bow in the hotbar now shows an [[arrow]] when being drawn.
    |Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0.
    |Bows cannot be used in the off-hand.}}
    {{History|||snap=15w37a|The bow can now be used in the off-hand.
    |Bows now prioritize the selected hotbar slot for [[arrow]]s if the bow is in the off hand.
    |When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
    {{History|||snap=?|Momentum now affects the physics of arrows fired from bows.}}
    {{History||1.10|snap=16w20a|Bows are now used by [[stray]]s and can now sometimes be obtained as a rare [[drop]].}}
    {{History||1.11|snap=16w33a|Bows can now be used to fuel [[furnace]]s.}}
    {{History||1.11.1|snap=16w50a|[[Infinity]] and [[Mending]] are now mutually exclusive for bows.}}
    {{History||1.12|snap=17w16a|Bows are now used by [[illusioner]]s and can now sometimes be obtained as a rare [[drop]], although unenchanted.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 261.}}
    {{History||1.13.1|snap=18w30a|{{bug|MC-88356}}: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
    {{History||1.14|snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] enchanted bows.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
    {{History||v0.4.0|Bows now have a durability of 385 uses.
    |Bows also now slow down the player while aiming.}}
    {{History||v0.5.0|Bows are now obtainable after activating the [[nether reactor]].}}
    {{History||v0.8.0|snap=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}}
    {{History|||snap=build 7|Bows can now be used as fuel in a [[furnace]].}}
    {{History||v0.11.0|snap=build 1|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].}}
    {{History||v0.12.1|snap=build 1|Fully charged bows now cause [[particle]]s.
    |Bows can now be [[enchanting|enchanted]].
    |Bows obtained by [[fishing]] can now be caught enchanted.
    |Bows are no longer available from the [[nether reactor]].}}
    {{History||v0.15.0|snap=build 1|Added [[stray]]s, which are equipped with a bow that can rarely be dropped by them.
    |Bows can now shoot an additional 14 types of [[arrow]]s, selected based on the arrow type closest to slot 0.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Added the [[Mending]] enchantment, which can now be applied to bows and is mutually exclusive to the [[Infinity]] enchantment.
    |[[Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}}
    {{History|bedrock}}
    {{History||?|Momentum now affects the physics of arrows fired from bows.}}
    {{History||1.8.0|snap=beta 1.8.0.10|Bows in the hotbar now show an [[arrow]] when being drawn.}}
    {{History||1.10.0|snap=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{el|je}}'s texture.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}}
    {{History||1.16.210|snap=beta 1.16.210.58|Bows in first-person view is now held differently.<ref>{{bug|MCPE-116741}}</ref>}}
    {{History||1.17.0|snap=beta 1.17.0.52|Bows are now held like it was before [[Bedrock Edition beta 1.16.210.58|1.16.210.58 beta]].<ref>{{bug|MCPE-116741}}</ref>}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
    {{History||xbox=TU5|Bow behavior is overhauled; they now need to be charged to fire.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on arrow type held in the off-hand or closest to slot 0.}}
    {{History|foot}}
    
    Historical sounds:
    
    {| class="wikitable"
    !Sound
    !From
    !to
    !Pitch
    |-
    |{{sound||Bow Shooting Old.ogg}}
    |0.31
    |Sound Update
    |1.0
    |}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    * Bows were left unchanged in the [[Texture Update]].<ref>{{bug|MC-168156|||WAI}}</ref>
    *Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>{{tweet|Dinnerbone|280044119345229826|Also things I learnt from pvping today: Bows need to ding when you hit people (it's so much fun/rewarding!) & arrows don't render far enough|December 15, 2012}}</ref><ref>{{ytl|-b5aXYacYsk|Minecraft PvP with Dinnerbone & Docm77 - Team DocBone @ 11:52|docm77|December 7, 2013|t=712s}}</ref>
    
    ==Gallery==
    <gallery>
    Enchanted Bow.gif|An enchanted bow.
    Bow Shooting.gif|Using the bow.
    1.9bow.gif|Drawback animation.
    Bow SDGP.png|Bow in the [[Super Duper Graphics Pack]].
    Hunting Wabbits.jpg|Using a bow to hunt rabbits.
    </gallery>
    
    ==References==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--bow Taking Inventory: Bow] – Minecraft.net on April 13, 2023
    
    {{items}}
    
    [[Category:Combat]]
    [[Category:Renewable resources]]
    
    [[cs:Luk]]
    [[de:Bogen]]
    [[es:Arco]]
    [[fr:Arc]]
    [[hu:Íj]]
    [[it:Arco]]
    [[ja:弓]]
    [[ko:활]]
    [[nl:Boog]]
    [[pl:Łuk]]
    [[pt:Arco]]
    [[ru:Лук]]
    [[uk:Лук]]
    [[zh:弓]]</li></ul></nowiki>
    21w41aThe profession textures of Zombie Armorer and Zombie Weaponsmith have been changed.
    Desert Zombie Armorer Jungle Zombie Armorer Plains Zombie Armorer Savanna Zombie Armorer Snowy Zombie Armorer Swamp Zombie Armorer Taiga Zombie Armorer
    Desert Zombie Weaponsmith JE2 Jungle Zombie Weaponsmith JE2 Plains Zombie Weaponsmith JE2 Savanna Zombie Weaponsmith JE2 Snowy Zombie Weaponsmith JE2 Swamp Zombie Weaponsmith JE2 Taiga Zombie Weaponsmith JE2
    1.19
    {{Extension DPL}}<ul><li>[[Enchanted Golden Apple|Enchanted Golden Apple]]<br/>{{Item
    | image = Enchanted Golden Apple.png
    | rarity = Epic
    | heals = {{hunger|4}}
    | effects = 
    * {{EffectLink|Absorption}} IV (2:00)
    * {{EffectLink|Regeneration}} II (0:20){{only|java|short=yes}}/V (0:30){{only|bedrock|short=yes}}
    * {{EffectLink|Fire Resistance}} (5:00)
    * {{EffectLink|Resistance}} (5:00)
    | renewable = No
    | stackable = Yes (64)
    }}
    
    An '''enchanted golden apple''' ({{in|je}}), notch apple, or '''enchanted apple''' ({{in|be}}), is a rare, uncraftable variant of the [[golden apple]] that grants much more powerful effects when consumed.
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|enchanted-golden-apple}}
    
    == Usage ==
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat an enchanted golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 [[Hunger#Mechanics|saturation]].
    
    The enchanted golden apple provides: 
    * [[Absorption]] IV for 2 minutes (providing {{hp|16|absorption=1}} points of absorption health)
    * [[Regeneration]] level II {{in|java}} or V {{in|bedrock}} for 30 seconds ({{in|java}}, {{hp|1}} is restored every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 20 seconds (long enough to heal {{hp|16}} points of damage; {{in|bedrock}}, {{hp|1}} is restored every 6 ticks, {{hp|2|notag=1}} × 1.66 per second for 30 seconds, which is long enough to heal up to {{hp|100}} points of damage.
    * [[Fire Resistance]] I for 5 minutes
    * [[Resistance]] I (20% reduced damage from all sources except the [[void]]) for 5 minutes
    
    === Horses ===
    Enchanted golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of [[baby]] horses by 4 minutes.
    
    === Crafting ingredient ===
    {{crafting usage|Enchanted Golden Apple|match=start}}
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to enchanted golden apples and run toward any enchanted golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat enchanted golden apples (or any [[food]]).
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Golden Apple
    |spritetype=item
    |nameid=enchanted_golden_apple
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Golden Apple
    |spritetype=item
    |nameid=enchanted_golden_apple
    |aliasid=appleenchanted
    |id=259
    |form=item
    |translationkey=item.appleEnchanted.name
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Overpowered;Fruit on the Loom;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.3.1|snap=12w21a|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.
    |Enchanted golden apples highly resemble the golden apple prior to [[Java Edition 1.1|1.1]]. 
    |Enchanted golden apples have [[Regeneration]] IV (30 seconds), [[Resistance]] (5 minutes) and [[Fire Resistance]] (5 minutes). 
    |Enchanted golden apples can be [[crafted]] with 8 [[blocks of gold]] and one apple, making them [[renewable]]. 
    |Enchanted golden apples shine like an [[enchanting|enchanted]] [[item]] and have a purple tooltip while the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}
    {{History|||snap=12w21b|Added Enchanted Golden Apples to the Creative inventory.}}
    {{History||1.6.1|snap=13w24b|Enchanted golden apples now give the player Absorption as well, and Regeneration IV has been increased to Regeneration V.}}
    {{History|||snap=?|Enchanted golden apples can now be used to tame, breed and heal horses and donkeys.}}
    {{History||1.8|snap=14w06a|[[Crafting]] an enchanted golden apple now gives the [[player]] the [[Achievements/Java_Edition|''achievement'']] "Overpowered."}}
    {{History||1.9|snap=15w37a|Enchanted golden apples now give Regeneration II (down from V) and [[Absorption]] IV (up from I), in addition to the unchanged [[Resistance]] and [[Fire Resistance]] effects. The duration of the Regeneration effect has now also been decreased to 20 seconds.}}
    {{History|||snap=15w44a|Enchanted golden apples are now uncraftable, making them no longer renewable.
    |Enchanted golden apples have been added to [[dungeon]], [[desert temple]] and [[mineshaft]] chests.}}
    {{History||1.11|snap=16w39a|Enchanted golden apples are now found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}
    {{History||1.14|snap=18w43a|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for enchanted golden apples has been changed.}}
    {{History||1.16|snap=20w16a|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
    {{History||1.16.2|snap=20w30a|Enchanted golden apples can now be found inside [[bastion remnant]] chests.}}
    {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding enchanted golden apples.}}
    {{History||1.19|snap=22w13a|Enchanted golden apples may now be found in [[ancient city]] [[chest]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
    {{History|||snap=build 4|A crafting recipe has been added for enchanted golden apples.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Enchanted golden apples are now known as "Enchanted Apple."}}
    {{History|bedrock}}
    {{History||1.2.0|snap=?|Enchanted apples now give [[Absorption]] IV rather than Absorption I.}}
    {{History||1.2.13|snap=?|Enchanted golden apples are now uncraftable, making them no longer [[renewable resource|renewable]].}}
    {{History||?|Enchanted apples now give [[Regeneration]] V rather than IV.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Enchanted apples are no longer used to [[crafting|craft]] patterns on [[banner]]s directly, but are now used to craft Thing [[banner pattern]]s.
    |[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of enchanted apples has been changed from <code>appleenchanted</code> to <code>enchanted_golden_apple</code>.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The damage tag of an enchanted apple obtained {{in|be}} is 1, although setting it to 0 makes no difference.
    
    == Gallery ==
    <gallery>
    GoldenAppleComparison.png|A comparison of the two golden apple variations.
    EnchantedGoldenAppleEffects.png|The effects of consuming an enchanted golden apple.
    Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.
    GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.
    GodPortal.png|An enchanted golden apple found in a ruined portal chest.
    GodSpawner.png|An enchanted golden apple found in a monster room chest.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    [[Category:Food]]
    
    [[de:Verzauberter goldener Apfel]]
    [[es:Manzana dorada encantada]]
    [[fr:pomme dorée enchantée]]
    [[ja:エンチャントされた金のリンゴ]]
    [[pt:Maçã dourada encantada]]
    [[th:แอปเปิ้ลทองร่ายมนตร์]]
    [[zh:附魔金苹果]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item
    | title = Spyglass
    | image = Spyglass.png
    | durability = 
    | rarity = Common
    | renewable = Yes
    | stackable = No
    }}
     
    A '''spyglass''' is a [[tool]] used to zoom in on distant objects.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
      |B1=Amethyst Shard
      |B2=Copper Ingot
      |B3=Copper Ingot
      |Output=Spyglass
      |type=Tool
    }}
    
    == Usage ==
    [[File:Steve scoping Spyglass.png|right|100px]] [[File:Alex scoping Spyglass.png|right|100px]]
    
    To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.
    
    Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can  range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]].
    
    A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin. 
    
    Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.
    
    The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.
    
    If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen.
    
    [[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]]
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Spyglass use.ogg
    |subtitle=Spyglass expands
    |source=player
    |description=When a player uses a spyglass
    |id=item.spyglass.use
    |translationkey=subtitles.item.spyglass.use
    |volume=0.5
    |pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref>
    |distance=16}}
    {{Sound table
    |sound=Spyglass stop.ogg
    |subtitle=Spyglass retracts
    |source=player
    |description=When a player stops using a spyglass
    |id=item.spyglass.stop_using
    |translationkey=subtitles.item.spyglass.stop_using
    |volume=0.5
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Spyglass use.ogg
    |source=player
    |description=When a player uses a spyglass
    |id=item.spyglass.use
    |volume=0.5
    |pitch=1.15-1.55}}
    {{Sound table
    |sound=Spyglass stop.ogg
    |source=player
    |description=When a player stops using a spyglass
    |id=item.spyglass.stop_using
    |volume=0.5
    |pitch=0.8-1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Spyglass
    |spritetype=item
    |nameid=spyglass
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Spyglass
    |spritetype=item
    |nameid=spyglass
    |form=item
    |foot=1|id=626}}
    
    == Advancements ==
    {{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}
    
    == History ==
    {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}}
    {{History|java}}
    {{History||1.17|snap=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses.
    |[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}}
    {{History|||snap=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}}
    {{History|||snap=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.
    |[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.
    |A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}}
    {{History|||snap=21w05a|Copper ingots are now renewable via [[drowned]], making spyglasses renewable.}}
    {{History|||snap=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[tridents]].}}
    {{History||1.17.1|snap=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}
    {{History|bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}
    {{History|||snap=beta 1.17.0.52|Spyglasses are now available without enabling [[experimental gameplay]].}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    *If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.
    
    == Gallery ==
    <gallery>
    Villager Spyglass.png|Spying on [[villager]]s through a spyglass.
    After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay.
    Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref>
    JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope.
    JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square.
    File:Ari Spyglass.jpg|How the spyglass looks in the third person.
    Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added.
    Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added.
    File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Fernrohr]]
    [[es:Catalejo]]
    [[fr:Longue-vue]]
    [[it:Cannocchiale]]
    [[ja:望遠鏡]]
    [[pl:Luneta]]
    [[pt:Luneta]]
    [[ru:Подзорная труба]]
    [[zh:望远镜]]</li></ul>
    22w17aThe sole textures of the Jungle, Plains, Savannna, and Snowy and arms of Weaponsmith have been changed.
    Zombie Villager Comparison 22w17a Zombie Villager Comparison 22w17a 2
    Pocket Edition Alpha
    v0.12.1
    {{Extension DPL}}<ul><li>[[:Category:Combat|Category:Combat]]<br/>[[Category:Items]]
    
    [[fr:Catégorie:Combat]]
    [[zh:Category:武器]]</li><li>[[Fire Charge|Fire Charge]]<br/>{{ItemEntity
    |image=Fire Charge.png
    |invimage=Fire Charge
    |durability=
    |renewable=Yes
    |stackable=Yes (64)
    |networkid='''[[JE]]''': 64
    }}
    
    '''Fire charges''' are items that can be {{control|used}} as a single-use version of a [[flint and steel]] or shot as a [[small fireball]] from a [[dispenser]].
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|fire-charge}}
    
    === Crafting ===
    {{Crafting
    |Blaze Powder
    |Coal; Charcoal
    |Gunpowder
    |Output= Fire Charge, 3
    |type= Miscellaneous
    }}
    
    === Bartering ===
    [[Piglin]]s may [[barter]] 1 fire charge when given a [[gold ingot]].
    
    == Usage ==
    [[File:Natural Fire Charge.png|200px|thumb|Dispensing Fire Charge]]
    
    Fire charges can be used as ammunition for [[dispenser]]s, or as a substitute for [[flint and steel]].
    
    When used, it instantly places a [[fire]], similar to flint and steel. The fire charge is consumed in the process. It can prime [[TNT]], light [[Nether portal|nether portals]], [[Campfire|campfires]], [[Candle|candles]], [[Cake|cakes with candles]] and [[creeper]]s{{only|JE}} like flint and steel.
    
    When a fire charge is fired from a dispenser, it shoots a [[small fireball]].
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=4
    |sound=Ghast fireball4.ogg
    |subtitle=Ghast shoots
    |source=hostile
    |description=When a fireball is shot by a ghast
    |id=entity.ghast.shoot
    |translationkey=subtitles.entity.ghast.shoot
    |volume=10.0
    |pitch=0.8-1.2
    |distance=16 {{verify}}}}
    {{Sound table
    |subtitle=Blaze shoots <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
    |source=hostile
    |description=When a fire charge is fired from a dispenser or a blaze
    |id=entity.blaze.shoot|idnote=<ref group=sound name=LousyEvents/>
    |translationkey=subtitles.entity.blaze.shoot|translationkeynote=<ref group=sound name=LousyEvents/>
    |volume=2.0
    |pitch=0.8–1.2
    |distance=32}}
    {{Sound table
    |subtitle=Fireball whooshes
    |source=block
    |description=When a fire charge is used by hand
    |id=item.firecharge.use|idnote=<ref group=sound name=nounderscore>{{bug|MC-177457}}</ref>
    |translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |subtitle=Fireball whooshes
    |source=hostile
    |description=When a fire charge is used to light a creeper
    |id=item.firecharge.use|idnote=<ref group=sound name=nounderscore/>
    |translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Ghast fireball4.ogg
    |source=hostile
    |description=When something shoots or uses a fire charge
    |id=mob.ghast.fireball
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Fire Charge
    |spritetype=item
    |nameid=fire_charge
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Fire Charge
    |spritetype=item
    |nameid=fire_charge
    |aliasid=fireball
    |id=509
    |form=item
    |translationkey=item.fireball.name
    |foot=1}}
    
    === Entity data ===
    {{main|Small Fireball#Entity data}}
    
    == Achievements ==
    {{Load achievements|Into the Nether}}
    
    == Advancements ==
    {{load advancements|We Need to Go Deeper}}
    
    == Video ==
    <div style="text-align:center">{{yt|IiCTxsHg6SQ}}</div>
    
    == History ==
    {{for|information pertaining to smallmfireballs (which fire charges produce when shot from a dispenser)|Small Fireball#History}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Fire Charge JE1 BE1.png|32px]] Added the fire charge texture. It is currently only used by [[fireball]]s and [[small fireball]]s, both of which are entities, and is not used by any items.}}
    {{History||1.2.1|snap=12w04a|Added fire charges, which use the above texture. They can be crafted only with [[coal]].}}
    {{History|||snap=12w05a|Fire charges can now be crafted with charcoal.}}
    {{History||1.4.2|snap=12w38b|The [[sound]] when using the fire charge has now been changed; it now uses the same sound as [[flint and steel]].}}
    {{History||1.4.6|snap=12w49a|Fire charges can now be used to craft [[Firework Rocket|fireworks]].}}
    {{History||1.8|snap=14w31a|The sound when using fire charges to set fire has now been changed; it now uses the same sound as when fired from [[dispenser]]s.}}
    {{History||1.9|snap=15w33c|Fire charges now appear purple and explode with [[dragon's breath]] when fired from dispensers. Whether a true dragon fireball entity is created or if this effect is purely visual is unknown.}}
    {{History|||snap=15w44b|Fire charges once again appear as [[small fireball]]s when fired from dispensers.}}
    {{History||1.11|snap=16w40a|The <code>life</code> tag is no longer used for anything, but still saved/read.{{info needed|Is this even relevant to the fire charge, or is it a remnant from the blaze page or something?}}}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 385.}}
    {{History||1.14|snap=18w43a|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
    {{History||1.15|snap=19w42a|Dispensed fire charges{{info needed|as in the fireball, or a dispenser facing straight into a campfire?}} can now light campfires.}}
    {{History||1.16|snap=20w07a|Fire charges have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1.}}
    {{History|||snap=20w09a|Fire charges now have a {{frac|20|226}} (~8.85%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w10a|Fire charges now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w11a|Fire charges now have a {{frac|40|417}} (~9.59%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w13a|Fire charges now have a {{frac|40|424}} (~9.43%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w16a|Fire charges now generate in [[ruined portal]] chests.}}
    {{History|||snap=20w20a|Fire charges now have a {{frac|40|423}} (~9.46%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History||1.16.2|snap=20w28a|Fire charges now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 1.}}
    {{History||1.19.3|snap=Pre-release 2|Fire charges can now be {{control|use|text=used}} to forcibly detonate [[creeper]]s.<ref>{{bug|MC-185618|||Fixed}}</ref>}}
    {{History||1.19.4|snap=23w06a|Added the [[fire charge]] to the "Ingredients" tab in the creative inventory.}}
    
    {{History|pocket alpha}}
    {{History||v0.15.0|snap=build 1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Fire charges can now be used to craft [[firework star]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Fire charges can now be obtained from bartering with piglin.
    |Fire charges can now be found in [[ruined portal]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of fire charges has been changed from <code>fireball</code> to <code>fire_charge</code>.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Fire charges now make [[sound]]s when igniting [[block]]s.}}	
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    GodPortal.png|A fire charge found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
    </gallery>
    
    == See also ==
    * [[Flint and Steel]]
    * [[Dragon Fireball]]
    * [[Ghast]]
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-fire-charge Taking Inventory: Fire Charge] – Minecraft.net on January 11, 2019
    
    {{Items}}
    
    [[Category:Recipe using Charcoal]]
    
    [[cs:Ohnivá koule]]
    [[de:Feuerkugel]]
    [[es:Carga ígnea]]
    [[fr:Boule de feu]]
    [[hu:Tűzgolyó]]
    [[ja:ファイヤーチャージ]]
    [[ko:화염구]]
    [[nl:Vuurbal]]
    [[pl:Ognista kula]]
    [[pt:Bola de fogo]]
    [[ru:Огненный шар]]
    [[th:ลูกไฟ]]
    [[zh:火焰弹]]</li></ul>
    build 1Zombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Added zombie villagers.
    Baby Zombie Farmer Baby Zombie Librarian Baby Zombie Priest Baby Zombie Blacksmith Baby Zombie Butcher Baby Zombie Nitwit Added baby zombie villagers.
    Zombie villagers retain their professions and clothes, which have a tattered appearance.
    v0.14.0
    {{Extension DPL}}<ul><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block
    | image = <gallery>
    Pumpkin Stem Age 0.png | Age 0
    Pumpkin Stem Age 1.png | Age 1
    Pumpkin Stem Age 2.png | Age 2
    Pumpkin Stem Age 3.png | Age 3
    Pumpkin Stem Age 4.png | Age 4
    Pumpkin Stem Age 5.png | Age 5
    Pumpkin Stem Age 6.png | Age 6
    Pumpkin Stem Age 7.png | Age 7
    </gallery>
    |image2 = <gallery>
    Attached Pumpkin Stem (N).png | North
    Attached Pumpkin Stem (E).png | East
    Attached Pumpkin Stem (S).png | South
    Attached Pumpkin Stem (W).png | West
    </gallery>
    | transparent = Yes
    | light = No
    | tool = none
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    '''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems.
    
    '''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them.
    
    == Obtaining ==
    === Breaking ===
    When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age.
    {| class="wikitable"
    ! rowspan="3" |[[Resource location]]
    ! rowspan="3" | Source
    ! colspan="4" | Default
    |-
    | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}}
    |-
    | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
    |-
    | rowspan="8" |<code>blocks/pumpkin_stem</code>
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code>
    | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code>
    | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code>
    | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code>
    | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code>
    | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code>
    | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code>
    | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code>
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |-
    | rowspan="1" |<code>blocks/attached_pumpkin_stem</code>
    |{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}}
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |}
    
    === Natural generation ===
    Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s.
    
    Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms.
    
    === Chest loot ===
    {{LootChestItem|pumpkin-seeds}}
    
    === Crafting ===
    {{Crafting
    |Pumpkin
    |Output= Pumpkin Seeds,4
    |type= Material
    }}
    
    === Trading ===
    [[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]].
    
    === Post-generation ===
    Shearing an uncarved pumpkin yields 4 pumpkin seeds.
    
    == Usage ==
    === Farming ===
    {{see also|Tutorials/Pumpkin and melon farming}}
    Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins.
    
    === Breeding ===
    Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
    
    === Taming ===
    Like other seeds, pumpkin seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Pumpkin stem ==
    A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.
    
    The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape.
    
    == Sounds ==
    {{Sound table/Block/Hard crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Stem
    |spritetype=block
    |nameid=pumpkin_stem
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Attached Pumpkin Stem
    |spritetype=block
    |nameid=attached_pumpkin_stem
    |form=block}}
    {{ID table
    |displayname=Pumpkin Seeds
    |spritetype=item
    |nameid=pumpkin_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Stem
    |spritetype=block
    |nameid=pumpkin_stem
    |id=104
    |form=block}}
    {{ID table
    |displayname=Pumpkin Seeds
    |spritetype=item
    |nameid=pumpkin_seeds
    |id=292
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{info needed section|check if stems floated above farmland upon initial implementation}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth.
    |Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s.
    |[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
    |[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
    |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
    {{History|||snap=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}}
    {{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]].
    |[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
    |[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.
    |[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different.
    |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}}
    {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}}
    {{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age.
    |[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size.
    |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
    {{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
    |[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
    |From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
    {{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}}
    {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
    |[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}}
    {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
    {{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}}
    {{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}}
    {{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
    |Invalid pumpkin stems with data values 12-15 now crash the game.}}
    {{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
    |[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
    |Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}}
    {{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
    {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
    {{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
    {{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}}
    {{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}}
    {{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s.
    |The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}}
    {{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}}
    {{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests.
    |Pumpkin stems now generate inside [[woodland mansion]]s.}}
    {{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs.
    |Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}}
    {{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}}
    {{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed.
    |[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}}
    {{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms.
    |Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}}
    {{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}}
    {{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.
    |Pumpkin seeds are obtainable from the [[Nether reactor]].}}
    {{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}}
    {{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}}
    {{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.
    |Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s.
    |A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]].
    |Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
    {{History|foot}}
    
    <gallery>
    Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game.
    Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture.
    Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values.
    </gallery>
    
    === Pumpkin stem "item" ===
    {{:Technical blocks/Pumpkin Stem}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Stem All Ages.png|All stages of growth.
    AllSeeds.png|All the [[seeds]] that exist in the game.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[cs:Dýňová semínka]]
    [[de:Kürbiskerne]]
    [[es:Semillas de calabaza]]
    [[fr:Graines de citrouille]]
    [[hu:Tökmagok]]
    [[ja:カボチャの種]]
    [[ko:호박씨]]
    [[nl:Pompoenpitten]]
    [[pl:Nasiona dyni]]
    [[pt:Sementes de abóbora]]
    [[ru:Семена тыквы]]
    [[th:เมล็ดฝักทอง]]
    [[zh:南瓜种子]]</li><li>[[Tropical Fish (item)|Tropical Fish (item)]]<br/>{{Item
    | title = Tropical Fish
    | image = Tropical Fish.png
    | renewable = Yes
    | heals = {{hunger|1}}
    | stackable = Yes (64)
    }}
    '''Tropical fish''' is a [[food]] item that cannot be cooked.
    
    == Obtaining ==
    
    === Fishing ===
    
    Tropical fish can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).
    
    Tropical fish cannot be caught when fishing in [[jungle]] biome and variants.{{only|bedrock}}
    <!--1-6 exp-->
    
    === Mob drops ===
    
    [[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 2% chance of being tropical fish. The chance of getting the fish drop can be increased by 1% per level of [[Looting]], but the type of fish is not affected.
    
    [[Tropical fish]] always drop 1 tropical fish in its item form when killed. This drop is not affected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>
    
    == Usage ==
    
    === Food ===
    
    Tropical fish restores {{hunger|1}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]].
    
    === Trading ===
    
    Expert-level fisherman [[villager]]s have a {{frac|1|7}} chance to buy a single tropical fish for one [[emerald]].{{only|bedrock}}
    
    Expert-level fisherman villagers always offer to buy 6 tropical fish for an emerald.{{only|java}}
    
    === Wolves ===
    {{IN|Bedrock}}, tropical fish can be used to feed [[wolves]], healing them by {{hp|1|mob=1}}. However, unlike other wolf food, tropical fish cannot be used to breed or speed up the growth of baby wolves. Tropical fish can be fed only to a wolf that is not at full health.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Tropical Fish
    |spritetype=item
    |nameid=tropical_fish
    |itemtags=fishes, axolotl_tempt_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showaliasids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Tropical Fish
    |spritetype=item
    |nameid=tropical_fish
    |aliasid=clownfish
    |id=266
    |form=item
    |translationkey=tile.clownfish.name
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Lion Hunter}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet;Fishy Business}}
    
    == History ==
    {{History|java}}
    {{History||1.7.2|snap=13w36a|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
    {{History||1.8|snap=14w25a|Clownfish are now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardians]].}}
    {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
    {{History|||snap=18w08b|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] clownfish as their [[item]] form when killed.
    |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of clownfish has been changed.}}
    {{History|||snap=18w19a|"Clownfish" has been renamed to "Tropical Fish".}}
    {{History|||snap=pre5|The [[item]] ID has now been changed to <code>tropical_fish</code>.}}
    {{History||1.14|snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] tropical fish.}}
    {{History||1.17|snap=20w51a|Tropical fish can be used to [[breeding|breed]] the new [[axolotl]]s.
    |Tropical fish can be used to make axolotls attack drowned and guardians.}}
    {{History|||snap=21w20a|Axolotls can no longer be bred using tropical fish, but instead can only be bred with [[Bucket of aquatic mob|buckets of tropical fish]].}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
    {{History||v0.12.1|snap=build 1|Clownfish now restore [[hunger]] instead of [[health]].}}
    {{History||v0.16.0|snap=build 1|Clownfish can now be [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|"Clownfish" has been renamed to "Tropical Fish".
    |[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] tropical fish as their [[item]] form when killed.
    |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Tropical fish can now be used to fed [[ocelot]] to gain their trust.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Tropical fish can now be [[trading|sold]] to fisherman [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Clownfish" has been renamed to "Tropical Fish".
    |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * [[Fishing]]
    
    == References ==
    {{reflist}}
    
    {{items}}
    
    [[de:Tropenfisch (Nahrung)]]
    [[es:Pez tropical (objeto)]]
    [[ja:熱帯魚 (アイテム)]]
    [[ko:열대어 (아이템)]]
    [[it:Pesce tropicale (oggetto)]]
    [[ru:Тропическая_рыба_(предмет)]]
    [[zh:热带鱼(物品)]]
    [[Category:Renewable resources]]
    [[Category:Food]]</li></ul>
    build 1Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, adult zombie villager, adult zombie pigmen, cows, pigs, sheep, cave spiders, or spiders.
    v0.15.0
    {{Extension DPL}}<ul><li>[[Debug Stick|Debug Stick]]<br/>{{about|the item|other uses|Debug}}
    {{exclusive|java}}
    {{Item
    | image = Debug Stick.gif
    | rarity = Epic
    | renewable = No
    | stackable = No
    }}
    
    The '''debug stick''' is an [[item]] used to edit the [[block states]] of [[block]]s. It is visually identical to a regular [[stick]], but with a glint (as if [[Enchanting|enchanted]]).
    
    == Obtaining ==
    
    The debug stick is obtainable via [[commands]] such as {{cmd|/give}} or {{Cmd|/item}}, or the Creative inventory if the player has the appropriate permissions. It can be obtained only in worlds with cheats on.
    
    == Usage ==
    
    The debug stick can be used to change block states. {{control|Hitting}} the block allows players to select the block state key they wish to change, for an example, switching between the ''conditional'' and the ''facing'' block state keys for a [[command block]]. {{control|Using}} the block allows them to cycle through the valid values for the block state key, again as an example, the player can make the command block face, ''down'', ''east'', ''north'', ''south'', ''up'', or ''west'' if they chose the ''facing'' block state key. {{control|Sneaking}} while {{control|hitting}} or {{control|using}} cycles through the block state keys or values in reverse order.
    
