Mentioned features

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Since the beginning of Minecraft's development, there have been a number of features that were mentioned by Mojang AB developers. These features are either currently planned for the next update, but have not yet appeared in a development version, or have simply been dropped or forgotten about.

Note that this page only documents features that were mentioned but are not yet in the game. Features in development versions are described on the parent version page.

Partially implemented[edit | edit source]

These features had been shown by a Mojang staff member, but either had no further development or were canceled shortly after.

Dirt slab[edit | edit source]

Dirt slabs

Before stone slabs were added to 0.26, Notch ran a test of dirt slabs. In the test they replaced dirt blocks, so that dirt surface without grass was half a block lower than grass. However it made a mess of the sides of cliffs and underground. They were never added to the actual game and were only mentioned once.[1] They replaced all dirt blocks and did not grow grass on top.

Dyed planks[edit | edit source]

Colored planks

Dinnerbone asked Twitter how they would feel about colored planks.[2] He announced the results as being, "30% 'please no', 80% 'yes please'. Yes, that's 110%. I don't even know."[3] Despite this, he canceled the idea and instead added hardened clay, which can be dyed. The dyed planks were abandoned after Dinnerbone realized they would also require slabs and stairs of each color. The six existing wood species eventually got unique doors, fences and fence gates.

Lantern[edit | edit source]

Lanterns were crafted blocks originally planned to be added in the Halloween Update. However, they were delayed due to lack of time and were going to be implemented in a future update.[4]

With the addition of the lantern, torches would flicker out and need to be re-lit with flint and steel. The lantern would serve as a permanent source of light. According to Notch, when the update would occur, all torches placed on the map, in the inventory, and in chests prior to the update would be converted to lanterns. To do this, the lanterns would use the (former) block ID of torches along with a re-skin.

On January 13, 2011 Notch claimed that lanterns were "postponed",[5] and added on January 20 that he was "not sure" when they would be implemented.[6] Notch announced on November 18, 2011, at the Mojang Panel at MineCon 2011, that lanterns would not be added to Minecraft due to large negative community response towards the effects the new item would have had on torches. Instead, other types of lighting would be added,[7] such as redstone lamps and glowstone.[8]

Lectern[edit | edit source]

The Lectern was an old project of Dinnerbone's. It was meant to be a stand for books so you could easily read them. He was well on his way to creating it when he encountered problems and scrapped the idea, but mentioned that he might pick up work on the lectern in the near future.[9] Dinnerbone stated in his Reddit AMA on December 18, 2013 that he had revisited lecterns but scrapped them again as "something about them just didn't feel right".[10]

Sky Dimension[edit | edit source]

A plain sky dimension.

The Sky Dimension was a planned dimension in Minecraft, intended to be the opposite of the Nether. It was ultimately replaced by the End.

Fish[edit | edit source]

Fish were a passive mob that Notch showed interest in adding. In the Halloween Update, Notch said he would add fish.[11] However, they were only added as an item. There is no coding for a fish mob in the game itself, nor is there a model that currently exists. Despite being two years since the mob was first mentioned, Jon Kagstrom has stated that he is planning to add fish as a mob.[12] Notch states in the reference the 'ability to catch fish' which is already implemented. Nothing says anything about adding a model. During Notch's AMA on Reddit, when asked about what happened to his plans of adding fish as a mob, he responded, "Oh yeah, the fish!"

Mentioned[edit | edit source]

These features were mentioned at one point but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang, or no longer work on Minecraft.

Audio loops[edit | edit source]

Audio loops have not yet been added to the game, but may be implemented to play when the player is in a specific location (In caves, forests, oceans, and beside a waterfall). This has been partially added in 1.4 with the addition of lava and water ambient sounds.

