The Overworld
The Overworld is the dimension in which all players begin their Minecraft journey.
Contents
Creation[edit | edit source]
The Overworld is created by default upon creating a new world. Other dimensions, such as the Nether and the End, will only be created upon accessing the proper portals.
Seeds[edit | edit source]
New worlds in Minecraft are generated through the use of seeds, which are typically a random number that is used as a starting point for the world generation formula. If given a non-integer input (such as the word "Glacier"), the seed input is converted into the corresponding integer (such as 1772835215).
Seeds will generate almost exactly the same world every time, given the same game version and the same world type. Although the exact spawn point varies, the coordinates of all terrain features will remain the same.
Environment[edit | edit source]
The Overworld is an incredibly complex environment with a wide variety of features.
Biomes[edit | edit source]
The Overworld is subdivided into biomes. The current biome determines almost all physical aspects of the terrain. Biomes may vary widely based on size, and almost all biomes have several different variations of themselves. Biomes also influence which mobs may spawn, and affects environmental behaviors such as weather.
Natural structures[edit | edit source]
The Overworld is comprised of several unique terrain patterns, known as structures, that vary widely depending on the seed and the biome. While specific structures are unique to each world, they can be categorized by comparing them to a real-world equivalent, such as mountains, caves, and lakes. "Impossible" formations, such as floating islands, can also be found throughout the Overworld.
Along with terrain features, natural structures include naturally-generated buildings, such as villages, dungeons, and mineshafts.
Day-night cycle[edit | edit source]
The Overworld is the only dimension with a day-night cycle, and thus, time.
During the daytime, the sun acts as a powerful light source, with a light level of 15, the maximum. Sunlight is strong enough to grow plants and affect the way mobs spawn, among other interesting effects. During the nighttime, the moon is the only natural light source. However, moonlight is comparatively dim; the light level will fall to a minimum of 4, allowing hostile mobs to spawn. It is only during nighttime that players may sleep in a bed.
The day-night cycle can effectively be measured using a clock, which allows players to determine the approximate Minecraft time from any location in the Overworld. Time can also be sped up with the use of the /time command.
In the Computer and Console Editions, the sun rises in the east and sets in the west just as it does in the real world; in Pocket Edition it rises in the north and sets in the south. Either way, observing its motion is a simple method of telling direction without a compass.
Mobs[edit | edit source]
The Overworld is home to a wide variety of mobs. Mobs may spawn depending on the light level and the biome, among other factors. They vary widely in behavior and the level of danger they present to the player. Mobs from other dimensions, such as the Nether, may use portals to enter the Overworld, and vice versa. However, boss mobs, such as the ender dragon and the wither, cannot enter portals.
Passive mobs[edit | edit source]
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
| Sheep | Cow | Pig | Chicken | Rabbit | Squid | Bat | Villager | Mooshroom |
Tameable mobs[edit | edit source]
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
| Wolf | Ocelot | Horse | Donkey | Mule | Skeleton Horse |
Neutral mobs[edit | edit source]
![]() |
![]() |
![]() |
![]() |
| Polar Bear | Enderman | Spider | Cave Spider |
Hostile mobs[edit | edit source]
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||
| Zombie | Skeleton | Creeper | Slime | Witch | Guardian | Silverfish | Endermite |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
| Zombie Villager | Husk | Stray | Elder Guardian | Spider Jockey | Chicken Jockey | Skeleton Horseman |
Utility Mobs[edit | edit source]
![]() |
![]() |
| Iron Golem | Snow Golem |
Generation[edit | edit source]
As with all other dimensions in the game, the Overworld can generate infinitely. However, there are some limitations, as detailed below.
The Overworld encompasses the height limit (y=256), down to the Void (y=0), and extends for millions of blocks in every direction on the horizontal plane. Technically speaking, the world is generated through a process which creates multiple noise maps to create differing elevations, general chunk shapes, and complex mountain and cave systems.
Chunks[edit | edit source]
Chunks are the method used by the world generator to divide maps into manageable pieces. Chunks measure 16 blocks wide, 16 blocks long, and 256 blocks high, for a total volume of 65,536 blocks. Chunks are generated around players when they first enter the world, and as they wander around the world, new chunks are generated as needed. By adjusting the render distance, the player can adjust the number of chunks that will be loaded into memory, ranging from 25 chunks up to 1089.
