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Drops

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Typical drops from a Skeleton: Experience Orbs, an Arrow, and Bones.

Drops are items which appear when mobs and some other entities die. There are 5 basic types of drops: common drops, uncommon drops, rare drops, equipped items, and Experience Orbs.

Common drops[edit]

Common drops may occur whenever a mob dies, and appear at the location of the mob at the moment it receives the killing damage. Most mobs have particular items which they may drop when killed. Some common drops, such as leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods, don't drop at all if the mob was not “killed by the player” (same rules as for experience orbs).

For each of these items, there is a random (uniform) distribution of numbers of that item it will drop; this is called the item's drop range. For example, a cow will drop 0–2 leather items and 1–3 raw beef items. Since the range for leather includes 0, there is a ⅓ chance of no leather being dropped.

If a mob is a baby animal, it will not drop any common drops when killed.

Looting[edit]

When mobs are killed with the Looting enchantment, the effect on their drops depends on the drop. There are three known behaviors:

  • The drop rate is calculated as if for two separate drops, one with the regular drop range, and one with an additional drop range from 0 to the level of Looting used, for example 0–3 for Looting Ⅲ. For example, killing a cow with a Looting Ⅲ sword makes it drop 0–2 + 0–3 leather and 1–2 + 0–3 raw beef. The distribution is not uniform but rather the sum of the two uniform distributions (this is similar to how throwing two dice gives a sum near 7 more often).
  • Each level of the Looting increases the upper end of the drop range by 1. For example, killing a blaze with a Looting Ⅲ sword makes it drop 0–4 blaze rods.
  • The enchantment does not affect the drop rate. For example, a killed sheep will always drop exactly 1 block of wool.

Uncommon drops[edit]

Uncommon drops are similar to common drops, appearing at the location the entity dies. However, an uncommon drop only ever consists of a single item, which has a low chance of dropping. The exact chance depends on the drop. For example, a spider has a ⅓ chance of dropping a spider eye upon death.

The Looting enchantment increases the chance of an uncommon drop by making another attempt at dropping the item if the original attempt failed. The success chance of this second attempt is ½ for Looting Ⅰ, ⅔ for Looting Ⅱ, and ¾ for Looting Ⅲ.

Rare drops[edit]

Rare drops occur in addition to the common drops. Unlike most common drops, they only occur if the monster is killed by a player. Most rare drops can also be obtained by other means. Rare drops are always a single item, not multiples.

Rare drops have a 2.5% chance of occurring when a monster dies. Using a weapon with the Looting enchantment increases the chance by 1 percentage point per level (up to a total of 5.5% with Looting Ⅲ).

Equipped items[edit]

An enchanted bow received from a skeleton's drops

When killed by a player, a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting Ⅲ). This means it is possible for a monster to drop more than one piece of equipment upon death.

There are also some equipped items which are guaranteed to drop:

  • All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie.
    • This is only the case for hostile mobs, not for villagers.
  • When a witch dies while it drinks a potion, it will drop the potion.
  • Horses, donkeys, mules, and pigs drop any items equipped to them by players, like saddles.

Experience Orbs[edit]

Experience Orbs only drop if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs) by a player or by a player's pet wolf. Their total value will always be the specific amount of experience granted by killing that mob. They are also dropped from a thrown Bottle o' Enchanting. Collected experience accumulates into levels, which can be used for enchanting.

Experience Orbs are similar to items but not the same. Unlike other drops, Experience Orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience Orbs will move towards nearby players.

Mob drops[edit]

Mob Exp Common drops Rare drops Equipped and worn items Notes
Animals

Bat
0 None None None

Chicken
1–3 0–2
Feather

1
Raw Chicken
or 1
Cooked Chicken
None None Meat is cooked if died while on fire.
Meat drop is unaffected by Looting.
Also lays an
Egg
every 5–10 minutes.

Cow
1–3 0–2
Leather

1–3
Raw Beef
or 1–3
Steak
None None Meat is cooked if died while on fire.
Gives
Milk
when right-clicked with an empty bucket.

Donkey


Mule
1–3 0–2
Leather
None 1
Saddle
if saddled
1
Chest
if equipped
Also drops all of the chest's contents.

