|This page contains content that is no longer in the game.|
A texture pack was a collection of files that was used to change the in-game textures of blocks, items, mobs and the GUI. They were zip files that had various PNG images in them and a pack.txt. The native resolution of Minecraft's textures were 16×16 (measured pixels in block height and width). 32×32, 64×64, 128×128, 256×256, 512×512, and 1024×1024 textures were referred to as 'HD.'
Installing a texture pack[edit | edit source]
- Download a texture pack from the site of your choice. Most texture packs are in ZIP file format, but as long as it has the necessary files (Pack.txt), Minecraft will recognize a folder as a texture pack. If you create your own textures, you can ZIP them if you feel it is necessary. For in-depth instructions on obtaining the files to make your own custom texture pack go to Tutorials/Custom texture packs. However this is not necessary, as of snapshot 12w23a, for as long as pack.txt exists, it will be recognized as a texture pack.
- Run Minecraft. If you already have Minecraft running, make sure you save and quit the world: you need to at least be in the main menu to continue.
- Click Texture Packs button. (If you do not see it, go to Options)
- Click Open Texture Pack Folder button; this will open the folder where Minecraft stores all texture packs. If nothing happens, you need to find the folder manually. Depending on your operating system it is:
- Windows XP/Vista/7/8:
~/.minecraft/resourcepacks(This folder may be hidden in the Home folder)
~/Library/Application Support/minecraft/resourcepacks(This folder may be hidden)
- Windows XP/Vista/7/8:
- You do not have to have Minecraft closed to place the texture pack in the opened folder.
- In a few seconds the texture pack will appear in Minecraft. Select it and click "Done". The texture pack is now applied, you may load your world and see the difference. If Minecraft did not update, simply exit and reopen the texture packs screen.
Installation tips[edit | edit source]
- Texture packs may redesign only some textures. So if the main menu looks the same after you select a pack, it doesn't mean the pack is not working. If you feel the menu needs to be changed, contact the author of the texture pack, unless you have created it, in which case you will need to modify the textures yourself.
- You may install many texture packs. The texture pack list can be scrolled by dragging the scrollbars up or down.
- Minecraft may lock the currently used texture pack (for example, if the pack contains custom textures for user interface), so the file can't be overwritten. If you need to update the pack, you may need to temporarily switch to the default pack and then overwrite the file.
- To get an unzipped directory to show as a texture pack in Minecraft, that directory needs a pack.txt in it. This, however, did not work prior to 12w23a.
- Keep in mind that, if you downloaded a texture pack in ZIP form, it may contain another folder inside of it that has the texture pack's title, this is the actual texture pack. In this case, you will need to either copy, cut, or drag this folder to the texture packs folder.
- If you have an older version of Minecraft (1.2.5 for example) and you install a Texture pack for a newer version, the texture pack will still run properly, and will ignore the unused items or blocks.
- An editor is a great way to make a texture pack.
- Texture packs can be selected inside the PC version of Minecraft and are available in the Pocket Edition as well as the Xbox edition.
Current versions of Minecraft support higher resolutions of texture packs. Traditionally, textures in-game work on a 16×16 block. Bigger texture packs can go all theway up to 512×512 (32×, 64×, 128×, 256×) but require more PC horsepower to play smoothly.
- If you have a recent version of minecraft and you use an older texture pack, then the newer blocks and items will show "missing texture" because the texture pack isn't made for newer versions.
In Console Edition, texture packs are avaible as downloadable content that can be bought from the Xbox 360 or One marketplace/Playstation store/ Wii U eShop or from the downloadable content section of the game, in addition to the regular textures that come with the game. They are included in mash up packs for free.
Creating a texture pack[edit | edit source]
To create a custom texture pack, the files you wish to modify must be extracted from minecraft.jar with an archiving or decompression program such as 7-Zip or WinRAR. They can then be edited with any image editing program that can read/write the PNG file format and handle transparency. A program such as GIMP, Pixlr or Paint.NET will work well, as all of them are provided free of charge. Programs such as Microsoft Paint do not support transparency, and will replace transparent areas with color (or pure white), ruining the texture. An example of this is that ice will become a solid color. However, it is possible to create a texture pack using only paint in Windows.
Edit each PNG file as desired, and save them as 32-bit PNG files to preserve transparency. Then, create a zip file of the modified files, preserving all of the original folder hierarchy, however this is not necessary. Any omitted file will be replaced by the default texture pack's version. If you find that nothing changes when you select your texture pack, make sure that the files are properly placed in the root of the zip (a common error is to place them within a folder in the zip, which will not work).
Animated textures[edit | edit source]
-> Not supported in Version 1.6.x and later
-> 1.6.x and later use JSON to express animation and other effects
In Minecraft 1.5 or later, almost any block or item can be animated. Clocks, Compasses, Water, and Lava have special rules for animation (see Special Cases below). Animated textures require an additional .txt file to define the animation. The text file must have the same name as the image (such as "dirt.txt" for "dirt.png") .