Only chunks within the set range may have activity (mobs spawning, trees growing, water flowing, dropped items disappearing etc.), while chunks outside of this range are inactive, and are stored on the disk; this type of management is required so that players' computers do not need to track hundreds or thousands of blocks and entities at once. Note that this does not apply to spawn chunks, which will always experience activity regardless of how far away the player travels.
Limitations[edit | edit source]
While the world is essentially infinite, the number of blocks the player may physically walk on is limited. The map contains a world border at +/- 29,999,984 X/Z. The world border is an animated wall of blue stripes; as you approach, the edges of the screen will tint red for several seconds. Most entities are unable to pass the border, except through teleporting. Players who breach the border will receive constant damage, unless they are in Creative mode.
In the Pocket Edition, Old worlds are limited to 256 blocks in either direction. The edge of the world is barricaded with invisible bedrock.
In the Xbox 360 Edition, PlayStation 3 Edition, PlayStation Vita Edition, and Wii U Edition, the Overworld is limited to 862×862 blocks. Additionally, in the Xbox One Edition and PlayStation 4 Edition, the player is able to further select the size of their worlds, from Small (1024×1024), Medium (3072×3072), and Large (5120×5120). The edges of these worlds are surrounded by an endless sea of water, preceded by an invisible barrier.
Blocks[edit | edit source]
| I | Has a different ID as an inventory item. |
| D | Use the item's Damage field to define its durability. |
| S | Requires additional data from the saved game's Data array to fully define the block. |
| B | Requires additional data in the item's Damage field to fully define the inventory item. |
| E | Requires a block entity to store additional data. |
| Red | Cannot be legitimately obtained. Only available using the /give command or via inventory editors. |
| Light Blue | Cannot be obtained no matter what.(Some can be placed using /setblock) |
| Blue | Available in Creative mode by item list. |
| Purple | Available in Creative mode by block picking. |
| Teal | Can be obtained by trading with villagers or in Creative mode. |
| Green | Only available by having Enchanted tools or in Creative mode. |
| Lime Green | Only available by having Enchanted tools or via use of /give or inventory editors, but unobtainable in the Creative mode menu. |
| Gray | Unused data. |
Naturally generated[edit | edit source]
"Naturally generated" includes blocks that are created through the world seed.
| Icon | Dec | Hex | Name | Block |
|---|---|---|---|---|
| 0 | 0 | minecraft:air | Air | |
| 1 | 1 | minecraft:stone | Stone S B | |
| 2 | 2 | minecraft:grass | Grass Block | |
| 3 | 3 | minecraft:dirt | Dirt S B | |
| 7 | 7 | minecraft:bedrock | Bedrock | |
| 8 | 8 | minecraft:flowing_water | Water S | |
| 10 | A | minecraft:flowing_lava | Lava S | |
| 12 | C | minecraft:sand | Sand S B | |
| 13 | D | minecraft:gravel | Gravel | |
| 14 | E | minecraft:gold_ore | Gold Ore | |
| 15 | F | minecraft:iron_ore | Iron Ore | |
| 16 | 10 | minecraft:coal_ore | Coal Ore | |
| 17 | 11 | minecraft:log | Wood S B | |
| 18 | 12 | minecraft:leaves | Leaves S B | |
| 21 | 15 | minecraft:lapis_ore | Lapis Lazuli Ore | |
| 24 | 18 | minecraft:sandstone | Sandstone S B | |
| 31 | 1F | minecraft:tallgrass | Grass S B | |
| 32 | 20 | minecraft:deadbush | Dead Bush | |
| 37 | 25 | minecraft:yellow_flower | Dandelion | |
| 38 | 26 | minecraft:red_flower | Flower S B | |
| 39 | 27 | minecraft:brown_mushroom | Brown Mushroom | |
| 40 | 28 | minecraft:red_mushroom | Red Mushroom | |
