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Technical blocks

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This page contains content that is no longer obtainable.
The item forms of most of these blocks have been removed in 1.7.2 and 1.8
It has been suggested that the contents of this page be split into two or more separate articles. Discuss
The topics presented on this page may be diverse enough to warrant distinct pages.
Reason: Not enough of a definition remains to maintain the article, in the future even less of a definition will exist.
Technical blocks

Technical blocks are blocks that cannot be acquired without commands or mods, but have independent block IDs, and serve various purposes during events within the game. Farmland, monster spawners, and burning furnaces remain available.

All technical blocks that appear in the Pocket Edition remain available too. (e.g. glowing redstone ore, melon stem, crops, etc.)

Piston related[edit | edit source]

These blocks serve a purpose when a piston is used.

Piston Head[edit | edit source]

Piston Head
Block 34.png
Block 34 Sticky.png
Piston Head
Type

Technical, Solid

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

2.5

Tool

Any tool

Drops

None

Data value

dec: 34 hex: 22 bin: 100010

Name

piston_head

See also: Piston

Piston Head is a block used as the piston's extension. One of the data bits of this block defines if it is a normal piston or a sticky piston extension. Many players use this block as a table instead of the standard pressure plate on fence, and it can be obtained by using the pick block key on it in creative in 1.2, but not later. It cannot be placed even if the player has it. It can, however, be placed using the /setblock command.

Block state[edit | edit source]

Name Value Description

 facing
north
south
east
west
up
down
The direction the piston head is pointing.

 short
true
false
If true, the piston arm is shorter than usual, by 4 pixels.

 type
normal
sticky
The type of piston head.

Trivia[edit | edit source]

  • Mobs can spawn inside the block.

Piston Extension[edit | edit source]

Piston Extension
Piston Extension
Type

Technical

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

0

Tool

None

Tile Entity ID

Piston

Data value

dec: 36 hex: 24 bin: 100100

Name

piston_extension

See also: Piston

The Piston Extension (aka "Block Being Moved By Piston" or simply "block 36") is a block that contains part of a piston head, and/or part of one or two blocks that the piston is carrying into or out of the grid cell (including blocks carried indirectly via slime blocks). Since moving blocks vary in how much of each grid cell they occupy, they can't be stored as normal blocks and are instead stored as block entities.

It is invisible, non-solid, and cannot be broken without the use of commands. It decreases the light level of light passing through by 1. Although it is non-solid, fluids cannot pass through it. It also prevents from building at its location. The game treats the block as a stone block when it comes to their breaking animation and the player's footstep sounds.

Block entity[edit | edit source]


  • Block entity data

    •  id: Piston

    •  x: X coordinate of the block entity.

    •  y: Y coordinate of the block entity.

    •  z: Z coordinate of the block entity.

    •  blockId: Block IDs of the block being moved.

    •  blockData: Data value of the block being moved.

    •  facing: Direction in which the block will be pushed.

    •  progress: How far the block has been moved.

    •  extending: 1 or 0 (true/false) - true if the block is being pushed.


Block state[edit | edit source]

Name Value Description

 extended
true
false
If true, the block is being pushed by the piston.

 facing
north
south
east
west
up
down
The direction the block is being pushed by the piston.

Trivia[edit | edit source]

  • Carpet can be placed on this block, and will remain if the block 36 is replaced with a solid block using /setblock.

Decoration related[edit | edit source]

These blocks are technical and can be found as items in the decoration section of the creative inventory.

Flower Pot[edit | edit source]

Flower Pot
Flower Pot.png
Flower Pot
Type

Technical, Solid

Physics

No

Transparency

No

Luminance

No

Blast resistance

0

Tool

Any tool

Drops

item itself

Data value

dec: 140 hex: 8C bin: 10001100

Name

flower_pot

The flower pot is a technical block that is placed using the flower pot item. It uses damage values and a block entity to determine the plant it contains.

