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Un-merge[edit source] seem to have discovered that there are ruins and strongholds. While strongholds spawn once per world, ruins are not limited. I can't confirm this, but they are apparently doing extensive testing about this. If this is true though, then stronghold and ruins need to be separated again. ---- JerreyRough

That, while often a good source of information, is not an official site. Verhalthur (talk)(contribs) 19:45, 13 September 2011 (UTC)

Merge[edit source]

Strongholds look like features nearly identical to, or exactly identical to Ruins. We should probably merge the articles. Verhalthur (talk)(contribs) 19:39, 13 July 2011 (UTC)

 I totally agree--Yurisho 19:45, 13 July 2011 (UTC)

Has the name "ruins" ever been used officially by Mojang? Ruins could just be surface-level strongholds. Kroc 19:43, 13 July 2011 (UTC)

No ruins are a fan fiction name, strongholds where mentioned by mojang.--Yurisho 19:47, 13 July 2011 (UTC)
So shouldn't "Ruins" be merged into "Strongholds" instead, since the latter is at least semi-official? Ajax 19:43, 14 July 2011 (UTC)
Yup.--Yurisho 20:10, 14 July 2011 (UTC)
That does sound better. I'll put up the merge request. Verhalthur (talk)(contribs) 20:21, 14 July 2011 (UTC)

 I agree. They are pretty much the same, the ruins just were above ground and stronghold under it. They even share the same block types. --| TheKax | Talk 07:21, 18 July 2011 (UTC)
Support, with comment: Because "stronghold" is the only name used by Mojang (Notch) so far, and "ruin" is completely unofficial, I'd say Ruins should be merged into Stronghold, instead of the other way round. Of course, if anything changes, it's easy enough to rename the article. Atr 19:41, 19 July 2011 (UTC)
Well, I merged them as best I could. If there's anything that was lost, feel free to add it in. I have a feeling that I missed something. :) Verhalthur (talk)(contribs) 14:01, 20 July 2011 (UTC)

Chests?[edit source]

Would there be chests containing valuble stuff in the Strongholds

The stronghold I explored was mixed with a mineshaft, so I cannot confirm if the chest were from the mineshaft or stronghold. I CAN however confirm there were chest with paper in the stronghold library. MrDylan 22:38, 10 September 2011 (UTC)
Minor Edit: This video, which claims to just be an unmodded map from reddit shows a player finding a chest in the stronghold. MrDylan 22:42, 10 September 2011 (UTC)

Yes. You can find some very valubal things such as diamond, apples and even golden apples!

Seed?[edit source]

Anyone have a seed with a stronghold near to the spawn? --{ Fishrock123 } (Talk) 01:58, 10 September 2011 (UTC)

Seed: "1448524118" (without "") at x -873, y 35, z 44. 16:20, 10 September 2011 (UTC)
It's true. make sure you enter the seed exactly. --{ Fishrock123 } (Talk) 19:34, 12 September 2011 (UTC)

It is true. Make sure 'Generate Structures' Is on. -Themole2

I have also confirmed this seed and location. Be sure to dig down to the Y coordination as well. Cleverlynamed1 16:23, 15 September 2011 (UTC)

Not true. Not in 1.9 just Ocean there. :/ psp

Seeds aren't going to work the same across versions. Hence why they are a bad idea to place in the mainspace articles. --Warlock 16:20, 27 September 2011 (UTC)

Seed:1448524118 Coordinates: x -873, y 35, z 44

Source: Think Minecraft german magazin

Always state game version with the seed, none of them work across different versions.

He's right, you cannot get the same seed without the same version so your going to have to have versiopon 1.8 . :O

Only once per world?[edit source]

According to this reddit thread: Jeb_ said there would only be one stronghold per save. Not sure if it's true.

They modified it to three. -Draconix

In both Single and Multiplayer right, because I am not sure.Some guy on Youtube said there is one per Multiplayer map and I know that there is three in each Singleplayer.So I'm not sure about this. :( how do you search for them beside sthe eyes of ender? ___Danieloo6

Contents of strong hold[edit source]

In a stronghold, i found it can have a library with a chest that had paper in it, a large jail and some kind of possible boss room

Seed: "1448524118" (without "") at x -873, y 35 You will need to dig directly down at x -873, y 35. Then you will find the stronghold.