Friends list[edit | edit source]

Notch mentioned on his blog, The Word of Notch, that friends lists would be added after Beta 1.8.[13] The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, containing these lines.[14][15] Kristoffer mentioned on Twitter that he is currently working on friends lists for Scrolls, then for other Mojang games. These will be available for players with Mojang accounts. At MineCon 2012 Jeb stated that it would be a large implementation on the server side and will be used for all Mojang games, and that is a big project.[16][17]

Lua scripting[edit | edit source]

Lua Scripting was a feature mentioned by Notch as a way to create server side modifications.[18]

Players will not have to download scripts within or outside of the client, and therefore no client-side modifications will be necessary.

The server would be able to create custom commands, assign certain server functions to blocks, and create user groups.

Notch has said that he wanted Lua to be an extension for Minecraft. He does not want Lua to turn Minecraft into a game engine. Essentially, Lua, although a nice addition, will not revolutionize game-play in Minecraft.

Resource packs[edit | edit source]

Erik Broes mentioned that there may be easier customization of chat and sheep colors.[19]

Ryan Holtz stated that he wanted to improve the rendering system to allow for customizable models and animations.[20][21] Dinnerbone later stated that player models would not be able to be changed.[22]

Panda[edit | edit source]

Dinnerbone once tweeted about pandas in response to the question "If you could code any mob into the game, what would it be?"

Dinnerbone-twitter.png Pandas. I already tried playing with them, but I still need to get used to skinning and animating things.

On December 18, 2013, on Reddit, Dinnerbone answered the question "If you could add one feature to Minecraft without the hassle of coding or modeling, just anything, and you wouldn't need anyone's permission: What do?".


Red dragon[edit | edit source]

Notch revealed during the 8th Seecret Friday Update that he would add dragons, one being the ender dragon, the other being red dragons.[25] Jeb informed participants of his AMA on Reddit that he would add red dragons, but was unsure exactly how.[26] The red dragon has not subsequently been added.

On October 22, 2013, Dinnerbone tweeted that the red dragon is "shelved" and not in development.

Dinnerbone-twitter.png It was never promised, we have no plans to add a red dragon at this time.
Dinnerbone [27]

Later, on December 15, 2013, Dinnerbone wrote on Reddit that there will be red dragons in Minecraft one day.

I'm sure one day there will be. Not right now though.

Seasons[edit | edit source]

Dinnerbone mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during MineCon 2013.[29][30] Seasons may include changes in color of tree leaves and may also be tied to real time.[31][32]

Spike block[edit | edit source]

Spike blocks were originally planned for Beta 1.7, working by extending and retracting spikes (and making them more "spike pistons" than anything), but were replaced by sticky pistons. On May 28, 2012, Dinnerbone stated that he'd like to add spike blocks, but is unsure of how to implement them.[33]

Inventory changes[edit | edit source]

An inventory rewrite was originally added in the snapshot 14w17a for 1.8, but a roadblock was hit and they had to shelve it before the release of 1.8.[34] Other changes to the inventory have been mentioned, including spectators can now look at people's inventory, visible health/armor bar on all players,[35], seeing players' GUI when spectating from their POV[36] and the return of shift-double-clicking.[37][38]

Brief mentions[edit | edit source]

These features were briefly mentioned, but no further information was given after that.

General features[edit | edit source]

  • More animals such as fish, birds, and tree animals, to make the game seem more alive.[39] Partially added in 1.12 with the new parrots.
  • More sea life[40] (Some sea life – guardians – have been implemented in 1.8)
  • More structures in biomes[41]
  • More dimensions[42]
  • More rare structures and terrain changes[43]
  • More ores and cave types[44]
  • Height-based content, something like vertical biomes.[45]
  • All exclusive Pocket Edition features ported to PC[46]
  • Updating all textures to fit better together, stylistically.[47]

More specific features[edit | edit source]

