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Health points

14 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Attack strength

Easy: 5 (Heart.svgHeart.svgHalf Heart.svg)
Normal: 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)
Hard: 13 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)


Summoned by Evokers


See Drops



Internal ID

PC: 35
PE: 105

Entity ID


A vex is a flying hostile mob that is summoned in small groups by the evoker, another hostile mob, during combat.

Spawning[edit | edit source]

Vexes only spawn naturally as part of an evoker's summoning attack; the evoker signals this attack by producing off-white smoke and a high-pitched horn-like sound. Between 2 and 4 vexes will appear near the evoker. The evoker will summon vexes even if there are some still left alive from the last summoning.

Drops[edit | edit source]

The iron sword they hold normally has a 0% chance of dropping, because their main hand's HandDropChances is 0. However, this chance increases by 1 percentage point per level of Looting.

Behavior[edit | edit source]

A vex attacking.

Vexes are hostile mobs that will naturally attack players, as well as villagers, iron golems and any other target as commanded by their summoning evoker. They are capable of flying through the air, and will pass through any block, including water, unharmed and uninhibited. When they are attacking, they glow red and lunge at their target. They are immune to fire and lava damage.

Vexes summoned by an evoker will start to take damage after 33 to 108 seconds, and will eventually die. This does not apply if the vex is summoned by a spawn egg or by the /summon command.

When idle, vexes will wander within a 15×11×15 cuboid range centered on their evoker's position.

Data values[edit | edit source]

See also: Chunk format

Vexes have entity data associated with them that contains the various properties of the mob. Their entity ID is vex.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template

    •  BoundX: When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z = BoundX, BoundY, BoundZ. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, it is the location the vex first attempted to idly wander.

    •  BoundY: See BoundX

    •  BoundZ: See BoundX

    •  LifeTicks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex will take damage and LifeTicks is set to 20.

History[edit | edit source]

Official release
1.11 16w39a Vexes added.
16w42a Vexes have been buffed - their attack damage has been increased from 3 (Heart.svgHalf Heart.svg) to 5 (Heart.svgHeart.svgHalf Heart.svg) on Easy, from 4 (Heart.svgHeart.svg) to 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) on Normal, and from 6 (Heart.svgHeart.svgHeart.svg) to 13 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) on Hard.
16w43a Vexes can now cross Nether and End portals and move in water.
Vexes are now able to draw from their own loot tables.
Upcoming Pocket Edition
1.1 build 1 Vexes added.

Issues[edit | edit source]

Issues relating to “Vex” are maintained on the issue tracker. Report issues there.

Gallery[edit | edit source]