The general statistics screen.
Statistics are a game feature that allows players to track how many times they have completed certain tasks.
List of general statistics[edit]
The statistics window is divided into three sections: General, Blocks and Items. The General screen shows a multitude of generic statistics which are listed in the table below. The Blocks screen shows the number of times different blocks have been crafted, used (placed) and mined. The Items screen shows the number of times different items have been depleted, crafted and used to destroy blocks. The buttons at the top of the Blocks and Items screens can be used to sort the list.
Statistic name 
Description 
Stat ID 
Games quit 
The number of times "Save and quit to title" has been clicked. 
stat.leaveGame 
Minutes Played 
The total amount of time played. This is not necessarily displayed in minutes  it displays in seconds, minutes, hours or days whichever makes the most sense. If the game is paused this number ceases to increase. If "5.50 h" is displayed this means that you have played for 5 hours and 30 minutes (not 50 minutes). 
stat.playOneMinute 
Since Last Death 
The time since the player's last death. 
stat.timeSinceDeath 
Distance Walked 
The total distance walked. 
stat.walkOneCm 
Distance Crouched 
The total distance walked while sneaking. 
stat.crouchOneCm 
Distance Sprinted 
The total distance sprinted. 
stat.sprintOneCm 
Distance Swum 
The total distance swum. Wading through water also increases this number. It does not include vertical distance from bouncing in water. 
stat.swimOneCm 
Distance Fallen 
The total distance fallen, excluding jumping. If the player falls more than one block, the entire jump is counted. 
stat.fallOneCm 
Distance Climbed 
The total distance traveled up ladders or vines. 
stat.climbOneCm 
Distance Flown 
Distance traveled upwards and forwards at the same time, while more than one block above the ground. 
stat.flyOneCm 
Distance Dove 
The total distance you have walked underwater. 
stat.diveOneCm 
Distance by Minecart 
The total distance traveled by minecarts. 
stat.minecartOneCm 
Distance by Boat 
The total distance traveled by boats. 
stat.boatOneCm 
Distance by Pig 
The total distance traveled by pigs via saddles. 
stat.pigOneCm 
Distance by Horse 
The total distance traveled by horses. 
stat.horseOneCm 
Jumps 
The total number of jumps performed. 
stat.jump 
Items Dropped 
The number of items dropped by the player. This includes items dropped upon death. 
stat.drop 
Damage Dealt 
The amount of damage the player has dealt in halfhearts. This does not include selfinflicted damage via arrows. 
stat.damageDealt 
Damage Taken 
The amount of damage the player has taken in halfhearts. 
stat.damageTaken 
Number of Deaths 
The number of times the player has died. 
stat.deaths 
Mob Kills 
The number of mobs the player has killed. 
stat.mobKills 
Animals Bred 
The number of times the player has bred two animals. 
stat.animalsBred 
Player Kills 
The number of players the player has killed (on PvP servers). Indirect kills do not count. 
stat.playerKills 
Fish Caught 
The number of fish caught. 
stat.fishCaught 
Junk Fished 
The number of junk fished. 
stat.junkFished 
Treasure Fished 
The number of treasures fished. 
stat.treasureFished 
Talked to Villagers 
The number of times the player has talked to villagers (opened the trading GUI). 
stat.talkedToVillager 
Traded with Villagers 
The number of times the player has traded with villagers. 
stat.tradedWithVillager 
Storage[edit]
Statistics are stored in .minecraft/saves/world name/stats/uuid.json (world name/stats/uuid.json on servers). They keep track of these stats, as well as achievements earned. The file structure is JSON based; it looks like this:
{"stat.xxxxxx":value,"stat.xxxxxx":value,"stat.xxxxxx":value,...}
Statistics are stored in the statschange section. All of these fields are empty unless they need updating. For example, until you jump, the number of times you've jumped will not be recorded. Distance is stored in centimeters, and time is stored in ticks (where one tick equals 0.052 seconds). An example entry for Games Quit:
{"stat.leaveGame":4}
History[edit]
Beta 
March 18, 2011 
Notch talked about statistics (along with achievements) on his blog post:

“ 
Achievements will NOT be chores like “cut down 10000 trees”, but rather challenges like “ride a pig off a cliff”. Stats, however, will be used to keep track of how many trees you have cut down. The long term plan is to show achievements and stats from the profile page on minecraft.net as well, in case you want to brag. 
„ 

—Notch on his blog^{[1]} 


1.5 
Added statistics. 
May 24, 2011 
Saving of stats online was considered for Beta 1.6, but was considered too error prone at that point. 
Official release 
1.7.2 
13w36a 
Statistics are now stored per world instead of globally. 
Added Distance by Horse, Animals Bred, Junk Fished and Treasure Fished. 
Removed Times Played, Worlds created, Saves loaded, and Multiplayer joins. 
1.7.6 
Statistics file names are now UUIDs instead of player names. The names of existing files are converted. 
1.8 
February 24, 2014 
Searge posts an image of Distance Crouched and Distance Sprinted. 
14w10a 
Added Distance Crouched, Distance Sprinted and Since Last Death. 
14w30a 
Added Talked to Villagers and Traded with Villagers. 
Issues relating to "Statistics" are maintained on the issue tracker. Report issues there.
 The statistics ignore metadata. As such, all types of wood, wool, saplings, and dye will be counted as the same item. Coal and charcoal are also treated as the same.
 As such, on the items tab, there is no tooltip on ink sac. This is because ink sac has the damage value (0) of the dye ID.
 Firing an arrow from a bow does not count as using it.
 "Times Crafted" includes smelting, such as smelting wood for charcoal.
 The compass and clock icons are functional.
 When cocoa pod is viewed in the statistics list their full texture is shown, this includes the top of the pod aswell as the side.
Gallery[edit]

The block statistics screen

The item statistics screen
References[edit]
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