  • In early Alpha, Notch mentioned two more gamemodes, Team Survival Mode and Fortress Mode, which would include the ability to play Capture the Flag[48]
  • Animated swinging doors[49]
  • Coral. Notch abandoned the idea, stating "It's really hard to draw a single block that looks like corals, since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish particles around them."[50]
  • Notch once planned to make floating masses of land that required obsidian veins to stay afloat. He later stated that he disliked the idea.[51]
  • Colliding clouds[52]
  • Server portals[53]
  • Uncarved pumpkins.[54]
  • The ability to choose what work saves to the level files[55]
  • Rainbow crystalline caves[56]
  • Scarecrows[57]
  • Storing of achievements and statistics online[58]
  • Cave maps - Notch stated that they are "an interesting idea".[59]
  • Custom paintings[60]
  • Minecart with dispenser;[82], image may have just be showcasing the custom tile displays in minecarts which was added in the next snapshot, 13w02a.
  • Dinnerbone's original demonstration of the .mcmeta format for resource packs contained a sample properties file for fonts to determine character size and spacing.[83] Despite the game code containing the code to read the files, it never actually uses them leaving character width and spacing to be determined dynamically.
  • Enchanted items apply attributes on use.[84]
  • Cherry trees[85]
  • The ability to remove enchantments from an item.[86]
  • Adding more places to display scoreboard scores.[87][citation needed]
  • Colored lighting[88]
  • A better UI for server admins/ops, inspired by the twitch user moderation menu.[89]
  • A resource pack-related feature that allows improved Russian font display[90]
  • Better construction analysis[91]
  • A new system that could alter weapon behavior.[92]
    • This has been partially implemented in 15w34a, with the implementation of attack speed
  • Easier way to implement terrain changes[41]
  • Portable light (e.g. holding a torch in your hand which provides light).[93]
  • A hug animation[94]
  • Basalt[95]
  • Improved camera controls[96]
  • Rewrite the liquid and lighting engine[97]
  • A gamerule which prevents rain/snow[98]
    • This has been slightly implemented in 16w38a, with the implementation of the gamerule doWeatherCycle, which disables the weather from changing.
  • Dinnerbone has stated he has an "Ultimate Plan" with endermites that might include the dragon egg.[99]
  • Rewriting the key bind system.[100]
  • Building a custom sound system.[101]
  • Sheep showing their color when shorn, like the Pocket Edition[102]
  • Multithreaded terrain generation rendering.[103]
  • Fixes to chunk loading.[104][105]
  • JSON support on signs[106] and possibly implementing a way to "make it work in survival"[107]. Searge later said "The plan is to eventually have every text that can be displayed on the screen use the text component system, then using § won't be necessary anymore."[108]
  • Another rabbit skin[109][110]
  • Changes to the world format - modularizing and storing in 16 block high sections, ids per chunk[111]
  • Using the killer rabbit killing mobs for something.[112]
  • Mesa temple[113]
  • Different types of trapdoors[114]
  • A marker entity.[115][116]
  • Better autocomplete (prompt while writing) and auto GUI creation for commands.[117]
  • OAuth[118]
  • Reindeer - initially suggested for Christmas 2015.[119]
  • Being able to make the world border's center slowly move[citation needed]
  • Corn[120]
  • In game lore[121]
  • Nether portals placing players in front if possible.[122]
  • Entities possibly being able to switch between weapons - "There are no plans right now for entities to use that [offhand] slot, but it might be a potential change in the future. It's just cleaner to have generic support for the off-hand slot than adding a special-case the player class only."[123]
  • Making it so shields are used to block attacks from the side the shield is held on.[124]
  • A mob which camouflages with its environment - when developing the Shulker mob, Jeb initially had it so that the mob would camouflage with the surroundings, but due to difficulties with the code and rendering, he decided to abandon this element of the mob, but stated that it may happen in the future.[125]
  • Allowing mobs to have additional random skins, similarly to horses, cats and rabbits.[126]
  • Giving /clone the ability to rotate and mirror structures.[127][128]
  • Minecart improvements after/in 1.10[129]
  • Removal of the limit on the maximum number of block ids.[130]
  • Recipes for seamless slabs and bark blocks.[131]
  • Phasing out the minecart with furnace.[132]
  • New musician villager that trades note blocks, jukeboxes, and music discs.[133]
  • A Dragon Head banner pattern[134]
  • More note sound effects for the note block[135]
  • If a piston gets powered and is unable to push, showing a smoke particle effect and playing a small "clunk" sound[136]
  • If the bow used to craft a dispenser is enchanted, making the arrows fired from the dispenser to act accordingly[137]

Joke features[edit | edit source]

Snapshot 12marc40awesome, a joke snapshot by Marc Watson.

