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Enchantment Compatibility[edit source]

I'm aware some enchantments can't be on the same item, so does anyone know what they are, thx G1ngerwithasoul (talk) 02:34, 9 March 2015 (UTC)

Please read the article before asking questions. Within the section Enchantments there is a notes section at the end (which is linked from within the enchantments table) which states every case of exclusivity (specifically read notes 2, 4, and 7) KnightMiner t/c 03:05, 9 March 2015 (UTC)

Silk Touch - missing swords?[edit source]

The page on Cobweb says that cobweb blocks can be obtained through Silk Touch-enchanted Shears or Swords. However, the sword isn't in the list of either primary or secondary items for the Silk Touch enchantment. Should the sword be added, or is the Cobweb information outdated? -Nyerguds (talk) 12:41, 25 March 2015 (UTC)

They're both correct. You can't get Silk Touch on a sword in Survival. You can do it with cheats, or in Creative it's possible with a book and anvil, in which case it does count as the "proper tool" when breaking cobwebs. Anomie x (talk) 12:54, 25 March 2015 (UTC)
Huh. What a bizarre fringe case. -Nyerguds (talk) 12:56, 25 March 2015 (UTC)
Well. I added it in Sword#Enchantments, with a note explaining the oddity. Then, at least, it's somewhere on the wiki. -Nyerguds (talk) 14:38, 25 March 2015 (UTC)

differences between pc and console[edit source]

Is anyone actively editing this, aware that there are major differences between enchanting on PC and console versions? I keep reading about how enchantments won't 'reset' if you change the number of shelves etc... In my Xbox one version, I can simply reload the savegame and get a different enchant every time. Also, it doesn't seem to need lapis lazuli EVER (I wouldn't even know how or when) My friend told me that PC enchants don't consume all the XP levels, you just simply have to BE at that level? In my version levels are used as simple as payment; level 30 enchant=xp level drained by 30. I won't even touch upon levels over 30, 50 or 80(?!) as console version stops at 30. There's probably other stuff as well. Currently the page only mentions console version in two minor footnotes having to do with it just not being up to the PC version's release. (in general I feel most of this site caters very poorly to console players.) I wouldn't even know where to start adding all this to the page, maybe it should have its own section, or even page? 13:43, 14 June 2015 (UTC)

  1. All of these changes in enchanting were made in 1.8. Developers haven’t bothered to port it to consoles just yet.
  2. There are not much people who play Console Edition, hence not much info about it. — Agent NickTheRed37 (talk) 13:59, 14 June 2015 (UTC)
Slight correction, quite a few people play the Console Edition, just not a lot of wiki editors. We also generally cover the PC version, which means for the most part other editions are left as differences notes, and often when updates are released, people forget that the console edition did not change.
Anyways, I added notes about the console edition's differences. Feel free to correct any mistakes or add additional information. KnightMiner t/c 00:25, 15 June 2015 (UTC)

Videos[edit source]

There are some unused videos related to enchanting. They should be added to remove pages from Special:LonelyPages. The BlobsPaper.png 15:50, 22 July 2015 (UTC)

Stacking[edit source]

Do enchantments stack when you put the same enchantment on different armor pieces. I am especially interested in Protection. It says it reduces most damage but how much is most? –Preceding unsigned comment was added by (talk) at 15:57, 24 July 2015 (UTC). Please sign your posts with ~~~~

No. -BDJP (t|c) 16:12, 24 July 2015 (UTC)
Protection enchantments do stack, see Armor#Enchantments for details. Anomie x (talk) 18:02, 24 July 2015 (UTC)

Pocket enchanting?[edit source]

0.12.1 pocket edition enchanting has been added. Is it the same as Console ? Is it The same as PC but without the lapis? A mix between both? Or something entirely different? Boorider7 (talk) 21:02, 9 September 2015 (UTC)

Apparently it is exactly the same as PC 1.8 (official , not beta , not alpha ) enchanting. That is , that I see in a survival world peaceful difficulty with an enchanting table with one bookshelf. Are there any differences? Boorider7 (talk) 18:28, 13 September 2015 (UTC)

Enchant that affects melee attacks[edit source]

I've tried enchanting misc things such as tools, armors, apples, stones, and sticks with sharpness and fire aspect. It works. I guess sharpness and fire aspect works on most items that can be used to hit. I haven't tried, but I think smite, bane of arthropos, knockback, and looting can affect melee attacks too.--Lcklck13 (talk) 19:58, 30 September 2015 (UTC)

