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[edit] Finally, villagers to terrorize

Yet another reason to get a mod with guns in it. To kill these weird things. –Preceding unsigned comment was added by CrizBN (Talk|Contribs) 03:35, 29 September 2011. Please sign your posts with ~~~~

Or even better, rig their houses with TNT... Also, sign your comments with four tildes please... 89.243.207.156 20:57, 12 October 2011 (UTC)
^ Lol, and that was from an anonymous user. XD --Rocĸetor talk 21:01, 12 October 2011 (UTC)
its fun to terrorize them and toture them. –Preceding unsigned comment was added by 75.205.224.48 (Talk) 22:16, 1 March 2012. Please sign your posts with ~~~~
I hate terrorizing them, there is no point in terrorizing them –Preceding unsigned comment was added by 67.82.182.133 (Talk) 00:47, 11 March 2012. Please sign your posts with ~~~~

Yeah i mean what have the villagers done to you? 24.158.77.206 03:45, 18 July 2012 (UTC)

They're annoying, stupid, have dicks draped over their faces, rip you off with useless items (23 units of wool for 1 measly emerald), jump on your garden, enter and wander around in you house without any reasonable permission, stare at you 24/7, no respect for your own privacy, wander around in useless areas, fall in caves, etc etc. I just kill them whenever I see one. They deserve o die muhahahahahaha.-TheBigGreen 15:55, 6 March 2013 (UTC)

Bro,Shut up about terrorizing villagers.also this page is for talking and discussing topics not to post stupid claims like "I killed a pig" or so whatever.also,killing them is the most unwise thing to do.You know why?
  1. You wasted durability
  2. You wasted time
  3. You wasted effort
  4. You wasted resources
  5. You wasted time killing creepers just to bombard their houses
  6. You should have use the sword and TNT to kill hostiles,not to kill passive mobs
  7. You are a newbie cus you dont know how to deal with mobs

last but not the least:You get nothing. DeathSoul163 07:00, 31 March 2013 (UTC)DeathSoul163

Ok, we get your point, but you don't have t repeatedly remove this discussion and get so angry. I hate killing them too, honest, but you don't have to insult everyone and just get so furious over a game. Jeez. -- Numbermaniac - T - C 07:18, 31 March 2013 (UTC)
Or you could just say, "Good job having fun doing whatever you want to do in a sandbox game." twinner42 01:59, 6 April 2013 (UTC)

i don't kill the knarfles (thats what i call them) i just destroy their houses for blocks, take their crops, then set up a prison for them so i can trade and get usefull things. And your right about minecraft being a sandbox game. You can't control what other players do. Just don't make rude comments. Samurottminecraftian 20:52, 19 April 2013 (UTC)


It is fun to kill them, the best ways are:

1. burn down their houses while they are still inside

2. push them into lava for a "human sacrifice"

3. "gas" them with potions of harming and poison

4. make a gallows and hang them (put a cactus underneath the trapdoor so they take damage)

123.3.99.36 02:23, 20 April 2013 (UTC)


Aw, come on guys, Minecraft is a rule-free game and just admit that it's fun to terrorize villagers. I like trapping them in "TNT Fortresses". You're wasting fun time to post rude comments here. But it's your time, waste it if you please :) MegaMinecraftWuvvvvver 22:53, 25 July 2013 (UTC)

[edit] Iron Doors

Can Villagers open Iron Doors or not? Cobalt32 16:48, 30 March 2012 (UTC)

It depends on how the iron doors are triggered - button, no they can't, pressure plate, yes they can. --Bigcalm 08:31, 1 April 2012 (UTC)
Ok, so as long as I don't use pressure plates, Iron Doors are villager-proof?Cobalt32 21:13, 1 April 2012 (UTC)
Yes, At the current version (1.2.4), villagers don't flip switches or press buttons so you should be fine --Bigcalm 23:06, 1 April 2012 (UTC)
They still can't in 1.5. Numbermaniac 08:15, 14 March 2013 (UTC)

[edit] I built a village!

I built a village in 1.2.5 of Minecraft and no villagers are comeing. My village includes a dock,a blacksmith house,a library,a castle,and about 13 houses. It even has a mine but im working on it. But no villagers are there.I dont know if its possible,if i have to be the village but it would be nice for my lets plays. Anyhow,i need help. Thanks! By the way,i call myself Lord Craftburn because i use the Painterly Pack and i have a kings suit(Golden armour) Please respond! Craftburn52,1 year minecrafter –Preceding unsigned comment was added by 50.70.12.90 (Talk|Contribs) 22:34, 28 May 2012‎. Please sign your posts with ~~~~

Villagers do not naturally appear at user-created villages. If you can find a village on your map (this will only happen if "generated structures" was "on" when you created the world), you're able to expand that village to increase it population. It's also possible to move villagers from a map-generated village to your artificial village with minecarts, at which point they will live there and breed. If you build structures in the middle of nowhere and just wait for villagers to show up, you'll be waiting forever (unless a future update changes something). --timrem 18:52, 2 June 2012 (UTC)
They won't spawn automatically. You could use creative mode to spawn a few and let them breed, or grab them from somewhere else. Numbermaniac 08:15, 14 March 2013 (UTC)
There is a method to populate a village without cheating/mods though it is fairly long winded as the ingredients are fairly challenging to obtain - You will need to obtain at least 2 splash potions of weakness and 2 golden apples. Once obtained, find a zombie villager near your proposed village - these spawn naturally albeit fairly rarely. Use the splash potion on it and then use the golden apple on it - it will start hissing and giving off red curls. You then need to get that zombie villager under cover in a house so it doesn't burn in sunlight. Then, after about 3 minutes, the zombie villager will change to a villager. Repeat this process so you have 2 villagers - given enough doors, these will start breeding and you'll end up with a populated village. --Bigcalm 21:03, 26 March 2013 (UTC)
Populate your village by busing in two villagers on two minecart. Then break the carts to free them. It's a lot easier than trying to de-zombify them!--Jsruzicka (talk) 19:31, 17 December 2013 (UTC)

[edit] How do you trade with a villager in 1.2.5

Ive been trying for days in a gigantic village of mine the are tons of villagers but none will trade. First i have no clue on how to trade. Second i dont know what to trade plz help –Preceding unsigned comment was added by Guitarmaniac23 (Talk|Contribs) 20:51, 15 June 2012. Please sign your posts with ~~~~

