The Void is the term given to the empty space below layer 0.
Effects[edit | edit source]
Falling into the Void past Y=-64 causes the player's health to be depleted by about 4 () every half second, leading to the player's death in exactly 5/2 seconds. Armor does not protect you from dying in the Void, and death always occurs at Y=-199.10. However, if status effects are used the death level alters only slightly. After this, if the player does not press any buttons, they will usually fall until somewhere below Y=-256, with this number varying on each death. If commands are used to make the player invincible or give them infinite health, they will fall until Minecraft crashes. When you fall into the void on a server with anti-flying measures, you are kicked out regardless of having a flying mod. Riding a vehicle into the Void will result in the player being stuck in the vehicle until he/she dies.
Other entities may also fall through the Void and receive the same damage as the player, with the exception of the wither which appears to take tremendous damage. All entities will disappear at Y=-64. Any entity above layer Y=319 or below layer Y=-64 will be black. In the overworld and in the Nether, a layer of bedrock prevents the player to go to the void. However, in the end, there are open holes to the void.
Pocket Edition[edit | edit source]
In Pocket Edition, the player's health is depleted by 4 () every half second at any negative height. At Y=-32 an invisible barrier is erected, preventing the player from falling further. This means, it is impossible to die in creative mode.
Console Edition[edit | edit source]
Entering the bottom Void is not possible in the Console Editions. The player is unable to break the bottom or top layer of bedrock, even in creative. If the player does somehow manage to do so, attempting to fall into the Void will result in the player standing on it. This also happens at the y-coordinate of 511, where an invisible barrier is erected to stop the player going any higher. The invisible barrier for the bottom is not present in the End. If the player is affected with resistance 5+, regeneration 8+ or instant health you can fall infinitely into the void without dying.
Additionally, black void fog exists. It increases with depth as the player descends past Y=17. As the player travels deeper, the fog at the edge of the render distance will become grow closer, until the player reaches the deepest depths, where visibility is reduced to just a few blocks, beyond which lay only blackness. There are also dark gray void particles that appeared at level 16 and below, plus in the void. Void fog can be disabled in the options menu to increase performance.
Video[edit | edit source]
History[edit | edit source]
|?||The Void acts and provides damage as an invisible lava sea, and making the lava only visible when entering the Void.|
|1.6||Prior to this update, things that fall into the Void would become black because there is no lighting there.|
|1.8||Void fog was added. If you are in within 16 blocks of the Void, the particle effect will be visible, along with limited visibility, as if you were on render distance tiny.|
|If using an X-Ray mod, you can see the color of the Void change from blue to black while descending. This can also be seen by a player in an ocean biome. Just before the player's head goes under the water, the horizon is seen to turn black, and as the player rises it changes back to blue.|
|Entities are now lit in the Void.|
|The Player can now reach the Void through Creative mode.|
|Previously, it was possible to find holes in the bedrock that lead into the Void. This was fixed.|
|Previously, if one was to pass the 32 million block limit (called the Far Lands), the player would no longer clip (the blocks become non-solid) and fall through to the Void, resulting in the player's eventual death. As of 1.8, at the 32 million block limit world generation becomes simpler and block physics fail.Also proceding the 32 million block limit will cause the game to crash.|
|1.1||11w48a||Before this update, the Void fog was in all game modes. Now, mobs and items that fall through the Void will receive the same damage as the player (2 hearts per second) and disappear, respectively, when they reach Y-64.|
|1.2.1||In maps generated prior to 1.2, it was still possible to find holes in the bedrock leading to the Void under very low-level lava pools. This was fixed, and holes in bedrock no longer exist.|
|1.8||14w34c||Removed void fog and particles. Bottom of bedrock is also not black anymore.|
|Pocket Edition Alpha|
|0.11.0||build 11||Players in creative mode no longer take void damage upon entering the void.|
|TU1||The void is present in the first release of the Console Edition.|
|TU5||Removed the void by making it impossible to break the bottom/top layer of bedrock.|
|TU6||Void fog can be toggled on and off. Fog is disabled by default. Void fog is dependent on the game host's settings.|
Trivia[edit | edit source]
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- If the player opens a hole to the Void and blocks off all light sources, it can be seen that the Void does in fact give off light (actually, it is the blocks themselves having a light level higher than 0, not the Void emitting light, as it appears to be). However, the bottom of the bedrock on the last layer is completely black.
- When the player is at a Y coordinate above 62, the Void appears like the sky, and the sun/moon can be seen. When the player is at a Y coordinate below 62, the Void will change color to pure black.
- Flaming arrows will disappear once they enter the Void while normal arrows fired by the player do not immediately disappear.
- If bedrock is destroyed in creative mode and replaced it another block, particles, such as rain, will still fall through that block.
- If the player enters the Void with the night vision effect, everything turns black.
- When falling into the Void, the sky above only renders for the current chunk.
- When viewed on a map, the Void is seen as the pattern used for an unexplored area. This is because there are no blocks recorded in the Void's area, just the same as if the player has not explored or recorded normal areas.
- When falling below Y=0, the second last line of the debug screen disappears entirely.
- The Void actually is not a huge open space. It is similar to the sky, but the player is surrounded by a black box while inside it, creating the illusion that the entire area is black and open. If the F5 is pressed when falling into the Void, the sun or the moon (depending on whether it is day or night) can be seen, as well as the black box surrounding the player. As the black box follows the player, other players and mobs appear black while in the Void (the player is seeing those other entities from inside the black box). The black box starts at Y=-61, and the void above that is actually a huge open space. This is why when the player looks up when falling into the void, it appears as if a large black tunnel is situated above.