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Health points

26 (Heart.svg × 13)


Light level of 7 or less.
When lightning strikes within 3-4 blocks of a villager.

First appearances

See History


See Drops



Network ID


Savegame ID


Dinnerbone-twitter.png I decided to go for a less traditional witch look and have an "offshoot villager" kinda thing. It has a magical nose that wiggles, too.

Witches are hostile mobs that use splash potions as their ranged weapon. They also use beneficial potions on themselves defensively.


Witches can spawn anywhere in the Overworld at a light level of 7 or less.

Witch huts[edit]

Every witch hut spawns a witch inside during world generation. Afterwards, witches and only witches will spawn in the 7×9×7 area that is the witch hut. This is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof.

Witch huts generated before 1.8.1 have a spawn zone of only 7×9×5. Witch huts spawned on high ground also have a reduced or eliminated spawn zone height.[1]


A witch spawns when lightning strikes within 3–4 blocks of a villager and the villager will despawn to give the effect of it turning into a witch.


When killed, witches may drop glass bottles (18 chance), glowstone dust (18 chance), gunpowder (18 chance), redstone (18 chance), spider eyes (18 chance), sugar (18 chance), and sticks (28 chance). They make 1–3 drops of 0–2 items each, for a maximum of six items total. Looting increases the maximum items for each of the 1–3 drops.

Witches can also drop potions of healing, fire resistance, swiftness and water breathing as an equipment drop if killed while drinking that potion. They drop 5 experience when killed by a player or tamed wolf.


Witches use splash potions offensively, and drink ordinary potions defensively. They have a search radius of 16 blocks.


  • They will throw a potion of slowness if the player is at least 8 blocks away and does not already have the slowness status effect.
  • They will throw a potion of poison if the player's health is at least 8 (Heart.svgHeart.svgHeart.svgHeart.svg) and is not already poisoned.
  • They have a 25% chance of throwing a potion of weakness if the player is within 3 blocks and does not already have the weakness status effect.
  • If none of the above conditions are true, witches default to using a potion of harming.


On each AI tick when the witch is not already drinking a potion, it may choose to equip and drink a potion. Drinking the potion takes 1.6 seconds.

Witches are 85% resistant to damage from magic, including poison, instant damage, and thorns.




Official release
September 13, 2012 Dinnerbone hinted that the witch mob would be added in the Pretty Scary Update,[2][3][4] and that the witch's texture would be some variation of the villagers'.[5]
September 21, 2012 Dinnerbone confirmed a suggestion made by Mr_Pennybags in Reddit's r/Minecraft subreddit that witches are to live in Witch Huts.
1.4.2 12w38a Witches were added. They do not naturally spawn, and can only be spawned in Creative mode using spawn eggs.
The witch uses splash potions, such as poison, weakness, damage, and slowness, to fight the player.
Though witches are modeled after villagers, they do not share any attributes of villagers, such as utilizing housing, and are unable to open doors.
12w38b Witches now have common drops including glass bottles, sticks, redstone dust, glowstone dust, gunpowder, spider eyes and water bottles.
Witches now can't hurt themselves, and their texture changed slightly.
12w39a Changed texture size.
12w40a Witches now spawn in witch huts.
Witches no longer drop water bottles.
1.6.1 Because of the healing potions having 2/3 of strength, the witches' regeneration rate has been decreased and they are easier to kill.
1.7.2 13w37a Witches can now drink and drop potions of water breathing.
13w42a Witches now spawn anywhere where the light level is 7 or less, including any biome at night and in caves.
13w42b Decreased spawn rate.
1.8 14w03a Villagers struck by lightning will turn into witches.
14w11a Now run away from creepers that are about to explode.
14w34d Witch hut spawning zone decreased or eliminated depending on altitude of the hut.
1.8.1 1.8.1-pre1 No longer runs away from creepers that are about to explode.
Witch hut spawning zone height increased by 2.
Console Edition
TU19 Added witches.


Issues relating to "Witch" are maintained on the issue tracker. Report issues there.


  • If a witch hits another witch with a potion, the witch who is hit will become angry and target the other witch, however it is impossible for either witch to kill the other (without help from a player) due to their use of healing potions and their resistance to each other's splash potions.
  • Witches do not utilize the equipment in their huts, but they can be used by players.
  • The odds of a witch dropping the maximum amount of drops possible (6 items total) without a Looting enchantment are 1 in 81 (1.2%).
  • Witches are extremely difficult to kill via suffocation or cacti (though not impossible), due to their frequent use of healing potions.
  • When drinking a potion, a witch's nose will point straight forward.
  • Baby villagers, when struck by lightning, will turn into adult witches.