Splash Potions

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Splash Potions
Splash potion.gif
Splash Mundane PotionSplash Potion of Fire ResistanceSplash Potion of HarmingSplash Potion of HealingSplash Potion of PoisonSplash Potion of RegenerationSplash Potion of SlownessSplash Potion of StrengthSplash Potion of SwiftnessSplash Potion of WeaknessSplash Potion of Night VisionSplash Potion of Invisibility



See potion effects.



First appearance

Beta 1.9pre4

Data value

dec: 373 hex: 175 bin: 101110101



Splash Potions are a variant of potion which may be thrown as a weapon, like a grenade. The player can turn any brewable potion into a Splash Potion by brewing one with gunpowder. Their flask has a different shape than the original, resembling more of a retort-type flask. Not only can the player throw these potions, but they can also be released from dispensers. They can affect both passive and hostile mobs. This gives purpose to negative potions as weapons against enemies, although some are immune to certain effects. Positive potions can be used to help, such as on wolves or livestock to recover their health. Splash potions can be thrown to the ground to be consumed making it faster than drinking a regular potion.


[edit] Brewing

For ingredients that go into potions, splash potions, and known potion recipes see brewing. According to Jeb there were 161 possible potion combinations in Beta 1.9 Pre-release 3, and there may be 2,653 potions later.[1]

[edit] Area of Effect

The further away from the center of the explosion, using taxicab geometry with a range of 5 blocks. This was tested with a 60 second splash potion of weakness and the tables below list the effect in both seconds and percent. There is variance within each block, so this is a gradient scale. Damage potions are assumed to follow a similar decrease in potency.


10 15 15 15 10
10 20 30 30 30 20 10
15 30 45 50 45 30 15
15 30 50 60 50 30 15
15 30 45 50 45 30 15
10 20 30 30 30 20 10
10 15 15 15 10

Percentage (00 = 100%)

17 25 25 25 17
17 33 50 50 50 33 17
25 50 75 83 75 50 25
25 50 83 00 83 50 25
25 50 75 83 75 50 25
17 33 50 50 50 33 17
17 25 25 25 17

[edit] Mob effects

Splash Potions can have varying effects depending on what they are used on versus what they actually are.

Normal Potion Effects Blaze, Creeper, Enderman, Slime, Ghast, Magma Cube, Snow Golem, Cow, Chicken, Sheep, Pig, Silverfish, Iron Golem, Villager
Unaffected by Poison Spider, Cave Spider, Ender Dragon
Unaffected by Poison and Regeneration
Healed by Instant Harm
Damaged by Instant Health
Skeleton, Wither, Wither Skeleton, Zombie, Zombie Pigman
85% damage resistance to Poison and Instant Harm.
Immune to its own Poison[citation needed].

[edit] Effects on inflicted damage

There are three splash potions which affect the inflicted damage of a few mobs: Weakness, Strength, and Strength II. Their effect also differs by difficulty. This table only applies when the mob is carrying their default weapon, or no weapon if the mob doesn't have one.

Mob Difficulty Default damage Weakness Strength Strength II
Enderman Easy 4 (Heart.svgHeart.svg) 3 (Heart.svgHalf Heart.svg) 6 (Heart.svgHeart.svgHeart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg)
Normal 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 5 (Heart.svgHeart.svgHalf Heart.svg) 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) 13 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)
Hard 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 19 (Heart.svg × 9.5)
Zombie Pigman
Wither[note 1]
Easy 3 (Heart.svgHalf Heart.svg) 2 (Heart.svg) 5 (Heart.svgHeart.svgHalf Heart.svg) 6 (Heart.svgHeart.svgHeart.svg)
Normal 5 (Heart.svgHeart.svgHalf Heart.svg) 3 (Heart.svgHalf Heart.svg) 8 (Heart.svgHeart.svgHeart.svgHeart.svg) 11 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)
Hard 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) 16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Zombie Easy 3 (Heart.svgHalf Heart.svg) 2 (Heart.svg) 4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg)
Normal 4 (Heart.svgHeart.svg) 2 (Heart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Hard 6 (Heart.svgHeart.svgHeart.svg) 3 (Heart.svgHalf Heart.svg) 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) 15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)
Cave Spider
Easy 2 (Heart.svg) 1 (Half Heart.svg) 3 (Heart.svgHalf Heart.svg) 5 (Heart.svgHeart.svgHalf Heart.svg)
Normal 2 (Heart.svg) 0 (Empty Heart.svg) 5 (Heart.svgHeart.svgHalf Heart.svg) 8 (Heart.svgHeart.svgHeart.svgHeart.svg)
Hard 3 (Heart.svgHalf Heart.svg) 0 (Empty Heart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Blaze[note 1] Easy 4 (Heart.svgHeart.svg) 3 (Heart.svgHalf Heart.svg) 5 (Heart.svgHeart.svgHalf Heart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg)
Normal 6 (Heart.svgHeart.svgHeart.svg) 4 (Heart.svgHeart.svg) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Hard 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 6 (Heart.svgHeart.svgHeart.svg) 13 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 18 (Heart.svg × 9)
Wither Skeleton Easy 5 (Heart.svgHeart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 8 (Heart.svgHeart.svgHeart.svgHeart.svg)
Normal 8 (Heart.svgHeart.svgHeart.svgHeart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) 16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Hard 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) 16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) 20 (Heart.svg × 10)

Cave Spiders will not poison players in normal or hard difficulty when they have been hit by a weakness splash potion, since they can not deal any damage.

