World Type is an option to change how worlds generate in Minecraft.
World types[edit | edit source]
Computer and Pocket Editions[edit | edit source]
|This is the default type of generation. Various landscapes generate utilizing Biomes.|
|This type of generation creates a world that is completely flat, at an altitude of y=4, by default. On a classic (default) superflat world, the terrain consists of one layer of bedrock, two layers of dirt, and one layer of grass. Mobs spawn normally; slimes are prevalent. Ores and villages will also generate, if enabled. Superflat worlds can be further customized through the use of presets, which allows you to spawn trees, larger villages, strongholds, etc.|
Computer Edition exclusive[edit | edit source]
|Large Biomes||Generates a default world type, but with each geographic feature 4x larger along the X and Z axis, which results in biomes with 16 times as much area. Because of this, villages, desert temples, jungle temples, and other generated structures are all more likely to be found.|
|AMPLIFIED||Generates many large mountains which dwarf even the extreme hills seen in default world types, and will more often than not reach the world height limit. Due to extremely steep cliffs and unforgiving terrain, careless players will find it quite difficult to survive in this world type. Certain biomes (i.e. swamplands, oceans and rivers) may see no obvious change in height. Villages will still spawn in this world type regardless of how flat the ground is, causing the buildings to generate in bizarre ways.
|Customized||A customizable world type, with four pages of settings. The first page contains customization options which affect how structures and biomes will generate. The second page contains settings for ore generation. The third and fourth page contain advanced terrain customization options. In addition to these options, there are several pre-made presets.|
|Debug Mode||A world type containing all of the block states laid out in a grid at layer y=70 for convenient viewing. It can be accessed by holding down the ⇧ Shift key while cycling through the world types.
In this world type there is a floor on y=60 made of barriers, and you cannot place or destroy blocks.
Pocket Edition exclusive[edit | edit source]
|An exclusive world type to Pocket Edition. It had a finite area of 256×256 blocks with an invisible bedrock barrier surrounding it.|
Console Edition exclusive[edit | edit source]
(360, PS3, One, PS4, Vita, Wii U)
|An exclusive world type to Console Edition. It has a finite area of 864×864 blocks (less than 1 Map) with a barrier surrounding it.|
|An exclusive world type to Console Edition. It has a finite area of 1024x1024 blocks (1 Map) with a barrier surrounding it.|
|An exclusive world type to Console Edition. It has a finite area of 3072×3072 blocks (9 Maps) with a barrier surrounding it.|
|An exclusive world type to Console Edition. It has a finite area of 5120×5120 blocks (25 Maps) with a barrier surrounding it.|
History[edit | edit source]
|0.31||Map types, map shapes, and map themes were added, all of which allowed the user to customize how a world would generate.|
|?||Map types, shapes, and themes were removed.|
|1.1||12w01a||Added World Type options, currently Default and Superflat.|
|1.3.1||12w19a||New world type 'Large biomes' is added.|
|1.4.2||12w37a||Added ability to customize super flat world.|
|1.7.2||13w36a||New world type 'AMPLIFIED' is added.|
|1.8||14w17a||New world type 'Customized' is added.|
|14w26a||New world type 'Debug Mode' is added.|
|Pocket Edition Alpha|
|0.9.0||Added Flat world type.|
|Added Infinite world type.|
|Added Old option.|
|0.16.0||build 1||Removed old world type.|
|TU5||CU1||1.0||Patch 1||Added Superflat world type. The Nether is also flat in this world type.|
|Added Small, Medium, and Large world types.|
Issues[edit | edit source]
Issues relating to “World type” are maintained on the issue tracker. Report issues there.
See also[edit | edit source]
- Options, for further customizing your Minecraft experience.