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Zombie Pigman

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Zombie Pigman
Zombie Pigman.png
Baby Zombie Pigman.png
Health points

20 (Heart.svg × 10)

Armor points

2 (Armor.svg)

Attack strength

Easy: 5 (Heart.svgHeart.svgHalf Heart.svg)
Normal: 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)
Hard: 13 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)

Spawn
  • Any 2 block high space in any light level in the Nether.
  • When lightning strikes within 3-4 blocks of a pig in the Overworld.
  • Near a Nether portal in the Overworld.
First appearances

See History

Drops

See Drops

Experience

Adult: 5
Baby: 12

Network ID

57

Savegame ID

PigZombie

Zombie pigmen are common neutral mobs that live in the Nether.

Spawning[edit | edit source]

Zombie pigmen can spawn in the Nether, from Nether portals, or from pigs. They have a 5% chance of spawning as a baby zombie pigman, and a baby zombie pigman has a 5% chance of spawning as a pigman jockey.

All zombie pigmen spawn with a golden sword, which may randomly be enchanted. This chance increases at higher difficulties, and the sword's enchantment will more commonly be of a higher level.

Nether[edit | edit source]

Zombie pigmen spawn in groups of 4 in the Nether.

Nether portals[edit | edit source]

Zombie pigmen are capable of spawning on the bottom row of obsidian in a Nether portal frame in the Overworld. Spawning inside a nether portal is a factor of the number of portal blocks in the portal - each block has a chance of spawning a zombie on the base of the portal.[note 1] Building bigger portals means more pigmen spawn, where the smallest 2×3 portal (4×5 frame) has the lowest likelihood of a spawn.

Pigs[edit | edit source]

A zombie pigman will spawn when lightning strikes within 4 blocks of a pig. If the player is riding the pig when lightning hits it, a zombie pigman will appear on top of the player. If the pig is a baby, the zombie pigman will still be full sized.

Pocket Edition[edit | edit source]

In the Pocket Edition, there is no Nether, so zombie pigmen will not spawn there or from Nether portals. Instead, Zombie Pigmen will spawn when a Nether reactor is successfully activated, as long as the difficulty is not peaceful.

On 0.12.1 and later, Zombie Pigman will spawn in the Nether, as well as spawning when a pig is struck by lightning.

Drops[edit | edit source]

Zombie pigmen drop 0 to 1 rotten flesh and 0 to 1 gold nuggets. The maximum amount of each can be increased by 1 per level of Looting used, up to a maximum of 4 each at Looting III.

Zombie pigmen have a 2.5% chance to drop a gold ingot and a 8.5% chance to drop their sword when their death is registered as a player kill. That chances of each can be increased by 1% per level of Looting used, up to a 5.5% chance for a gold ingot and a 11.5% chance for a golden sword at Looting III.

Zombie pigmen drop 5 experience, or 12 if they are a baby zombie pigman, when their death is registered as a player kill.

All items they have picked up after spawning will be dropped upon death.

Halloween[edit | edit source]

On Halloween (October 31), zombie pigmen have a 22.5% chance of spawning with a pumpkin or a 2.5% chance of spawning with a jack o'lantern equipped as headgear.

If a zombie pigman wearing a pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance at Looting III.

Pocket Edition[edit | edit source]

In Pocket Edition, zombie pigmen have none of the other drops, and instead have these drops.

Zombie pigmen will drop 0 to 1 gold ingots and 0 to 1 feathers.

Zombie pigmen have a 2.5% chance each of dropping a carrot or a potato.

Behavior[edit | edit source]

Zombie pigmen tend to move relatively slowly. They can drown, but are immune to fire and lava damage. Baby zombie pigmen are faster than adult zombie pigmen.

Like zombies, some zombie pigmen will sometimes bang on wooden doors, and in Hard difficulty, they even break them.[1]

Some zombie pigmen have the ability to pick up items. They will even pick up a weapon if they feel it is better than their golden sword, dropping their golden sword with the same chance as if killed with Looting I.