The format of the text file is simply numbers specifying which frames to pick (indices start from 0), separated by either commas or new lines. For example, if you would want to ping-pong an animation that has 4 frames, the contents of text file would look like this:
... or like this
0 1 2 3 2 1
To make the animation slower than the default of 10 updates per second, the animation file can be specified to keep the frame for any number of ticks using an asterisk and the number of ticks to keep it. For example, to make the animation above four times slower, the file would look like this:
Special cases[edit | edit source]
Water and Lava: The water, lava, and lava_flow textures all have default text files, which must be overwritten if you have an animation that varies from the default length of 32 frames for water and 16 frames for lava. The textures for flowing lava and water use 4 slots of the terrain texture. To simplify the construction of the artwork, these two sheet images are double the size of the other blocks in the texture pack (32×32 pixels for the default resolution).
Compass: The compass cannot be animated, instead it will use its animation slots to render the direction of the needle. The compass can have any number of directions, but the first one (frame 0) should point south and the others should gradually turn clock-wise. Naturally, the last frame should almost point south again (slightly to the east).
Clock: Like the compass, the clock cannot be animated. Its animation frames are used to render the time of day. The first frame is noon, then counting clock-wise a whole day. Midnight is at half of the animation's length (so if you have 32 frames for the clock, midnight should be at 16).
List of modifiable files and folders[edit | edit source]
|pack.png||Thumbnail of pack in texture selection list.||Size should be 128×128 pixels.|
|pack.txt||Optional description of texture in pack selection list.||Any text after the first 33 characters will not appear.|
|particles.png||All Particles||The redstone particles' color cannot be changed.|
|terrain.png||All blocks||Since Beta 1.8, the chest has its own texture located in item/chest.png, (and item/largechest.png) similar to that of mobs. Not used in Minecraft 1.5 or later.|
|/achievement||The achievements screen GUI.|
|/armor||All armor in game.|
|/art||All paintings in game.|
|/environment||Snow, rain and clouds. Also contains Sun and moon after snapshot 13w02a and Minecraft 1.5.|
|/gui||Item hotbar, inventory screens, Minecraft logo and menu background.||/gui/items.png is no longer used after snapshot 13w02a and Minecraft 1.5.|
|/item||In-game models for items such as signs, minecarts, boats, arrows, and chests.||The doors file is not used.|
|/misc||Biome grass/foliage color, overlay for pumpkin helmets, the clock dial, footprint, explosion particles, the End's sky color, the map background, and the Biome fog color. (and more...)||tunnel.png is tiled on each face of the End's skybox in a 16×16 grid.|
|/mob||All mobs in game.|
|/terrain||Sun and moon.||The image is horizontally flipped in the game. (any words drawn will be backwards until noon, and then they will be forwards) Not used after snapshot 13w02a and version 1.5.|
|/textures/blocks||What used to be in terrain.png.||Only used in 13w02a/1.5 or later.|
|/textures/items||Everything that used to be in gui/items.png.||Only used in 13w02a/1.5 or later.|
|/title||panorama pics, mclogo, black.png, mojang, and splashes.|
|/title/bg||Minecraft main menu background||Named panorama0 - panorama5|
Resources[edit | edit source]
- Dinnerbone has released an "unstitcher" tool which converts old texture packs into 1.5 format. The format separates each individual block texture into its own file. The "unstitcher" tool can be downloaded here.
- The sheet images used in the in-development version of 13w02a can be found here: http://assets.minecraft.net/unstitcher/textures.zip Check here to see examples of the special images (such as lava and the compass).
Mod textures can be found among their files in their downloaded zip/jar. Some looking around may be needed as mod folder structures can vary. (Please improve list.)
Converting texture packs to resource packs[edit | edit source]
Converting texture packs can be done with Mojang's converter tool (called "texture ender"). Converting texture packs from before 1.5 is a two-step process, requiring a converter to convert it to 1.5 first (called the "unstitcher") then the converter from 1.5 to 1.6. Links to both Mojang files are below:
History[edit | edit source]
|1.2.2||Official support for 16×16 texture packs was added this update. Prior to this update, users would need to manually change the texture packs by overwriting their minecraft.jar files or use a patcher.|
|1.8||The HD crash bug is fixed, but they still don't work correctly with the unpatched client.|
|1.3.1||12w23a||Texture packs in folders (not zipped) are recognized and the texture pack image is displayed (for folders, not zipped).|
|12w24a||The texture pack folder button now works on Macs.|
|1.5||13w02a||The "terrain.png" and "gui/items.png" files were replaced by individual block and item images, allowing for HD and animated textures. Texture packs of different resolutions can be mixed and matched.|
|1.6.1||13w24a||Texture packs are no longer supported and are replaced with resource packs.|
|TU12||CU1||1.0||Patch 1||Added support for texture packs.|
Trivia[edit | edit source]
- The selected texture pack is saved to the options.txt file in the .minecraft folder, so you can also manually change the "skin:" value to the name of the .zip. This can be useful if the texturepack crashes the main menu, thus making impossible to change the pack using the texture selection screen. Simply erase the pack name and it will be reset to default.
- Changing the dimensions of FoliageColor.png, GrassColor.png, or WaterColor.png (found in the 'misc' folder) will cause a severe loading issue that causes world generation to be corrupt and switching to any other texture pack to cause a "saving chunks" crash.
- Texture packs are also on the console editions of the game as a version exclusive feature.
Resources[edit | edit source]
References[edit | edit source]