Bed[edit | edit source]

Bed
Bed.png
Bed
Type

Solid Block, Technical

Physics

No

Transparency

Yes

Luminance

No

Tool

Any tool

Flammable

No, but catches fire from lava

Data value

dec: 26 hex: 1A bin: 11010

Name

bed

The bed block can be placed using the bed item, but this block is still considered a technical block because it has separate block and item forms. When placed using the /setblock command, you will see only the half of the bed block.

Mob head[edit | edit source]

Mob head
Wither Skeleton Skull.pngSkeleton Skull.pngZombie Head.pngHead.pngCreeper Head.png
Skeleton Skull
Type

Solid Block, Technical

Physics

No

Transparency

Yes

Luminance

No

Tool

Any tool

Tile Entity ID

Skull

Data value

dec: 144 hex: 90 bin: 10010000

Name

skull

Even though there is a mob head item, this is still a technical block because it has separate block and item forms. The mob head items use damage values when placed to determine whether this block is on the wall or ground. Its rotational data is stored in its connected block entity. Data values for the item form determine which of the 5 default mob heads it is, even if the head is customized.

Sign[edit | edit source]

Sign
Sign.png
Wall Sign.png
Sign
Type

Non-Solid Block, Technical

Physics

No

Transparency

Yes

Luminance

No

Tool

This block can be broken with any tool, but a axe is the quickest

Flammable

No

Tile Entity ID

Sign

Data values
Free-standing
dec: 63 hex: 3F bin: 111111
Wall-mounted
dec: 68 hex: 44 bin: 1000100
Name
Free-standing
standing_sign
Wall-mounted
wall_sign

This block has two forms: Wall (block 68) and standing sign (block 63). It has an item form that allows the block to have a custom message before you place it.

Brewing related[edit | edit source]

These are technical blocks related to brewing.

Brewing Stand[edit | edit source]

Brewing Stand
Brewing Stand (Full).png
Brewing Stand
Type

Solid Block, Technical

Physics

No

Transparency

Yes

Luminance

Yes, 1

Tool

A wooden pickaxe or better is required to mine this block

Tile Entity ID

Cauldron

Data value

dec: 117 hex: 75 bin: 1110101

Name

brewing_stand

The brewing stand block is a technical block version of the brewing stand item.


Cauldron[edit | edit source]

Cauldron
Cauldron.png
Cauldron
Type

Solid Block, Technical

Physics

No

Transparency

Yes

Luminance

No

Tool

A wooden pickaxe or better is required to mine this block

First appearances

coding only: Beta 1.9-pre2
official: Beta 1.9-pre3

Data value

dec: 118 hex: 76 bin: 1110110

Name

cauldron

The cauldron block is a technical block that can be placed using its item form. The cauldron has a damage value which determines the water level.

Door related[edit | edit source]

These blocks are parts of the door. Since the door is two blocks linked together, using /setblock gives you only half a door.

Wooden Door[edit | edit source]

Wooden Door
Wooden Door.pngSpruce Door.pngBirch Door.pngJungle Door.pngAcacia Door.pngDark Oak Door.png
Oak DoorSpruce DoorBirch DoorJungle DoorAcacia DoorDark Oak Door
Type

Solid Block, Technical

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

15

Tool

This block can be broken with any tool, but a axe is the quickest

Flammable

No, but catches fire from lava

When placed using the /setblock command you will only see a half wooden door, unlike its item form which makes both top and bottom during placement. A single half behaves like a wooden door, it can be opened and closed by hand or with redstone.

Data values[edit | edit source]

Name ID Name Block ID
Oak Door wooden_door 64
Spruce Door spruce_door 193
Birch Door birch_door 194
Jungle Door jungle_door 195
Acacia Door acacia_door 196
Dark Oak Door dark_oak_door 197

Iron Door[edit | edit source]

Iron Door
Iron Door.png
Iron Door
Type

Solid Block, Technical

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

25

Tool

A wooden pickaxe or better is required to mine this block

Flammable

No

Data value

dec: 71 hex: 47 bin: 1000111

Name

iron_door

When placed using the /setblock command you will only see a half iron door, unlike its item form which makes both top and bottom during placement. This is because the iron door is two blocks total.