| 56 | 38 | minecraft:diamond_ore | Diamond Ore |
| Icon | Dec | Hex | Name | Block |
|---|---|---|---|---|
| 73 | 49 | minecraft:redstone_ore | Redstone Ore | |
| 78 | 4E | minecraft:snow_layer | Snow S B | |
| 79 | 4F | minecraft:ice | Ice | |
| 80 | 50 | minecraft:snow | Snow | |
| 81 | 51 | minecraft:cactus | Cactus S | |
| 82 | 52 | minecraft:clay | Clay | |
| 83 | 53 | minecraft:reeds | Sugar Cane I S | |
| 86 | 56 | minecraft:pumpkin | Pumpkin S | |
| 99 | 63 | minecraft:brown_mushroom_block | Brown Mushroom (block) S | |
| 100 | 64 | minecraft:red_mushroom_block | Red Mushroom (block) S | |
| 103 | 67 | minecraft:melon_block | Melon | |
| 106 | 6A | minecraft:vine | Vines S | |
| 110 | 6E | minecraft:mycelium | Mycelium | |
| 111 | 6F | minecraft:waterlily | Lily Pad | |
| 127 | 7F | minecraft:cocoa | Cocoa I S | |
| 129 | 81 | minecraft:emerald_ore | Emerald Ore | |
| 159 | 9F | minecraft:stained_hardened_clay | Stained Clay S B | |
| 161 | A1 | minecraft:leaves2 | Leaves (Acacia/Dark Oak) S B | |
| 162 | A2 | minecraft:log2 | Wood (Acacia/Dark Oak) S B | |
| 172 | AC | minecraft:hardened_clay | Hardened Clay | |
| 174 | AE | minecraft:packed_ice | Packed Ice | |
| 175 | AF | minecraft:double_plant | Large Flowers S B |
Naturally created[edit | edit source]
Naturally created means a combination of events that cause a new block to be placed by natural causes, not the player. Some of these blocks may also be created as part of world generation.
| Icon | Dec | Hex | Name | Block |
|---|---|---|---|---|
| 0 | 0 | minecraft:air | Air | |
| 1 | 1 | minecraft:stone | Stone S B | |
| 2 | 2 | minecraft:grass | Grass Block | |
| 3 | 3 | minecraft:dirt | Dirt S B | |
| 4 | 4 | minecraft:cobblestone | Cobblestone | |
| 8 | 8 | minecraft:flowing_water | Water S | |
| 39 | 27 | minecraft:brown_mushroom | Brown Mushroom | |
| 40 | 28 | minecraft:red_mushroom | Red Mushroom | |
| 49 | 31 | minecraft:obsidian | Obsidian | |
| 51 | 33 | minecraft:fire | Fire S | |
| 78 | 4E | minecraft:snow_layer | Snow S B | |
| 79 | 4F | minecraft:ice | Ice | |
| 81 | 51 | minecraft:cactus | Cactus S | |
| 83 | 53 | minecraft:reeds | Sugar Cane I S | |
| 106 | 6A | minecraft:vine | Vines S | |
| 110 | 6E | minecraft:mycelium | Mycelium |
Structures[edit | edit source]
Same as naturally generated, but these blocks are only created with the "Generate Structures" option enabled.
| Icon | Dec | Hex | Name | Block |
|---|---|---|---|---|
| 0 | 0 | minecraft:air | Air | |
| 1 | 1 | minecraft:stone | Polished Andesite S B | |
| 4 | 4 | minecraft:cobblestone | Cobblestone | |
| 5 | 5 | minecraft:planks | Oak Wood Planks S B | |
| 5 | 5 | minecraft:planks | Spruce Wood Planks S B | |
| 5 | 5 | minecraft:planks | Acacia Wood Planks S B | |
| 5 | 5 | minecraft:planks | Dark Oak Wood Planks S B | |
| 8 | 8 | minecraft:flowing_water | Water S | |
| 10 | A | minecraft:flowing_lava | Lava S | |
| 13 | D | minecraft:gravel | Gravel | |
| 16 | 10 | minecraft:coal_ore | Coal Ore | |
| 17 | 11 | minecraft:log | Oak Wood S B | |
| 17 | 11 | minecraft:log | Spruce Wood S B | |
| 19 | 13 | minecraft:sponge | Sponge S B | |
| 23 | 17 | minecraft:dispenser | Dispenser S E | |
| 24 | 18 | minecraft:sandstone | Sandstone S B | |
| 26 | 1A | minecraft:bed | Bed I S | |
| 29 | 1D | minecraft:sticky_piston | Sticky Piston S | |
| 30 | 1E | minecraft:web | Cobweb | |
| 35 | 23 | minecraft:wool | Wool S B | |
| 41 | 29 | minecraft:gold_block | Block of Gold | |
| 43 | 2B | minecraft:stone_slab | Stone Slab S B | |
| 46 | 2E | minecraft:tnt | TNT | |
| 47 | 2F | minecraft:bookshelf | Bookshelf | |
| 48 | 30 | minecraft:mossy_cobblestone | Moss Stone | |
| 50 | 32 | minecraft:torch | Torch S | |