In general the Weakness splash potion lowers the attack damage by:

  • 1 (Half Heart.svg) in easy difficulty
  • 2 (Heart.svg) in normal difficulty
  • 3 (Heart.svgHalf Heart.svg) in hard difficulty

The Strength splash potion increases the attack damage by:

  • 1 (Half Heart.svg) or 2 (Heart.svg) in easy difficulty
  • 3 (Heart.svgHalf Heart.svg) in normal difficulty
  • 4 (Heart.svgHeart.svg) or 5 (Heart.svgHeart.svgHalf Heart.svg) in hard difficulty

The Strength II splash potion increases the attack damage by:

  • 3 (Heart.svgHalf Heart.svg) in easy difficulty
  • 6 (Heart.svgHeart.svgHeart.svg) in normal difficulty
  • 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) in hard difficulty
  1. a b
    This applies to the mob's contact damage only.

[edit] Splash potions

Here is a full list of the names, effects, and damage values of splash potions that are currently obtainable through brewing. Note, that the base duration of splash potion is always ¾ the duration of corresponding drinkable potion.

Icon Name DV
Splash Mundane Potion Splash Mundane Potion 16384

[edit] Splash potions with positive effects

Icon Name Duration DV Notes
Splash Potion of Regeneration Splash Potion of Regeneration 0:33 16385 Restores up to 38 (Heart.svg × 19) health over time. Undead (i.e. skeletons, zombies and Zombie Pigmen) are unaffected by regeneration.
Splash Potion of Regeneration 1:30 16449 Restores up to 85 (Heart.svg × 42.5) health over time.
Splash Potion of Regeneration II 0:16 16417 Restores up to 39 (Heart.svg × 19.5) health over time.
Splash Potion of Swiftness Splash Potion of Swiftness 2:15 16386 -
Splash Potion of Swiftness 6:00 16450
Splash Potion of Swiftness II 1:07 16418
Splash Potion of Fire Resistance Splash Potion of Fire Resistance 2:15 16387 -
Splash Potion of Fire Resistance 6:00 16451
Splash Potion of Fire Resistance (reverted) 2:15 16419
Splash Potion of Healing Splash Potion of Healing Instant 16389 Undead are hurt by instant health effect.
Splash Potion of Healing (reverted) Instant 16453
Splash Potion of Healing II Instant 16421
Splash Potion of Strength Splash Potion of Strength 2:15 16393 -
Splash Potion of Strength 6:00 16457
Splash Potion of Strength II 1:07 16425
Splash Potion of Invisibility Splash Potion of Invisibility 2:15 16430 -
Splash Potion of Invisibility 6:00 16462
Splash Potion of Night Vision Splash Potion of Night Vision 2:15 16422 -
Splash Potion of Night Vision 6:00 16454

[edit] Splash potions with negative effects

Icon Name Duration DV Notes
Splash Potion of Poison Splash Potion of Poison 0:33 16388 Undead and Spiders (including Cave Spiders) are immune to poison.
Splash Potion of Poison 1:30 16452
Splash Potion of Poison II 0:16 16420
Splash Potion of Weakness Splash Potion of Weakness 1:07 16392 -
Splash Potion of Weakness 3:00 16456
Splash Potion of Weakness (reverted) 1:07 16424
Splash Potion of Slowness Splash Potion of Slowness 1:07 16394 -
Splash Potion of Slowness 3:00 16458
Splash Potion of Slowness (reverted) 1:07 16426
Splash Potion of Harming Splash Potion of Harming Instant 16396 Undead are healed by instant damage effect.
Splash Potion of Harming (reverted) Instant 16460
Splash Potion of Harming II Instant 16428

[edit] Unbrewable splash potions

This class of splash potions exist in the game code and are functional, but cannot be brewed. This seems to exist primarily as potions that have both an extended mode and empowered mode, but the brewing process normally only allows for one of the two to take precedence. Thus, these potions result from custom data values that place both effects on the potion. These potions must be spawned in using mods, commands, or external editors.