Iron door blocks can be placed using the iron door item. Iron door blocks are also opened when they receive a redstone signal, even if it is only half of the door.

Furnace related[edit | edit source]

Lit Furnace[edit | edit source]

Lit Furnace
Furnace (Active).png
Furnace
Type

Technical, Solid

Physics

No

Transparency

No

Luminance

Yes, 13

Blast resistance

17.5

Tool

A wooden pickaxe or better is required to mine this block

Drops

1
Furnace

Data value

dec: 62 hex: 3E bin: 111110

Name

lit_furnace

This is a block used to make furnaces shed light when smelting. It has a different texture than the normal furnace and emits particles. It will replace the normal furnace block while the furnace is burning fuel, but once the fuel runs out it will revert. Through /give or other means you can place this block and it will "burn" for as long as you don't use it.

Redstone related[edit | edit source]

Redstone Wire[edit | edit source]

Redstone Wire
Redstone (Wire).png
Redstonewireactive.png
Type

Technical, Solid Block

Physics

No

Transparency

Yes

Luminance

No

Tool

Any tool

Availability

Survival

Drops

1 Redstone

Data value

dec: 55 hex: 37 bin: 110111

Name

redstone_wire

When placed using /setblock, it becomes a block of "Redstone Dust", acting the same as if you placed it by hand. Redstone dust can only be placed on opaque blocks (dirt, stone, grass blocks, etc.), as well as glowstone, upside-down slabs, upside-down stairs, hoppers (Whilst sneaking).

Lit Redstone Ore[edit | edit source]

Lit Redstone Ore
Redstone (Ore, Glowing).png
Type

Technical, Solid

Physics

No

Transparency

No

Luminance

Yes, 9

Blast resistance

15

Tool

An iron pickaxe or better is required to mine this block

Drops

4–5
Redstone

Data value

dec: 74 hex: 4A bin: 1001010

Name

lit_redstone_ore

This is a block used to make redstone ore glow when stepped on, when used, or left-clicked. Glowing redstone maintains its glow if pushed or pulled by a piston, but eventually stops glowing as if it had been touched by the player when placed.

Unlit Redstone Torch[edit | edit source]

Unlit Redstone Torch
Redstone (Torch, Inactive).png
Type

Technical, Nonsolid Block

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

0

Tool

Any tool

Drops

1
Redstone Torch

Data value

dec: 75 hex: 4B bin: 1001011

Name

unlit_redstone_torch

Block 75 is a block representing an off-state redstone torch. This block used to be available in the new creative inventory (12w21b) under the Redstone section, and the normal Redstone Torch was under Decoration.

Powered Redstone Repeater[edit | edit source]

Powered Redstone Repeater
Redstone (Repeater, Active).gif
Type

Technical, Solid block

Physics

Partially

Transparency

Yes

Luminance

Yes, 9

Blast resistance

0

Tool

Any tool

Drops

1
Redstone Repeater

Data value

dec: 94 hex: 5E bin: 1011110

Name

powered_repeater

Block 94 is the "on" state of the redstone repeater.

Lit Redstone Lamp[edit | edit source]

Lit Redstone Lamp
Redstone Lamp (Active).png
Type

Technical, Solid block

Physics

No

Transparency

No

Luminance

Yes, 15

Blast resistance

1.5

Tool

This block can be broken with any tool, but a sword is the quickest; however it still takes double damage

Drops

1
Redstone Lamp

Data value

dec: 124 hex: 7C bin: 1111100

Name

lit_redstone_lamp

Block 124 is the "on" state of the redstone lamp. When hacked in to the inventory, placing it will immediately turn it off unless it's receiving a redstone signal.

Powered Redstone Comparator[edit | edit source]

Powered Redstone Comparator
Redstone Comparator (Active).gif
Type

Technical, Solid block

Physics

Partially

Transparency

Yes

Luminance

Yes, 9

Blast resistance

0

Tool

Any tool

Drops

1
Redstone Comparator

Data value

dec: 150 hex: 96 bin: 10010110

Name

powered_comparator

Block 150 is the "on" state of the redstone comparator. It will provide a one tick pulse and then will turn off, similar to block 94 (active repeater).
Note: Block 149 (originally "off state Comparator") has been changed to include the off and on states in the same block, making this an unused technical block not just one with a missing item form.

