See status effects
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Splash Potions are a variant of potions which can be thrown. The player can turn any potion into a splash potion by brewing one with gunpowder. The flask has a different shape than the original, resembling more of a retort. Splash potions allow players to inflict effects on multiple entities at once, which can be used for or against other players and mobs, although some mobs are immune to certain effects. Unlike drinkable potions, you do not get the bottle back when you use them.
- 1 Obtaining
- 2 Area of effect
- 3 Mob effects
- 4 Splash potions
- 5 Unbrewable splash potions
- 6 Unused splash potions
- 7 Data value table
- 8 Potion jump
- 9 Video
- 10 History
- 11 Trivia
- 12 Gallery
- 13 See also
- 14 References
- 15 External links
Area of effect
The further away from the center of the explosion, using taxicab geometry with a range of 5 blocks. This is tested with a 60 second splash potion of weakness and the tables below list the effect in both seconds and percent. There is variance within each block, so this is a gradient scale. Damage potions are assumed to follow a similar decrease in potency.
Percentage (00 = 100%)
Some splash potions can have varying effects on certain mobs.
|Unaffected by Poison||Spider, Cave Spider, Ender Dragon|
|85% damage resistance to Poison and Instant Damage.||Witch|
Effects on inflicted damage
There are three splash potions which affect the inflicted damage of a few mobs: Weakness, Strength, and Strength II. Their effect also differs by difficulty. This table only applies when the mob is carrying their default weapon, or no weapon if the mob doesn't have one.
|Mob||Difficulty||Default damage||Weakness||Strength||Strength II|
|Enderman||Easy||4 ()||3 ()||6 ()||7 ()|
|Normal||7 ()||5 ()||10 ()||13 ()|
|Hard||10 ()||7 ()||15 ()||19 ( × 9.5)|
|Easy||3 ()||2 ()||5 ()||6 ()|
|Normal||5 ()||3 ()||8 ()||11 ()|
|Hard||7 ()||4 ()||12 ()||16 ()|
|Zombie||Easy||3 ()||2 ()||4 ()||6 ()|
|Normal||4 ()||2 ()||7 ()||10 ()|
|Hard||6 ()||3 ()||10 ()||15 ()|
|Easy||2 ()||1 ()||3 ()||5 ()|
|Normal||2 ()||0 ()||5 ()||8 ()|
|Hard||3 ()||0 ()||7 ()||12 ()|
|Blaze[note 1]||Easy||4 ()||3 ()||5 ()||7 ()|
|Normal||6 ()||4 ()||9 ()||12 ()|
|Hard||9 ()||6 ()||13 ()||18 ( × 9)|
|Wither Skeleton||Easy||5 ()||4 ()||7 ()||8 ()|
|Normal||8 ()||7 ()||12 ()||16 ()|
|Hard||12 ()||10 ()||16 ()||20 ( × 10)|
Cave spiders will not poison players in normal or hard difficulty when they have been hit by a weakness splash potion, since they can not deal any damage.
In general the Weakness splash potion lowers the attack damage by:
The Strength splash potion increases the attack damage by:
The Strength II splash potion increases the attack damage by:
- This applies to the mob's contact damage only.
Here is a full list of the names, effects, and damage values of splash potions that are currently obtainable through brewing. Note, that the base duration of splash potion is always ¾ the duration of corresponding drinkable potion.
Base splash potions
Base splash potions have no effect when you throw them.
|Splash Mundane Potion||16384|
Primary splash potions
Splash potions with positive effects
|Splash Potion of Regeneration||0:33||16385||Restores 13 () health over time,
1 () every 50 ticks (2.5 seconds). Undead are unaffected.