They only trade in the new 1.3 update or in the newest snapshot. The currency is emeralds which are found by mining and can also be obtained by trading with the villagers. To trade with a villager you have to right click on them. All villagers will trade. –Preceding unsigned comment was added by 74.244.29.142 (Talk) 17:40, 16 June 2012. Please sign your posts with ~~~~
when does the new update come out? when ever I use the minecraft launcher it doesnt show? –Preceding unsigned comment was added by 72.171.72.69 (Talk) 21:17, 20 June 2012. Please sign your posts with ~~~~
Trading only came in 1.3. Numbermaniac 08:15, 14 March 2013 (UTC)


[edit] other status than love?

ok while wandering around in my village i noticed that some have wird things coming from them.... what is it meaning? Villager frustration.png Chrissyofhailfire 08:38, 25 July 2012 (UTC)


Not 10 minutes ago, I had this happen in my single player game as well. It was after I traded wheat to the villager that the "frustration symbols/particles" appeared. When I attempted to trade with him again, the wheat-for-emeralds offer was no longer there. Maybe the particles appear when an offer is no longer available? We must test this hypothesis so that we might be able to add to the villager page of the wiki. Xxomby 14:35, 3 August 2012 (UTC) It actually seems that, rather than denoting an offer that is no longer available, the swirly particles show that a new offer is now available. Xxomby 14:43, 3 August 2012 (UTC)

Those particles appear when a trade appears or disappears. When you use a trade and close the window, there is a chance that the last-used trade will disappear. When you use the last trade in the list, a new trade will be generated. It's all in the article. PhilHibbs 23:35, 8 August 2012 (UTC)
Trading explains it all. Numbermaniac 08:30, 13 March 2013 (UTC)


[edit] blacksmith = warrior?

so there was a zombie seige happening and i got my armor to fight but then i saw the blacksmith villager with and iron helmet and a stone sword fighting a zombie! why?

That is an impossibility, unless it is a recent addition (which i might add is not), or a server plugin. Please, sign your posts, even if you do not have an account, with four tildes (~~~~)! Please, were you in single player or multiplayer? Was your client Modded? How did the villager hold the stone sword? Are you sure it was a villager? Because i believe that you are talking about a zombie villager, they are, on occasion (along with zombies, skeletons, and zombie pigmen), allowed to pick up items or wear armor. They may also already spawn with armor. Just check the changelog, you likely saw a zombie villager with a helmet and sword. Trigger hurt 11:42, 31 October 2012 (UTC)
Also if it was fighting a zombie the zombie likely accidentally hurt the zombie villager, or it just appeared that the zombie villager was headed in that general direction. Trigger hurt 11:44, 31 October 2012 (UTC)

If your version was (I believe) 1.3 or higher, zombies can "infect" villagers and make them zombie villagers. I think in the same version jeb_ added zombies able to pick up items on the ground and use them. So, it may have been a zombie villager with a helmet and sword. 71.246.242.70 22:40, 15 February 2013 (UTC) Maybe it was a PLAYER with villager skin. -Jerry

[edit] so stupid!

villagers are officially stupid and will run away from rain and go inside houses and then out again so they are stupid. please reply on your thoughts

My thoughts: Sign your posts! Also, I don't think they are stupid, they just don't want to get wet, which makes sense. I wouldn't want to get wet, either. - Creepergoboom64 13:51, 8 January 2013 (UTC)

Jeez. you know how if its raining and the zombies and skeletons wont catch fire? that's exactly what they're running from.

... I think the OP is meaning that it's stupid the way they run inside, then come straight out again, seconds later, while it's still raining. I'm having this problem and I agree that the "testificate" race aren't the brightest. It's driving me nuts atm, trying my best to keep them alive to trade with... but they aren't helping themselves!! - NekoEmmi 195.132.190.147 17:03, 15 November 2013 (UTC)

[edit] can a village be made underground?

ok so i just moved a few villagers to my fortress and decided to make an underground village,carved out a big square area and on all sides of the wall made a 5x5 room with doors on it, will the villagers reproduce or do they have to be outside in order for them to reproduce? –Preceding unsigned comment was added by 38.102.45.181 (talk) at 09:22, 8 January 2013‎ 38.102.45.181 (UTC). Please sign your posts with ~~~~

No. The doors will not be recognized because they do not have daylight on either side. --Mental Mouse 13:03, 8 January 2013 (UTC)

what if i was able to dig up to the surface and make it so light is able to shine on each door? will that work?

Sure, but then it wouldn't be underground. May I ask, were you planning to make such a village? If so, why would you want that?--62.242.64.212 11:08, 6 February 2013 (UTC)

[edit] Disappearance...

Every time I find a freaking village, something goes wrong. the first time a creeper killed me from behind. I got the coordinates for this village, BUT ALL THE FREAKING VILLAGERS DISSAPEARED!!! Zombies invaded the library and killed me and infected a villager. when I got back to the village... POOF! ghost town. any ideas what happened?

This is just a guess...but mayhaps they died in the zombie invasion and creeper explosion?50.33.201.33 18:08, 25 February 2013 (UTC)Aaron
The details depend on just how far away you were when you respawned, but the upshot is that the zombies probably killed off the remaining villagers (chunk loading radius), and then despawned (monster despawn radius). If you've looted a Nether Fortress, you can try repopulating the town, if not... well, now you have an objective! Next time, check out the section Village#Defending and rescuing villages and be careful about your approach. --Mental Mouse 22:50, 25 February 2013 (UTC)

I've noticed this too. Especially in 1.4.x versions of the game running in SMP. Naturally occurring villagers stay, but ones created by transforming a zombie disappear. Especially if you are killed during the transition. I've never had a villager last more than 10 minutes of game time. I guess it's a bug that we'll have to wait for someone to fix.76.10.81.191 15:37, 18 March 2013 (UTC) 211.31.60.169 00:18, 9 June 2013 (UTC) I had the exact opposite. I came to the village and a whole chunk was missing and there was a big square hole. It cut the library in half. I crossed the window but it appears the game auto saved ( curse that feature) and when I came back there were literally a million villagers! The iron golem was still there. -I have a village that I found close to spawn. I lit up an area, build a massive wall, lit that up, built my mansion, lit that up and I showed my friends who were over. I then came back after saving and when I loaded there were ZERO villagers. A bit annoying as I like to have to have something to defend and I don't want to cheat anything in more than I already have. - MarshalPicturesProductions 23/12/2013 2210 hours, central US time

[edit] Door validity questions

The rules for which doors are valid for spawning villagers aren't totally clear to me.

