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Solid Block


Only after activation


Partial (cannot attach other blocks)



Blast resistance





Any tool




Yes (64)



First appearances

See History



Data value

dec: 46 hex: 2E bin: 101110



TNT is an explosive block.


TNT can be broken instantly with any tool, or without a tool. However, primed TNT cannot be broken.


Ingredients Crafting recipe

Gunpowder +
Sand or
Red Sand

Gunpowder SandRed Sand Gunpowder Grid layout Arrow (small).png TNT
SandRed Sand Gunpowder SandRed Sand
Gunpowder SandRed Sand Gunpowder

Natural generation[edit]

Nine TNT blocks occur naturally in each desert temple trap.


A TNT explosion.

TNT blocks can be activated by:

  • being used with flint and steel
  • a powered redstone current
  • being shot with a Flame-enchanted arrow
  • being placed by a dispenser
  • being hit by a fire charge
  • coming into contact with spreading fire or lava
  • being in the blast radius of a nearby explosion, including that of another TNT block


Primed TNT
Network ID


Savegame ID


Once activated, TNT turns into an entity. It is spawned at the center (+0.5,+0.5,+0.5) of a powered TNT block, while itself is a cube with an edge length of 0.98. Its fuse lasts 40 redstone ticks (4 seconds/80 game ticks) if activated by redstone or fire, or a random number between 10 to 30 game ticks (.5 to 1.5 seconds) if it's destroyed by an explosion.

Primed TNT's texture blinks, with its texture alternating between its standard texture and a pure white texture. The texture will blink at a rate of 2 times per second.

Once spawned, primed TNT is given a vertical velocity of 0.2 m/tick, and a horizontal velocity of 0.02 m/tick in a random direction. If it does not collide with another block, it will travel 0.166m horizontally on flat ground before it stops. When the countdown timer expires, the TNT explodes. When unsupported, it will fall 77 blocks before exploding. The explosion has an explosive force of 4.

Primed TNT will catch on fire if it is shot through lava. It can be pushed by water.

When the player primes TNT and the primed block falls into the end, the TNT block will detonate when the player enters the end. When primed TNT is directed towards a nether portal, it will only pass through said blocks and not travel into the Nether.

Primed TNT will explode immediately if summoned on default. This is because the fuse of the summoned TNT is 0 ticks unless specified via data tags.

Redstone component[edit]

For redstone to activate TNT, it must lead directly to the TNT, or power an adjacent block.


See also: Tutorials/Traps

TNT traps can be used in variety of traps. The simplest of them - a land mine - is made of TNT connected to a pressure plate or tripwire with redstone.


See also: Tutorials/TNT cannons

TNT cannons are mechanisms that launch primed TNT into the air. Some cannons can also be used to launch other entities into the air or into other objects.

Mob farms[edit]

See also: Tutorials/Mob farm

Mobs killed by player-ignited TNT (via flint and steel or by flaming arrows) will drop experience orbs as though they were killed by the player in regular combat.

Crafting ingredient[edit]

Name Ingredients Crafting recipe

Minecart with TNT


Grid layout Arrow (small).png Minecart with TNT



Other uses[edit]

Because they are destroyed in one hit, they can be used in spleef arenas. They work better than dirt or other materials and do not need a tool to be destroyed. This use depends on no player coming in with items that could be used to activate TNT.

Due to their destructive force, they are commonly used by griefers.

Data values[edit]

TNT uses one ID name: minecraft:tnt. It uses block data to determine whether the TNT should activate when broken or not. It also uses block states, which will replace block data in the future.

Block data[edit]

DV Description

0 Drops a TNT item when broken

1 Activates when broken

Block states[edit]

Name Value Description

If true, the TNT will drop primed TNT rather than a TNT item when broken. Defaults to false.



0.26 SURVIVAL TEST 9 TNT was added.
When TNT was added in Survival Test, it acted similar to how it did in beta 1.6. Players would have to hit it to prime the block, but the difference was players could hit it again to cancel the detonation.
0.27 SURVIVAL TEST 10 The player started with 10 blocks of TNT in the inventory.
0.29 TNT now works in creative mode.
You can no longer pick up an already lit TNT block.
0.30 Hitting an already active TNT block now defuses it and allows you to pick it up.
1.6 TNT's texture was rotated.
1.7 TNT can no longer be directly primed by the user, but only by Redstone or any other mechanism that powers the TNT block, as well as by right clicking with Flint and Steel. Hitting the block will simply and safely destroy the block so it can be picked up.
Monster traps can no longer be created by putting a Pressure Plate directly on top of the block of TNT.
TNT can no longer have torches placed on it. Any torches that were placed previously will disappear.
1.8 The smoke textures from TNT explosion have been replaced by shockwaves.
Official release
1.0.0 Beta 1.9-pre5 TNT's texture was slightly changed.
1.0.0-RC1 The 'Sound Update' of November 13th 2011 gave TNT a new explosion sound.
1.3.1 12w21a TNT can be naturally found (with structure generation turned on) in Desert Temples as a trap in the treasure room. It's a 3x3 square of 9 TNT under a sandstone floor with a stone Pressure Plate on the center sandstone block.
1.3-pre TNT no longer damages the player in Peaceful difficulty.
1.4.2 12w34b TNT can now be ignited using Fire Aspect swords and Flame bows (arrows).
1.5 13w04a TNT is now primed when released from a dispenser.
1.7.2 TNT with the data value of 1 can now be primed by hitting it. (Similar to pre-beta 1.7 versions)
1.8 14w27b TNT's top texture is now rotated randomly, as part of the addition of arrays to block models.
14w31a Changed explosion physics, greatly reducing the range of TNT cannons
1.8.2 1.8.2-pre1 Reverted explosion physics to those before the 14w31a snapshot
Explosion force is no longer directionally based
Pocket Edition Alpha
0.1.0 TNT could not be obtained except for via a hex editor. When edited in, the primed TNT would simply emit smoke particles, then disappear.
0.2.0 Edited-in TNT can be successfully primed and detonated.
0.4.0 TNT is now able to be obtained without a hex editor in both survival and creative.
0.9.0 build 1 Improved the performance of TNT.
Console Edition
TU1 Added TNT.
TU3 TNT can no longer be directly primed by the user, but only by redstone or any other mechanism that powers the TNT block, as well as by using flint and steel. Hitting the block will simply and safely destroy the block so it can be picked up.
TU5 Changed the explosion sound of TNT.
TU14 TNT now makes a sound before exploding.
TNT does variable damage depending on difficulty setting.
Pi Edition
0.1.1 Added TNT.


Issues relating to "TNT" are maintained on the issue tracker. Report issues there.


  • "TNT" stands for Trinitrotoluene.
    • However, the use of sand in the crafting recipe references dynamite, a different high explosive consisting of nitroglycerine mixed with diatomaceous earth (which is mostly silica, the same chemical compound as yellow sand).
  • If TNT is blown up just as an arrow passes by, then the arrow is redirected opposite of the blast.
  • Although flint and steel cannot light fires in Adventure Mode, it can still ignite TNT.
  • While under the effects of a Potion of Night Vision, TNT will appear full bright as usual, but will ignore the potion's effect and take on the light around it when primed, because it's an entity when it's primed.
  • If TNT, when primed, hops up and just barely lands on a block directly below and next to it, and then slides off, the TNT will fall, but the explosion will appear where the TNT almost landed before sliding off.
  • It takes 19.75 blocks to fall for it to reduce the timer for one second.
  • TNT does no damage to the player in water in the Console Edition.
  • Although primed TNT will get caught in cobwebs, TNT propelled fast enough will fly through them without slowing down at all.


See also[edit]