    It is notable that {{Control|using}} debug stick directly on an interactive block without {{Control|sneaking}} uses the block itself instead of the stick.<ref>{{bug|MC-200199}} </ref>
    
    The debug stick cannot be used while in Survival or Adventure mode. It works only in creative mode with cheats enabled. In modes other than Creative, it acts like a regular item — although when {{control|using}} it on a block, the player swings the stick as if interacting with it (but nothing happens).
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Debug Stick
    |spritetype=item
    |nameid=debug_stick
    |form=item
    |foot=1}}
    
    === Item data ===
    
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Debug Sticks}}
    </div>
    
    == History ==
    
    {{History|java}}
    {{History||1.13|snap=17w47a|[[File:Debug Stick.gif|32px]] Added debug sticks.}}
    {{History||1.16|snap=20w10a|Debug sticks are now capable of editing [[fire]] due to its added hitbox.}}
    {{History||1.19.3|snap=22w44a|The debug stick is now available in the creative inventory, but only if cheats are enabled.}}
    {{History|||snap=22w45a|Moved the debug stick behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}
    {{History|foot}}
    
    == Issues ==
    The debug stick is not supported, and any issues resulting of its usage are closed as "Won't Fix" in the issue tracker.<br/> Issues with the stick itself are considered valid.<ref>https://bugs.mojang.com/browse/MC-122323?focusedCommentId=419481&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-419481</ref><ref>{{reddit|7es23r||Just be aware that any weird state you create with it you cannot naturally create and any bugs that come from it will be shot down as 'Wont fix' :D|_Grum|November 22, 2017}}</ref>
    
    {{issue list}}
    
    == Trivia ==
    *An [[add-on]] made by Mineplex was showcased in [[MINECON Live 2019]], which had an editor stick for {{el|be}}, similar to the Debug Stick.<ref>{{ytl|OZqNaEX8208|MINECON Live 2019 @ 1:05:02|Minecraft|September 28, 2019|t=3902}}</ref>
    
    == Gallery ==
    <gallery>
    Technically Updated.jpg|Artwork of Steve and Alex wielding debug sticks.
    </gallery>
    
    == See also ==
    *[[Block states]]
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Debug-Stab]]
    [[es:Palo de depuración]]
    [[fr:Bâton de débogage]]
    [[ja:デバッグ棒]]
    [[ko:디버그 막대기]]
    [[pl:Patyk debugujący]]
    [[pt:Graveto de depuração]]
    [[ru:Палка отладки]]
    [[zh:调试棒]]</li><li>[[Cooked Cod|Cooked Cod]]<br/>{{redirect|Cooked Fish|cooked salmon|Cooked Salmon}}
    {{Item
    | title = Cooked Cod
    | image = Cooked Cod.png
    | renewable = Yes
    | heals = {{hunger|5}}
    | stackable = Yes (64)
    }}
    '''Cooked cod''' is a food item obtained by cooking [[raw cod]].
    
    == Obtaining ==
    
    === Mob loot ===
    ====Cod====
    [[Cod]] always drops 1 [[Raw Cod|raw cod]] when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 cooked cod instead.
    ====Dolphins ====
    When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.
    ====Guardians and elder guardians====
    [[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.
    
    Guardians and elder guardians also drop a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
    ====Polar bears====
    [[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.
    ===Chest loot===
    {{LootChestItem|cooked-cod}}
    
    ===Cooking===
    
    Cooked cod can be obtained by cooking [[raw cod]] in a [[furnace]], [[smoker]], or [[campfire]]. 
    
    {{smelting|Raw Cod|Cooked Cod|0,35}}
    
    ===Trading===
    
    Novice-level Fisherman [[Villager|villagers]] have a 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]].
    
    == Usage ==
    
    === Food ===
    
    To eat cooked cod, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].
    
    === Wolves ===
    
    {{IN|Bedrock}}, cooked cod can be used to feed a wolf not at full health, healing by {{hp|5|mob=1}}. However, unlike other wolf food, cooked cod cannot be used to speed up the growth of baby wolves nor used to breed them.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Cod
    |spritetype=item
    |nameid=cooked_cod
    |itemtags=fishes
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Cod
    |spritetype=item
    |nameid=cooked_cod
    |aliasid=cooked_fish
    |id=268
    |form=item
    |translationkey=item.cooked_fish.name
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Delicious Fish}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    <div style="text-align:center">{{yt|nPl0HUGPMcA}}</div>
    
    == History ==
    
    {{History|java alpha}}
    {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish, which restores {{hp|5}}.}}
    {{History|java beta}}
    {{History||1.5|Cooking fish now gives the '''Delicious Fish''' [[achievement]].}}
    {{History||1.8|snap=Pre-release|Cooked fish is now stackable to 64.
    |Cooked fish now fills {{hunger|5}} instead of {{hp|5}}.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|buy]] 9–12 cooked fish for 1 [[emerald]].}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].
    |Farmer villagers no longer buy cooked fish.}}
    {{History|||snap=14w04a|The name of cooked fish has been corrected from <code>cooked_fished</code> to <code>cooked_fish</code>.}}
    {{History|||snap=14w25a|Cooked fish are now obtainable rare [[drops]] from [[guardian]]s and [[elder guardians]].}}
    {{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.
    |"Cooked Fish" have been renamed to "Cooked Cod".
    |Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral ID were 349 and 350.}}
    {{History|||snap=18w08b|[[Cod]], and other [[fish]], have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
    |[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}
    {{History|||snap=18w10a|Cooked cod now generates in [[buried treasure]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Cooked Cod JE3.png|32px]] The texture of cooked cod has been changed.}}
    {{History|||snap=18w47b|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked cod has been changed, once again to match {{el|be}}.}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
    {{History||v0.12.1|snap=build 1|Cooked fish now restores [[hunger]] instead of [[health]].}}
    {{History||v0.16.0|snap=build 1|Cooked fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
    |[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked fish has been changed.}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked fish has been changed.}}
    {{History||1.7.0|snap=beta 1.7.0.2|"Cooked Fish" has been renamed to "Cooked Cod".}}
    {{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now have a 50% chance to [[trading|sell]] 6 cooked cod for 6 [[raw cod]] and 1 [[emerald]].}}
    {{History||1.16.100|snap=beta 1.16.100.52|Cod now drop their cooked cod when killed with fire.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
    {{History||xbox=TU5|Cooked fish is now stackable to 64.
    |Cooked fish now fills [[hunger]] instead of [[health]].}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|"Cooked Fish" has been renamed to "Cooked Cod".
    |[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
    {{History|foot}}
    
    == Issues ==
    
    {{Issue list}}
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Gebratener Kabeljau]]
    [[es:Bacalao cocinado]]
    [[ko:익힌 대구]]
    [[pt:Bacalhau assado]]
    [[ru:Жареная треска]]
    [[th:Cod (ไอเทม)]]
    [[zh:熟鳕鱼]]</li></ul></nowiki>
    build 1Baby zombie villagers can now mount adult husks and horse variants.
    Pocket Edition
    1.1.0
    {{Extension DPL}}<ul><li>[[Book and Quill|Book and Quill]]<br/>{{For|the item produced after a Book and Quill is signed|Written Book}}
    {{Item
    | image = Book and Quill.png
    | renewable = Yes 
    | stackable = No
    }}
    
    A '''book and quill''' is an [[item]] used to write [[written book]]s.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Book
    |Ink Sac
    |Feather
    |Output= Book and Quill
    |type= Miscellaneous
    }}
    
    === Natural generation ===
    
    {{LootChestItem|book-and-quill}}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Writing ===
    
    By pressing {{control|use item}} or long pressing screen anywhere{{only|bedrock}} while holding a book and quill in their hand, the [[player]] can open a text editor GUI.
    
    Using this GUI, the player can write a single book up to 100{{only|java}} or 50{{only|bedrock}} pages long, with up to 798 characters per page. The player can write up to 79,800{{only|java}} or 12,800{{only|bedrock}} characters inside the entire book. No page may be longer than 14 lines and each line can have a width of 114 pixels (see pixel width of each character [[Language#Font|here]]). 
    
    The player has the ability to copy and paste into books. However, the paste does not work if the text being pasted is longer than a single page. Most Unicode characters are available in books, and they may be pasted in without issue.
    
    In singleplayer, the world pauses while a book is being edited.{{only|java}}
    
    === Lecterns ===
    
    One can place a book and quill or a [[written book]] on an empty [[lectern]].
    
    The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. This is why lecterns are listed in the "redstone" tab in the [[creative inventory]].
    
    === Formatting codes ===
    {{main|Formatting codes}}
    {{exclusive|bedrock|section=1}}
    
    Text in a book can be styled using codes starting with the {{key|§}} character (section sign).
    * {{key|§}} + {{key|k}} creates randomly changing characters.
    * {{key|§}} + {{key|l}} creates bold text.
    * {{key|§}} + {{key|m}} creates strikethrough text.
    * {{key|§}} + {{key|n}} creates underlined text.
    * {{key|§}} + {{key|o}} creates italic text.
    * {{key|§}} + {{key|0}} – {{key|f}} (hexadecimal) creates colored text. 
    * {{key|§}} + {{key|r}} resets any of the previous styles so text after it appears normally.
    
    If the [[player]] uses multiple codes, and continue typing past the end of a line, the next line exhibits only the last formatting code used.
    
    === Signing ===
    
    Books can be signed by pressing the "Sign" button while in the interface. {{IN|java}}, when signed, a book bears the name of the player who wrote it and a title chosen upon signing. {{IN|bedrock}}, the book doesn't display the name of the player as the author; instead, the author can be any text the player wants. After it has been signed, it cannot be edited again – it has turned into a [[written book]].
    
    Special characters can be used in the title, if typed from a keyboard that supports them. Alt codes do not work, and the {{key|§}} character cannot be typed even using a keyboard that implements it, meaning titles cannot be colored or formatted in-game. However, on Linux using the compose key to produce special characters does work.
    
    The title of the book can be up to 16 characters long, and the player cannot paste into a title. A "workaround" for the 16-character limitation is to manually rename the book at an [[Anvil#Renaming|anvil]], which always costs 1 [[Experience|experience level]]. This can be done with either a written book or a book and quill – both versions will always display the changed name. If a custom name is removed from a written book, it will revert back to the title it was given during the signing process.
    
    === Chiseled bookshelf ===
    {{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book and quill in the main hand will put the book inside the chiseled bookshelf.
    
    === Trading ===
    {{IN|bedrock}}, expert-level librarian [[villager]]s buy 2 books and quills for one [[emerald]]. Book and quill is offered in two item slots due to being non-stackable.
    
    {{IN|java}}, expert-level librarian villagers have a 50% chance to buy 2 books and quills for one emerald. The amount of books and quills needed is supposed to be 2, but due to the item being non-stackable, only one is needed for the trade.<ref>{{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}</ref>
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Page turn1.ogg
    |sound2=Page turn2.ogg
    |sound3=Page turn3.ogg
    |subtitle=Page rustles
    |source=master
    |description=When the page of a book is turned
    |id=item.book.page_turn
    |translationkey=subtitles.item.book.page_turn
    |volume=2.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Page rustles
    |source=block
    |description=When the page of a book is turned on a lectern
    |id=item.book.page_turn
    |translationkey=subtitles.item.book.page_turn
    |volume=2.0
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Book thump1.ogg
    |sound2=Book thump2.ogg
    |subtitle=Book thumps
    |source=block
    |description=When a book is placed on a lectern
    |id=item.book.put
    |translationkey=subtitles.item.book.put
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Chiseled bookshelf insert1.ogg
    |sound2=Chiseled bookshelf insert2.ogg
    |sound3=Chiseled bookshelf insert3.ogg
    |sound4=Chiseled bookshelf insert4.ogg
    |subtitle=Book placed
    |source=block
    |description=When a book and quill is placed in a chiseled bookshelf
    |id=block.chiseled_bookshelf.insert
    |translationkey=subtitles.chiseled_bookshelf.insert
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Chiseled bookshelf pickup1.ogg
    |sound2=Chiseled bookshelf pickup2.ogg
    |sound3=Chiseled bookshelf pickup3.ogg
    |subtitle=Book taken
    |source=block
    |description=When a book and quill is removed from a chiseled bookshelf
    |id=block.chiseled_bookshelf.pickup
    |translationkey=subtitles.chiseled_bookshelf.take
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Page turn1.ogg
    |sound2=Page turn2.ogg
    |sound3=Page turn3.ogg
    |source=sound
    |description=When the page of a book is turned
    |id=item.book.page_turn
    |volume=2.0
    |pitch=1.0}}
    {{Sound table
    |sound=Book thump1.ogg
    |sound2=Book thump2.ogg
    |source=block
    |description=When a book is placed on a lectern
    |id=item.book.put
    |volume=4.8
    |pitch=1.0}}
    {{Sound table
    |type=bedrock
    |sound=Chiseled bookshelf insert1.ogg
    |sound2=Chiseled bookshelf insert2.ogg
    |sound3=Chiseled bookshelf insert3.ogg
    |sound4=Chiseled bookshelf insert4.ogg
    |source=block
    |description=When a book and quill is placed in a chiseled bookshelf
    |id=insert.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
    {{Sound table
    |sound=Chiseled bookshelf pickup1.ogg
    |sound2=Chiseled bookshelf pickup2.ogg
    |sound3=Chiseled bookshelf pickup3.ogg
    |source=block
    |description=When a book and quill is removed from a chiseled bookshelf
    |id=pickup.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Book and Quill
    |spritetype=item
    |nameid=writable_book
    |itemtags=bookshelf_books, lectern_books
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Book and Quill
    |spritetype=item
    |nameid=writable_book
    |id=510
    |itemtags=minecraft:bookshelf_books, minecraft:lectern_books
    |form=item
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview" style="margin-top: 0;">
    * {{nbt|compound|tag}}: The '''tag''' tag.
    {{:Player.dat_format/Writable Books}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == Video ==
    
    <div style="text-align:center">{{yt|DD_Z82wmGZA}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||1.3.1|snap=12w17a|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
    {{History||1.7.2|snap=13w36a|Books and quills can now be crafted with a [[written book]] to clone the written book.}}
    {{History||1.8|snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy".
    |The copying status of a book is now denoted in a separate line in the tooltip, beneath the author's name.
    |Copies of copies cannot be copied.}}
    {{History|||snap=14w25a|Books and quills now use JSON text components instead of plain text with the new <code>pages</code> tag
    |Book and quills are now capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 386.}}
    {{History||1.14|snap=18w43a|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.
    |Added support for editing anywhere in the book and quill.<ref name="MC-1578">{{bug|MC-1578}}</ref>
    |Books and quills now have copy/paste support.<ref name="MC-1578"></ref>
    |The page limit of books and quills has now been increased from 50 to 100 pages.}}
    {{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] books and quills instead of written books.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books and quills can now interact with [[chiseled bookshelves]].}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Books and quills can now be found inside [[buried treasure]] [[chest]]s.}}
    {{History||1.6.0|snap=beta 1.6.0.1|Pages within books and quills can now be turned using the controller bumper buttons.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Books and quills can now be [[trading|sold]] to librarian [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
    {{History|PS4}}
    {{History||1.90|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The in-game restrictions on books are not hard limits. Third party editors or commands can make books have more than 100 pages{{only|java}} (2,147,483,639 pages), more than 256 characters per page (32,767 characters per page), can change author names, and can have colored titles, among other things. These books still function properly in vanilla ''Minecraft'', meaning the [[player]] may encounter such books on adventure maps or multiplayer servers.<ref>http://www.minecraftforum.net/topic/1189266-hacking-books</ref>
    * If the player renames a book and quill in an anvil before signing it, it retains the name from the anvil instead of taking the name from signing.{{only|java}}
    
    == Gallery ==
    <gallery>
    Jeb book.png|The first image of a book seen.<ref>https://web.archive.org/web/20120427014334/https://www.mojang.com/2012/04/minecraft-snapshot-12w17a/</ref>
    Book and Quill Writing.png|The GUI of writing a book.
    Book and Quill Signing.png|The GUI of signing a book.
    Written Book tooltip.png|A signed book.
    BookandQuillOperators12w17a.png|Display of styles used in a book. "e" and "f" are difficult to see.
    Book and Quill in Pocket Edition.jpg|A book and quill {{in|be}}.
    Java book and quill example with text.png|An example of text in a book and quill in [[Java Edition]].
    Better Together Book.jpg|A book and quill in ''Bedrock Edition''.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    == External links ==
    * [http://www.minecraftforum.net/topic/1498339-132ssp-bookshop-your-books-anywhere/ Bookshop - Book Sharing And Editing Tool]
    * [http://fsymbols.com/generators/wide/ Full-Width Text Generator]
    * [http://fsymbols.com/generators/smallcaps/ Small Caps Text Generator]
    * [http://www.minecraftforum.net/topic/1202590-revise-edit-signed-books-w-more-options-all-os-12w17a/ Revise - External Book Editor]
    
    == See also ==
    * [[Book]]
    * [[Bookshelf]]
    * [[Written Book]]
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Rozepsaná kniha s brkem]]
    [[de:Buch und Feder]]
    [[el:Βιβλίο και Πένα]]
    [[es:Libro y pluma]]
    [[fr:Livre vierge]]
    [[hu:Könyv és toll]]
    [[it:Libro e penna]]
    [[ja:本と羽根ペン]]
    [[ko:책과 깃펜]]
    [[nl:Boek en veer]]
    [[pl:Książka z piórem]]
    [[pt:Livro e pena]]
    [[ru:Книга с пером]]
    [[th:หนังสือกับปากกาขนนก]]
    [[uk:Книга з пером]]
    [[zh:书与笔]]</li><li>[[Rotten Flesh|Rotten Flesh]]<br/>{{Item
    | title = Rotten Flesh
    | image = Rotten Flesh.png
    | renewable = Yes
    | heals = {{hunger|4}}
    |effects={{EffectLink|link=Hunger (status effect)|Hunger}} (0:30) (80% chance) 
    | stackable = Yes (64)
    }}
    
    '''Rotten flesh''' is a [[food]] item that can be eaten by the [[player]], with high risk of inflicting [[Hunger (status effect)|Hunger]] and low [[Saturation]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Zombies ====
    [[Zombie]]s, [[zombie villager]]s, [[zombie horse]]s, [[husk]]s, and [[drowned]] drop from 0 to 2 units of rotten flesh. [[Looting]] can increase this by one per level, for a maximum of 5 rotten flesh.
    
    ==== Zoglins ====
    [[Zoglin]]s drop 1-3. Looting III grants a maximum of 6.
    
    ==== Zombified piglins ====
    [[Zombified Piglin|Zombified piglins]] drop 0-1. Looting III grants a maximum of 4.
    
    === Fishing ===
    Rotten flesh can be obtained as a "junk" item while [[fishing]].
    
    === Chest loot ===
    
    {{LootChestItem|rotten-flesh}}
    
    === Cat gifts ===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rotten flesh.
    
    == Usage ==
    
    === Food ===
    {{see also|Tutorials/Hunger management}}
    
    To eat rotten flesh, press and hold {{control|use}} while rotten flesh is selected in the hotbar.
    
    Eating rotten flesh restores {{hunger|4}} [[hunger]] and 0.8 hunger [[Hunger#Mechanics|saturation]], but has an 80% chance of inflicting {{EffectLink|Hunger (effect)|id=Hunger}} for 30 seconds. Note that the duration does ''not'' accumulate when eating multiple pieces. However, if more is consumed and the [[Hunger (effect)|Hunger]] status effect is inflicted, the duration resets to 30 seconds.
    
    === Wolves ===
    Rotten flesh can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    Wolves are immune to the Hunger effect.
    
    === Trading ===
    Novice-level [[Trading#Cleric|cleric villagers]] buy 32 rotten flesh for 1 [[emerald]] as part of their trades.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Rotten Flesh
    |spritetype=item
    |nameid=rotten_flesh
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Rotten Flesh
    |spritetype=item
    |nameid=rotten_flesh
    |id=277
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Iron Belly}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    {{Video note|The video is outdated, as rotten flesh can now be also gained from [[fishing]], [[trading]], or loot chests.}}
    
    <div style="text-align:center">{{yt|xTrUEVoe9Tw}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Rotten Flesh JE1.png|32px]] Added rotten flesh. 
    |[[Zombie]]s and [[zombie pigmen]] now drop rotten flesh instead of [[feather]]s and [[cooked porkchop]]s respectively.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Food poisoning can now be stopped by drinking [[milk]].}}
    {{History||1.2.1|snap=12w03a|Rotten flesh can now be used to [[Breeding|breed]] wolves. When a wolf eats rotten flesh, it will not receive the [[Hunger (effect)|Hunger]] effect.}}
    {{History||1.3.1|snap=12w21a|Rotten flesh can now be found in [[desert temple]] [[chest]]s.
    |Priest [[villager]]s now [[trading|buy]] rotten flesh.}}
    {{History|||snap=1.3|[[File:Rotten Flesh JE2 BE1.png|32px]] The texture of rotten flesh has been changed.}}
    {{History|||snap=12w22a|Rotten flesh now generates in [[jungle temple]] chests.
    |Priest [[villager]]s no longer [[trading|buy]] rotten flesh.}}
    {{History||1.7.2|snap=13w36a|Rotten flesh can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}
    {{History||1.8|snap=14w02a|Cleric [[villager]]s now [[trading|buy]] 36–40 rotten flesh for 1 [[emerald]], as their tier I trade.}}
    {{history||1.9|snap=15w43a|Rotten flesh may now be found in [[igloo]] basement [[chest]]s.}}
    {{history|||snap=15w44a|Rotten flesh now generates in [[dungeon]] chests.
    |The average yield of rotten flesh has been decreased in [[desert temple]] chests.}}
    {{History||1.11|snap=16w39a|Rotten flesh can now be found in [[woodland mansion]] [[chest]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 367.}}
    {{History|||snap=18w09a|Rotten flesh now generates in the loot [[chest]]s of [[underwater ruins]].}}
    {{History|||snap=18w11a|[[Drowned]] may now [[drops|drop]] rotten flesh upon death.
    |Rotten flesh now sometimes generates in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
    {{History|||snap=18w44a|[[Cat]]s now offer rotten flesh as [[Cat#Gifts|gift]]s.}}
    {{History|||snap=18w50a|Rotten flesh can now be found in [[village]] temple chests.}}
    {{History||1.16|snap=20w06a|Added [[hoglin]]s, which can drop rotten flesh if killed.}}
    {{History|||snap=20w07a|Rotten flesh has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 4–12.
    |[[Hoglin]]s no longer drop rotten flesh.}}
    {{History|||snap=20w09a|Rotten flesh can no longer be obtained by bartering with piglins.}}
    {{History|||snap=20w14a|Added [[zoglin]]s, which drop rotten flesh when killed.}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh. 
    |As the hunger bar has not yet been added, rotten flesh inflicts [[poison]] rather than [[hunger]].
    |[[Zombie]]s and [[zombie pigmen]] now [[drops|drop]] rotten flesh.}}
    {{History|||snap=build 11|Rotten flesh can now be used to feed [[wolves]].}}
    {{History||v0.12.1|snap=build 1|Eating rotten flesh now gives the [[player]] the [[Hunger]] status effect.
    |Rotten flesh now restores [[hunger]] instead of [[health]].
    |Added [[zombie villager]]s, which [[drops|drop]] rotten flesh when killed.}}
    {{History||v0.13.0|snap=build 1|Rotten flesh can now be found inside [[desert temple]] [[chest]]s.}}
    {{History||v0.15.0|snap=build 1|Added [[husk]]s and [[zombie horse]]s, both of which drop rotten flesh when killed.
    |Rotten flesh can now be found inside [[jungle temple]] chests.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Rotten flesh can now be found inside the basement [[chest]]s of [[igloo]]s.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|36-40 rotten flesh can now be [[trading|sold]] to cleric [[villager]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Rotten flesh can now be found in [[woodland mansion]] chests.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which [[drops|drop]] rotten flesh when killed.}}
    {{History|||snap=beta 1.2.14.2|Rotten flesh can now be found in some [[shipwreck]] [[chest]]s.}}
    {{History|||snap=beta 1.2.20.1|Rotten flesh can now be found inside [[underwater ruins]] chests.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rotten flesh as a gift.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Rotten flesh can now be found in [[desert]] [[village]] temple [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, cleric [[villager]]s now [[trading|buy]] 32 rotten flesh for an [[emerald]].}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}	
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
    
    {{History|new3ds}}
    {{History||0.1.0|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--rotten-flesh Taking Inventory: Rotten Flesh] – Minecraft.net on June 8, 2020
    
    {{Items}}
    
    [[cs:Shnilé maso]]
    [[de:Verrottetes Fleisch]]
    [[es:Carne podrida]]
    [[fr:Chair putréfiée]]
    [[hu:Rohadt hús]]
    [[it:Carne marcia]]
    [[ja:腐った肉]]
    [[ko:썩은 살점]]
    [[nl:Bedorven vlees]]
    [[pl:Zgniłe mięso]]
    [[pt:Carne podre]]
    [[ru:Гнилая плоть]]
    [[uk:Гнила плоть]]
    [[zh:腐肉]]
    [[Category:Renewable resources]]
    [[Category:Food]]</li></ul>
    alpha 1.1.0.9Zombie villagers now have their own sounds.
    Bedrock Edition
    ?Baby zombie villagers can no longer mount adult zombie pigmen.
    1.4.0
    {{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity
    |image=Minecart with Hopper.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]''': 10
    |drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents
    |health={{hp|6}}
    }}
    A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Output= Minecart with Hopper
    |type= Transportation
    |Hopper|Minecart}}
    
    Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.
    
    == Usage ==
    [[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]
    Minecarts with hoppers are placed similarly to other [[minecart]]s.
    
    A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>
    
    The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.
    
    An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.
    
    {{See also|Tutorials/Storage minecarts}}
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with hopper is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with hopper is moving
    |id=minecart.base
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=item
    |nameid=hopper_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=entity
    |nameid=hopper_minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=item
    |nameid=hopper_minecart
    |id=526
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart with Hopper
    |spritetype=entity
    |nameid=hopper_minecart
    |id=96
    |foot=1}}
    
    === Entity data ===
    Minecarts with hoppers have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    
    <div style="text-align:center">{{yt|I5etC7LeCac}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}
    {{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}
    {{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}
    {{History|||snap=19w39a|The hopper now renders correctly.}}
    {{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    {{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]]  [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.
    |Minecarts with hopper emit smoke [[particles]] when destroyed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>
    File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    
    {{items}}
    {{entities}}
    
    [[Category:Mechanics]]
    [[Category:Storage]]
    
    [[cs:Vozík s násypkou]]
    [[de:Trichterlore]]
    [[es:Vagoneta con tolva]]
    [[fr:Wagonnet à entonnoir]]
    [[hu:Tölcsér csille]]
    [[it:Carrello da miniera]]
    [[ja:ホッパー付きのトロッコ]]
    [[ko:호퍼가 실린 광산 수레]]
    [[nl:Mijnkar met trechter]]
    [[pl:Wagonik z lejem]]
    [[pt:Carrinho de mina com funil]]
    [[ru:Вагонетка с воронкой]]
    [[uk:Вагонетка з лійкою]]
    [[zh:漏斗矿车]]</li><li>[[Stick|Stick]]<br/>{{for|other uses|Stick (disambiguation)}}
    {{Item
    | image = Stick.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''stick''' is an item used for [[crafting]] many [[tools]] and [[item]]s.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |B2= Any Planks
    |B3= Any Planks
    |Output= Stick,4
    |type= Material
    |head=1
    }}
    {{Crafting
    |B2= Bamboo
    |B3= Bamboo
    |Output= Stick
    |type= Material
    |foot=1
    }}
    
    === Fishing ===
    
    Sticks can be obtained as a "junk" item while [[fishing]].
    
    === Block loot ===
    
    [[Dead bush]]es drop between 0–2 sticks when destroyed.
    
    All [[Leaves|leaf]] types have a 2% chance to drop between 1-2 sticks when broken. Using a tool with [[Fortune]] increase these chances to 2.2%, 2.5%, and 3.3% for Fortune I, II, and III respectively.
    
    === Entity loot ===
    
    [[Witch]]es have a chance of dropping 0–6 sticks upon death. This is increased by 3 per level of [[Looting]], for a chance of 0-15 sticks.
    
    [[Boat]]s and [[Boat with Chest|boats with chest]]s drop 2 sticks when falling from exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks.<ref>{{bug|MC-119369}}</ref>.
    
    === Chest loot ===
    
    {{LootChestItem|stick}}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Fuel ===
    
    When used as a [[furnace]] fuel, a stick smelts 0.5 [[item]]s.
    
    === Trading ===
    
    Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a {{frac|2|3}} chance to buy 32 sticks for an [[emerald]] in ''Java Edition'', and they always offer the trade in Bedrock Edition.
    