I have also found these and among other things I've seen an area with a fountian and flowers like a garden a place that eemed like the bunkers and (I was wondering are the flowers just random generation or was it a garden?) the most notable area I've seen by far are large library like rooms so If you need a voucher I'll...vouch.EDIT:It seems that they also have closets In it I found a chrst and in the chest there is bread stacked by 3(two of them)and 2 unstacked bread and coal I am going to explore further.EDIT:I did what most don't and took pics of what i found in stronghold Desacobose 02:04, 15 September 2011 (UTC)

... What the f**k?[edit source]

The Environment page at the bottom doesn't show up. Not sure why... –The preceding unsigned comment was added by Daniel Smith (Talk|Contribs) Please sign your posts with ~~~~

Fixed, References wasn't closed properly. <references> --> <references /> --{ Fishrock123 } (Talk) 02:53, 13 September 2011 (UTC)

What happened?[edit source]

What happened to the locations of the strongholds and villages?Desacobose 01:41, 15 September 2011 (UTC)

No strongholds on converted maps[edit source]

On worlds that have been converted to 1.8, already explored chunks will not update, meaning no strongholds. Should this be added and is there any workaround? Dragonfloe 13:15, 15 September 2011 (UTC)

Well the reason for that is because if you already explored the area in a previous version (1.7,1.6 etc.) the chunks have already generated.You cannot change already generated chunks so the only way arounf it is to explore farther away from the chunks you hvae already explored.Not so close to the spawn though cuz most of the chunks close to where the original spawn washave aleady been generated. Sorry if I was no help. :( I have the same problem to.

The bottom floor[edit source]

I think it's worth noting that strongholds can extend beyond bedrock, essentially making the bottom floor of a stronghold a room within The Void. I'll post pics in just a minute.

Okay, so I can't upload pictures for some reason, so I'll just link to it and see if it works for anyone else. This is one of the iron bar rooms of a stronghold, inside the void. Yes I'm on creative mode, but only so I could explore the stronghold without getting killed.

Ederek Cole 15:44, 15 September 2011 (UTC)

I appreciate the attempt, but having looked at the picture I don't feel it's clear enough to add to the article. If someone else disagrees, they most certainly can upload it. Perhaps if you could capture something more indicative of the Void, such as a hole in the ground leading to obvious blackness. Cleverlynamed1 16:11, 15 September 2011 (UTC)

I had actually taken two more pictures. I only linked to one because I thought it was more indicative of the place actually being a stronghold. Links are here: Ederek Cole 16:17, 15 September 2011 (UTC)
How is that possible? Is the y coordinate negative? NiavlysB 17:26, 15 September 2011 (UTC)
I'm not sure. Honestly, I forgot to check. Doing that now.
Oddly enough, no. The Y coordinate is 4, but it's clearly in the void. Ederek Cole 17:32, 15 September 2011 (UTC)
No, it's not "in" the void. It's simply at the bottom of the map. The map gets darker and more shadowy as you get nearer the lowest levels. It's one of the basic additions in 1.8. -Riot
I see. This is what I was referring to by not showing that it is in the void. It is an interesting phenomenon, but probably not worthy of the main page as it isn't really a glitch. Cleverlynamed1 18:43, 15 September 2011 (UTC)
Maybe, but don't the particles floating through the air suggest that this is, in fact, the Void? Those particles aren't supposed to appear until the Void is actually reached. That said, the fact that the Void effect appears above Y-0 is very odd. Though it might not be limited to just strongholds. Ederek Cole 22:38, 15 September 2011 (UTC)
It is a feature in 1.8 - a "void fog". The lower you are, the less you will see. Lower than Y=10 you will see a "void particles"

Well I guess the others are right, but like Clever it is an interesting phenomenon.Well I'm not sure that the floating black particles come fomr the void, my cousin says she sees them when near bedrock ( I could be wrong so correct me).

