Obtaining[edit | edit source]
Grass[edit | edit source]
Villages[edit | edit source]
Village farm plots have a 50% chance of being wheat crops.
Farming[edit | edit source]
Harvesting fully-grown wheat yields from 0 to 3 seeds per crop harvested (about 1 5⁄7 seeds/crop harvested on average).
Usage[edit | edit source]
Crop[edit | edit source]
Seeds can be placed in farmland by right-clicking, where they will grow through eight stages. When left alone, seeds planted on farmland will grow to become wheat which can be harvested by the player. Planted seeds need at least a light level of 9 in the block above them to grow or be exposed to the sky.
Breaking the final stage produces 0 to 3 seeds and 1 wheat. If they are harvested early, they will drop seeds without wheat. The more developed crops are, the more seeds they are likely to drop.
Farmland may be trampled (reverted to a dirt block) if the player or any mob (passive or hostile) falls onto the farmland from 1 block or more (i.e jumping or walking off a ledge). If trampled, the crops have the same drop rates they would normally have.
Most crops (excluding melon and pumpkin stems and saplings) require light to continue growing. Either a block light value of 8 or higher (enough to prevent darkness monsters from spawning) or a sky light level of 5 or higher (night with open sky above). If this requirement is not met the crops un-plant themselves ("pop off").
If falling sand or gravel falls on wheat or any other crop, the falling sand/gravel will be destroyed because crops are a non-solid block (excluding pumpkin and melon blocks).
Breeding[edit | edit source]
Taming[edit | edit source]
Seeds can be used to tame parrots.
Data values[edit | edit source]
ID[edit | edit source]
|Seeds||ID Name||Numerical ID|
Block data[edit | edit source]
- See also: Data values
Block state[edit | edit source]
- See also: Block states
Advancements[edit | edit source]
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|A Seedy Place||Plant a seed and watch it grow||Husbandry||Plant one of these 5 plants. Other plants are ignored for the advancement.||
History[edit | edit source]
|February 6, 2010||Seeds added. Can be planted on farmland, and had a chance of dropping while hoeing a grass block.|
|1.6||Seeds can no longer be tilled from a grass block. They are now found by destroying tall grass, or by harvesting fully-grown wheat.|
|1.8||Wheat crops can now be found in village farms.|
|1.4.2||12w36a||Chickens now use seeds instead of wheat to breed.|
|1.7.2||13w37a||Wheat crop block was removed from the
|1.8||14w02a||Villagers can harvest and plant seeds to grow wheat.|
|1.9||15w38a||Slightly improved drop chances from average 1 3⁄5 per crop harvested to 1 5⁄7.|
|1.11||16w39a||Wheat crops now generate inside woodland mansions.|
|1.12||pre3||Seeds are now used to tame parrots.|
|Pocket Edition Alpha|
|0.4.0||Added seeds, which can be obtained by tilling grass blocks.|
|0.9.0||build 1||seeds can be used to breed chicken|
|Wheat crops can now be found in village farms|
|0.12.1||build 1||Farmer Villagers can harvest and plant seeds to grow wheat.|
|build 2||Wheat crops now always drop seeds when mined, regardless of growth stage.|
|build 8||Seeds can no longer be obtained by tilling grass blocks.|
|0.16.2||Seeds can be found in chest inside large house in Ice Plains and Cold Taiga Village.|
|1.1||build 1||Wheat crops now generate inside woodland mansions.|
|TU1||CU1||1.0||Patch 1||Added wheat seeds.|
Issues[edit | edit source]
Issues relating to “Seeds” are maintained on the issue tracker. Report issues there.