Potion

From Minecraft Wiki
(Redirected from Potions)
Jump to: navigation, search
Potion
Potions.gif




















Type

Potions

Durability

N/A

Renewable

Yes

Stackable

No

First appearances

See History

Data values

See Data values

Name

See Data values

Potions are brewable items that imbue the consumer with specific, time limited effects in Minecraft.

Obtaining[edit | edit source]

Potion brewing chart (most efficient recipes, excludes splash potions).

Witches[edit | edit source]

Witches drop Potions of Healing, Fire Resistance, Swiftness and Water Breathing, but only when they die while drinking that potion.

Fishing[edit | edit source]

Water bottles may be caught as junk when fishing.

Filling bottles[edit | edit source]

Using a glass bottle on water source block or a cauldron that has water will turn it into a water bottle. Using a glass bottle on a cauldron that contains potion will turn it into a bottle of that potion.[Pocket edition only] Using a glass bottle on a cauldron also removes 13 of that cauldron's contents.

Brewing[edit | edit source]

Almost all potions can be obtained by brewing, starting with the water bottle as the base.

The Potion of Luck[Computer edition only] and the Potion of Decay[Pocket edition only] cannot be brewed, and can only be obtained by commands such as /give @p minecraft:potion 1 0 {Potion:luck}, or through the creative inventory.

Natural generation[edit | edit source]

Two Instant Health II potions can be found in a brewing stand on ships in end cities, and one Potion of Weakness can be found in a brewing stand in igloo basements.

Usage[edit | edit source]

Potions have a different effect according to their damage value, with the exception of reverted potions being identical to their base potions.

Potions can be used by pressing and holding use, similarly to eating food. Upon using, they will apply the corresponding status effect to the player.

Tiers[edit | edit source]

Potions have four tiers, those being base, extended, level II, and reverted. On most potions, extended is obtained by adding a piece of redstone to the potion in the brewing stand, while level II requires a glowstone dust. If an extended potion receives a glowstone dust, or a level II potion receives a piece of redstone, it will change to the other effect if available, or become a reverted potion.

Most potions can also be "corrupted" using a fermented spider eyes, which usually inverts the effect (for example: Swiftness to Slowness). Corrupted potions have the same four tiers as normal potions, and tiers are usually kept after corruption.

In the Console Edition, there are bars underneath each potion. One means it is weak, the second means glowstone added, the third means redstone added, and the fourth means both (creative only).

Base potions[edit | edit source]

Base potions are potions that are created first to brew into other potions. Base potions have no effect when you drink them.

Icon Name DV Use

Water Bottle 0 The starting point for every potion.
Awkward Potion 16 The base for all potions except for the Potion of Weakness (this potion can be made by only fermented spider eyes).
Thick Potion 32 No use.
Mundane Potion 64 No use.

Primary potions[edit | edit source]

Note, that the duration of tier II potion is always half the duration of its base potion, and the duration of extended tier I potion is 8/3 the duration of base.

Potions with positive effects[edit | edit source]

Icon Name Duration DV Effect

Potion of Regeneration 0:45 8193 Restores 18 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) health over time, 1 (Half Heart.svg) every 50 ticks (2.5 seconds).
Potion of Regeneration 1:30
2:00[Console and Pocket editions]
8257 Restores 36 (Heart.svg × 18) (48 (Heart.svg × 24) [Console edition only][Pocket edition only]) health over time, 1 (Half Heart.svg) every 50 ticks (2.5 seconds).
Potion of Regeneration II 0:22.5 8225 Restores 18 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) health over time, 1 (Half Heart.svg) every 25 ticks (1.25 seconds).

Potion of Swiftness 3:00 8194 Increased speed by 20% and increased FOV (6.6 meters per second sprinting).
Potion of Swiftness 8:00 8258
Potion of Swiftness II 1:30 8226 Increased speed by 40% and increased FOV (8 meters per second sprinting).

Potion of Fire Resistance 3:00 8195 Gives immunity to damage from all heat-related damage
Potion of Fire Resistance 8:00 8259

Potion of Healing Instant 8197 Restores 4 (Heart.svgHeart.svg) health.
Potion of Healing II Instant 8229 Restores 8 (Heart.svgHeart.svgHeart.svgHeart.svg) health. (doubles with every additional level)

Potion of Night Vision 3:00 8198 Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
Potion of Night Vision 8:00 8262

Potion of Strength 3:00 8201 Increases melee damage by 3 (Heart.svgHalf Heart.svg).
Increased melee damage by 130%.[Console and Pocket editions]
Potion of Strength 8:00 8265
Potion of Strength II 1:30 8233 Increases melee damage by 6 (Heart.svgHeart.svgHeart.svg) (+ 3 (Heart.svgHalf Heart.svg) per tier).
Increased melee damage by 260%. (+130 percentage points every tier)[Console and Pocket editions]