    == Video ==
    
    <div style="text-align:center">{{yt|SYoHAJBuoss}}</div>
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Stick
    |spritetype=item
    |nameid=stick
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Stick
    |spritetype=item
    |nameid=stick
    |id=320
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100129|[[File:Stick JE1 BE1.png|32px]] Added sticks.
    |Sticks are used to craft [[sign]]s, [[torch]]es, [[sword]]s, [[pickaxe]]s, [[axe]]s and [[shovel]]s.}}
    {{History|||snap=20100130|Sticks are now used to craft [[bow]]s and [[arrow]]s.}}
    {{History||20100206|Sticks are now used to craft [[hoe]]s.}}
    {{History||20100219|Sticks can be used as fuel for the newly added [[furnace]].}}
    {{History||20100223|Sticks are now used to craft [[painting]]s.}}
    {{History|java infdev}}
    {{History||20100607|Sticks are now used to craft [[ladder]]s.}}
    {{History||20100618|Sticks are now used to craft [[rail]]s.}}
    {{History|java alpha}}
    {{History||v1.0.1|Sticks are now used to craft [[redstone torch]]es and [[lever]]s.}}
    {{History||v1.0.6|2 sticks now drops from breaking [[boat]]s.}}
    {{History||v1.0.17|Sticks are now used to craft [[fence]]s.}}
    {{History||v1.1.1|Sticks are now used to craft [[fishing rod]]s.}}
    {{History|java beta}}
    {{History||1.5|Sticks are now used to craft [[powered rail]]s.}}
    {{History||1.8|snap=Pre-release|Sticks are now used to craft [[fence gate]]s.}}
    {{History|java}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft sticks.}}
    {{History||1.3.1|snap=12w16a|Sticks are found in the new [[bonus chest]]s.}}
    {{History|||snap=12w22a|Sticks are now used to craft [[tripwire hook]]s.}}
    {{History|||snap=12w27a|Sticks no longer drops from breaking [[boat]]s.|Instead, it needs to fall certain heights to drop 2 sticks.}}
    {{History||1.4.2|snap=12w34a|Sticks are now used to craft [[item frame]]s.}}
    {{History|||snap=12w38b|[[Witch]]es now have a chance to drop sticks.}}
    {{History||1.5|snap=13w02a|Sticks are now used to craft [[activator rail]]s.}}
    {{History||1.7.2|snap=13w36a|Sticks can be obtained as one of the "junk" [[item]]s by [[fishing]].}}
    {{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft sticks.}}
    {{History||1.8|snap=14w30a|Sticks are now used to craft [[banner]]s.}}
    {{History|||snap=14w32a|Sticks are now used to craft [[armor stand]]s.}}
    {{History||1.9|snap=15w31a|Sticks are now dropped by [[dead bush]]es.}}
    {{History|||snap=15w44a|Sticks are now found in [[bonus chest]]s for more than double the average yield.}}
    {{History||1.13|snap=17w47a|Sticks can now be found in 70.5% of bonus chests in stacks of 1–12.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 280.}}
    {{History||1.14|snap=18w43a|Sticks can now be crafted from [[bamboo]].
    |Sticks can now be used to craft [[crossbow]]s.
    |Sticks are now [[drops|dropped]] by [[leaves]].}}
    {{History|||snap=18w48a|Sticks can now be used to craft [[grindstone]]s.
    |Sticks can now be found in [[chest]]s in [[village]] cartographer houses.}}
    {{History|||snap=18w50a|Sticks can now be found in village fletcher houses and toolsmith houses.}}
    {{History|||snap=19w02a|Sticks can now be used to craft [[campfire]]s.}}
    {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] sticks.}}
    {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft sticks.
    |Sticks can now be used to craft [[soul torch]]es.}}
    {{History||1.17|snap=21w05a|Sticks are now dropped by [[azalea leaves]] and [[flowering azalea leaves]].}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft sticks.}}
    {{History|||snap=22w13a|Sticks are now dropped by [[mangrove leaves]].}}
    {{History||1.19.4|snap=23w07a|The [[crossbow]] and [[soul campfire]] recipes are no longer unlocked by sticks.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Sticks are now dropped by [[cherry leaves]].
    |Sticks can now be used to craft [[brush]]es.
    |Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}
    {{History||1.20|snap=23w12a|The probability for the stick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stick JE1 BE1.png|32px]] Added sticks. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.0|Sticks are now [[craft]]able.
    |Sticks can be used to [[craft]] wooden and stone [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s, [[ladder]]s, [[torch]]es, [[fence]]s and [[fence gate]]s.}}
    {{History||v0.3.2|Sticks are now used to craft iron, gold and diamond [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
    {{History||v0.3.3|Sticks are now used to craft [[bow]]s.}}
    {{History||v0.4.0|Sticks are now used to craft [[hoe]]s.}}
    {{History||v0.5.0|Sticks are now used to craft [[painting]]s.}}
    {{History||v0.6.0|Sticks are now used to craft [[sign]]s.}}
    {{History||v0.8.0|snap=build 2|Sticks are now used to craft [[rail]]s and [[powered rail]]s.}}
    {{History||v0.11.0|snap=build 1|Sticks are now used to craft [[fishing rod]]s.
    |Sticks can now be found as a junk [[item]] from [[fishing]].}}
    {{History||v0.12.1|snap=build 1|Sticks are now [[drops|dropped]] when [[dead bush]]es are [[breaking|destroyed]].}}
    {{History||v0.13.0|snap=build 1|Sticks are now used to craft [[redstone torch]]es, [[lever]]s and [[tripwire hook]]s.}}
    {{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] sticks.
    |Sticks can now be used to craft [[item frame]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Sticks can now be used to craft [[armor stand]]s and [[banner]]s.
    |Sticks can now generate inside [[bonus chest]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Sticks can now be used to craft [[sparkler]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Sticks can now be crafted from [[bamboo]].}}
    {{History|||snap=beta 1.8.0.10|Sticks can now be used to craft [[crossbow]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Sticks can now be used to craft [[barrel]]s, [[grindstone]]s, and [[campfire]]s.
    |[[Leaves]] now have a chance of [[drops|dropping]] 0-2 sticks when [[breaking|destroyed]].}}
    {{History||1.11.0|snap=beta 1.11.0.1|Sticks can now be found in [[village]] toolsmith and fletcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Sticks can now be [[trading|sold]] to fletcher [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.51|Sticks can now be used to craft [[soul torch]]es.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Sticks can now be used to craft [[brush]]es.
    |Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}
    {{History||1.20.10|snap=beta 1.20.10.20|Sticks are no longer used to craft barrels.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}
    {{History|PS4}}
    {{History||1.90|Sticks can now be [[drops|dropped]] by [[leaves]].}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    
    * The stick is used in 49 recipes in ''Java Edition'', and 50 recipes in ''Bedrock Edition'', more than any other item in the game. [[Iron ingot]] takes second place with 35 recipes, and [[planks]] take third place with 34 recipes.
    * To craft each recipe once, a player would need 111 sticks, including 1 for the [[redstone torch]] in an [[activator rail]], while using the extra tripwire hook for the [[crossbow]]. This would require 56 [[planks]], or 14 [[logs]], for the sticks, and an extra 29 planks for the [[tool|wooden tools]], [[tripwire hook]], [[signs]], [[fences]], [[fence gate]], [[grindstone]], and slabs for the [[barrel]]. This means that the player needs a total of 85 planks, or 22 logs, plus 6 more for the [[campfire]] and [[soul campfire]].
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--stick Taking Inventory: Stick] – Minecraft.net on April 2, 2020
    
    {{Items}}
    
    [[cs:Tyčka]]
    [[de:Stock]]
    [[es:Palo]]
    [[fr:Bâton]]
    [[hu:Bot]]
    [[it:Bastone]]
    [[ja:棒]]
    [[ko:막대기]]
    [[nl:Stok]]
    [[pl:Patyk]]
    [[pt:Graveto]]
    [[ru:Палка]]
    [[th:แท่งไม้]]
    [[tr:Çubuk]]
    [[uk:Палиця]]
    [[zh:木棍]]
    [[Category:Renewable resources]]</li></ul></nowiki>
    beta 1.2.20.1Baby zombie villagers now burn in daylight.
    1.5.0
    {{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item
    | title = Green Dye
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Green dye''' is a [[primary color dye]].
    
    == Obtaining ==
    
    === Chest loot ===
    {{LootChestItem|green-dye}}
    
    === Smelting ===
    {{Smelting
    |head=1
    |showdescription=1
    |Cactus
    |Green Dye
    |1
    |description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref>
    }}
    {{Smelting
    |head=0
    |showdescription=1
    |Cactus
    |Green Dye
    |0,2
    |description={{only|Bedrock}}
    |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 green dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Green Dye}}
    
    === Trading ===
    Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Green Dye
    |spritetype=item
    |nameid=green_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Green Dye
    |spritetype=item
    |nameid=green_dye
    |aliasid=dye / 2
    |id=397
    |form=item
    |translationkey=item.dye.green.name
    |foot=1}}
    
    == Video ==
    <div style="text-align:center">{{yt|O4KVTPI4qIc}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}}
    {{History|java}}
    {{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
    {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}}
    {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye".
    |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    {{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}}
    {{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}}
    {{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}}
    {{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}}
    {{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}}
    {{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}}
    {{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}}
    {{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
    {{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}}
    {{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s.
    |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
    {{History|PS4}}
    {{History||1.83|"Cactus Green" has been renamed to "Green Dye".}}
    {{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    
    [[cs:Kaktusová zeleň]]
    [[de:Grüner Farbstoff]]
    [[es:Tinte verde]]
    [[fr:Teinture verte]]
    [[hu:Kaktuszzöld]]
    [[ja:緑色の染料]]
    [[ko:초록색 염료]]
    [[nl:Cactusgroen]]
    [[pl:Zielony barwnik]]
    [[pt:Corante verde]]
    [[ru:Зелёный краситель]]
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}
    {{Item
    | image = Recovery Compass.gif
    | renewable = No
    | stackable = Yes (64)
    }}
    
    A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
    |A1= Echo Shard |B1= Echo Shard   |C1= Echo Shard
    |A2= Echo Shard |B2= Compass      |C2= Echo Shard
    |A3= Echo Shard |B3= Echo Shard   |C3= Echo Shard
    |Output= Recovery Compass
    |type= Tool
    }}
    
    == Usage ==
    When held by a player, the recovery compass will point towards the spot where they previously died.
    
    The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.
    
    Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.
    
    This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.
    
    === Enchantments ===
    
    A recovery compass can receive the following [[enchantment]]s:
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Curse of Vanishing]]{{only|bedrock|short=1}}
    |I
    |{{Inventory slot|Anvil}}
    |-
    |}
    
    == Data values ==
    {{Missing information|section|data values for Bedrock Edition|type=data}}
    
    === ID ===
    [[Java Edition|''Java Edition'']]:
    {{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}
    
    ==History==
    {{History|java}}
    {{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
    {{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}
    {{History|bedrock}}
    {{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    <gallery>
    File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref>
    </gallery>
    
    ==References==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023
    
    {{Items}}
    
    [[Category:Tools]]
    [[Category:Non-renewable resources]]
    
    [[de:Bergungskompass]]
    [[es:Brújula de recuperación]]
    [[fr:Boussole de récupération]]
    [[ja:リカバリーコンパス]]
    [[pl:Kompas powrotny]]
    [[pt:Bússola de retomada]]
    [[ru:Компас восстановления]]
    [[th:เข็มทิศกู้คืน]]
    [[uk:Компас відновлення]]
    [[zh:追溯指针]]</li></ul>
    beta 1.5.0.0Zombie villagers now sink underwater.
    beta 1.5.0.4Zombie villagers now attack baby turtles and stomp on turtle eggs.
    1.8.0
    {{Extension DPL}}<ul><li>[[Chorus Fruit|Chorus Fruit]]<br/>{{about|the fruit that drops from [[chorus tree]]s|the building material|Popped Chorus Fruit|other uses|Chorus}}
    {{Item
    | title = Chorus Fruit
    | image = Chorus Fruit.png
    | renewable = Yes
    | heals = {{hunger|4}}
    | stackable = Yes (64)
    }}
    
    '''Chorus fruit''' is a [[food]] [[item]] native to [[the End]] that can be eaten, or [[smelting|smelted]] into [[Popped Chorus Fruit|popped chorus fruit]]. It can be eaten even when the hunger bar is full, and eating it may teleport the [[player]] up to 8 blocks in any direction.
    
    == Obtaining ==
    {{see also|Tutorials/Chorus fruit farming}}
    
    Chorus fruit can be obtained by breaking [[Chorus Plant (block)|chorus plant blocks]]. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref>
    
    == Usage ==
    To eat chorus fruit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 hunger [[Hunger#Mechanics|saturation]].
    
    Unlike most foods, chorus fruits can be eaten even when the player has a full hunger bar.
    
    The player may also be [[teleportation|teleported]]: up to 16 attempts are made to choose a random destination within ±8 on all three axes in the same manner as [[Enderman#Teleportation|enderman teleportation]], with the exception that the player may teleport into an area only 2 blocks high, or one block tall if the player is crawling. The player does not land in the average centroid of the block, but rather to any position within an 8-block range. The player will be teleported directly down to the ground regardless of the height it was used at if the player is too far from a valid destination.
    
    The chorus fruit, unlike an [[Ender Pearl|ender pearl]], can teleport the player through [[solid block]]s. The algorithm tries to avoid [[fluid]]s; the player cannot teleport into a space occupied by [[water]] or [[lava]]. However, the player can be teleported onto dangerous blocks such as fire, cacti and magma blocks.<ref>{{bug|MC-102836||Enderman and chorus fruit can teleport to some dangerous places}}</ref>
    
    If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in the player's inventory and containers.<ref>{{bug|MC-88236|||WAI}}</ref>
    
    Eating chorus fruit may teleport the player into areas protected by [[bedrock]], [[barrier|barrier blocks]], or other blocks that are otherwise unbreakable in [[Survival]] mode. However, it cannot teleport the player onto [[the Nether]] roof.<ref>{{bug|MC-84198|||Fixed}}</ref>
    
    Chorus fruit is completely non-functional above the nether roof.
    
    [[Fox]]es can also eat chorus fruit and the teleportation effect works the same as with players.
    
    === Smelting ingredient ===
    
    {{smelting
    |Chorus Fruit
    |Popped Chorus Fruit
    |0.1}}
    
    == Sounds ==
    ===Generic===
    {{Sound table/Entity/Food}}
    ===Unique===
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Teleport1.ogg
    |sound2=Teleport2.ogg
    |subtitle=Player teleports
    |source=player
    |description=When a player teleports by eating a chorus fruit
    |id=item.chorus_fruit.teleport
    |translationkey=subtitles.item.chorus_fruit.teleport
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Fox teleports
    |source=Players & Friendly Creatures<wbr><ref group=sound>{{Bug|MC-257516||"Fox teleports" sound plays for both Players and Friendly Creatures sound categories}}</ref>|overridesource=1
    |description=When a fox teleports by eating a chorus fruit
    |id=entity.fox.teleport
    |translationkey=subtitles.entity.fox.teleport
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Teleport1.ogg
    |sound2=Teleport2.ogg
    |source=hostile
    |description=When something teleports by eating a chorus fruit
    |id=mob.shulker.teleport
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    ==Data values ==
    
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Chorus Fruit
    |spritetype=item
    |nameid=chorus_fruit
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Chorus Fruit
    |spritetype=item
    |nameid=chorus_fruit
    |id=558
    |form=item
    |foot=1}}
    
    ==Advancements==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    ==History==
    {{History|java}}
    {{History||1.9|snap=15w31a|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
    {{History|||snap=15w34c|A cooldown for using chorus fruit has now been added.}}
    {{History|||snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}}
    {{History|||snap=15w50a|Added a [[sound]] for chorus fruit: <code>item.chorus_fruit.teleport</code>.}}
    {{History||1.10|snap=16w21a|Chorus fruit can now teleport riders off their mounts.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 432.}}
    {{History||1.14|snap=18w43a|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
    {{History||1.20.2|snap=23w33a|Eating chorus fruit now resets fall distance.<ref>{{bug|MC-112133||Eating chorus fruit does not reset fall distance|Fixed}}</ref>}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
    {{History|||snap=alpha 1.0.0.1|The cooldown of chorus fruit now has an animation.}}
    {{History|bedrock}}
    {{History||1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
    {{History||1.13.0|snap=beta 1.13.0.15|Chorus fruit has been moved back to the "Nature" section in the Creative inventory.}}
    
    {{History|console}}
    {{History||xbox=TU46|xbone=CU36|switch=1.0.1|ps=1.38|wiiu=Patch 15|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==References==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--chorus-fruit Taking Inventory: Chorus Fruit] – Minecraft.net on November 5, 2020
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Chorusfrucht]]
    [[es:Fruta chorus]]
    [[fr:Chorus]]
    [[ja:コーラスフルーツ]]
    [[ko:후렴과]]
    [[nl:Chorusfruit]]
    [[pl:Owoc refrenusu]]
    [[pt:Fruta do coro]]
    [[ru:Плод коруса]]
    [[uk:Фрукт хорусу]]
    [[zh:紫颂果]]</li><li>[[Spawn Egg|Spawn Egg]]<br/>{{distinguish|Egg|Frogspawn|Dragon Egg|Sniffer Egg|Turtle Egg}}
    {{Item
    | image = Spawn Egg.png
    | extratext = View [[#Gallery|all renders]]
    | stackable = Yes (64), the same type of spawn egg only
    | renewable = No
    }}
    {{Many images}}
    A '''spawn egg'''<ref group=fn>Known as '''''<Mob>'' Spawn Egg''' {{in|java}} and '''Spawn ''<Mob>''''' {{in|bedrock}}, where ''<Mob>'' is the name of the mob it spawns.</ref> is an [[item]] used to spawn [[mobs]] directly.
    
    == Obtaining ==
    Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 77 spawn eggs {{in|bedrock}} and 75 spawn eggs {{in|java}}.
    
    == Usage ==
    
    A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played.
    
    Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s; and in Bedrock Edition, also include [[vindicator]]s, [[evoker]]s, [[zoglin]]s, [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world.
    
    The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]].
    
    === Dispensers ===
    A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired.
    
    === Baby mobs ===
    If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. In mobs that can breed, the baby is created by breeding the clicked mob to itself. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.{{only|java}}
    
    Other mobs such as [[evoker]]s, [[vindicator]]s, [[vex]]es, [[piglin brute]]s, [[ravager]]s, [[phantom]]s, [[skeleton]]s, [[pillager]]s, [[creeper]]s and [[wither skeleton]]s do not have a baby variant, so the egg still spawns an adult.
    
    === Monster spawners ===
    All spawn eggs can also be {{Control|used}} on a [[monster spawner]] to change the [[mob]] the monster spawner spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged.
    
    === Renaming ===
    A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Hostile mob|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[Name Tag|name tag]] on the mob.
    
    === Survival mode ===
    Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]] without cheats; they can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival.
    
    == List of spawn eggs ==
    There is a spawn egg for almost every mob in the game; exceptions are listed below this table.
    {| class="wikitable" data-description="Spawn eggs and availability"
    ! Egg
    ! Spawns
    ! Notes
    |-
    ! colspan="4"| Hostile and neutral mobs
    |-
    | align="center"| {{InvSprite|Bee Spawn Egg}}
    | {{EntityLink|Bee}}
    | Bees have 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Blaze Spawn Egg}}
    | {{EntityLink|Blaze}}
    | 
    |-
    |align="center"| {{InvSprite|Bogged Spawn Egg}}
    | {{EntityLink|Bogged}}
    | 
    |-
    |align="center"| {{InvSprite|Cave Spider Spawn Egg}}
    | {{EntityLink|Cave Spider}}
    | Cave spiders have a 1% chance of spawning a {{EntityLink|Cave Spider Jockey}}. {{only|bedrock}}
    |-
    |align="center"| {{InvSprite|Creeper Spawn Egg}}
    | {{EntityLink|Creeper}}
    | Creepers can never spawn [[Creeper#Charged creeper|charged]].
    |-
    |align="center"| {{InvSprite|Dolphin Spawn Egg}}
    | {{EntityLink|Dolphin}} 
    | {{IN|bedrock}}, dolphins have 10% chance of spawning as a baby.
    |-
    |align="center" |{{InvSprite|Drowned Spawn Egg}}
    | {{EntityLink|Drowned}}
    | Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs">{{bug|MC-167377}}</ref>
    |-
    |align="center"| {{InvSprite|Elder Guardian Spawn Egg}}
    | {{EntityLink|Elder Guardian}}
    | 
    |-
    |align="center"| {{InvSprite|Ender Dragon Spawn Egg}}
    | {{EntityLink|Ender Dragon}}
    | Only accessible via commands to prevent accidental destruction of player builds.
    |-
    |align="center"| {{InvSprite|Enderman Spawn Egg}}
    | {{EntityLink|Enderman}}
    | Endermen spawn neutral and not holding a block.
    |-
    |align="center"| {{InvSprite|Endermite Spawn Egg}}
    | {{EntityLink|Endermite}}
    |
    |-
    |align="center"| {{InvSprite|Evoker Spawn Egg}}
    | {{EntityLink|Evoker}}
    | 
    |-
    |align="center"| {{InvSprite|Ghast Spawn Egg}}
    | {{EntityLink|Ghast}}
    |
    |-
    |align="center"| {{InvSprite|Goat Spawn Egg}}
    | {{EntityLink|Goat}}
    |Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance of spawning as a screaming goat.
    |-
    |align="center"| {{InvSprite|Guardian Spawn Egg}}
    | {{EntityLink|Guardian}}
    |
    |-
    |align="center"| {{InvSprite|Hoglin Spawn Egg}}
    | {{EntityLink|Hoglin}}
    | Hoglins have 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Husk Spawn Egg}}
    | {{EntityLink|Husk}}
    | Husks have a 5% chance of spawning as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance of spawning as a {{EntityLink|Chicken Husk Jockey|Chicken Jockey}}. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.<ref name="LazilyCodedSpawnEggs"/>
    |-
    |align="center"| {{InvSprite|Iron Golem Spawn Egg}}
    | {{EntityLink|Iron Golem}}
    |These golems are neutral like the [[village]] golems.
    |-
    |align="center"| {{InvSprite|Llama Spawn Egg}}
    | {{EntityLink|Llama}}
    | Llamas spawn untamed and have a 10% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Magma Cube Spawn Egg}}
    | {{EntityLink|Magma Cube}}
    | Magma cubes spawn with a random size.
    |-
    |align="center"| {{InvSprite|Panda Spawn Egg}}
    | {{EntityLink|Panda}}
    | Pandas spawn with a random personality and have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Phantom Spawn Egg}}
    | {{EntityLink|Phantom}}
    |
    |-
    |align="center"| {{InvSprite|Piglin Spawn Egg}}
    | {{EntityLink|Piglin}}
    | Piglins have a 25%{{only|Java|short=1}} or 5%{{only|bedrock|short=1}} chance of spawning as a baby. They may also spawn with an [[enchanted]] [[crossbow]] or [[golden sword]] and [[golden armor]].
    |-
    |align="center"| {{InvSprite|Piglin Brute Spawn Egg}}
    | {{EntityLink|Piglin Brute}}
    | Piglin brutes never spawn with armor.
    |-
    |align="center"| {{InvSprite|Pillager Spawn Egg}}
    | {{EntityLink|Pillager}}
    | Pillagers have a chance of spawning with an [[enchanted]] [[crossbow]].
    |-
    |align="center"| {{InvSprite|Polar Bear Spawn Egg}}
    | {{EntityLink|Polar Bear}}
    | Polar bears have a 10% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Ravager Spawn Egg}}
    | {{EntityLink|Ravager}}
    | Ravagers never spawn being ridden by [[illager]]s.
    |-
    |align="center"| {{InvSprite|Shulker Spawn Egg}}
    | {{EntityLink|Shulker}}
    | Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed.
    |-
    |align="center"| {{InvSprite|Silverfish Spawn Egg}}
    | {{EntityLink|Silverfish}}
    | 
    |-
    |align="center"| {{InvSprite|Skeleton Spawn Egg}}
    | {{EntityLink|Skeleton}}
    |[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] [[biome]]s have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an [[enchanted]] [[bow]] and [[armor]].
    |-
    |align="center"| {{InvSprite|Slime Spawn Egg}}
    | {{EntityLink|Slime}}
    | Slimes spawn with a random size.
    |-
    |align="center"| {{InvSprite|Spider Spawn Egg}}
    | {{EntityLink|Spider}}
    | Spiders have a 1% chance to spawn a {{EntityLink|Spider Jockey}}.
    |-
    |align="center"| {{InvSprite|Stray Spawn Egg}}
    | {{EntityLink|Stray}}
    | Strays may spawn with an [[enchanted]] [[bow]] and [[armor]].
    |-
    |align="center"| {{InvSprite|Trader Llama Spawn Egg}}
    | {{EntityLink|Trader Llama}}
    |
    |-
    |align="center"| {{InvSprite|Vex Spawn Egg}}
    | {{EntityLink|Vex}}
    | 
    |-
    |align="center"| {{InvSprite|Vindicator Spawn Egg}}
    | {{EntityLink|Vindicator}}
    | Vindicators never spawn as captains.{{only|bedrock}} They may spawn with an [[enchanted]] [[axe]].
    |-
    |align="center"| {{InvSprite|Warden Spawn Egg}}
    | {{EntityLink|Warden}}
    | 
    |-
    |align="center"| {{InvSprite|Witch Spawn Egg}}
    | {{EntityLink|Witch}}
    |
    |-
    |align="center"| {{InvSprite|Wither Spawn Egg}}
    | {{EntityLink|Wither}}
    | Only accessible via commands to prevent accidental destruction of player builds.
    |-
    |align="center"| {{InvSprite|Wither Skeleton Spawn Egg}}
    | {{EntityLink|Wither Skeleton}}
    | 
    |-
    |align="center"| {{InvSprite|Wolf Spawn Egg}}
    | {{EntityLink|Wolf}}
    | Wolves spawn untamed and neutral. Wolves have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Zoglin Spawn Egg}}
    | {{EntityLink|Zoglin}}
    |
    |-
    |align="center"| {{InvSprite|Zombie Spawn Egg}}
    | {{EntityLink|Zombie}}
    | Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Jockey}}.
    |-
    |align="center"| {{InvSprite|Zombie Villager Spawn Egg}}
    | {{EntityLink|Zombie Villager}}
    | Zombie villagers' professions are randomized.{{only|Java}} Their outfit depends on the biome, and they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Zombie Villager Jockey|Chicken Jockey}}.
    {{IN|bedrock}}, they never spawn with equipment.
    |-
    |align="center"| {{InvSprite|Zombified Piglin Spawn Egg}}
    | {{EntityLink|Zombified Piglin}}
    | Zombified piglins spawn neutral and have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombified piglin has a 5% chance of spawning as a {{EntityLink|Chicken Zombified Piglin Jockey|Chicken Jockey}}.{{only|java|short=1}} They may also spawn with an [[enchanted]] [[sword]].
    |-
    !colspan="4"| Passive mobs
    |-
    |align="center"| {{InvSprite|Spawn Agent}}
    | {{EntityLink|Agent}}
    |
    |-
    |align="center"| {{InvSprite|Allay Spawn Egg}}
    | {{EntityLink|Allay}}
    | 
    |-
    |align="center"| {{InvSprite|Axolotl Spawn Egg}}
    | {{EntityLink|Axolotl}}
    |Axolotls' skins are randomized and have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Bat Spawn Egg}}
    | {{EntityLink|Bat}}
    | If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it.
    |-
    |align="center"| {{InvSprite|Camel Spawn Egg}}
    | {{EntityLink|Camel}}
    | 
    |-
    |align="center"| {{InvSprite|Cat Spawn Egg}}
    | {{EntityLink|Cat}}
    | Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Chicken Spawn Egg}}
    | {{EntityLink|Chicken}}
    | Chickens have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Cod Spawn Egg}}
    | {{EntityLink|Cod}}
    |Cods have a 0% chance of spawning as a baby. Baby cods can only be found naturally.
    |-
    |align="center"| {{InvSprite|Cow Spawn Egg}}
    | {{EntityLink|Cow}}
    | Cows have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Donkey Spawn Egg}}
    | {{EntityLink|Donkey}}
    | Donkeys spawn untamed and have a 20% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Fox Spawn Egg}}
    | {{EntityLink|Fox}}
    | Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Frog Spawn Egg}}
    | {{EntityLink|Frog}}
    | Frog skins are biome-dependent.
    |-
    |align="center"| {{InvSprite|Glow Squid Spawn Egg}}
    | {{EntityLink|Glow Squid}}
    | {{IN|bedrock}}, glow squids have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Horse Spawn Egg}}
    | {{EntityLink|Horse}}
    | Horses spawn untamed and have a 20% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Mooshroom Spawn Egg}}
    | {{EntityLink|Mooshroom}}
    | Mooshrooms always spawn red and have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Mule Spawn Egg}}
    | {{EntityLink|Mule}}
    | Mules have a 20% chance of spawning as a baby.
    |-
    |align=“center” | {{InvSprite|Spawn NPC}}
    | {{EntityLink|NPC}}
    |There is an equal chance of spawning each of the 5 variants of this mob from the egg.
    |-
    |align="center"| {{InvSprite|Ocelot Spawn Egg}}
    | {{EntityLink|Ocelot}}
    | Ocelots spawn untrusting.<br>{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens.
    |-
    |align="center"| {{InvSprite|Parrot Spawn Egg}}
    | {{EntityLink|Parrot}}
    | Parrots spawn untamed and with a random color.
    |-
    |align="center"| {{InvSprite|Pig Spawn Egg}}
    | {{EntityLink|Pig}} 
    | Pigs spawn without a [[saddle]] and have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Pufferfish Spawn Egg}}
    | {{EntityLink|Pufferfish}}
    |
    |-
    |align="center"| {{InvSprite|Rabbit Spawn Egg}}
    | {{EntityLink|Rabbit}}
    | Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed <code>[[Rabbit#Toast|Toast]]</code>. Rabbits have a 25% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Salmon Spawn Egg}}
    | {{EntityLink|Salmon}}
    | {{IN|bedrock}}, salmon spawn with a random size.
    |-
    |align="center"| {{InvSprite|Sheep Spawn Egg}}
    | {{EntityLink|Sheep}}
    | Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Skeleton Horse Spawn Egg}}
    | {{EntityLink|Skeleton Horse}}
    | Skeleton horses have a 20% chance of spawning as a baby and never spawn as a skeleton trap.
    |-
    |align="center"| {{InvSprite|Sniffer Spawn Egg}}
    | {{EntityLink|Sniffer}}
    |Baby sniffers can also be spawned by the [[Sniffer Egg|Sniffer Egg.]]
    |-
    |align="center"| {{InvSprite|Snow Golem Spawn Egg}}
    | {{EntityLink|Snow Golem}}
    | 
    |-
    |align="center"| {{InvSprite|Squid Spawn Egg}}
    | {{EntityLink|Squid}}
    | {{IN|bedrock}}, squid have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Strider Spawn Egg}}
    | {{EntityLink|Strider}}
    | Striders have a {{frac|1|10}} chance of spawning ridden by a baby strider and a {{frac|1|30}} chance of spawning ridden by a [[zombified piglin]].
    |-
    |align="center"| {{InvSprite|Tadpole Spawn Egg}}
    | {{EntityLink|Tadpole}}
    | Also spawned from [[frogspawn]].
    |-
    |align="center"| {{InvSprite|Tropical Fish Spawn Egg}}
    | {{EntityLink|Tropical Fish}}
    | Shapes, colors, and patterns are randomized, though 90% of the time the tropical fish will spawn as 1 of the 22 uniquely-named variants.
    |-
    |align="center"| {{InvSprite|Turtle Spawn Egg}}
    | {{EntityLink|Turtle}}
    | Turtles have a 10% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Villager Spawn Egg}}
    | {{EntityLink|Villager}}
    | Villagers' professions are randomized{{only|bedrock|short=1}}<ref>{{bug|MCPE-46034}}</ref> or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Wandering Trader Spawn Egg}}
    | {{EntityLink|Wandering Trader}}
    | {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas.
    |-
    |align="center"| {{InvSprite|Zombie Horse Spawn Egg}}
    | {{EntityLink|Zombie Horse}}
    | Zombie horses have a 20% chance of spawning as a baby.
    |}
    
    === Mobs without spawn eggs ===
    The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist.
    
    {| class="wikitable" data-description="spawn eggs and availability"
    ! Mob
    ! Reason
    |-
    ! colspan="2" | Variants
    |-
    ! {{EntityLink|Brown Mooshroom}}
    | Shares ID with red variant
    |-
    ! colspan="2" | Other mobs
    |-
    ! {{EntityLink|Giant}}
    | Unused<ref>{{bug|MC-257115|||WAI}}</ref>
    |-
    ! {{EntityLink|Illusioner}}
    | Unused<ref>{{bug|MC-257115|||WAI}}</ref>
    |}
    
    === Education Edition spawn eggs ===
    These spawn eggs exist {{in|education}} and {{in|bedrock}}:
    * {{InvSprite|Spawn Agent}} {{EntityLink|Agent}}
    * {{InvSprite|Spawn NPC}} {{EntityLink|NPC}}
    
    The NPC and agent can both be spawned {{in|bedrock}}, however, the agent is not visible or interactable in any way, though it still prevents the placing of blocks and entities.
    
