Splash Potion

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Splash Potion
Splash Potions.gif









First appearances

See History

Data value

dec: 438 hex: 1B6 bin: 110110110



Splash Potions are a variant of potions that can be thrown.

Obtaining[edit | edit source]

Brewing[edit | edit source]

Ingredients Brewing recipe

Gunpowder +
Any Potion

Splash potions are brewed by adding gunpowder to a normal potion.

Usage[edit | edit source]

Brewing[edit | edit source]

Ingredients Brewing recipe

Dragon's Breath +
Any Splash Potion

Lingering potions are brewed by adding dragon's breath to a splash potion.

Using[edit | edit source]

Splash potions are thrown by using them. On impact they explode, applying status effects to nearby entities. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cubiod centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion[n 1] at impact are affected.

Base duration of splash potions is 34 that of the corresponding drinkable potion. In 1.9,[upcoming] the base duration is the same (but this may be a bug, see MC-85891).

The farther away the entity is from the center of the explosion, the lesser the imbued effect. For effects without duration such as Healing or Harming, the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For effects with duration, the effect has full potency but the duration decreases linearly on the same scale (rounded to the nearest 120 second), with no effect being applied if the duration would be 1 second or less.

Splash water bottles[edit | edit source]

Added in 1.9,[upcoming] splash water bottles have no effect on entities, but will put out fire in the block hit and the four blocks horizontally surrounding it.

Data values[edit | edit source]

See also: The NBT tags for the thrown potion

Video[edit | edit source]

History[edit | edit source]

Official release
1.0.0 Beta 1.9-pre4 Added splash potions.
1.3.1 12w17a Splash potions are no longer depleted from your inventory when used in creative.
12w22a Splash potions were added to the new creative item selection from 12w21b.
1.4.2 12w32a Added splash potions of night vision, not yet brewable.
12w34a Added splash potions of invisibility.
Splash potions of night vision are now brewable.
12w38a Witches now utilize splash potions for attacking.
12w39b Custom potions can be created with a world editor.[1]
1.8 14w27a Added splash potions of leaping.
1.8.1 1.8.1-pre1 Splash potions of leaping can be extended.
1.9 15w31a Added Mundane, Thick and, Awkward potions to the creative inventory, and added splash water bottle, and Mundane, Thick, and Awkward splash potions.
15w33a Splash potions are used to brew lingering potions
15w33c Splash potions can now be placed in brewing stands.
15w34a Splash water bottles now just extinguish fire, without placing flowing water.
Pocket Edition Alpha
0.12.1 build 1 Added splash potions.
Console Edition
TU7 Added splash potions.
TU14 Added splash potions of night vision and splash potions of invisibility.

Issues[edit | edit source]

Issues relating to "Splash Potion" are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • Jeb has commented that while splash water bottles should logically harm endermen and blazes, its coding would be more difficult to implement than is worth while.[2]
  • If endermen are targeted directly by a splash potion, they will teleport away before the potion can take effect. However, if they are caught in the splash radius of a potion not aimed at them, they will be affected.
  • If killed by a splash potion of harming, the death message would be: <player> was killed by magic

Gallery[edit | edit source]

See also[edit | edit source]

Notes[edit | edit source]

  1. Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.

References[edit | edit source]

External links[edit | edit source]