  • Does the block on/under which the door itself has been placed count for the inside/outside count?
  • Do solid walls block the five-space check? Do solid walls count as indoors?
  • Do other doors block the check?

--Aquillion 00:23, 7 March 2013 (UTC)

No, no, probably yes, and no. As of 1.4.7, the game checks five blocks on each side of the door, no matter what they are, and tests to see if the sky is visible from that position. If the count of sky-visible blocks on each side is different, it is considered a valid door. There is no test for open air, so a freestanding door placed against a cliff face would appear to count. -- Orthotope 08:11, 7 March 2013 (UTC)

[edit] The Sole Survivor

In my single player survival world, I started building a castle right next to a small village that I was planning to expand. The village is small, only 4 buildings, 1 farm, 1 well, and 3 villagers. While flattening out the foundation for my castle, I neglected to get to my bed in time when night fell, and two of the three villagers were killed. Is there any way for me to get more villagers in the village without traveling 500 blocks to the next closest village and dragging one there to breed? Willben20 18:28, 10 March 2013 (UTC)

Not until you've beaten a Nether Fortress and can brew potions... then you can start curing randomly-spawned Zombie Villagers (10% of zombie spawns). Minecarts (and rails) can be useful to shuttle villagers from another village, but 500 meters is a fairly big project for an early world. --Mental Mouse 22:03, 11 March 2013 (UTC)
Correct me if I'm wrong, but I thought you could build houses based on the generated ones, give a light source, torch preferably, and hopefully more should spawn to create the 35% of the doors in the village. Sorry for incorrect grammar/spelling, this darn phone is built to fail. Numbermaniac 05:54, 12 March 2013 (UTC)
Villagers can't clone themselves; you need at least two for them to reproduce. If there's only one, more won't appear on their own, no matter how many buildings there are. -- Orthotope 07:42, 12 March 2013 (UTC)
Oh. If that's the case, I guess either find a new one or try Mental Mouses' idea. Numbermaniac 07:57, 12 March 2013 (UTC)
Thanks for the help, I haven't even built a Nether Portal yet (though I could if I wanted to).
I ended up searching an abandoned mineshaft for all the iron and rails I needed, the exact distance from Karth (My village) to the other village was 1328 blocks, but I managed to build the track, the breeding pit, and rolled all the villagers from the new village back to Karth, and now Karth is bustling with activity with 8 villagers. I'll play on peaceful until I get a perimeter wall built, keep that from happening again. Willben20 15:25, 12 March 2013 (UTC)
Wow, how'd you manage to do that? Great job! Also, how did you count 1328 blocks? Must have been an effort to count that! Numbermaniac 06:53, 13 March 2013 (UTC)
I assume he got the numbers from GPS. Willben20: Since you mention a "breeding pit", I also hope you didn't depopulate the other village completely (you can always send a few back). The rails are a pretty impressive feat -- if you haven't already, make sure to ride the length yourself -- if the distance includes 1000 in either coordinate (that is, X or Z), it will get you the "On a Rail" achievement.
For my own current world, I picked a seed for span near a Mushroom Island... the catch is, most of my max-zoom map is ocean! I've got one village in the South (and a pain to get to even over land), and then two more up north, separated by most of 2000 meters of ocean.... I did have the priest that was selling me Eyes of Ender get killed by a zombie (I swear I heard him let the zombie in) but had a couple or three farmers left, so I built a love shack, and it worked pretty well. Third kid or so was a priest, and his second offer was EoEs, yay! --Mental Mouse 11:39, 13 March 2013 (UTC)

┌─────────────────────────────────┘
WOAH! Please! Whats the name of the seed you got? I would really appreciate you telling me! Samurottminecraftian 21:10, 19 April 2013 (UTC)

The seed was "i don't care" -- I forget who I got it from, but it was likely here on the wiki. You'll get jungle and taiga next to the mushroom biome, extreme hills to the sides, and deserts to distant north and south. There are also occasional swamps. However, the Nether hasn't been as cooperative so far, hand I haven't found a Nether Fortress. --Mental Mouse 20:12, 2 May 2013 (UTC)

[edit] Do multiple doors change the villager count?

If a house has 2 doors, instead of 1, will that increase the amount of villagers allowed to spawn? Numbermaniac 08:33, 13 March 2013 (UTC)

For two separate doors, yes. The "love shacks" designed by the experimentalists use alternating doors and walls, rather than a Wall-O-Doors, so I would guess there's some check for adjacency, though. --Mental Mouse 11:39, 13 March 2013 (UTC)
So what about if the doors are right next to each other? Numbermaniac 21:08, 13 March 2013 (UTC)
My guess is that at best every other door would count. Again, that's not firm knowledge, just my inference from the "optimizer" crowd not designing "love shacks" where the whole first floor is doors. --Mental Mouse 21:48, 13 March 2013 (UTC)
Ok. Thanks Numbermaniac 06:53, 14 March 2013 (UTC)
If doors are right next to each other it will count for 2 doors. so you can but a lot of them next to each other at the top of your map over the village so you wont see them but villager will breed.Spyke438 24.122.40.234 14:12, 22 March 2013 (UTC)
So even if the doors are above the house, but still "connected" to it, they can breed? Interesting! Thanks! -- Numbermaniac (C) 21:24, 22 March 2013 (UTC)

Yep. They WILL allow more villagers to spawn, as long as it meets the right conditions (the inside block-outside block method). KFiles 00:38, 7 June 2014 (UTC)

[edit] Zombie Rehabilitation Centers

It's not clear how the Iron Bars and Beds work to speed up the process of curing a villager's zombification. I've heard that surrounding a zombie villager with iron bars in a 9x9x9 or 7x7x7 (the wiki currently says 7x7x7 but to be sure, which is it?) room of iron bars does speed up the process, but is it just line-of-sight iron bars, or is it every block within that area? Are beds faster or slower than the bars, would it be better to just make a cell out of beds, or is it limited to 1 bed no matter what? How high or low can this chamber be before the beds and bars no longer contribute to the quickening process, is it 7 blocks from the floor or does it mean 3 blocks from where the zombie is standing? Does there have to be an airspace between the villager and the effecting blocks? Does lighting speed it up as well or is that not a part of the process? The weakness potions, do the longer lasting one's work better, or is it a waste of brewing ingredients? 72.74.224.230 07:47, 15 April 2013 (UTC)

The search area on all three axes is floor(pos - 4) to floor(pos + 4), so it is a 9x9x9 cube. Every block in this area is checked; line of sight, airspace, lighting, etc. are not considered. Beds and iron bars are treated equally, but note that beds take up two blocks, so one bed has the same effect as two iron bars. It stops counting after 14 blocks of bed or iron bars are found; more than that won't have any additional effect. The type or strength of potion doesn't matter; converting them just requires that they have the Weakness status effect. -- Orthotope 17:29, 15 April 2013 (UTC)

[edit] Myth: Do villagers spawn in portals?

