See Data values
See Data values
Swords are melee weapons that are mainly used to deal damage to mobs and/or players.
Obtaining[edit | edit source]
Crafting[edit | edit source]
The durability of the two swords is added together, plus an extra 5% durability.
Mobs[edit | edit source]
Some monsters can spawn with a sword, and have a 8.5% (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping them upon death by player: Zombies can drop iron swords, zombie pigmen can drop golden swords, and wither skeletons can drop stone swords. It will usually be badly damaged, and may be enchanted.
Trading[edit | edit source]
Weapon Smith villagers sell enchanted iron swords for 9–10 emeralds as one of their second tier trades, and enchanted diamond swords for 12–15 emeralds as one of their third tier trades. The enchantments will be the same as might be obtained from an enchantment table at levels 5–19.
Natural generation[edit | edit source]
Golden swords can be found in 22.0% of nether fortress chests, in groups of 1.
Usage[edit | edit source]
Attacking[edit | edit source]
Pressing attack while holding a sword will increase your damage to both mobs and players. Upon damaging a mob or player, the sword's durability will decrease.
Blocking[edit | edit source]
Swords are able to block attacks by holding use. This will reduce most damage by 50% and will reduce the player to a speed slower than sneaking. As of 1.9[upcoming], swords can no longer be used for block. Instead, shields are used.
Damage[edit | edit source]
The following table summarizes the damage that swords of different materials inflict. Enchantments can change these statistics.
Critical hits add a damage bonus of 50%, before sword enchantments.
|Damage||5 ()||5 ()||6 ()||7 ()||8 ()|
|Approx. Lifetime Number of Kills||15–24||8–13||39–66||87–138||624–1015|
|Lifetime Damage Inflicted||300–480 points
(150–240 × )
(82–132 × )
(396–660 × )
(878–1380 × )
(6248–10,153 × )
The formula to find the minimum of the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. The formula to find the maximum is Durability × Critical Hits = Lifetime damage maximum.
|Attack speed||Attack damage||Damage/Second (DPS)|
If attacking with a sword while moving at walking speed or slower, enemies near the hit enemy will be knocked back from the slashing attack. The amount of knockback is 80% that of the knockback due to Knockback I, and does not benefit from that enchantment. All enemies within 1 block horizontally and 0.25 blocks vertically of any part of the attacked mob and within 3 blocks of the player will be knocked back.
Sword breaking times[edit | edit source]
A sword can also be used to destroy certain blocks more quickly than with fists. Using a sword to destroy any block that doesn't break instantly decreases its durability by 2.
The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what will be dropped:
- White: an original block.
- Blue: block's normal drop (e.g. seeds, sapling, apple).
- Red: nothing.
|20 s||0.4 s||0.4 s|
|1.5 s||1 s||0.125 – 0.75 s|
|1.5 s||1 s||0.125 – 0.75 s|
|1.5s||1 s||0.125 – 0.75 s|
|0.3s||0.2s||0.025 – 0.15 s|
|0.3 s||0.2 s||0.02s|
|0.3 s||0.2 s||0.025 – 0.15 s|
Enchantments[edit | edit source]
Swords can receive the following enchantments:
Data values[edit | edit source]
ID[edit | edit source]
|Item||ID Name||Numerical ID|
Video[edit | edit source]
Achievements[edit | edit source]
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)||Version restriction||Xbox points earned||Trophy type (PS)|
|Time to Strike!||Use planks and sticks to make a sword||Benchmarking||Pick up any type of sword from a crafting table output.||None||10G||Bronze|
|Overkill||Deal nine hearts of damage in a single hit||Enchanter||Damage can be dealt to any mob, even those that do not have nine hearts of health overall.||PC, Xbox and Windows 10||30G||N/A|
History[edit | edit source]
|January 29, 2010||Added craftable swords.|
|1.2||Zombie pigmen added, holding golden swords.|
|1.2||Swords, like all tools, have more durability.|
|1.5||All melee attacks, including fists, did 1 () more damage, making the stone sword arguably nearly as effective as the iron one as it kills most mobs in the same number of hits. If the player combines swordplay with archery, the iron sword's extra damage will save some arrows and closely matches performance with the diamond sword.|
|1.7.3||All melee attacks no longer do an extra 1 () of damage.|
|1.8||Added the ability to block, giving the player more options in combat.|
|Swords no longer inflict more damage than bows.|
|1.0.0||Beta 1.9-pre3||Swords have been nerfed to make way for enchanting. A diamond sword now deals 7 () damage instead of 10 ().|
|Beta 1.9-pre4||Swords can now be enchanted in the enchantment table.|
|1.2.1||12w06a||One has a rare chance to obtain iron swords by killing zombies and golden swords from zombie pigmen from the addition of rare drops. These swords have a 20% chance of being enchanted.|
|1.3.1||12w21a||With the trading implementation, you can sell renewable items such as wheat to buy a diamond sword. This makes all swords renewable.|
|1.4.2||12w32a||Zombies may sometimes wield iron swords, dealing extra damage.|
|12w34a||If you have dyed leather armor equipped and selected a sword of any kind, it will appear the color of the dye applied to the armor, when switching to second or third person view.|
|12w36a||Wither skeletons added, holding stone swords.|
|1.4.6||12w49a||You can apply Unbreaking to a sword with an enchanted book.|
|1.6.1||13w25b||In Creative mode, swords no longer break blocks, and no sound will play when they're hit with one.|
|1.6.2||Instead of replacing the barehanded damage (1 ()), swords now add their damage onto the barehanded damage, which results in all swords doing 1 () more damage than before.|
|1.9||15w33c||Swords no longer block attacks. Instead, shields are used.|
|15w34b||Swords now use the attack speed attribute. The attack speed of a sword is 1.25 or 0.8 seconds.|
|15w34c||Shovels do less damage and take less time to recover.|
|Pocket Edition Alpha|
|0.2.0||Added stone swords.|
|0.3.0||Added wooden swords.|
|0.3.2||Added diamond, iron and gold swords.|
|0.11.0||build 11||Wooden, stone, golden, and diamond swords are now available in the creative inventory.|
|build 12||Removed wooden, stone, golden, and diamond swords from creative.|
|build 13||All swords are available in creative mode again.|
|TU1||Added swords (all five types).|
|TU5||Added the ability to block, giving the player more options in combat.|
|0.1.1||Added iron swords.|
Issues[edit | edit source]
Issues relating to "Sword" are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- The sword's texture came from Notch's abandoned RPG, Legend of the Chambered. The iron sword's texture was created first, as it was from the game, and the other swords followed.
- When blocking, the player's vertical movement speed does not decrease. This applies to flying, falling, swimming up or sinking, and climbing ladders.
- A foam iron sword can be purchased on the merchandise page of minecraft.net.
- If a sword is enchanted with Silk Touch, either using Creative or commands, it can collect cobwebs rather than getting the string drop. This is due to the sword being classified as the proper tool for cobwebs.
References[edit | edit source]
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