Potion of Leaping 3:00 8203 Allows the player to jump higher and reduces fall damage.
Potion of Leaping 8:00 8267
Potion of Leaping II 1:30 8235 Further increases jump height (over 2 blocks) and reduces fall damage

Potion of Water Breathing 3:00 8205 Prevents the oxygen bar from decreasing and slightly increases visibility while underwater.
Potion of Water Breathing 8:00 8269

Potion of Invisibility 3:00 8206 Makes player model disappear. Mobs will act neutral towards the player, unless the player is wearing armor (See status effects for specifics on armor). In splash form it is able to make mobs or other players invisible. Armor, items held in hand, arrows stuck into the player, a pig's saddle, a llama's carpet pattern, a shulker's yellow head and the eyes of spiders and enderman are not affected and are still visible.
Potion of Invisibility 8:00 8270

Potion of Luck
[Computer edition only]
[until 1.11.1]
5:00 Increases the luck attribute by 1 point.

Potions with negative effects[edit | edit source]

Icon Name Duration DV Effect

Potion of Poison 0:45 8196 Causes up to 36 (Poisoned Heart.svg × 18) damage over time, but will not reduce health below 1 (Half Heart.svg).
Potion of Poison 1:30
2:00[Console and Pocket editions]
8260 Causes up to 72 (Poisoned Heart.svg × 36) (96 (Poisoned Heart.svg × 48) in Pocket and Console) damage over time, but will not reduce health below 1 (Half Heart.svg).
Potion of Poison II 0:21.6
0:22.5[Console and Pocket editions]
8228 Causes up to 38 (Poisoned Heart.svg × 19) damage over time, but will not reduce health below 1 (Half Heart.svg).

Potion of Weakness 1:30 8200 Reduces melee damage by 4 (Heart.svgHeart.svg).
Reduces melee damage by 0.5 (0.25 heart).[Console and Pocket editions]
Potion of Weakness 4:00 8264

Potion of Slowness 1:30 8202 Slows players and mobs by 15%. (+ 15 percentage points every tier), (4.75 blocks per second sprinting)
Potion of Slowness 4:00 8266

Potion of Harming Instant 8204 Damages 6 (Withered Heart.svgWithered Heart.svgWithered Heart.svg).
Potion of Harming II Instant 8236 Damages 12 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg). (doubles with every additional level)

Potion of Decay
[Pocket edition only]
0:40 Damages 10 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg). (doubles with every additional level)

Unbrewable potions[edit | edit source]

This class of potions exist in the game code and are functional, but cannot be brewed. They are extended and empowered versions of existing potions, but the brewing process normally only allows for one of the two to take precedence. Thus, these potions result from custom data values that place both effects on the potion. The data values for these potions are essentially the values of the original potions added by 96 (e.g. the data value for Potion of Strength (8201) + 96 = 8297 (the data value of Potion of Strength II (extended))) See the table below for the complete set of what is included.

Icon Name Duration DV

Potion of Regeneration II 1:00 8289

Potion of Swiftness II 4:00 8290

Potion of Strength II 4:00 8297

Potion of Poison II 1:00 8292

Unused potions[edit | edit source]

The uncraftable potion is a potion with no effect that is unobtainable in survival. It is also available in splash potion and lingering potion forms, as well as for tipped arrows. Its use is unknown.

It can be obtained using the following command: /give @p minecraft:potion 1 0 {Potion:"minecraft:empty"}. It is also obtained any time a potion has invalid or missing potion effect tags.

Icon Name DV

Uncraftable Potion 373

Filling cauldrons[edit | edit source]

Using a potion on a cauldron will add one level of that potion to the cauldron.[Pocket edition only] Attempting to add a potion to a cauldron with water, dyed water or a non-matching potion will empty the cauldron.

Using a water bottle on a cauldron will add one level of water to the cauldron.[Pocket edition only] Attempting to add water to a cauldron with potion will empty the cauldron.

Custom effects[edit | edit source]

Potions can be obtained with any status effect using /give and the tag CustomPotionEffects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.

Data values[edit | edit source]

Potions have a data value of 373, and an ID name of minecraft:potion. They use their item data to determine which potion effect is applied.

