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Rabbit

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[edit]Rabbit
Jabit.png
Health points

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Attack strength

Killer Bunny only:
Easy: 5 (Heart.svgHeart.svgHalf Heart.svg)
Normal: 8 (Heart.svgHeart.svgHeart.svgHeart.svg)
Hard: 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Spawn

Plains, Extreme hills, Forest, Taiga, Swamp, Jungle, Birch Forest, Roofed Forest, Cold Taiga, Mega Taiga, Savanna.

First appearance

1.8 (14w27a)

Common drops
Rare drops
Experience

Kill Adult: 1–3
Breeding: 1–4

Network ID

101

Savegame ID

Rabbit

Rabbits or Bunnies are passive (with one rare exception) mobs. They spawn in many different biomes and, unlike most other mobs, hop around instead of walk.

Spawning[edit]

Rabbits naturally spawn in plains, extreme hills, forest, taiga, swamp, jungle, birch forest, roofed forest, cold taiga, mega taiga, and savanna biomes. They usually spawn in groups of three; one adult and two babies.

There is a 1 in 1000 chance that the Killer Bunny will spawn instead of a normal rabbit.[1]

Behavior[edit]

Rabbits are moderately fast, hopping around aimlessly. They will approach players holding carrots, and will turn to look at players from a much farther distance than other mobs. Like other mobs, they will run around aimlessly in a panic if you hit them.

Rabbits will find and destroy mature carrot crops, requiring that your carrots be surrounded by fencing in biomes where rabbits spawn.

Wolves will track down and kill any rabbits. Most rabbits will quickly run away from all nearby wolves. Tamed wolves will not give chase, however, unless you were to hit the rabbit first.

Breeding[edit]

Rabbits can be bred with the use of carrots, golden carrots, or dandelions, but only carrots will cause rabbits to follow the player. If you used carrots for breeding, the rabbits will continue to follow the player and ignore being under the breeding effect as long as you are holding a carrot. Select another item to hold, or an empty hand, and the rabbits will path to each other and mate. Baby rabbits will have the same type of fur as the first of the two parents you fed (typically, the one from which it spawns). Baby rabbits will grow up after 20 minutes.

The growth of baby rabbits can be slowly accelerated using carrots. Each use takes 10% off the remaining time to grow up.

Killer Bunnies can breed with other rabbits, and with each other.

Variations[edit]

All types of natural bunnies.

Rabbits will typically spawn using one of 6 different skins.[2] Skins include regular brown fur, black mottled fur, white fur with red eyes (Albino), black & white spotted fur, salt & pepper fur, and gold (cream) fur.

Additionally, there are 2 rare variants:

The Killer Bunny[edit]

The Killer Bunny as of Minecraft 1.8.

The Killer Bunny is a rare variant of the rabbit that is hostile to all players. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes.

If the Killer Bunny finds any player within a 15 block radius, it will hop very quickly towards the player, much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it will lunge at the player, dealing a fair amount of damage. If the player strikes at the Killer Bunny, it will run away for a brief moment, then return to lunging at the player.

If it cannot find a player, the Killer Bunny will actively seek out and attack any wolves as well, including tamed dogs. These wolves will, in turn, attack the Killer Bunny, leading to a vicious fight. Therefore, when fighting the Killer Bunny, it is wise to bring several wolves along with you, whether or not they are tame, as they will help you with defeating this rabbit.

On peaceful difficulty, the Killer Bunny will not despawn, regardless of its hostile nature. It will still attack wolves and pet dogs, however.

The rabbit named "Toast."

Toast[edit]

Naming a rabbit "Toast" using either a name tag or a named spawn egg will turn it into "Toast". Toast is textured like a black dutch, with a large black & white patch and more black fur around the face than the natural black & white spotted rabbit. Other than its name and skin, Toast behaves exactly like a normal rabbit.

This rabbit is the skin of user xyZenTV's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial. [3]

Data values[edit]

When using the /summon command to spawn a rabbit, the NBT value RabbitType will determine which variation to use. For example the Killer Bunny can be summoned with the command /summon Rabbit ~ ~ ~ {RabbitType:99}. Likewise, a baby Killer Bunny can be spawned by typing /summon Rabbit ~ ~ ~ {RabbitType:99,Age:(negative number)}.

Variation ID
Brown 0
White 1
Black 2
Black & White 3
Gold 4
Salt & Pepper 5
The Killer Bunny 99

Toast does not seem to have a data value. It must be summoned using /summon Rabbit ~ ~ ~ {CustomName:Toast,CustomNameVisible:1}

Drops[edit]

Rabbits have three drops. They drop rabbit hides, raw rabbit, and rarely a rabbit's foot. Therefore, rabbits are currently the only natural source of ingredients for a Potion of Leaping.

If they die while on fire, they will drop cooked rabbit instead of raw rabbit.

Video[edit]

History[edit]

The oldest image of the then-named Killer Rabbit of Caerbannog.
Classic
May 19, 2009 Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.
May 20, 2009 Bunnies were ultimately not added at the time due to negative feedback.
Official release
1.8 May 17, 2014 Screenshots of rabbits were released by Ryan Holtz.
June 5, 2014 Rabbits are revealed to be a feature that will be added to Minecraft.
June 6, 2014 Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game.
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats.
June 30, 2014 Holtz uploaded a video showcasing the mob's path-finding and animation.
Holtz reveals a preview of the rabbit's drops.
July 1, 2014 Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog".
14w27a Rabbits are introduced.
14w31a Rabbits now have sounds and a revised model that includes a tail, and can take fall damage.
14w34a Rabbits can no longer be tamed and do not flee from players.
Hostile rabbits are given a new texture, a new name ('The Killer Bunny'), and now ignore creative-mode players.
1.8-pre1 Killer rabbit texture changed - no longer has blood.

Trivia[edit]

  • Rabbits can possibly be fed dandelions because Ryan Holtz fed a rabbit dandelion leaves while mini-golfing.[4]
  • It is impossible to have an upside down Toast rabbit, since having an upside down rabbit requires that the rabbit be named Dinnerbone or Grumm, instead of Toast.
  • The Killer Bunny is a reference to the Killer Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail.
  • The Killer Bunny was suggested by Twitter user @88bully[5]
  • If you rename the Killer Rabbit to Toast, it will still be hostile while appearing to be passive.

Gallery[edit]

References[edit]