Coordinates section[edit source]

When playing in 1.8 using the seed given in the coordinates section, I came across the VERY small (a 2x1 hole in the ground) entrance to an unmentioned, but expansive, Abandoned Mineshaft close to spawn (before the first night, after setting off in a random direction. There were at least 5 chests that I found, 2 of which contained diamonds, and was bisected several times by ravines. I feel that this should be mentioned, and I recorded the coordinates. They are as follows:

X: -118.35712816307384 Y: 71.62000000476837 Z: 217.6800020144205

Also, this entrance requires the player enduring a long drop. Said entrance is located on the upper river bank, between a foresty biome and the desert.

~Darth Mewtwo ∞ 04:25, 17 September 2011 (UTC)

Stronghold Explorer tool[edit source]

There is a tool developed here: that allows you to input the seed number for your map and it then returns the 3 locations of the strongholds.--Sxerks 03:07, 18 September 2011 (UTC)

I have also found that using MCedit and zooming into the ground works very well it might take a little time to load the caves and all though --Minecraft monster 04:38, 20 September 2011 (UTC)

Does anyone find Stronghold in minecarft 1.9 pre? --Darkhammer 04:01, 26 September 2011 (UTC)
I found all three in my newly generated world with seed "Obi-Wahn". x/z-Coordinates are -715/-91, 421/-603 and 547/ 981. --Obi-Wahn 15:22, 2 October 2011 (UTC)
Am I the only person who HASN'T used their username for a minecraft seed? Anyway, I'm pretty sure there is no limit to how many strongholds generate per world in the 1.9 pre-releases. --HexZyle 15:51, 2 October 2011 (UTC)

Some seeds don't generate any strongholds at all.[edit source]

After searching a 1500 block radius of spawn 3 times (incl hacks to see underground), I've found that the seed 'infiniteapples' does not generate any strongholds at all. I later used the stronghold finder, and found ravines (sometimes 3 or 4) where the stronghold should have been. Thus it seems that when generating strongholds, there is a small chance that ravines (or possibly other features) will form instead. It's also possible that the number of strongholds is in fact variable, and may range from 0 to 3. This seed has been confirmed in both SSP and SMP. Ghost2 12:09, 18 September 2011 (UTC)

If you are in 1.9 pre 2 or 3 or something then there is no limit and they can be anywhere in the map im pretty sure... Exosith 06:34, 11 October 2011 (UTC)

Unnecessary Subtitle[edit source]

The "Coordinates" subtitle seems kinda useless to me. The information about strongholds' spawn point could easily be moved elsewhere. Anyone else agree? SpaghettiGuy3 00:07, 19 September 2011 (UTC)

I do, I think I'll just rename the header though. If you feel that it still isn't clear, feel free to do what you want. :-) Cleverlynamed1 19:31, 19 September 2011 (UTC)

Can we confirm this?[edit source]

"The three strongholds are spawned at equal angles from the center point of the world (that is, each stronghold is 120 degrees from the others, measured from the origin)."

It sounds plausible, but how would anyone know this? I stuck a {{citation needed}} on it until we can be more sure. Cleverlynamed1 19:40, 19 September 2011 (UTC)

you'd use a mapper to see where the three strongholds spawned and measure, I think.
Please sign your posts. Is anyone willing to confirm? Cleverlynamed1 15:56, 21 September 2011 (UTC)
Someone released a Stronghold finder based of this idea: And it works pretty well, so it should be true. Citation can only really be found in the game files, so that doesn't work too well. MegaScience 16:00, 21 September 2011 (UTC)
OK, I'll accept that. I just put the note on there so that people know it hasn't been 100% confirmed, I figured it couldn't be cited. I will remove it based on this evidence. Cleverlynamed1 16:03, 21 September 2011 (UTC)
Damn, while I was busy looking through the source code everything settles :). Still i can confirm this. Part of the code from -
d += 6.2831853071795862D / (double)strongholds.length;
d is the angle of line, where stronghold will spawn. — MiiNiPaaT|C 16:43, 21 September 2011 (UTC)