Horse
1–3 0–2
Leather
None 1
Saddle
if saddled
1
Horse Armor
if equipped

Mooshroom
1–3 0–2
Leather

1–3
Raw Beef
or 1–3
Steak
None None Meat is cooked if died while on fire.
Shearing drops 5
Red Mushroom
, converting it to a normal cow, a process which cannot be reverted.
Gives
Milk
when right-clicked with an empty bucket.
Gives
Mushroom Stew
when right-clicked with an empty bowl.

Ocelot
1–3 None None None

Pig
1–3 1–3
Raw Porkchop
or 1–3
Cooked Porkchop
None 1
Saddle
if saddled
Meat is cooked if died while on fire.

Rabbit
1–3 0–1
Raw Rabbit
or 0–1
Cooked Rabbit

0–1
Rabbit Hide

Rabbit's Foot
None Meat is cooked if died while on fire.
Meat drop is unaffected by Looting.

Sheep
1–3 1
Wool
if not sheared
1–2
Raw Mutton
or 1–2
Cooked Mutton
None None Wool drop is not affected by Looting.
Shearing drops 1-3
Wool
.
Wool is colored if the sheep was spawned colored or dyed.
Meat drop is affected by Looting, and is cooked if died while on fire.

Skeleton Horse
1–3 0–2
Bone
None None

Squid
1–3 1–3
Ink Sac
None None

Wolf
1–3 None None None

Zombie Horse
1–3 0–2
Rotten Flesh
None None Rotten Flesh is an uncommon drop.
Golems

Iron Golem
0 3–5
Iron Ingot

0–2
Poppy
None None Not affected by Looting.

Snow Golem
0 0–15
Snowball
or
1
Pumpkin
+ 8
Snowball
if spawned with at least 8 in the world.
None None Not affected by Looting.
Pumpkin and 8 Snowballs due to 8 existing snow golems is only in Xbox 360 Edition.
Monsters

Blaze
10 0–1
Blaze Rod
if killed by a player or tamed dog
0–2
Glowstone Dust
if killed by a player
None None Glowstone Dust can only be dropped by Blazes in the Xbox 360 Edition.

Cave Spider
5 0–2
String

0–1
Spider Eye
if killed by a player or tamed dog
None None Eye is an uncommon drop (33% chance).
Looting doesn't affect number of eyes dropped, but increases probability of a drop.

Creeper
5 0–2
Gunpowder

1
Music Disc
if killed by a skeleton
None None

Elder Guardian
5 0–2
Prismarine Shard

0–1
Prismarine Crystals

0–1
Raw Fish

1
Wet Sponge
if killed by the player

Raw Fish


Raw Salmon


Pufferfish


Clownfish
None Prismarine crystals drop only if raw fish fails.
Raw Fish is both a common drop and a rare drop.

Ender Dragon
12,000 None None None Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience.
Creates a portal including removable blocks:
4
Torch

1
Dragon Egg

Enderman
5 0–1
Ender Pearl
None None

Endermite
5 None None None

Ghast
5 0–1
Ghast Tear

0–2
Gunpowder
None None

Guardian
5 0–2
Prismarine Shard

0–1
Prismarine Crystals

0–1
Raw Fish

Raw Fish


Raw Salmon


Pufferfish


Clownfish
None Prismarine crystals drop only if raw fish fails.
Raw Fish is both a common drop and a rare drop.

Magma Cube
1, 2, or 4 0–1
Magma Cream
if size > 1
None None Uncommon drop (25% chance).

Silverfish
5 None None None

Skeleton
5 0–2
Arrow

0–2
Bone
None
Bow


Random Armor
Gear may be enchanted.

Slime
1, 2, or 4 0–2
Slimeball
if size = 1
None None

Spider
5 0–2
String

0–1
Spider Eye
if killed by a player or tamed dog
None None Eye is an uncommon drop (33% chance)
Looting doesn't affect number of eyes dropped, but increases probability of a drop.

Witch
5 0–6
Glass Bottle

0–6
Glowstone Dust

0–6
Gunpowder

0–6
Redstone

0–6
Spider Eye

0–6
Stick

0–6
Sugar
None
Potion of Healing


Potion of Fire Resistance


Potion of Swiftness


Potion of Water Breathing
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item.

Wither
50 1
Nether Star
None None Not affected by looting.