Notch and other Mojang AB employees have frequently joked about adding various features to the game.

  • Searge jokingly stated that due to the fact that people didn't dislike the changes in the 15w42a snapshot, he would add a fuel requirement to crafting tables.[139]
  • Koalas in tanks riding on planes with laser rifles was jokingly added to the "maybe later" list by Searge.[140]
  • Hot dogs.[141][142]
  • Herobrine. In every new Minecraft update like Halloween Update, Adventure Update, Pretty Scary Update, Redstone Update, Horse Update, The Update That Changed The World, The Bountiful Update, The Combat Update and The Frostburn Update it says "removed Herobrine", but Herobrine was never implemented. This has also appeared in the changelog for Scrolls version 0.103.0.[143]
  • When Hardcore mode was announced, a joke screenshot of "Ultra Hardcore Mode" was shown, where death would revoke an account's premium status.[144]
  • Jeb joked about adding chips if 100% of the community agreed on what type the chips would be.[145]
  • Marc joked about adding Top Hats for 1.4.[146]
  • A snapshot named 12marc40awesome containing various joke features such as volcanoes, more dragons, coral, fish, and fish blocks.[147]
  • Pine cones.[148]
  • Dinnerbone joked about adding dwarves when asked about it.[149]
  • SethBling mentioned a downside of the command blocks on one of his livestreams, and Dinnerbone joked about removing command blocks to accommodate him.[150]
  • Dinnerbone joked that Minecraft pizza would be a good idea to add, and as a joke KrisJelbring states pizza is confirmed to be added.[151]
  • Mojang has made several joke features during april fools.
    • In 2011, the locked chest or "Steve Co. Supply Crate" was temporarily added which "allowed" various micro-transactions in the game.
    • In 2013, Mojang released Minecraft 2.0 which contained features such as pink withers and redstone bugs.[152]
    • In 2014, the default sounds were and everyone's skin were replaced with villagers, which was all blamed on the villagers
    • In 2015, Mojang released 15w14a, which made all the mobs in the game friendly and lovey.
    • In 2016, Mojang released 1.RV-Pre1, which added trendy items of 2016.

References[edit | edit source]