What coordinates are used within the stronghold as the basis of the 120° separation? In seed -6711917598742494503, I have discovered two strongholds. The center points of their portals are (-773, 516) and (123, -600). This is an angle of 135°. Although I have not mapped out the bounding rectangle of each stronghold, it seems unlikely that any points within them would bring the angle down to 120.... RadioRoscoe 08:38, 30 November 2011 (UTC)

Now infinite?[edit source]

This is the second place I've seen this, and the other was youtube. The "sources" here both refer to the 3 count, not "infinite". Can we get an official source on this? -- 12:24, 23 September 2011 (UTC)

The source is probably a tweet by @jeb_ who said the limit will be removed with 1.9. However, I created a new map with the 1.9 Prerelease which got 3 stongholds within 1000 block from my spawning point. But although I explored a square of 7000x7000 blocks of the map, no further strongholds were generated. So I assume the limit of three is still in place. --Obi-Wahn 15:13, 2 October 2011 (UTC)
What's the current status on it? I tried jeb's twitter but I guess the message disappeared in the stream. -- 18:58, 29 October 2011 (UTC)
I haven't checked very far, but I found a stronghold appearing at x: 0 z: 0 on a map I generated on Pre Release 3. 12:23, 9 October 2011 (UTC)
1.9pre3 spawned strongholds at x: 0 z: 0 while 1.9pre5 does not. Generating a new map should spawn the strongholds elsewhere. Any map before 1.9pre5 will still have the stronghold in the place where 1.9pre3 had spawned it although exploring further might spawn new strongholds. --Saratje 19:08, 29 October 2011 (UTC)
Still not infinitely many though, right? -- 18:30, 14 November 2011 (UTC)

So far there does not seem to be any official source stating that the stronghold limit has been increased from 3, nor does there appear to be any sort of actual evidence of this that can be seen in maps or code. At this point it's still inaccurate to state that strongholds are infinite until some sort of evidence can be presented. -- 01:23, 20 November 2011 (UTC)

This edit changed the wording about the stronghold limit to say that they're unlimited, while this one removed the info entirely. I don't see any reason provided here for doing so, and the discussion indicates that the limit still holds, so I'm reverting it. --20:56, 28 November 2011 (UTC)

Glass towers[edit source]

it should be noted that in P.R. 3 sometime glass towers will spawn that are as high as the map. once you break them and get to the bottom your in a stronghold... 19:42, 6 October 2011 (UTC)

Jeb mentioned in a tweet that he forgot to remove the "debug towers" from strongholds in P.R. 3. I imagine these may be the glass towers you describe.

I discovered glass tower far from me, but when I get to place, it disappeared. Gotta make video to not to be naked 17:41, 11 October 2011 (UTC)

Google translate issues? --HexZyle 19:50, 11 October 2011 (UTC)

If anyone wants an easy seed to investigate for themselves, "pineapple" will spawn you almost right on top of a stronghold if you have the third prerelease for 1.9.

The 'pineapple' seed mentioned above no longer spawns you on top of a stronghold. I wish the glass towers could be generated using the game options when you create a new world but I guess that would be cheating...

Stronghold Section Definitions?[edit source]

I just raided my first dungeon, and can easily see how their assembled with different sections in a sort of random-jigsaw pattern, with rooms and hallways being C&P'd from templates.

My point is, should we make distinctions between the Libaries/Portal Rooms/Fountain rooms etc etc to get a real understanding of the dungeon crawling mechanics of it? -- 20:29, 12 October 2011 (UTC)

Sounds good. :) That would be helpful --HexZyle 13:06, 13 October 2011 (UTC)

Rare Items? Really?[edit source]

"...sometimes chests can contain a very rare item such as a saddle." Really? Saddles aren't very rare. Why is this stated as such then? I really want to remove the very rare part, but I also want the O.K. to do so. Hlast 21:51, 14 October 2011 (UTC)

reword, don't remove. saddles ARE really rare...just not that valuable. --HexZyle 03:49, 15 October 2011 (UTC)

Yes sir. There rare items in something that only spawns 3 times on a world.

