1 or more blocks of water, any light level, spawning block must be between level 46 (inclusive) and sea level
Squids spawn in water between layers 46 and sea level, and can be found in any biome.
When killed, each squid will drop 1-3 ink sacs. They drop 1-3 experience when killed by a player or tamed wolf.
Squids are always passive towards the player, akin to the other passive mobs found on land.
When moving about, the squid's tentacles open and close, giving them an appearance of pushing themselves forward. Squids hover in place when first spawned into the world and wander around aimlessly, swimming up and down through each layer. They are not attracted to light, and do not deliberately interact with the player. However, if attacked, squid will attempt to swim away from the player.
Squids suffocate if they are beached on land for too long. While on land, they do not move, and stay stationary until they suffocate. They can take fall damage and burn like any land mob, but they cannot drown.
Squids cannot swim in lava, even if given a Fire Resistance potion. They simply pass through the lava and behave as if on land.
Squids (unlike land-based mobs) can swim against a current and not get pushed by it.
Guardians will attack squids in the same manner as they would a player, even if the squid is affected by invisibility.
In Pocket Edition, squids produce a cloud of black ink particles and rapidly swim away in the opposite direction from the player when attacked.
- See also: Chunk format
Squids have entity data associated with them that contain various properties of the mob. Their entity ID is
|1.3||Squids now have the ability to move in three dimensions (rather than only along the bottom of the body of water).|
|1.5||Squids were now incapable of swimming upward. When they did manage to swim upward, they would drift down with a zero net gain in altitude, resulting in a jittery animation.|
|1.7||Until Beta 1.7 squids did not de-spawn like other mobs. This made squid a popular pet as once harvested they could be put in aquariums and kept there until they were killed by a player. However this was corrected because of their downward movement (at the time) caused them to pool in relatively deep crevices in the ocean or lakes, thus making ink sacs hard to acquire as further squid would not spawn until the local population had been lowered. In 1.7 they were made to de-spawn like other mobs, likely in preparation for the much deeper oceans in the 1.8 update.|
|1.8||pre2||Squids now drop experience orbs when killed by the player.|
|1.0.0||Beta 1.9-pre5||Squids only spawn between layers 45 and 63.|
|1.4.4||pre||Squids now suffocate when exposed to air.|
|1.8||14w06a||Squids were updated with a new AI system. They previously could not swim upward, and eventually collected at the bottoms of lakes. They can now swim upward and in all directions more fluently.|
|1.8.2||pre7||Squid spawn below sea level, rather than a constant Y=63.|
|1.9||15w39a||Squid are slightly smaller (0.8 blocks square rather than 0.95).|
|1.11||16w32a||Changed entity ID from
|Pocket Edition Alpha|
|0.11.0||build 1||Added squid and baby squids. Baby squids are a version exclusive.|
|Squid produce a cloud of floating black ink particles when attacked. This is also a version exclusive.|
|0.14.0||build 5||Now have bubbling particles.|
|0.16.0||build 1||Added new sounds.|
|TU1||CU1||1.0||Patch 1||Added squid.|
|TU43||CU33||1.36||Patch 13||Added sounds for squid.|
Issues relating to “Squid” are maintained on the issue tracker. Report issues there.
- Hitting a squid underwater causes them to rise approximately 1/3 to 1/2 a block.
- Squids cannot be damaged by attacks to their tentacles.
- When out of water, squid are extremely resistant to knockback.
- Squids behave like some land mobs and attempt to ride a minecart, but this is not always useful as rails and water cannot occupy the same block.
- Squids are the first passive mob to spawn at any light level, in water, and without grass.
- When the world is loaded, all squids are aligned with the tentacles facing east.