Icon Name Duration Damage value
Splash Potion of Regeneration Splash Potion of Regeneration II 0:45 16481
Splash Potion of Swiftness Splash Potion of Swiftness II 3:00 16482
Splash Potion of Strength Splash Potion of Strength II 3:00 16489
Splash Potion of Poison Splash Potion of Poison II 0:45 16484

[edit] Damage value table

Potion Effect Regular Level II Extended Splash Level II Splash Extended Splash
Regeneration 8193 8225 8257 16385 16417 16449
Speed 8194 8226 8258 16386 16418 16450
Fire Resistance 8195 8227 (r) 8259 16387 16419 (r) 16451
Poison 8196 8228 8260 16388 16420 16452
Instant Health 8197 8229 8261 (r) 16389 16421 16453 (r)
Weakness 8200 8232 (r) 8264 16392 16424 (r) 16456
Strength 8201 8233 8265 16393 16425 16457
Slowness 8202 8234 (r) 8266 16394 16426 (r) 16458
Instant Damage 8204 8236 8268 (r) 16396 16428 16460 (r)

(r) = Reverted Potion

Bits 14 (8192) and 15 (16384) determine whether the potion is a drinkable potion or a splash potion. If bit 14 is true and bit 15 is false, it's drinkable. If 14 is false and 15 is true, it's a splash potion.
If bit 6 (32) is true, the potion is a level II potion (or, in some cases, a reverted potion).
If bit 7 (64) is true, the potion is an extended potion (or, in some cases, a reverted potion).
Potions with bit 6 and 7 set to 1 cannot legitimately be obtained, thus, there are no legitimate potions that are both extended and level II.
Bits 1-4 (1, 2, 4 and 8) determine the potion effect. The highest legitimately available is currently 12decimal = 1100binary.

[edit] Potion jump

By simultaneously throwing a Potion with the Instant Harm effect and jumping, the player will be able to jump 2 blocks high instead of the usual 1. Try to face backwards to the area you wish to land on when doing this. It is recommended that you use a Potion of Regeneration in addition to prevent death.

This happens because when a mob or player receives damage, they get a knockback. This knockback creates some vertical momentum. This is the momentum that is used to boost a jump.

[edit] Video

[edit] History

1.9pre4 Splash Potions added.
Official release
1.3.1 12w17a Splash Potions are no longer depleted from your inventory when used in Creative.
12w22a Splash Potions were added to the new Creative Item Selection from 12w21b.
1.4.2 12w32a Splash Potion of Night Vision added.
12w38a Witches utilize splash potions for attacking.
12w39b Custom potions can be created with a world editor.[2]

[edit] Trivia

  • The effects of Splash potions travel roughly five blocks from the place it lands, the duration shortening the further away an entity is from the center. For potions that have no time parameter (i.e. Potion of Healing, Harming) the effect is weakened instead.
  • Splash Effect Potions will affect the player if they are within its radius. This can be dangerous with harmful potions, but useful with positive potions:
    • A group of players clustered together can all benefit from the effects of a single potion, depending on their distance from the center.
    • A splash potion of Healing will damage undead even as it heals the players.
    • Splashes are the only way to provide fire resistance, regeneration, et al. to friendly mobs such as golems, cats, or tame wolves. Except for feeding wolves, they are also the only way to heal such mobs.
  • Splash potions can do minor explosive pushing damage, although this does not seem to harm Creepers and Skeletons in Creative Mode.
  • Jeb has said that while water splash potions should logically harm Endermen and Blazes, its coding would be more difficult to implement than is worth while.[3]
  • Splash effects are slightly less than expected. Standing against a block at eye-level and hitting it with a potion gives you the longest duration from an "instant break" throw (roughly 85% of the given time value), as opposed to straight down.
  • It is possible to get the full duration from a splash potion by throwing it straight up in the air and allowing it to fall back down to hit the player in the face. However, the player must not move during the throw, and this thus takes slightly longer than throwing it into a wall, making it less effective for combat usage.
  • Splash Potions of Poison will affect other players even on non-PvP multiplayer servers.
  • Splash potions of harming are very effective in PvP as they bypass non-enchanted armor.
  • If Endermen are targeted directly by a splash potion, they tend to teleport away before the potion can take effect. However, if they are caught in the splash radius of a potion not aimed at them, they will be affected.
  • By adding 16384 to the Damage value to the 3 base potions, (Thick, Mundane, and Awkward, which do not have legitimate splash variants) it is possible to obtain Splash versions of said potions. Note that the /give command is required to achieve this.
  • Using a splash potion of invisibility on an Enderman or spider mobs will still show their eyes and a ghost
  • If killed by a potion a message will pop up saying: [playername] was killed by magic
  • Splash Potions of harming are technically the strongest weapons in the game, since they have the highest damage-per-second output. However, this is generally ineffective since they do not have long range, and the player could damage themselves in the process.

[edit] Gallery

[edit] See also

[edit] References

[edit] External links