Well they do appear in dungeons...but not that often (and dungeons are quite rare too) so it kind of makes them on par with diamond, if not rarer. Not that they really have a point. I mean, there is a difference between value and rarity. --HexZyle 01:19, 17 October 2011 (UTC)

Also, don't forget that Strongholds are going to be changed (or already have, I don't know) so that there is no limit to them, but only so many spawn in a certain area. Redstone (Dust).png Eearslya Redstone (Dust).png talk | contribs ) 01:23, 17 October 2011 (UTC)
It's likely to be about 2-4 per 1000x1000 blocks. That seems about right for the density that they are at the moment. --HexZyle 01:59, 17 October 2011 (UTC)
Yeah, I think that sounds about right. It's much better than 3 per world. Redstone (Dust).png Eearslya Redstone (Dust).png talk | contribs ) 02:00, 17 October 2011 (UTC)
I believe statistically saddles appear 80% of the time. Dungeon Chest Content Rate --Saratje 21:04, 29 October 2011 (UTC)

You could be right or wrong I don't know but to me saddles are not that rare.I have already found like eight or something on the 1.7 seed of 1932358667 and I got like 9 buckets out of the four dungeons that I have found.Two of the are connected by a little corner thingy.and the other two are not connected and are in different caves but they are visible from the cave entrances.They are not that far from the spawn. (Which sohuld be on a sandy island)

New type of Stronghold?[edit source]

I came across a stronghold that mainly consisted of wooden arches along with minecart tracks along the ground (they were broken at many different spots) and i was wondering if anyone else has come across something like this?-- 03:39, 3 November 2011 (UTC)

Abandoned Mineshaft --HexZyle 08:30, 3 November 2011 (UTC)
Abandoned Mineshaft Everyone hits atleast 1 of these in a SMP server.

Entrance[edit source]

Is the stronghold entrance exposed to the ground layer or is that only on the picture?

No, they are not exposed to the ground layer.The picture only shows that because it was in a previous realease.They are found deep ubderground with intersecting rooms and a main room that splits into for ways. It can a library, a small one is one floored and a large one is two floored with a chest that contains usually paper.They have a fountain in some Strongholds.Something you might see in the 1.9 prereleases is high towers of glass that tell you there is a stronghold right underneath them. Sorry if not helpful. :(

Minecraft RC2[edit source]

Since they've said that RC2 just has a few minor tweaks before being turned into the final release, does anyone know if Strongholds are now infinite in it? --Nebetsu 22:43, 15 November 2011 (UTC)

Location Method?[edit source]

I'm not sure if my version is just outdated or what (I'm sort of a noob at Minecraft at the moment) but I saw on YouTube and tested in Creative that it's possible to take Eyes of Ender, throw them in the air, and they'll automatically head toward the closest End Portal, indirectly leading to a Stronghold. Some of them will pop in the air and you'll lose them but most you'll be able to catch. The article makes no mention of it and I'm wondering if it should? Not sure if that's common knowledge but it works in my version.

Sweetietweet 07:59, 26 December 2011 (UTC)

Chest item chances[edit source]

Has anyone decided to look through the code and check for the chance of finding certain items in stronghold chests? (along with abandoned mineshafts and NPC Blacksmiths)? Funky3000 01:40, 18 January 2012 (UTC)

It has been done for abandoned mineshafts and NPC blacksmiths. This is the only page which lacks that information, unfortunately. ~GorgeousTaylor

Strongholds are a bit more complicated, as there are three types of chest, each with different contents. Raw data is here, if you want to try to make it presentable. -- Orthotope 01:16, 27 May 2012 (UTC)

Slime Spawn[edit source]

I was playing creative, and found a stronghold. While I was exploring it, I found a large room with a Slime and 4 walls (each with a deeper square). Was it a Slime Spawning Room? Found in 12w07b.