|Splash Potion of Regeneration||1:30||16449||Restores 36 ( × 18) health over time,|
|Splash Potion of Regeneration II||0:16||16417||Restores 13 () health over time,|
|Splash Potion of Swiftness||2:15||16386||Increased speed by 20% and increased FOV. (6.6 blocks per second sprinting.)|
|Splash Potion of Swiftness||6:00||16450|
|Splash Potion of Swiftness II||1:07||16418||Increased speed by 40% and increased FOV. (8 blocks per second sprinting.)|
|Splash Potion of Fire Resistance||2:15||16387||Gives immunity to damage from fire, lava, and ranged Blaze attacks.|
|Splash Potion of Fire Resistance||6:00||16451|
|Splash Potion of Healing||Instant||16389||Restores 4 () health. Undead are damaged by 4 ().|
|Splash Potion of Healing II||Instant||16421||Restores 8 () health. Undead are damaged by 8 (). (+4 ()/4 () every tier)|
|Potion of Night Vision||2:15||16390||Brightens everything to a light level of 15 (visually), brightens up water with a blue shine (visually), brightens up lava with an orange shine (visually).|
|Splash Potion of Night Vision||6:00||16454|
|Splash Potion of Strength||2:15||16393||Increased melee damage by 130%.|
|Splash Potion of Strength||6:00||16457|
|Splash Potion of Strength II||1:07||16425||Increased melee damage by 260%. (+ 130 percentage points every tier)|
|Splash Potion of Leaping||2:15||16395||Allows entities to jump higher and reduces fall damage.|
|Splash Potion of Leaping||6:00||16459|
|Splash Potion of Leaping II||1:07||16427|
|Splash Potion of Water Breathing||2:15||16397||Prevents the oxygen bar from decreasing and slightly increases visibility while underwater.|
|Splash Potion of Water Breathing||6:00||16261|
|Splash Potion of Invisibility||2:15||16398||Makes entity models disappear. Player sight radius will considerably decrease, and will change by armor (for more details, see here). Armor, items held in hand, particles emitted from the entity, and certain features on mobs (e.g. spider eyes) do not disappear.|
|Splash Potion of Invisibility||6:00||16462|
Splash potions with negative effects
Unbrewable splash potions
|Splash Potion of Regeneration II||0:45||16481|
|Splash Potion of Swiftness II||3:00||16482|
|Splash Potion of Strength II||3:00||16489|
|Splash Potion of Poison II||0:45||16484|
Unused splash potions
Data value table
By simultaneously throwing a splash potion of Harming and jumping, the player will be able to jump 2 blocks high instead of the usual 1. Try to face backwards to the area you wish to land on when doing this. It is recommended that you use a potion of Regeneration prior to potion jumping to prevent death. Video Example
This happens because when a mob or player receives damage, they get a knockback. This knockback creates some vertical momentum, which is used to boost a jump.
|1.0.0||Beta 1.9-pre4||Added splash potions.|
|1.3.1||12w17a||Splash potions are no longer depleted from your inventory when used in creative.|
|12w22a||Splash potions were added to the new creative item selection from 12w21b.|
|1.4.2||12w32a||Added splash potions of night vision. It is unbrewable|
|12w34a||Added splash potions of invisibility.|
|Splash potions of night vision are now brewable.|
|12w38a||Witches utilize splash potions for attacking.|
|12w39b||Custom potions can be created with a world editor.|
|1.8||14w27a||Added splash potions of leaping.|
|1.8.1||1.8.1-pre1||Splash potions of leaping can be extended.|
|TU7||Added splash potions.|
|TU14||Added splash potions of night vision and splash potions of invisibility.|
- The effects of Splash potions travel roughly five blocks from the place it lands, the duration shortening the further away an entity is from the center. For potions that have no time parameter (i.e. Potion of Healing, Harming) the effect is weakened instead.
- Jeb has commented that while water splash bottles should logically harm Endermen and Blazes, its coding would be more difficult to implement than is worth while.
- Splash potions last slightly shorter than potions (roughly 85% of the original duration).
- If Endermen are targeted directly by a splash potion, they will teleport away before the potion can take effect. However, if they are caught in the splash radius of a potion not aimed at them, they will be affected.
- If killed by a splash potion of Harming, the death message would be: [player] was killed by magic
- Splash potions of Harming are technically one of the strongest weapons in the game, since they have the highest damage-per-second output. However, this is hindered due to the short throw range, which the caster could likely damage themselves in the process.
- Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide
- Minecraft Potions - A Visual Guide