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World type

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World Type is an option for world generation. It allows the player to create worlds of specific type as provided. It currently offers the types Default, Superflat, Large Biomes, AMPLIFIED, and Customized, as well as Old in Pocket Edition.

World Types[edit | edit source]

Type Description Image
Default
(Infinite in Pocket Edition)
This is the default type of generation. Various landscapes generate utilizing Biomes. Minecraft 2.jpg
Superflat
(Flat in Pocket Edition)
This type of generation creates a world that is completely flat. It has an altitude of 4. The first layer is composed of bedrock, with two layers of dirt on top of it, and topped off with a layer of grass. Mobs spawn normally, with a large amount of them being slimes. This world type is primarily used for Creative Mode, but can be played on Survival as trees have been added. Generate Structures allows villages to generate, which can provide resources for Survival Mode. It is based on the flat map type of the Indev version. Custom Superflat worlds can be created and customized, which allows you to spawn trees, strongholds, etc. Also, blocks like pumpkins and ores can spawn in Superflat worlds. Flatland.png
Large Biomes Generates a default world type, but with each geographic feature taking up 4 times as many blocks per axis, which results in larger biomes (16 times as much area). Villages, desert temples and jungle temples are all more likely to spawn in large biome generations, as the space available in flat biomes is greater. Large Biome.png
AMPLIFIED An 'amplified' version of the default level type. This level type generates tall mountain-like terrain (sometimes producing skyland-like terrain) which should only be used on 'beefy' computers. Amplified Biome.png
Customized A customizable world type. There are four pages of customization options, and a few presets. Customized Biome.png
Debug Mode A world type containing all of the block states laid out in a grid at layer y=70 for convenient viewing. It can be accessed by holding down the ⇧ Shift key while cycling through the world types.

In this world type there is a floor on y=60 made of barriers, and you cannot place or destroy blocks.

Debug World Type Flyover 14w32d.png

Pocket Edition Exclusive[edit | edit source]

Type Description Image
Old An exclusive world type to Pocket Edition. It has a finite area of 256×256 blocks with an invisible bedrock barrier surrounding it. OldWorldType.jpg

Console Edition Exclusive[edit | edit source]

Type Description Image
Classic
(360,PS3,One,PS4)
An exclusive world type to Console Edition. It has a finite area of 864×864 blocks (less than 1 Map) with a barrier surrounding it. Minecraft 2.jpg
Small
(One,PS4)
An exclusive world type to Console Edition. It has a finite area of 1024x1024 blocks (1 Map) with a barrier surrounding it. Minecraft 2.jpg
Medium
(One,PS4)
An exclusive world type to Console Edition. It has a finite area of 3072×3072 blocks (9 Maps) with a barrier surrounding it. Minecraft 2.jpg
Large
(One,PS4)
An exclusive world type to Console Edition. It has a finite area of 5120×5120 blocks (25 Maps) with a barrier surrounding it. Minecraft 2.jpg

History[edit | edit source]

Official release
1.1 12w01a Added World Type options, currently Default and Superflat.
1.3.1 12w19a New world type 'Large biomes' is added.
1.4.2 12w37a Added ability to customize super flat world.
1.7.2 13w36a New world type 'AMPLIFIED' is added.
1.8 14w17a New world type 'Customized' is added.
14w26a New world type 'Debug Mode' is added.
Console Edition
TU5 Added Superflat world type. The Nether is also flat in this world type.
Pocket Edition Alpha
0.9.0 Added Superflat world type.
Added Infinite world type.
Added Old option.

See also[edit | edit source]