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Wooden Sword.pngGolden Sword.pngStone Sword.pngIron Sword.pngDiamond Sword.png
Wooden SwordGolden SwordStone SwordIron SwordDiamond Sword



Wooden: 60
Golden: 33
Stone: 132
Iron: 251
Diamond: 1562





Data values
dec: 268 hex: 10C bin: 100001100
dec: 283 hex: 11B bin: 100011011
dec: 272 hex: 110 bin: 100010000
dec: 267 hex: 10B bin: 100001011
dec: 276 hex: 114 bin: 100010100

Swords are craftable weapons used to damage mobs or other players and entities, or to block attacks (by holding the "use" key or right mouse button). Swords can also destroy certain blocks more quickly than any other tool (such as cobwebs).



Ingredients Crafting recipe Description

Any Wood Planks or
Cobblestone or
Iron Ingot or
Gold Ingot or
Diamond +

Oak Wood PlanksCobblestoneIron IngotGold IngotDiamond
Grid layout Arrow (small).png Wooden SwordStone SwordIron SwordGolden SwordDiamond Sword

Oak Wood PlanksCobblestoneIron IngotGold IngotDiamond


Damaged Wooden Sword or
Damaged Stone Sword or
Damaged Iron Sword or
Damaged Golden Sword or
Damaged Diamond Sword

Grid layout Arrow (small).png Wooden SwordStone SwordIron SwordGolden SwordDiamond Sword
Wooden SwordStone SwordIron SwordGolden SwordDiamond Sword Wooden SwordStone SwordIron SwordGolden SwordDiamond Sword

Grid layout Shapeless.png

The durability of the two swords is added together, plus an extra 5% durability.


Some monsters can spawn with a sword, and have a chance of dropping them upon death by player: Zombies can drop iron swords, Zombie Pigmen can drop golden swords, and Wither Skeletons can drop stone swords.


Enchanted iron or diamond swords can be purchased from a villager weapon smith. Iron swords are offered for 9–10 emeralds as part of their second tier of trades, diamond swords for 12–15 emeralds as part of the third tier. Enchantments will be as though from an enchantment table with a random level from 5–19.


Swords are used to damage both mobs and players, or to block attacks. Upon damaging a mob or player, the sword's durability will decrease. However you may repair a sword by combining it with the proper material in an anvil. A sword can also be used to destroy certain blocks more quickly than with fists. Using a sword to destroy any block that doesn't break instantly decreases its durability by the equivalent of two strikes to a mob.

Attacking a boat or a minecart with a sword will destroy it faster and will not decrease the sword's durability.


The following table summarizes the damage that swords of different materials inflict. Enchantments can change these statistics.

Critical hits add a damage bonus of up to 50% (rounded down), plus one heart.

Material Bare hands Wooden Golden Stone Iron Diamond
Durability 60 33 132 251 1562
Damage 1 (Half Heart.svg) 5 (Heart.svgHeart.svgHalf Heart.svg) 5 (Heart.svgHeart.svgHalf Heart.svg) 6 (Heart.svgHeart.svgHeart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 8 (Heart.svgHeart.svgHeart.svgHeart.svg)
Approx. Number of Kills 15–24 8–13 39–66 87–138 624–1015
Lifetime Damage Inflicted 300–480 points
(150–240 × Heart.svg)
165–264 points
(82–132 × Heart.svg)
792–1320 points
(396–660 × Heart.svg)
1757–2761 points
(878–1380 × Heart.svg)
12,496–20,306 points
(6248–10,153 × Heart.svg)

The formula to find the minimum of the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. The formula to find the maximum is Durability × Critical Hits = Lifetime damage maximum.

Sword digging times[edit]

The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what will be dropped:

  • White: an original block.
  • Blue: block's normal drop (e.g. seeds, sapling, apple).
  • Red: nothing.
Block Fists Sword Proper/fastest tool

20 s 0.4 s
0.4 s

Jack o'Lantern
1.5 s 1 s
0.15 – 0.75 s

1.5 s 1 s

1.5 s 1 s
0.15 – 0.75 s

0.3 s 0.2 s
0.05 – 0.15 s

0.3 s 0.2 s
0.05 s

0.3 s 0.2 s
0.05 – 0.15 s

0.3 s


Despite its appearance, the sword grants no range advantage over any other tool, including bare hands.

Iron and stone swords kill most mobs in the same amount of hits. A diamond sword's damage of 8 over the iron sword's 7 is a much larger difference than the numbers imply, as it guarantees a kill of nearly any unarmored aggressive mob.

