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Status effect

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Status effect after eating rotten flesh.

Status effects are various conditions that affect an entity, which can be either helpful or harmful. Status effects can be inflicted in various ways throughout the game, but are generally produced by potions.

The /effect command allows players to inflict effects upon themselves and other players.

Contents

[edit] Behavior

Any entities inflicted by a status effect will be affected in various ways for an amount of time. During the effect, swirly particles emanate from the position of the inflicted entity. Players can open their inventory to see any current status effects afflicted upon them, as well as its strength and duration. The strength of the effect determines the power of the effect. The higher the levels, the stronger the effect is.

The maximum level an effect can have is level 127. Potions with any level higher than 127 would have a "corrupt" effect, or a negative effect; effects given by the /effect command do not give the "corrupt" effect. Only a few "corrupt" effects actually cause a negative effect, namely Speed, Slowness, Haste, Mining Fatigue, Strength, Jump Boost, Hunger, Weakness, and Health Boost. Like any other normal potion effect, the effect completely wears off at the end of its duration. Unlike normal potion effects, potions with levels above 127 do not cause particle effects.

Any number of different status effects can be simultaneously active on a player, even in the case of opposing effects, such as Strength and Weakness. However, it is not possible to apply the same effect multiple times, even if the effects are of different levels (e.g. Strength and Strength II cannot both be active at the same time). In the event of applying an effect already active on the player, the new version of the effect overwrites the old effect, giving a new level and full duration, if the new effect is of equal or greater level.

Note that even with commands, effects cannot be made to last forever. If an effect is set to an excessively large amount of time, such as 182 hours, it will display as "**:**", but will still continue ticking down and eventually expire.

All of these status effects can be removed by drinking milk or using /effect command with the time of the effect set to 0. For Singleplayer users with cheats enabled and operators in Multiplayer servers, command /effect <playername> clear can be applied to achieve the same goal.

[edit] List of effects

As of the 1.6.1 Pre-release, there is a total of 23 effects. For technical data, see data values.

ID Name Effect Strength Non-potion/Command causes Potion
See brewing for information on creation
Particle color Notes
1

Speed
  • Expands FOV
  • Increases walking speed by 20%
Speed increases by 20% with each additional level
Grid Potion of Swiftness.png

Potion of Swiftness


Sky blue
At exceedingly high levels (~level +100), the player walks faster than chunks can load.

If a "corrupt" potion is used, speed is decreased.

2

Slowness
  • Contracts FOV
  • Decreases walking speed by 15%
Speed decreases by 15% with each additional level Charging a bow, sneaking, eating, walking over Soul Sand, walking over Slime Blocks, drinking water, potions, or milk, and blocking cause similar effects but not the status effect
Grid Potion of Slowness.png

Potion of Slowness


Gray-blue
At levels 7 or higher, the player will be unable to move unless they jump while moving or use an Ender Pearl.

If a "corrupt" potion is used, speed is increased.

3

Haste
Blocks break faster by 20% (arm swings faster) Digging speed increases by 20% with each additional level Beacon Referenced by "Potion of Haste" by game, but potion not currently present unless using custom potion features

Yellow
At levels 3 or higher, when the player mines something, the hands seem to not move. It has no effect on attack speed even though the hands move faster.

If a "corrupt" potion is used, blocks are mined and the player's arm moves more slowly.

4

Mining Fatigue
Blocks break slower by 20% (arm swings slower) Digging speed decreases by 20% with each additional level None Referenced by "Potion of Dullness" by game, but potion not currently present unless using custom potion features

Dark khaki
The effect does not affect block breaking in Creative mode. Levels 5 and up make the player unable to break any block. It has no effect on attack speed even though the hands move slower.

If a "corrupt" potion is used, blocks are mined and the player's arm moves quicker.

5

Strength
Increases damage dealt with melee attacks by 130%. Increase in damage is multiplied by level (Strength II is 260%, Strength III is 390%, etc.) Beacon
Grid Potion of Strength.png
Potion of Strength


Dark red
Any passive mob (except Villager and Horse) can be killed when Strength is on level 5.

If a "corrupt" potion is used, melee attack damage dealt is decreased.

6 Heart.svg
Instant Health
Heals 6 (Heart.svgHeart.svgHeart.svg) to players. Undead mobs are dealt 6 (Heart.svgHeart.svgHeart.svg) damage. Doubles the amount healed with each additional level None
Grid Potion of Healing.png

Potion of Healing


Red
Undead mobs are harmed instead. If the effect is forced to last longer than 1 tick, it will heal entities every tick.
7 Empty Heart.svg
Instant Damage
Damages 6 (Heart.svgHeart.svgHeart.svg) to players. Undead mobs are healed by 6 (Heart.svgHeart.svgHeart.svg). Doubles the amount of damage with each additional level None
Grid Potion of Harming.png

Potion of Harming


Maroon
Undead mobs are healed instead. Death is reported as "<player> was killed by magic". If the effect is forced to last longer than 1 tick, it will damage entities every tick.
8

Jump Boost
  • Allows the player to jump higher by approximately 1/2 block.
  • Reduces fall damage by 1 (Half Heart.svg).
Increases jump height by about [level]/8+.46 per level. (Jump height is ([level]+4.2)^2/16, ignoring drag). Reduces fall damage by 1 (Half Heart.svg) each level. Beacon Referenced by "Potion of Leaping" by game, but potion not currently present unless using custom potion features

Lavender
If the level is 33, jumping will cause death upon landing.

