See Data values
See Data values
A trapdoor is a non-solid block that can be used as an openable barrier.
Obtaining[edit | edit source]
Wooden trapdoors can be mined with anything, but an axe is fastest. Iron trapdoors require a pickaxe to mine.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
Crafting[edit | edit source]
Any Wood Planks
Usage[edit | edit source]
- See also: Trapdoor uses
Wooden trapdoors can be opened and closed by players. Iron trapdoors can only be opened with redstone power.
Trapdoors must be "attached" to a block to the side of them. To place a trapdoor, use a trapdoor item while pointing at the block it should be attached to.
When placed, a trapdoor will either occupy the top or bottom part of a block, depending on where the player placed the trapdoor. If a trapdoor is placed on the top part of a block, it will open downwards. If placed on the bottom part of a block, it will open upwards.
A trapdoor's "hinge" will be on the block it was attached to.
Trapdoors can be moved by pistons but will drop as items if there is no valid attachment block at their new position. Water and lava will flow around trapdoors. Lava can create fire in air blocks next to wooden trapdoors as if they were flammable, but the trapdoors will not burn up (and can't be burned by other methods either).
Mobs pathfinding considers trapdoors to always be closed, whether they are open or not. This often result in mobs falling through open trapdoors.
Barrier[edit | edit source]
A trapdoor can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a trapdoor can also be used to control the movement of boats (for example, a top trapdoor placed in a two-wide water flow will stop a boat when closed (extended out into the water flow), but allow it to move again when open), items and minecarts (a trapdoor can stop a falling item or minecart, then allow it to drop again when the trapdoor opens), etc.
Trapdoors are 0.1875 (3⁄16) blocks thick. The rest of a trapdoor's space can be moved through freely and provides a breathable space if placed underwater.
To open or close a wooden trapdoor, use the Use Item/Place Block control. When a trapdoor opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through". Moving trapdoors don't push entities the way that pistons do.
The sound of opening and closing of a trapdoor can be heard up to 16 blocks away, like most mob sounds.
Redstone component[edit | edit source]
Both wood and iron trapdoors can be controlled with redstone power.
A trapdoor is a redstone mechanism and can be activated by:
- an adjacent active power component, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.
- an adjacent powered block (for example, a block with an active redstone torch under it), including above or below
- a powered redstone comparator or redstone repeater facing the trapdoor
- powered redstone dust configured to point at the trapdoor or a directionless "dot" next to it; a trapdoor is not activated by adjacent powered redstone dust which is configured to point in another direction.
When activated, a trapdoor will immediately "rotate" around its hinge side to its open state. When deactivated, a trapdoor immediately returns to its closed state.
An activated wood trapdoor can still be closed by a player, and won't re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
Data values[edit | edit source]
A trapdoor is defined by its ID and block data. A trapdoor also has a block state, which is expected to replace the functionality of block data in a future version.
ID[edit | edit source]
A trapdoor's ID specifies its material:
|Name||ID Name||Block/Item ID|
Block data[edit | edit source]
A trapdoor's block data specifies its orientation, positioning, and activation status:
A two-bit field storing a value from 0 to 3:
|0x4||If this bit is set, the trapdoor is open.|
|0x8||If this bit is set, the trapdoor is on the top half of a block. Otherwise, it is on the bottom half.|
Block state[edit | edit source]
- See also: Block states
||The direction the trapdoor swings open.
The opposite from the side its hinge is attached to.
||Whether the trapdoor is against the bottom or the top of the block it occupies.|
||If true, the trapdoor is open.|
Video[edit | edit source]
History[edit | edit source]
|1.6||Added trapdoors (wooden only).|
|1.8||Before this update, dropped trapdoor items looked larger than most other blocks, a bug shared with cactus.|
|Sound Update||Trapdoor opening and closing sounds changed.|
|1.4.2||12w34a||Trapdoors can be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.|
|12w40a||Trapdoors can no longer be opened by left-clicking, only right-clicking opens trapdoors now.|
|1.8||14w07a||Added iron trapdoors.|
|14w08a||Iron trapdoor's name corrected from 'tile.ironTrapdoor.name' to 'Iron Trapdoor'.|
|Trapdoor's name was changed to “Wooden Trapdoor”.|
|1.9||15w31a||Trapdoors no longer require supporting blocks.|
|Pocket Edition Alpha|
|0.4.0||Added wooden trapdoors. They are currently only available in creative mode|
|TU1||Added wooden trapdoors.|
|TU9||Trapdoors can be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.|
|1.0||Added trapdoors to PlayStation 3.|
|CU1||1.00||Added trapdoors to Xbox One, PlayStation 4, and PlayStation Vita.|
|TU25||CU14||1.17||Added iron trapdoors.|
|0.1.1||Added wooden trapdoors.|
Issues[edit | edit source]
Issues relating to "Trapdoor" are maintained on the issue tracker. Report issues there.
Gallery[edit | edit source]
Trapdoors on slabs.