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Rabbit.pngWhite Rabbit.pngBlack Rabbit.pngBlack & White Rabbit.pngGold Rabbit.pngSalt & Pepper Rabbit.pngToast Rabbit.pngKiller Bunny.png
Health points

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Attack strength

Killer Bunny only:
Easy: 5 (Heart.svgHeart.svgHalf Heart.svg)
Normal: 8 (Heart.svgHeart.svgHeart.svgHeart.svg)
Hard: 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


See Spawning

First appearances

See History

Common drops
Rare drops

Kill Adult: 1–3
Breeding: 1–4

Network ID


Savegame ID


Rabbits (or bunnies) are mostly harmless, passive mobs. Rabbits cannot currently be found in Pocket Edition or the Console Edition.

Spawning[edit | edit source]

Rabbits naturally spawn in plains, extreme hills, forest, taiga, swamp, jungle, birch forest, roofed forest, cold taiga, mega taiga, and savanna biomes. They usually spawn in groups of three; one adult and two babies.

Killer bunnies do not spawn naturally, and must instead be spawned using commands.

Drops[edit | edit source]

Rabbits will drop 0–1 rabbit hide and 0–1 raw rabbit upon death. The maximum amount of rabbit hide can be increased by 1 per level of Looting used, up to a maximum of 4. If the rabbit dies while on fire, its meat will be cooked.

Rabbits also have a 2.5% chance of dropping a rabbit's foot upon death when killed by the player. The chance can be increased by 1% per level of looting used, up to a maximum chance of 5.5%.

Behavior[edit | edit source]

Rabbits hop around aimlessly instead of walking. They will approach players holding carrots or dandelions, and will turn to look at players from a much farther distance than other mobs. Like other passive mobs, they will panic and randomly run around if you hit them. Rabbits will also jump off of cliffs to reach carrots, but will not go into lava for them.

Rabbits will find and eat mature carrot crops. When eaten, the crops will not drop anything.

Wild wolves will track down and kill any rabbits, and in turn rabbits will flee from all nearby wolves. Tamed wolves will not give chase, however, unless you were to hit the rabbit first.

Breeding[edit | edit source]

Rabbits can be bred with carrots, golden carrots, or dandelions. If you used carrots for breeding, the rabbits will continue to follow the player and ignore being under the breeding effect as long as you are holding a carrot.

Baby rabbits will have the same type of fur as the first of the two parents you fed (typically, the one from which it spawns). Baby rabbits will grow up after 20 minutes, although its growth can be slowly accelerated using carrots; each use reduces 10% of the remaining time to grow up.

Despite its hostile nature, Killer Bunnies can breed with other rabbits, and with each other.

Variations[edit | edit source]

All types of natural bunnies.

Rabbits will typically spawn using one of six different skins.[1] Skins include regular brown fur, black mottled fur, white fur with red eyes (albino), black and white spotted fur, salt and pepper fur, and gold (cream) fur.

There are two other variants of rabbits:

The Killer Bunny[edit | edit source]

The killer bunny is a variant of the rabbit that is hostile to all players. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes.

If the killer bunny finds any player within a 16-block radius, it will hop very quickly towards the player, much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it will lunge at the player, dealing a fair amount of damage. If the player strikes at the killer bunny, it will run away for a brief moment, then return to lunging at the player. Killer rabbits are also immune to the Thorns enchantment.

If it cannot find a player, the killer bunny will actively seek out and attack any wolves as well, including tamed dogs. These wolves will, in turn, attack the killer bunny, leading to a vicious fight.

On peaceful difficulty, the killer bunny will not despawn, despite its hostile nature. It will still attack wolves and pet dogs.

The rabbit named "Toast."

Toast[edit | edit source]

Naming a rabbit "Toast" (using either a name tag or a renamed spawn egg) will turn it into "Toast". Toast is textured like a black dutch, with a large black & white patch and more black fur around the face than the natural black & white spotted rabbit. Other than its name and skin, Toast behaves exactly like it would if it were unnamed.

This rabbit is the skin of user xyZenTV's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.[2]

Data values[edit | edit source]

When using the /summon command to spawn a rabbit, the NBT value RabbitType will determine which variation to use. For example, the Killer Bunny can be summoned with the command /summon Rabbit ~ ~ ~ {RabbitType:99}. Likewise, a baby Killer Bunny can be spawned by typing /summon Rabbit ~ ~ ~ {RabbitType:99,Age:(negative number)}.

Variation ID
Brown 0
White 1
Black 2
Black & White 3
Gold 4
Salt & Pepper 5
The Killer Bunny 99

Toast does not have a data value; its texture is likely only activated when named.

Video[edit | edit source]

History[edit | edit source]

May 19, 2009 Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.
May 20, 2009 Bunnies were ultimately not added at the time due to negative feedback.
Official release
1.8 May 17, 2014 Screenshots of rabbits were released by Ryan Holtz.
June 5, 2014 Rabbits are revealed to be a feature that will be added to Minecraft.
June 6, 2014 Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game.
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats.
June 30, 2014 Holtz uploaded a video showcasing the mob's path-finding and animation.
Holtz reveals a preview of the rabbit's drops.
July 1, 2014 OldKillerBunny.pngHoltz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog".
14w27a Rabbits are introduced.
14w28a Killer Rabbit spawn rate reduced from 1/1000 to 1/2500.
14w29a Killer Rabbits no longer spawn in peaceful.
14w31a Killer rabbit1.pngRabbits now have sounds and a revised model that includes a tail, and can now take fall damage.
14w34a Rabbits can no longer be tamed and do not flee from players.
Killer rabbit2.pngHostile rabbits are given a new texture, a new name ('The Killer Bunny'), and now ignore creative-mode players.
Hostile rabbits no longer spawn naturally.
1.8-pre1 Killer Bunny.png Killer Bunny texture changed — no longer has blood.
1.8.1 1.8.1-pre1 Rabbits follow players holding dandelions or golden carrots.

Issues[edit | edit source]

Issues relating to "Rabbit" are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • Rabbits can also be fed dandelions, possibly because Ryan Holtz fed a rabbit dandelion leaves while mini-golfing.[3]
  • The Killer Bunny is a reference to the Killer Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail.
  • The Killer Bunny was suggested by Twitter user @88bully[4]
  • If you rename The Killer Bunny to Toast, its texture will be changed, but it will still be hostile.
  • The Killer Bunny's texture is referred to as "caerbannog.png" in the jar file.

Gallery[edit | edit source]

References[edit | edit source]