See status effects
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Splash Potions are a variant of potions that can be thrown.
- 1 Obtaining
- 2 Usage
- 3 Splash potions
- 4 Data values
- 5 Issues
- 6 Video
- 7 History
- 8 Trivia
- 9 Gallery
- 10 See also
- 11 Notes
- 12 References
- 13 External links
Splash potions are brewed by adding gunpowder to a normal potion.
Splash potions are thrown by using them. On impact they explode, applying status effects to nearby entities. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cubiod centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion[n 1] at impact are affected.
The farther away the entity is from the center of the explosion, the lesser the imbued effect. For effects without duration such as Healing or Harming, the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For effects with duration, the effect has full potency but the duration decreases linearly on the same scale (rounded to the nearest 1⁄20 second), with no effect being applied if the duration would be 1 second or less.
Here is a full list of the names, effects, and damage values of splash potions. Note that the base duration of splash potion is always 3⁄4 the duration of corresponding drinkable potion.
Base splash potions
Base splash potions have no effect when you throw them.
|Splash Mundane Potion||16384|
Primary splash potions
Splash potions with positive effects
|Splash Potion of Regeneration||0:33||16385||Restores 13 () health over time,
1 () every 50 ticks (2.5 seconds). Undead are unaffected.
|Splash Potion of Regeneration||1:30||16449||Restores 36 ( × 18) health over time,|
|Splash Potion of Regeneration II||0:16||16417||Restores 13 () health over time,|
|Splash Potion of Swiftness||2:15||16386||Increased speed by 20% and increased FOV. (6.6 blocks per second sprinting.)|
|Splash Potion of Swiftness||6:00||16450|
|Splash Potion of Swiftness II||1:07||16418||Increased speed by 40% and increased FOV. (8 blocks per second sprinting.)|
|Splash Potion of Fire Resistance||2:15||16387||Gives immunity to damage from fire, lava, and ranged blaze attacks.|
|Splash Potion of Fire Resistance||6:00||16451|
|Splash Potion of Healing||Instant||16389||Restores 4 () health. Undead are damaged by 4 ().|
|Splash Potion of Healing II||Instant||16421||Restores 8 () health. Undead are damaged by 8 (). (+4 ()/4 () every tier)|
|Potion of Night Vision||2:15||16390||Brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (all visually).|
|Splash Potion of Night Vision||6:00||16454|
|Splash Potion of Strength||2:15||16393||Increased melee damage by 130%.|
|Splash Potion of Strength||6:00||16457|
|Splash Potion of Strength II||1:07||16425||Increased melee damage by 260%. (+ 130 percentage points every tier)|
|Splash Potion of Leaping||2:15||16395||Allows entities to jump higher and reduces fall damage.|
|Splash Potion of Leaping||6:00||16459|
|Splash Potion of Leaping II||1:07||16427|
|Splash Potion of Water Breathing||2:15||16397||Prevents the oxygen bar from decreasing and slightly increases visibility while underwater.|
|Splash Potion of Water Breathing||6:00||16261|
|Splash Potion of Invisibility||2:15||16398||Makes entity models disappear. Player sight radius will considerably decrease, and will change by armor (for more details, see here). Armor, items held in hand, particles emitted from the entity, and certain features on mobs (e.g. spider eyes) do not disappear.|
|Splash Potion of Invisibility||6:00||16462|
Splash potions with negative effects
Unbrewable splash potions
|Splash Potion of Regeneration II||0:45||16481|
|Splash Potion of Swiftness II||3:00||16482|
|Splash Potion of Strength II||3:00||16489|
|Splash Potion of Poison II||0:45||16484|
Unused splash potions
Issues relating to "Splash Potion" are maintained on the issue tracker. Report issues there.
|1.0.0||Beta 1.9-pre4||Added splash potions.|
|1.3.1||12w17a||Splash potions are no longer depleted from your inventory when used in creative.|
|12w22a||Splash potions were added to the new creative item selection from 12w21b.|
|1.4.2||12w32a||Added splash potions of night vision, not yet brewable.|
|12w34a||Added splash potions of invisibility.|
|Splash potions of night vision are now brewable.|
|12w38a||Witches now utilize splash potions for attacking.|
|12w39b||Custom potions can be created with a world editor.|
|1.8||14w27a||Added splash potions of leaping.|
|1.8.1||1.8.1-pre1||Splash potions of leaping can be extended.|
|TU7||Added splash potions.|
|TU14||Added splash potions of night vision and splash potions of invisibility.|
- Jeb has commented that while water splash bottles should logically harm endermen and blazes, its coding would be more difficult to implement than is worth while.
- If endermen are targeted directly by a splash potion, they will teleport away before the potion can take effect. However, if they are caught in the splash radius of a potion not aimed at them, they will be affected.
- If killed by a splash potion of harming, the death message would be: [player] was killed by magic
- Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.