  1. wordofnotch:220243988/half-sized-blocks-all-dirt-tiles-so-it-kinda
  11. The Word of Notch, Oct 4 2010
  31. [Dead link]
  39. “I'vent look at this yet and can't really tell at the moment. I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done.” – /u/jonkagstrom, April 13, 2012
  41. a b “I would also like to see this. Terrain changes & big structures are hard though. On my big virtual to-do list is a way to make them easier to do.” – /u/Dinnerbone, December 18, 2013
  43. “I would also like to see this. Terrain changes & big structures are hard though. On my big virtual to-do list is a way to make them easier to do.” – /u/Dinnerbone, December 18, 2013
  44. “Yes.” – /u/Dinnerbone, December 18, 2013
  45. “I'd actually love this. I've wanted it for so long but haven't figured out the best way to do it.” – /u/Dinnerbone, December 18, 2013
  46. “@MCPENEWSINFO1 Yes, eventually. We are now working towards having the same game on all platforms” – @jeb_, April 4, 2015
  47. “We have a vague plan to update all textures in the game so they fit better together style wise. At the moment Johan is too busy on other things though, so I'm not sure we will be able to make it in time for 1.12.” – /u/jeb_, February 10, 2017
  48. – Notch, May 17, 2009
  49. wordofnotch:660061390 – Notch, June 3, 2010
  50. wordofnotch:746938105 – Notch, June 28, 2010
  51. “@BIindRob no, I've stopped liking that idea. Not sure why.” – @notch, October 20, 2010
  52. “I have to say that this is amazing. It would be relatively trivial to add almost immediately, but blocks of clouds would pop in and out of existence if I did it the simple way. I will draw inspiration from this. Thank you, submitter.” – /u/xNotch, November 18, 2010
  53. – November 29, 2010
  54. “@Monkeychow67 Hehe maybe” – @jeb_, January 16, 2011
  55. – Notch, January 18, 2011
  56. – February 7, 2011
  57. – February 20, 2011
  58. – Notch, April 19, 2011
  59. “@OhHaiMe It will not update if you leave the map area. It only maps the top level now, but cave maps is an interesting idea..” – @notch, April 27, 2011
  60. wordofnotch:4988431144 – Notch, April 27, 2011
  61. “I haven't looked at this yet. I'm afraid it will add a lot of complexity to the redstone code, but it's definitely doable. It's one of those "later" things.” – /u/jeb_, April 4, 2012
  62. “Question: "Is there going to be an external folder we can just drop the 'schematics' in?" Answer: "That would have been very neat. Would also be cool if the schematics were online and shared automatically, kind of like Spore's creatures. On the question of when, I don't know."” – /u/jeb_, April 4, 2012
  63. “@MinecraftTeachr Let me guess the 'worse': You can only edit at the end of a page =( Didn't have time for multi-line editing this week” – @jeb_, April 26, 2012
  64. “Silk touch yields two single slabs from a double slab block, equivalent to normal pickaxe usage. This may or may not change. #Minecraft” – @EvilSeph, May 3, 2012
  65. “*If* we add it for multiplayer, it'd probably be an op-only /pause with an optional automatic pause when everyone's in a menu.” – @Dinnerbone, May 4, 2012
  66. “@Puremin0rez Pause the whole server. Everyone would see a screen saying "the server is paused because so and so", with chat until unpaused” – @Dinnerbone, May 4, 2012
  67. “I have a lot more things for creative planned, custom tabs and preset inventory layouts, but now it's time to work on something more fun :)” – @Dinnerbone, May 25, 2012
  68. “@Dinnerbone Is there going to be a copy/paste function in signs?” – @thormortenns, July 5, 2012
  69. “@ThorMortenNs Eventually” – @Dinnerbone, July 5, 2012
  70. “@JarGargon Some day, perhaps. Little tricky right now.” – @Dinnerbone, July 9, 2012
  71. “In other news, here's something I was playing with after I ran out of bugfixes earlier. … (No, it's not in 12w30c!)” – @Dinnerbone, July 24, 2012
  72. “Coding some new mobstuffs. This is hilarious. He has no clothes! :(” – @Dinnerbone, August 13, 2012
  73. “Working on a very old but popular minecraft suggestion that keeps popping up every so often; I put my new mob on hold for now.” – @Dinnerbone, August 14, 2012
  74. “@123sendodo No. I've shelved that mob for now.” – @Dinnerbone, September 14, 2012
  75. “No... I saw Mo' Creatures' turtles and got a bit demotivated to do my own ones. Maybe later...” – /u/jeb_, August 17, 2012