    === Minecraft Earth spawn eggs ===
    These unused spawn egg textures existed {{in|earth}}:
    * {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom}}
    * {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep}}
    * {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit}}
    * {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom}}
    
    === April Fools spawn eggs ===
    * {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}}
    
    == Sounds ==
    When a mob is spawned, it immediately makes its ambient sound.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Allay Spawn Egg
    |spritetype=item
    |nameid=allay_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Axolotl Spawn Egg
    |spritetype=item
    |nameid=axolotl_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Bat Spawn Egg
    |spritetype=item
    |nameid=bat_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Bee Spawn Egg
    |spritetype=item
    |nameid=bee_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Blaze Spawn Egg
    |spritetype=item
    |nameid=blaze_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Camel Spawn Egg
    |spritetype=item
    |nameid=camel_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Cat Spawn Egg
    |spritetype=item
    |nameid=cat_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Cave Spider Spawn Egg
    |spritetype=item
    |nameid=cave_spider_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Chicken Spawn Egg
    |spritetype=item
    |nameid=chicken_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Cod Spawn Egg
    |spritetype=item
    |nameid=cod_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Cow Spawn Egg
    |spritetype=item
    |nameid=cow_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Creeper Spawn Egg
    |spritetype=item
    |nameid=creeper_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Dolphin Spawn Egg
    |spritetype=item
    |nameid=dolphin_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Donkey Spawn Egg
    |spritetype=item
    |nameid=donkey_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Drowned Spawn Egg
    |spritetype=item
    |nameid=drowned_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Elder Guardian Spawn Egg
    |spritetype=item
    |nameid=elder_guardian_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Ender Dragon Spawn Egg
    |spritetype=item
    |nameid=ender_dragon_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Enderman Spawn Egg
    |spritetype=item
    |nameid=enderman_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Endermite Spawn Egg
    |spritetype=item
    |nameid=endermite_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Evoker Spawn Egg
    |spritetype=item
    |nameid=evoker_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Fox Spawn Egg
    |spritetype=item
    |nameid=fox_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Frog Spawn Egg
    |spritetype=item
    |nameid=frog_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Ghast Spawn Egg
    |spritetype=item
    |nameid=ghast_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Glow Squid Spawn Egg
    |spritename=glow-squid-spawn-egg
    |spritetype=item
    |nameid=glow_squid_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Goat Spawn Egg
    |spritetype=item
    |nameid=Goat_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Guardian Spawn Egg
    |spritetype=item
    |nameid=guardian_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Hoglin Spawn Egg
    |spritetype=item
    |nameid=hoglin_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Horse Spawn Egg
    |spritetype=item
    |nameid=horse_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Husk Spawn Egg
    |spritetype=item
    |nameid=husk_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Iron Golem Spawn Egg
    |spritetype=item
    |nameid=iron_golem_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Llama Spawn Egg
    |spritetype=item
    |nameid=llama_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Magma Cube Spawn Egg
    |spritetype=item
    |nameid=magma_cube_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Mooshroom Spawn Egg
    |spritetype=item
    |nameid=mooshroom_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Mule Spawn Egg
    |spritetype=item
    |nameid=mule_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Ocelot Spawn Egg
    |spritetype=item
    |nameid=ocelot_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Panda Spawn Egg
    |spritetype=item
    |nameid=panda_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Parrot Spawn Egg
    |spritetype=item
    |nameid=parrot_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Phantom Spawn Egg
    |spritetype=item
    |nameid=phantom_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Pig Spawn Egg
    |spritetype=item
    |nameid=pig_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Piglin Spawn Egg
    |spritetype=item
    |nameid=piglin_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Piglin Brute Spawn Egg
    |spritetype=item
    |nameid=piglin_brute_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Pillager Spawn Egg
    |spritetype=item
    |nameid=pillager_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Polar Bear Spawn Egg
    |spritetype=item
    |nameid=polar_bear_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Pufferfish Spawn Egg
    |spritetype=item
    |nameid=pufferfish_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Rabbit Spawn Egg
    |spritetype=item
    |nameid=rabbit_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Ravager Spawn Egg
    |spritetype=item
    |nameid=ravager_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Salmon Spawn Egg
    |spritetype=item
    |nameid=salmon_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Sheep Spawn Egg
    |spritetype=item
    |nameid=sheep_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Shulker Spawn Egg
    |spritetype=item
    |nameid=shulker_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Silverfish Spawn Egg
    |spritetype=item
    |nameid=silverfish_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Skeleton Spawn Egg
    |spritetype=item
    |nameid=skeleton_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Skeleton Horse Spawn Egg
    |spritetype=item
    |nameid=skeleton_horse_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Slime Spawn Egg
    |spritetype=item
    |nameid=slime_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Sniffer Spawn Egg
    |spritetype=item
    |nameid=sniffer_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Snow Golem Spawn Egg
    |spritetype=item
    |nameid=snow_golem_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Spider Spawn Egg
    |spritetype=item
    |nameid=spider_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Squid Spawn Egg
    |spritetype=item
    |nameid=squid_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Stray Spawn Egg
    |spritetype=item
    |nameid=stray_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Strider Spawn Egg
    |spritetype=item
    |nameid=strider_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Tadpole Spawn Egg
    |spritetype=item
    |nameid=tadpole_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Trader Llama Spawn Egg
    |spritetype=item
    |nameid=trader_llama_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Tropical Fish Spawn Egg
    |spritetype=item
    |nameid=tropical_fish_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Turtle Spawn Egg
    |spritetype=item
    |nameid=turtle_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Vex Spawn Egg
    |spritetype=item
    |nameid=vex_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Villager Spawn Egg
    |spritetype=item
    |nameid=villager_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Vindicator Spawn Egg
    |spritetype=item
    |nameid=vindicator_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Wandering Trader Spawn Egg
    |spritetype=item
    |nameid=wandering_trader_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Warden Spawn Egg
    |spritetype=item
    |nameid=warden_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Witch Spawn Egg
    |spritetype=item
    |nameid=witch_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Wither Spawn Egg
    |spritetype=item
    |nameid=wither_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Wither Skeleton Spawn Egg
    |spritetype=item
    |nameid=wither_skeleton_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Wolf Spawn Egg
    |spritetype=item
    |nameid=wolf_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Zoglin Spawn Egg
    |spritetype=item
    |nameid=zoglin_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Zombie Spawn Egg
    |spritetype=item
    |nameid=zombie_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Zombie Horse Spawn Egg
    |spritetype=item
    |nameid=zombie_horse_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Zombie Villager Spawn Egg
    |spritetype=item
    |nameid=zombie_villager_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Zombified Piglin Spawn Egg
    |spritetype=item
    |nameid=zombified_piglin_spawn_egg
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=item.spawn_egg.name
    |spritename=chicken-spawn-egg
    |spritetype=item
    |nameid=spawn_egg
    |aliasid=spawn_egg / 0
    |id=718
    |form=item
    |translationkey=-}}
    {{ID table
    |displayname=Spawn Agent
    |spritetype=item
    |nameid=agent_spawn_egg
    |aliasid=spawn_egg / 56
    |id=489
    |form=item
    |translationkey=item.spawn_egg.entity.agent.name}}
    {{ID table
    |displayname=Spawn Allay
    |spritename=Allay Spawn Egg
    |spritetype=item
    |nameid=allay_spawn_egg
    |aliasid=spawn_egg / 134
    |id=639
    |form=item
    |translationkey=item.spawn_egg.entity.allay.name}}
    {{ID table
    |displayname=Spawn Axolotl
    |spritename=Axolotl Spawn Egg
    |spritetype=item
    |nameid=axolotl_spawn_egg
    |aliasid=spawn_egg / 130
    |id=503
    |form=item
    |translationkey=item.spawn_egg.entity.axolotl.name}}
    {{ID table
    |displayname=Spawn Bat
    |spritetype=item
    |nameid=bat_spawn_egg
    |aliasid=spawn_egg / 19
    |id=455
    |form=item
    |translationkey=item.spawn_egg.entity.bat.name}}
    {{ID table
    |displayname=Spawn Bee
    |spritetype=item
    |nameid=bee_spawn_egg
    |aliasid=spawn_egg / 122
    |id=496
    |form=item
    |translationkey=item.spawn_egg.entity.bee.name}}
    {{ID table
    |displayname=Spawn Blaze
    |spritetype=item
    |nameid=blaze_spawn_egg
    |aliasid=spawn_egg / 43
    |id=458
    |form=item
    |translationkey=item.spawn_egg.entity.blaze.name}}
    {{ID table
    |displayname=Spawn Camel
    |spritename=Camel Spawn Egg
    |spritetype=item
    |nameid=camel_spawn_egg
    |aliasid=spawn_egg / 138
    |id=663
    |form=item
    |translationkey=item.spawn_egg.entity.camel.name}}
    {{ID table
    |displayname=Spawn Cat
    |spritetype=item
    |nameid=cat_spawn_egg
    |aliasid=spawn_egg / 75
    |id=490
    |form=item
    |translationkey=item.spawn_egg.entity.cat.name}}
    {{ID table
    |displayname=Spawn Cave Spider
    |spritetype=item
    |nameid=cave_spider_spawn_egg
    |aliasid=spawn_egg / 40
    |id=459
    |form=item
    |translationkey=item.spawn_egg.entity.cave_spider.name}}
    {{ID table
    |displayname=Spawn Chicken
    |spritetype=item
    |nameid=chicken_spawn_egg
    |aliasid=spawn_egg / 10
    |id=437
    |form=item
    |translationkey=item.spawn_egg.entity.chicken.name}}
    {{ID table
    |displayname=Spawn Cod
    |spritetype=item
    |nameid=cod_spawn_egg
    |aliasid=spawn_egg / 112
    |id=482
    |form=item
    |translationkey=item.spawn_egg.entity.cod.name}}
    {{ID table
    |displayname=Spawn Cow
    |spritetype=item
    |nameid=cow_spawn_egg
    |aliasid=spawn_egg / 11
    |id=438
    |form=item
    |translationkey=item.spawn_egg.entity.cow.name}}
    {{ID table
    |displayname=Spawn Creeper
    |spritetype=item
    |nameid=creeper_spawn_egg
    |aliasid=spawn_egg / 33
    |id=443
    |form=item
    |translationkey=item.spawn_egg.entity.creeper.name}}
    {{ID table
    |displayname=Spawn Dolphin
    |spritetype=item
    |nameid=dolphin_spawn_egg
    |aliasid=spawn_egg / 31
    |id=486
    |form=item
    |translationkey=item.spawn_egg.entity.dolphin.name}}
    {{ID table
    |displayname=Spawn Donkey
    |spritetype=item
    |nameid=donkey_spawn_egg
    |aliasid=spawn_egg / 24
    |id=467
    |form=item
    |translationkey=item.spawn_egg.entity.donkey.name}}
    {{ID table
    |displayname=Spawn Drowned
    |spritetype=item
    |nameid=drowned_spawn_egg
    |aliasid=spawn_egg / 110
    |id=485
    |form=item
    |translationkey=item.spawn_egg.entity.drowned.name}}
    {{ID table
    |displayname=Spawn Elder Guardian
    |spritetype=item
    |nameid=elder_guardian_spawn_egg
    |aliasid=spawn_egg / 50
    |id=473
    |form=item
    |translationkey=item.spawn_egg.entity.elder_guardian.name}}
    {{ID table
    |displayname=Spawn Ender Dragon
    |spritetype=item
    |nameid=ender_dragon_spawn_egg
    |aliasid=spawn_egg / 53
    |id=508
    |form=item
    |translationkey=item.spawn_egg.entity.ender_dragon.name}}
    {{ID table
    |displayname=Spawn Enderman
    |spritetype=item
    |nameid=enderman_spawn_egg
    |aliasid=spawn_egg / 38
    |id=444
    |form=item
    |translationkey=item.spawn_egg.entity.enderman.name}}
    {{ID table
    |displayname=Spawn Endermite
    |spritetype=item
    |nameid=endermite_spawn_egg
    |aliasid=spawn_egg / 55
    |id=462
    |form=item
    |translationkey=item.spawn_egg.entity.endermite.name}}
    {{ID table
    |displayname=Spawn Evoker
    |spritetype=item
    |nameid=evoker_spawn_egg
    |aliasid=spawn_egg / 104
    |id=477
    |form=item
    |translationkey=item.spawn_egg.entity.evocation_illager.name}}
    {{ID table
    |displayname=Spawn Fox
    |spritetype=item
    |nameid=fox_spawn_egg
    |aliasid=spawn_egg / 121
    |id=492
    |form=item
    |translationkey=item.spawn_egg.entity.fox.name}}
    {{ID table
    |displayname=Spawn Frog
    |spritetype=item
    |nameid=frog_spawn_egg
    |aliasid=spawn_egg / 132
    |id=636
    |form=item
    |translationkey=item.spawn_egg.entity.frog.name}}
    {{ID table
    |displayname=Spawn Ghast
    |spritetype=item
    |nameid=ghast_spawn_egg
    |aliasid=spawn_egg / 41
    |id=456
    |form=item
    |translationkey=item.spawn_egg.entity.ghast.name}}
    {{ID table
    |displayname=Spawn Glow Squid
    |spritename=glow-squid-spawn-egg
    |spritetype=item
    |nameid=glow_squid_spawn_egg
    |aliasid=spawn_egg / 129
    |id=505
    |form=item
    |translationkey=item.spawn_egg.entity.glow_squid.name}}
    {{ID table
    |displayname=Spawn Goat
    |spritename=spawn-goat
    |spritetype=item
    |nameid=goat_spawn_egg
    |aliasid=spawn_egg / 128
    |id=504
    |form=item
    |translationkey=item.spawn_egg.entity.goat.name}}
    {{ID table
    |displayname=Spawn Guardian
    |spritetype=item
    |nameid=guardian_spawn_egg
    |aliasid=spawn_egg / 49
    |id=463
    |form=item
    |translationkey=item.spawn_egg.entity.guardian.name}}
    {{ID table
    |displayname=Spawn Hoglin
    |spritetype=item
    |nameid=hoglin_spawn_egg
    |aliasid=spawn_egg / 124
    |id=498
    |form=item
    |translationkey=item.spawn_egg.entity.hoglin.name}}
    {{ID table
    |displayname=Spawn Horse
    |spritetype=item
    |nameid=horse_spawn_egg
    |aliasid=spawn_egg / 23
    |id=460
    |form=item
    |translationkey=item.spawn_egg.entity.horse.name}}
    {{ID table
    |displayname=Spawn Husk
    |spritetype=item
    |nameid=husk_spawn_egg
    |aliasid=spawn_egg / 47
    |id=465
    |form=item
    |translationkey=item.spawn_egg.entity.husk.name}}
    {{ID table
    |displayname=Spawn Iron Golem
    |spritetype=item
    |nameid=iron_golem_spawn_egg
    |aliasid=spawn_egg / 20
    |id=506
    |form=item
    |translationkey=item.spawn_egg.entity.iron_golem.name}}
    {{ID table
    |displayname=Spawn Llama
    |spritetype=item
    |nameid=llama_spawn_egg
    |aliasid=spawn_egg / 29
    |id=475
    |form=item
    |translationkey=item.spawn_egg.entity.llama.name}}
    {{ID table
    |displayname=Spawn Magma Cube
    |spritetype=item
    |nameid=magma_cube_spawn_egg
    |aliasid=spawn_egg / 42
    |id=457
    |form=item
    |translationkey=item.spawn_egg.entity.magma_cube.name}}
    {{ID table
    |displayname=Spawn Mooshroom
    |spritetype=item
    |nameid=mooshroom_spawn_egg
    |aliasid=spawn_egg / 16
    |id=442
    |form=item
    |translationkey=item.spawn_egg.entity.mooshroom.name}}
    {{ID table
    |displayname=Spawn Mule
    |spritetype=item
    |nameid=mule_spawn_egg
    |aliasid=spawn_egg / 25
    |id=468
    |form=item
    |translationkey=item.spawn_egg.entity.mule.name}}
    {{ID table
    |displayname=Spawn NPC
    |spritetype=item
    |nameid=npc_spawn_egg
    |aliasid=spawn_egg / 51
    |id=472
    |form=item
    |translationkey=item.spawn_egg.entity.npc.name}}
    {{ID table
    |displayname=Spawn Ocelot
    |spritetype=item
    |nameid=ocelot_spawn_egg
    |aliasid=spawn_egg / 22
    |id=453
    |form=item
    |translationkey=item.spawn_egg.entity.ocelot.name}}
    {{ID table
    |displayname=Spawn Panda
    |spritetype=item
    |nameid=panda_spawn_egg
    |aliasid=spawn_egg / 113
    |id=491
    |form=item
    |translationkey=item.spawn_egg.entity.panda.name}}
    {{ID table
    |displayname=Spawn Parrot
    |spritetype=item
    |nameid=parrot_spawn_egg
    |aliasid=spawn_egg / 30
    |id=480
    |form=item
    |translationkey=item.spawn_egg.entity.parrot.name}}
    {{ID table
    |displayname=Spawn Phantom
    |spritetype=item
    |nameid=phantom_spawn_egg
    |aliasid=spawn_egg / 58
    |id=488
    |form=item
    |translationkey=item.spawn_egg.entity.phantom.name}}
    {{ID table
    |displayname=Spawn Pig
    |spritetype=item
    |nameid=pig_spawn_egg
    |aliasid=spawn_egg / 12
    |id=439
    |form=item
    |translationkey=item.spawn_egg.entity.pig.name}}
    {{ID table
    |displayname=Spawn Piglin Brute
    |spritetype=item
    |nameid=piglin_brute_spawn_egg
    |aliasid=spawn_egg / 127
    |id=501
    |form=item
    |translationkey=item.spawn_egg.entity.piglin_brute.name}}
    {{ID table
    |displayname=Spawn Piglin
    |spritetype=item
    |nameid=piglin_spawn_egg
    |aliasid=spawn_egg / 123
    |id=499
    |form=item
    |translationkey=item.spawn_egg.entity.piglin.name}}
    {{ID table
    |displayname=Spawn Pillager
    |spritetype=item
    |nameid=pillager_spawn_egg
    |aliasid=spawn_egg / 114
    |id=493
    |form=item
    |translationkey=item.spawn_egg.entity.pillager.name}}
    {{ID table
    |displayname=Spawn Polar Bear
    |spritetype=item
    |nameid=polar_bear_spawn_egg
    |aliasid=spawn_egg / 28
    |id=474
    |form=item
    |translationkey=item.spawn_egg.entity.polar_bear.name}}
    {{ID table
    |displayname=Spawn Pufferfish
    |spritetype=item
    |nameid=pufferfish_spawn_egg
    |aliasid=spawn_egg / 108
    |id=483
    |form=item
    |translationkey=item.spawn_egg.entity.pufferfish.name}}
    {{ID table
    |displayname=Spawn Rabbit
    |spritetype=item
    |nameid=rabbit_spawn_egg
    |aliasid=spawn_egg / 18
    |id=461
    |form=item
    |translationkey=item.spawn_egg.entity.rabbit.name}}
    {{ID table
    |displayname=Spawn Ravager
    |spritetype=item
    |nameid=ravager_spawn_egg
    |aliasid=spawn_egg / 59
    |id=495
    |form=item
    |translationkey=item.spawn_egg.entity.ravager.name}}
    {{ID table
    |displayname=Spawn Salmon
    |spritetype=item
    |nameid=salmon_spawn_egg
    |aliasid=spawn_egg / 109
    |id=484
    |form=item
    |translationkey=item.spawn_egg.entity.salmon.name}}
    {{ID table
    |displayname=Spawn Sheep
    |spritetype=item
    |nameid=sheep_spawn_egg
    |aliasid=spawn_egg / 13
    |id=440
    |form=item
    |translationkey=item.spawn_egg.entity.sheep.name}}
    {{ID table
    |displayname=Spawn Shulker
    |spritetype=item
    |nameid=shulker_spawn_egg
    |aliasid=spawn_egg / 54
    |id=471
    |form=item
    |translationkey=item.spawn_egg.entity.shulker.name}}
    {{ID table
    |displayname=Spawn Silverfish
    |spritetype=item
    |nameid=silverfish_spawn_egg
    |aliasid=spawn_egg / 39
    |id=445
    |form=item
    |translationkey=item.spawn_egg.entity.silverfish.name}}
    {{ID table
    |displayname=Spawn Skeleton Horse
    |spritetype=item
    |nameid=skeleton_horse_spawn_egg
    |aliasid=spawn_egg / 26
    |id=469
    |form=item
    |translationkey=item.spawn_egg.entity.skeleton_horse.name}}
    {{ID table
    |displayname=Spawn Skeleton
    |spritetype=item
    |nameid=skeleton_spawn_egg
    |aliasid=spawn_egg / 34
    |id=446
    |form=item
    |translationkey=item.spawn_egg.entity.skeleton.name}}
    {{ID table
    |displayname=Spawn Slime
    |spritetype=item
    |nameid=slime_spawn_egg
    |aliasid=spawn_egg / 37
    |id=447
    |form=item
    |translationkey=item.spawn_egg.entity.slime.name}}
    {{ID table
    |displayname=Spawn Sniffer
    |spritetype=item
    |nameid=sniffer_spawn_egg
    |aliasid=spawn_egg / 139
    |id=502
    |form=item
    |translationkey=item.spawn_egg.entity.sniffer.name}}
    {{ID table
    |displayname=Spawn Snow Golem
    |spritetype=item
    |nameid=snow_golem_spawn_egg
    |aliasid=spawn_egg / 21
    |id=507
    |form=item
    |translationkey=item.spawn_egg.entity.snow_golem.name}}
    {{ID table
    |displayname=Spawn Spider
    |spritetype=item
    |nameid=spider_spawn_egg
    |aliasid=spawn_egg / 35
    |id=448
    |form=item
    |translationkey=item.spawn_egg.entity.spider.name}}
    {{ID table
    |displayname=Spawn Squid
    |spritetype=item
    |nameid=squid_spawn_egg
    |aliasid=spawn_egg / 17
    |id=452
    |form=item
    |translationkey=item.spawn_egg.entity.squid.name}}
    {{ID table
    |displayname=Spawn Stray
    |spritetype=item
    |nameid=stray_spawn_egg
    |aliasid=spawn_egg / 46
    |id=464
    |form=item
    |translationkey=item.spawn_egg.entity.stray.name}}
    {{ID table
    |displayname=Spawn Strider
    |spritetype=item
    |nameid=strider_spawn_egg
    |aliasid=spawn_egg / 125
    |id=497
    |form=item
    |translationkey=item.spawn_egg.entity.strider.name}}
    {{ID table
    |displayname=Spawn Tadpole
    |spritetype=item
    |nameid=tadpole_spawn_egg
    |aliasid=spawn_egg / 133
    |id=637
    |form=item
    |translationkey=item.spawn_egg.entity.tadpole.name}}
    {{ID table
    |displayname=Spawn Trader Llama
    |spritetype=item
    |nameid=trader_llama_spawn_egg
    |aliasid=spawn_egg / 157
    |id=656
    |form=item
    |translationkey=item.spawn_egg.entity.trader_llama.name}}
    {{ID table
    |displayname=Spawn Tropical Fish
    |spritetype=item
    |nameid=tropical_fish_spawn_egg
    |aliasid=spawn_egg / 111
    |id=481
    |form=item
    |translationkey=item.spawn_egg.entity.tropicalfish.name}}
    {{ID table
    |displayname=Spawn Sea Turtle
    |spritetype=item
    |nameid=turtle_spawn_egg
    |aliasid=spawn_egg / 74
    |id=487
    |form=item
    |translationkey=item.spawn_egg.entity.turtle.name}}
    {{ID table
    |displayname=Spawn Vex
    |spritetype=item
    |nameid=vex_spawn_egg
    |aliasid=spawn_egg / 105
    |id=478
    |form=item
    |translationkey=item.spawn_egg.entity.vex.name}}
    {{ID table
    |displayname=Spawn Villager
    |spritetype=item
    |nameid=villager_spawn_egg
    |aliasid=spawn_egg / 15, 115
    |id=451
    |form=item
    |translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}}
    {{ID table
    |displayname=Spawn Vindicator
    |spritetype=item
    |nameid=vindicator_spawn_egg
    |aliasid=spawn_egg / 57
    |id=476
    |form=item
    |translationkey=item.spawn_egg.entity.vindicator.name}}
    {{ID table
    |displayname=Spawn Wandering Trader
    |spritetype=item
    |nameid=wandering_trader_spawn_egg
    |aliasid=spawn_egg / 118
    |id=494
    |form=item
    |translationkey=item.spawn_egg.entity.wandering_trader.name}}
    {{ID table
    |displayname=Spawn Warden
    |spritetype=item
    |nameid=warden_spawn_egg
    |aliasid=spawn_egg / 131
    |id=640
    |form=item
    |translationkey=item.spawn_egg.entity.warden.name}}
    {{ID table
    |displayname=Spawn Witch
    |spritetype=item
    |nameid=witch_spawn_egg
    |aliasid=spawn_egg / 45
    |id=454
    |form=item
    |translationkey=item.spawn_egg.entity.witch.name}}
    {{ID table
    |displayname=Spawn Wither
    |spritetype=item
    |nameid=wither_spawn_egg
    |aliasid=spawn_egg / 52
    |id=509
    |form=item
    |translationkey=item.spawn_egg.entity.wither.name}}
    {{ID table
    |displayname=Spawn Wither Skeleton
    |spritetype=item
    |nameid=wither_skeleton_spawn_egg
    |aliasid=spawn_egg / 48
    |id=466
    |form=item
    |translationkey=item.spawn_egg.entity.wither_skeleton.name}}
    {{ID table
    |displayname=Spawn Wolf
    |spritetype=item
    |nameid=wolf_spawn_egg
    |aliasid=spawn_egg / 14
    |id=441
    |form=item
    |translationkey=item.spawn_egg.entity.wolf.name}}
    {{ID table
    |displayname=Spawn Zoglin
    |spritetype=item
    |nameid=zoglin_spawn_egg
    |aliasid=spawn_egg / 126
    |id=500
    |form=item
    |translationkey=item.spawn_egg.entity.zoglin.name}}
    {{ID table
    |displayname=Spawn Zombie Horse
    |spritetype=item
    |nameid=zombie_horse_spawn_egg
    |aliasid=spawn_egg / 27
    |id=470
    |form=item
    |translationkey=item.spawn_egg.entity.zombie_horse.name}}
    {{ID table
    |displayname=Spawn Zombified Piglin
    |spritetype=item
    |nameid=zombie_pigman_spawn_egg
    |aliasid=spawn_egg / 36
    |id=450
    |form=item
    |translationkey=item.spawn_egg.entity.zombie_pigman.name}}
    {{ID table
    |displayname=Spawn Zombie
    |spritetype=item
    |nameid=zombie_spawn_egg
    |aliasid=spawn_egg / 32
    |id=449
    |form=item
    |translationkey=item.spawn_egg.entity.zombie.name}}
    {{ID table
    |displayname=Spawn Zombie Villager
    |spritetype=item
    |nameid=zombie_villager_spawn_egg
    |aliasid=spawn_egg / 44, 116
    |id=479
    |form=item
    |translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name
    |foot=1}}
    
    === Item data ===
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Entity Spawners}}
    </div>
    
    {{el|bedrock}}:
    : {{IN|bedrock}}, spawn eggs have no additional tags.
    : See [[Bedrock Edition level format/Item format]].
    
    == History ==
    {{for|information on the historical colors of spawn eggs|Spawn Egg colors}}
    {{Info needed|{{Edition|BE}} is outdated}}
    {{History|java}}
    {{History||1.1|snap=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman|zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolf|wolves]], [[mooshroom]]s and [[villager]]s. 
    |The spawn egg has a single texture file, which is [[tint]]ed different colors.}}
    {{History|||snap=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}}
    {{History||1.2.1|snap=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]].
    |Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}}
    {{History|||snap=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself.
    |Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative]] [[inventory]].}}
    {{History||1.3.1|snap=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}}
    {{History||1.4.2|snap=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.
    |[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}}
    {{History|||snap=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].
    |[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}}
    {{History|||snap=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}}
    {{History||1.4.4|snap=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with [[zombie]]s.}}
    {{History||1.5|snap=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death messages|death message]].}}
    {{History|||snap=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages.
    |Mobs can now display their custom name as nametag using an NBT tag.}}
    {{History||1.6.1|snap=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}}
    {{History|||snap=13w24a|Spawn eggs now work on [[water]].}}
    {{History|||snap=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}}
    {{History||1.7.4|snap=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}}
    {{History||1.8|snap=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}}
    {{History|||snap=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}}
    {{History|||snap=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
    {{History|||snap=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
    {{History||1.9|snap=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}}
    {{History|||snap=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: <code>give @p spawn_egg 1 50</code>. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: <code>/give @p spawn_egg 1 0 <nowiki>{EntityTag:{id:"Creeper"}}</code>.}}
    {{History||1.10|snap=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}}
    {{History|||snap=pre2|Removed spawn eggs for wither skeletons, strays, husks, elder guardians, cats, donkeys, mules, skeleton horses and zombie horses that were added in [[16w20a]].}}
    {{History||1.11|snap=16w32a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg.
    |[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers.
    |Using a spawn egg on top of a block such as a [[fence]] no longer cause the spawned [[mob]] to fall inside the fence.<ref>{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"</ref>}}
    {{History|||snap=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}}
    {{History|||snap=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}}
    {{History||1.12|snap=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}}
    {{History||1.13|snap=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.}}
    {{History|||snap=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}}
    {{History|||snap=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}}
    {{History|||snap=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}}
    {{History|||snap=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
    {{History|||snap=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
    {{History|||snap=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}}
    {{History|||snap=18w20a|"Spawn ''x''" has been changed to "''x'' Spawn Egg".}}
    {{History||1.14|snap=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[ravager|"illager beast"]] spawn eggs.}}
    {{History|||snap=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}}
    {{History|||snap=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg.
    |[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}}
    {{History|||snap=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
    {{History||1.15|snap=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}}
    {{History|||snap=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}}
    {{History|||snap=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}}
    {{History|||snap=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}}
    {{History||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}}
    {{History||1.16|snap=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs. 
    |Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}}
    {{History|||snap=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs.
    |[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}}
    {{History|||snap=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}}
    {{History|||snap=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}}
    {{History|||snap=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}}
    {{History||1.16.2|snap=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
    {{History||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}}
    {{History||1.17|snap=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
    {{History|||snap=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
    {{History|||snap=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}}
    {{History||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}}
    {{History|||snap=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs.
    |As with the warden itself, warden spawn eggs are not added in this snapshot.}}
    {{History|||snap=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}}
    {{History|||snap=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
    {{History||1.19.3|snap=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are only available through [[commands]] to prevent accidental destruction of [[Creative]] builds.
    |[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.<ref>{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}</ref>}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2.png|32px]] The texture of the sniffer spawn egg has been changed.}}
    {{History||1.20|snap=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental datapack.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.}}
    {{History||v0.7.0|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.}}
    {{History||v0.8.0|snap=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}}
    {{History||v0.9.0|snap=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]].
    |Spawn eggs now have the correct name in the [[inventory]].}}
    {{History|||snap=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs.
    |Spawn eggs can now be used to program [[monster spawner]] blocks.}}
    {{History||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}}
    {{History||v0.11.0|snap=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs.
    |[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}}
    {{History|||snap=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}}
    {{History|||snap=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}}
    {{History||v0.12.1|snap=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs.
    |Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]].
    |[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}}
    {{History|||snap=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}}
    {{History|||snap=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}}
    {{History||v0.13.0|snap=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
    {{History||v0.14.0|snap=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}}
    {{History||v0.15.0|snap=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}}
    {{History||v0.15.1|snap=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]].
    |The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}}
    {{History||v0.16.0|snap=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.
    |[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]].
    |[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.}}
    {{History|||snap=build 2|The NPC spawn egg has been removed from the creative inventory.}}
    {{History|||snap=build 4|The NPC spawn egg has been removed completely.}}
    {{History|||snap=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn eggs to the [[creative]] [[inventory]].}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
    {{History|||snap=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]]ses, [[stray]]s and [[zombie horse]]s have been updated; probably due to {{bug|MCPE-18348}}.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] and [[zombie villager]] spawn eggs.}}
    {{History||1.4.0|snap=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
    {{History|||snap=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}}
    {{History|||snap=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}.
    |[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}}
    {{History||1.6.0|snap=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.
    |[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added. 
    |[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s.
    |[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture.
    |[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
    {{History||1.9.0|snap=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}}
    {{History||1.11.0|snap=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed.
    |"Spawn Illager Beast" has been renamed to "Spawn Ravager".}}
    {{History||1.13.0|snap=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs.
    |"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}}
    {{History|||snap=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}}
    {{History|||snap=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match [[Java Edition]].}}
    {{History||1.16.20|snap=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The different [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
    |Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead.
    |The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}}
    {{History||1.16.200|snap=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "Caves and Cliffs" experimental toggle.}}
    {{History|||snap=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}}
    {{History||1.16.210|snap=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
    {{History|||snap=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}}
    {{History||1.16.220|snap=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}}
    {{History||1.17.0|snap=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
    {{History|||snap=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}}
    {{History||1.18.10|snap=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "Wild Update" experimental toggle.}}
    {{History||1.18.30|snap=beta 1.18.30.22|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}}
    {{History|||snap=beta 1.18.30.32|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}}
    {{History||1.19.0|snap=beta 1.19.0.20|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}}
    {{History||1.19.10|snap=beta 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    {{History|||snap=beta 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
    {{History||1.19.60|snap=beta 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs will only be available through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}}
    {{History||1.19.60|snap=beta 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}}
    {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Bedrock Edition 1.19.70|Sniffer]]" [[experimental]] toggle.}}
    {{History||1.20.0|snap=beta 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.}}
    {{History|||snap=beta 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman]]s, [[enderman]]s, [[cave spider]]s, [[silverfish]]s, [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]]s, [[cow]]s, [[chicken]]s, [[squid]], [[wolf]]s, [[mooshroom]] and [[villager]]s.
    |Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].}}
    {{History||xbox=TU11|Added a message when the user tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].}}
    {{History||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.
    |[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java Edition|Java]] edition counterparts.}}
    {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.}}
    {{History||xbox=none|ps=1.83|wiiu=none|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
    {{History||ps=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
    {{History||ps=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}}
    {{History||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}}
    {{History||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
    