Combat[edit | edit source]

Zombie pigmen have 20 (Heart.svg × 10) health and 2 (Armor.svg) armor points, which reduces about 8% of damage.

When aggravated, their speed will significantly increase to faster than the player's walking speed. They will also make an aggressive noise between 0 to 39 ticks after they are attacked. The pigmen will crowd around and try to overwhelm the player by ganging up on them. Each pigman can deal 5 (Heart.svgHeart.svgHalf Heart.svg) on Easy, 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) on Normal, or 13 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) on Hard per hit.

In addition, some zombie pigmen will have the ability to spawn reinforcements when attacked, including when killed in a single hit. Due to a bug, the spawned reinforcement will sometimes be a regular zombie.

Zombie pigmen are damaged by the status effect Healing and healed by the status effect Harming. They are immune to both the status effects Regeneration and Poison.

Hostility[edit | edit source]

Zombie pigmen are not initially hostile, but all zombie pigmen within a 67×67×21 to 111×111×21 area centered on the attacked pigman will become aggressive and converge on the player if any individual is attacked, unless the pigman attacked is killed in one hit. This applies to any hit registered as coming from the player, including deflecting ghast fireballs. This only applies to the player; mobs that provoke zombie pigmen will only be attacked by that specific individual.

Zombie pigmen will remain hostile for 20 to 39.95 seconds, although they will continue to pursue an already-targeted player after this time until the player dies or escapes their 40 block pursuit radius. Approaching an already hostile zombie pigman causes it to sound an alarm call, angering other zombie pigman in a 40-block radius. The forgiveness timer does not advance for zombie pigmen in unloaded chunks. Thus, if the player enters a Nether portal and returns, any provoked zombie pigmen in the area will still be aggressive unless another player was nearby to keep the chunks loaded. Dying will not cause zombie pigmen to become neutral towards the player, regardless of whether they killed you.

Pocket Edition[edit | edit source]

In Pocket Edition, zombie pigmen are always hostile, but have a shorter sight distance than other hostile mobs. They are also much slower than the PC edition.

NBT data

[edit]

Video[edit | edit source]

History[edit | edit source]