If the level is 128 & 150, the player will be unable to jump at all.
If the level is 255, fall damage is disabled. If a "corrupt" potion is used, jump height is decreased; at most levels, the player is unable to jump.

9

Nausea
Wobbles and warps the screen No effect Referenced by "Potion of Nausea" by game, but potion not currently present unless using custom potion features

Purple
When the Nausea effect is canceled, the Nether portal animation would flash onto the screen.
10

Regeneration
Regenerate 1 (Half Heart.svg) over time every 50 ticks/2.5 seconds Delay between regeneration is reduced by half (rounding down) with each additional level
Grid Potion of Regeneration.png

Potion of Regeneration


Pink
Does not affect undead mobs.
11

Resistance
Reduces all incoming damage by 20% Reduces damage by 20% with each additional level
  • Enchanted golden apple
  • Beacon
Referenced by "Potion of Resistance" by game, but potion not currently present unless using custom potion features

Mahogany
Level 5+ gives the player full immunity to all damage, with the exception of the void and the /kill command.

If a "corrupt" potion is used, damage taken is increased.

12

Fire Resistance
Immunity to fire and lava No effect Enchanted golden apple
Grid Potion of Fire Resistance.png

Potion of Fire Resistance


Amber
All Nether mobs naturally have Fire Resistance without potion effects.
13

Water Breathing
  • Sets and holds the air meter at 100%
  • Increases visibility while underwater
No effect None
Grid Potion of Water Breathing.png

Potion of Water Breathing


Blue
Potion can be brewed by Pufferfish as of 1.7.
14

Invisibility
  • Causes the entity model to disappear
  • Mobs will not attack/sense the player unless directly touched[note 1][1]
No effect None
Grid Potion of Invisibility.png

Potion of Invisibility


Light gray
Armor, held items and any particles caused by effects do not disappear with the entity.
15

Blindness
  • Creates thick black fog around the player
  • Prevents sprinting and critical hits
No effect Render distance and the Void fog cause similar effects but not the status effect Referenced by "Potion of Blindness" by game, but potion not currently present unless using custom potion features

Dark gray
The Sun and Moon can be seen as normal. Also, liquids do not fade into the fog perfectly. If combined with Night Vision, the screen will be covered by fog.
16

Night Vision
  • Increases brightness to 15 (full) everywhere
  • Increases ability to see underwater
No effect None
Grid Potion of Night Vision.png

Potion of Night Vision


Medium blue
Screen flashes for 10 seconds before the effect wears off. Effect does not help with seeing through the void fog, instead it changes the color of the void fog from black to sky-blue if day or dark-blue if night. If used in the end everything will appear pink. If combined with Blindness, the screen will be covered by fog.
17

Hunger
  • Causes food meter to deplete by 0.025 food exhaustion per tick
  • Hunger bar turns yellow-green (Poisoned Hunger.svg)
Increases the effect by 0.025 with each additional level Referenced by "Potion of Hunger" by game, but potion not currently present unless using custom potion features

Dull green
If used with the /effect command on level 127 on any difficulty besides peaceful, It will completely drain your hunger bar in less than 5 seconds.

If a "corrupt" potion is used, the Food Bar does not go down.

18

Weakness
  • Decreases damage dealt with melee attacks by 1 (Half Heart.svg)
  • Zombie villagers can be cured of zombification using a golden apple if they have the weakness potion effect on them.
  • Cave spiders lose ability to poison
Damage decrease is multiplied by level None
Grid Potion of Weakness.png

Potion of Weakness


Gray
If a "corrupt" potion is used, melee attack damage dealt is increased.
19

Poison
  • Does 1 (Half Heart.svg) damage every 25 ticks/1.25 seconds until the player or mob is at Half Heart.svg health
  • Hearts turn yellow-green (Poisoned Heart.svg)
Delay between damage is reduced by half (rounding down) with each additional level
Grid Potion of Poison.png

Potion of Poison


Green
Does not affect undead mobs or spiders. Will stop at half a heart.
20

Wither
  • Does 1 (Half Heart.svg) damage every 40 ticks/2 seconds (unlike poison, the effect can kill players and other entities)
  • Hearts turn black (Withered Heart.svg)
Delay between damage is reduced by half (rounding down) with each additional level Attacked by the Wither and a wither skeleton Referenced by "Potion of Decay" by game, but potion not currently present unless using custom potion features

Bistre
Death is reported as "<player> withered away".
21

Health Boost
Adds 4 (Empty Heart.svgEmpty Heart.svg) base health; extra health vanish when the effect ends 4 (Empty Heart.svgEmpty Heart.svg) base health are added with each additional level None Referenced by "Potion of Health Boost" by game, but potion not currently present unless using custom potion features

Orange
Actual health may be above the base value after the effect ends and will not be capped, unless the entity is healed. Extra hearts of the mounted mob from the effect can be seen while riding a mounted mob. This Effect can also be given with a strength of 0 to give 4 base health (Empty Heart.svgEmpty Heart.svg).