Wither Skeleton
5 0–1
Coal

0–2
Bone

Wither Skeleton Skull

Stone Sword
Coal is an uncommon drop (33% chance).

Zombie
5 0–2
Rotten Flesh

Iron Ingot


Carrot


Potato

Iron Shovel


Iron Sword


Random Armor
Gear may be enchanted.

Zombie Pigman
5 0–1
Rotten Flesh

0–1
Gold Nugget

Gold Ingot

Golden Sword
Gear may be enchanted.
NPCs

Villager
0 None None None

Entity drops[edit]

Entity Drops Notes
Projectiles

Bottle o' Enchanting
3–11
Experience

Egg
0–4
Baby Chicken
spawned
Eggs have a 18 chance of spawning one baby chicken. If that happens, there is an additional 132 chance of the egg spawning four baby chickens instead of one.
Stationary

Ender Crystal
None Creates an explosion when destroyed, 50% more powerful than TNT.

Item Frame
1
Item Frame
Drops itself and the item it contains.

Painting
1
Painting
Vehicles

Boat
2
Stick
if crashed
3
Wood Planks
if crashed
1
Boat
if broken by other means

Minecart
1
Minecart

Minecart with Chest
1
Minecart

1
Chest
Also drops all of the chest's contents.

Minecart with Command Block
1
Minecart

Minecart with Furnace
1
Minecart

1
Furnace

Minecart with Hopper
1
Minecart

1
Hopper
Also drops all of its contents.

Minecart with Spawner
1
Minecart

Minecart with TNT
1
Minecart

1
TNT
Drops nothing when activated or destroyed by an explosion.

Block drops[edit]

Most blocks drop themselves when broken. All special drops from blocks are listed below. "Silk Touch" column indicates, if the block can be collected using the Silk Touch enchantment.

Block Exp Drops Silk
Touch
Notes
Materials and building blocks

Bookshelf
3
Book
Yes

Clay
4
Clay
Yes

Double Slab
T
2
Slab
No

Farmland
1
Dirt
No

Glass
None Yes

Glass Pane
None Yes

Glowstone
2–4
Glowstone Dust
Yes Fortune increases drop, capped at 4.

Grass Block


Mycelium


Podzol
1
Dirt
Yes

Gravel
1
Gravel
or 1
Flint
Yes Flint is dropped with 10% chance.
Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.

Ice
None Yes If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether.

Packed Ice
None Yes

Sea Lantern
2-3
Prismarine Crystals
Yes The Fortune enchantment increases the maximum by 1 per level up to a maximum of 5, with Fortune III increasing the chance of larger drops.

Snow
T
4
Snowball
Yes

Snow (cover)
T
1–8
Snowball
No One snowball per snow level.

Stone
T
1
Cobblestone
Yes
Ores

Coal Ore
T
0–2 1
Coal
Yes Fortune multiplies drop.

Diamond Ore
T
3–7 1
Diamond
Yes Fortune multiplies drop.

Emerald Ore
T
3–7 1
Emerald
Yes Fortune multiplies drop.

Lapis Lazuli Ore
T
2–5 4–8
Lapis Lazuli
Yes Fortune multiplies drop.

Nether Quartz Ore
 T
2–5 1
Nether Quartz
Yes Fortune multiplies drop.

Redstone Ore
T
1–5 4–5
Redstone
Yes Fortune increases drop.
Plants

Carrots
1
Carrot
if premature
1–4
Carrot
if fully grown
No Fortune increases drop, if fully grown.

Cocoa
1
Cocoa Beans
if premature
3
Cocoa Beans
if fully grown
No

Dead Bush
None No An original block is dropped when broken using shears.

Fern


Tall Grass
0–1
Seeds
No An original block is dropped instead when broken using shears.
Seeds are dropped with 12.5% chance.
Fortune increases drop by 2 per level.

Huge Mushroom
0–2
Mushroom
Partial There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.
Silk Touch drops a block with all sides the default mushroom face, red with spots or brown.

Leaves
0–1
Sapling

0–1
Apple
from oak leaves
Yes When broken using shears, the original block is dropped along with the normal drops.
Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.
An apple is dropped with 0.5% chance.
Fortune increases all drop chances.

Melon
3–7
Melon
Yes Fortune increases drop, capped at 9.

