Spleef is a competitive minigame played within Minecraft. When playing spleef, players will destroy blocks below other players, allowing them to fall off of the playing field and into a pit. The object of the game is the be the last player on the field. The name is a play on the word grief as the game involves destroying blocks.
Playing field[edit | edit source]
Spleef is played on an easily-destructible block such as snow, leaves, or TNT, with a pit located under the playing field to collect players when they lose. Players destroy blocks on the platform near or under opponents to cause them to fall, while avoiding falling themselves. Those who fall from the platform lose the round, while the remaining players win. Spleef can be played on teams, in 1v1 scenarios, or with multiple players all against each other.
Rules[edit | edit source]
Spleef has a few basic rules to ensure a fair experience without being too restrictive, but as with many activities, rules vary greatly from one server to another.
- Creating blocks between the game's start and end is forbidden.
- Creating or destroying blocks after you have lost the round is not allowed.
- The losers must replace the blocks that were deleted during the game after the round is over. (Optional, occasionally a script is used instead)
- If players have entered a stalemate and are all on separate "islands," and unable to access each other to continue play, either the person with the most space wins, or the arena is reset to continue play. Usually, the latter will only happen in arenas that use a script to reset the play field.
- Hitting players is against the rules, except in variations.
The spleef arena[edit | edit source]
Since spleef requires the playing field to be easily broken, most arenas use snow or clay blocks as they can be broken relatively quickly. Some basic arenas will use dirt if better materials are not available.
Spleef players should be equipped with a shovel to ensure fast block destruction.
Walls surrounding the arena are usually made to prevent players from evading gameplay. The walls are often made with hard to mine materials, such as cobblestone, brick, or even obsidian. There is often seating for spectators located on the side of the field, so that they can view the players in the arena.
There is usually a pit located below the arena with a tunnel or stairway out for losers to exit the arena. On longer drops, arena builders will use water to prevent the losers from taking fall damage.
Many stadium builders fill the pit with lava as an intimidating consequence for losing. Often they will provide chests for participants to store their items so they don't lose them if they lose.
Variations[edit | edit source]
Due to the flexible nature of spleef, the gamemode can be altered in many ways. A common variation is to create multiple levels of playing fields, and upon losing on one arena, you descend to the next. A common theme among variations is incorporating gameplay elements such as fire, explosions, or mobs. Some versions allow someone to destroy blocks from under the players, and others incorporate challenges such as not allowing players to jump.
Video[edit | edit source]
History[edit | edit source]
Spleef was started on a server before June 23, 2009 soon after the Classic Multiplayer Creative Mode release. The rules and name were created by Greenslimy, Pentaclam and Maulrus. It first gained popularity after Notch blogged about this article on his Tumblr. Soon after, a plethora of spleef servers and variations sprung up. Spleef instantly caught on in Minecraft Classic, while slowly also gaining popularity in Alpha, which soon became Beta. It is considerably popular in the latest version of Minecraft today, with almost every major public server having some sort of Spleef arena.
It is questionable, but it could have started as a port from Blockland to minecraft. In 2004, in Blockland was a "spleef" where you would throw spears at the blocks and they would disappear, thus killing anyone on them. Someone who played this may have re-created it in Minecraft and others started doing it too.
Tron 2.0 featured a similar game mode in 2002, with opposing teams using the Tron disc to destroy platforms on either side of a chasm.