Kill Adult: 1–3
|“||Jens spent most of the week working on a new mob; the wolf! You can tame it and order it to follow you around, and it’ll work as a pet. They’re fairly rare, but they won’t despawn once you’ve tamed them.||„|
Wolves are neutral mobs that can be allied with the player.
Wolves only spawn naturally in forest, taiga, mega taiga, cold taiga, and cold taiga M biomes.
Adult wolves spawn untamed and baby wolves spawn tamed. However, if baby wolves are spawned in creative by using the spawn egg on an adult wolf, they will spawn wild, and furthermore, can become hostile if attacked by the player. In Pocket Edition, however, wolves can spawn naturally as babies.
Wolves drop 3 experience when killed by a player or tamed wolf.
Behavior and appearance
Wolves can exhibit three different states depending on how the user interacts with them: 1. wild (untamed), 2. hostile, and 3. tamed. Tamed wolves can be bred to create a baby wolf using any type of meat.
Wolves will retailiate if they are hit with a stray projectile from a mob or player.
- Wild wolves have gray fur, a drooping tail, and their eyes consist of two white pixels and two black pupils. They are neutral towards the player and spawn untamed in packs of 4. Untamed wolves will tilt their head to the side to indicate their interest in a bone or meat held by a nearby player. Untamed wolves will also become hostile toward the player if the player attacks them.
- Hostile wolves can be distinguished by their constant growling and appearance. Their tail becomes straight, their eyes become red and the contrast level of the fur increases, revealing dark patches of bristling hair and a mouth line raised in a slight snarl. They coordinate attacks on players that have injured a wild wolf in the pack, and will not revert from this state once aggravated unless the player dies and respawns. Tamed wolves cannot become aggravated by their owner, but they can be by other players and mobs. Aggravated wolves will attack any and all players in range.
- Tamed wolves, or dogs, can be distinguished from wild or hostile wolves from their eyes since they change to look less aggressive. They have an orange collar around their neck. The collar can be dyed using any color of dye on the wolf. Using on the wolf makes it sit and remain in place while the player is free to move around. Sitting wolves will never despawn, regardless of whether the player leaves the game, or goes to sleep. When standing, They will attack any non-environmental entities that injure the player (the notable exceptions being creepers and wolves owned by the same player). They will also not attack tamed horses if the horse is struck by the player. Tamed dogs will not attack the player for any reason. Tamed wolves' tails are held high in the air, while wild wolves' tails are down.
By default, tamed wolves follow the player quickly in a wandering manner to avoid falling, but will continue to jump and move around even if the player stands still. However, if you move far enough away from your wolf, and it is not in sit mode (see below) it will move towards you or it will teleport to you. Besides making travel easier, this can be used to rescue them from lava, water, or pits. Note that they will not teleport to you if you are in water more than one block deep.
- Wolves can be told to "sit" by pressing use on them, and made to stand again with another press of use.
- When originally tamed, they will start off sitting.
- While sitting, they will not follow the player. However, if their owner fights a mob near them, they are still likely to join the fight. When the fight is over, they will go back to sitting (if in water, they won't sit until they are on dry land). They will sit at their new location instead of returning to wherever they were previously.
- Wolves will stand up and follow the player if pushed into water or injured while sitting.
- Wolves can find paths to their targets if attacking, even in craters. They will also navigate along the edges of cliffs, but will occasionally take drops long enough to damage them.
- Wolves attack their targets by leaping at them in exactly the same manner as spiders, but cause no damage while in midair. Tamed wolves will attack an animal the player starts to attack.
- Wolves can navigate and turn around in 1 × 1 horizontal tunnels.
Tamed wolves will teleport to the player if they are more than 12 blocks from the player, with a few exceptions.
- Teleporting resets the focus of a tamed wolf, so if a wolf is attacking a mob and teleports beside a player, it will resume following the player.
- It is possible for tamed wolves to teleport to an inaccessible location and be injured or die of suffocation as a result.
A wolf will not teleport:
- If the wolf has been ordered to sit.
- Exception: The wolf is likely to teleport if it is injured while sitting (it will no longer be sitting after it teleports). A dramatic example is if a wolf sitting outside is struck by lightning, in which case it will be on fire when it appears.
- If the wolf is in a minecart.
- If the wolf has been attached to a fence post with a lead.
- If the wolf is in an unloaded chunk.
- If none of the blocks on the edge of a 5×5×1 region centered on the player are transparent blocks with a solid block below and another transparent block above.
- If the player is in another dimension; a wolf will remain in its current dimension until the player returns. However, wolves can be transported to another dimension by pushing them into the portal first.
Taming, health and feeding
Tamed wolves are 5 times stronger than wild ones, with 2.5 times the health and double the attack power, and can kill 4 at a time, possibly without dying. Each individual wolf can be tamed by feeding it bones. Once tamed, a wolf will not accept any more bones. Note that the number of bones required is random – each bone has a 1 in 3 chance of taming the wolf, and up to 12 bones need to be used to ensure that the wolf is successfully tamed. If the wolf is tamed, it will get an orange collar and (if not swimming) the wolf will sit down. Currently, there is no limit to the number of wolves the player can tame.
A wolf's tail will rise and lower depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Wild wolves have a maximum health of 4 hearts, so their tails will always remain significantly lower than those of tamed wolves. Tamed wolves can be healed by feeding them any sort of meat other than fish; this will restore as much of the wolf's health as the same food would restore hunger points when eaten by the player.
