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Skeleton

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Skeleton
Skeleton.png
Health points

20 (Heart.svg × 10)

Attack strength
Bow
Easy: 1 (Half Heart.svg) - 4 (Heart.svgHeart.svg)
Normal: 1 (Half Heart.svg) - 4 (Heart.svgHeart.svg)
Hard: 1 (Half Heart.svg) - 5 (Heart.svgHeart.svgHalf Heart.svg)
Sword
Easy: 2 (Heart.svg)
Normal: 2 (Heart.svg)
Hard: 3 (Heart.svgHalf Heart.svg)
Spawn

Overworld: Light level of 7 or less.
Nether: Nether fortresses in light level 7 or less.

First appearances

See History

Drops

See Drops

Experience

5

Network ID

51

Savegame ID

Skeleton

Skeletons are undead, ranged hostile mobs equipped with bows.

Spawning[edit]

Skeletons can spawn almost anywhere in the Overworld at a light level of 7 or less. In the Nether, they can also spawn in Nether fortresses at a light level of 7 or less.

Monster spawners[edit]

Skeletons also spawn from spawners found in dungeons.

Drops[edit]

Skeletons drop 0-2 bones and 0-2 arrows upon death. Any picked-up equipment has 100% chance of dropping and will drop with the same damage level it had when picked up, while any naturally spawned equipment (including the bow) has a 8.5% (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping and will drop with a random durability. A skeleton will drop its head if killed by a charged creeper's explosion.

Skeletons drop 5 experience when killed by a player or tamed wolf, +1-3 extra experience if the skeleton has equipment.

Halloween[edit]

If a skeleton wearing a pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.

Behavior[edit]

Dueling skeletons.

Skeletons spawn in dimly lit areas, and will burn in sunlight. When skeletons are nearby, their presence is indicated by the intermittent soft rattling sound of their bones. Skeletons will chase any player they see within 16 blocks, and will climb stairs, navigate mazes, and traverse other complex obstacles in order to get within shooting range. When they are within 8 blocks of the player with a clear line of sight, they will stop chasing and start shooting the player with arrows. If the player moves more than 16 blocks away from the skeleton, it will cease pursuit. Skeletons can attempt to avoid damage from the player by continuously circling around them while shooting at them. The general path finding capabilities of the skeleton is demonstrated in this video.

The skeleton's accuracy is based on the difficulty. Skeletons have an "error" of 10 on easy, 6 on normal, and 2 on hard. This is compared to the player's "error" of 1. When their target is closer, skeletons shoot faster, but do less damage. To account for gravity, skeletons aim 0.2 blocks higher for every block horizontal they are from the target.

If a skeleton's arrow hits certain hostile mobs, that mob will then attack the skeleton the same way it would attack the player, given it was not hit by the player first. If a skeleton is attacked by another mob (usually another skeleton), it may attack that mob, reorienting on the player once that mob is dead.

Skeletons normally attack with a bow, however some can spawn with the ability to pick up items, and will switch to a melee weapon if they pick one up. If the skeleton already has a sword and finds a better one, they will drop the current sword and use the better one. When killed, the sword will be dropped again, with its durability unchanged. They will also wear any armor items and mob heads they pick up, and wear pumpkins or Jack 'o' Lanterns as headgear. When wielding anything but a bow, they will move at about the player's walking speed. If spawned with no weapon at all (presumably by using spawn commands) a skeleton acts like a zombie (though faster), coming at the player with arms outstretched and damaging the player by touching them.

Skeletons are also able to climb ladders, but only when forced to, as their AI does not handle ladders in a special way.

Like zombies, skeleton burning occurs at dawn when the sun is 15 degrees or greater above the ground, unless the skeleton is either in shade, water, or wearing a helmet. If not wearing a helmet, they will attempt to find shade or water to keep from burning.

Skeletons run from wolves, as wolves attack and chase skeletons. When skeletons are safe from sunlight, they will shoot at any wolves that attack it. Skeletons will also shoot at iron golems. Creepers killed by a skeleton's arrow will drop a music disc.