Lots of people think that villagers spawn in portals. I have never seen it (I play mostly multiplayer), and nobody has found proof, so I don't believe it. Is it true, and if it isn't, why do people think it's true? hotdogPi--t--c--QUIZ! 01:35, 16 April 2013 (UTC)

If you mean Nether Portal, and you're in the Nether, villagers could go through the portal and end up in the Nether. Otherwise...? -- Numbermaniac - T - C 07:00, 16 April 2013 (UTC)
I don't see anything in the code supporting it. The section that spawns zombie pigmen in the overworld is fairly obvious, but there's nothing similar for villagers in the Nether. This is also mentioned at Version history/Development versions#12w32a, with no evidence given there either; it's not in the official changelog. -- Orthotope 08:26, 16 April 2013 (UTC)
I believe that this rumor stems from the fact that Notch stated that he might use the live pigman skin as the texture for the villlagers, then afterward added Zombie Pigmen to the nether. In Beta 1.9 he added villagers in the overworld, as well as nether fortresses in the nether, and that made people either give up on Pigman Villagers, or decide that they were more probable. My explaination is not very good, but it should suffice at least for now. Soandso2 21:02, 14 July 2013 (UTC)

[edit] Can a village be under water?

Well the topic say it already. Can villagers mate, when they live in a house wich is in an underwater glasdome? And if they can, how deep can the water become, before the matings stop?

--77.180.120.167 11:59, 23 April 2013 (UTC)

If sunlight can reach, yes. Otherwise no. -- Numbermaniac - T - C 05:44, 24 April 2013 (UTC)

They can't. --77.13.27.150 18:12, 29 April 2013 (UTC)

Only if sunlight can reach it. 77.13.27.150, Numbermaniac is an admin. You should listen to him. ×Meeples10× 10:32, 2 May 2013 (UTC)

He's not an admin; please don't misinform people. Also, admins primarily have access to additional maintenance tools; we aren't necessarily more knowledgeable about the game than other users. -- Orthotope 11:00, 2 May 2013 (UTC)
It was nice of you to think that I was an admin, but no, I am not an admin. :( -- Numbermaniac - T - C 05:19, 3 May 2013 (UTC)
I said that he was an admin because the one time I went to the admin list, his name was on it. ×Meeples10× 10:41, 3 May 2013 (UTC)
When in the world did that happen? -- Numbermaniac - T - C 10:59, 3 May 2013 (UTC)

[edit] Villager mating

The game engine periodically takes a census to determine the current population of the village. All villagers within the horizontal boundary of the village and within 5 vertical blocks of the center will be counted as part of the population to determine if continued villager mating is allowed. However, any villager within the horizontal boundary of the village and within a vertical distance of 32 blocks downwards of the center of the village will attempt to enter mating mode as long as there is at least one villager within the boundary. Therefore, it is possible to create an unlimited population by holding only two villagers within the village boundary and forcing all other villagers outside the 5 block vertical range of the census. If two villagers simultaneously enter mating mode while they are close to one another, they will mate with each other and produce a child.

Can someone please explain this? I'm having a hard time understanding what the horizontal boundary is and the vertical distance part too. Maybe an example could help? 189.202.90.9 04:17, 30 April 2013 (UTC)

[edit] Do Villagers Run out of stuff to trade?

I finally snagged enough Leather to make books to trade with the Villagers so I can start obtaining Emeralds in my village. My Librarian's third offer is 26 pieces of paper for one emerald, I've been using him as my primary emerald income since I have a fairly large Sugarcane plant in my handmade oasis in my Desert Village.

However, now when I try to trade with him for an emerald, he doesn't want my paper, so I can't get any emeralds. Do I just have to wait until he runs out of the paper I have or get more emeralds? Or do I have to accept one of his other offers instead?

76.243.40.201 13:24, 12 May 2013 (UTC) Willben20

You have to use one of his other offers. Trust me, I've tried many times to get an offer I've already used. ×Meeples10× 17:14, 12 May 2013 (UTC)
As mentioned on the Trading article, offers are disabled if you use them too many times. Trading their last (rightmost) offer will re-enable them. -- Orthotope 20:19, 12 May 2013 (UTC)
I was not the one who asked the question, just so you know. ×Meeples10× 20:38, 12 May 2013 (UTC)

[edit] Randomized Spawning while breeding?

This is my third question on this 'talk' tab, but this is really the first time I've messed around with Villagers like this, so I'm not very knowledgeable about this.

Anyhow, I have every kind of Villager other then Blacksmith, if I keep Villagers in a Breeding Box will I eventually get one? Or is it like pokemon breeding where breeding a Priest and a Librarian only get me a Baby Priest or Baby Librarian?

76.243.40.201 03:38, 13 May 2013 (UTC) Willben20

The professions of villager children are completely random; the parents' professions have no effect. -- Orthotope 04:40, 13 May 2013 (UTC)

[edit] Child Villagers?

Perhaps I don't visit the right villages, but so far I haven't seen any children.
To judge by some of the screenshots on the main Villager page, they appear to be smaller editions of the adults, much like other baby mobs.
Am I just unlucky? I've seen loads of zombie Villagers... :/ 70.194.130.221 02:04, 16 May 2013 (UTC)

I've seen them for myself within the game. They have already bred to the full capacity of the village. Try building more houses (with doors) and waiting for them to breed. -- (T) Numbermaniac (C) 09:04, 16 May 2013 (UTC)
A faster way to get breeding to start is to add extra wooden doors to some of the buildings in the village that have only one door.

