Height: 1.95 Blocks
Spawning[edit | edit source]
Natural generation[edit | edit source]
Vindicators spawn during the generation of woodland mansions, in particular rooms. Some rooms will contain 1, others will contain 3, and some will contain 2 accompanied by an evoker. They will not respawn after their initial spawn, thus there are a limited number of them per world. Vindicators that are generated with mansions do not naturally despawn.
Some vindicators will spawn with an enchanted iron axe. This depends on the difficulty set. The chances go up as the difficulty goes up.
Drops[edit | edit source]
Vindicators only drop loot when killed by a player. They will drop 0–1 emeralds, with the maximum increasing by 1 for every level of Looting. They also have a 8.5% chance of dropping their axe which increases by 1 percentage point per level of Looting.
Behavior[edit | edit source]
Vindicators are hostile towards players and villagers. They will try to attack them, raising their main hand and wielding an iron axe. When in pursuit of their target they will sprint toward them. When not attacking, they cross their arms similar to a villager, and don't show the axe in their hand.
A vindicator will not pursue the player through the iron door of any naturally occurring woodland mansion jail cells, and after a time, will cease hostility as long as the player remains inside.
If a vindicator is named Johnny or has its
Johnny tag set to
1b, it will be hostile to any kind of mob, except for evokers and other vindicators. It will even be hostile to vexes. The tag overrides its name, the player can give the vindicator any other name and set the
Johnny tag to
1b and it will still be hostile in the same way as described. Conversely, you can name the vindicator Johnny and set the
Johnny tag to
0b, and the vindicator will not be hostile as described, it will act as a normal vindicator.
Data values[edit | edit source]
- See also: Chunk format
Vindicators have entity data associated with them that contain various properties of the mob. Their entity ID is
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Johnny: Optional. 1 or 0 (true/false) - Setting to true will cause the vindicator to exhibit Johnny behavior. Setting to false will prevent the vindicator exhibiting Johnny behavior, even if named Johnny.
Advancements[edit | edit source]
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.||
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 22 mobs. Other mobs are ignored for this advancement.||
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 22 mobs. Other mobs may be killed, but are ignored for the advancement.||
History[edit | edit source]
|16w40a||"Johnny" vindicators are now activated by a custom tag in addition to a custom name.|
|Their axe is now one of their
|Vindicators have been heavily buffed - their attack damage on Easy has been increased from 3 () to 7 (), on Normal 5 () to 13 (), and on Hard, 7 () to 19 ().|
|Upcoming Pocket Edition|
|1.1||build 1||Added vindicators.|
Issues[edit | edit source]
Issues relating to “Vindicator” are maintained on the issue tracker. Report issues there.