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Sand

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Sand
Sand.png
Red Sand.png
SandRed Sand
Type

Solid Block

Requirements

None

Physics

Yes

Transparency

No

Luminance

No

Blast resistance

2.5

Hardness

0.5

Tool

This block can be broken with any tool, but a shovel is the quickest

Renewable

No

Stackable

Yes (64)

Flammable

No

First appearances
Sand
Classic 0.0.14a
Red Sand
1.7.2 (13w39a)
Experience

Smelted: 0.1

Drops

Itself

Data values
Sand
dec: 120 hex: C0 bin: 11000
Red Sand
dec: 121 hex: C1 bin: 11001
Name

sand


Sand is a block naturally found on coasts and deserts. Sand has a very low blast resistance.


Red Sand is a variation of sand that can be found in mesas. Red sand acts similar to sand, the only differences being color.

Obtaining[edit]

Sand can be broken using any tool, but a shovel is the fastest.

Block Hardness Tool Breaking time (seconds)
Hand Wooden Stone Iron Diamond Golden Shears Sword

Sand
0.5
0.75 0.375 0.1875 0.125 0.0938 0.0625

Natural generation[edit]

Sand generates naturally in many biomes of the Overworld, notably deserts, beaches, and rivers, generally in four-block-deep layers supported by stone and sandstone. Red sand generates naturally in Mesa biomes and variants.

Usage[edit]

Sand, if there is no block below it, will fall until it lands on the next available block. When sand is being affected by gravity and falling, it exhibits a smooth falling animation.

If falling sand lands on a mob or the player and covers their head, it will suffocate them until they destroy the block, move out or die. If falling sand lands in the space occupied by a non-solid block, (such as torches, slabs, rails, or Redstone), it will drop and turn into a sand item. If it falls onto a cobweb it will slowly fall until it has gone through it completely, or until it touches the ground, at which point it will turn into a resource block.

Sand can be placed on a non-solid block without falling.

Crafting ingredient[edit]

Name Ingredients Crafting recipe

Red Sandstone

Red Sand




Grid layout Arrow (small).png Red Sandstone
Red Sand Red Sand
Red Sand Red Sand

Sandstone

Sand




Grid layout Arrow (small).png Sandstone
Sand Sand
Sand Sand

TNT

Gunpowder +
Sand or
Red Sand

Gunpowder SandRed Sand Gunpowder Grid layout Arrow (small).png TNT
SandRed Sand Gunpowder SandRed Sand
Gunpowder SandRed Sand Gunpowder

Smelting ingredient[edit]

Ingredients Smelting recipe

Sand or
Red Sand +
Any fuel

SandRed Sand Grid layout Furnace Progress.png Glass
Grid layout Fire.png
CoalCharcoalOak WoodOak Wood Planks

Construction[edit]

Sand can be used in the construction of airlocks and the creation of mob suffocation traps. Being affected by gravity, it can be quickly and easily removed from ground level.

Farms[edit]

Sand and red sand can be used for farming cactus and sugar cane.

Falling sand[edit]

See also: Chunk format and Tutorials/Falling sand

The FallingSand entity is able to take any texture of any block. By altering the BlockID and using the /summon command, the player is able to create a falling block of another texture.

Data values[edit]

Sand has the ID name minecraft:sand and is further defined by its block data. Sand also has a block state which is expected to replace the functionality of block data in a future version.

Block data[edit]

DV Description

0 Sand

1 Red sand

Block state[edit]

See also: Block states
Name Value Description

 variant
sand
Sand
red_sand
Red Sand

Video[edit]

History[edit]

Classic
0.0.14a_01 Added sand.
A plug of sand at the bottom of a lake which forms the roof of a cave
Sand blocks only appeared naturally in one block-thick beaches (usually by water or in the middle of a landscape). These beaches were always at and below ocean level. Sand instantly appeared at the lowest point it could go when placed above an air block without any sort of falling animation. Destroying a pillar made from sand from the bottom would cause the sand to disappear from the top first. Gravel and sand "fell" when placed in mid-air by moving directly on top of the nearest block directly below them, instead of turning into falling block entities and falling. These attributes were present until the release of Infdev.
Map editors could be used to create floating sand, although the server would crash if the sand was affected from its state.
Indev
January 11, 2010 Islands have more sand.
Infdev
Sand and gravel removed during map tests.
April 13, 2010 Sand and gravel re-added.
Seecret Friday 1 Sand and gravel now fall realistically.
Originally, sand would not turn into an item object when falling onto a non-solid object, thus destroying itself. This was fixed in a later update.
Beta
1.3 Before this update, generated sand did not have sandstone under it, and if a cave spawned below sand, then floating sand blocks would persist until one of the blocks was updated.
1.8
Usual sand beach before 1.8
New terrain generator in the Adventure Update. Beaches are usually generated next to oceans or lakes and covered all nearby low elevated shorelines. Before this update, they could be found in any biome. They came in two varieties: sand beach and gravel beach. Sandstone was located below sand in sand beaches. Gravel beaches had no such border and thus posed dangers like falling into caverns located right underneath them.
Gravel beach before 1.8
Due to the changes in the terrain generation algorithm in the update, beaches were removed completely from the game. Floating sand is more common with the new seed terrain coding.
Sand generates anywhere that water does in large, circular patterns, noticeably larger than the similar patterns of clay. These can occur anywhere water does, including in NPC Village farms. Before beaches were re-added in 1.1, this would create what looked like a small beach along shorelines.
Official release
1.0 Sand.png Sand texture slightly changed.
1.1
Re-added "beach" composed of sand blocks
Beaches were later re-added, although this new version is not the same type as the ones generated before the Adventure Update, since the sand replaces existing blocks instead of being generated with the first sweep.
1.4.2 12w38a Sand now has new sounds when being placed or walked on.
1.7.2 13w39a Added red sand.
1.8 14w27b Sand and red sand's textures now rotate randomly, making beaches and deserts look less uniform.
Pocket Edition Alpha
0.1.0 Added sand.
0.6.0 Sand and gravel now fall when unsupported.
0.8.0 build 5 A bug was fixed where sand and gravel that fell on a non-solid block disappeared without dropping as an item.
build 8 Sand falling on a torch will turn into a resource.
0.9.0 build 1 Added red sand.
0.10.0 build 1 Added dust particles for falling sand.
Console Edition
TU1 Added sand.
TU14 Changed sound made when mining sand.
Pi Edition
0.1.1 Added sand.

Issues[edit]

Issues relating to "Sand" or "Red Sand" are maintained on the issue tracker. Report issues there.

Trivia[edit]

  • If a block of sand has snow on it and is made to fall, the snow is destroyed and will not drop snowballs.
  • Because falling sand is considered an entity it can be launched in a TNT cannon, similar to an ignited piece of TNT.
  • Sand will fall at the same rate when submerged in water as it will when in air.
  • If a player is standing on a stack of sand or gravel, and the stack falls on a non-solid block, the player will fall fast enough to take damage or even die.
  • Sand will fall through torches without breaking if there is air below the torch.
  • Sand and gravel take about 0.45 seconds to fall one meter.

Gallery[edit]

See also[edit]

References[edit]