[edit] villagers/spy/master builder

hey guys i was doing random stuff in a village and i starded to dig down just for fun and i found a secret hideout with villagers inside does anyone believe me?! –Preceding unsigned comment was added by 70.114.245.45 (talkcontribs) 18:51, 7 June 2013 (UTC). Please sign your posts with ~~~~

No, not really. –- (T) Numbermaniac (C) 00:31, 8 June 2013 (UTC)
Reasons this could happen:
  1. You were playing on an LAN server/a world that was once used as an LAN server
  2. You are playing multiplayer and you did not realize it/forgot
  3. You have a mod/mods
  4. You are lying
  5. You were having hallucinations while you were playing Minecraft
Go Pigs! ×Meeples10×Talk
Contribs
15:47, 8 June 2013 (UTC)
it was probubly my little bro. –Preceding unsigned comment was added by 70.114.245.45 (talk). Please sign your posts with ~~~~
… –- (T) Numbermaniac (C) 01:04, 10 June 2013 (UTC)
That would be #1. Go Pigs! ×Meeples10×Talk
Contribs
11:47, 10 June 2013 (UTC)
Another possibility is that there is an open cave nearby, with a one-way route (say, with a 2-block drop) from the village surface to a cave beneath. Villagers can easily wander into caves and be trapped. --Mental Mouse 11:58, 10 June 2013 (UTC)
That is a great answer. In my mind's eye, I had pictured that he had found villagers in an iron "bunker" or something. LOL. Go Pigs! ×Meeples10×Talk
Contribs
12:00, 10 June 2013 (UTC)

[edit] Disappearing completely

I've been really protective of this one village that I finally found. it started small but after a while I got like 10 villagers and made them a golem to protect them while I'm gone. I've been building walls so that I can make my own city but ever since I started building walls I've lost more then 8 villagers and suddenly now there are none.

I've always fought back any zombies but it has been quiet from any monster attacks. In fact there have been 0 zombies attacking my village yet they all vanished!

I'm playing on Normal survival. Does anybody know what happened? I've checked all houses,and oustside of the walls but no villagers. :( I miss my little village.

Gosh I've spent so much time on my village(even made a love shack) now they are all gone. –Preceding unsigned comment was added by 24.251.67.3 (talkcontribs). Please sign your posts with ~~~~

Multiple possibilities exist. If no zombies had managed to kill the villagers, maybe the iron golem glitched out, or maybe the villagers randomly suffocated? Or, maybe a fire broke out and burnt them to death. Or they danced on cactus. Numbermaniac
Talk - Contribs
05:17, 26 June 2013 (UTC)
Same thing here. Version 1.7.4. All the area was fenced - doors were not broken down - they just vanished(not doors - villagers). There might be possibility, that some zombie wandered in(jumped from above) when I left dooor open and snatched them all. However, on the same map playing again and there are just 3 villagers - this time I freed them later when everything was lighted up and fenced - one got hurt by falling from 6-7 blocks height, but that should be delaying breeding by 5 minutes. Anyway, have seen romance hearts twice, but no baby villagers so far - after many cycles there are just 3 villagers in huge village, that contains 24 doors in 22 houses within range of village radius - enough to make room for 7-8 villagers, but there are only 3, that were originally. Completelly unexplainable what is wrong.
Ok, if anyone is reading this - according to new rules they have to trade to produce more villagers. I didn't bother because was busy terraforming landscape for village(originally there were just 2 buildings, that were torn down in the process - the one with villagers inside was the last one) and then building houses. However they still produce hearts when they are ready to mate and I was wondering why there is no result - this seems apparently a bug.

92.22.63.253 15:36, 27 February 2014 (UTC)

[edit] What is the best way to find a village?

I've been playing minecraft for over a year now and I love this game, I dont understand redstone but thats ok. anyways I have only found villagers in creative mode never on survival, Im wondering what is the best way to ind them? I have been really creative in finding them but no luck if anyone can help please let me know, I know they spawn randomly but im looking for the best way to find them. Sydwyndr

The best way to find a village would be to explore some plains and desert biomes. To see what kind of biome you are in, press F3 and look for a word, like "Plains", "Desert", "Taiga", or "Jungle", for an example. Villages in plains are made of mostly made of wood and cobblestone with gravel streets, and desert villages are made of normal and smooth sandstone with sandstone streets. See the NPC Village article for more information. Meeples10 signature.png Talk
Contribs
20:03, 8 July 2013 (UTC)

[edit] Why Do Golems Like Villagers?!

So, why are villagers friends with Golems, but Steves and golems are enemies? Sorry if that's wrong. I'm kind of a newbie.

If you really want to know the answer to this, as Notch(Markuss Persson) on his twitter. Iron golems and the player are not automatically hostile, they only attack if you attack them or a villager. It is simply what the code tells them to do. Meeples10 signature.png Talk
Contribs
21:40, 9 July 2013 (UTC)


Okay. Thanks!

[edit] Pumpkins?

Just a question, are they really attracted to pumpkins? J192 04:41, 12 July 2013 (UTC)

They are. I have no clue why, but I have tested it in 1.3.2, 1.4.7, 1.5.2, and 1.6.1. Haven't tested it in 1.6.2 yet. Meeples10 signature.png Talk
Contribs
13:17, 12 July 2013 (UTC)
Sounds interesting, so do they directly walk towards pumpkins of stare at it from a distance? I'm going to test it. J192 14:09, 12 July 2013 (UTC)
I'm pretty sure it has something to do with how the golems are made with pumpkins.

[edit] Generic green villager trades

If the "generic" green-robed villager is manually spawned in without any custom trades being added to him, what items does he buy or sell with the player? 86.28.186.239 11:18, 23 July 2013 (UTC)

Random items, like other villagers. Meeples10 signature.png Talk
Contribs
14:22, 23 July 2013 (UTC)
No, they just buy gold ingots. See the Trading page. -- Orthotope talk 17:09, 23 July 2013 (UTC)

[edit] Baby Villagers "slower" in 1.6, and normal Villagers "faster"?

