dec: 358 hex: 166 bin: 101100110
Obtaining[edit | edit source]
Explorer maps can be bought from cartographer villagers by unlocking their tier 4 trades. An ocean explorer map is sold for 12–20 emeralds and a compass, and a woodland explorer map is sold for 16–28 emeralds and a compass.
Usage[edit | edit source]
Locating structures[edit | edit source]
There are two types of explorer map: woodland and ocean. The maps differ from a normal map, in that it shows the area's land-water outline, as well as an orange striated texture for areas below sea level, and the blank map texture for land above sea level. The maps show a section of land that contains a woodland mansion or ocean monument respectively. This may not be the nearest such structure to the player. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon will return to the proper size. When the player reaches the map's area of land, the map will fill in like a normal map.
Cloning[edit | edit source]
|Empty Map +
Ocean Explorer Map or
Woodland Explorer Map
|The output will have the same map center as the input map, and the same ocean monument or woodland mansion marker. Cloned maps are stackable.|
The parts of the world that have already been explored and mapped will be copied, and newly explored areas will appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on item frames (make sure the map is out of your inventory when using pick block, or else that map will just be moved into your active hotbar slot).
Data values[edit | edit source]
ID[edit | edit source]
Explorer maps use the item id of regular maps,
Item data[edit | edit source]
An explorer map differs from a map in that its
display tag is set, which includes a
Mapcolor and a
LocName; also its
Decorations list includes an entry for its target monument or mansion. Its map item entry is identical to that of a normal map, except that by the time the player sees it, its
colors byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading.
display: How the map looks in an item slot. See also Player.dat_format#Display Properties.
LocName: The localization string to translate; in this case, either
Mapcolor: Color codes are calculated from the Red, Green and Blue components using this formula:
Red<<16 + Green<<8 + Blue.[note 1] Monument maps use 3830373, which is rgb(58,114,101). Mansion maps use 5393476, which is rgb(82,76,68).
: One of these for each icon on the map. Explorer maps always have at least one representing their target.
id: For explorer map target structures, this is "+".
rot: Rotation of the icon. For explorer map target structures, always 180.
type: 0-based index of the sprite used in /assets/minecraft/textures/map/map_icons.png: 9 for a monument map, 8 for a mansion map.
x: x-coordinate of the target structure icon on the map
z: z-coordinate of the target structure icon on the map
- For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
History[edit | edit source]
|1.11||16w39a||Explorer maps added.|
|16w41a||Explorer maps can no longer be zoomed out.|
|Upcoming Pocket Edition|
|1.1||build 1||Added explorer maps, though they are not obtainable in Survival mode.|
|build 3||Explorer maps are now obtainable as trades from Cartographer villagers.|
Issues[edit | edit source]
Issues relating to “Explorer Map” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- Explorer maps obtained from one cartographer will always be the same.