| 52 | 34 | minecraft:mob_spawner | Monster Spawner E | |
| 53 | 35 | minecraft:oak_stairs | Oak Wood Stairs S | |
| 54 | 36 | minecraft:chest | Chest S E | |
| 55 | 37 | minecraft:redstone_wire | Redstone Wire I S | |
| 58 | 3A | minecraft:crafting_table | Crafting Table | |
| 59 | 3B | minecraft:wheat | Wheat S | |
| 60 | 3C | minecraft:farmland | Farmland S | |
| 61 | 3D | minecraft:furnace | Furnace S E | |
| 64 | 40 | minecraft:wooden_door | Oak Door I S | |
| 65 | 41 | minecraft:ladder | Ladder S | |
| 66 | 42 | minecraft:rail | Rail S | |
| 67 | 43 | minecraft:stone_stairs | Cobblestone Stairs S | |
| 68 | 44 | minecraft:sign | Wall Sign I S E | |
| 69 | 45 | minecraft:lever | Lever S | |
| 70 | 46 | minecraft:stone_pressure_plate | Stone Pressure Plate S | |
| 71 | 47 | minecraft:iron_door | Iron Door I S | |
| 72 | 48 | minecraft:wooden_pressure_plate | Wooden Pressure Plate S | |
| 76 | 4C | minecraft:redstone_torch | Redstone Torch S |
| Icon | Dec | Hex | Name | Block |
|---|---|---|---|---|
| 77 | 4D | minecraft:stone_button | Stone Button S | |
| 79 | 4F | minecraft:ice | Ice | |
| 80 | 50 | minecraft:snow | Snow | |
| 85 | 55 | minecraft:fence | Oak Fence | |
| 93 | 5D | minecraft:unpowered_repeater | Redstone Repeater (inactive) I S | |
| 96 | 60 | minecraft:trapdoor | Trapdoor S | |
| 97 | 61 | minecraft:monster_egg | Stone Monster Egg S B | |
| 97 | 61 | minecraft:monster_egg | Stone Brick Monster Egg S B | |
| 97 | 61 | minecraft:monster_egg | Cracked Stone Brick Monster Egg S B | |
| 97 | 61 | minecraft:monster_egg | Mossy Stone Brick Monster Egg S B | |
| 97 | 61 | minecraft:monster_egg | Chiseled Stone Brick Monster Egg S B | |
| 98 | 62 | minecraft:stonebrick | Stone Bricks S B | |
| 98 | 62 | minecraft:stonebrick | Cracked Stone Bricks S B | |
| 98 | 62 | minecraft:stonebrick | Mossy Stone Bricks S B | |
| 98 | 62 | minecraft:stonebrick | Chiseled Stone Bricks S B | |
| 101 | 65 | minecraft:iron_bars | Iron Bars | |
| 102 | 66 | minecraft:glass_pane | Glass Pane | |
| 117 | 75 | minecraft:brewing_stand | Brewing Stand I S E | |
| 118 | 76 | minecraft:cauldron | Cauldron I S | |
| 120 | 78 | minecraft:end_portal_frame | End Portal Frame S | |
| 126 | 7E | minecraft:wooden_slab | Oak Wood Slab S B | |
| 126 | 7E | minecraft:wooden_slab | Spruce Wood Slab S B | |
| 128 | 80 | minecraft:sandstone_stairs | Sandstone Stairs S | |
| 131 | 83 | minecraft:tripwire_hook | Tripwire Hook S | |
| 132 | 84 | minecraft:tripwire | Tripwire I S | |
| 134 | 86 | minecraft:spruce_stairs | Spruce Wood Stairs S | |
| 140 | 8C | minecraft:flower_pot | Flower Pot I S E | |
| 141 | 8D | minecraft:carrots | Carrot I S | |
| 142 | 8E | minecraft:potatoes | Potato I S | |
| 162 | A2 | minecraft:log2 | Acacia Wood S B | |
| 163 | A3 | minecraft:acacia_stairs | Acacia Wood Stairs S | |
| 168 | A8 | minecraft:prismarine | Prismarine S B | |
| 169 | A9 | minecraft:sea_lantern | Sea Lantern | |
| 171 | AB | minecraft:white_carpet | White Carpet S B | |
| 171 | AB | minecraft:gray_carpet | Gray Carpet S B | |
| 171 | AB | minecraft:red_carpet | Red Carpet S B | |
| 188 | BC | minecraft:spruce_fence | Spruce Fence | |
| 191 | BF | minecraft:dark_oak_fence | Dark Oak Fence | |
| 192 | C0 | minecraft:acacia_fence | Acacia Fence | |
| 193 | C1 | minecraft:spruce_door | Spruce Door I S | |
| 196 | C4 | minecraft:acacia_door | Acacia Door I S | |
| 207 | CF | minecraft:beetroots | Beetroot Seeds | |
| 208 | D0 | minecraft:grass_path | Grass Path | |
| 216 | D8 | minecraft:bone_block | Bone Block |
Technical information[edit | edit source]
Information on the Overworld is stored in the region file of the .minecraft/saves/worldname directory, with "worldname" being the name of your world.