Inverted Daylight Sensor[edit | edit source]

Inverted Daylight Sensor
Inverted Daylight Sensor.png
Inverted Daylight Sensor
Type

Block Entity

Physics

No

Transparency

No

Luminance

No

Blast resistance

1

Drops

1
Daylight Sensor

Data value

dec: 178 hex: B2 bin: 10110010

Name

daylight_detector_inverted

Block 178 is the inverted state of the daylight sensor.

Fluid related[edit | edit source]

Flowing Water[edit | edit source]

Flowing Water
Water.png
Flowing Water
Type

Technical, Fluid

Physics

No

Transparency

Partial (-2 to light)

Luminance

No

Blast resistance

500

Tool

None

Drops

None

Data value

dec: 08 hex: 8 bin: 1000

Name

flowing_water

The flowing water block tells the game to check for any air blocks around it and put some water into them if applicable. This is distinct from whether or not the fluid appears to be moving, and whether or not it is a source block. When placed using a water bucket it will flow 8 blocks.

Stationary Water[edit | edit source]

Stationary Water
Water.png
Water
Type

Technical, Fluid

Physics

No

Transparency

Partial (-2 to light)

Luminance

No

Blast resistance

500

Tool

None

Drops

None

Data value

dec: 09 hex: 9 bin: 1001

Name

water

Stationary water is just like flowing water, except it doesn't flow and doesn't move you. It generates in lakes, oceans, village wells and desert wells.

Flowing Lava[edit | edit source]

Flowing Lava
Lava.png
Flowing Lava
Type

Technical, Fluid

Physics

No

Transparency

Yes

Luminance

Yes, 15

Blast resistance

0

Tool

None

Drops

None

Data value

dec: 10 hex: A bin: 1010

Name

flowing_lava

The flowing lava block tells the game to check for any air blocks around it and put some lava into them if applicable. This is distinct from whether or not the fluid appears to be moving, and whether or not it is a source block. Lava flows for 4 blocks in overworld and 8 in the Nether.


Stationary Lava[edit | edit source]

Stationary Lava
Lava.png
Lava
Type

Technical, Fluid

Physics

No

Transparency

Yes

Luminance

Yes, 15

Blast resistance

0

Tool

None

Drops

None

Data value

dec: 11 hex: B bin: 1011

Name

lava

Stationary lava is just like flowing lava, except it doesn't flow. It generates in lava lakes, nether fortresses, in the nether and in customized worlds with lava oceans set to yes.

Farming related[edit | edit source]

Farmland[edit | edit source]

Farmland
Farmland.png
Farmland
Type

Solid block, Technical

Physics

No

Transparency

Partial (Blocks light)

Luminance

No

Blast resistance

3

Tool

This block can be broken with any tool, but a shovel is the quickest

Stackable

Yes (64)

Drops

1
Dirt

Data value

dec: 60 hex: 3C bin: 111100

Name

farmland

Farmland is a block on which seeds (melon, pumpkin, wheat, carrot, potato, and the Pocket Edition exclusive item beetroot) can be planted and grown, and it is made by using a hoe on dirt or grass blocks.

Wheat Crops[edit | edit source]

Wheat Crops
Wheat.gif
Type

Technical

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

0

Tool

Any tool

First appearance

Indev (February 6, 2010)

Drops

1
Seeds
(premature)
0–3
Seeds
(fully grown)
1
Wheat
(fully grown)

Data value

dec: 59 hex: 3B bin: 111011

Name

wheat

This block appears when wheat seeds are planted on farmland.

Potato Crops[edit | edit source]

Potato Crops
Potato-animated.gif
Type

Technical

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

0

Tool

Any tool

Drops

3
Potato
(fully grown)

Data value

dec: 142 hex: 8E bin: 10001110

Name

potatoes

This block behaves the same way as any other crops would, but they are the result of placing a potato on farmland.