What is the seed? Co-ords? Also, sign your posts with 4 tildes(~). Quietsamurai1998 22:03, 8 March 2012 (UTC)

Stronghold in a corrupted flatland[edit source]

ill upload a pic soon

Strange Creation of Strongholds[edit source]

I have just discovered something that I doubt anyone has before. Recently, I found a stronghold/ruin that was just at the end of its existence. Lava randomly spawned near it and burnt it completely to the ground. Judging by the space between cobwebs, it is probably one of the most notably large ones. Two hours later, a new one spawned in somewhere that I have been before: A Stronghold/abandoned mineshaft spawned! Thats right! And ABOVE GROUND! This was not a ruin, but tracks, tunnels, and cobwebs suddenely spawning near me!

I thought a sudden above ground stronghold/abandoned mineshaft was pretty cool so I decided to share it with you.

cool story bro. Pics or it didn't happen, and also, this is to discuss the page, not personal imagination adventures. And sign your posts. 02:03, 6 July 2012 (UTC)

Possible place for chain armor[edit source]

Strongholds would be a perfect place to put chain armor. Maybe blacksmith chests too, but the armor, (if implemented) should have some sort of bonus, for instance, some new ability to chain armor in general, such as extra resistance to swords. Or something like enchantments when found in a stronghold chest. Just another idea on how to make another creative only item survival accessible. Orreven 02:43, 14 June 2012 (UTC)

Location[edit source]

Just to note the possibilities, I actually have found a stronghold partially uncovered by a chasem, and not a very deep one.

Stronghold on top of an ocean.[edit source]

Stronghold can be on top of an ocean above the surface. I just uploaded a picture showing it. --Shadow1033 18:22, 20 December 2012 (UTC)

Generation Order[edit source]

I believe the following sentence from the article gets the order of terrain generation wrong: "he terrain generator is apparently incapable of discriminating between strongholds and standard blocks, as map generation features such as Underground Ravines and Abandoned Mine Shafts cut indiscriminately through strongholds." Given that, as written later in the trivia, strongholds do not overwrite air blocks, it is more reasonable to assume that the strongholds are generated after the ravines, caverns and abandoned mineshafts, and unable to fill gaps because it can't replace air. --AlienAtSystem 15:14, 8 February 2013 (UTC)

For this: Good Starting seed[edit source]

This seed is literlally called "Dungeon" or 2010421946. This starts you off in a Jungle near an ocean. The stronghold will be to your right from when you spawn it is an abandoned fortress with 3 levels. Top floor is open to the mid level and the lower floor has a chest with three diamond and rotten flesh. But be careful it has 2 tripwire traps set up so just be cautious when entering the lower level.

Also there are three switches to the left of the staircase once yu enter the lower level. These open a hidden chest that contains gold bars and something else but i just cant remember what it is.

This is a good seed that should be looked at with lots of trees and a good starting base. 18:27, 7 June 2013 (UTC)Jajames1121

Correct me if i am wrong, but shouldn't posts about temples and mineshafts be deleted, being not strongholds and all? 07:46, 30 October 2014 (UTC)

Library labyrinth?[edit source]

I once found a library in a stronghold roughly 1.8 with a labyrinth esque library area connected, although I have no proof as of yet, if I can find thë world it was on I will attach photos. I was wondering of anyone else has found anything like it. TheDauntlessKing 05:14, 8 June 2013 (UTC)

I guess labrynth was a typo for "labyrinth", I changed it. Anyways, isn't all libraries labyrinth esque?Minecraft4daddys 12:23, 16 August 2013 (UTC)

Locating stronghold using trigonometry[edit source]

When throwing the Eye of Ender, you can get both the location (X and Z) and direction (f) using the debug screen. I decided to make a formula to calculate the intersection of two lines that you get if throwing the Eye of Ender at different locations. I made a YouTube video describing it. Minecraft4daddys (talk) 22:45, 11 January 2014 (UTC)

Aw, I was going to make this first! Well, you beat me to it. I was also making formulas for calculating the other 2 strongholds with the first coord, but someone beat me to that, too. All I got is this method of finding a good approximate coordinate of a stronghold by throwing only one Eye of Ender.