    {{History|Education}}
    {{History||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}}
    {{History||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}}
    {{History||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[turtle|sea turtles]], [[phantom]]s and [[agent]]s.}}
    {{History||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
    {{History||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
    {{History||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}}
    {{History||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}}
    {{History||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}}
    {{History|earth}}
    {{History||Release|[[File:Cluckshroom Spawn Egg.png|32px]] [[File:Horned Sheep Spawn Egg.png|32px]] [[File:Moobloom Spawn Egg.png|32px]] Added [[cluckshroom]], [[horned sheep]] and [[moobloom]] spawn egg textures.}}
    {{History||0.4.0|[[File:Jumbo Rabbit Spawn Egg.png|32px]] Added [[jumbo rabbit]] spawn egg texture.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    {{Hidden begin|View all renders}}
    <gallery>
    Spawn Egg.png|frame|Uncolored Spawn Egg
    Agent Spawn Egg.png|Agent Spawn Egg
    Allay Spawn Egg.png|Allay Spawn Egg
    Axolotl Spawn Egg.png|Axolotl Spawn Egg
    Bat Spawn Egg.png|Bat Spawn Egg
    Bee Spawn Egg.png|Bee Spawn Egg
    Blaze Spawn Egg.png|Blaze Spawn Egg
    Camel Spawn Egg.png|Camel Spawn Egg
    Cat Spawn Egg.png|Cat Spawn Egg (Java)
    Cat Spawn Egg BE1.png|Cat Spawn Egg (Bedrock)
    Cave Spider Spawn Egg.png|Cave Spider Spawn Egg
    Chicken Spawn Egg.png|Chicken Spawn Egg
    Cod Spawn Egg.png|Cod Spawn Egg
    Cow Spawn Egg.png|Cow Spawn Egg
    Creeper Spawn Egg.png|Creeper Spawn Egg
    Dolphin Spawn Egg.png|Dolphin Spawn Egg
    Donkey Spawn Egg.png|Donkey Spawn Egg
    Drowned Spawn Egg.png|Drowned Spawn Egg
    Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg
    Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg
    Enderman Spawn Egg.png|Enderman Spawn Egg
    Endermite Spawn Egg.png|Endermite Spawn Egg
    Evoker Spawn Egg.png|Evoker Spawn Egg
    Fox Spawn Egg.png|Fox Spawn Egg
    Frog Spawn Egg.png|Frog Spawn Egg
    Ghast Spawn Egg.png|Ghast Spawn Egg
    Glow Squid Spawn Egg.png|Glow Squid Spawn Egg
    Goat Spawn Egg.png|Goat Spawn Egg
    Guardian Spawn Egg.png|Guardian Spawn Egg
    Hoglin Spawn Egg.png|Hoglin Spawn Egg
    Horse Spawn Egg.png|Horse Spawn Egg
    Husk Spawn Egg.png|Husk Spawn Egg
    Iron Golem Spawn Egg.png|Iron Golem Spawn Egg
    Llama Spawn Egg.png|Llama Spawn Egg
    Magma Cube Spawn Egg.png|Magma Cube Spawn Egg
    Mooshroom Spawn Egg.png|Mooshroom Spawn Egg
    Mule Spawn Egg.png|Mule Spawn Egg
    NPC Spawn Egg.png|NPC Spawn Egg
    Ocelot Spawn Egg.png|Ocelot Spawn Egg
    Panda Spawn Egg.png|Panda Spawn Egg (Java)
    Panda Spawn Egg BE1.png|Panda Spawn Egg (Bedrock)
    Parrot Spawn Egg.png|Parrot Spawn Egg
    Phantom Spawn Egg.png|Phantom Spawn Egg
    Pig Spawn Egg.png|Pig Spawn Egg
    Piglin Spawn Egg.png|Piglin Spawn Egg
    Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg
    Pillager Spawn Egg.png|Pillager Spawn Egg
    Polar Bear Spawn Egg.png|Polar Bear Spawn Egg
    Pufferfish Spawn Egg.png|Pufferfish Spawn Egg
    Rabbit Spawn Egg.png|Rabbit Spawn Egg
    Ravager Spawn Egg.png|Ravager Spawn Egg
    Salmon Spawn Egg.png|Salmon Spawn Egg
    Sheep Spawn Egg.png|Sheep Spawn Egg
    Shulker Spawn Egg.png|Shulker Spawn Egg
    Silverfish Spawn Egg.png|Silverfish Spawn Egg
    Skeleton Spawn Egg.png|Skeleton Spawn Egg
    Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg
    Slime Spawn Egg.png|Slime Spawn Egg
    Sniffer Spawn Egg.png|Sniffer Spawn Egg
    Snow Golem Spawn Egg.png|Snow Golem Spawn Egg
    Spider Spawn Egg.png|Spider Spawn Egg
    Squid Spawn Egg.png|Squid Spawn Egg
    Stray Spawn Egg.png|Stray Spawn Egg
    Strider Spawn Egg.png|Strider Spawn Egg
    Tadpole Spawn Egg.png|Tadpole Spawn Egg
    Trader Llama Spawn Egg.png|Trader Llama Spawn Egg
    Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg
    Turtle Spawn Egg.png|Turtle Spawn Egg
    Vex Spawn Egg.png|Vex Spawn Egg
    Villager Spawn Egg.png|Villager Spawn Egg
    Vindicator Spawn Egg.png|Vindicator Spawn Egg
    Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (Java)
    Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (Bedrock)
    Warden Spawn Egg.png|Warden Spawn Egg
    Witch Spawn Egg.png|Witch Spawn Egg
    Wither Spawn Egg.png|Wither Spawn Egg
    Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg
    Wolf Spawn Egg.png|Wolf Spawn Egg
    Zoglin Spawn Egg.png|Zoglin Spawn Egg
    Zombie Spawn Egg.png|Zombie Spawn Egg
    Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg
    Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg
    Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg
    Mask Spawn Egg.png|Mask Spawn Egg (texture)
    </gallery>
    {{Hidden end}}
    
    === Screenshots ===
    <gallery>
    Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]].
    Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone".
    UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively.
    TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg.
    </gallery>
    
    == Notes ==
    {{notelist|fn}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022
    
    {{Items}}
    
    [[de:Spawn-Ei]]
    [[es:Huevo generador]]
    [[fr:Œufs d'apparition]]
    [[it:Uovo generatore]]
    [[ja:スポーンエッグ]]
    [[ko:생성 알]]
    [[nl:Spawnei]]
    [[pl:Jajo przyzywające]]
    [[pt:Ovo gerador]]
    [[ru:Яйца призывания]]
    [[th:ไข่เสก]]
    [[zh:刷怪蛋]]
    [[Category:Non-renewable resources]]</li></ul></nowiki>
    beta 1.8.0.8Baby zombie villagers can now mount pandas and stray cats.
    1.10.0
    {{Extension DPL}}<ul><li>[[Water Bucket|Water Bucket]]<br/>{{Item
    | title = Water Bucket
    | renewable = Yes
    | image = Water Bucket.png
    | stackable = No
    }}
    
    A '''water bucket''' is a [[bucket]] filled with [[water]].
    
    == Obtaining ==
    === Interacting ===
    To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.
    
    {{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.
    
    Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.
    
    === Chest Loot ===
    
    {{LootChestItem|water-bucket}}
    
    == Usage ==
    {{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.
    
    === Dispensers ===
    A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.
    
    === Cauldrons ===
    A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.
    
    === Filling bucket with mobs ===
    Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].
    
    === Transportation ===
    {{main|Tutorials/Elevators#Water elevators}}
    Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.
    
    Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with water
    |id=item.bucket.fill
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket2.ogg
    |sound3=Empty water bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When the bucket is placed
    |id=item.bucket.empty
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{el|je}}:
    {{Sound table
    |type=bedrock
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |source=block
    |description=When a bucket is filled with water
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket2.ogg
    |sound3=Empty water bucket3.ogg
    |source=block
    |description=When a water bucket is emptied
    |id=bucket.empty_water
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Water Splash Old.ogg
    |source=block
    |description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
    |id=cauldron.fillwater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
    |id=cauldron.takewater
    |volume=0.1
    |pitch=1.0
    |foot=1}}
    
    ==Data values==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Water Bucket
    |spritetype=item
    |nameid=water_bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Water Bucket
    |spritetype=item
    |nameid=water_bucket
    |aliasid=bucket / 8
    |id=362
    |form=item
    |translationkey=item.bucketWater.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}
    
    ==History==
    {{History|java infdev}}
    {{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
    {{History|java alpha}}
    {{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}
    {{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}
    {{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}
    {{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}
    {{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}
    {{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}
    {{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}
    {{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}
    {{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.
    |Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}
    {{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}
    {{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}
    {{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}
    {{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}
    {{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.
    |Water buckets were simply called "Bucket".}}
    {{History||v0.7.4|Water buckets no longer stack to 64.}}
    {{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.
    |Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}
    {{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
    {{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    <gallery>
    Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].
    </gallery>
    
    ==References==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[de:Wassereimer]]
    [[ja:水入りバケツ]]
    [[pt:Balde de água]]
    [[th:ถังน้ำ]]
    [[uk:Відро води]]
    [[zh:水桶]]</li><li>[[Golden Apple|Golden Apple]]<br/>{{Distinguish|Enchanted Golden Apple}}
    {{Item
    | image = Golden Apple.png
    | rarity = Rare
    | heals = {{hunger|4}}
    |effects=: {{EffectLink|Absorption}} (2:00)
    : {{EffectLink|Regeneration}} II (0:05)
    |renewable = Yes
    |stackable = Yes (64)
    }}
    
    A '''golden apple''' is a [[food]] item that bestows beneficial effects when consumed, and is also used to cure a [[Zombie Villager|zombie villager]] under the [[Weakness]] effect into a normal [[villager]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
    |A1= Gold Ingot
    |B1= Gold Ingot
    |C1= Gold Ingot
    |A2= Gold Ingot
    |B2= Apple
    |C2= Gold Ingot
    |A3= Gold Ingot
    |B3= Gold Ingot
    |C3= Gold Ingot
    |Output= Golden Apple
    |type= Foodstuff
    }}
    
    === Chest loot ===
    On the base of <code>ancient_city/city_center/city_center_2</code>, a single golden apple is contained in the [[chest]]. Eating it at that location unlocks the [[piston]] doors to the [[redstone]] labs beneath.
    {{LootChestItem|golden-apple}}
    
    == Usage ==
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat a golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 hunger [[Hunger#Mechanics|saturation]].
    
    Unlike most foods, golden apples can be eaten when the hunger bar is full.
    
    The golden apple provides: 
    *[[Absorption]] I for 2 minutes (providing {{hp|4|absorption=1}} points of absorption health)
    *[[Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage)
    
    === Curing zombie villagers ===
    {{main|Zombie Villager#Curing}}
    
    A golden apple and a [[potion of weakness]] can be used to convert a [[zombie villager]] into a regular [[villager]].
    
    === Horses ===
    Golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of baby horses by 4 minutes.
    
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to golden apples. They run toward any golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat golden apples (or any [[food]]).
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Golden Apple
    |spritetype=item
    |nameid=golden_apple
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Golden Apple
    |spritetype=item
    |nameid=golden_apple
    |id=258
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Zombie Doctor;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Zombie Doctor;Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java infdev}}
    {{History||February 23, 2010|link=http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/|A [[player]] named JTE put a [[crafting]] recipe for golden apples as a joke at the bottom of a crafting guide she made. The recipe used [[gold ingot]]s instead of [[block of gold|gold blocks]].}}
    {{History||20100227-1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples. 
    |Golden apples heal a full {{hp|20}} [[health]] points, making them the best [[food]] in the entire game. 
    |Golden apples are [[crafting|crafted]] with an [[apple]] and eight [[gold block|blocks of gold]].
    |However, since apples were not yet obtainable in normal gameplay, golden apples were not obtainable either.}}
    {{History||20100625-2|Golden apples can now be rarely found in [[dungeon]]s, making them obtainable in normal gameplay.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Due to the addition of [[hunger]], golden apples have been changed so that they restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, but also give [[Regeneration]] for 30 seconds.
    |[[Apple]]s can now be found in [[stronghold]] storeroom [[chest]]s, making golden apples craftable in normal gameplay for the first time.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Golden apples have been given 'glint' (animated purple glow) when viewed from the [[player]]'s [[inventory]], and its tooltip has now changed from the standard white to a magenta color.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Golden apples can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History||1.1|snap=11w48a|Golden apples are now easier to [[crafting|craft]]. Standard [[apple]]s now rarely [[drops|drop]] from oak [[leaves]], meaning that [[player]]s no longer need to venture into [[stronghold]]s/[[dungeon]]s to find one.
    |As [[gold]] is also renewable via [[Zombified Piglin|zombie pigmen]], golden apples have become a [[renewable resource]].}}
    {{History|||snap=release|Golden apples have been changed, so that they now restore {{hunger|4}} and give only 4 seconds of [[Regeneration]]. 
    |The [[crafting]] recipe of golden apples has been modified, requiring 8 [[gold nugget]]s instead of 8 [[blocks of gold]] to craft. Although its natural spawn is rare, it is easier to obtain through crafting.}}
    {{History||1.3.1|snap=12w21a|With the addition of [[enchanted golden apple]]s, which got a purple tooltip, the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}
    {{History||1.4.2|snap=12w32a|Golden apples can now be fed to [[zombie villager]]s with the [[Weakness]] debuff causing them to revert to [[villager]]s after a delay of about 3 minutes.}}
    {{History||1.6.1|snap=13w23a|Golden apples now use 8 [[gold ingot]]s instead of 8 [[gold nugget]]s.
    |The [[Regeneration]] effect of golden apples has been slowed down.}}
    {{History|||snap=13w23b|Golden apples now give the player [[Health Boost]] for 1:30 and [[Regeneration]] II for 0:10. This temporarily gives the [[player]] 4 extra base [[health]] points, and it heals a total of {{hp|4}} health points.}}
    {{History|||snap=13w24b|The Health Boost effect has been replaced with [[Absorption]], lasting 1:30.}}
    {{History|||snap=13w25a|Absorption from golden apples now lasts 2:00.}}
    {{History|||snap=?|Golden apples can now be used to tame, breed and heal horses and donkeys.}}
    {{History||1.9|snap=15w37a|The [[Regeneration]] effect from golden apples has been reduced to Regeneration I (from II in [[Java Edition 1.8]]).}}
    {{History|||snap=15w43a|A single golden apple can now sometimes be found in [[igloo]] [[chest]]s.}}
    {{History|||snap=15w43b|A single golden apple is now always found in igloo chests.}}
    {{History|||snap=15w44a|The [[Regeneration]] effect from golden apples has been returned to Regeneration II, as it had been in [[Java Edition 1.8|1.8]].
    |The average yield of golden apples from [[dungeon]] chests has been increased.
    |Golden apples have been added to [[desert temple]] and [[mineshaft]] chests.}}
    {{History||1.11|snap=16w39a|Golden apples are now found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}
    {{History|||snap=18w09a|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}
    {{History||1.14|snap=18w43a|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
    {{History||1.16|snap=20w16a|Golden apples can now be found inside [[ruined portal]] chests.}}
    {{History|||snap=20w18a|Golden apples are now less common in ruined portal [[chest]]s.}}
    {{History||1.16.2|snap=20w30a|Golden apples are now found in [[bastion remnant]] chests.}}
    {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden apples.}}
    {{History||1.19|snap=22w14a|A single golden apple may now be found in the chest at {{cd|city_center_2}} in [[Ancient City|ancient cities]].}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
    {{History|||snap=build 3|A [[crafting]] recipe has been added for golden apples.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Golden apples can now be found inside [[ruined portal]] chests.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
    {{History||xbox=TU5|Due to the addition of [[hunger]], golden apples have been changed, so that they restore {{hunger|10}} instead of {{hp|20}} health points, but also give [[Regeneration]] for 30 seconds.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|Golden apples now give extra "[[Absorption]]" health for a short period.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    Prior to [[Java Edition Beta 1.8]], the golden apple outwardly restored the player's full {{hp|20}} health points; Internally however, it is set to restore over double that, at {{hp|42}} health points. This is most likely a reference to [https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy The Hitchhiker's Guide to the Galaxy], making it restore (the meaning of) life, 42 (health points). This is far before either the [[Absorption]] or [[Health Boost]] effects, causing this reference go unnoticed.
    
    == Gallery ==
    <gallery>
    File:GoldenAppleComparison.png|A comparison of the two golden apple variations.
    File:Golden apple in dungen 2013.png|A golden apple found in a dungeon.
    File:Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.
    File:GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.
    File:Golden Apple Mineshaft Loot.png|A golden apple was found in a minecart chest in an abandoned mineshaft.
    </gallery>
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Food]]
    
    [[cs:Zlaté jablko]]
    [[de:Goldener Apfel]]
    [[es:Manzana dorada]]
    [[fr:Pomme dorée]]
    [[hu:Aranyalma]]
    [[it:Mela d'oro]]
    [[ja:金のリンゴ]]
    [[ko:황금 사과]]
    [[nl:Gouden appel]]
    [[pl:Złote jabłko]]
    [[pt:Maçã dourada]]
    [[ru:Золотое яблоко]]
    [[th:แอปเปิ้ลทอง]]
    [[tr:Altın Elma]]
    [[uk:Золоте яблуко]]
    [[zh:金苹果]]</li></ul>
    beta 1.10.0.3Zombie villagers are now split into 2 different mobs, new zombie villagers now have new skins, coresponding to biome and profession.


    Desert Zombie Villager Base Desert Zombie Armorer JE1 BE1 Desert Zombie Butcher Desert Zombie Cartographer Desert Zombie Cleric Desert Zombie Farmer Desert Zombie Fisherman Desert Zombie Fletcher Desert Zombie Leatherworker Desert Zombie Librarian JE1 BE1 Desert Zombie Mason Desert Zombie Nitwit Desert Zombie Shepherd Desert Zombie Toolsmith Desert Zombie Weaponsmith JE1 BE1 Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn badlands biomes.
    Jungle Zombie Villager Base Jungle Zombie Armorer JE1 BE1 Jungle Zombie Butcher Jungle Zombie Cartographer Jungle Zombie Cleric Jungle Zombie Farmer Jungle Zombie Fisherman Jungle Zombie Fletcher Jungle Zombie Leatherworker Jungle Zombie Librarian JE1 BE1 Jungle Zombie Mason Jungle Zombie Nitwit Jungle Zombie Shepherd Jungle Zombie Toolsmith Jungle Zombie Weaponsmith JE1 BE1 Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has created a jungle village.
    Plains Zombie Villager Base Plains Zombie Armorer JE1 BE1 Plains Zombie Butcher Plains Zombie Cartographer Plains Zombie Cleric Plains Zombie Farmer Plains Zombie Fisherman Plains Zombie Fletcher Plains Zombie Leatherworker Plains Zombie Librarian JE1 BE1 Plains Zombie Mason Plains Zombie Nitwit Plains Zombie Shepherd Plains Zombie Toolsmith Plains Zombie Weaponsmith JE1 BE1 Added plains zombie villagers, which all have unique textures for that biome.
    Savanna Zombie Villager Base Savanna Zombie Armorer JE1 BE1 Savanna Zombie Butcher Savanna Zombie Cartographer Savanna Zombie Cleric Savanna Zombie Farmer Savanna Zombie Fisherman Savanna Zombie Fletcher Savanna Zombie Leatherworker Savanna Zombie Librarian JE1 BE1 Savanna Zombie Mason Savanna Zombie Nitwit Savanna Zombie Shepherd Savanna Zombie Toolsmith Savanna Zombie Weaponsmith JE1 BE1 Added savanna zombie villagers, which all have unique textures for that biome.
    Snowy Zombie Villager Base Snowy Zombie Armorer JE1 BE1 Snowy Zombie Butcher Snowy Zombie Cartographer Snowy Zombie Cleric Snowy Zombie Farmer Snowy Zombie Fisherman Snowy Zombie Fletcher Snowy Zombie Leatherworker Snowy Zombie Librarian JE1 BE1 Snowy Zombie Mason Snowy Zombie Nitwit Snowy Zombie Shepherd Snowy Zombie Toolsmith Snowy Zombie Weaponsmith JE1 BE1 Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
    Swamp Zombie Villager Base Swamp Zombie Armorer JE1 BE1 Swamp Zombie Butcher Swamp Zombie Cartographer Swamp Zombie Cleric Swamp Zombie Farmer Swamp Zombie Fisherman Swamp Zombie Fletcher Swamp Zombie Leatherworker Swamp Zombie Librarian JE1 BE1 Swamp Zombie Mason Swamp Zombie Nitwit Swamp Zombie Shepherd Swamp Zombie Toolsmith Swamp Zombie Weaponsmith JE1 BE1 Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
    Taiga Zombie Villager Base Taiga Zombie Armorer JE1 BE1 Taiga Zombie Butcher Taiga Zombie Cartographer Taiga Zombie Cleric Taiga Zombie Farmer Taiga Zombie Fisherman Taiga Zombie Fletcher Taiga Zombie Leatherworker Taiga Zombie Librarian JE1 BE1 Taiga Zombie Mason Taiga Zombie Nitwit Taiga Zombie Shepherd Taiga Zombie Toolsmith Taiga Zombie Weaponsmith JE1 BE1 Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.
    Desert Baby Zombie VillagerJungle Baby Zombie VillagerPlains Baby Zombie VillagerSavanna Baby Zombie VillagerSnowy Baby Zombie VillagerSwamp Baby Zombie VillagerTaiga Baby Zombie Villager Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

    Added nitwit, mason, and unemployed zombie villager professions.
    Zombie villagers now attack wandering traders.
    Cured zombie villagers can now retain their trades.
    1.12.0
    {{Extension DPL}}<ul><li>[[:Category:Minecraft Legends resources|Category:Minecraft Legends resources]]<br/>[[Category:Minecraft Legends]]
    [[Category:Items]]
    [[pt:Categoria:Recursos do Minecraft Legends]]</li><li>[[Eye of Ender|Eye of Ender]]<br/>{{redirect|Ender Eye|the boss|Ender Dragon|item that teleports the player to where it lands|Ender Pearl}}
    {{ItemEntity
    |image=Eye of Ender.png
    |stackable=Yes (64)
    |renewable=Yes
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    |networkid='''[[JE]]''': 72
    }}
    An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
      |Blaze Powder
      |Ender Pearl
      |Output=Eye of Ender
      |type=Miscellaneous
    }}
    
    == Usage ==
    === Locating strongholds ===
    [[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]]
    
    To locate [[stronghold]]s (and the [[end portal]]s they house):
    * Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]]. 
    ** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located.
    ** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).
    * While over 12 blocks away from the northwest corner of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel.
    * When closer than 12 blocks to the northwest corner of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward.
    * After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%).
    * The eye of ender's flying function works only in the [[Overworld]]. It does nothing in [[the Nether]], [[the End]], [[custom dimension]]s{{verify|type=current}}, or in worlds with no strongholds.
    
    Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>See also {{bug|MC-135996}}</ref>
    
    === Activating end portals ===
    [[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]]
    Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[End portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender.
    {| class="wikitable sortable mw-collapsible"
    |+End Portal Pre-Filled Eyes
    !Eyes
    !0
    !1
    !2
    !3
    !4
    !5-12
    |-
    |Exactly
    |28%
    |38%
    |23%
    |9%
    |2%
    |<1%
    |-
    |Or More
    |100%
    |72%
    |34%
    |11%
    |3%
    |<1%
    |}
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Ender Eye death1.ogg
    |sound2=Ender Eye death2.ogg
    |subtitle=Eye of Ender falls <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
    |source=neutral
    |description=When an eye of ender drops or breaks
    |id=entity.ender_eye.death|idnote=<ref group=sound name=LousyEvents/>
    |translationkey=subtitles.entity.ender_eye.death|translationkeynote=<ref group=sound name=LousyEvents/>
    |volume=1.3
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Ender Eye launch1.ogg
    |sound2=Ender Eye launch2.ogg
    |subtitle=Eye of Ender shoots
    |source=neutral
    |description=When an eye of ender is thrown
    |id=entity.ender_eye.launch
    |translationkey=subtitles.entity.ender_eye.launch
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16}}
    {{Sound table
    |sound=End portal eye place1.ogg
    |sound2=End portal eye place2.ogg
    |sound3=End portal eye place3.ogg
    |subtitle=Eye of Ender attaches
    |source=block
    |description=When an eye of ender is placed in an end portal frame
    |id=block.end_portal_frame.fill
    |translationkey=subtitles.block.end_portal_frame.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Item Frame break1.ogg
    |sound2=Item Frame break2.ogg
    |sound3=Item Frame break3.ogg
    |source=block
    |description=When an eye of ender breaks <ref group=sound>{{Bug|MCPE-115646}}</ref>
    |id=block.itemframe.break}}
    {{Sound table
    |sound=Bow shoot.ogg
    |source=player
    |description=When an eye of ender is thrown
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5}}
    {{Sound table
    |sound=End portal eye place1.ogg
    |sound2=End portal eye place2.ogg
    |sound3=End portal eye place3.ogg
    |source=block
    |description=When an eye of ender is placed in an end portal frame
    |id=block.end_portal_frame.fill
    |volume=0.3
    |pitch=0.9/1.0/1.1
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Eye of Ender
    |spritetype=item
    |nameid=ender_eye
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Eye of Ender
    |spritetype=entity
    |nameid=eye_of_ender
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Eye of Ender
    |spritetype=item
    |nameid=ender_eye
    |id=433
    |form=item
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Eye of Ender
    |spritetype=entity
    |nameid=eye_of_ender_signal
    |id=70
    |foot=1}}
    
    ===Entity data===
    The purple particles left by eyes of ender have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    
    :See [[Bedrock Edition level format/Entity format]].
    
    ==Advancements==
    {{load advancements|Eye Spy}}
    
    ==Video ==
    {{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}}
    
    <div style="text-align:center">{{yt|E0AhoxYLomc}}</div>
    
    ==History==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.
    |Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jens Bergensten|Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks.
    |In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}}
    {{History|||snap=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}}
    {{History|||snap=RC1|The throwing sound of eyes of ender has been changed.}}
    {{History||1.3.1|snap=12w21a|Eyes of ender can now be used to craft [[ender chest]]s.
    |Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}}
    {{History|||snap=12w22a|Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds.}}
    {{History||1.6.4|snap=1.6.3-pre|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (level generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}}
    {{History||1.7.2|snap=13w41a|Eyes of Ender now lead to the entrance of a stronghold instead of the portal room.}}
    {{History||1.8|snap=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}}
    {{History||1.9|snap=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}}
    {{History|||snap=15w44b|An eye of ender is now used to craft an [[end crystal]].}}
    {{History|||snap=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173}} resolved as "Fixed"</ref>}}
    {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}}
    {{History||1.12|snap=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}}
    {{History|||snap=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}}
    {{History||1.14|snap=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
    {{History||1.19|snap=22w11a|Eyes of Ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8-9, ~, 8-9).<ref>{{bug|MC-253394}}</ref>}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
    {{History||1.16.0|snap=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
    {{History|foot}}
    
    
    === Historical images ===
    <gallery>
    File:Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view.
    </gallery>
    
    ==Issues==
    {{issue list}}
    
    ==Trivia ==
    *When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand.
    *Before [[Java Edition 1.9]], eyes of ender can be purchased from cleric villagers, which means players can find a [[stronghold]] and go to [[the End]] without accessing [[the Nether]] at all.
    *{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command.
    
    ==Gallery==
    ===Screenshots===
    <gallery>
    Stronghold Portal Room.png|An end portal frame containing a few eyes of ender.
    EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front.
    </gallery>
    ===In other media===
    <gallery>
    File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX.
    File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender.
    </gallery>
    
    ==External links==
    *[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool]
    *[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring]
    *[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings]
    *[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool]
    *[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)]
    *[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)]
    *[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer]
    *[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file]
    
    
    == References==
    {{reflist}}
    
    {{Items}}
    {{entities}}
    
    [[cs:Endové oko]]
    [[de:Enderauge]]
    [[es:Ojo de ender]]
    [[fr:Œil de l'Ender]]
    [[hu:Végzet szeme]]
    [[ja:エンダーアイ]]
    [[ko:엔더의 눈]]
    [[nl:Enderoog]]
    [[pl:Oko Endera]]
    [[pt:Olho de ender]]
    [[ru:Око Края]]
    [[th:ดวงตาแห่งเอนเดอร์]]
    [[uk:Око Краю]]
    [[zh:末影之眼]]</li></ul>
    beta 1.12.0.2The new zombie villagers now have sounds.
    1.13.0
    {{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item
    | title = Green Dye
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Green dye''' is a [[primary color dye]].
    
    == Obtaining ==
    
    === Chest loot ===
    {{LootChestItem|green-dye}}
    
    === Smelting ===
    {{Smelting
    |head=1
    |showdescription=1
    |Cactus
    |Green Dye
    |1
    |description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref>
    }}
    {{Smelting
    |head=0
    |showdescription=1
    |Cactus
    |Green Dye
    |0,2
    |description={{only|Bedrock}}
    |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 green dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Green Dye}}
    
    === Trading ===
    Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Green Dye
    |spritetype=item
    |nameid=green_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Green Dye
    |spritetype=item
    |nameid=green_dye
    |aliasid=dye / 2
    |id=397
    |form=item
    |translationkey=item.dye.green.name
    |foot=1}}
    
    == Video ==
    <div style="text-align:center">{{yt|O4KVTPI4qIc}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}}
    {{History|java}}
    {{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
    {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}}
    {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye".
    |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    {{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}}
    {{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}}
    {{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}}
    {{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}}
    {{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}}
    {{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}}
    {{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}}
    {{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
    {{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}}
    {{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s.
    |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
    {{History|PS4}}
    {{History||1.83|"Cactus Green" has been renamed to "Green Dye".}}
    {{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    
    [[cs:Kaktusová zeleň]]
    [[de:Grüner Farbstoff]]
    [[es:Tinte verde]]
    [[fr:Teinture verte]]
    [[hu:Kaktuszzöld]]
    [[ja:緑色の染料]]
    [[ko:초록색 염료]]
    [[nl:Cactusgroen]]
    [[pl:Zielony barwnik]]
    [[pt:Corante verde]]
    [[ru:Зелёный краситель]]
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]</li><li>[[Book and Quill|Book and Quill]]<br/>{{For|the item produced after a Book and Quill is signed|Written Book}}
    {{Item
    | image = Book and Quill.png
    | renewable = Yes 
    | stackable = No
    }}
    
    A '''book and quill''' is an [[item]] used to write [[written book]]s.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Book
    |Ink Sac
    |Feather
    |Output= Book and Quill
    |type= Miscellaneous
    }}
    
    === Natural generation ===
    
    {{LootChestItem|book-and-quill}}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Writing ===
    
    By pressing {{control|use item}} or long pressing screen anywhere{{only|bedrock}} while holding a book and quill in their hand, the [[player]] can open a text editor GUI.
    