Carrot Crops[edit | edit source]

Carrot Crops
Carrot-animated.gif
Type

Technical

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

0

Tool

Any tool

Drops

3
Carrot
(fully grown)

Data value

dec: 141 hex: 8D bin: 10001101

Name

carrots

This block behaves the same way as any other crop would, but they are the result of placing a carrot on farmland.

Pumpkin Stem[edit | edit source]

Pumpkin Stem
Seed Stem.gif
Seed Stem Grown.png
Type

Technical

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

0

Tool

Any tool

Drops

0–3
Pumpkin Seeds

Data value

dec: 104 hex: 68 bin: 1101000

Name

pumpkin_stem

The block that is planted on farmland when pumpkin seeds are used on it. It starts off-set under-ground, and rises up as the plant grows, as opposed to the method wheat seeds uses, where each growth stage is an individual texture. The stem is colored green by the game, and then brown once fully grown.

The stem will change to the second image once a pumpkin has grown off the stem. A single stem will connect to any pumpkin in an adjacent square, thus there are 5 possible appearances to a stem. When the pumpkin is removed, the stem will return to its original image.

A screenshot of the pumpkin stem with a data value of 15.
Pumpkin stems with damage values 1-15, placed with command blocks. (Version 1.7.2)

The stem is a red-orange color with a texture of the top of the pumpkin at the bottom part. This cannot be seen legitimately, as breaking the farmland will take out the stem.

Using the /setblock command to get illegitimate stem textures will backfire as of 1.8. Data values 8 through 11 will be stems attached to a pumpkin, and data values 12 through 15 will crash Minecraft.

Data values[edit | edit source]

Bits Values
0x0 Freshly planted stem
0x1 First stage of growth
0x2 Second stage of growth
0x3 Third stage of growth
0x4 Fourth stage of growth
0x5 Fifth stage of growth
0x6 Sixth stage of growth
0x7 Seventh stage of growth
In this stage a stem can spawn a melon or pumpkin next to
it on an empty dirt, grass or farmland block

Block state[edit | edit source]

Name Value Description

 age
0 A newly-planted stem.
1–6 Intermediate growth stages of the stem.
7 A fully-mature stem, capable of producing pumpkins.

 facing
north
south
east
west

The direction from the stem to the pumpkin.
The color of a stem facing in one of these directions depends upon the age, but its height does not vary.
up
A stem not attached to any pumpkin.
The height and color of a stem facing "up" depends upon the age.

Melon Stem[edit | edit source]

Melon Stem
Seed Stem.gif
Seed Stem Grown.png
Type

Technical

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

0

Tool

Any tool

Drops

0–3
Melon Seeds

Data value

dec: 105 hex: 69 bin: 1101001

Name

melon_stem

The block that is planted on farmland when melon seeds are used on it. The coloring and growth method is the same as the Pumpkin Stem's.

The stem will change to the second image once a melon has grown off the stem. A single stem will connect to any melon in an adjacent square, thus there are 4 possible appearances to a stem with a melon on it and 1 without. If there are multiple melons it can connect to, it will favor the east, then west, north, and south. When the melon is removed, the stem will return to its original image.

A screenshot of the melon stem with a data value of 15.
Melon stems with damage values 1-15, placed with command blocks. (Version 1.7.2)

The stem is an orange-yellow color with a texture of Netherrack at the bottom part. Again, this cannot be seen in the vanilla game, as breaking the farmland will delete the plant.

Using the /setblock command to get illegitimate stem textures will backfire as of 1.8. Data values 8 through 11 will be stems attached to a melon, and data values 12 through 15 will crash Minecraft.