A way to use swords and other swung tools without being hit is to dig a trench such that the player's head is the same level as the mob's feet. The player must have blocks over his or her head so that mobs do not come into the trench. It is then possible to hit mobs without them seeing the player: this prevents mobs from retaliating. This method is efficient when defending a fortified building. It will not work against spiders unless slabs are placed on the ground in front of the trench, and skeletons at a distance may still have line of sight and keep shooting.

Unless the player engages in combat very frequently, swords in general will see a far longer useful life than a pickaxe or a shovel, which may mean swords are a more efficient use of rare resources (like diamonds and enchantments). Many players find that a diamond sword tends to outlast them, never being spent entirely but instead lost only due to accidental death.

Players with access to a bow and plentiful arrows will want to use them instead of swords for creeper combat when possible (especially on normal or hard), due to the range preventing the creeper from even beginning their detonation sequence. If you approach a creeper with a sword, use a hit-and-run tactic (run up, hit, run away until the hissing stops, then run forward and hit again). Swords with the knockback ("Knockback") enchantment aid these situations. When a mob is hit by the sprinting player, they are sent flying back further, which further increases the odds of a kill without much if any harm to the player.

A difficult but effective maneuver is sprinting towards the enemy before jumping and hitting in midair. This will both deal heavy damage and knock the mob far back, fall damage often finishing the mob off.

Ranged enemies like Skeletons and Ghasts will use knockback inflicted on them as an opportunity to fire, so knockback is a far less effective strategy when dealing with those enemies.

The player blocks an attack from a slime using a wooden sword.

Swords are able to block attacks by holding the right mouse button. This will reduce damage from arrows as well as other projectiles, but will reduce the player to a speed slower than sneaking. Swords and all other player-dealt damage were also reduced by half a heart.



Icon Achievement In-game description Prerequisites Actual requirements (if different) Version restriction Xbox points earned Trophy type (PS)
Grid Wooden Sword.png
Time to Strike! Use planks and sticks to make a sword Benchmarking Pick up any type of Sword from a Crafting Table output. None 10G Bronze
Grid Diamond Sword.png
Overkill Deal nine hearts of damage in a single hit Enchanter Damage can be dealt to any mob, even those that do not have nine hearts of health overall. PC N/A N/A


1.2 Zombie pigmen added, holding golden swords.
1.2 Swords, like all tools, have more durability.
1.5 All melee attacks, including hands, did half a heart more damage, making the stone sword arguably nearly as effective as the iron one as it kills most mobs in the same number of hits. If the player combines swordplay with archery, the iron sword's extra damage will save some arrows and closely matches performance with the diamond sword.
1.7.3 All melee attacks no longer do an extra half a heart of damage.
1.8 1.8-pre1 While holding a sword if the player double-clicked the use-button (Right mouse button as default) the player would sprint; this was fixed in the release of 1.8.
Added the ability to block, giving the player more options in combat. Swords no longer inflict more damage than bows.
Official release
1.0.0 Beta 1.9-pre3 Swords have been nerfed to make way for enchanting. A diamond sword deals 3.5 hearts of damage instead of 5.
Beta 1.9-pre4 You are able to enchant swords in the Enchantment Table.
1.2.1 12w06a One has a rare chance to obtain Iron Swords by killing Zombies and Golden Swords by Zombie Pigmen from the addition of Rare Drops. These swords have a 20% chance of being enchanted.
1.3.1 12w21a With the trading implementation, you can sell renewable items such as wheat to buy a Diamond Sword. This makes all swords renewable.
1.4.2 12w32a Zombies may sometimes wield an Iron Sword, dealing extra damage.
12w34a If you have dyed leather armor equipped and selected a sword of any kind, it will appear the color of the dye applied to the armor, when switching to second or third person view.
12w36a Wither skeletons added, holding stone swords.
1.4.6 12w49a You can put Unbreaking on a sword with an enchanted book.
1.6.1 13w25b In Creative mode, swords will not break blocks, and no sound will play when they're hit with one.
1.6.2 Instead of replacing the barehanded damage (1 (Half Heart.svg)), swords now add their damage onto the barehanded damage, which results in all swords doing 1 (Half Heart.svg) more damage than before.
Pocket Edition Alpha
0.2.0 Added stone swords.
0.3.0 Added wooden swords.
0.3.2 Added diamond, iron and gold swords.
Console Edition
TU1 Added swords (all five types).
TU5 Added the ability to block, giving the player more options in combat.
Pi Edition
0.1.1 Added iron swords.


  • The sword's texture came from Notch's abandoned RPG, Legends of the Chambered. The iron sword's texture was created first, as it was from the game, and the other swords followed.[1]
  • When blocking, the player's vertical movement speed does not decrease. This applies to flying, falling, swimming up or sinking, and climbing ladders.
  • A foam Iron Sword can be purchased on the merchandise page of


  1. The link leads to Notch's RPG, Legends of the Chambered on