Overworld: Light level of 7 or less.
Spawning[edit | edit source]
Skeletons can spawn almost anywhere in the Overworld at a light level of 7 or less. In the Nether, they can also spawn in nether fortresses at a light level of 7 or less in place of a wither skeleton.
Monster spawners[edit | edit source]
Skeleton trap horses[edit | edit source]
Drops[edit | edit source]
Skeletons drop 0-2 bones and 0-2 arrows upon death. Any picked-up equipment has a 100% chance of dropping and will drop with the same damage level it had when picked up. When killed by a player any naturally spawned equipment (including the bow) has a 8.5% (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping and will drop with a random durability. A skeleton will drop its head if killed by a charged creeper's explosion.
Halloween[edit | edit source]
On Halloween, some skeletons will spawn wearing a pumpkin or jack o'lantern. If these skeletons are killed using a tool enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.
Behavior[edit | edit source]
Skeletons spawn in dimly lit areas, and will burn in sunlight. When skeletons are nearby, their presence is indicated by the intermittent harsh rattling sound of their bones. Skeletons will chase any player they see within 16 blocks, and will climb stairs, navigate mazes, and traverse other complex obstacles in order to get within shooting range. When they are within 8 blocks of the player with a clear line of sight, they will stop chasing and start shooting the player with arrows. If the player moves more than 16 blocks away from the skeleton, it will cease pursuit. As of 1.9[upcoming], the detection range of skeletons is reduced to half of their normal range (8 blocks) when the player is wearing a skeleton mob head. Skeletons can attempt to avoid damage from the player by continuously circling around them while shooting at them.
The skeleton's accuracy is based on the difficulty. Skeletons have an "error" of 10 on easy, 6 on normal, and 2 on hard. This is compared to the player's "error" of 1. When their target is closer, skeletons shoot faster, but do less damage. To account for gravity, skeletons aim 0.2 blocks higher for every block horizontal they are from the target.
If a skeleton's arrow hits certain hostile mobs, that mob will then attack the skeleton the same way it would attack the player, given it was not hit by the player first. If a skeleton is attacked by another mob (usually another skeleton), it may attack that mob, reorienting on the player once that mob is dead.
Skeletons normally attack with a bow, however some can spawn with the ability to pick up items, and will switch to a melee weapon if they pick one up. If the skeleton already has a sword and finds a better one, they will drop the current sword and use the better one. When killed, the sword will be dropped again, with its durability unchanged. They will also wear any armor items and mob heads they pick up, and wear pumpkins or jack o'lanterns as headgear. When wielding anything but a bow, they will move at about the player's walking speed. If spawned with no weapon at all (presumably by using spawn commands) a skeleton acts like a zombie (though faster), coming at the player with arms outstretched and damaging the player by touching them.
Skeletons are also able to climb ladders, but only when forced to, as their AI does not handle ladders in a special way.
Like zombies, skeleton burning occurs at dawn when the sun is 15 degrees or greater above the ground, unless the skeleton is either in shade, water, or wearing a helmet. If not wearing a helmet, they will attempt to find shade or water to keep from burning. Unlike zombies, which will always chase the player if they see one, skeletons will not exit the shade area even if attacking a player.
Skeletons run from wolves, as wolves attack and chase skeletons. When skeletons are safe from sunlight, they will shoot at any wolves that attack it. Skeletons will also shoot at iron golems. Creepers killed by a skeleton's arrow will drop a music disc.