If a "corrupt" potion is used, hearts are removed.

22

Absorption
Adds 4 (Absorption Heart.svgAbsorption Heart.svg) absorption health that cannot be replenished by natural regeneration or other effects. Absorption health vanish when the effect ends 4 (Absorption Heart.svgAbsorption Heart.svg) absorption health are added with each additional level
  • Golden apple
  • Enchanted Golden Apple
Referenced by "Potion of Absorption" by game, but potion not currently present unless using custom potion features

Azure
Extra hearts of the mounted mob from the effect can be seen while riding a mounted mob.

If a "corrupt" potion is used, hearts are given when the potion's effect ends.

23 Hunger.svg
Saturation
Causes food meter to be replenished by 1 (Half Hunger.svg) per tick. 1 (Half Hunger.svg) is added with each additional level None Referenced by "Potion of Saturation" by game, but potion not currently present unless using custom potion features

Red
At level 20 it fills the hunger bar in a tick.
  1. If the player wears any one piece of armor, mobs will be able to see the player at most 1 block away; for every additional piece of armor the player equips, this distance will increase by 3, for a maximum view distance of 10 blocks if the player wears a full set. However, this is not currently working, and some neutral and hostile mobs can sense invisible players regardless of whether or not they are wearing armor.

[edit] Video

[edit] History

Beta
1.8 Status effects were introduced.[2] No potions were added yet, so the only things that caused them were golden apples, raw chicken, rotten flesh and cave spiders.
Official release
1.0.0 1.9pre2 Actual potions were added and some effects got an alchemical ingredient that correspond to them. Milk was also given the ability to cure and clear all status effects. Ghast tears were ingredients in potions of Healing.
1.9pre4 Ghast tears' role was changed to making potions of Regeneration, and glistering melon was introduced for potions of Healing.
1.3.1 12w21a An enchanted golden apple made from blocks of gold was added, and induced, among others, the formerly unused Resistance potion effect.
12w26a Monster spawners could be customized using third-party world editors and set to spawn mobs with potion effects.
1.4.2 12w32a Night Vision now functions, and a potion and splash potion of Night Vision was implemented and added to Creative mode, however there was no brewing recipe yet.
Beacons were also added (to Creative only) and could be used to give potion effects to players around it, and several potion effects without a potion could be induced.
Villager zombies under the effects of a potion of Weakness can be given a golden apple to cure it.
12w34a Invisibility now functions, and turns mobs invisible. Players under its effect cannot be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode. The golden carrot was added as the ingredient for the potion of Night Vision which, when inverted, creates a potion of Invisibility.
The Wither effect was added, and it is inflicted by the Wither's Wither skulls.
12w39a Using external programs, Potions can be changed to give different or multiple effects for any length.
1.5 13w09b Using /effect you can now apply potion affects to players, Albeit with a level limit of 4
13w09c /effect no longer has a level limit, allowing thus overpowered effects.
1.6 13w23a Regeneration and Instant Health were slightly nerfed, having regeneration heal twice as slow and Instant health be 33% less potent.
13w23b Added Health Boost effect. It is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all.
Regeneration was increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple.
13w24b Added Absorption effect.
Spiders have a rare chance to spawn with potion effects on Hard difficulty.
Health Boost no longer is activated after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes.
1.6.1pre Added Saturation effect.
1.6.2 Extra Health from Absorption effect no longer reappears every 30 seconds.
1.7.2 13w36a Water breathing potions added.
1.8 14w06a Effect particles can be disabled from /effect.

[edit] Issues

Issues relating to "Status effect" are maintained on the issue tracker. Report issues there.

[edit] Trivia

  • After drinking a bucket of milk while under the Nausea effect, the screen will flash purple for a tick as if you were standing in a Nether Portal.
  • If the command /effect [player] [effect id] 0 is executed and the player already has that effect, the effect will be removed
  • If fog is turned off by a mod, Blindness is ineffective.
  • If you put Speed and Slowness together, you'll be able to sprint.
  • The maximum health the player can achieve using Health Boost and Absorption is 2068.
  • If you get max health using method above, and put regeneration level of 255, while healing to 2068 hearts, your view will jolt, even in creative mode, like getting hurt. You are not getting hurt though.
  • If you have at least resistance 5, then you are practically invincible. (Apart from the /kill command and the void)
  • Endermen inflicted with invisibility can still be seen due to the fact that the eyes still glow and a slight outline can be seen from a distance. Similarly, spider eyes will glow.
  • Strength level 127 is strong enough to slay an enderdragon with one hit from an iron sword.
  • The Wither effect is the only negative effect that can affect both living and undead mobs. It is also the only effect that can successfully damage Endermen when edited into splash potion form.

[edit] Gallery

[edit] See also

[edit] References

[edit] External links