Deleting the region file will reset the Overworld, so that all player-made changes and buildings in that dimension will be undone.
History[edit | edit source]
| Pre-classic | ||||
|---|---|---|---|---|
| Pre 0.0.0 | The map is originally finite, with randomly-generated terrain. | |||
| rd-132211 | The map terrain is changed to be completely flat. | |||
| rd-160052 | The terrain is now composed of hills and valleys. | |||
| Classic | ||||
| 0.0.12a | Terrain changed to shallow hills. | |||
| 0.24_06 | Terrain given more cliffs, longer and narrower caves. | |||
| Indev | ||||
| February 12, 2010 | Added the day-night cycle. | |||
| Infdev | ||||
| February 27, 2010 | First test of infinite world generation, using the same terrain generator as in Indev. | |||
| March 27, 2010 | New terrain generator, removing flowers and caves temporarily. | |||
| June 11, 2010 | Changed terrain generator. | |||
| Alpha | ||||
| 1.0.0 | Height limit increased to 128. Previously the build limit was 64 (32 blocks above sea level and 32 below). | |||
| 1.2.0 | Added biomes. | |||
| 1.2.3 | The F3 key toggles a debug console which shows the player their exact coordinates. | |||
| Beta | ||||
| 1.3 | Player's can now specify a world's name and seed. | |||
| 1.5 | Added weather. | |||
| 1.7 | An 'f' value was added to the debug console, indicating the direction the player is facing. | |||
| 1.8 | New terrain generator. | |||
| Some biomes were changed, added, or removed. | ||||
| Players can find the current map seed by pressing F3. | ||||
| Animals spawn on world generation, and don't spawn randomly as much. | ||||
| The Far Lands were removed and were replaced with void. | ||||
| Official release | ||||
| 1.2.1 | 12w07a | New maps have a height of 256 thanks to the new Anvil level format. | ||
| 1.6.1 | 13w17a | Desert biomes do not generate large pools of water anymore | ||
| 1.7.2 | 13w36a | Cave Generation was tweaked, making caves less dense and interconnected.[1] | ||
| New biomes were added and some old biomes were changed. | ||||
| 13w37a | An invisible barrier at 30,000,000 blocks was added. This removed the last remnants of the Far Lands. | |||
Issues[edit | edit source]
Issues relating to “The Overworld” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- The maximum number of blocks that can be generated in the Overworld is approximately 921.6 quadrillion (9.216x1017) blocks, assuming a distance of 30,000,000 blocks in either direction.
- The total area is about 8 times the surface of the Earth, or approximately the size of Neptune.
- This means that a filled world, with no entities or block entities, would be 3.6864 quintillion (3.6864x1018) bits (409.27261579781770706 petabytes) in block data alone, due to the fact that each standard block is assigned 4 bits of information.
- If someone made a 1:1 (1 block = 1 meter) scale version of the Earth, its area would be 510.9 trillion (5.109x1014) blocks.
- Assuming the map is only one block deep and uses 1 byte per block, its size would be approximately 475,800 GB, or 464.7 TB.
- A Moon-sized map would be made of 37.95 trillion (3.795x1013) blocks.
- Its data size would be 35,340 GB, or 34.52 TB.
See also[edit | edit source]
References[edit | edit source]
- ↑ http://www.minecraftforum.net/topic/1981051-it-seems-that-the-underground-is-no-longer-swiss-cheese-anymore/page__hl__cave%20generation%20swiss%20cheese

