Melon Stem
0–3
Melon Seeds
No Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).

Nether Wart
1
Nether Wart
if premature
2–4
Nether Wart
if fully grown
No Fortune increases drop, if fully grown.

Potatoes
1
Potato
if premature
1–4
Potato
if fully grown
0–1
Poisonous Potato
if fully grown
No Fortune increases potato drop, if fully grown.
Poisonous potato is dropped with 2% chance.

Pumpkin Stem
0–3
Pumpkin Seeds
No Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).

Wheat
1
Seeds
if premature
0–3
Seeds
if fully grown
1
Wheat
if fully grown
No Fortune increases seeds drop, if fully grown.
Other

Cake
None No

Cobweb
T
1
String
Yes

Ender Chest
T
8
Obsidian
Yes Will not drop its contents when broken.

Fire
None No

Monster Egg
1
Silverfish
spawned
Partial When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick). This doesn't stop Silverfish from spawning.

Monster Spawner
 T
15–43 None No

Notes:

  • Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
  • Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
    • Fortune I: 33% * 2 (33% more on average)
    • Fortune II: 25% * 2, 25% * 3 (75% more on average)
    • Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
  • Container blocks (brewing stand, chest, dispenser, dropper, flower pot, furnace, hopper, and jukebox) drop themselves when broken along with their content.
  • All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.

Video[edit]

History[edit]

Classic
0.25 SURVIVAL TEST 2 Pigs drop mushrooms.
Killing skeletons made arrows drop.
0.27 SURVIVAL TEST 11 Sheep added which drop white cloth and mushrooms.
Indev
February 19, 2010 Sheep drop nothing.
Pigs drop porkchops instead of mushrooms.
Creepers drop gunpowder.
Spiders drop string.
Zombies drop feathers.
Alpha
1.1.0 Sheep now drop between 1–3 cloth instead of always dropping 2.
Beta
1.2 Bones drop from skeletons.
New gray, light gray, and black sheep. Drop correspondingly colored wool.
Squid added, which drops the new item ink sac.
1.5 Pigs that die by burning now drop cooked porkchops upon death.
1.7 Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool.
1.8 Zombies drop rotten flesh instead of feathers.
Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
Added Ender pearls along with Endermen.
Official release
1.0.0 Beta 1.9-pre1 Blaze rods were added as a drop from Blazes.
Ghast tears were added which drop from Ghasts.
Gold nuggets were added as a drop from Zombie Pigmen.
Snow golems added, which drop snowballs.
Beta 1.9-pre2 Spiders now drop spider eyes.
Beta 1.9-pre4 Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively.
1.1 11w50a All music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat.
1.1 Magma Cubes can now drop Magma Cream on death.
1.2.1 12w06a Zombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword.
Skeletons have a rare chance to drop a bow, which may be enchanted.
Zombie Pigmen have a rare chance to drop a golden helmet, gold ingot, or a golden sword, which may be enchanted.
12w08a Iron Golems were added, which dropped iron ingots and roses.
1.3.1 12w25a Pigs now drop 1–3 porkchops instead of 0–2.
1.4.2 12w32a New command /gamerule doMobLoot <enabled:[true|false]> toggles whether or not mobs drop loot.
Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped.
12w34a Zombies have a chance to drop carrots and potatoes.
12w36a Wither drops a Nether Star on death.
Wither Skeleton added. Drops bones, coal and rarely stone swords and Wither Skeleton Skulls when killed by players.
Saddled pigs will now always drop saddles on death.
12w38a Witch added. Rarely drops potions of instant health and fire resistance.
12w38b Witch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death.
1.4.3-pre The music disc 11 is now dropped by Creepers in the same way as the other discs.
1.8 14w04a The Looting enchantment now increases the chance of rare drops by 1% per level instead of 0.5%.
14w27a Added rabbits, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet.
Sheep will now drop raw mutton on death (cooked mutton if on fire) along with wool.

Trivia[edit]

  • Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.
  • Due to Zombies and Skeletons rarely spawning with random armor, and having a 5% chance of dropping one article of said worn armor on death, it is finally possible to legitimately acquire chainmail armor without trading with villagers.
  • While skeletons will drop bows of differing enchantments, the most common seems to be "Power I."

See also[edit]

References[edit]