Video[edit]

Achievements[edit]

Icon Achievement In-game description Prerequisites Actual requirements (if different) Version restriction Xbox points earned Trophy type (PS)
Achievement-fancy.png
Grid Bow.png
Sniper Duel Kill a skeleton with an arrow from more than 50 meters Monster Hunter Use a launched arrow to kill a skeleton or wither skeleton from 50 or more blocks away, horizontally. PC & PS N/A Silver

History[edit]

Classic
0.24_02 Skeletons are added. They spawned randomly in new Survival maps and followed players when approached, much like zombies.
0.25 SURVIVAL TEST 2 Skeletons fired arrows with a purple/magenta colored shaft, appeared to fire arrows at a faster and more random rate, and shot 6 arrows outward a short range in all directions when dying. Arrows fired by skeletons at that time could be picked up and used by players.
Skeletons now drop 0 - 2 arrows upon death.
Skeletons took five hits to kill and could appear wearing NPC armor (that gave them no additional protection) and gave 120 points when killed.
Alpha
1.2.0 Skeletons now hold a bow in their right hand.
Beta
1.2 Skeletons can drop 0 - 2 bones in addition to arrows.
1.8 Skeleton's bow is now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand) and they also fire arrows slightly slower (probably because bows had now needed "charging"). Their arrows however, are shot with more force.
Fixed a bug where skeletons would fire their arrows from above their heads.
Official release
1.2.1 12w04a The skeleton's AI was updated so they are "smarter", i.e. if a skeleton catches fire in daylight, it will rush to the nearest shadow or body of water for safety.
12w06a There is a small chance that skeletons drop a bow when killed. There is also a small chance that the bow will be enchanted.
1.4.2 12w32a Skeletons, zombies and zombie pigmen now pick up dropped items. They also have the ability to wear armor and wield a weapon, so if they pick up armor, they will wear it. If they pick up a weapon, they wield it. But there is a bug that skeletons will fire arrows even if they are wielding a sword.
Skeletons, zombies, and zombie pigmen can spawn wearing any type of armor (including chain); both armor and weapons may be enchanted.
12w36a Skeletons can be found in Nether fortresses along with wither skeletons, their Nether equivalent.
On Halloween (31st October), skeletons, wither skeletons, zombies and zombie pigmen now have a chance of spawning with a pumpkin or Jack o'Lantern.
1.4.4 1.4.3-pre Skeletons now rush to the player instead of shooting arrows if they don't have a bow.
1.5 13w02a Skeletons shoot from a range of 15 blocks instead of 10.
13w03a Skeletons begin to fire rapidly at players who come within close range in an attempt to knock them back. This makes melee combat in water hard, if not impossible.
1.8 14w10a Now run away from wolves instead of fighting back.
14w11a Now run away from creepers that are about to explode.
14w30a Drops skull when killed by a charged creeper.
1.8.1 1.8.1-pre1 No longer runs away from creepers that are about to explode.
Pocket Edition Alpha
0.3.3 Added skeletons.
0.5.0 Skeletons have new animations.
Console Edition
TU1 Added skeletons.
TU5 The skeleton's bow is now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand) and they also fire arrows slightly slower (probably because bows had now needed "charging"). Their arrows however, are shot with more force.
TU12 The skeleton's AI was updated so they are "smarter", i.e. if a skeleton catches fire in daylight, it will rush to the nearest shadow or body of water for safety.
There is a small chance that skeletons drop a bow when killed. There is also a small chance that the bow will be enchanted(power I).

Trivia[edit]

  • If alerted to a player's presence, skeletons can fire arrows backwards, occasionally hitting themselves.
  • Spiders rarely spawn with a skeleton riding them, creating a spider jockey.
  • Skeletons cannot see the player through glass, fences, or other transparent blocks.
  • Sometimes, if a skeleton is chasing the player, and the player leaves the game and quickly returns, the skeleton will be invisible for a short amount of time. The skeleton will still fire arrows, and be acknowledged by other mobs with glances, but its arrows will not cause damage for the time it is invisible, and will bounce off the player.
  • In Pocket Edition, if skeletons walk over glass panes, they can shoot arrows through them.
  • In Pocket Edition, the skeleton's left arm is pointing towards the bow, as if holding it with two hands.
  • When holding a sword, skeletons are actually much faster than zombies and sprint at you as fast as a wither skeleton or zombie pigman, but they move at zombie speed when holding a bow. This is because they share the same Entity ID as a wither skeleton.
  • In Pocket Edition, skeletons have less accuracy.
  • If a skeleton is stacked on top of a boat in water (such as with the /summon command), the boat can be controlled by the skeleton.

Gallery[edit]

See also[edit]

References[edit]