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Health points

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


1 or more blocks of water, any light level, spawning block must be between level 46 and 62, inclusive

First appearance

Beta 1.2

Common drops


Network ID


Savegame ID


Squid are 8-armed mobs that spawn in water. Squid are always passive towards the player, akin to the other passive mobs found on land. They can be found in water from levels greater than 45 and lower than 63, and they can spawn in any biome or difficulty.


Squid have 8 tentacles, blueish-teal skin and teeth that can be found underneath the head. They have two eyes which appear wall-eyed. Despite being called squid in-game, their body arrangement is closer to that of a real-world octopus.


Squid spawn in water between layers 46 and 62.


When killed, each squid will drop 1 - 3 ink sacs.


When moving about, the squid's tentacles open and close, giving them an appearance of pushing themselves forward. Squid will hover in place and wander around one layer aimlessly, are not attracted to light[1] and do not deliberately interact with the player. However, if attacked, squid will attempt to swim away from the player.

Squid suffocate in air or if in water that is too shallow for their liking, meaning you can find natural ink at the edges of ponds. They can take fall damage and burn like any land mob, but, due to being aquatic they cannot drown.

Squid cannot swim in lava, even if given a Fire Resistance potion. They simply pass through the lava and behave as if on land.

Squid (unlike land-based mobs) can swim against a current and not get pushed by it.



1.2 Added squid.
1.3 Squid now have the ability to move in three dimensions (rather than only along the bottom of the body of water).
1.4 A bug was fixed where using a bucket on a squid while the squid was not touching another block would yield milk.
1.5 Squid were now incapable of swimming upward. When they did manage to swim upward, they would drift down with a zero net gain in altitude, resulting in a jittery animation.
1.7 Fixed bug causing squid to be unable to swim upward.
Until Beta 1.7 squid did not de-spawn like other mobs. This made squid a popular pet as once harvested they could be put in aquariums and kept there until they were killed by a player. However this was corrected because of their downward movement (at the time) caused them to pool in relatively deep crevices in the ocean or lakes, thus making ink sacs hard to acquire as further squid would not spawn until the local population had been lowered. In 1.7 they were made to de-spawn like other mobs, likely in preparation for the much deeper oceans in the 1.8 update.
1.8 1.8-pre1 Squid was now the only mob that did not drop experience orbs when killed by the player.
1.8-pre2 Squid now drop experience orbs when killed by the player.
Official release
1.0.0 Beta 1.9-pre5 Squid only spawn between layers 45 and 63.
1.4.4 1.4.4-pre Squid now suffocate when exposed to air.
Console Edition
TU1 Added squid.


Issues relating to "Squid" are maintained on the issue tracker. Report issues there.


  • Hitting a squid underwater causes them to rise approximately 1/3 to 1/2 a block.
  • Squid cannot be damaged by attacking their tentacles.
  • When out of water, squid are extremely resistant to knockback.
  • Squid behave like some land mobs and attempt to ride a minecart, however this is not always useful as rails and water cannot occupy the same block.
  • Squid are the first passive mob that spawn at any light level, in water, and without grass.
  • When the world is loaded, all squids are aligned with the tentacles facing east.
  • Squid are one of the few silent mobs in Minecraft, along with Witches and Snow Golems.
    • In RC2, when Squid came out of the water and were hurt, they made the new player hurt sounds.
  • Squid and bats are the only passive animals that cannot breed; due to this, however, they will spawn randomly (similar to hostile mobs).
  • Squid, along with ocelots and bats are the only passive mobs that can despawn.



See also