Puppies will not gain 100% health when born, but their maximum health is the same as an adult's, and they can be raised to full health by feeding them or using splash potions of healing. Note that wolves do not get food poisoning, so they can freely eat rotten flesh or raw chicken. For a perfectly healthy puppy, 6 raw chicken, 4 raw pork or beef, 3 rotten flesh, or 2 of any cooked meat is required. Feeding a tamed wolf which is already at full health will usually start the "love mode" animation.
You can change a tamed wolf's collar color by right clicking with a dye. The collars are a different layer, so the collar will still be visible when affected by the Invisibility potion effect.
Wolves can be bred, if tamed and at full health, through the use of any type of meat. Once you have two or more wolves, breeding them is a much better way to increase your wolf pack's population than taming more wolves.
The growth of baby wolves can be slowly accelerated using any type of meat. Each use takes 10% off the remaining time to grow up.
The behavior of puppies is the same as tamed wolves, with a few exceptions. They do not attack as well as wolves, and will drown after a short while of swimming due to their size and inexperience. The appearance of the pups also varies. They have large heads, similar to the offspring of pigs, cows, sheep and so on.
Breeding two wolves that recognize someone else as an owner will cause the puppy to also be owned by the owner of the original two wolves. If a tamed wolf belonging to player A and one belonging to player B are to be bred, and the puppy is to belong to A, then it must be B who breeds them. B should click A's wolf first, followed by B's own wolf.
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)||Version restriction||Xbox points earned||Trophy type (PS)|
|Leader Of The Pack||Befriend five Wolves.||Monster Hunter||This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.||Xbox & PS||30G||Silver|
|Notch confirmed their addition after having breakfast with an idol of his (likely Peter Molyneux). Jeb posted a video preview of the wolves he was working on on March 18th, 2011.|
|A glitch was encountered where if the player's wolf was not sitting when the player logged off, it would become wild and the player would have to tame it again. This problem was fixed a couple of updates after wolves were first introduced.|
|1.4||Added wolves on March 31, 2011.|
|1.5||Prior to this update, wolves continuously made whimpering noises even when they were at full health in SMP because Jeb accidentally used client-side health instead of synced health.|
|1.6||Prior to this update, players hurting themselves with arrows would cause all of their tamed wolves to attack the player.|
|1.8||Just like farm animals, wolves don't despawn, and they spawn rarely. Most generate with the world.|
|1.1||Wolves only despawn when aggressive; passive and tamed wolves will not.|
|1.2.1||12w03a||Prior to this update, breeding wolves with wheat caused a bug which made them sit forever.|
|Wolves can be bred through the use of any type of meat such as chicken (raw or cooked), pork (raw or cooked), beef (raw or cooked), and rotten flesh if tamed and at full health.|
|1.4.2||12w34a||Tamed wolves have dye-able collars.|
|1.4.5||Added baby untamed wolves. Only spawn in creative via mob egg|
|1.6.2||Wolves, along with zombies, creepers and skeletons, no longer turn hostile by the the player when attacked in Creative mode.|
|1.8||14w02a||Baby wolves growth can be accelerated using raw or cooked chicken, raw or cooked porkchop, raw or cooked beef and rotten flesh.|
|14w10a||Wolves (both wild and tamed) now chase and attack both regular and Wither skeletons.|
|Tamed Wolves named using a name tag now display death messages to the owner.|
|Pocket Edition Alpha|
|0.9.0||build 1||Added wolves.|
|build 2||Wolves now have sounds.|
|build 9||Wolves now have interact buttons at the bottom of the screen to tame and sit them.|
|TU14||Tamed wolves have dye-able collars.|
Issues relating to "Wolf", "Wolves", or "Dog" are maintained on the issue tracker. Report issues there.
- Wolves do not trample crops (but they can destroy them by jumping on them.).
- Wolves can teleport into transparent blocks. Therefore, it is not recommended to bring a wolf underground or near lava/fire.
- If the player creates a new world and tames a wolf, then logs in under a different username, the wolf will not obey the player.
- If you attack a wolf and then give the aggressive wolf food that it can eat (like rotten flesh), hearts will appear as animals do when entering breeding mode. The wolf will not breed and continue attacking the player.
- Aggressive wolves can see you even if you are invisible.
- In Pocket Edition, wolves will attack creepers if you attack one.
- In singleplayer, if you punch a wild wolf and leave its field of vision, it will stare at you and not move at all. Going back into its range will make it continue pursuing you.
- Aggressive wolves have the path-finding of most mobs, such as going around pits, but may sometimes try to jump to get a player that's separated by a 1-2 block gap. In two block gaps, they won't make the jump and fall, but may manage to damage the player.
- Killing your own tamed wolves will still make them drop experience.
- In Xbox 360 and PS3 edition you can only have 1-8 wolves at a time and in the PS4 and Xbox One edition you can only have 1-16 at a time.
- Untamed wolves use their hostile appearance when they are attacking sheep, skeletons, or rabbits. They will change back once the targeted mob dies or gets out of their range.
- If you manage to attack a wild wolf from 128 or more blocks away, it will instantly despawn, sometimes leaving behind the projectile, implying that it became hostile before impact.
- Attacking a wild wolf on peaceful won't damage you, but they assume the hostile appearance and try to push you, similar to a baby slime.
- A wild baby wolf grows significantly when attacked.
The first screenshot of wolves
The second screenshot of wolves. Here, Jeb implemented sitting.