    Using this GUI, the player can write a single book up to 100{{only|java}} or 50{{only|bedrock}} pages long, with up to 798 characters per page. The player can write up to 79,800{{only|java}} or 12,800{{only|bedrock}} characters inside the entire book. No page may be longer than 14 lines and each line can have a width of 114 pixels (see pixel width of each character [[Language#Font|here]]). 
    
    The player has the ability to copy and paste into books. However, the paste does not work if the text being pasted is longer than a single page. Most Unicode characters are available in books, and they may be pasted in without issue.
    
    In singleplayer, the world pauses while a book is being edited.{{only|java}}
    
    === Lecterns ===
    
    One can place a book and quill or a [[written book]] on an empty [[lectern]].
    
    The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. This is why lecterns are listed in the "redstone" tab in the [[creative inventory]].
    
    === Formatting codes ===
    {{main|Formatting codes}}
    {{exclusive|bedrock|section=1}}
    
    Text in a book can be styled using codes starting with the {{key|§}} character (section sign).
    * {{key|§}} + {{key|k}} creates randomly changing characters.
    * {{key|§}} + {{key|l}} creates bold text.
    * {{key|§}} + {{key|m}} creates strikethrough text.
    * {{key|§}} + {{key|n}} creates underlined text.
    * {{key|§}} + {{key|o}} creates italic text.
    * {{key|§}} + {{key|0}} – {{key|f}} (hexadecimal) creates colored text. 
    * {{key|§}} + {{key|r}} resets any of the previous styles so text after it appears normally.
    
    If the [[player]] uses multiple codes, and continue typing past the end of a line, the next line exhibits only the last formatting code used.
    
    === Signing ===
    
    Books can be signed by pressing the "Sign" button while in the interface. {{IN|java}}, when signed, a book bears the name of the player who wrote it and a title chosen upon signing. {{IN|bedrock}}, the book doesn't display the name of the player as the author; instead, the author can be any text the player wants. After it has been signed, it cannot be edited again – it has turned into a [[written book]].
    
    Special characters can be used in the title, if typed from a keyboard that supports them. Alt codes do not work, and the {{key|§}} character cannot be typed even using a keyboard that implements it, meaning titles cannot be colored or formatted in-game. However, on Linux using the compose key to produce special characters does work.
    
    The title of the book can be up to 16 characters long, and the player cannot paste into a title. A "workaround" for the 16-character limitation is to manually rename the book at an [[Anvil#Renaming|anvil]], which always costs 1 [[Experience|experience level]]. This can be done with either a written book or a book and quill – both versions will always display the changed name. If a custom name is removed from a written book, it will revert back to the title it was given during the signing process.
    
    === Chiseled bookshelf ===
    {{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book and quill in the main hand will put the book inside the chiseled bookshelf.
    
    === Trading ===
    {{IN|bedrock}}, expert-level librarian [[villager]]s buy 2 books and quills for one [[emerald]]. Book and quill is offered in two item slots due to being non-stackable.
    
    {{IN|java}}, expert-level librarian villagers have a 50% chance to buy 2 books and quills for one emerald. The amount of books and quills needed is supposed to be 2, but due to the item being non-stackable, only one is needed for the trade.<ref>{{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}</ref>
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Page turn1.ogg
    |sound2=Page turn2.ogg
    |sound3=Page turn3.ogg
    |subtitle=Page rustles
    |source=master
    |description=When the page of a book is turned
    |id=item.book.page_turn
    |translationkey=subtitles.item.book.page_turn
    |volume=2.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Page rustles
    |source=block
    |description=When the page of a book is turned on a lectern
    |id=item.book.page_turn
    |translationkey=subtitles.item.book.page_turn
    |volume=2.0
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Book thump1.ogg
    |sound2=Book thump2.ogg
    |subtitle=Book thumps
    |source=block
    |description=When a book is placed on a lectern
    |id=item.book.put
    |translationkey=subtitles.item.book.put
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Chiseled bookshelf insert1.ogg
    |sound2=Chiseled bookshelf insert2.ogg
    |sound3=Chiseled bookshelf insert3.ogg
    |sound4=Chiseled bookshelf insert4.ogg
    |subtitle=Book placed
    |source=block
    |description=When a book and quill is placed in a chiseled bookshelf
    |id=block.chiseled_bookshelf.insert
    |translationkey=subtitles.chiseled_bookshelf.insert
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Chiseled bookshelf pickup1.ogg
    |sound2=Chiseled bookshelf pickup2.ogg
    |sound3=Chiseled bookshelf pickup3.ogg
    |subtitle=Book taken
    |source=block
    |description=When a book and quill is removed from a chiseled bookshelf
    |id=block.chiseled_bookshelf.pickup
    |translationkey=subtitles.chiseled_bookshelf.take
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Page turn1.ogg
    |sound2=Page turn2.ogg
    |sound3=Page turn3.ogg
    |source=sound
    |description=When the page of a book is turned
    |id=item.book.page_turn
    |volume=2.0
    |pitch=1.0}}
    {{Sound table
    |sound=Book thump1.ogg
    |sound2=Book thump2.ogg
    |source=block
    |description=When a book is placed on a lectern
    |id=item.book.put
    |volume=4.8
    |pitch=1.0}}
    {{Sound table
    |type=bedrock
    |sound=Chiseled bookshelf insert1.ogg
    |sound2=Chiseled bookshelf insert2.ogg
    |sound3=Chiseled bookshelf insert3.ogg
    |sound4=Chiseled bookshelf insert4.ogg
    |source=block
    |description=When a book and quill is placed in a chiseled bookshelf
    |id=insert.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
    {{Sound table
    |sound=Chiseled bookshelf pickup1.ogg
    |sound2=Chiseled bookshelf pickup2.ogg
    |sound3=Chiseled bookshelf pickup3.ogg
    |source=block
    |description=When a book and quill is removed from a chiseled bookshelf
    |id=pickup.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Book and Quill
    |spritetype=item
    |nameid=writable_book
    |itemtags=bookshelf_books, lectern_books
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Book and Quill
    |spritetype=item
    |nameid=writable_book
    |id=510
    |itemtags=minecraft:bookshelf_books, minecraft:lectern_books
    |form=item
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview" style="margin-top: 0;">
    * {{nbt|compound|tag}}: The '''tag''' tag.
    {{:Player.dat_format/Writable Books}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == Video ==
    
    <div style="text-align:center">{{yt|DD_Z82wmGZA}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||1.3.1|snap=12w17a|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
    {{History||1.7.2|snap=13w36a|Books and quills can now be crafted with a [[written book]] to clone the written book.}}
    {{History||1.8|snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy".
    |The copying status of a book is now denoted in a separate line in the tooltip, beneath the author's name.
    |Copies of copies cannot be copied.}}
    {{History|||snap=14w25a|Books and quills now use JSON text components instead of plain text with the new <code>pages</code> tag
    |Book and quills are now capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 386.}}
    {{History||1.14|snap=18w43a|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.
    |Added support for editing anywhere in the book and quill.<ref name="MC-1578">{{bug|MC-1578}}</ref>
    |Books and quills now have copy/paste support.<ref name="MC-1578"></ref>
    |The page limit of books and quills has now been increased from 50 to 100 pages.}}
    {{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] books and quills instead of written books.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books and quills can now interact with [[chiseled bookshelves]].}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Books and quills can now be found inside [[buried treasure]] [[chest]]s.}}
    {{History||1.6.0|snap=beta 1.6.0.1|Pages within books and quills can now be turned using the controller bumper buttons.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Books and quills can now be [[trading|sold]] to librarian [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
    {{History|PS4}}
    {{History||1.90|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The in-game restrictions on books are not hard limits. Third party editors or commands can make books have more than 100 pages{{only|java}} (2,147,483,639 pages), more than 256 characters per page (32,767 characters per page), can change author names, and can have colored titles, among other things. These books still function properly in vanilla ''Minecraft'', meaning the [[player]] may encounter such books on adventure maps or multiplayer servers.<ref>http://www.minecraftforum.net/topic/1189266-hacking-books</ref>
    * If the player renames a book and quill in an anvil before signing it, it retains the name from the anvil instead of taking the name from signing.{{only|java}}
    
    == Gallery ==
    <gallery>
    Jeb book.png|The first image of a book seen.<ref>https://web.archive.org/web/20120427014334/https://www.mojang.com/2012/04/minecraft-snapshot-12w17a/</ref>
    Book and Quill Writing.png|The GUI of writing a book.
    Book and Quill Signing.png|The GUI of signing a book.
    Written Book tooltip.png|A signed book.
    BookandQuillOperators12w17a.png|Display of styles used in a book. "e" and "f" are difficult to see.
    Book and Quill in Pocket Edition.jpg|A book and quill {{in|be}}.
    Java book and quill example with text.png|An example of text in a book and quill in [[Java Edition]].
    Better Together Book.jpg|A book and quill in ''Bedrock Edition''.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    == External links ==
    * [http://www.minecraftforum.net/topic/1498339-132ssp-bookshop-your-books-anywhere/ Bookshop - Book Sharing And Editing Tool]
    * [http://fsymbols.com/generators/wide/ Full-Width Text Generator]
    * [http://fsymbols.com/generators/smallcaps/ Small Caps Text Generator]
    * [http://www.minecraftforum.net/topic/1202590-revise-edit-signed-books-w-more-options-all-os-12w17a/ Revise - External Book Editor]
    
    == See also ==
    * [[Book]]
    * [[Bookshelf]]
    * [[Written Book]]
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Rozepsaná kniha s brkem]]
    [[de:Buch und Feder]]
    [[el:Βιβλίο και Πένα]]
    [[es:Libro y pluma]]
    [[fr:Livre vierge]]
    [[hu:Könyv és toll]]
    [[it:Libro e penna]]
    [[ja:本と羽根ペン]]
    [[ko:책과 깃펜]]
    [[nl:Boek en veer]]
    [[pl:Książka z piórem]]
    [[pt:Livro e pena]]
    [[ru:Книга с пером]]
    [[th:หนังสือกับปากกาขนนก]]
    [[uk:Книга з пером]]
    [[zh:书与笔]]</li></ul>
    beta 1.13.0.1The old zombie villagers no longer spawn naturally. However, they still exist.
    1.16.0
    {{Extension DPL}}<ul><li>[[Minecart with Furnace|Minecart with Furnace]]<br/>{{ItemEntity
    |image=Minecart with Furnace.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid=10
    |drops= 1 {{ItemLink|Minecart with Furnace}}
    |health={{Hp|6}}
    }}
    
    A '''minecart with furnace''' is a [[furnace]] inside a [[minecart]]. It can be powered with [[coal]] or [[charcoal]] to propel it across a [[rail]] line for a limited time, which can be used to move other minecarts.
    
    ==Obtaining==
    Minecarts with furnace can be retrieved by attacking them, and by doing so it drops as an [[item]].
    
    ===Crafting===
    {{Crafting
    |Output= Minecart with Furnace
    |type= Transportation
    |Furnace|Minecart}}
    
    ==Usage==
    Minecarts with furnaces are placed in the same way as other minecarts. It does not have a graphical user interface, unlike a [[furnace]].
    
    Minecarts with furnaces can be powered, done by feeding fuel ([[coal]] or [[charcoal]]) into the furnace minecart with the {{Control|use}} button. The fuel is consumed immediately and it starts to move in the same direction the player clicked toward. Pressing {{Control|use}} always turns it to that direction, even when not holding coal.
    
    Any piece of fuel, added at any time, increases the total range by an additional 3600 ticks (equal to 180 seconds or 3 minutes).  The upper limit is 32767 ticks, approximately 27 minutes.
    
    When powered, minecarts with furnaces cover 240m per minute (about 4 m/s, slightly slower than walking speed) or 720m per piece of coal. They do not accelerate beyond this speed when going downhill or on active [[powered rail]]s, and as long as they remain powered, they do not slow down when going uphill, on inactive powered rails, or when pushing or pulling other minecarts.
    
    If a powered furnace minecart is derailed and then pushed back onto a rail, it starts moving again in the direction it came from, so they are not easily turned around in this state unless a player is nearby to redirect it with {{Control|use}}.
    
    Minecarts with furnaces can climb up steep inclines while pushing other minecarts as long as they have fuel. If a minecart with furnace reaches a slope while pulling another minecart, the pulled minecart is switched to the forward position so that it can be pushed along the slope instead of pulled.
    
    When a minecart with furnace bumps into another minecart or multiple minecarts, the other minecarts are pushed forward with great speed. The furnace minecart continues on with its own speed. Because of this speed difference, some of the minecarts may end up inside unloaded chunks on straight tracks.
    
    ===Train mechanics===
    {{Schematic
    |caption=weakly-shunted 1-cart train, one cart was used only to push the train together and is left behind
    |AB|mc-$ew|mc-$ew|mc/Fu-$ew|-
    |AB|ra-$wu|ra-$ew|ra-$ew|ra-$ew|ellipsis-ew
    }}
    {{Schematic
    |caption=Creating a strongly-shunted 1-cart train.  The sloped rail must be replaced with a horizontal rail before powering.
    |AB|mc-$ew||mc/Fu-$ew|-
    |AB|ra-$ew|ra-$ew|ra-$eu|ra-$ew|ra-$ew|ellipsis-ew
    }}
    
    [[File:FurnaceMinecartTrain.png|thumb|right|A Minecart train powered by furnace [[Minecart|minecarts.]]|alt=]]
    A furnace minecart can be made to pull up to four other minecarts. All minecarts in this train move at the constant speed of the furnace minecart.  Trains are formed when a minecart is pushed into the back of a powered furnace minecart or a short-enough train.  These shunts are fragile at best and easily come undone, but some methods are stronger than others.  For example, pushing a minecart into a furnace minecart and then powering the furnace gives a weaker shunt than pushing the furnace minecart into the other minecart against a wall, and then powering the furnace in the other direction.
    
    A high-speed minecart running into the back of a furnace minecart going in the same direction automatically creates a weak shunt with it, pulling it along.
    
    Pulling a minecart with TNT causes it to explode.
    
    {| class="wikitable"
    |+Pulled minecart/Shunt behavior
    !Condition
    !Result
    |-
    |Furnace loses power/speed||Shunt comes undone
    |-
    |Entity bumping besides those part of the train||Jettisoned forward
    |-
    |Upward sloped track||Jettisoned forward
    |-
    |Downward sloped track||Jettisoned forward (strong shunt) or shunt comes undone (weak shunt)
    |-
    |90° turn in track||Jettisoned backward
    |-
    |Turn toward north/south or east/west that is not the direction the train was shunted in||Train derails
    |}
    
    When a train comes to a turn, the shunt comes undone with the pulled minecart jettisoned backward. The correct way to make such a turn is having the shunt undone before a turn, and then make the two rejoin on a straight rail later by having the pulled cart catch up with the minecart with furnace.<ref name=mango/>
    
    Since the train runs slower on a fully powered track than a normal minecart (~5 m/s compared to 8m/s), a train pulled by an unpowered furnace minecart is ideal for AFK farms involving breaking or placing blocks like [[nether wart]].<ref name=mango>{{YouTubeLink|1=pRLiAQfhTG8|2=Why The Furnace Minecart Isn't As Useless As You Think|3=ilmango}}</ref>
    
    ==Properties==
    The coal is not stored as an item in the entity, but in the object data in the fuel property as a time in ticks. ''Fuel'' is a short value, i.e. a maximum of 32767 ticks, which is about 27 minutes. However, {{cmd|/summon furnace_minecart ~ ~ ~ {Fuel:32000} }} alone doesn't make it go since it doesn't have a direction. It can be right-clicked on a track to give it a direction, or it can be summoned with the properties ''PushX'' and ''PushZ'' set, which are responsible for the direction. The <code>Motion</code> property of every entity allows for movement of the minecart, but it does not direct the minecart to move on its own.
    
    ==Sounds==
    {{Edition|Java}}:<br>
    Minecarts with furnaces use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with furnace is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with furnace is moving
    |id=minecart.base
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Furnace
    |spritetype=item
    |nameid=furnace_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with Furnace
    |spritetype=entity
    |nameid=furnace_minecart
    |foot=1}}
    
    ===Entity data===
    Minecarts with furnace have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    ==History==
    {{History|java alpha}}
    {{History||v1.0.14|[[File:Minecart with Furnace JE1.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Minecarts with furnace were added.
    |Since no in-game name was indicated, they were referred to by names such as "powered minecart" or "furnace minecart".
    |No matter how much fuel was added to the minecart, it would never move for more than 3 minutes after the last fuel.}}
    {{History|java beta}}
    {{History||1.0|When tooltips were added to items in inventory, this was named "Minecart with Furnace".}}
    {{History||1.2|[[File:Minecart with Furnace JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
    {{History|java}}
    {{History||1.0.0|snap=?|Each piece of [[coal]] now powers a [[minecart]] with furnace for {{convert|3|minutes|ticks}}, so that adding another piece of coal at any time increases the total range by another 3 minutes.  A full stack of 64 coal now powers it for {{convert|192|minutes|ticks}}.
    |Minecarts with furnace on a level track cover 204 meters per minute.}}
    {{History||1.8|snap=14w11a|Minecarts with furnace now give a much greater boost to other minecarts.
    |When powered, minecarts with furnace now move on non-powered rails without decelerating.}}
    {{History|||snap=14w17a|Minecarts with furnace's behavior has been reverted, so that no change was released in [[Java Edition 1.8]].}}
    {{History||1.11|snap=16w32a|The entity ID of the minecart with furnace has been changed from <code>MinecartFurnace</code> to <code>furnace_minecart</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 343.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with Furnace 19w38a.png|32px]] The furnace now appears dark, like suffocating mobs.}}
    {{History|||snap=19w39a|The furnace texture is now colored correctly.}}
    {{History||1.15.2|snap=Pre-Release 1|Furnace minecarts can now navigate around any corner.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with furnace is now shapeless.
    |Breaking a minecart with furnace will now drop the item instead of the minecart and furnace separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Furnace JE2.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Added minecart with furnace.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *The minecart with furnace is excluded from {{els|be|3ds}} on purpose. In a tweet, [[Jeb]] considered removing it from {{el|je}}.<ref>{{tweet|jeb|699241247391772672|I think we will phase out the furnace minecraft ''(sic)''|15 Feb 2016}}</ref>
    **When converting a [[Legacy Console Edition]] world to a [[Bedrock Edition]] world, any present minecarts with furnaces are converted into a normal minecart.
    **Despite the above-described poor standing of the minecart, it was most recently briefly featured in an animation in the [[Minecraft Live 2022]], where one was depicted as moving a train of about 20 minecarts at a higher than normal speed.
    
    ==Gallery==
    <gallery>
    Running Powered Minecart.png|A powered minecart in action.
    </gallery>
    
    ==References==
    {{reflist}}
    
    {{Items}}
    {{Entities}}
    
    [[Category:Mechanics]]
    
    [[cs:Parní vozík]]
    [[de:Antriebslore]]
    [[es:Vagoneta con horno]]
    [[fr:Wagonnet motorisé]]
    [[hu:Gőzmeghajtású csille]]
    [[ja:かまど付きのトロッコ]]
    [[ko:화로가 실린 광산 수레]]
    [[nl:Mijnkar met oven]]
    [[pl:Wagonik z piecem]]
    [[ru:Вагонетка с печью]]
    [[uk:Вагонетка з піччю]]
    [[zh:动力矿车]]</li><li>[[Brush|Brush]]<br/>{{Item
    |image=Brush.png
    |rarity=Common
    |renewable=Yes
    |durability=64
    |stackable=No
    }}
    A '''brush''' is a [[tool]] used in [[archaeology]] to excavate [[suspicious block]]s for different items.
    
    ==Obtaining==
    ===Crafting===
    {{Crafting
    |head=1
    |showname=0
    |showdescription=1
    |B1=Feather
    |B2=Copper Ingot
    |B3=Stick
    |Output=Brush
    |type=Tool
    }}
    {{crafting
    |foot=1
    |ignoreusage=1
    |Damaged Brush
    |Damaged Brush
    |Output=Brush
    |description=The durability of the two brushes is added together, plus an extra 5% durability.
    |type=Tool
    }}
    
    ==Usage==
    {{Main|Suspicious Block}}
    {{Control|Using}} the brush on any block displays a brushing animation, slowing down the player and creating breaking [[particles]], but not actually damaging the block or brush. When continuously brushing a [[suspicious block]], a random item slowly emerges from it until it drops out, and the block turns into regular [[sand]] or regular [[gravel]], depleting 1 [[durability]] point on the brush. It takes 96 [[game tick]]s (4.8 seconds) to brush a single suspicious block. 
    
    === Enchantments ===
    A brush can receive the following [[enchantment]]s:
    {|class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Anvil}}   
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}   
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}   
    |}
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    <!--All of these sounds are, in fact, different-->
    |sound=Brushing sand1.ogg
    |sound2=Brushing sand2.ogg
    |sound3=Brushing sand3.ogg
    |sound4=Brushing sand4.ogg
    |subtitle=Brushing Sand
    |source=block
    |description=While a brush is brushing suspicious sand
    |id=item.brush.brushing.sand
    |translationkey=subtitles.item.brush.brushing.sand
    |volume=0.6
    |pitch=0.6
    |distance=16}}
    {{Sound table
    |sound=Brushing gravel1.ogg
    |sound2=Brushing gravel2.ogg
    |sound3=Brushing gravel3.ogg
    |sound4=Brushing gravel4.ogg
    |subtitle=Brushing Gravel
    |source=block
    |description=While a brush is brushing suspicious gravel
    |id=item.brush.brushing.gravel
    |translationkey=subtitles.item.brush.brushing.gravel
    |volume=0.6
    |pitch=0.6
    |distance=16}}
    {{Sound table
    |sound=Brushing generic1.ogg
    |sound2=Brushing generic2.ogg
    |sound3=Brushing generic3.ogg
    |sound4=Brushing generic4.ogg
    |subtitle=Brushing
    |source=block
    |description=While a brush is brushing any other block
    |id=item.brush.brushing.generic
    |translationkey=subtitles.item.brush.brushing.generic
    |volume=0.6
    |pitch=0.6
    |distance=16}}
    {{Sound table
    |sound=Brushing sand completed1.ogg
    |sound2=Brushing sand completed2.ogg
    |sound3=Brushing sand completed3.ogg
    |sound4=Brushing sand completed4.ogg
    |sound5=Brushing sand completed5.ogg
    |subtitle=Brushing Sand completed
    |source=Players<ref group=sound name=badsource>{{Bug|MC-260202}}</ref>|overridesource=1
    |description=When a brush finishes brushing suspicious sand
    |id=item.brush.brushing.sand.complete
    |translationkey=subtitles.item.brush.brushing.sand.complete
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Brushing gravel completed1.ogg
    |sound2=Brushing gravel completed2.ogg
    |sound3=Brushing gravel completed3.ogg
    |sound4=Brushing gravel completed4.ogg
    |subtitle=Brushing Gravel completed
    |source=Players<ref group=sound name=badsource/>|overridesource=1
    |description=When a brush finishes brushing suspicious gravel
    |id=item.brush.brushing.gravel.complete
    |translationkey=subtitles.item.brush.brushing.gravel.complete
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Brushing sand1.ogg
    |sound2=Brushing sand2.ogg
    |sound3=Brushing sand3.ogg
    |sound4=Brushing sand4.ogg
    |source=player
    |description=While a brush is brushing suspicious sand
    |id=brush.suspicious_sand
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing gravel1.ogg
    |sound2=Brushing gravel2.ogg
    |sound3=Brushing gravel3.ogg
    |sound4=Brushing gravel4.ogg
    |source=player
    |description=While a brush is brushing suspicious gravel
    |id=brush.suspicious_gravel
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing generic1.ogg
    |sound2=Brushing generic2.ogg
    |sound3=Brushing generic3.ogg
    |sound4=Brushing generic4.ogg
    |source=player
    |description=While a brush is brushing any other block
    |id=brush.generic
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing sand completed1.ogg
    |sound2=Brushing sand completed2.ogg
    |sound3=Brushing sand completed3.ogg
    |sound4=Brushing sand completed4.ogg
    |sound5=Brushing sand completed5.ogg
    |source=player
    |description=When a brush finishes brushing suspicious sand
    |id=brush_completed.suspicious_sand
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing gravel completed1.ogg
    |sound2=Brushing gravel completed2.ogg
    |sound3=Brushing gravel completed3.ogg
    |sound4=Brushing gravel completed4.ogg
    |source=player
    |description=When a brush finishes brushing suspicious gravel
    |id=brush_completed.suspicious_gravel
    |volume=1.0
    |pitch=0.8-1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Brush
    |spritetype=item
    |nameid=brush
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Brush
    |spritetype=item
    |nameid=brush
    |id=684
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Respecting the Remnants}}
    
    == History ==
    {{History||October 3, 2020|link=https://youtu.be/DBvZ2Iqmm3M?t=2178|[[File:Brush (pre-release 1).png|32px]][[File:Brush 2.png|32px]] Brushes were announced at [[Minecraft Live 2020]] with two variants.}}
    {{History||?|link=https://youtu.be/klP9SrJFDU8?t=206|[[File:Brush (pre-release 2).png|32px]] Changed the brush's item texture.}}
    {{History||February 10, 2023|[[File:Brush JE1 BE1.png|32px]] [[Sofia Dankis]] posted an article about upcoming archaeology features, including brushes.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}}
    {{History|java}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Brush JE1 BE1.png|32px]] Added brushes with an updated texture behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|The crafting recipe was originally three [[string]] and two [[stick]]s.
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |A1 = String
    |B1 = String
    |C1 = String
    |B2 = Stick
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History|||snap=1.19.4 Pre-release 1|The crafting recipe for brushes has been changed:
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |B1 = Feather
    |B2 = Copper Ingot
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History||1.20|snap=23w12a|Brushes are now available without using the "Update 1.20" experimental data pack.
    |Brushes can now brush [[suspicious gravel]].}}
    {{History|||snap=23w14a|The brushing sound of brush is now controlled by the "Blocks" sound slider instead of the "Players" sound slider.}}
    {{History|||snap=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they use a brush on a [[suspicious block]] to obtain a [[pottery sherd]].}}
    
    {{History|bedrock}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Brush JE1 BE1.png|32px]] Added brushes behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
    |The crafting recipe is originally three [[string]] and two [[stick]]s.
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |A1 = String
    |B1 = String
    |C1 = String
    |B2 = Stick
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|The crafting recipe for brushes has been changed:
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |B1 = Feather
    |B2 = Copper Ingot
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History||1.20.0|snap=beta 1.20.0.21|Brushes are now available without using the "Next Major Update" experimental toggle.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == References ==
    {{Reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/brush Taking Inventory: Brush] – Minecraft.net on July 6, 2023
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Pinsel]]
    [[es:Pincel]]
    [[ja:ブラシ]]
    [[pt:Pincel]]
    [[pl:Pędzel]]
    [[uk:Щітка]]
    [[zh:刷子]]</li></ul>
    beta 1.16.0.51Zombie villagers now have ability to pick up items.
    1.17.30
    {{Extension DPL}}<ul><li>[[Raw Iron|Raw Iron]]<br/>{{Item
    | image = Raw Iron.png
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Raw iron''' is a raw metal resource obtained from mining [[iron ore]].
    
    == Obtaining ==
    === Mining ===
    [[Iron ore]] and [[deepslate iron ore]] mined with a [[stone pickaxe]] or higher drops 1 unit of raw iron. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
    
    === Crafting ===
    {{Crafting
    |showname=1
    |Block of Raw Iron
    |Output=Raw Iron,9
    |type=Material
    |foot=1
    }}
    
    == Usage ==
    The primary usage of raw iron is smelting it into [[iron ingot]]s.
    
    === Crafting ===
    {{crafting usage}}
    
    === Smelting ingredient ===
    {{Smelting
    |showname=2
    |Raw Iron
    |Iron Ingot
    |0.7
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Iron
    |spritetype=item
    |nameid=raw_iron
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Iron
    |spritetype=item
    |nameid=raw_iron
    |form=item
    |id=505
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=21w14a|[[File:Raw Iron JE1.png|32px]] Added raw iron.}}
    {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Iron JE2.png|32px]] [[JAPPA]] shows a new raw iron texture.}}
    {{History|||snap=21w15a|[[File:Raw Iron JE2.png|32px]] The texture of raw iron has been changed.
    |Raw iron can now be used to craft [[block of raw iron]].}}
    {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Iron (pre-release).png|32px]] [[JAPPA]] shows a new raw iron texture again.}}
    {{History|||snap=21w16a|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
    {{History|Bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Iron JE2.png|32px]] Added raw iron.}}
    {{History|||snap=beta 1.17.0.52|Raw iron are now available without enabling [[experimental gameplay]].}}
    {{History|||snap=beta 1.17.0.54|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 2.png|Jappa shows raw ore textures.
    Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Roheisen]]
    [[es:Hierro en bruto]]
    [[fr:Fer brut]]
    [[it:Ferro grezzo]]
    [[ja:鉄の原石]]
    [[lzh:砂鐵]]
    [[pl:Surowe żelazo]]
    [[pt:Ferro bruto]]
    [[ru:Необработанное железо]]
    [[uk:Необроблене залізо]]
    [[zh:粗铁]]</li><li>[[A Very Fine Item|A Very Fine Item]]<br/>{{Joke feature}}
    {{Item
    | image = A Very Fine Item.png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    '''A very fine item''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|isolation}} dimension.
    
    == Appearance ==
    The texture of a very fine item resembles the side face of a grass block with the words "Home Sweet Home" written on it. Unlike most items, its texture is 64x64 pixels, rather than the usual 16x16.
    
    == Obtaining ==
    === Dimension ===
    A very fine item can only be obtained from an item frame in the {{Code|isolation}} dimension. There is a maximum of 1 fine item that can be found legitimately in any world.
    
    === Cheats/Creative mode ===
    This item can't be found in the creative inventory, but it can be middle-click duplicated in creative mode or given with the {{Code|code=give <target> minecraft:fine_item <amount>}} command.
    
    == Usage ==
    This item cannot be placed or used in any way other than a trophy. It can still be inserted and/or rotated inside of an item frame.
    
    == Data values ==
    
    === ID ===
    {{ID table
    |showforms=y
    |generatetranslationkeys=java
    |displayname=A Very Fine Item
    |spritetype=item
    |nameid=fine_item
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||20w14∞|[[File:A Very Fine Item.png|32px]] Added a very fine item.}}
    {{History|foot}}
    
    == Gallery ==
    <gallery>
    File:isolation biome.png|The Easter Egg dimension that the item spawns in.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Non-renewable resources]]
    [[Category:Joke items]]
    
    [[es:A Very Fine Item]]
    [[pt:Um item muito bom]]</li></ul>
    beta 1.17.30.20Zombie villagers no longer pick up glow ink sacs.
    Legacy Console Edition
    TU14CU1 1.04 Patch 11.0.1Zombie Villager Added zombie villagers.
    Baby Zombie Villager Added baby zombie villagers.
    Baby zombie villagers can be obtained only by having a zombie kill a baby villager, as a zombie spawn egg does not spawn them, due to baby zombies not being in game.
    TU15 1.05 The rare loot of zombie villagers' drops have been changed to be carrots, potatoes or iron ingots.
    TU19CU7 1.12 Zombie villagers can now pick up items and occasionally spawn with armor and/or weapons.
    Baby zombie villagers can now be spawned with a zombie spawn egg.
    TU31CU19 1.22 Patch 3Baby zombie villagers now drop experience.
    Zombie villagers now drop a zombie head when killed by a charged creeper.
    TU46CU36 1.38 Patch 15Zombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's body.
    TU54CU45 1.56 Patch 241.0.4Zombie Villagers no longer spawn from zombie spawn eggs or spawners, since they now have their own spawn egg.
    TU60CU51 1.64 Patch 301.0.11Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders.
    TU69 1.76 Patch 38Zombie villagers now have their own sounds.
    1.91 Zombie villagers now have new skins, corresponding to biome and profession.