Mending[edit source]

The Mending enchantment's description seems to be incorrect. I'm currently using an afk fishing farm while holding a damaged mending pickaxe in my offhand. According to the article, the pickaxe should recover durability and I should not be gaining experience. Instead, the pickaxe is not revcovering durability but I am gaining experience. Could someone please double-check? —Fenhl 04:41, 6 November 2015 (UTC)

Correction: the pickaxe is sometimes recovering durability, but I am also collecting some of the experience instead. —Fenhl 04:45, 6 November 2015 (UTC)
Do you have other Mending equipment carried/worn that is at full durability? Anomie x (talk) 11:16, 6 November 2015 (UTC)
Yes. The fishing rod in the main hand has Mending, and I'm wearing a pair of enchanted elytra. Someone on the server asked the same question when I brought this up, so I'm guessing the code checks for any item with Mending regardless of durability and selects one randomly, falling back to the xp level for excess xp points. Can you confirm this? —Fenhl 13:51, 6 November 2015 (UTC)
Yes, that's exactly what it does. Anomie x (talk) 14:07, 6 November 2015 (UTC)

Changes to Luck of the Sea & Lure from 1.9[edit source]

Just looking to confirm if these have changed as a result of the loot tables. As far as I can tell from the source (class xs), Luck of the Sea modifies the player's "luck" as expected while it appears Lure only changes success speed (which previously also modified loot). Skylinerw (talk) 20:11, 7 January 2016 (UTC)

That's what I observed too. With all the things not working right when loot tables were first implemented, it looks like it didn't get updated here or on Fishing, but relevant notes are on 15w43c and 15w44b. Anomie x (talk) 15:36, 8 January 2016 (UTC)

Problem with Note 6[edit source]

Note 6 states the following: 'Anvil required for level V on bow, diamond weapon, tool, or book.'

It is however possible to trade with villagers to get a level V enchantment on a book and therefore it is possible to obtain a level V enchantment without an anvil. This screenshot shows an available trade for a Sharpness V book:

-- 12:42, 31 March 2016 (UTC)

Thorns[edit source]

It is not clear (at lest to me) what happens if the player is wearing multiple armor pieces with the thorns enchantment. The article says a random piece will be chose. But for what? For the durability reduction or for the whole effect? –Preceding unsigned comment was added by (talk) at 11:52, April 14, 2016 (UTC). Please sign your posts with ~~~~

Good question. I tested it in-game and updated the page. Anomie x, when you get time, could you let us know if my assessment of Thorns was good?, assuming it's right, could you proof it and tell me if it's readable, makes sense, answers your questions, etc? – Sealbudsman talk/contr 18:11, 14 April 2016 (UTC)
Your edit does not appear to be quite correct. What appears to be happening is that it applies Thorns for each piece of equipment that has Thorns, but each application picks one of the pieces at random to take the Thorns durability damage. So if you have Thorns on all four pieces, it'll apply Thorns 4 times but it might use the leggings three times and the helmet once rather than using each piece once like you'd expect. All four attempts might succeed, it doesn't stop after the first one that is successful.
MCP-wise: EnchantmentThorns.onUserHurt() does a single application, including the choosing randomly from all the pieces that have the enchantment. That gets called once per piece of armor that has the enchantment from EnchantmentHelper.applyThornEnchantments(). Anomie x (talk) 22:34, 14 April 2016 (UTC)
I see, thanks. I'll incorporate that then. Ah well, I had fun experimenting with it anyway. – Sealbudsman talk/contr 00:59, 15 April 2016 (UTC)
Are you saying that wearing multiple pieces of thorns armor can increase the chance of thorns damage and even cause it to trigger multiple times? Whether or not this is correct, it should be clarified on the article. —Fenhl 13:29, 15 April 2016 (UTC)

Axe enchantments[edit source]

I'm pretty sure Fire aspect and looting can be put into an axe, while the page says they can't. Am I missing somethig or is the page incorrect? -- 12:47, 8 May 2016 (UTC)

Any enchantment can put onto any item at all, if you're using commands or creative mode; for that reason the page is just describing what can be applied in survival mode. And in survival, no, axe can't get fire aspect or looting. – Sealbudsman talk/contr 13:36, 8 May 2016 (UTC)