  76. “I can confirm this, we just haven't tweeted about it. You'll notice in tomorrow's snapshot. The reason why I'm commenting here is just to say that it's not a turtle. This rumor has been spreading because I replied in an email that "I like turtles!" (reference to this: ). The truth is that I'll maybe end up adding turtles one day, it's just that Mo's turtles are difficult to top:” – /u/jeb_, September 19, 2012
  77. “I'm considering a change to maps to allow them to support more colours and texpack customizations, but back-compat would be difficult... Hm.” – @Dinnerbone, August 27, 2012
  78. “@Brail4 Hard to do "properly". Working on it, but no guarantees.” – @Dinnerbone, August 28, 2012
  79. “@crash_nick Likely not, but I was considering reusing that space for something else!” – @Dinnerbone, September 26, 2012
  80. “Fireworks don't affect any gameplay yet, but obviously wolves should be frightened (and maybe other things?)” – @jeb_, December 7, 2012
  81. at 1:47:20
  82. “They're trying to take another village, so we used their tracks against them and sent in the turrets. I hope this works ” – @Dinnerbone, January 7, 2013
  83. – May 28, 2013
  84. “One of my goals of the new attribute system is to allow Bane of Arthropods to temporarily slow spiders on hit. Only then will I be happy.” – @Dinnerbone, May 30, 2013
  85. “I would love to see (sharing this with millions of Japanese people?) cherry trees in Minecraft. @jeb_ @Dinnerbone” – @pgeuder, July 29, 2013
  86. “@AnimeClaudia *hugs*. You'll have a way to remove enchantments one day...” – @Dinnerbone, October 22, 2013
  87. at 05:56:50 – November 2, 2013
  88. “@BlackDragon17x I've actually done so in a separate branch, but it's buggy and needs work still. Won't say no, but don't expect it for 1.8.” – @TheMogMiner, November 7, 2013
  89. “@WesCook There's plans to!” – @Dinnerbone, November 19, 2013
  90. “@ShuraShpilkin not yet, but you just made me realise a nice feature I could add that should make that possible with a ResourcePack. Thanks!” – @_grum, December 1, 2013
  91. “Analyzing block placement creates some really hard-to-read and slow code... That's the main reason why a "village house" is just a door. We hope to add better systems for analyzing constructions in the future, but changing the bookshelf layout is not our main priority.” – /u/jeb_, December 17, 2013
  92. “Enchantment that changes blocking could be fun, but I think that could better fit a different system I hope to be working on soon.” – /u/Dinnerbone, December 18, 2013
  93. “I hope so, but it's really taxing from a technical standpoint.” – /u/Dinnerbone, December 18, 2013
  94. “Yes, with the plugin API. I'd love emotes, I'd love to include support for them (with animations) but they're tricky to do right now. I tell you what; I'll look into a hug animation when I can!” – /u/dinnerbone, December 19, 2013
  95. “I was considering adding basalt, but I didn't want to add another black block. Not now, anyway.” – /u/jeb_, January 12, 2014
  96. “@Tarvii Ain't done yet. Camera controls are on my list.” – @Dinnerbone, January 30, 2014
  97. “@ledpx It's on the todo list, no idea when it will surface.” – @_grum, February 3, 2014
  98. “@SaiferMc I plan to!” – @Dinnerbone, February 7, 2014
  99. “I do have an Ultimate Plan™ with endermites, but it will wait. May also include dragon egg but I haven't discussed this with the team yet.” – @Dinnerbone, March 13, 2014
  100. “@Brail4 No problem! We're rewriting the inventory system + the keybind system to make stuff like this possible, but I can't guarantee when..” – @Dinnerbone, March 20, 2014
  101. “@cazzar99 Which bug? Building our own soundengine is on the todo list :(” – @_grum, April 9, 2014
  102. “@stonepa11 Challenge accepted!” – @TheMogMiner, April 13, 2014
  103. “I hear you there. It would be nice to make the terrain generation and terrain rendering multithreaded, but the code isn't quite decoupled enough yet to make such a thing easy. It's somewhere on the road map, though.” – /u/TheMogMiner, April 24, 2014
  104. “Yeah, chunk loading is a pretty personal bugbear for me. ...” – /u/TheMogMiner, June 7, 2014
  105. “@DtrollMcModder It's one of the things I'm looking into, actually! Thanks for your input, I'm glad people are looking forward to a fix. :)” – @TheMogMiner, June 6, 2014