    Desert Zombie Villager Base Desert Zombie Armorer JE1 BE1 Desert Zombie Butcher Desert Zombie Cartographer Desert Zombie Cleric Desert Zombie Farmer Desert Zombie Fisherman Desert Zombie Fletcher Desert Zombie Leatherworker Desert Zombie Librarian JE1 BE1 Desert Zombie Mason Desert Zombie Nitwit Desert Zombie Shepherd Desert Zombie Toolsmith Desert Zombie Weaponsmith JE1 BE1 Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn badlands biomes.
    Jungle Zombie Villager Base Jungle Zombie Armorer JE1 BE1 Jungle Zombie Butcher Jungle Zombie Cartographer Jungle Zombie Cleric Jungle Zombie Farmer Jungle Zombie Fisherman Jungle Zombie Fletcher Jungle Zombie Leatherworker Jungle Zombie Librarian JE1 BE1 Jungle Zombie Mason Jungle Zombie Nitwit Jungle Zombie Shepherd Jungle Zombie Toolsmith Jungle Zombie Weaponsmith JE1 BE1 Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has a jungle village.
    Plains Zombie Villager Base Plains Zombie Armorer JE1 BE1 Plains Zombie Butcher Plains Zombie Cartographer Plains Zombie Cleric Plains Zombie Farmer Plains Zombie Fisherman Plains Zombie Fletcher Plains Zombie Leatherworker Plains Zombie Librarian JE1 BE1 Plains Zombie Mason Plains Zombie Nitwit Plains Zombie Shepherd Plains Zombie Toolsmith Plains Zombie Weaponsmith JE1 BE1 Added plains zombie villagers, which all have unique textures for that biome.
    Savanna Zombie Villager Base Savanna Zombie Armorer JE1 BE1 Savanna Zombie Butcher Savanna Zombie Cartographer Savanna Zombie Cleric Savanna Zombie Farmer Savanna Zombie Fisherman Savanna Zombie Fletcher Savanna Zombie Leatherworker Savanna Zombie Librarian JE1 BE1 Savanna Zombie Mason Savanna Zombie Nitwit Savanna Zombie Shepherd Savanna Zombie Toolsmith Savanna Zombie Weaponsmith JE1 BE1 Added savanna zombie villagers, which all have unique textures for that biome.
    Snowy Zombie Villager Base Snowy Zombie Armorer JE1 BE1 Snowy Zombie Butcher Snowy Zombie Cartographer Snowy Zombie Cleric Snowy Zombie Farmer Snowy Zombie Fisherman Snowy Zombie Fletcher Snowy Zombie Leatherworker Snowy Zombie Librarian JE1 BE1 Snowy Zombie Mason Snowy Zombie Nitwit Snowy Zombie Shepherd Snowy Zombie Toolsmith Snowy Zombie Weaponsmith JE1 BE1 Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
    Swamp Zombie Villager Base Swamp Zombie Armorer JE1 BE1 Swamp Zombie Butcher Swamp Zombie Cartographer Swamp Zombie Cleric Swamp Zombie Farmer Swamp Zombie Fisherman Swamp Zombie Fletcher Swamp Zombie Leatherworker Swamp Zombie Librarian JE1 BE1 Swamp Zombie Mason Swamp Zombie Nitwit Swamp Zombie Shepherd Swamp Zombie Toolsmith Swamp Zombie Weaponsmith JE1 BE1 Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
    Taiga Zombie Villager Base Taiga Zombie Armorer JE1 BE1 Taiga Zombie Butcher Taiga Zombie Cartographer Taiga Zombie Cleric Taiga Zombie Farmer Taiga Zombie Fisherman Taiga Zombie Fletcher Taiga Zombie Leatherworker Taiga Zombie Librarian JE1 BE1 Taiga Zombie Mason Taiga Zombie Nitwit Taiga Zombie Shepherd Taiga Zombie Toolsmith Taiga Zombie Weaponsmith JE1 BE1 Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.


    Desert Baby Zombie VillagerJungle Baby Zombie VillagerPlains Baby Zombie VillagerSavanna Baby Zombie VillagerSnowy Baby Zombie VillagerSwamp Baby Zombie VillagerTaiga Baby Zombie Villager Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.
    New Nintendo 3DS Edition
    0.1.0
    {{Extension DPL}}<ul><li>[[Potion|Potion]]<br/>{{about|the drinkable potions|the throwable potions|Splash Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}}
    {{Redirect|Potion of Water Breathing|the potion in Minecraft Dungeons|MCD:Potion of Water Breathing}}{{About|the mechanics of potions|instructions on how to brew potions, and their recipes|Brewing}}{{update|The texture for ''[[Bedrock Edition]]'' is different, please add it.
    
    Some potions texture/color was changed as of 1.19.4 pre-release 3, please add them.}}
    {{Item
    | image = Water Bottle.png
    | extratext = View [[#Potions|all potions]]
    | renewable = '''Uncraftable, Luck{{only|je|short=y}}, Decay{{only|be|short=y}}''': No<br>'''All others''': Yes
    | stackable = BE: No<br/>JE: No{{until|Java Combat Tests}}<br>Yes (16){{upcoming|Java Combat Tests}}
    }}'''Potions''' are bottled substances designed to inflict [[effects]]. They are created by [[brewing]] and when drunk give the player an [[effect]] for a limited time. All potions are brewed from a '''water bottle''', which is considered a type of potion but has no effects.
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Witches ====
    
    [[Witch]]es can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion.
    
    ==== Wandering traders ====
    
    [[Wandering trader]]s have a chance to drop a Potion of Invisibility if they die while drinking the potion.
    
    === Fishing ===
    [[Water bottle]]s can be [[fishing|fished]] up as junk items.
    
    === Brewing ===
    {{main|Brewing}}
    
    Almost all potions are obtained by [[brewing]].
    
    The Potion of Luck{{only|java|short=1}} and the Potion of Decay{{only|bedrock|short=1}} cannot be brewed. A command to give a Luck Potion is {{cmd|give @s minecraft:potion{Potion:luck} }}, while a Potion of Decay can be obtained via {{cmd|give @s potion 1 36}}. Both are also available in the [[creative inventory]].
    
    === Chest loot ===
    
    Two Health II potions can be found in the brewing stand on ships in [[end cities]], and one splash potion of Weakness can be found in a brewing stand in [[igloo]] basements.
    
    {{In|Bedrock}}, the cauldron in a [[swamp hut]] contains a random potion.
    {{LootChestItem|potion-of-regeneration,potion-of-water-breathing,potion-of-healing}}
    
    === Bartering ===
    [[Piglin]]s may [[barter]] a potion or a splash potion of Fire Resistance when given a [[gold ingot]].
    
    == Usage ==
    
    Potions are used by pressing and holding {{control|use}} with the potion bottle in hand, as with all consumable items. When drunk they bestow the corresponding [[status effect]] to the player.
    
    Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a [[player]] has [[Regeneration]] II, drinking a regular potion of Regeneration does not have any effect.
    
    Using a potion on a cauldron does not transfer the potion to the cauldron, but begins to play the drinking animation.{{only|java|short=1}}
    
    === Modifiers ===
    {{main|Brewing}}
    
    Potions can be modified in five ways. 
    # Brewing [[glowstone dust]] into certain potions will ''enhance'' their level of effect. 
    # Adding [[redstone]] will ''extend'' the duration of the effect.
    # Brewing [[gunpowder]] into a potion makes it into a ''splash'' potion (area effect).
    # Adding [[dragon's breath]] to a splash potion creates a [[lingering potion]] (area effect that lingers on the ground).
    # Brewing a [[fermented spider eye]] into specific potions modifies their effect, usually inverting it, which is referred to as "corruption". 
    
    The modifications of Enhancement and Extension are mutually exclusive. 
    
    Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time. 
    
    Extending a potion generally makes it last {{frac|8|3}} as long as its base potion, so a duration of 3 minutes becomes 8 minutes. 
    ==== Corruption ====
    The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like blindness.
    
    Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. {{IN|bedrock}}, the corruption of Healing II or Poison II potions results in a potion of Harming I.
    
    === Base potions ===
    
    Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions.
    
    {| class="wikitable col-1-center col3-left" data-description="Base potions"
    ! Icon
    ! Name
    ! Use
    |-
    | {{Slot|Water Bottle|link=none}}
    ! Water Bottle
    | the base for the Awkward Potion and Potions of Weakness
    |-
    | rowspan="3"| {{Slot|Water Bottle|link=none}}
    ! Awkward Potion
    | The base for all other effect potions
    |-
    ! Mundane Potion
    | Only usable as an alternative base for  Potion of Weakness{{only|bedrock}}
    |-
    ! Thick Potion
    | No use
    |}
    
    === Effect potions ===
    
    ==== Potions with positive effects ====
    
    {| class="wikitable col-1-center" data-description="Positive potions"
    ! Icon
    ! Name
    ! Duration
    ! Effect
    ! Description
    |-
    | rowspan="3" | {{Slot|Potion of Regeneration|link=none}}
    ! {{text anchor|Potion of Regeneration}}
    | 0:45
    | rowspan="3" | {{EffectLink|Regeneration}}
    | Restores {{hp|18}} health over time, {{hp|1}} every 50 [[tick]]s (2.5 seconds).
    |-
    ! Potion of Regeneration +
    | 1:30{{only|java|short=1}}<br>2:00{{only|bedrock|short=1}}
    | Restores {{hp|36}}{{only|java|short=1}} or {{hp|48}}{{only|bedrock|short=1}} health over time, {{hp|1}} every 50 ticks (2.5 seconds).
    |-
    ! Potion of Regeneration II
    | 0:22.5
    | Restores {{hp|18}} health over time, {{hp|1}} every 25 ticks (1.25 seconds).
    |-
    | rowspan="3" | {{Slot|Potion of Swiftness|link=none}}
    ! {{text anchor|Potion of Swiftness}}
    | 3:00
    | rowspan="3" | {{EffectLink|Speed}}
    | rowspan="2" | Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting).
    |-
    ! Potion of Swiftness +
    | 8:00
    |-
    ! Potion of Swiftness II
    | 1:30
    | Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting).
    |-
    | rowspan="2" | {{Slot|Potion of Fire Resistance|link=none}}
    ! {{text anchor|Potion of Fire Resistance}}
    | 3:00
    | rowspan="2" | {{EffectLink|Fire Resistance}}
    | rowspan="2" | Gives immunity to all heat-related damage.
    |-
    ! Potion of Fire Resistance +
    | 8:00
    |-
    | rowspan="2" | {{Slot|Potion of Healing|link=none}}
    ! {{text anchor|Potion of Healing}}
    | Instant
    | rowspan="2" | {{EffectLink|Instant Health}}
    | Restores {{hp|4}} health.
    |-
    ! Potion of Healing II
    | Instant
    | Restores {{hp|8}} health. (doubles with every additional level)
    |-
    | rowspan="2" | {{Slot|Potion of Night Vision|link=none}}
    ! {{text anchor|Potion of Night Vision}}
    | 3:00
    | rowspan="2" | {{EffectLink|Night Vision}}
    | rowspan="2" | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
    |-
    ! Potion of Night Vision +
    | 8:00
    |-
    | rowspan="3" | {{Slot|Potion of Strength|link=none}}
    ! {{text anchor|Potion of Strength}}
    | 3:00
    | rowspan="3" | {{EffectLink|Strength}}
    | rowspan="2" | Increases melee damage by {{hp|3}}.{{only|java}}<br>Increases melee damage by 30% of the base damage and {{Hp|1}}.{{only|bedrock}}
    |-
    ! Potion of Strength +
    | 8:00
    |-
    ! Potion of Strength II
    | 1:30
    | Increases melee damage by {{hp|6}} (+ {{hp|3}} per tier).{{only|java}}<br>Increases melee damage by 69% of the base damage and {{Hp|1.3}}. 
    For each level: (<math>BaseDamage\times1.3^{level}+{1.3^{level}-1\over0.3}</math>){{only|bedrock}}
    |-
    | rowspan="3" | {{Slot|Potion of Leaping|link=none}}
    ! {{text anchor|Potion of Leaping}}
    | 3:00
    | rowspan="3" | {{EffectLink|Jump Boost}}
    | rowspan="2" | Allows the player to jump {{frac|1|2}} blocks higher and reduces fall damage.
    |-
    !Potion of Leaping +
    | 8:00
    |-
    ! Potion of Leaping II
    | 1:30
    | Further increases jump height to {{frac|2|1|2}} blocks and further reduces fall damage.
    |-
    | rowspan="2" | {{Slot|Potion of Water Breathing|link=none}}
    ! style="white-space:nowrap" | {{text anchor|Potion of Water Breathing}}
    | 3:00
    | rowspan="2" | {{EffectLink|Water Breathing}}
    | rowspan="2" | Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater.
    |-
    ! Potion of Water Breathing +
    | 8:00
    |-
    | rowspan="2" | {{Slot|Potion of Invisibility|link=none}}
    ! {{text anchor|Potion of Invisibility}}
    | 3:00
    | rowspan="2" | {{EffectLink|Invisibility}}
    | rowspan="2" |
    Makes player  disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a [[pig]]'s saddle, a [[llama]]'s carpet pattern, a [[shulker]]'s yellow head, and the glowing eyes of [[spider]]s, [[Phantom|phantoms]], and [[enderman|endermen]].
    |-
    ! Potion of Invisibility +
    | 8:00
    |-
    | rowspan="2" | {{Slot|Potion of Slow Falling|link=none}}
    ! {{text anchor|Potion of Slow Falling}}
    | 1:30
    | rowspan="2" | {{EffectLink|Slow Falling}}
    | rowspan="2" | The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting  leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it.
    |-
    ! Potion of Slow Falling +
    | 4:00
    |-
    | {{Slot|Potion of Luck|link=none}}
    ! {{text anchor|Potion of Luck}}<br>{{only|java|short=1}}{{only|Console|short=1}}
    | 5:00
    | {{EffectLink|Luck}}
    | Increases the luck [[Attribute#Attributes for players|attribute]] by 1 point.
    |}
    
    ==== Potions with negative effects ====
    
    {| class="wikitable col-1-center" data-description="Negative potions"
    ! Icon
    ! Name
    ! Duration
    ! Effect
    ! Description
    |-
    | rowspan="3" | {{Slot|Potion of Poison|link=none}}
    ! {{text anchor|Potion of Poison}}
    | 0:45
    | rowspan="3" | {{EffectLink|Poison}}
    | Causes up to {{hp|36|poisoned=1}} damage over time at a rate of 1 every 50 ticks, but does not reduce health below {{hp|1}}.
    |-
    ! Potion of Poison +
    | 1:30
    | Causes up to {{hp|72|poisoned=1}}{{only|java|short=1}} or {{hp|96|poisoned=1}}{{only|bedrock|short=1}} damage over time, but does not reduce health below {{hp|1}}.
    |-
    ! Potion of Poison II
    | 0:21.6{{only|java|short=1}}<br>0:22.5{{only|bedrock|short=1}}
    | Causes up to {{hp|38|poisoned=1}} damage over time, but does not reduce health below {{hp|1}}.
    |-
    | rowspan="2" | {{Slot|Potion of Weakness|link=none}}
    ! {{text anchor|Potion of Weakness}}
    | 1:30
    | rowspan="2" | {{EffectLink|Weakness}}
    | rowspan="2" | Reduces melee damage by {{hp|4}}.{{only|java}}<br>Reduces melee damage by 20% of the base damage and {{hp|0.5}}.{{only|bedrock}}
    |-
    ! Potion of Weakness +
    | 4:00
    |-
    | rowspan="3" | {{Slot|Potion of Slowness|link=none}}
    ! {{text anchor|Potion of Slowness}}
    | 1:30
    | rowspan="3" | {{EffectLink|Slowness}}
    | rowspan="2" | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting.
    |-
    ! Potion of Slowness +
    | 4:00
    |-
    ! Potion of Slowness IV<!--The IV is correct, it is not Slowness II-->
    | 0:20
    | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting.
    |-
    | rowspan="2" |{{Slot|Potion of Harming|link=none}}
    ! {{text anchor|Potion of Harming}}
    | Instant
    | rowspan="2" | {{EffectLink|Instant Damage}}
    | Damages {{hp|6}}.
    |-
    ! Potion of Harming II
    | Instant
    | Damages {{hp|12}}. (doubles with every additional level)
    |-
    | {{Slot|Potion of Decay|link=none}}
    ! Potion of Decay<br>{{only|bedrock|short=1}}{{Anchor|Potion of Decay}}
    | 0:40
    | {{EffectLink|Wither|link=Wither (status effect)}}
    | Damages {{hp|1|withered=1}} every second, making a total of {{hp|40|withered=1}} damage 
    |}
    
    ==== Potions with mixed effects ====
    
    {| class="wikitable col-1-center col-2-center" data-description="Base potions"
    ! Icon
    ! Name
    ! Duration
    ! Effect
    ! Description
    |-
    | rowspan="3" | {{Slot|Potion of the Turtle Master|link=none}}
    ! {{text anchor|Potion of the Turtle Master}}
    | style="text-align:center" | 0:20
    | rowspan="3" | {{EffectLink|Slowness}}<br>{{EffectLink|Resistance}}
    | rowspan="2" | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%.
    |-
    ! Potion of the Turtle Master +<br>
    | 0:40
    |-
    ! Potion of the Turtle Master II<br>
    | 0:20
    | Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%.
    |}
    
    === Uncraftable Potion ===
    
    {{IN|java}}, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay.
    
    It is also available in splash potion and lingering potion forms, as well as for tipped arrows.
    
    It can be obtained using the following command: {{cmd|give @s minecraft:potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
    
    {| class="wikitable" style="text-align: center;" data-description="Unused potions"
    ! Icon
    ! Name
    ! Effect
    |-
    | {{Slot|Uncraftable Potion|link=none}}
    ! Uncraftable Potion
    | No effect
    |}
    
    === Joke potions===
    
    ====[[Java Edition 15w14a]]====
    
    {| class="wikitable col-1-center col-2-center" data-description="Base potions"
    !Icon
    !Name
    !Duration
    !Effect
    ! Description 
    |-
    |{{Slot|Potion of Slowness Revision 1|link=none}}
    !{{text anchor|Potion of Caring}}
    | style="text-align:center" |Instant
    |{{EffectLink|id=Slowness Revision 1|Caring}}
    | rowspan="3" |Changes the mob AI to move toward the nearest mob as if it were to attack it.
    |-
    | rowspan="2" |{{Slot|Potion of Poison Revision 1|link=none}}
    !{{text anchor|Potion of Caring}}
    | style="text-align:center" |Instant
    | rowspan="2" | {{EffectLink|id=Poison Revision 1|Caring}} 
    |-
    ! {{text anchor|Potion of Caring II}}
    | style="text-align:center" |Instant
    |-
    | rowspan="2" |{{Slot|Potion of Weakness Revision 1|link=none}}
    !{{text anchor|Potion of Sharing}}
    | style="text-align:center" |1:30
    | rowspan="2" |{{EffectLink|id=Weakness Revision 1|Sharing}}
    | rowspan="2" |Drops items in a random amount of time, ranging from food to rare items like [[saddle]]s or [[diamond]]s.
    |-
    !{{text anchor|Potion of Sharing +}}
    | style="text-align:center" |4:00
    |}
    
    ==== [[Java Edition 23w13a_or_b]]====
    
    {{Empty section}}
    
    ===Undead mobs===
    
    The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration. 
    
    {{IN|bedrock}}, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion.
    
    ===Mud conversion===
    
    Using a water bottle, splash water bottle, or lingering water bottle on [[dirt]], [[coarse dirt]], or [[rooted dirt]] will convert it into [[mud]], returning a glass bottle with it. This process can be automated with a [[dispenser]]. 
    
    ===Filling cauldrons with Potions===
    
    {{IN|Bedrock|Legacy Console}} potion bottles may be used on a cauldron to fill it. Using a glass bottle on a cauldron filled with a potion drains it and fills the bottle. Potions cannot be combined in a cauldron, nor can they be mixed with water, but as an added bonus if you use a stack of arrows in a full cauldron you get a stack of tipped arrows. for 1 layer you get 16, 2 layers 32.
    
    ==Custom effects==
    
    {{IN|java}}, potions can also be obtained with any status effect using {{cmd|give}} and the tag <code>custom_potion_effects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.
    
    ==Sounds==
    {{edition|java}}:
    {{Sound table
    |sound=Drink.ogg
    |subtitle=Sipping
    |source=player
    |description=While a player is drinking a potion
    |id=entity.generic.drink
    |translationkey=subtitles.entity.generic.drink
    |volume=0.5
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Witch drink1.ogg
    |sound2=Witch drink2.ogg
    |sound3=Witch drink3.ogg
    |sound4=Witch drink4.ogg
    |subtitle=Witch drinks
    |source=hostile
    |description=When a witch drinks a potion
    |id=entity.witch.drink
    |translationkey=subtitles.entity.witch.drink
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Wandering trader drink potion.ogg
    |sound2=Drink.ogg
    |subtitle=Wandering Trader drinks potion
    |source=neutral
    |description=While a [[wandering trader]] is drinking a potion to become invisible during nighttime
    |id=entity.wandering_trader.drink_potion
    |translationkey=subtitles.entity.wandering_trader.drink_potion
    |volume=''varies'' <ref group=sound>0.35 for the first sound, 0.325 for the second sound</ref>
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Bottle empty1.ogg
    |sound2=Bottle empty2.ogg
    |subtitle=Bottle empties
    |source=block
    |description=When a water bottle is emptied
    |id=item.bottle.empty
    |translationkey=subtitles.item.bottle.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |subtitle=Bottle fills
    |source=block
    |description=When a water bottle is filled
    |id=item.bottle.fill
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Drink.ogg
    |source=player
    |description=When a player drinks a potion
    |id=random.drink
    |volume=0.35
    |pitch=0.9-1.1}}
    {{Sound table
    |sound=Witch drink1.ogg
    |sound2=Witch drink2.ogg
    |sound3=Witch drink3.ogg
    |sound4=Witch drink4.ogg
    |source=hostile
    |description=When a witch drinks a potion
    |id=mob.witch.drink
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Wandering trader drink potion.ogg
    |sound2=Drink.ogg
    |source=neutral
    |description=When a wandering trader drinks a potion to become invisible during nighttime
    |id=mob.wanderingtrader.drink_potion
    |volume=''varies'' <ref group=sound>0.7 for the first sound, 0.65 for the second sound</ref>
    |pitch=0.8-1.2}}
    {{Sound table
    |rowspan=4
    |sound=Water Splash Old.ogg
    |source=block
    |description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
    |id=cauldron.fillpotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.takepotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.fillwater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.takewater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Bottle empty1.ogg
    |sound2=Bottle empty2.ogg
    |source=sound<!--bottle-->
    |description=When a water bottle or potion is emptied<wbr>{{Upcoming|BE 1.20.40}}
    |id=bottle.empty
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |source=sound<!--bottle-->
    |description=When a water bottle or potion is filled<wbr>{{Upcoming|BE 1.20.40}}
    |id=bottle.fill
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Potion
    |spritetype=item
    |nameid=potion
    |form=item
    |translationkey=item.minecraft.potion,item.minecraft.potion.effect.empty,item.minecraft.potion.effect.water,item.minecraft.potion.effect.mundane,item.minecraft.potion.effect.thick,item.minecraft.potion.effect.awkward,item.minecraft.potion.effect.night_vision,item.minecraft.potion.effect.invisibility,item.minecraft.potion.effect.leaping,item.minecraft.potion.effect.fire_resistance,item.minecraft.potion.effect.swiftness,item.minecraft.potion.effect.slowness,item.minecraft.potion.effect.water_breathing,item.minecraft.potion.effect.healing,item.minecraft.potion.effect.harming,item.minecraft.potion.effect.poison,item.minecraft.potion.effect.regeneration,item.minecraft.potion.effect.strength,item.minecraft.potion.effect.weakness,item.minecraft.potion.effect.levitation,item.minecraft.potion.effect.luck,item.minecraft.potion.effect.turtle_master,item.minecraft.potion.effect.slow_falling
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Potion
    |spritetype=item
    |nameid=potion
    |id=426
    |form=item
    |translationkey=potion.emptyPotion.name,potion.mundane.name,potion.mundane.extended.name,potion.thick.name,potion.awkward.name,potion.nightVision.name,potion.invisibility.name,potion.jump.name,potion.fireResistance.name,potion.moveSpeed.name,potion.moveSlowdown.name,potion.heal.name,potion.harm.name,potion.poison.name,potion.regeneration.name,potion.damageBoost.name,potion.weakness.name,potion.wither.name,potion.turtleMaster.name,potion.slowFalling.name
    |foot=1}}
    
    === Metadata===
    {{IN|bedrock}}, potions use the following item data values to indicate the kind of potion:
    {{/DV}}
    
    ===Item data===
    
    ====Java Edition====
    
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Potion}}
    </div>
    Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with <code>minecraft:</code>) are:
    {| class="wikitable sortable" style="text-align: center;" data-description="Potion NBT data"
    !Potion
    ! Regular
    !Level II
    !Extended + 
    |-
    | Uncraftable Potion
    |anything except the below
    |–
    |–
    |-
    |Water Bottle
    |{{code|water}} 
    |–
    |–
    |-
    |Mundane Potion
    |{{code|mundane}}
    |–
    |–
    |-
    | Thick Potion
    |{{code|thick}}
    |–
    |–
    |-
    |Awkward Potion
    |{{code|awkward}}
    |–
    |–
    |-
    | Night Vision
    |{{code|night_vision}}
    |–
    |{{code|long_night_vision}}
    |-
    |Invisibility
    |{{code|invisibility}}
    |–
    |{{code|long_invisibility}}
    |-
    |Leaping
    |{{code|leaping}}
    |{{code|strong_leaping}}
    |{{code|long_leaping}}
    |-
    |Fire Resistance
    |{{code|fire_resistance}}
    |–
    |{{code|long_fire_resistance}}
    |-
    |Swiftness
    |{{code|swiftness}}
    |{{code|strong_swiftness}}
    |{{code|long_swiftness}}
    |-
    |Slowness
    |{{code|slowness}}
    |{{code|strong_slowness}}
    |{{code|long_slowness}}
    |-
    |Water Breathing
    |{{code|water_breathing}}
    |–
    |{{code|long_water_breathing}}
    |-
    | Instant Health
    |{{code|healing}}
    |{{code|strong_healing}}
    |–
    |-
    | Harming
    |{{code|harming}}
    |{{code|strong_harming}}
    |–
    |-
    |Poison
    |{{code|poison}}
    |{{code|strong_poison}}
    |{{code|long_poison}}
    |-
    |Regeneration
    |{{code|regeneration}}
    |{{code|strong_regeneration}}
    | {{code|long_regeneration}}
    |-
    |Strength
    |{{code|strength}} 
    | {{code|strong_strength}}
    |{{code|long_strength}}
    |-
    |Weakness
    |{{code|weakness}}
    |–
    |{{code|long_weakness}}
    |-
    |Luck
    |{{code|luck}}
    |–
    |–
    |-
    |The Turtle Master
    |{{code|turtle_master}}
    |{{code|strong_turtle_master}}
    |{{code|long_turtle_master}}
    |-
    | Slow Falling
    |{{code|slow_falling}}
    |–
    |{{code|long_slow_falling}}
    |}
    
    ====Bedrock Edition====
    
    :See [[Bedrock Edition level format/Item format]].
    
