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World type

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World Type is an option for world generation. It allows the player to create worlds of specific type as provided. It currently offers the types Default, Superflat, Large Biomes, and AMPLIFIED, as well as Old in Pocket Edition.

Contents

[edit] World Types

Type Description Image
Default This is the default type of generation. Various landscapes generate utilizing Biomes. Minecraft 2.jpg
Superflat This type of generation creates a world that is completely flat. It has an altitude of 4. The first layer is composed of Bedrock, with two layers of Dirt on top of it, and topped off with a layer of Grass. Mobs spawn normally, with a large amount of them being Slimes. This world type is primarily used for Creative Mode, but can be played on Survival as trees have been added. Generate Structures allows Villages to generate, which can provide resources for Survival Mode. It is based on the flat map type of the Indev version. Custom Superflat worlds can be created and customized, which allows you to spawn trees, strongholds, etc. Also, blocks like pumpkins and ores can spawn in Superflat worlds. Flatland.png
Large Biomes Generates a default world type, but with each geographic feature taking up 4 times as many blocks per axis, which results in larger biomes (16 times as much area). Villages, Desert temples and Jungle temples are all more likely to spawn in large biome generations, as the space available in flat biomes is greater. Large Biome.png
AMPLIFIED An 'amplified' version of the default level type. This level type generates tall mountain-like terrain (sometimes producing skyland-like terrain) which should only be used on 'beefy' computers. Amplified Biome.png
Customized A customizable world type. There are four pages of customization options, and a few presets. Customized Biome.png
Debug Mode A world type containing most but not all the blocks and block states and variations laid out in a grid at layer y=70 for convenient viewing. It can be accessed by holding down the SHIFT-key while cycling through the map types.

In this world type, there is a floor on y=60 made of barriers and you cannot place or destroy blocks.

Debug World Type overview high ID 14w27b.png

[edit] Pocket Edition Exclusive

Type Description Image
Old An exclusive world type to Pocket Edition. It has s a finite area of 256x256 blocks with an invisible bedrock barrier surrounding it. OldWorldType.jpg

[edit] Upcoming

Type Description Image
Small A new world size coming to Pocket Edition. no image available
Medium A new world size to be added in Pocket Edition. no image available
Large Another world size to be added in Pocket Edition. no image available.

[edit] History

Official release
1.1 12w01a Added World Type options, currently Default and Superflat.
1.3.1 12w19a New world type 'Large biomes' is added.
1.4.2 12w37a Added ability to customize super flat world.
1.7.2 13w36a New world type 'AMPLIFIED' is added.
1.8 14w17a New world type 'Customized' is added.
14w26a New world type 'Debug Mode' is added.
Console Edition
TU5 Added Superflat world type. The Nether is also flat in this world type.
Pocket Edition Alpha
0.9.0 Added Superflat world type.
Added Infinite world type.
Added Old option.

[edit] Trivia

[edit] Default

  • This was the only available world type until the release of Minecraft 1.1, adding Superflat worlds.

[edit] Superflat

  • In Superflat world type, the Void appears sky color from above Y coordinate 0. However, when viewed from below this coordinate, the Void appears its normal black color.
  • Slimes are very common on Superflat worlds, as the ground level is only 4 blocks above the bottom and slimes spawn from layers 40 to the bottom.
  • Villages spawn rates are somewhat increased when using this world type.
  • In Superflat the Nether and the End generate normally.

[edit] Large Biomes

  • The world is generated like normal, only biomes are 4 times bigger linearly (16 times by area).
  • When comparing a normal and Large Biomes worlds with the same seeds using a map, the Large Biomes world looks like a zoomed in version of the Normal world.
  • Rivers are not larger than they are in Default.

[edit] Old

  • This was the only available world type in Pocket Edition until 0.9.0.

[edit] Gallery

[edit] See also