I opened up the new launcher and played on my NPC village world. I decided to spawn in some baby villagers. A normal villager ran like it had a swiftness II potion on it, but it didn't. Baby villagers walked they had slowness II on them, and again they didn't. Can anyone help me fix this bug or find a resolution? --Nick62703 20:19, 8 August 2013 (UTC)

Well, I can verify this, and say that Adult NPCs walk-slowly, right-before Love Mode. Whereas Children often play Tag, and /or run-around, Fast.

What this means to me is that they each have characteristics of the other, both being Villagers: so while I've seen Adults run, Fast, in tight-circles, in place, for up to a whole night, say, or most of a day; I hesitate to speculate why the Children would be walking-Slowly, Especially when there are no-additional Villagers, around, and they don't-seem to be going-towards, any Mob nor Player (though seeing one walk-along the Fence-line of Farm Animals, well, yeah, that was sort of cute). Yilante 99.47.20.193 05:27, 27 April 2014 (UTC)

[edit] Tiny villager

If you spawn a villager inside a villager (on the block the full-sized villager is) the new villager will be about 1/3 the villagers height. They appear to be grown-up, but you cannot trade with them. Is this a bug?--71.196.136.233 17:25, 17 September 2013 (UTC)

This would normally be a baby villager. As with farm animals, When you use a villager spawn egg on a villager, you get a baby. Baby villagers do look like miniature adults, but they zip around much faster. --Mental Mouse 21:45, 17 September 2013 (UTC)
Baby villagers will also play tag by chasing each other around the village. -- t numbermaniac c 23:36, 17 September 2013 (UTC)

I don't think so. I did that at least 40 times and I got tiny villagers every time. They also did not have large heads. They also did not play tag and moved at the same speed as the normal villagers. Try it if you aren't convinced. --71.196.136.233 23:01, 18 September 2013 (UTC)

I take that back. Sorry!--132.194.223.246 18:24, 20 September 2013 (UTC)

[edit] Village over populating

Made a village by curing 2 Villager zombies but now I have over 6 villagers with only 9 doors. Here are some screens of the situation: File:2013-10-01_21.21.42.png File:2013-10-01_21.21.47.png File:2013-10-01_21.21.56.png Afraid they might over populate.

--Chrisvn (talk) 19:27, 1 October 2013 (UTC)

They keep reproducing until the adult population is above the level set by the doors. In this case, it looks like they had three more kids (every 5 minutes) before the first one grew up and met their quota. --MentalMouse42 (talk) 21:54, 1 October 2013 (UTC)
Ah thank you, this is interesting new information I didn't know about before(don't think it was that clear on the Tutorials/Village mechanics page, just says "A village's population is capped at 35% of the number of "houses"").
--Chrisvn (talk) 22:27, 1 October 2013 (UTC)
That isn't right, I will go fix it. --MentalMouse42 (talk) 00:30, 7 October 2013 (UTC)

[edit] Whats going on?!

The villager population is attacking the zombies! Its pretty weird, help!!!

That is impossible. Villagers can not attack anything. Could you describe what it looks like when they do this? Meeples10t ~ c 10:52, 9 October 2013 (UTC)
You sure it wasn't the Iron Golem attacking them?? -- t numbermaniac c 20:52, 10 October 2013 (UTC)
He's right, I overlooked that. There might have been a golem standing behind the villager that you couldn't see. Meeples10t ~ c 23:59, 10 October 2013 (UTC)

[edit] Weird?

In my village there are baby villagers normal villagers and some how slightly bigger villagers? One day I was in my mansion in the village and suddenly 9 villagers come in? 3 babies 3 normal and 3 weird bigger ones? I blocked the door so they could not get out and walked around the village...There were no villagers in sight.Were those villagers like triplets in there own protected house or is the village a big glitch?

Do you have a screenshot of what you're seeing? -- t numbermaniac c 23:04, 4 November 2013 (UTC)

[edit] Not all of my Villagers become Zombie Villagers when killed by a Zombie on Hard...

I've noticed a little anomaly in one of my Creative mode worlds. I always use the Hard difficulty on that world. In previous versions of Minecraft, all of my Villagers became Zombie Villagers when they were killed by a Zombie. However, as of 1.7.2, this doesn't always happen anymore. Some Villagers simply die instead of becoming Zombie Villagers. I just tested this with fifty Villagers. Of these 50 Villagers, only 24 became Zombie Villagers; 26 died. Then I did the same test on the Normal difficulty. Now 21 Villagers became Zombie Villagers, 29 died; this is close to the 50% from this wiki. On Easy, no Villager became a Zombie Villager - just as it should be. It seems that - at least on Creative - the chance that a Villager becomes a Zombie Villager after death on Hard difficulty is not 100%, but 50% like on Normal.

Can anyone else besides me confirm this? Maybe even on Survival and Hardmode? I play with no mods, so it should be reproducable. smwforever45 (talk) 20:07, 11 November 2013 (UTC)

There are exceptions. I've noticed they turn to zombie villagers more on hardcore mode, and I tested it in creative on hard mode with 500 villagers. The round numbers: about 110 killed, about 380 zombified, the other 10 or so wandered off. Meeples10t ~ c 22:09, 11 November 2013 (UTC)
Given your tests, I suggest filing a report on the bug tracker -- you've got a perfectly good reproduce-by and all... --MentalMouse42 (talk) 10:37, 12 November 2013 (UTC)
I'm glad I'm not the only one with this issue. :)
Actually, an issue report like this already exists on the bug tracker. There, the issue occurred on Survival, so it's not exclusive to Creative. MC-39228
Instead of creating a duplicate, I'm replying to this issue, and I'm putting this link here so this issue will get noticed. I'm also going to put the results of the second test on Atlassian, if Meeples10 doesn't mind. ;) smwforever45 (talk) 14:18, 12 November 2013 (UTC)

[edit] Villagers getting killed or infected through doors.... Is there a solution to this?