    ==Achievements==
    {{load achievements|Local Brewery|Taste of your own Medicine}}
    
    ==Advancements==
    {{Load advancements|Local Brewery;A Furious Cocktail;How Did We Get Here?;Husbandry}}
    
    ==History==
    {{Info needed section|Potion of Weakness;Uncraftable Potion texture in JE 1.11}}
    {{History|java beta}}
    {{History||July 7, 2010|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/779956568/the-rationale-for-redstone|[[Brewing|Alchemy]] was first hinted by [[Notch]] when he explained why [[redstone ore]] disintegrates into "[[redstone|dust]]". He states that dust would be used later in potions.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Jeb]] tweeted a screenshot showing potion durations and [[glass bottle]]s.<ref>{{tweet|jeb|118681103350501376|This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: http://i.imgur.com/oK2tE.png |September 28, 2011}}</ref>
    |Potions are [[brewing|brewed]] using [[cauldron]]s<ref>{{tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 30, 2011}}</ref> by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update.
    |In total, there are 161 possible potion combinations and 2,653 different types of potions.<ref>{{tweet|jeb|120520408792432641|In the prerelease, there are 161 brewable unique potions. Unless we change it, there are 2,653 with all ingredients added.|October 3, 2011}}</ref>
    |[[Jeb]] later tweeted that both [[Notch]] and he had come up with a different way to [[brewing|brew]] potions, which was revealed to be [[brewing stand]]s.<ref>{{tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref>}}
    {{History|||snap=Beta 1.9 Prerelease 3|[[Brewing stand]]s have been implemented, which has replaced the (previously unimplemented) [[cauldron]]s' [[brewing]] functionality, so potions are now obtainable without mods. Potions Brewed in the previous version will now be glitched. Water Bottles have been added.}}
    {{History||1.3.1|snap=12w21b|[[File:Water Bottle JE1 BE1.png|32px]] Water bottles have been added to the [[Creative inventory]].}}
    {{History||1.3.1|snap=12w22a|[[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Potions have been added to the [[Creative]] [[inventory]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}}
    {{History||1.4.2|snap=12w32a|[[File:Potion of Night Vision JE1 BE1.png|32px]] Added potion of [[Night Vision]]. However, it is [[brewing|unbrewable]] at the time.}}
    {{History|||snap=12w38a|Added Healing and Harming potions to the Creative inventory.}}
    {{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}}
    {{History|||snap=12w34a|[[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Invisibility]].
    |Potions of Night Vision are now [[brewing|brewable]].}}
    {{History|||snap=12w38a|[[Witch]]es now cast potions at [[player]]s and can rarely [[drops|drop]] potions upon [[death]].}}
    {{History|||snap=12w39a|Potions are now customizable using NBT editors or MCEdit.}}
    {{History||1.6.1|snap=?|Potions of [[Weakness]] now reduce [[damage]] by half hearts, instead of 1 heart as it was before.}}
    {{History|||snap=13w23a|Potions of [[Healing]] and [[Regeneration]] have been nerfed (by 33.3% and 50%).}} 
    {{History||1.7.2|snap=13w36a|[[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Water Breathing]].
    |[[Water bottle]]s can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}
    {{History||1.8|snap=14w27a|[[File:Potion of Leaping JE1 BE1.png|32px]] Added potions of [[Leaping]].}}
    {{History||1.8.1|snap=pre1|Potion of Leaping can now be extended.}}
    {{History||1.9|snap=15w31a|Numeric IDs are no longer used for potions. Instead, an NBT "Potion" [[tag]] is used, e.g. {{cmd|give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"} }}. See [[/Before 1.9|here]] for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory.
    |Splash potions now have a separate data value and ID name.
    |[[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] Added Mundane, Thick and Awkward potions to the [[creative]] [[inventory]].
    |Mixed potions' colors now blend.}}
    {{History|||snap=15w33a|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].
    |The duration of potions of [[Poison]] has been extended, the duration of potions of [[Regeneration]] has been extended, and the duration of potions of [[Poison]] II has been reduced.
    |Potion of [[Strength]] has been changed from 130% increase to 3-point increase.
    |Potion of [[Weakness]] has been changed to 4-point decrease, was 0.5-point decrease.}}
    {{History|||snap=15w44b|[[File:Uncraftable Potion JE1.png|32px]] Added the uncraftable potion.
    |[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].}}
    {{History||1.11|snap=16w33a|A [[water bottle]] is now able to add 1 water level to a [[cauldron]].}}
    {{History|||snap=16w38a|The uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect [[tag]]s.
    |Due to the [[water bottle]] without tags being changed to the uncraftable potion, the [[brewing]] icon has also been changed to the uncraftable potion in [[creative]] [[inventory]].
    |The uncraftable potion has been removed from the [[creative]] [[inventory]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 373.}}
    {{History|||snap=18w07a|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute.
    |Extended potions give both effects for 3 minutes.
    |Level 2 potions give level VI of both effects for 1 minute.}}
    {{History|||snap=18w14a|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}
    {{History|||snap=18w16a|Regular and extended potions of the Turtle Master now give only Resistance III.
    |Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible.}}
    {{History||1.14|snap=18w43a|[[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Uncraftable Potion JE2.png|32px]]<br>[[File:Potion of Night Vision.gif|32px]] [[File:Potion of Invisibility.gif|32px]] [[File:Potion of Leaping.gif|32px]] [[File:Potion of Fire Resistance.gif|32px]] [[File:Potion of Swiftness.gif|32px]] [[File:Potion of Slowness.gif|32px]] [[File:Potion of the Turtle Master.gif|32px]] [[File:Potion of Water Breathing.gif|32px]] [[File:Potion of Healing.gif|32px]] [[File:Potion of Harming.gif|32px]] [[File:Potion of Poison.gif|32px]] [[File:Potion of Regeneration.gif|32px]] [[File:Potion of Strength.gif|32px]] [[File:Potion of Weakness.gif|32px]] [[File:Potion of Luck.gif|32px]] [[File:Potion of Slow Falling.gif|32px]] The textures of potions have been changed.}}
    {{History|||snap=19w06a|[[Wandering trader]]s now drink [[Invisibility]] potions at [[night]] and [[milk bucket]]s at dawn.}}
    {{History||1.16|snap=20w09a|[[Fire resistance]] potions can now be obtained through [[bartering]].}}
    {{History||1.16.2|snap=20w28a|Water bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}
    {{History||1.18|snap=21w39a|Potions of Water Breathing can now generate in [[buried treasure]] chests.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Potions of Healing now generate in [[ancient city]] chests.}}
    {{History|||snap=22w11a|Water bottles can now be used on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}
    {{History|||snap=22w13a|Potions of Healing no longer generate in [[ancient city]] [[chest]]s.|Potions of Regeneration may now be found in [[ancient city]] [[chest]]s.}}
    {{History||1.19.4|snap=Pre-release 1|Potions no longer have an enchantment glint.}}
    {{History|||snap=Pre-release 3|[[File:Potion of Night Vision JE3.png|32px]] [[File:Potion of Invisibility JE3.png|32px]] [[File:Potion of Leaping JE3.png|32px]] [[File:Potion of Fire Resistance JE3.png|32px]] [[File:Potion of Swiftness JE3.png|32px]] [[File:Potion of Slowness JE3.png|32px]] [[File:Potion of the Turtle Master JE3.png|32px]] [[File:Potion of Water Breathing JE3.png|32px]] [[File:Potion of Harming JE3.png|32px]] [[File:Potion of Poison JE3.png|32px]] [[File:Potion of Strength JE3.png|32px]] Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
    {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
    |The potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the potion of [[Invisibility]].}}
    {{History||1.20.2|snap=23w32a|Game no longer uses numerical values for potion IDs.|Renamed the following tags:
    * <code>CustomPotionEffects</code> -> <code>custom_potion_effects</code>
    * <code>Id</code> (integer) -> <code>id</code> (string, resource location)
    * <code>Ambient</code> -> <code>ambient</code>
    * <code>Amplifier</code> -> <code>amplifier</code>
    * <code>Duration</code> -> <code>duration</code>
    * <code>ShowParticles</code> -> <code>show_particles</code>
    * <code>ShowIcon</code> -> <code>show_icon</code>}}
    {{History|java upcoming}}
    {{History||Combat Tests|snap=Combat Test 7c|Potions with the same tags can now stack to 16.}}
    {{History|||snap=Combat Test 8b|Potions (and liquid food) can now be drank faster (20 ticks, was 32 ticks).}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bottle or sell a potion of Invisibility.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.
    |Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory.}}
    {{History||v0.13.0|snap=build 1|Potions of [[Leaping]] are now obtainable in [[survival]].}}
    {{History||v0.14.0|snap=build 1|Potions can now be used to fill 1/3 layer of [[cauldron]], filling cauldron with different [[liquids|liquid]] empties the cauldron.
    |Using a [[glass bottle]] to a [[cauldron]] filled by a potion now fills the glass bottle with that potion.
    |[[Swamp hut]]s now generate [[cauldron]]s filled with a random potion, making potions now obtainable in [[survival]] without [[brewing]].
    |Potions of [[Healing]], [[Fire Resistance]], [[Water Breathing]] and [[Swiftness]] can now be obtained by killing [[witch]]es while they're drinking potions.}}
    {{History||v0.16.0|snap=build 4|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|2 Potions of [[Healing]] II can now be found in a [[brewing stand]] inside [[end ship]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Potions of [[Water Breathing]] and potions of [[Regeneration]] can now be found inside [[buried treasure]] chests.}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potions of the Turtle Master.}}
    {{History||1.6.0|snap=beta 1.6.0.5|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.3|Potions of [[Invisibility]] can now be obtained by killing [[wandering trader]]s while they're drinking potions.}}
    {{History||1.16.0|snap=beta 1.15.0.51|Added potions of [[Slowness]] IV, which can be brewed from potions of Slowness using glowstone dust.}}
    {{History|||snap=beta 1.16.0.57|[[Fire resistance]] potions can now be obtained through [[bartering]].}}
    {{History||1.16.100|snap=beta 1.16.100.54|Water Bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}
    {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.
    |Removed enchantment glint from splash potions.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.}}
    {{History||xbox=TU8|Added the awkward potion to the [[Creative]] menu.}}
    {{History||xbox=TU14|ps=1.04|[[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Night Vision]] and potions of [[Invisibility]].
    |Awkward potion is no longer obtainable from the [[Creative inventory]].
    |Extended-enhanced potions are now listed individually for four potion effects.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Jump Boost|Leaping]] and potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}}
    {{History||xbox=TU34|xbone=CU22|ps=1.25|wiiu=Patch 4|Removed two of the four types of water breathing potions and splash potions.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].
    |Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].
    |Removed all types of extended-enhanced potions for all five potion effects.
    |Potions effects are now arranged more like ''Java Edition''.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Potion of Decay BE1.png|32px]] [[File:Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}
    {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Awkward potion is once again obtainable from the Creative inventory.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.
    |Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory.}}
    {{History||1.3.12|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}
    {{History||1.7.10|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].}}
    {{History|foot}}
    
    <gallery>
    Health_Potion.png|Thick Potion with status effects of Mining Fatigue (duration 4:00) and Instant Health II (duration 4:00).
    Invisible_sheep.png|An invisible sheep. Its wool can still be seen.
    New Potion Colors.png|The new potion colors.
    </gallery>
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *A potion can reach a maximum tier of 127, but using the {{cmd|effect}} [[commands|command]], effect levels can reach 255.
    *When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.{{verify|type=current|Still in recent versions?}} 
    *A potion of [[Poison]] II lasts for 22.5 seconds, but it is displayed as 22 seconds because the [[item]] hover display shows rounded-down integer values.
    *The "Local Brewery" [[advancement]] uses the Uncraftable Potion texture for its icon.
    
    ==Unused potions ==
    ''[[Bedrock Edition]]'' has [[History of textures/Unused textures#Unused potions|unused potion textures]] for several [[effect]]s, along with their [[Splash Potion#Unused splash potions|splash variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.
    <gallery>
    Potion of Absorption BE2.png|Potion of Absorption
    Potion of Blindness BE2.png|Potion of Blindness
    Potion of Haste BE2.png|Potion of Haste
    Potion of Health Boost BE2.png|Potion of Health Boost
    Potion of Hunger BE2.png|Potion of Hunger
    Potion of Mining Fatigue BE2.png|Potion of Mining Fatigue
    Potion of Nausea BE2.png|Potion of Nausea
    Potion of Resistance BE2.png|Potion of Resistance
    Potion of Saturation BE2.png|Potion of Saturation
    Potion of Levitation BE2.png|Potion of Levitation
    </gallery>
    
    ==Gallery==
    ===Potions===
    ;Java Edition
    <gallery>
    Water Bottle.png|Water Bottle
    Potion of Night Vision.png|Potion of Night Vision
    Potion of Invisibility.png|Potion of Invisibility
    Potion of Leaping.png|Potion of Leaping
    Potion of Fire Resistance.png|Potion of Fire Resistance
    Potion of Swiftness.png|Potion of Swiftness
    Potion of Slowness.png|Potion of Slowness
    Potion of the Turtle Master.png|Potion of the Turtle Master
    Potion of Water Breathing.png|Potion of Water Breathing
    Potion of Healing.png|Potion of Healing
    Potion of Harming.png|Potion of Harming
    Potion of Poison.png|Potion of Poison
    Potion of Regeneration.png|Potion of Regeneration
    Potion of Strength.png|Potion of Strength
    Potion of Weakness.png|Potion of Weakness
    Potion of Slow Falling.png|Potion of Slow Falling
    Potion of Luck.png|Potion of Luck
    Potion of Decay.png|Potion of Decay
    Uncraftable Potion.png|Uncraftable Potion
    </gallery>
    
    ===Screenshots===
    <gallery>
    OK2tE.png|Potion effects showing up in [[inventory]].
    PotionBubbles.png|The bubbles emitted when a player drinks a potion.
    Nightvision.png|The effect of night vision (left image is with night vision, right image is without).
    NetherPotionEffect.png|The view when a player uses night vision in the Nether.
    PotionTable.png|A brewing stand with a potion displayed next to it.
    MinecraftPotionsClean.png|A guide to brewing before [[Java Edition 1.6.1|1.6]].
    </gallery>
    
    === In other media===
    <gallery>
    File:Elixir (MCSM).png|The [[Minecraft Story Mode:Elixir|Elixir]], a unique potion featured in [[Minecraft Story Mode]].
    File:Witch Potion (Dungeons).png|A potion thrown by a [[MCD:Witch|witch]], as depicted in [[Minecraft Dungeons]].
    File:Strength Potion.png|A [[MCD:Strength Potion|strength potion]], as it appears in Minecraft Dungeons.
    File:Swiftness Potion.png|A [[MCD:Swiftness Potion|Swiftness Potion]], as depicted in Minecraft Dungeons.
    File:Potion of Water Breathing (MCD).png|A [[MCD:Potion of Water Breathing|Potion of Water Breathing]], as it appears in Minecraft Dungeons.
    File:Bottle Lamp.jpg|An officially licensed bottle LED desk lamp.
    File:Potion Bottle Bottle.jpg|A water bottle depicting many potions.
    </gallery>
    
    ==See also==
    *{{ItemLink|Glass Bottle}}
    *{{ItemLink|Medicine}}
    *{{ItemLink|Splash Potion}}
    *{{ItemLink|Lingering Potion}}
    
    ==Notes==
    <references group="note" />
    
    ==References==
    {{reflist}}
    
    ==External links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--potion Taking Inventory: Potion] – Minecraft.net on May 11, 2022
    *[http://potioncraft.net Minecraft Potions - A Visual Guide] (version 1.9)
    
    {{items}}
    {{effects}}
    
    [[Category:Food]]
    
    [[de:Trank]]
    [[es:Poción]]
    [[fr:Potion]]
    [[hu:Bájital]]
    [[it:Pozione]]
    [[ja:ポーション]]
    [[ko:물약]]
    [[nl:Dranken]]
    [[pl:Mikstury]]
    [[pt:Poção]]
    [[ru:Зелья]]
    [[uk:Зілля]]
    [[zh:药水]]</li><li>[[Shovel|Shovel]]<br/>{{Item
    | image = <gallery>
    Wooden Shovel.png | Wooden
    Stone Shovel.png | Stone
    Iron Shovel.png | Iron
    Golden Shovel.png | Golden
    Diamond Shovel.png | Diamond
    Netherite Shovel.png | Netherite
    </gallery>
    | rarity = Common
    | renewable = '''Netherite''': No<br>'''All others''': Yes
    | durability = 
    * Wood: 59
    * Stone: 131
    * Iron: 250
    * Golden: 32
    * Diamond: 1561
    * Netherite: 2031
    | stackable = No
    }}
    
    '''Shovels''' are [[tool]]s used to hasten the process of breaking [[dirt]], [[sand]], [[gravel]] and other soil blocks, as well as to convert [[Dirt (disambiguation)|dirt]] blocks into [[Dirt Path|dirt paths]].
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |name=[[Shovel]]s
      |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |B2= Stick
      |B3= Stick
    |Output= Wooden Shovel; Iron Shovel; Golden Shovel; Diamond Shovel
    |type= Tool
    }}
    {{Crafting
      |name=[[Stone Shovel]]
      |B1=Any stone-tier block
      |B2=Stick
      |B3=Stick
      |Output=Stone Shovel
      |description=Can use any variant of cobblestone
      |type=Tool
    }}
    {{Crafting
      |foot=1
      |ignoreusage=1
      |name=[[Shovel]]
      |ingredients=Damaged Matching [[Shovel]]
      |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
      |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
      |Output=Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel
      |description= The durability of the two shovels is added together, plus an extra 5% durability.
      |type= Tool
    }}
    
    === Upgrading ===
    Like other diamond tools, a diamond shovel can be upgraded to a netherite shovel, although increased durability and resistance to fire/lava in item form are the only benefits. The shovel's performance as a digging tool or a weapon is unchanged by the upgrade.
    
    {{Smithing
    |Netherite Upgrade
    |Diamond Shovel
    |Netherite Ingot
    |Netherite Shovel
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Wooden Shovel]] or<br>2x Damaged [[Stone Shovel]] or<br>2x Damaged [[Iron Shovel]] or<br>2x Damaged [[Golden Shovel]] or<br>2x Damaged [[Diamond Shovel]] or<br>2x Damaged [[Netherite Shovel]]
    |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
    |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
    |Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel
    |description=The durability of the two shovels is added together, plus an extra 5% durability.
    }}
    
    ==== [[Anvil mechanics#Unit repair|Unit repair]] ====
    {{/Repairing with Anvils}} 
    A shovel can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the shovel's maximum durability, rounded down. It also keeps the shovel's [[Enchanting|enchantments]].
    
    === Chest loot ===
    On <code>ancient_city/city_center/city_center_2</code>, they generate a furnace with a wooden shovel inside of it.
    {{LootChestItem|iron-shovel,level-enchanted-iron-shovel,random-enchanted-golden-shovel,diamond-shovel,level-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel-2}}
    
    === Mob loot ===
    
    ==== Equipment ====
    {{Main|Drops#Equipped items}}
    
    [[Zombie]]s and [[husk]]s have a 0.67% (3.33% in Hard [[difficulty]]) chance of spawning with an iron shovel. They have an 8.5% (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping that shovel if they are killed by the player. The dropped shovel is usually badly damaged, and may be enchanted: 0%–25% on Normal difficulty and 3.125%–25% on Hard difficulty, varying with [[regional difficulty]], and enchanted as if on an enchanting table at level 5–22.
    
    ==== Raids ====
    
    Vindicators and pillagers that spawn from raids have a 4.1% chance(5.12% on hard) to drop a badly-damaged iron shovel that is sometimes enchanted with a random enchantment.{{only|bedrock}}
    
    === Trading ===
    
    Novice-level toolsmith villagers have a 25% chance to sell stone shovels for one emerald, journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron shovels for 2 emeralds, and expert-level toolsmith villagers have a 50% chance to sell enchanted diamond shovels for 5 emeralds as part of their trades.{{only|bedrock}}
    
    Novice-level toolsmith villagers have a 40% chance to sell stone shovels for one emerald, journeyman-level tool smiths have a 40% chance to sell an enchanted iron shovel for 7-22 emeralds, and expert-level tool smiths have a {{frac|2|3}} chance to sell an enchanted diamond shovel for 11-27 emeralds.{{only|java}}
    
    The enchantments are the same as the ones obtained from an [[enchanting table]] at levels 5–19.
    
    === Villager gifts ===
    
    {{in|java}}, toolsmith [[villager]]s occasionally throw stone shovels at players with the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Digging ===
    
    A shovel can be used to break some materials faster. When breaking a block, it uses 1 durability. For blocks that break instantly, it uses 0 durability.
    
    ==== Durability ====
    
    Each different tier of shovel has a different durability:
    
    {| class="wikitable sortable"
    ! Material
    ! [[Durability]]
    |-
    | {{itemLink|Wooden Shovel|Wood|link=Shovel}}
    | 59
    |-
    | {{itemLink|Stone Shovel|Stone|link=Shovel}}
    | 131
    |-
    | {{itemLink|Iron Shovel|Iron|link=Shovel}}
    | 250
    |-
    | {{itemLink|Diamond Shovel|Diamond|link=Shovel}}
    | 1561
    |-
    | {{itemLink|Golden Shovel|Golden|link=Shovel}}
    | 32
    |-
    | {{itemLink|Netherite Shovel|Netherite|link=Shovel}}
    | 2031
    |}
    
    ==== Speed ====
    
    The following table summarizes the speed at which different quality shovels perform on different block types. Values with a red background indicate that no resource is dropped when the block is destroyed without a shovel. 
    {{breaking row|Clay|simple=1}}
    {{breaking row|Coarse Dirt}}
    {{Breaking row|Concrete Powder}}
    {{breaking row|Dirt}}
    {{breaking row|Dirt Path}}
    {{breaking row|Farmland}}
    {{breaking row|Grass Block}}
    {{breaking row|Gravel}}
    {{breaking row|Mud}}
    {{breaking row|Muddy Mangrove Roots}}
    {{breaking row|Mycelium}}
    {{breaking row|Podzol}}
    {{breaking row|Red Sand}}
    {{breaking row|Rooted Dirt}}
    {{breaking row|Sand}}
    {{breaking row|Snow|Wooden}}
    {{breaking row|Snow Block|Wooden}}
    {{breaking row|Soul Sand}}
    {{breaking row|Soul Soil}}
    {{breaking row|Suspicious Gravel}}
    {{breaking row|Suspicious Sand|foot=1}}
    
    === Dirt paths ===
    
    A shovel can be used to create a [[dirt path]] by {{control|using}} (not digging) the shovel on any one of the following blocks, losing one durability point:
    * {{BlockLink|Grass Block}}
    * {{BlockLink|Dirt}}
    * {{BlockLink|Coarse Dirt}}
    * {{BlockLink|Rooted Dirt}}
    * {{BlockLink|Podzol}}
    * {{BlockLink|Mycelium}}
    
    === Campfire ===
    
    A shovel can be used to extinguish a [[campfire]].
    
    ===Weapon===
    
    Hitting a mob while holding a shovel is a stronger attack than barehanded. Shovels take 2 damage when used as a weapon.
    
    ====Java Edition====
    
    [[Category:Java Edition specific information]]
    Shovels have an attack speed modifier of -3, meaning they take 1 second to [[Damage#Attack cooldown|recover]]. Shovels deal different damage based on the type:
    
    {| class="wikitable" style="text-align:center" data-description="Attack damage"
    !Shovel type
    ! Attack damage
    ! Attack speed
    !Damage per<br>second (DPS)
    |-
    |{{ItemLink|Wooden Shovel}}<br>{{ItemLink|Golden Shovel}}||{{hp|2.5}}|| rowspan="4" |1||2.5
    |-
    |{{ItemLink|Stone Shovel}}||{{hp|3.5}}||3.5
    |-
    |{{ItemLink|Iron Shovel}}||{{hp|4.5}}||4.5
    |-
    |{{ItemLink|Diamond Shovel}}||{{hp|5.5}}||5.5
    |-
    |{{ItemLink|Netherite Shovel}}||{{hp|6.5}}
    |1.6||10.4
    |}
    
    ====Bedrock Edition====
    
    {{IN|bedrock}}, shovels always attack instantly and do the following damage:
    
    {| class="wikitable" style="text-align:center" data-description="Attack damage"
    ! colspan="5" |Attack damage
    |-
    |{{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}}
    |{{ItemSprite|Stone Shovel}} {{hp|3}}
    |{{ItemSprite|Iron Shovel}} {{hp|4}}
    |{{ItemSprite|Diamond Shovel}} {{hp|5}}
    |{{ItemSprite|Netherite Shovel}} {{hp|6}}
    |}
    
    ===Enchantments===
    
    A shovel can receive, or be found in an [[End City]] with the following [[enchantment]]s:
    
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Fortune]]<ref group="note" name="exc">Silk Touch and Fortune are mutually exclusive</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]<ref group="note" name="exc" />
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{notelist}}
    
    === Fuel===
    
    Wooden shovels can be used as a fuel in [[furnace]]s, smelting 1 item per shovel.
    
    ===Smelting ingredient===
    
    {{Smelting|showname=1|Iron Shovel;Golden Shovel|Iron Nugget;Gold Nugget|0,1}}
    ===Piglins ===
    {{EntityLink|Piglin|Piglins}} are attracted to golden shovels and run toward any golden shovels on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Shovel flatten1.ogg
    |sound2=Shovel flatten2.ogg
    |sound3=Shovel flatten3.ogg
    |sound4=Shovel flatten4.ogg
    |subtitle=Shovel flattens
    |source=block
    |description=When a shovel creates a [[dirt path]]
    |id=item.shovel.flatten
    |translationkey=subtitles.item.shovel.flatten
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a shovel's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Grass hit1.ogg
    |sound2=Grass hit2.ogg
    |sound3=Grass hit3.ogg
    |sound4=Grass hit4.ogg
    |sound5=Grass hit5.ogg
    |sound6=Grass hit6.ogg
    |source=block
    |description=When a shovel creates a dirt path <ref group=sound>{{Bug|MCPE-114390}}</ref>
    |id=use.grass
    |volume=1.0
    |pitch=0.8}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a shovel's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Shovel
    |spritetype=item
    |nameid=wooden_shovel
    |form=item}}
    {{ID table
    |displayname=Stone Shovel
    |spritetype=item
    |nameid=stone_shovel
    |form=item}}
    {{ID table
    |displayname=Iron Shovel
    |spritetype=item
    |nameid=iron_shovel
    |form=item}}
    {{ID table
    |displayname=Diamond Shovel
    |spritetype=item
    |nameid=diamond_shovel
    |form=item}}
    {{ID table
    |displayname=Golden Shovel
    |spritetype=item
    |nameid=golden_shovel
    |form=item}}
    {{ID table
    |displayname=Netherite Shovel
    |spritetype=item
    |nameid=netherite_shovel
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Shovel
    |spritetype=item
    |nameid=wooden_shovel
    |id=309
    |form=item}}
    {{ID table
    |displayname=Stone Shovel
    |spritetype=item
    |nameid=stone_shovel
    |id=313
    |form=item}}
    {{ID table
    |displayname=Iron Shovel
    |spritetype=item
    |nameid=iron_shovel
    |id=296
    |form=item}}
    {{ID table
    |displayname=Diamond Shovel
    |spritetype=item
    |nameid=diamond_shovel
    |id=317
    |form=item}}
    {{ID table
    |displayname=Golden Shovel
    |spritetype=item
    |nameid=golden_shovel
    |id=323
    |form=item}}
    {{ID table
    |displayname=Netherite Shovel
    |spritetype=item
    |nameid=netherite_shovel
    |id=605
    |form=item
    |foot=1}}
    
    ==Achievements==
    
    {{load achievements|MOAR Tools ;Oooh, shiny!}}
    
    ==Advancements==
    {{load advancements|Oh Shiny}}
    
    == Video==
    
    <div style="text-align:center">{{yt|U4X-4S4neYM}}</div>
    
    ==History==
    {{Missing information|there are so many missing blocks that need shovel to break}}
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Iron Shovel JE1.png|32px]] Added iron shovels which are located in the player's [[inventory]].
    |Shovels cannot be crafted yet and are not functional in this version.}}
    {{History|||snap=20100110|Shovels are now functional and can now be used to gather [[material]]s like [[dirt]], [[sand]] and [[gravel]] 400% faster than by hand.}}
    {{History|||snap=20100124|A complete [[tool]] set is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
    {{History|||snap=20100128|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] [[Tools]] now have tiers. Shovels made from wood, stone, and diamond have been added.
    |[[File:Iron Shovel JE2 BE1.png|32px]] The texture of iron shovels has been changed.
    |A shovel held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
    {{History|||snap=20100129|Wood, stone, iron, and diamond shovels can now be [[craft]]ed.}}
    {{History|||snap=20100130|[[File:Golden Shovel JE1.png|32px]] Shovels can now be made out of gold.}}
    {{History|||snap=20100201-1|[[Tools]], including shovels, now take [[damage]] when being used.
    |Better tools, including shovels, now last longer.}}
    {{History||20100206|[[File:Golden Shovel JE2 BE1.png|32px]] The texture of golden shovels has been changed.}}
    {{History|java alpha}}
    {{History||1.0.5_01|Shovels are now used to get snowballs out of snow layers.}}
    {{History|java beta}}
    {{History||April 9, 2011|link=https://www.youtube.com/watch?v=qy882ILYJMM&t=154s|[[File:Iron Shovel (pre-release).png|32px]] Alternate iron shovel texture was shown in [[Mojang]] test video.}}
    {{History|java}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden shovels.}}
    {{History||1.3.1|snap=12w18a|Wooden shovels can now be used as [[fuel]] in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond shovels for 7 [[emerald]]s, and iron shovels for 4–5 emeralds.}}
    {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), shovels now add their damage onto the barehanded damage, which results in all shovels doing {{hp|1}} more damage than before.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden shovels.}}
    {{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] enchanted iron shovels for 5–7 emeralds. The previous trades are now unavailable, making diamond shovels [[non-renewable resource|non-renewable]].}}
    {{History||1.9|snap=15w31a|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.
    |[[Enchanting|Enchanted]] iron or diamond shovels can now be found in [[end city]] chests.}}
    {{History|||snap=15w34a|Shovels now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a shovel is 0.8 seconds.}}
    {{History|||snap=15w34c|Shovels now do more [[damage]] and take longer to recover.}}
    {{History|||snap=15w35a|The damage of shovels has been reduced.}}
    {{History|||snap=15w41a|Wooden shovels are now used to craft [[boat]]s.}}
    {{History|||snap=15w50a|The [[sound]] <code>item.shovel.flatten</code> has been added to shovels.}}
    {{History|||snap=16w04a|Wooden shovels are no longer used to [[crafting|craft]] boats.}}
    {{History||1.11.1|snap=16w50a|Golden and iron shovels now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 269, 273, 256, 277 and 284.}}
    {{History||1.14|snap=18w43a|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
    {{History|||snap=18w50a|Iron shovels can now be found in chests in [[village]] toolsmith houses.}}
    {{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone shovels and enchanted diamond shovels, making diamond shovels [[renewable resource|renewable]] again.}}
    {{History|||snap=19w13a|Toolsmith villagers now give stone shovels to players under the [[Hero of the Village]] effect.}}
    {{History||1.15|snap=19w37a|Shovels can now be used to extinguish [[campfire]]s.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Shovel JE1.png|32px]] Added netherite shovels.
    |Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden shovels.}}
    {{History|||snap=20w09a|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.
    |Shovels can now break soul soil quickly.}}
    {{History|||snap=20w10a|[[File:Netherite Shovel JE2 BE1.png|32px]] The texture of netherite shovels has been changed.
    |Netherite shovels can no longer be crafted.
    |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.}}
    {{History|||snap=20w15a|Stone shovels can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}
    {{History||1.16.2|snap=20w30a|Increases the chance of finding randomly enchanted diamond shovels in bastion remnant chests.
    |Unenchanted, undamaged diamond shovels can also be found in bastion remnant chests.}}
    {{History||1.17|snap=21w08a|Stone shovels can now be crafted using [[cobbled deepslate]].}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden shovels.}}
    {{History|||snap=22w13a|Wooden shovels may now be found in [[ancient city]] [[furnace]]s.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond shovels to netherite shovels now requires the netherite upgrade [[smithing template]].}}
    {{History||1.20|snap=23w14a|Shovel now breaks [[suspicious sand]] and [[suspicious gravel]] quickly.}}
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all shovels has been increased to 2.|The [[damage]] for all shovels has been decreased by {{hp|1}}.}}
    
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stone Shovel JE1 BE1.png|32px]] Added stone shovels.}}
    {{History||v0.3.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels.
    |Survival players no longer start out with an infinite durability stone shovel in the inventory.}}
    {{History||v0.3.2|[[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added iron, gold, and diamond shovels.}}
    {{History||v0.4.0|Removed stone shovels from the creative inventory.}}
    {{History||v0.11.0|snap=build 1|Wooden shovels are now used to craft [[boat]]s.
    |Iron shovels are now available in the [[creative]] [[inventory]].
    |A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}}
    {{History|||snap=build 11|Wooden, stone, golden, and diamond shovels are now available in the [[creative]] inventory.}}
    {{History|||snap=build 12|All shovels have been removed from creative.}}
    {{History|||snap=build 13|Shovel have been re-added to creative mode.}}
    {{History||v0.12.1|snap=build 1|Shovels can now be [[enchanting|enchanted]].
    |[[Zombie]]s now have a small chance to spawn holding an iron shovel.}}
    {{History||v0.15.0|snap=build 1|Added [[husk]]s, which have a small chance to spawn holding an iron shovel.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron and diamond shovels can now be found inside [[end city]] chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted iron shovels are now [[trading|sold]] by toolsmith [[villager]]s for 4-5 [[emerald]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden shovels are now [[smelting|smeltable]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron shovels can now be found in [[village]] toolsmith houses.}}
    {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now drop iron shovels upon [[death]].
    |[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] enchanted iron shovels for 2 [[emerald]]s as part of their third tier trades.
    |Stone shovels and [[enchanting|enchanted]] diamond shovels can now be [[trading|bought]] from toolsmith villagers.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Shovel JE2 BE1.png|32px]] Added netherite shovels.|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.
    |[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.}}
    {{History|||snap=beta 1.16.0.57|Netherite shovels can no longer be crafted.
    |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.
    |Stone shovels can now be crafted using [[blackstone]].
    |Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=beta 1.16.0.63|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}
    {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}}
    {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels (all five types).}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden shovels are now [[smelting|smeltable]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    <gallery>
    Shovel JINX.jpg|Official shovel T-shirt made by JINX.
    Stone Shovel SDGP.png|Stone shovel in the [[Super Duper Graphics Pack]].
    Adventure Shovel.png|An "adventure shovel" that can break blocks in [[adventure mode]].
    </gallery>
    
    ===Enchanted shovels===
    <gallery>
    Enchanted_Wooden_Shovel.gif
    Enchanted_Stone_Shovel.gif
    Enchanted_Iron_Shovel.gif
    Enchanted_Golden_Shovel.gif
    Enchanted_Diamond_Shovel.gif
    Enchanted_Netherite_Shovel.gif
    </gallery>
    
    ==References==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-shovel Taking Inventory: Shovel] – Minecraft.net on November 16, 2018
    
    {{items}}
    
    [[Category:Combat]]
    
    [[cs:Lopata]]
    [[de:Schaufel]]
    [[es:Pala]]
    [[fr:Pelle]]
    [[hu:Ásó]]
    [[ja:シャベル]]
    [[ko:삽]]
    [[nl:Schep]]
    [[pl:Łopata]]
    [[pt:Pá]]
    [[ru:Лопата]]
    [[uk:Лопата]]
    [[zh:锹]]</li></ul>
    Zombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Added zombie villagers.
    Baby Zombie Farmer Baby Zombie Librarian Baby Zombie Priest Baby Zombie Blacksmith Baby Zombie Butcher Baby Zombie Nitwit Added baby zombie villagers.

    Issues[]

    Issues relating to "Zombie Villager" are maintained on the bug tracker. Report issues there.

    Trivia[]

    Gallery[]

    Renders[]

    Halloween[]

    Screenshots[]

    In other media[]

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