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Rain in the forest biome.
Weather shown in 2 biomes

Weather in Minecraft consists of precipitation and storms that are temporary but global.[1] Different weather occurs depending on the biome in which it occurs, but no precipitation occurs in deserts and savannas. Weather darkens the sky, hiding the sun, stars, and moon. Players who sleep in a bed during weather will wake when it ends.

Players who have cheats enabled can change the current weather if they wish, by entering the commands: /weather clear <time>, /weather rain <time>, or /weather thunder <time> Note that <time> is the number of seconds that the weather will take place.



  • Occurs in all biomes except dry and cold biomes.
  • During rain, thunderstorms are possible.
  • Decreases the light level by 3 in full daylight.[2]
  • The water from rain showers cause crops to grow at a faster rate
    • It also extinguishes fires (except burning netherrack)
    • It will not cool lava into cobblestone or obsidian.
    • It will soak wolves, causing them to shake water off when reaching a dry space.
  • Rain showers and thunderstorms will harm any endermen who are exposed to the sky, but it does not apply to snowfall or weather conditions in dry biomes.
  • The player can hear rain that hits nearby objects, if all particles are enabled.
  • Exposed cauldrons may fill up with water.
An example of snow falling.


  • Occurs only in snow-related biomes.
  • Snowfall covers the top surface of all blocks exposed to the sky with snow, but it does not cover transparent blocks[3]
  • Causes water that does not have a block above it to become ice
Lightning during a thunderstorm.


  • Thunderstorms are much darker than normal rain, at light level 7 or less, which is dark enough to spawn hostile mobs.[4]
    • Villagers will return to their homes until the storm passes.
  • Thunder frequently rumbles in the background.
    • This sound can be heard from bedrock all the way to the building height limit and beyond.
  • Lightning occurs frequently during thunderstorms, but very rarely does it strike the player.
    • It deals 5 (Heart.svgHeart.svgHalf Heart.svg) to entities on normal difficulty, not including the damage done by the fire it causes.
    • It creates fire where it strikes, but the rain usually puts the fire out before it can spread.
      • In a dry biome, both lightning and rain do not occur so the risk of fire spread due to lightning is minimal.



Rain pouring down in Classic
0.26 SURVIVAL TEST 4 Rain was introduced purely for cosmetic purposes. The mechanics were simple, only testing if there is a block above to shelter the rain.
0.26 SURVIVAL TEST 5 Rain is now thinner.
0.27 SURVIVAL TEST 10 F5 now toggles rain.
0.29_01 Rain can now only be toggled in Creative mode.
The feature mentioned above was removed.
During Alpha there was a test for snow. Generating a world during that time brings a 25% chance to get a snowy world, where ice and snow will regenerate. This feature was removed with the introduction of biomes. Despite this, mods could easily re-enable this feature by accessing the particle effects file.
1.5 Rain and falling snow were implemented after a teaser video was released.[5] Rain looks identical to the rain in Classic, but also plays two different sound files.
1.5_01 Fixed a bug where rain fell through certain blocks like glass, stairs and slabs.
1.6 Fixed a bug where the rain seemed to freeze when climbing down ladders until you reached the bottom or changed direction, possibly indicating that you climbed at same speed as the rain fell.
Fixed a bug where rain and snow fell underwater.
Official release
1.3.1 12w23a Weather transitioning was added.
Console Edition
TU1 Added rain.
TU5 Improved the rain edges (when looking up in rain).


Issues relating to "Weather" are maintained on the issue tracker. Report issues there.


  • A thunderstorm is needed for lightning to naturally occur, though the player may summon lightning manually by using the command /summon LightningBolt.
  • Tamed wolves will run away to shelter during a thunderstorm.
  • Rain and snow will still fall even if you are above the cloud layer. The rain therefore, as can happen in real life, originates in the unreachable upper cloud level.
  • Rain and snow are both considered the same weather effect by the game.
    • This explains why there is no /weather snow command.
  • If weather occurs in the Nether and the Void is visible, the Void will constantly flash brightly and no rain, snow, or lightning will be present.
  • Weather seems to have a predetermined pattern for every seed. For example, if a thunderstorm happens the second day, if you use the same seed again, it will also happen the second day in that world too.[citation needed]
  • The sound that rain makes is generated by the particles of rain reaching the ground, rather than the event. As a result of this, one can make the aforementioned sound stop playing by turning the particles setting to minimal.