Data values[edit | edit source]

Bits Values
0x0 Freshly planted stem
0x1 First stage of growth
0x2 Second stage of growth
0x3 Third stage of growth
0x4 Fourth stage of growth
0x5 Fifth stage of growth
0x6 Sixth stage of growth
0x7 Seventh stage of growth
In this stage a stem can spawn a melon or pumpkin next to
it on an empty dirt, grass or farmland block

Block state[edit | edit source]

Name Value Description

 age
0 A newly-planted stem.
1–6 Intermediate growth stages of the stem.
7 A fully-mature stem, capable of producing melons.

 facing
north
south
east
west

The direction from the stem to the melon.
The color of a stem facing in one of these directions depends upon the age, but its height does not vary.
up
A stem not attached to any melon.
The height and color of a stem facing "up" depends upon the age.

Sugar Canes[edit | edit source]

Sugar Canes
Sugar Canes.png
Sugar Canes
Type

Non-Solid Block,Technical

Physics

No

Transparency

Yes

Luminance

No

Tool

Any tool

Data value

dec: 83 hex: 53 bin: 1010011

Name

reeds

When placed using /setblock, it acts the same, except you can use damage values to make it grow another piece faster. When broken with any tool, it drops sugar canes (the item).

Nether Wart[edit | edit source]

Nether Wart
Nether Wart.gif
Nether Wart (block)
Type

Non-solid,technical

Physics

No

Transparency

Yes

Luminance

No

Tool

Any tool

Drops

1
Nether Wart
(premature)
2–4
Nether Wart
(fully grown)

Data value

dec: 115 hex: 73 bin: 1110011

Name

nether_wart

Nether wart block is the block version of the nether wart, it has 4 grow cycles. The nether wart can be found naturally in nether fortresses. It can be placed using /setblock using custom damage values it can start at any growth stage.

Food related[edit | edit source]

These are technical blocks related to food.

Cake[edit | edit source]

Cake
Cake.png
Cake
Type

Non-solid,technical

Physics

No

Transparency

Yes

Luminance

No

Tool

Any tool

Drops

None

Data value

dec: 92 hex: 5C bin: 1011100

Name

cake

When you place a cake using /setblock, it will appear as a cake block or Block 92 unless placed using damage values. Block 92 has 7 data values to determine how much was eaten.

Mob related[edit | edit source]

Monster spawners[edit | edit source]

A monster spawner can be obtained with /give <player> minecraft:mob_spawner <amount>, but will always spawn pigs when placed. Spawners that create other entities can be obtained using commands. The spawned mob can be changed by using a spawn egg on a spawner.

Portal related[edit | edit source]

Nether Portal[edit | edit source]

Nether Portal
Portal.png
Portal
Type

Non-Solid Block

Physics

No

Transparency

Yes

Luminance

Yes, 11

Blast resistance

0

Tool

None

Drops

Nothing

Data value

dec: 90 hex: 5A bin: 1011010

Name

portal

See also: Nether Portal

Nether Portal blocks are generated when a portal is formed, standing in them will teleport the player from the Overworld to the Nether and vice versa.

Trivia[edit | edit source]
  • The inside of the Nether Portal block is hollow.
  • Despite popular belief, you only need one portal block, without a frame, to warp to the Nether. This applies to both Nether and The End portals.
  • While in your inventory, it appears as a full block unless it is rendered in the world. (That is, it looks like a normal full block, but when you place the hacked portal into the world it places as a normal (flat) portal and the version in your inventory will then render as a normal flat portal)
  • Nether Portal blocks will function properly in the End and will take you to a place in the Nether that corresponds to the location in the Overworld from where you first entered The End.
  • A piston cannot push a block into a nether portal. The piston will not activate.
  • A water or lava source block placed directly into a portal block will break the portal block with a glass-shattering sound. Using dispensers, This can be used to automate the disabling of portals.
The Nether Portal animation.

End Portal[edit | edit source]

End Portal
End Portal.png
End Portal
Type

Non-solid Block

Physics

No

Transparency

Yes

Luminance

Yes, 15

Blast resistance

18,000,000

Tool

None

First appearance

Beta 1.9-pre3

Tile Entity ID

AirPortal

Data value

dec: 119 hex: 77 bin: 1110111

Name

end_portal

See also: End Portal

The End Portal is a block that will teleport the player into or out of the End dimension.