  106. “Is this a thing? Not yet, but maybe in our next snapshot. Well, if we find anyone who actually likes this feature...” – @SeargeDP, June 9, 2014
  107. “It's not easy to make it work in survival, will discuss options tomorrow to see if we find a nice solution.” – @SeargeDP, June 9, 2014
  108. “The plan is to eventually have every text that can be displayed on the screen use the text component system, then using § won't be necessary anymore. But that's still work in progress and I don't know exactly when we will finish this task.” – /u/Searge, August 7, 2015
  109. “@TABII98_1911 Yup, can you send me a DM with the pictures?” – @TheMogMiner, July 12, 2014
  110. “@TABII98_1911 Probably not in this snapshot, but remind me on Friday.” – @TheMogMiner, July 2, 2014
  111. “@Summanistweets won't be cubic chunks perse. But that will be the unit of storage.” – @_grum, July 17, 2014
  112. “@docm77 that's not how it works, but I'll write down the idea for something else I plan to add eventually :)” – @SeargeDP, July 23, 2014
  113. “@cyruschan2003 Maybe one day” – @jeb_, August 7, 2014
  114. “@HennoeR @_grum Well it's funny you should mention that, we had a discussion and decided we should do that too. No ETA, though.” – @TheMogMiner, August 8, 2014
  115. “Armorstands as position markers, with Small, Nogravity and Invisible set to true, DisabledSlots set to 31. Until we have something better.” – @SeargeDP, August 25, 2014
  116. “@joshnoodle98 No idea what you are doing, but I'm definitely hinting at a marker entity in the future.” – @SeargeDP, August 25, 2014
  117. “Fun ideas to look into after I finish this: better autocomplete (prompt whilst writing), auto GUI creation for commands, something fun.” – @Dinnerbone, September 29, 2014
  118. “OAuth is still on our todo list, but it's not a high priority right now (or rather, we have a bunch of higher priority things which need to come first) sorry” – /u/Dinnerbone, November 25, 2014
  119. “Next xmas?” – /u/jeb_, December 14, 2014
  120. “@Spenny1425 Well, maybe not nachos, but corn could be a fun food source” – @jeb_, Jan 13, 2015
  121. “@searous Maybe, but we also like the mystery” – @jeb_, February 10, 2015
  122. "For 1.8.4 this will be fixed just by keeping the player in the portal block, but this is not ideal and it should make sure we can place them outside if it's a "preferable" spot (ie: not a drop into lava). This will be fixed fully in a later release." – Dinnerbone, April 17, 2015
  123. “There are no plans right now for entities to use that slot, but it might be a potential change in the future. It's just cleaner to have generic support for the off-hand slot than adding a special-case the player class only.” – /u/Searge, June 15, 2015
  124. – July 5, 2015
  125. – July 30, 2015
  126. – August 10, 2015
  127. “@JonpotTDS you can't use them, the functionality is disabled in release builds. Some of it will soon be added to /clone, but not in 15w31” – @SeargeDP, Jul 29, 2015
  128. – August 10, 2015
  129. “I have plans, prototyped them, ran into problems, might have a solution ... but can only work on it after the structural changes I want to do in 1.10 :D Also no spoilers! Though those would be fun on a minecart, along with some flame decals =D” – /u/_Grum, October 21, 2015
  130. “From 1.10 we should have no limits anymore.” – Grum, November 20, 2015
  131. “Question: "Will seamless slabs and bark blocks be obtaineble in 1.10?" _Grum: "With setblock? Yes. As item? Perhaps if we find a good recipe."” – /u/_Grum, November 29, 2015
  132. “@alphaxseven @Dinnerbone @SeargeDP I think we will phase out the furnace minecraft” – @jeb_, February 15, 2016
  133. “I like this idea! That doesn't mean it will get added right now, though. Two issues; maybe a little too niche, and where would it live? ;)” – /u/jeb_, May 16, 2016
  134. “If the dragon head block would have a banner pattern, what would it look like?” – @jeb_, November 30, 2016
  135. “Our sound guy Samuel is working on adding more sound effects for the note blocks.” – /u/jeb_, December 15, 2016
  136. “Added to our minor polishing list.” – /u/jeb_, December 15, 2016
  137. “Added to our minor polishing list.” – /u/jeb_, December 15, 2016
  138. “Already been worked on and should be there for a version after 1.12” – /u/_Grum, April 24, 2017