|“||I decided to go for a less traditional witch look and have an "offshoot villager" kinda thing. It has a magical nose that wiggles, too.||„|
Spawning[edit | edit source]
Witches can spawn anywhere in the Overworld at a light level of 7 or less.
Witch huts[edit | edit source]
Every witch hut spawns a witch inside during world generation. Afterwards, only witches will spawn in the 7×9×7 area that is the witch hut. This is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof.
Witch huts generated before 1.8.1 have a spawn zone of only 7×9×5. Witch huts spawned on high ground also have a reduced or eliminated spawn zone height.
Villagers[edit | edit source]
A witch spawns when lightning strikes within 3–4 blocks of a villager and the villager will despawn to give the effect of it turning into a witch.
Drops[edit | edit source]
When killed, witches may drop glass bottles (1⁄8 chance), glowstone dust (1⁄8 chance), gunpowder (1⁄8 chance), redstone (1⁄8 chance), spider eyes (1⁄8 chance), sugar (1⁄8 chance), and sticks (2⁄8 chance). They make 1–3 drops of 0–2 items each, for a maximum of six items total.
Each level of Looting increases the maximum items dropped by one for each of the 1–3 drops, leading to a maximum of 5 items per drop, and a maximum of 15 items total.
Witches can also drop potions of healing, fire resistance, swiftness and water breathing as an equipment drop if killed while drinking that potion. They drop 5 experience when killed by a player or tamed wolf.
Behavior[edit | edit source]
Witches use splash potions offensively, and drink ordinary potions defensively. They have a search radius of 16 blocks.
Offense[edit | edit source]
- They will throw a potion of slowness if the player is at least 8 blocks away and does not already have the slowness status effect.
- They will throw a potion of poison if the player's health is at least 8 () and is not already poisoned.
- They have a 25% chance of throwing a potion of weakness if the player is within 3 blocks and does not already have the weakness status effect.
- If none of the above conditions are true, witches default to using a potion of harming.
Defense[edit | edit source]
On each AI tick when the witch is not already drinking a potion, it may choose to equip and drink a potion. Drinking the potion takes 1.6 seconds.
- When under water and lacking water breathing, 15% chance of drinking a potion of water breathing.
- When on fire and lacking fire resistance, 15% chance of drinking a potion of fire resistance.
- If damaged, 5% chance of drinking a potion of healing.
- When more than 11 blocks from a target and lacking swiftness, 43.75% chance of drinking a potion of swiftness.
- In 1.9,[upcoming] this is a 50% chance.
Farming[edit | edit source]
Data values[edit | edit source]
- See also: Chunk format
Witches have entity data associated with them that contain various properties of the mob. Their entity ID is
Video[edit | edit source]
History[edit | edit source]
|1.4.2||Sept 13, 2012||Dinnerbone hinted that the witch mob would be added in the Pretty Scary Update, and that the witch's texture would be some variation of the villagers'.|
|Sept 21, 2012||Dinnerbone confirmed a suggestion made by Mr_Pennybags in Reddit's r/Minecraft subreddit that witches are to live in Witch Huts.|
|12w38a||Witches were added. They do not naturally spawn, and can only be spawned in Creative mode using spawn eggs.|
|The witch uses splash potions, such as poison, weakness, damage, and slowness, to fight the player.|
|Though witches are modeled after villagers, they do not share any attributes of villagers, such as utilizing housing, and are unable to open doors.|
|12w38b||Witches now have common drops including glass bottles, sticks, redstone dust, glowstone dust, gunpowder, spider eyes and water bottles.|
|Witches now can't hurt themselves, and their texture changed slightly.|
|12w39a||Changed texture size.|
|12w40a||Witches now spawn in witch huts.|
|Witches no longer drop water bottles.|
|1.6.1||The witches' regeneration rate has been decreased by 2/3|
|1.7.2||13w37a||Witches can now drink and drop potions of water breathing.|
|13w42a||Witches now spawn anywhere where the light level is 7 or less, including any biome at night and in caves.|
|13w42b||Decreased spawn rate.|
|1.8||14w03a||Villagers struck by lightning will turn into witches.|
|14w11a||Now run away from creepers that are about to explode.|
|14w34d||Witch hut spawning zone decreased or eliminated depending on altitude of the hut.|
|1.8.1||1.8.1-pre1||No longer runs away from creepers that are about to explode.|
|Witch hut spawning zone height increased by 2.|
|1.9||15w47b||Added sounds for witches idling, taking damage, dying, drinking and throwing potions.|
Issues[edit | edit source]
Issues relating to “Witch” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- If a witch hits another witch with a potion, the witch who is hit will become angry and target the other witch, however it is impossible for either witch to kill the other (without help from a player) due to their use of healing potions and their resistance to each other's splash potions.
- Witches do not utilize the equipment in their huts, but they can be used by players.
- The odds of a witch dropping the maximum amount of drops possible (6 items total) without a Looting enchantment are 1 in 81 (1.2%).
- Witches are extremely difficult to kill via suffocation or cacti (though not impossible), due to their frequent use of healing potions.
- When drinking a potion, a witch's nose will point straight forward.
- Baby villagers, when struck by lightning, will turn into adult witches
- You can see the short mouth of a witch from the side only if they are drinking a potion and lifting their nose.