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This template uses Module:Sprite grid, a script written in Lua.

This Template is used to draw simple 2D-spritegraphics.

It uses the IDs from sprite sheets to define single-character-abbreviations for sprites, which can be used in a Table-like fashion

The sprite sheet used can be defined by adding the sprite template name before the ID, followed by a colon (BlockSprite:stone). The default sprite sheet can be provided using sheet=, and defaults to BlockSprite.

Icons can have their link removed, by starting the sprite ID with +. Alternatively, if the default link is not correct, you can add ?<alternate page> (where <page> is the name of a page) at the end (after the optional rotation).

Icons can be rotated by adding -rot<number> on the end of the sprite ID (e.g. Red Glazed Terracotta-rot90 for a red glazed terracotta rotated 90 degrees).

|spacing= sets the pixels of spacing between each cell, 0 by default.

Example[]

{{Sprite grid
|sheet=BiomeSprite
|g=BlockSprite:+Grass Block|G=BlockSprite:Grass Block+top|s=Forest|S=Dark Forest|m=BlockSprite:Magenta Glazed Terracotta|M=BlockSprite:Magenta Glazed Terracotta-rot90|e=BlockSprite:Magenta Glazed Terracotta-rot270|z=EntitySprite:zombie|I=ItemSprite:stick|N=BlockSprite:Nether Portal?Nether Portal (block)
|s gI
|GSaz
|mMeN
}}
produces

Undefined prefixes or prefixes assigned to names unknown to the sprite template are replaced by .

See also[]

Minecraft
Minecraft (legacy)
Minecraft Dungeons
Other
[view | edit | history | purge]The above documentation is transcluded from Template:Sprite grid/doc.
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