# Tutorials/Measuring distance

Measuring distances in *Minecraft* can be quite tedious, but with a few simple guidelines you will never make a mistake again!

## Contents

## Official Units of Measure[edit | edit source]

Distances in *Minecraft* are quite easy to measure. Officially [1], Minecraft uses the metric system, and each block is considered to be 1 cubic metre. To measure long distances, then, simply place a torch or other marker object every ten blocks. Place a second marker at each tenth marker to mark 100 m distances, and at ten of these, you have one kilometre. Try placing a sign at each km, just like road signs in the real world.

## Using English Measurements[edit | edit source]

Some may wish to measure distances in yards and miles instead of metres and kilometres.

So, you can simply consider a block as 1×1×1 yard instead. One mile is exactly 1760 yards. Place your initial markers every 16 blocks, and your double markers at every 11 markers rather than every 10. Thus, a double marker measures 16 × 11 = 176 yards, or 1⁄10 of a mile.

One Mile converts to 1609.344m. To simplify, consider a Mile to be 1610 blocks long. So for every 10 blocks, place a marker. Do this 161 times and you will have about a Mile in total. In Real Life, 1 Mile = 1.6 km & 0.625 Mile = 1 km.

## GPS[edit | edit source]

If you press F3, the debug screen will give you your present location in X-Y-Z co-ordinates. Measuring distances between two locations or waypoints is as easy as subtraction, if you walk in a cardinal direction. Otherwise you will need to make use of the Pythagorean theorem to compute the distance. This is not strictly in-game, but it makes a drastic difference in gameplay, avoiding a lot of frustrated wandering. Note that the X and Z coordinates are horizontal and can be positive or negative (the spawn point will be fairly close to 0, 0), but the Y coordinate represents your altitude, and Y=0 is the bedrock floor of the gameworld.

## Conserving Markers[edit | edit source]

If the measurement is being taken above ground, and lighting the entire path is not necessary, place the markers as above. When 100 m is reached, the 10 m markers can be removed and reused for the next 100 m run. This allows for the path to be constructed without having to count 100 blocks at a time, while still allowing the markers on the completed path to be easily followed without using too much material.

## Volume and Surface Area[edit | edit source]

The formula for the volume of a cube is s^{3}, where s stands for the measurement of one of the cube's side. Since each side of a normal *Minecraft* block is 1 metre, this would equal 1^{3}, which would result in 1m^{3}. (This works the same for yards, or any other unit of length. So do the rest of these comments.)

The formula for the surface area of a cube is 6s^{2}, where s stands for the measurement of one of the cube's side. Since each side of a normal individual *Minecraft* block is 1 metre, this would equal 6×1^{2}, which would equal 6×1, which would result in 6m^{2}.

As you make something, *e.g.* a house, bigger in all directions, its surface area increases faster than its length, but not as fast as its volume. The surface area tells you how many blocks you'll need for the outer walls, but your interior furnishings will probably increase according to the volume. Of course, shape matters: An 8×8×1 layer of dirt corresponds to a stack of 64 dirt blocks, but so does a 4×4×4 cube, or a 2×2×16 trench or shaft.

## Using the Euclidean Distance Formula[edit | edit source]

Sometimes the need arises in which you need to measure distances that don't align with the X or Z axes, which is easy to do with a little algebra. The formula for Euclidean distance (in two dimensions), where *d* is the distance:

d = sqrt( (x_{1}- x_{2})^{2}+ (z_{1}- z_{2})^{2})

Where:

d = Distance in metres x_{1}, z_{1}= Location number 1, in metres x_{2}, z_{2}= Location number 2, in metres sqrt(n) = Square root of n (√n)

If this formula looks a bit complicated, don't worry; it should all be much clearer with an example:

### Example[edit | edit source]

Suppose the F3 debug screen shows the following at Location 1:

XYZ: -35.313 / 68.00000 / 97.489

These numbers are coordinates in metres. At Location 2, it shows:

XYZ: 76.793 / 43.00000 / -5.113

Usually, the decimal points can be truncated (ignored), as usually you don't want to cloud your results with where you happen to be standing within each block. In two-dimensional (map) coordinates, we also ignore the elevation (Y value). Hence, those two screens give us the following coordinates:

x_{1}, z_{1}= -35, 97 x_{2}, z_{2}= 76, -5

Now we simply plug those numbers in to the distance formula, above:

d = sqrt( (x_{1}- x_{2})^{2}+ (z_{1}- z_{2})^{2}) d = sqrt( (-35 - 76)^{2}+ (97 - -5)^{2}) d = sqrt( -111^{2}+ 102^{2}) d = sqrt( 12321 + 10404 ) d = sqrt( 22725 ) d =150.75 m

Considering horizontal (map) distance only, the two locations are **150.75 m** apart.

### Euclidean Distance in 3 Dimensions (Including Elevation)[edit | edit source]

The above calculation is correct if you want the "map" distance between two points (i.e., only the North/South (z) and East/West (x) distance). But if you wish to include the elevation (y) in the distance calculation as well, that's very easy to do: Simply add the y coordinates to the above distance formula, as shown in **bold text,** below:

d = sqrt( (x_{1}- x_{2})^{2}+ (y+ (z_{1}- y_{2})^{2}_{1}- z_{2})^{2})

Referencing the above debug screens again, our 3-dimensional coordinates are as follows:

x_{1}, y_{1}, z_{1}= -35, 68, 97 x_{2}, y_{2}, z_{2}= 76, 43, -5

Again, solving for *d*, with differences in **bold text:**

d = sqrt( (x_{1}- x_{2})^{2}+ (y+ (z_{1}- y_{2})^{2}_{1}- z_{2})^{2}) d = sqrt( (-35 - 76)^{2}+ (68 - 43)+ (97 - -5)^{2}^{2}) d = sqrt( -111^{2}+ 25+ 102^{2}^{2}) d = sqrt( 12321+ 625 +10404 ) d = sqrt(23350) d =152.81 m

Hence, with the elevation considered, the two locations are **152.8 m** apart. Note that, in this example, including the 25 m elevation only resulted in a difference of about 2 m (2 blocks).