dec: 438 hex: 1B6 bin: 110110110
Splash potions are a variant of potions that can be thrown.
Obtaining[edit | edit source]
Brewing[edit | edit source]
Splash potions are brewed by adding gunpowder to a normal potion.
Natural generation[edit | edit source]
One splash potion of weakness can be found in a brewing stand inside an Igloo basement.
Filling bottles[edit | edit source]
Using a glass bottle on a cauldron that contains splash potion will turn it into a bottle of that splash potion.[Pocket edition only] Using a glass bottle on a cauldron also removes 1⁄3 of that cauldron's contents.
Usage[edit | edit source]
Brewing[edit | edit source]
|Dragon's Breath +
Any Splash Potion
Lingering potions are brewed by adding dragon's breath to a splash potion.
Using[edit | edit source]
Splash potions are thrown by using them. On impact they explode, applying status effects to nearby entities. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion[n 1] at impact are affected.
The farther away the entity is from the center of the explosion, the lesser the imbued effect. For effects without duration such as Healing or Harming, the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For effects with duration, the effect has full potency but the duration decreases linearly on the same scale (rounded to the nearest 1⁄20 second), with no effect being applied if the duration would be 1 second or less. Throwing a potion at an entity's head will maximize the duration, compared to the feet.
Splash water bottles[edit | edit source]
Splash water bottles have no effect on entities, but will put out fire in the block hit and the four blocks horizontally surrounding it.
Filling cauldrons[edit | edit source]
Using a splash potion on a cauldron will add one level of that potion to the cauldron.[Pocket edition only] Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion will empty the cauldron and create an explosion sound (but no actual explosion).
Data values[edit | edit source]
Splash potions when thrown have entity data which define various properties of the entity. Their entity ID is
In Pocket Edition, this is a distinct entity from the thrown lingering potion. In Java Edition, this is the same entity, and the stored
Potion tag determines whether it is a splash or a lingering potion.
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
shake: The "shake" when arrows hit a block.
ownerName: The name of the player this projectile was thrown by.
Potion: The item that was thrown. The ThrownPotion entity will render as this stored item, no matter the item.
- Tags common to all potion items see Template:Nbt inherit/itempotion/template
potionValue(deprecated): If the Potion tag does not exist, this value is used as the damage value of the thrown potion.
Achievements[edit | edit source]
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Zombie Doctor||Cure a zombie villager.||Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)||Xbox One||Yes||Yes||Yes||40G||Gold|
|Taste of Your Own Medicine||Poison a witch with a splash potion.||Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).||Yes||Yes||Yes||Yes||20G||Silver|
Advancements[edit | edit source]
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Zombie Doctor||Weaken and then cure a zombie villager||We Need to Go Deeper||Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand).||
Video[edit | edit source]
History[edit | edit source]
|1.0.0||Beta 1.9-pre4||Added splash potions.|
|Oct 14, 2011||Jeb had commented that while splash water bottles should logically harm endermen and blazes, its coding would be more difficult to implement than is worthwhile.|
|1.3.1||12w17a||Splash potions are no longer depleted from your inventory when used in creative.|
|12w22a||Splash potions were added to the new creative item selection from 12w21b.|
|1.4.2||12w32a||Added splash potions of night vision, not yet brewable.|
|12w34a||Added splash potions of invisibility.|
|Splash potions of night vision are now brewable.|
|12w38a||Witches now utilize splash potions for attacking.|
|12w39b||Custom potions can be created with a world editor.|
|1.8||14w27a||Added splash potions of leaping.|
|1.8.1||1.8.1-pre1||Splash potions of leaping can be extended.|
|1.9||15w31a||Added splash water bottle, and Mundane, Thick, and Awkward splash potions.|
|15w33a||Splash potions are used to brew lingering potions|
|15w33c||Splash potions can now be placed in brewing stands.|
|15w34a||Splash water bottles now just extinguish fire, without placing flowing water.|
|15w43a||A splash potion of weakness can be found in the brewing stand in an igloo basement.|
|1.11||16w32a||The entity ID is changed from
|16w35a||Splash water bottles now deal 1 () damage to endermen and blazes.|
|Pocket Edition Alpha|
|0.12.1||build 1||Added splash potions.|
|0.13.0||build 1||Splash potions of leaping are now obtainable in survival.|
|0.16.0||build 4||As a version exclusive, added Splash Potions of Decay.|
|TU7||CU1||1.0||Patch 1||Added splash potions.|
|TU14||1.04||Added splash potions of night vision and splash potions of invisibility.|
|TU46||CU36||1.38||Patch 15||Added splash water bottle.|
Issues[edit | edit source]
Issues relating to “Splash Potion” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- If endermen are targeted directly by a splash potion, they will teleport away before the potion can take effect. However, if they are caught in the splash radius of a potion not aimed at them, they will be affected.
- If killed by a splash potion of harming, the death message would be: <player> was killed by magic
Gallery[edit | edit source]
See also[edit | edit source]
Notes[edit | edit source]
- Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.
References[edit | edit source]
[edit | edit source]
- Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide
- Minecraft Potions - A Visual Guide