Minecraft Wiki
Register
Advertisement
Archives

Underwater view (water "shader")[]

I came here trying to find a citation on the fact that the underwater "shader" uses the old water block texture instead of the current one. Surprised to see no mention at all of the underwater view!–Preceding unsigned comment was added by 70.67.123.123 (talk) at 22:23, 24 May 2018 (UTC). Please sign your posts with ~~~~

Wrong IDs[]

The ID Names are incorrect at https://minecraft.gamepedia.com/Water#ID It's showing flowing_lava and lava there with water icon and name. --191.179.119.132 20:09, 21 July 2018 (UTC)

Looks like it's been fixed.―HalfOfAKebab (talk, contribs) 22:50, 21 July 2018 (UTC)
Yeah, Orthotope edited it - Special:Diff/1243907. Thanks for reporting! :)-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 22:55, 21 July 2018 (UTC)

A lot of technical information regarding sponges[]

Shouldn't all this information be moved to the sponge page instead? All of the behaviour related to placing sponges in water has everything to do with that block, not this page. Although it is about how water "behaves" in relation to sponges, this is actually what the sponge does to it, rather than an effect of the water itself. A simplified summary could be left on this page after move. – Jack McKalling [ Talk Contrib ] 23:12, 11 October 2018 (UTC)

Flowing water[]

Whenever I try to use flowing_water in any command, it becomes invalid. Does this block still exist? The article claims that it is. Fabian42 (talk) 18:45, 9 December 2019 (UTC)

The block "minecraft:flowing_water" was removed in The Flattening (17w47a). Umucraft (talk) 17:33, 4 December 2022 (UTC)

Sounds[]

Aren't there more sounds?

Name Sound
minecraft:ambient.underwater.loop Underwater sounds
minecraft:ambient.underwater.loop.additions Bubbling, splashing, etc.
minecraft:ambient.underwater.loop.additions.rare Low humming, bubble, tapping, possibly small part of Disc 11?
minecraft:ambient.underwater.loop.additions.ultra_rare Strange Nether Portal-like sounds...

Oh, and dont forget the 3 unique tracks... –Preceding unsigned comment was added by 75.174.112.3 (talk) at 21:36, 23 December 2019 (UTC). Please sign your posts with ~~~~

(More) Flowing water[]

So 1.13 Changed water Completely (in some ways). But what about what water - flowing - doesn't change?

There are some quite-odd game mechanics involving What is detached by water flowing - what blocks water flowing - and Related things Not- affected-by /affecting water, flowing. Should there be some specific Wiki page even about flowing water..? Subsection 'round here??

I got reminded of this seeing the first 1.16 (Nether Update) snapshot in which lava flowing did-Not move the Netherite materials put in it. I'd expect water probably would, so different liquid mechanics..? yet...?? Yilante 11:53 p.m. 2 /7 /20 76.209.248.192 07:56, 8 February 2020 (UTC)

Water Spreading Weight[]

In Water#Spreading:

For each direction, this weight is initially set to 999. Then, for every adjacent block, it can flow into, it tries to find a way down reachable in four or fewer blocks from the block it wants to flow to.

The value 999 is weird as it does not exist in other pages about water and the flowing mechanics; also the use of the "weight" is not explained. It appeared in a revision done in July last year. Please verify that! X12503181 (talk) 14:44, 19 June 2020 (UTC)

Need more information about the meadow biome[]

Can someone please provide a water render image, a water cauldron render image, & hex code color of the water fog color of the meadow biome?

And please add more any water information in the meadow biome, thanks!

ArcDusk (talk) 07:34, 15 April 2022 (UTC)

Obtainment of water blocks in Java Edition[]

By using certain methods, water blocks can be obtained as an item: Backporting (at least to 14w21b), and modding. Here is the code for registering water block "item":

1- 1.8-1.8.9:

// Let's register water item! flowing_water for dynamic/flowing water, water for static/still water registerItemBlock(Blocks.flowing_water); registerItemBlock(Blocks.water)İ

2- 1.9-1.12.2

// Slightly differs from 1.8-1.8.9 method, but only difference is using Blocks.BLOCK key instead of Blocks.block registerItemBlock(Blocks.FLOWING_WATER); registerItemBlock(Blocks.WATER);

3- 1.13 and onwards

// It does not look like previous method

public static final Item WATER = registerBlocks(Blocks.WATER);

I posted a screenshot of this (you can see the water item in the screenshot)

Obtaining-direct-itemform-ofblocks-1.12

I debunked the myth that says direct item form of technical blocks are completely unobtainable

Umucraft (talk) 17:31, 4 December 2022 (UTC)

Add water information on Cherry Groves[]

Hello! Please provide a water render from the cherry grove biome and the fog hex color of the water, thanks!

Advertisement