Ocelot: In Jungle Biomes, on Grass or leaf blocks that are above sea level, any light level.
Kill Adult: 1–3
Ocelots are tamable passive mobs.
Drops[edit | edit source]
Ocelots drop 1–3 experience when killed by a player or tamed wolf.
Spawning[edit | edit source]
Spawn cycle[edit | edit source]
When a wild ocelot spawns, there is a 1⁄7 chance that two ocelot kittens will also spawn with it; this chance includes any kind of spawning, including spawning naturally, by spawn egg, or by monster spawner.
If a player spawns an ocelot within 10 blocks of them in creative mode, the player must leave the range then re-enter if they wish to tame the ocelot.
Breeding[edit | edit source]
When tamed cats are fed an uncooked fish of any kind (only raw salmon and raw fish in the Pocket Edition), they will enter love mode. Breeding will create a kitten, and the parents cannot be bred again until five minutes has passed. The kitten will have the coloring and owner of one of the parents. Two sitting cats are unable to breed, but a mobile cat can breed with a sitting cat, in which case the kitten's breed will always match that of the mobile cat's breed, and the mobile cat will be the owner of the kitten.
The growth of baby cats can be slowly accelerated using raw fish. Each fish takes 10% off the remaining time to grow up.
Behavior[edit | edit source]
Creepers will actively avoid ocelots and cats. However, this will not deter them from chasing a player, only keeping the creeper a distance away.
Ocelots are immune to fall damage, but will still avoid falling off cliffs high enough to normally cause fall damage.
Ocelots can still see players even with Invisibility.
With the exception of a faster movement rate, ocelot kittens obey the same behavior as adults.
Ocelot[edit | edit source]
The Ocelot is a passive, "shy" mob which will not attack the player. Ocelots are one of the few mobs with the ability to sprint, and should the player approach too near one, it will sprint away, regardless of gamemode. If enclosed and unable to escape, they will stand still until an exit is made, after which they will quickly sprint through.
Taming[edit | edit source]
An ocelot can be tamed by attracting it to the player with an uncooked fish of any kind (only raw salmon and raw fish in the Pocket Edition), and once fed the fish, it can turn into one of three colors/breeds of cat that will then follow the player.
The player can only tame ocelots under the following conditions:
- The ocelot must be in "begging for food" mode, characterized by it looking at the player and slowly walking near to the player.
- Entering "begging" mode requires that the player is within 10 blocks (Euclidean distance).
- If the player is within 6 blocks, the ocelot will exit "begging" mode if the player turns too quickly or moves more than a tiny distance.
- If the player is within 6 blocks when the ocelot starts begging, it is likely to decide the player turned too quickly and stop begging on the next game tick.
- If the ocelot exits "begging" mode, it won't enter it again for about 15 seconds.
- The ocelot must be within 3 blocks of the player.
- When all of the above are met, there is still a 2⁄3 chance the ocelot will take the fish without becoming tame. It's possible to tell the difference between the 2⁄3 failure chance and not meeting the other conditions by whether the ocelot emits smoke particles when fed and by whether it can be fed again immediately.
If you fail to tame an ocelot, it will still show heart particles. They will still go into breeding mode, and if there are two such ocelots in the area they will spawn a baby. If two ocelots are tamed and they are still in love mode as cats, they can be bred instantly.
Cat[edit | edit source]
Once tamed, cats will follow the player who tamed them. They will no longer be afraid of players, will purr or meow frequently, and will no longer attack chickens. Like wolves, and with the same limits, they can teleport to a player who moves too far away. Players can make cats sit by pressing use on them, and will also sit on certain things of their own accord (see below).
Unless commanded to sit, cats do not remain still for long, and would rather explore around the player.
Mobile cats (not already sitting) will attempt to get on top of chests, beds, or active furnaces at the cat's current Y level within an 8-block square horizontally, and once on top will often assume a sitting position without a command from the player, making the block below it unusable. Cats that sit on their own will not get up on command, but will get up if the player holds a fish nearby. The cat can also be brought down by removing the block or pushing it off. A cat will not attempt to sit on these blocks if they are at ground level (part of the floor), or if there is a block above them.
A cat sitting in proximity to the player will, if the player is harmed by a hostile mob (or by careless use of a damaging potion, but not by environmental damage), stand and move from its sitting location a few blocks and then resume sitting, such that the player will need to place the cat again.