Hi everyone, I have an NPC village I've adopted and I am having issues with some of my villagers standing right up to the doors of their houses at night time. As a result, many of them are killed or infected. If there are multiple villagers in one house they then end up killing and/or infecting one another! It's a real problem, anyone know how to save them aside from trapping them inside houses with no doors? ... Also, does anyone know from experience whether this problem (zombies causing damage through doors) also applies to iron doors, or is it only the wooden ones? Thanks in advance for your suggestions. - NekoEmmi 195.132.190.147 17:15, 15 November 2013 (UTC)

You should report that on the bug tracker. Meeples10t ~ c 00:13, 17 November 2013 (UTC)
I'm not sure what I'm doing on the bug tracker thing... I took a look but I can't seem to find "Create" report anywhere. I don't want to spend the time researching how to make a bug report either. If you think it's worth it please feel free to do so on my behalf... Basically, the zombies do not break down doors anymore, but their arms are reaching through and infecting villagers through the door. Then once there is one infected villager inside the house, naturally they attack the others. It seems simply that zombies are able to infect villagers through the door and I don't think this is supposed to happen. Maybe it's not a bug, maybe it's a deliberate change to the game, but I doubt that :S I haven't been able to test it further as I am not OP. Cheers, NekoEmmi 195.132.190.147 10:38, 26 November 2013 (UTC)
EDIT: I have removed Meeples' link to Bug Tracker because it was not allowing me to reply, giving the following message: "An automated filter has detected external links in your edit. As a new user, your action has been disallowed. If you believe your edit was constructive, please post a message on the admin noticeboard or notify an admin directly." I don't know what this means as there were no links in my edit, so I just deleted the bit I thought was most likely to be causing the problem. 195.132.190.147 10:38, 26 November 2013 (UTC)
If you don't mind, I'll create the report for you. I have never seen this happen before, so I'm sure it is a bug. Questions:
  1. What version of Minecraft were you playing?
    • If it was a snapshot, then Mojira won't allow it.
  2. What difficulty were you playing on?
  3. Did the village have an iron golem?
Meeples10t ~ c 12:43, 26 November 2013 (UTC)
Hello again :) Please feel free to do it for me. I saw other people complaining about it happening (villagers being infected through doors) when I did a Google search about villagers so I assumed it was a known bug. It happened to my villagers on a brand new map created just after 1.7 came out, 1.7.2 I think? It was vanilla, no plugins. I am sorry I don't know what a snapshot is >.< I believe the difficulty level was normal. It may have been on easy (because we changed it for a short time) but it was probably on normal when it happened. There were no iron golems at the time. After the village grew (when I improved it then spawned some new villagers) some golems appeared, and now the golems kill zombies before they get anywhere near the villagers, so I haven't seen it happen again... although this doesn't mean the problem has gone away.
A good way to test it would be to use creative mode, spawn a villager in a small space up against a wooden door, and then spawn a bunch of zombies on the other side of the door, and see if they could infect the villager. I was convinced that is what happened although I suppose it could have been something else (the door opened momentarily and I didn't see/hear it, perhaps?) but from what I saw, it definitely appeared that the zombie infected the villager through a door, without the door opening. You could see the zombie's hands poking through the door. I have been hurt by a zombie through a door when standing too close too. So I suspect that zombies are capable of causing damage and also infecting villagers through doors (at least wooden ones). It may also be worth noting that the zombies no longer seem to try to break down the wooden doors at all. Anyway it would be good to see if this can be replicated :) Thanks again! - NekoEmmi 195.132.190.147 10:12, 3 December 2013 (UTC)

I don't want to suggest any of you are ignoring this, but Zombie Babies. Assuming we've been spending the last 2 years putting a single-Block, in front of Wooden Doors, Zombie Babies of-course can still-open such Doors. So make sure in your Testing, If it depends on Block-ing a Door, that it's fully-Block'ed.

That said, I've managed to Prove, that Zombie Babies (and likely Zombie Baby Pigmen, if anyone wants to compare, they Should be about the same size, right?) can from above get-past Wooden Fence Gates. This is when the Gates are accessed by them when there is a 1 X 2-High opening, as in a Wall. It requires that if there's a Slab /full-Block, approaching that Gate (and I've seen most-Mobs get-in /out past Fences /Gates if there's a 1-High Block within 3 Blocks, of it, so I have to keep a 3-Block gap, between Fences /Gates and any other 1-High, Block), if I want a fail-safe, I use 2 Wooden Fence Gates, in a row, or even have a 1-Block gap, between them (luckily, unlike some size[s] of Chick[en][s], they can't get-around the edge of a Gate, usually). Yilante 50.1.134.10 20:03, 23 January 2014 (UTC)

Sorry, I'm not quite sure what you are meaning, when you say "make sure in your Testing, If it depends on Block-ing a Door, that it's fully-Block'ed". The doors aren't blocked, in any way. Just to reiterate, the issue I'm having is that zombies seem to be able to hurt me (and villagers) through a closed door, if you stand close enough to the door.
I've experienced this again more recently in 1.7.4 and I also saw it happen to the Yogscast in one of their videos, it would seem that zombies are able to reach "through" a closed door to cause damage to someone inside. Is this supposed to happen or is it a bug? I've also noticed that zombies no longer break down wooden doors, at all. The door does not even look as though it's being damaged. Did they remove this intentionally or is this a bug too? Anyway if zombies can just "reach through" closed doors and hurt people (and kill/infect villagers) that's a bit silly, as a door is supposed to be a solid object, right? If you can't walk through it you shouldn't be able to reach through it either. I mean I can just stand back from the door to solve the problem, but testificates just aren't that smart. And I can't place blocks on the inside of the door to protect the villagers, as they obviously wouldn't be able to get outside again in the day time, since villagers can't break blocks.
I hope that Mojang decide to make it so that this doesn't happen anymore as it's very irritating when you run away from a zombie hoard, and just make it home with perhaps 1 heart left, but then die anyway because you walked too close to the door while there was still a zombie waiting for you outside. I want to feel safe inside my base when the door is closed, at the moment I'm spending my nights edging around the far wall of my tiny hut because I'm scared of walking too close to the doorway ;_; (I just started a new survival game..) NekoEmmi (talk) 16:57, 17 February 2014 (UTC)

Like I said before, the trick is to keep Villagers, And Zombies, away from Wooden Doors (no one tested with Iron Doors, above), at night (when the Z's. Spawn). Personally, at this point I've switched-to using Fence Gates rather than Blocks, since if I put multiple Fence Gates, then my Hard mode Zombies can never Get, to the Wooden Doors - it's been known for awhile, I read it in-reading about Wooden Doors, and Zombies, separately, that they can attack-through Wooden Doors, and since with Villagers part of their attack is Infecting, them.. that can wipe-out all the Villagers in a given nightly residence - and Torch the insides, of course.