Item data[edit | edit source]

Potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with minecraft:) are:

Potion Regular Level II Extended
Uncraftable Potion empty
Water Bottle water
Mundane Potion mundane
Thick Potion thick
Awkward Potion awkward
Night Vision night_vision long_night_vision
Invisibility invisibility long_invisibility
Leaping leaping strong_leaping long_leaping
Fire Resistance fire_resistance long_fire_resistance
Swiftness swiftness strong_swiftness long_swiftness
Slowness slowness long_slowness
Water Breathing water_breathing long_water_breathing
Instant Health healing strong_healing
Harming harming strong_harming
Poison poison strong_poison long_poison
Regeneration regeneration strong_regeneration long_regeneration
Strength strength strong_strength long_strength
Weakness weakness long_weakness
Luck luck

Achievements[edit | edit source]

Icon Achievement In-game description Prerequisites Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
PC Xbox PS Pocket Wii U
Achievement-plain.png
Local Brewery Brew a potion Into Fire Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies. Yes Yes Yes Yes Yes 15G Silver

Videos

[edit]

History[edit | edit source]

Beta
July 7, 2010 Alchemy was first hinted by Notch when he explained why redstone ore disintegrates into "dust". He states that dust will be used later in potions.
Official release
1.0.0 Beta 1.9-pre2 Jeb tweeted a screenshot showing potion durations and glass bottles.[4]
Potions were brewed using cauldrons,[1] by combining ingredients and other potions in cauldrons. Cauldrons, although they were functional and could be used to brew potions, were unavailable in this update.
In total there were 161 possible potion combinations, and 2,653 different types of potions.[2]
Jeb later tweeted that both he and Notch had come up with a different way to brew potions, which was revealed to be brewing stands.[3]
1.3.1 12w22a Potions are added in the creative inventory.
1.4.2 12w32a Added Potion of Night Vision. It is unbrewable.
12w34a Added Potion of Invisibility.
Potions of Night Vision are now brewable.
12w38a Witches cast potions at players and can rarely drop potions upon death.
12w39a Potions are customizable using NBT editors or MCEdit.
1.6.1 Potions of weakness now reduce damage by half hearts, instead of 1 heart as it was before
1.7.2 13w36a Added Potion of Water Breathing.
Water bottles can be obtained as one of the "junk" items by fishing.
1.8 14w27a Added Potions of Leaping.
1.8.1 1.8.1-pre1 Potion of Leaping can now be extended.
1.9 15w31a Numeric IDs are no longer used. Instead an NBT "Potion" tag is used, e.g. /give <player> minecraft:potion 1 0 {Potion:"minecraft:swiftness"}. See here for the old numeric IDs.
Splash potions now have a separate data value and ID name.
Added Mundane, Thick and Awkward potions to the creative inventory.
Mixed potions' colors now blend.
Splash water bottles can be used to extinguish fires.
15w33a Lingering potions added.
Dragon's Breath added.
Duration of extended Potion of Poison, extended Potion of Regeneration, and Potion of Poison II reduced.
Potion of Strength changed from 130% increase to 3-point increase.
Potion of Weakness changed to 4-point decrease, was 0.5-point decrease.
15w44b Potion of Luck added.
Added the uncraftable potion.
1.11 16w38a Uncraftable Potion is now magenta, has no glint, and is obtained anytime a potion is specified with invalid or missing potion effect tags.
Due to the water bottle without tags being changed to uncraftable potion, the brewing icon is also changed to uncraftable potion in creative inventory.
Removed uncraftable potion from creative inventory.
Pocket Edition Alpha
0.12.1 build 1 Added potions.
0.16.0 build 4 As a version exclusive, added Potions of Decay.
Console Edition
TU7 CU1 1.0 Patch 1 Added potions.
TU14 1.04 Added Potion of Night Vision and Potion of Invisibility.
TU31 CU19 1.22 Patch 3 Added Potion of Leaping and Potion of Water Breathing.

Issues[edit | edit source]

Issues relating to “Potion” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • Taking a potion while already under the effects of the same potion does not add onto the effects time, but simply resets it. A potion effect will not "downgrade" if a lower level is activated. For example, if a player has Regeneration II, drinking a regular Potion of Regeneration will not have any effect.
  • A potion can reach a maximum tier of 127, but using the /effect command, effect levels can reach 255.
  • When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation will not be shown.
  • An Instant Damage IV potion is powerful enough to instantly kill players.
  • Potion of Poison II lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display only shows rounded-down integer values.
  • All potions are renewable. The bottles can be obtained from a witch (as can some potions), Glass can be purchased from Librarian Villagers to craft into bottles, and already filled ones can be fished up. All potion ingredients from then on have renewable ingredients, provided blocks of farmland, water and soul sand exist in the world.
  • Potions of Harming will not harm undead mobs (Zombies, Skeletons, etc.) and instead heals them. Likewise, Potions of Healing will damage undead mobs.
  • Potions of Poison and Potions of Regeneration will not harm undead mobs, but will not heal them either.
  • If you use Night vision potion in the End, the Endermen and Ender portal will appear to be white when far enough away.

Gallery[edit | edit source]

References[edit | edit source]

  1. https://twitter.com/jeb_/status/119466949708222465
  2. https://twitter.com/jeb_/status/120520408792432641
  3. https://twitter.com/jeb_/status/119710836469149697
  4. https://twitter.com/jeb_/status/118681103350501376
  5. Issue tracker: MC-61

External links[edit | edit source]