Teleportation[edit | edit source]
Cats will teleport to the player if they are more than 12 blocks from the player, with a few exceptions.
- It is possible for a tamed cat to teleport to an inaccessible location (e.g. under ice) and be injured or suffocate of various causes as a result.
A cat will not teleport:
- If the cat has been ordered to sit.
- Exception: The cat is likely to teleport if it is injured while sitting (it will no longer be sitting after it teleports). A dramatic example is if a cat sitting outside is struck by lightning, in which case it will be on fire when they appear.
- If the cat is in a minecart.
- If the cat has been attached to a fence post with a lead.
- If the cat is in an unloaded chunk.
- If none of the blocks on the edge of a 5×5×1 region centered on the player are transparent blocks with an opaque block below and another transparent block above.
- If the player is in another dimension; a cat will remain in its current dimension until the player returns.
Data values[edit | edit source]
- See also: Chunk format
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Additional fields for mobs that can be tamed by players see Template:Nbt inherit/tameable/template
CatType: The ID of the skin the ocelot has. 0 = wild ocelot, 1 = tuxedo, 2 = tabby, 3 = siamese. Does not determine an ocelot's behavior: it will be wild unless its Owner string is not empty, meaning wild ocelots can look like cats and vice versa.
Achievements[edit | edit source]
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Lion Tamer||Tame an Ocelot||—||No||Yes||Yes||Yes||Yes||15G||Bronze|
Video[edit | edit source]
History[edit | edit source]
|1.2.1||12w04a||Ocelots were first introduced. They were very difficult to tame, and had a debug message appear when they spawned.|
|12w05a||Taming them got easier, and the debug message was removed.|
|Tamed cats can now be sat down by pressing "use item" control.|
|Ocelots and cats both became immune to fall damage, and frightening to Creepers.|
|12w06a||Ocelots and cats now have sounds.|
|Cats would now try to jump on a bed if one was present.|
|1.2.4||Jeb makes cats "more realistic... probably more annoying". They now sit on not only beds, but also active furnaces and chests.|
|1.4.2||?||Spawning an ocelot now has a chance of spawning two kittens as well.|
|1.5||Kittens sometimes despawn upon becoming adults. This can be prevented by feeding them a fish once adult.|
|1.6.1||Ocelots now spawn much more frequently.|
|1.8||14w02a||Baby cat growth can be accelerated using raw fish.|
|14w10a||Cats named using a name tag now display death messages to the owner.|
|1.8.2||1.8.2-pre7||Ocelots spawn at above sea level, rather than a constant Y=63.|
|1.9||15w38a||All cats – even unnamed cats – now display death messages to their owner.|
|1.10||16w20a||A cat spawn egg was added, which spawned ocelots with cat textures.|
|1.10-pre2||Removed cat spawn egg.|
|1.11||16w32a||The entity ID is changed from
|Pocket Edition Alpha|
|0.12.1||build 1||Added ocelots and cats.|
|build 2||Added tame button for ocelots.|
|0.14.0||build 1||Baby zombie jockeys will now check for nearby adult ocelots to mount prior to attacking the player.|
|TU12||CU1||1.0||Patch 1||Added ocelots and cats.|
|TU13||Added sound for hitting ocelots and cats.|
|TU14||1.04||Baby ocelots and cats can now be spawned by using on an adult form of that mob using a spawn egg.|
|TU31||CU19||1.22||Patch 3||Baby cat growth can be accelerated using raw fish.|
Issues[edit | edit source]
Issues relating to “Ocelot” or “Cat“ are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- While ocelots are passive mobs, natural spawning considers the hostile mob cap rather than the much-lower passive mob cap.
- The tuxedo cat is based on Jeb's pet cat, Newton, who has unfortunately passed away.
- In real life, cats are known for their ability to flip upright during a fall, particularly larger ones; though they still might be injured by landing. This fact is reflected in Minecraft because they take absolutely no fall damage.
- Cats will occasionally fail to follow the player through a door or gate and instead stand within a few blocks of the door, but will still teleport to the player if they go beyond the usual 12 block range.
Gallery[edit | edit source]
Teaser image of the ocelot released by Jeb. The ocelot can be barely seen though the tall grass on the right side of the picture.
One ocelot and several cats with a kitten. Other ocelots dot the background in the jungle biome.
Minecraft tuxedo cat next to Jeb's cat.
References[edit | edit source]