Also multiple Fence Gates keep the Villagers from getting-out, at night, another problem (bad AI generally, regarding fleeing-from Zombies when already in temporary-safety, behind a Wooden Door; but hey, I've seen then walk-into Lava, in Caves, trying to get-back towards the direction of the Village: but too-dumb to go up the same-way they went-down - 3 died in a row, that way, wiping-out a small Village at one point - of course Dogs also "Try to swim in Lava"). I haven't-lost any since I started doing, this, which is your goal, anyway, you want access - using Blocks to Block the Wooden Doors is less-easy, to switch-quickly, and Villagers can't re-move, them - not just Survival for-them. Yilante 99.47.20.193 05:41, 27 April 2014 (UTC)

[edit] Villagers acting as if its always nighttime

For some reason in my village of 5-8 people all they want to do is dart at super speed between only a few houses in the area of a dozen or so. I have hit a couple, and killed a few to see when they would begin breeding without the use of a 'love hut'. Does anybody know why they wont wander around in the daytime? –Preceding unsigned comment was added by Vultre9 (talkcontribs) 21:25, 20 December 2013 (UTC) (UTC). Please sign your posts with ~~~~

i think they may be scare of you because you killed some of them. If this is pc you're talking about, you have popularity in a village. So since you killed a few, they are scared of you and therefore scared of everything else. that's probably why. Try trading with them. That should help. if it doesn't help then it's gotta be a bug. 108.44.151.103 15:08, 5 January 2014 (UTC)

[edit] /summon help, yet again + possible bug

How do you set a certain trade a Villager has using /summon? Is it even possible? Also, I have been finding that all of my Villagers crowd into one house, push each other into walls, and causing them to take damage. Thanks in advance, Enderderp572 (talk) 01:42, 27 December 2013 (UTC)

My theory, VILLAGERS ARE STUPID. Try blocking off the entrances to that house and if they do it in another house, then, I dunno what you do then. Do you play with mods? If so it may be a glitch in a mod (there's lots of those).--108.44.151.103 15:38, 5 January 2014 (UTC)

A little late (replying to Enderp572), but here's a /summon command where a green-robed (brown-robed in the 1.8 snapshots) villager will give you a bow with unbreaking CXXVII (that's 127, although it's actually displayed as "Unbreaking enchantment.level.127" as 127 doesn't have an entry in the language file) if you give him a piece of sand. You have to use numerical ids, or the villager may crash your game. Feel free to edit as you wish.

/summon Villager ~ ~1 ~ {CustomName:Bow Salesman,CustomNameVisible:1,Profession:5,Offers:{Recipes:[{maxUses:150,buy:{id:12,Count:1,Damage:0},sell:{id:261,Count:1,Damage:0,tag:{ench:[{id:34,lvl:127}]}}}]}}


PTR_91 (Talk) 23:13, 10 January 2014 (UTC)

[edit] Green robed villagers don't appear in 14w02a/b/c

Try typing this code in both 1.7 and 14w02, and it will summon a green villager in 1.7, and a brown villager in 14w02.

/summon Villager ~ ~1 ~ {Profession:5}

PTR_91 (Talk) 23:16, 10 January 2014 (UTC)

Thats normal. They were removed and the green villager's ID was replaced with the farmer, shepard (brown robed villager) Frozenreflex1 (talk) 17:12, 23 January 2014 (UTC)

[edit] Villager breeding

Is it possible to get a villager of a random profession from breeding or is the profession of the child villager based on it's parents? 94.5.235.170 02:36, 20 February 2014 (UTC)

[edit] Villeager crowding future

So I have built a few of my own villages and the villagers always crowd into one house. It's kind of impossible to trade with them in this condition, and they slam the doors incessantly. Is there a plan to patch this? Is there a village construction that stops this from happening? I know there's a mod for this, but I prefer to stay in vanilla except for testing. Any advice?

i don't know.:( could u help me? pleeeease!?

[edit] can i try it out? simple question,man.

how do u make a villige?:(

User-made villages will not spawn villagers, so if that is the reason you are wanting to make a village, for the purpose of spawning villagers, it will not work. --5.67.148.242 08:09, 31 March 2014 (UTC)

[edit] vilgers takeing over

i was ready to play minecraft i logged on and clicked play i heard unuashawl music i just thout jeb must have updated but when i looked at my carictor i was i vilager and i looked on the updates but i know they where messing with us becase the vilager said stupid things like smash,dig and animals said weird stuff like baa and watchit plz someone fix it i wont play minecraft untill this is fixed it creeps me out and is darn right stupid help me and make jeb fiz this plz jeb if you see this fix the stupid creepy joke


It's an April Fools' joke, using an expanded version of Element Animation's resource pack, "TEAVSRP". If you can't deal with it for a day, either install a resource pack with sounds, or wait until tomorrow. -Daemon 98.110.222.173 23:31, 1 April 2014 (UTC)

[edit] Generic villager is not removed!

He can still be spawned with Profession:-1 tag as of 14w11b Xeoxer (talk) 15:15, 16 April 2014 (UTC)

[edit] Selective breeding?

So on this SMP server in 1.7, I used an infinite villager spawner. i just so happened to have librarians only, so i toss them in, and they start breeding more librarians. is this a possible sign of selective breeding? i havent tried this with other villager types.

thank you -silver phantom1 --SilverPhantom1 (talk) 01:53, 20 April 2014 (UTC)

I dunno about this, as I've never experienced it in several years. But, I did just get a nearby NPC Village with Also, only-Librarians (6 of them, too), so while I won't say they're more-common it's kind of funny, especially since there's no Library, in that Village.

Meanwhile, if you don't mind, I'll bring-up something about Villager, Breeding - that is, via Trading - as it's a "1 in 5 chance" of them being Granted, Willingness, to. Does that mean, that I should only do 1-Trade at a time, otherwise I might-accidentally do extra-Trades, if the main goal is-instead to get them to Breed, the most?

Actually, and here's a 2nd question: if Farmers can be "made to Breed," with the certain-amount of Wheat (made into Bread, first), Carrots, (and /?)or Potatoes, then is it Still-possible to get infinite Villager, Breeding - just at the rate, that Crops, re-Grow? Seems to me it should still be, in any case, when the Village is too-large, and some get taken-out, and replaced, by the rest, where "Villages"-plural result.

Thanks again, Yilante 99.47.20.193 05:12, 27 April 2014 (UTC)