Data values[edit | edit source]

  • Block entity data

    •  id: AirPortal

    •  x: X coordinate of the block entity.

    •  y: Y coordinate of the block entity.

    •  z: Z coordinate of the block entity.


The block entity allows the game to render the block with its particular 3D look.

Trivia[edit | edit source]
  • The End Portal is technically the only block without a conventional texture, or entity texture; it uses the same image as the background of The End, with an additional effect added on top.
  • Despite popular belief, if a player manages to obtain a Portal block, they only need one, without a frame, to be transported to the End.
  • End Portal blocks can be destroyed in Creative Mode. This does not affect the effects of adjacent End Portal blocks.
  • If the Portal is viewed from underneath, it will be invisible, allowing you to see through the portal.
  • If TNT is detonated on an end portal, no blocks in its blast radius will be destroyed.
  • Passing the end portal while riding a minecart will not teleport you to the end, instead you will simply pass through the portal, because the portal does not check for riding entities, but only the hitting entity itself.
  • End portals don't reduce fall damage.
  • Interestingly, the selection box for an end portal block appears on the bottom of the block, even though the actual location of the texture is at the top of the block.
  • End portal blocks give off light.
  • If a player throws an entity (including items) into an end portal, the entity will be sent to the End. This does not seem to work the other way around in singleplayer, but in multiplayer entities are teleported to the default spawn.

Pocket Edition only[edit | edit source]

Beetroot Crops[edit | edit source]

Beetroot Crops
Beetroot Seeds.gif
Type

Technical

Physics

No

Transparency

Yes

Luminance

No

Blast resistance

0

Tool

Any tool

Drops

Item itself

Data value

dec: 244 hex: F4 bin: 11110100

See also: Beetroot Seeds

When you plant beetroot seeds on Farmland, you will see beetroot crops in a "seedlings" state. Beetroot crops are very similar to the carrot and potato crops, but ripen pink.

Glowing Obsidian[edit | edit source]

Glowing Obsidian
Glowing Obsidian.png
Glowing Obsidian
Type

Solid Block,Technical

Physics

No

Transparency

No

Luminance

Yes, 12

Blast resistance

6,000

Tool

A diamond pickaxe or better is required to mine this block

Availability

Pocket Edition

Drops


Obsidian

Data value

dec: 246 hex: F6 bin: 11110110

See also: Nether reactor

Glowing obsidian is a block which only generates when the Nether reactor is activated. Upon activation, the blocks that make up the reactor turn into glowing obsidian.

Properties[edit | edit source]

As the name suggests, glowing obsidian is a solid block that gives off light similar to glowstone, but slightly dimmer. It does indeed glow, but its physical properties are closer to obsidian. It takes the same amount of time to mine as obsidian. Instead of dropping itself, it drops a normal obsidian block. The block will emit red smoke particles within close proximity to it so long as it exists, similar to the particles redstone creates when activated. Although in the Nether reactor the block seems to spawn items around it, it is not the block itself that acts like this, nor will it spawn items if placed normally. The block turns into obsidian after a short amount of time. Otherwise it is simply an aesthetic block, as it has the same blast resistance as normal obsidian.

Trivia[edit | edit source]

  • If the nether reactor core is mined out while the nether reactor is active, the glowing obsidian will not turn into obsidian after the reactor deactivates. This also causes the reactor to stop spawning items and zombie pigmen.

Update Game[edit | edit source]

Update Game
Update Game.png
Block 249.png
Type

Unknown

Physics

No

Transparency

No

Luminance

None

Tool

This block can be broken with any tool, but a shovel is the quickest

Data values
update!
dec: 248 hex: F8 bin: 11111000
ate!upd
dec: 249 hex: F9 bin: 11111001

The Update Game block is a placeholder for nonexistent data values. It is a block with a dirt texture with "update!" written on it in green.

info_reserved6[edit | edit source]

info_reserved6
.name.png
Type

Unknown

Physics

No

Transparency

No

Luminance

None

Tool

Any tool

Data value

dec: 255 hex: FF bin: 11111111

info_reserved6 is a solid-gray looking block. According to the code, the block's name is "info_reserved6", but in-game, the block appears to be named as ".name". The block was a placeholder for fire, due to a problem with the fire-spreading mechanics. info_reserved6 could only be obtained between Alpha 0.3.3 and Alpha 0.6.1. In Alpha 0.7.0, fire was returned with fixed spreading mechanics, replacing info_reserved6. Its data value, however, changed to ID 255. Currently, it can only be obtained through hex editing.