Just stand at 0,0 and throw an eye. Walk 811 blocks in that direction. Now, I know the range is from 640 to 1152 blocks from 0,0, but the thing is, if the eye pointed in that direction, it means it's the closest stronghold to 0,0 out of the three existing strongholds. Now this is where some crazy probability thing about what distance the closest stronghold is most likely to be comes up because, although it's extremely unlikely the closest stronghold to 0,0 would appear 1152 blocks away from spawn, it's not entirely impossible if all three strongholds spawned in that exact distance from 0,0. I don't have an answer to this.

Anyway, if you're lazy, just go to 0,0, throw one eye, go 800 blocks, dig down to whatever y-level end portals spawn most often in, then just strip mine a few blocks towards and away from 0,0. At least, that would be how it would be in theory. I would love to discuss this with some people. All my friends call me a math nerd and aren't interested in my convoluted ramblings. T.T (I hope I signed my post right. I'm new to this.) (User talk:Derockproject) 08:41, 14 October 2014 (UTC)

The Debug screen will destroy the Eye of Ender?[edit source]

I noticed that when having the debug screen up while throwing the Eye of Ender, it always disappeared. Maybe someone would like to test it as well? It was on 1.6.2 hardcore btw Minecraft4daddys 12:18, 16 August 2013 (UTC)

This is not the case, sorry. Minecraft4daddys (talk) 22:38, 11 January 2014 (UTC)

The y-level Spawning Behavior of Strongholds[edit source]

I feel like this should be added in the "Spawning" section of the page. Is it completely random between 0-64? I presume it's not, considering most, if not all, strongholds seem to be about somewhere from y-15 to y-45. I see AMIDST won't tell the y-level of structures. Is there a way to make Amidst do this? Maybe there's another program that would do this? Anything in the source code? Or... do I have to load up maps and check 20 or so examples? -- Jongyon7192p (talk) 19:42, 14 October 2014 (UTC)

Uncovered Stronghold[edit source]

Whoever took those pics of the stronghold in the air, could you spare me the map? I want to study the layout of the different Stronghold rooms for the Stronghold Blueprints project. Oh, and for inspiration for my Stronghold-themed multi-floor labyrinth project. EDIT: With the walls! Putting a Stronghold in the air via superflat has no walls, and looks just... so ugly, plus it won't help. Crazytobuildmc (talk) 17:57, 16 February 2015 (UTC)

Those pictures were likely taken using superflat. You can easily generate your own world like that. KnightMiner (t·c) 19:34, 16 February 2015 (UTC)

Library loot[edit source]

Are you sure that it is possible to find chests which contain five enchanted books on a stack? Enchanted books aren't stackable, are they? | violine1101(Talk) 14:18, 10 March 2015 (UTC)

Oh, I just read the annotation above the table, I didn't see it. Alright, I got it. | violine1101(Talk) 14:24, 10 March 2015 (UTC)

Error in upcoming Stronghold generation[edit source]

"strongholds has increased to 128 per world. They generate in rings with the strongholds evenly spaced around the circle until the total of 128 is reached" is incorrect, but the error might in Minecraft's code rather than the wiki description - the wiki description sounds like what Mojang intended to happen.

Which each new Stronghold, it's angular position is determined like this:

   angle += 2π * ringNumber / structuresPerRing;

Which means everything works normally on the first ring (ringNumber starts at 1), but on the second ring it goes around the circle twice, placing two strongholds at each position on the circle, on the third ring it places 3 strongholds together, etc. Due to the way distance is randomised the stronghold clumps tend to be arrange in lines.

Diagram of stronghold positions for seed 2:

You can see that ring 3 is working how Mojang probably intended, because the ring number doesn't divide evenly into the number of structures for that ring, so they don't end up overlapping. The number of structures is slightly random, so for seed 2 (diagram above), ring 1 has 3 structures, ring 2 has 6 structures, 3 has 13 structures and 4 has 28 structures.

I've reported this as a bug, but I don't know whether "strongholds aren't generated the way I think they should be" will be taken seriously as a bug report. DrFrankenstone (talk) 03:54, 7 November 2015 (UTC)

Sounds like a bug to me. The distance from the origin should be multiplied by ringNumber, but the angle between strongholds should only depend on how many are in the ring. -- Orthotopetalk 04:19, 7 November 2015 (UTC)