Video[edit | edit source]
Achievements[edit | edit source]
|Icon||Achievement||In-game description||Prerequisites||Actual requirements (if different)||Version restriction||Xbox points earned||Trophy type (PS)|
|Sniper Duel||Kill a skeleton with an arrow from more than 50 meters||Monster Hunter||Use a launched arrow to kill a skeleton or wither skeleton from 50 or more blocks away, horizontally.||None||30G||Silver|
History[edit | edit source]
|0.24_02||Skeletons are added. They spawned randomly in new Survival maps and followed players when approached, much like zombies.|
|0.25 SURVIVAL TEST 2||Skeletons fired arrows with a purple/magenta colored shaft, appeared to fire arrows at a faster and more random rate, and shot 6 arrows outward a short range in all directions when dying. Arrows fired by skeletons at that time could be picked up and used by players.|
|Skeletons now drop 0 - 2 arrows upon death.|
|Skeletons took five hits to kill and could appear wearing NPC armor (that gave them no additional protection) and gave 120 points when killed.|
|1.2.0||Skeletons now hold a bow in their right hand.|
|1.2||Skeletons can drop 0 - 2 bones in addition to arrows.|
|1.8||Skeleton's bow is now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand) and they also fire arrows slightly slower (probably because bows had now needed "charging"). Their arrows however, are shot with more force.|
|1.2.1||12w04a||The skeleton's AI was updated so they are "smarter", i.e. if a skeleton catches fire in daylight, it will rush to the nearest shadow or body of water for safety.|
|12w06a||There is a small chance that skeletons drop a bow when killed. There is also a small chance that the bow will be enchanted.|
|1.4.2||12w32a||Skeletons, zombies and zombie pigmen now pick up dropped items. They also have the ability to wear armor and wield a weapon, so if they pick up armor, they will wear it. If they pick up a weapon, they wield it. But there is a bug that skeletons will fire arrows even if they are wielding a sword.|
|Skeletons, zombies, and zombie pigmen can spawn wearing any type of armor (including chain); both armor and weapons may be enchanted.|
|12w36a||Skeletons can be found in Nether fortresses along with wither skeletons, their Nether equivalent.|
|?||On Halloween, skeletons, wither skeletons, zombies and zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern.|
|12w38a||Skeletons were given new sounds.|
|1.4.4||1.4.3-pre||Skeletons now rush to the player instead of shooting arrows if they don't have a bow.|
|1.5||13w02a||Skeletons shoot from a range of 15 blocks instead of 10.|
|13w03a||Skeletons begin to fire rapidly at players who come within close range in an attempt to knock them back. This makes melee combat in water hard, if not impossible.|
|1.8||14w10a||Now run away from wolves instead of fighting back.|
|14w11a||Now run away from creepers that are about to explode.|
|14w30a||Drops skull when killed by a charged creeper.|
|1.8.1||1.8.1-pre1||No longer runs away from creepers that are about to explode.|
|1.9||15w31a||Now animate their bow, they pull it out when becoming hostile and draw it back to shoot arrows.|
|They have a small chance to spawn with their bow in their left hand.|
|Mapmakers can make Skeletons shoot potion-tipped arrows.|
|Skeletons now have the ability to dual wield.|
|15w32a||The detection range of skeletons is halved when the player is wearing a skeleton mob head.|
|15w33c||The detection range for players wearing the skeleton mob head is adjusted, now 37.5% of the normal range.|
|15w36a||The detection range for players wearing the skeleton mob head is again 50% of the normal range.|
|15w38a||Skeletons have a new AI which allows them to strafe while shooting the target.|
|Skeletons may spawn from skeleton trap horses.|
|15w39a||Skeletons are slightly taller (1.99 blocks tall rather than 1.95).|
|Pocket Edition Alpha|
|0.5.0||Skeletons have new animations.|
|0.9.0||build 8||Skeletons now have new AI.|
|build 9||Skeletons use the old AI again because they dont fire arrows correctly.|
|0.11.0||build 1||Skeletons no longer hold their bow with 2 arms.|
|build 14||Skeletons now have improved accuracy.|
|0.12.1||build 1||Skeletons use the new AI again, thus improving accuracy, which made them much smarter, so when the skeleton gets burned in the daylight it will hide to the nearest tree or a big shallow lake.|
|Skeletons can now spawn wearing armor.|
|Skeletons now have the ability to pick up items.|
|build 12||New sounds for dying skeletons.|
|TU5||The skeleton's bow is now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand) and they also fire arrows slightly slower (probably because bows had now needed "charging"). Their arrows however, are shot with more force.|
|TU12||The skeleton's AI was updated so they are "smarter", i.e. if a skeleton catches fire in daylight, it will rush to the nearest shadow or body of water for safety.|
|There is a small chance that skeletons drop a bow when killed. There is also a small chance that the bow will be enchanted (power I).|
|TU19||Skeletons can now spawn wearing armor and weapons.|
|Once you get closer to a skeleton, it fires arrows more frequently.|
Issues[edit | edit source]
Issues relating to "Skeleton" are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- If alerted to a player's presence, skeletons can fire arrows backwards, occasionally hitting themselves.
- Skeletons cannot see the player through glass, fences, or other transparent blocks.
- When holding a sword, skeletons are actually much faster than zombies and sprint at you as fast as a wither skeleton or zombie pigman, but they move at zombie speed when holding a bow. This is because they share the same Entity ID as a wither skeleton.
Gallery[edit | edit source]
Two skeletons shooting each other. The skeleton on the right is a spider jockey.