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Version history/Infdev

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This is not an official version history or changelog. For the official list, please visit the Mojang website. For versions prior to Beta 1.8, please check Notch's blog, the Word of Notch.

A (?) denotes version's info here is guess-work, possibly incorrect.

The Infdev development phase started on February 27, 2010 and ended on June 29, 2010. It was preceded by Indev and followed by Alpha.

Version Title/Number Date of Addition Additions Summary
Minecraft Infdev June 27, 2010
  • Mob spawners given a unique ID, reducing crashes
  • Removed gears (later renamed to cogs)
  • Removed the infinite water/lava source block
Minecraft Infdev
(Seecret Friday 2)
June 25, 2010

New bugs:

  • Map generation now creates "bad chunk" areas of the map in which the player and all npcs stutter and move very slowly through, making the first appearance of the Far Lands.
  • Far Lands now lag and have positioning errors
Minecraft Infdev June 25, 2010
  • Save file format changed back to old format
Minecraft Infdev June 24, 2010
  • New save file format
  • Tweaked rail laying code
  • Better FPS
  • Less crashes
  • New crash report screen
  • Rideable Minecarts that can't be opened

New bugs:

  • When turning on a minecart track while riding a minecart, cameras turn in the opposite direction of the minecart (e.g. minecart turns left, camera turns right)
Minecraft Infdev
(Seecret Friday 1)
June 18, 2010
  • Minecarts and Minecart Tracks added
  • Gravel and sand fall realistically
  • Falling off bottom of map kills the player
  • Sky rendering tweaked
  • This version is available in the launcher.
Minecraft Infdev (Tweak and bug fix update) June 17, 2010
  • Caves are much more interesting now, specifically:
    • Rooms now have 1-5 exits, instead of just 1, making natural hubs.
    • Caves are even more regional, with truly Swiss cheese areas being possible but rare
    • Springs, both water and lava, are more common
    • Increased variety in tunnel thickness, increasing the odds of branches
    • Added natural gravel and dirt under ground for more varied caves
  • Surface springs possible
  • Flowing water that touches flowing lava creates cobblestone
  • Flowing water that touches standing lava turns the lava into obsidian.
  • Lava springs don't spread
  • Getting stuck inside blocks causes suffocation
  • Water flows nicer
  • Fixed a few bugs in liquid spreading code
  • Fixed invisible waterfalls
  • Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug
  • Lava now only spreads 4 blocks instead of 8
Minecraft Infdev (Caves, prettier water) June 16, 2010
  • Water now has more triangular prism shape rather than layers of flat blocks
  • Regional caves
  • Naturally occurring lava
  • Flowers and mushrooms
  • Fluid block springs can generate underground to make rivers
  • Liquid flow mechanics now work better
Minecraft Infdev (Dynamic water and Buckets) June 15, 2010
  • Leaves not near blocks will vanish again
  • FAST or FANCY options switch
  • Buckets added
  • Dynamic water/lava
  • Days are now slightly longer than nights
  • ?[1]
Minecraft Infdev June 11, 2010
  • 3D cloud layer
  • Changed terrain generator
Minecraft Infdev June 8, 2010
  • Smarter door rotation logic
  • Can destroy signs easier
  • Shadows back
  • Fixed a bug that allowed for infinite doors
Minecraft Infdev June 7, 2010
  • Signs, Ladders and Doors added
  • Monster spawn rate changed
  • Switched to old tree code
Minecraft Infdev April 20, 2010
  • Faster and tweaked level generator
  • Saplings can grow into fancy trees
  • Pathfinder no longer leads mobs over cliffs in negative areas of map
  • Mobs no longer spawn in bright areas
Minecraft Infdev April 15, 2010
  • Mobs can spawn
  • Arrows no longer spawn mobs
  • Entities now save after a world reload
Minecraft Infdev April 14, 2010
  • Fixed the crash bug when planting torches and plants
Minecraft Infdev April 13, 2010
  • New trees implemented using parts of Paul Spooner's Forester editor script[2][3]
  • Sand and gravel re-added
  • Lighting code fixed
  • Fixed a bug that caused wheat to instantly grow if replanted
  • Fixed a bug where ores would regenerate if the world was reloaded
  • Fixed the top of the map
  • Removed leaf decay
Minecraft Infdev March 27, 2010
  • New terrain generator
    • Caves removed
    • Flowers removed
  • Game automatically saves while playing, changed the way saving works
  • Player death causes all items to drop and respawns in starting location
  • No longer start with 64 of certain items
Minecraft Infdev March 25, 2010
  • Caves, fire, grass-spreading, and farming re-added
  • Ore is now generated properly
Minecraft Infdev March 20, 2010
  • Furnaces and chests work
  • Trees re-added
  • Fewer crash bug
  • Randomly placed ore
  • Now only start with 64 of every item instead of 999
Minecraft Infdev March 16, 2010
  • Entities work, resulting in ability to mine and drop resources
  • Arrows re-added
    • Shot Arrows spawn monsters
  • Craft in inventory
  • Day/night cycle
Minecraft Infdev March 13, 2010
  • Faster lighting sky brightness recalculation
  • Working lights
  • Start with more items
Minecraft Infdev February 27, 2010
  • Infinite map test
    • Used same method of generation as /indev/'s
    • Long line of obsidian on the axes
    • Renamed gears to cogs
    • Large Brick Pyramids were generated in the world, for testing purposes.
  • Golden Apple added

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