1 or more blocks of water, any light level, spawning block must be between level 46 and 62, inclusive
Squid spawn in water between layers 46 and 62, and can be found in any biome.
When killed, each squid will drop 1-3 ink sacs. They drop 1-3 experience when killed by a player or tamed wolf.
Squid are always passive towards the player, akin to the other passive mobs found on land.
When moving about, the squid's tentacles open and close, giving them an appearance of pushing themselves forward. Squid hover in place when first spawned into the world and wander around aimlessly, swimming up and down through each layer. They are not attracted to light, and do not deliberately interact with the player. However, if attacked, squid will attempt to swim away from the player.
Squid suffocate if they are beached on land for too long. While on land, they do not move, and stay stationary until they suffocate. They can take fall damage and burn like any land mob, but, due to being aquatic they cannot drown.
Squid cannot swim in lava, even if given a Fire Resistance potion. They simply pass through the lava and behave as if on land.
Squid (unlike land-based mobs) can swim against a current and not get pushed by it.
Guardians will attack squids in the same manner as they would a player, regardless of the squid having the Invisibility potion effect.
|1.3||Squid now have the ability to move in three dimensions (rather than only along the bottom of the body of water).|
|1.5||Squid were now incapable of swimming upward. When they did manage to swim upward, they would drift down with a zero net gain in altitude, resulting in a jittery animation.|
|1.7||Until Beta 1.7 squid did not de-spawn like other mobs. This made squid a popular pet as once harvested they could be put in aquariums and kept there until they were killed by a player. However this was corrected because of their downward movement (at the time) caused them to pool in relatively deep crevices in the ocean or lakes, thus making ink sacs hard to acquire as further squid would not spawn until the local population had been lowered. In 1.7 they were made to de-spawn like other mobs, likely in preparation for the much deeper oceans in the 1.8 update.|
|1.8||1.8-pre1||Squid was now the only mob that did not drop experience orbs when killed by the player.|
|1.8-pre2||Squid now drop experience orbs when killed by the player.|
|1.0.0||Beta 1.9-pre5||Squid only spawn between layers 45 and 63.|
|1.4.4||1.4.4-pre||Squid now suffocate when exposed to air.|
|1.8||14w06a||Squid were updated with a new AI system. They previously could not swim upward, and eventually collected at the bottoms of lakes. They can now swim upward and in all directions more fluently.|
Issues relating to "Squid" are maintained on the issue tracker. Report issues there.
- Hitting a squid underwater causes them to rise approximately 1/3 to 1/2 a block.
- Squid cannot be damaged by attacking their tentacles.
- When out of water, squid are extremely resistant to knockback.
- Squid behave like some land mobs and attempt to ride a minecart, but this is not always useful as rails and water cannot occupy the same block.
- Squid are the first passive mob that spawn at any light level, in water, and without grass.
- When the world is loaded, all squid are aligned with the tentacles facing east.
- Squid are one of the few silent mobs in Minecraft, along with Witches and Snow Golems.
- In RC2, when Squid came out of the water and were hurt, they made the new player hurt sounds.
- Squid and bats are the only passive animals that cannot breed; due to this, however, they will spawn randomly (similar to hostile mobs).
- Squid, ocelots and bats are the only passive mobs that can despawn.
A Squid riding a Minecart.