Spider Jockey

From Minecraft Wiki
Jump to: navigation, search
Spider Jockey
Spider Jockey.pngWither Skeleton Jockey.pngBluespiderjockey.png
Health points

Skeleton: 20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Spider: 16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Cave Spider: 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Attack strength
Skeleton
Easy: 1 (Half Heart.svg)
Normal: 1 (Half Heart.svg)
Hard: 2 (Heart.svg)
Wither Skeleton
Easy: 4 (Withered Heart.svgWithered Heart.svg)
Spider
Easy: 2 (Heart.svg)
Normal: 2 (Heart.svg)
Hard: 3 (Heart.svgHalf Heart.svg)
Spawn

Light level of 7 or less

First appearances

See History

Drops

See Drops

Experience

5 upon Skeleton's death.
5 upon Spider's death.

Internal ID

PC:
Skeleton: (Skeleton: 51, Wither Skeleton: 5, Stray: 6)
Spider: 52
PE:
Skeleton: (Skeleton: 34, Wither Skeleton: 48, Stray: 46)
Spider: 35

Entity ID

Skeleton: skeleton, wither_skeleton, stray
Spider: spider

A spider jockey[1] is the rare appearance of a spider being ridden by a skeleton.

Spawning[edit | edit source]

A spider has a 1% chance to spawn with a skeleton rider. This means that a spider spawner, spawn egg, or the /summon command can very rarely spawn a spider jockey. Spider jockeys spawning in conditions necessary for spawning strays have the usual 80% chance that the skeleton will be a stray. Spider jockeys spawned using spawn eggs in the Nether similarly have have an 80% chance that the skeleton will be a wither skeleton.

Spider jockeys spawned in narrow enclosures can cause the skeleton rider to die of suffocation, due to the spider scaling the walls.

Using the summon command: /summon Spider ~ ~ ~ {Passengers:[{id:Skeleton}]} will yield a spider jockey.

Pocket Edition[edit | edit source]

Spider jockeys can spawn with a cave spider instead of a spider. So if a cave spider spawned in the Nether, it has 80% chance of cave spider jockey that skeleton will replaced by wither skeleton, and if in snowy biome, cave spider spawned and view of the sky, cave spider jockey will spawn but it will have 80% Chance that the skeleton will be a Stray.

Baby zombies can mount spiders. Baby zombies have a 15% chance to want to be a jockey, and if they do, then upon nearing the player and before attacking, they check for one of the following and mount it: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders and cave spiders.

Drops[edit | edit source]

The skeleton and the spider both have separate drops when that part of the spider jockey is killed.

Skeleton[edit | edit source]

The skeleton part of the jockey may drop 0 to 2 bones, and 0 to 2 arrows. The maximum amount of either drop may be increased by 1 for each level of Looting used, up to a maximum of 5 of each.

Skeletons also have a 8.5% chance each of dropping their bow or any equipped armor that they spawned with. The chance of each can be increased by 1% per level of Looting, up to an 11.5% chance.

If spawned wearing a pumpkin or jack o'lantern and killed using the looting enchantment, there will be a chance equivalent to the level of Looting used to drop the pumpkin, up to a maximum of a 3% chance of a drop.

If killed by a charged creeper, the skeleton will drop a skeleton skull.

The skeleton will also drop 5 experience when killed by the player.

Spider[edit | edit source]

The spider part of the jockey may drop 0 to 2 string. The maximum amount of string dropped may be increased by 1 for every level of Looting on the weapon, up to a maximum of 5 at Looting III.

If killed by the player, spiders will also have a 33% chance of dropping a spider eye. If killed using a weapon enchanted with Looting, and if the spider eye drop fails, there will be a second chance to drop a spider eye, with a chance of 50% at Looting I, 67% at Looting II, and 75% at Looting III.

The spider will also drop 5 experience when killed by the player.

Behavior[edit | edit source]

The spider controls the movement, so a spider jockey will wander aimlessly in the day and only pursue the player at night or in dimly lit areas when the spider is hunting. The two creatures attack and take damage individually (i.e. if the spider is killed, the skeleton will continue to attack and move, and vice-versa). If a spider jockey jumps into water, the skeleton will jump off the spider.

The skeleton will turn and fire at the player as soon as it sees them no matter the time of day (although the skeleton will quickly burn in sunlight, leaving the spider unharmed). A spider jockey can attack two different players in SMP - this is caused by one player damaging one half of the spider jockey and not the other. If the skeleton shoots another hostile mob, the mob will focus its attack on the skeleton but not the spider being ridden, even after the skeleton is killed. If the skeleton on the spider jockey is shot by another skeleton, it will jump off and leave the spider to engage the skeleton that shot it.

A spider jockey can kill itself - sometimes the skeleton arrows will injure the spider and other times the spider's pouncing will run the skeleton into its own arrow.

When a spider jockey rides a minecart, the minecart will automatically accelerate.

History[edit | edit source]

Alpha
August 16, 2010 Notch mentions the concept of spider jockeys in a TIGSource forum post.
1.0.17 Added spider jockeys.
Beta
1.2 As with spiders, spider jockeys can now climb vertically up walls.
1.5 Spider jockeys can now be "neutral-aggressive" with the addition of rain. The light level is low enough in a rainstorm for the skeleton to not combust, but high enough for the spider to not be actively hunting. In this state, the skeleton will shoot the player with arrows but the spider will not give chase (unless the Spider Jockey wanders into a shady area) because movement is controlled by the spider. The player can safely observe this kind of Spider Jockey from a distance of 16 or more blocks away.
Official release
1.4.2 12w34a Spider spawn eggs now have a chance to spawn a Spider Jockey.
12w36a Spider spawn eggs used in nether fortresses have a chance to spawn a spider jockey with a wither skeleton.
1.5 13w09a Skeletons no longer dismount the spiders when the world is reloaded.
1.10 16w20a Spiders spawned in cold biomes can have a stray skeleton rider.
Pocket Edition Alpha
0.11.0 build 1 Added spider jockeys. Cave spiders also have a chance to spawn with a skeleton rider.
0.12.1 build 1 Added Wither Jockey,and also with cave spider variant.
0.15.0 build 1 now spider jockey have 80% Chance if spawn in Snowy Biome and View the Sky, the skeleton will be stray,also with Cave spider variants.
Console Edition
TU1 CU1 1.0 Patch 1 Added spider jockeys.

Issues[edit | edit source]

Issues relating to “Spider Jockey” are maintained on the issue tracker. Report issues there.

Gallery[edit | edit source]

References[edit | edit source]

  1. https://plus.google.com/112518133011799486490/posts/1rY2RTRAg4t