? Zombie pigmen were originally presented as unarmed passive creatures in a preview before the Halloween Update. The green liquid in the zombie pigman skin was originally blood red,[2] but this was changed for an unknown reason, probably because it looked too gory. The skin file has "THX XAPHOBIA" written on it as a credit by Notch to the skin's original creator, XaPhobia.
Alpha
1.2.0 Added zombie pigmen in the Halloween Update. Zombie pigmen never forgive the player once attacked and drop 0-2 cooked porkchops. They were erroneously referred to as "Pig Zombie" in the language file.
Beta
1.5 Pigs struck by lightning in the Overworld will change into zombie pigmen.[3]
1.8 Zombie pigmen no longer drop cooked porkchops, and now drop rotten flesh.
Official release
1.0.0 Beta 1.9-pre1 Zombie pigmen drop gold nuggets in addition to rotten flesh.
Beta 1.9-pre2 Zombie pigmen have 2 armor points, like zombies. It prevents 8% of damage.
Beta 1.9-pre5 Zombie pigmen, skeletons and zombies can be damaged by splash potions of healing, and will be healed by splash potions of harming. In addition, a sword enchanted with Smite will do extra damage to zombie pigmen.
1.2.1 12w06a Zombie pigmen have a rare chance of dropping gold ingots, golden helmets or their own golden swords, which may be enchanted. The sword will be enchanted with a random level 5 enchantment.
? Zombie pigmen had their name fixed from "Pig Zombie" to "Zombie Pigman".
1.3.1 12w22a Zombie pigmen can now spawn in the Overworld from Nether portals.
1.4.2 12w32a Zombie pigmen could rarely carry enchanted swords and wear any type of armor. Also, the sword they're carrying now increases damage.
Some zombie pigmen can now pick up dropped items.
12w34b In the Overworld, zombie pigmen are eager to get back in the Nether Portal.
12w36a The zombie and zombie pigman models and textures have an addition 32 pixels of empty space below the texture.
? On Halloween, zombie pigmen have a chance of spawning with a pumpkin or jack o'lantern on its head.
1.6.2 Baby Zombie Pigman now spawn naturally.
1.7.2 13w36a When struck by lightning, zombie pigmen now spawn with golden swords.
1.7.4 13w49a Added chicken jockeys. Since zombie pigmen share some of the zombie .class files there are also pigman jockeys - a rare version of the baby zombie pigman.
1.8 14w03a Now only drop gold nuggets/gold swords when killed by the player, either through combat or potions, or player-activated mechanisms such as manually lit TNT. If killed without player intervention, only drops rotten flesh. This makes automatic gold farms impossible.
14w04a The above change was reverted.
14w06a Zombie pigmen use the new mob AI, allowing them to navigate obstacles. Zombie pigmen will forgive after 20 to 39.95 seconds, although they will continue to attack until the player gets outside their aggro distance.
14w07a Baby zombie pigmen will no longer forgive.
14w11a Now run away from creepers that are about to explode.
1.8-pre1 Baby zombie pigmen forgive again.
1.8.1 1.8.1-pre1 No longer runs away from creepers that are about to explode.
Upcoming
1.9 15w34a Now have an attack animation without weapons.
Pocket Edition Alpha
0.5.0 Added zombie pigmen, but they cannot spawn at all or the neither reactor.
Zombie pigmen now spawns in neither reactors.
Zombie pigmen are hostile and this is version exclusive until in 0.12.1 were the Zombie pigmen are neutral.
Zombie pigmen now have green liquid instead of blood.
Zombie pigmen now have sounds.
Zombie Pigmen can burn in the daylight and damage themselves this is a version exclusive until in 0.8.3 were they don't damage themselves, but still burn in the daylight until 0.11.0.
0.7.2 Added new sounds for the zombie pigmen.
0.8.1 Zombie pigmen no longer damage when they are burning in the daylight.
0.9.2 Now rarely drops carrots and potatoes.
Zombie pigman now have attacking animation.
0.9.4 Now have 2 (Armor.svg) armor points, which reduces 8% of damage.
0.10.0 The Zombie pigmen sword will turn orange when they are burning in the day light.
0.11.0 build 1 Zombie Pigman can now spawn 3 Zombie pigmen instead of one in nether reactors.
Zombie Pigmen are smarter than they were before.
Zombie pigmen now have the hat layer.
Zombie pigmen no longer have the player arms.
Zombie pigmen now have the Zombie arms.
Zombie pigmen no longer burn in the sunlight.
build 2 Zombie pigmen can now spawn as babies
Upcoming Pocket Edition
0.12.1 build 1 Zombie pigmen now spawn in the nether.
Zombie pigmen now use the new AI.
Zombie pigmen are no longer hostile.
Zombie pigmen are now neutral.
Zombie pigmen can now wear armor.
build 11 Have a chance to spawn with enchanted swords.
Console Edition
TU1 Added zombie pigmen.
TU12 Zombie pigmen have a rare chance of dropping gold ingots, golden helmets or their own golden swords which can be enchanted. The sword will be enchanted with a random level 5 enchantment.
TU14 Zombie pigmen can spawn in the Overworld from Nether portals.
TU19 Added baby zombie pigmen. Zombie pigmen can also now wear armor or weapons.

Issues[edit | edit source]

Issues relating to "Zombie Pigman" are maintained on the issue tracker. Report issues there.

Gallery[edit | edit source]

See also[edit | edit source]

Notes[edit | edit source]

  1. The zombie pigman actually spawns on the next solid block below the portal block, but that block is always the base of the portal frame.

References[edit | edit source]