Removed[edit | edit source]

These technical blocks are removed or have been replaced with another block.

Infinite Water Source[edit | edit source]

Infinite Water Source
Infinite Water.png
Type

Solid Block

Physics

No

Transparency

No

Luminance

No

Blast resistance

0

Drops

None

Data value

dec: 52 hex: 34 bin: 110100

The Infinite Water Source was a block that would create infinite water, which would replicate infinitely to fill up volumes. They were added originally to allow for infinite lakes on floating maps.[1]

Infinite Lava Source[edit | edit source]

Infinite Lava Source
Infinite Lava.png
Type

Solid Block

Physics

No

Transparency

No

Luminance

No

Blast resistance

0

Drops

None

Data value

dec: 53 hex: 35 bin: 110101

Similar to the Infinite Water Source, the Infinite Lava Source was a block that created infinite lava which would replicate infinitely to fill up volumes.

History[edit | edit source]

Infdev
? Both infinite lava and water sources were removed.
Official release
1.0.0 Beta 1.9-pre3 If obtained through /give, the end portal block used this texture: Grid Piston Extension.png.
1.5 13w02a The end portal block's texture in the inventory was changed to NetherPortal.gif.
1.7.2 13w37a The ability to obtain the item form of 26 technical blocks were removed. These were the bed (26), piston head and extension (34 & 36), redstone wire (55), wheat crops (59), standing and wall sign (63 & 68), wooden and iron door (64 & 71), lit redstone ore (74), unlit redstone torch (75), sugar cane (83), cake (92), unpowered and powered repeater (93 & 94), pumpkin and melon stem (104 & 105), nether wart (115), brewing stand (117), cauldron (118), lit redstone lamp (124), tripwire (132), flower pot (140), skull (144), and unpowered and powered comparator (149 & 150).
13w38b Air block (0) becomes available in the inventory. It has a missing texture, MissingTextureInventory.jpg.
13w38c Air block (0) becomes unavailable.
1.8 14w05a End portal block's texture in the inventory was changed to MissingTextureInventory.jpg.
14w25a The ability to obtain the item form of 12 technical blocks were removed. These were flowing and stationary water and lava blocks (8, 9, 10 & 11), double stone and wooden slabs (43 & 125), fire blocks (51), nether and end portal blocks (90 & 119), cocoa pods (127), and potato and carrot crops (141 & 142).
Blocks now show the closest item form to themselves as the icon in the superflat settings menu.
14w26b All technical blocks except for the monster spawner (52) and farmland (60) have a missing texture in the inventory, Lockedchest13w18b.png.
14w32a The piston extension block no longer has a hitbox.
Pocket Edition Alpha
0.3.3 Removed fire, due to a spreading error. It was replaced by info_reserved6. It is only obtainable through worlds with fire previously spawned, or by hacking.
0.5.0 Added glowing obsidian.
? Wooden pickaxes no longer make glowing obsidian yield obsidian.
0.7.0 info_reserved6 was replaced by fire, but still exists in the game. Re-implemented fire with better spreading mechanics.
0.7.3 Glowing obsidian now requires a diamond pickaxe, rather than an iron pickaxe.
0.7.5 info_reserved6 no longer breaks quickly. It now takes the same amount of time to break as stone.
0.8.0 Glowing obsidian no longer has red outline in hot bar.
info_reserved6 texture is a solid gray and breaks quickly.
0.8.1 info_reserved6 Now takes the same time to mine as stone.
0.9.3 info_reserved6 now breaks instantly.
0.9.5 info_reserved6 no longer breaks instantly.

References[edit | edit source]