Sprinting allows the player to move at around 5.612 meters/second, 30 percent faster than the normal walking speed of around 4.317 m/s. The player can turn while sprinting, which will slightly reduce their speed. Sprinting will also increase the speed of boats, horses, minecarts, and flying, plus it will slightly increase the speed of swimming.
Sprinting will reduce the player's saturation, and once their saturation is 0 it will deplete the hunger bar at a rate of 1⁄2 every 40 meters, or 7 seconds.
Sprinting produces particles at the player's feet corresponding to the block type they are running on. When a player attacks any mob while sprinting (excluding squid), the mob suffers a larger knockback than usual.
Sprinting ends when the player collides with a solid block, sneaks, blocks, attacks a mob, or otherwise it will end after 30 seconds.[note 1] Sprinting will also end if the hunger bar lowers to 6 () or below.
|August 28, 2011||Sprinting was first mentioned during PAX 2011. The sprinting mechanic would expand the combat system and increase player mobility.|
|September 2, 2011||Jeb uploaded a video featuring the difference between sprinting and regular walking.|
|1.5||13w05b||Stairs no longer prevent sprinting.|
|1.7.2||13w36a||Added "Sprint" button, defaulting to Left Ctrl.|
|Added ability to "sprint" in minecarts, boats and horses, speeding them up slightly.|
|1.8||14w04a||Double tapping sneak no longer allows sprinting.|
|14w34d||Sprinting will now speed up flying.|
Issues relating to "Sprinting" are maintained on the issue tracker. Report issues there.
- Sprinting and holding down jump at the same time is usually faster, but actually becomes slower when under the effect of a high level speed potion.
- Sprinting and jumping while under a 2 block high ceiling causes a player to move at a speed almost twice as high as regular sprinting speed.
- If sprint is held, sprinting will last longer than 30 seconds.