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Potion
Potions.gif
Water BottleAwkward PotionThick PotionMundane PotionPotion of RegenerationPotion of SwiftnessPotion of Fire ResistancePotion of PoisonPotion of HealingPotion of Night VisionPotion of WeaknessPotion of StrengthPotion of SlownessPotion of LeapingPotion of HarmingPotion of Water BreathingPotion of Invisibility
Type

Potions

Effects

See Status effects.

Stackable

No

First appearances

See History

Data value

dec: 373 hex: 175 bin: 101110101

Name

potion

Potions are brewable items that imbue the consumer with specific, time limited effects in Minecraft. Potions are made using water and various ingredients combined in a brewing stand. Combining a potion with gunpowder will result in a splash potion - a variant which may be thrown to give other mobs an effect, and can be used as a weapon.

Potions can only have one effect. There are 2 tiers of potion (e.g.: Speed I, Speed II), though tiers can reach levels up to 127, but will render as potion.potency.# (e.g.: Speed potion.potency.126 = Speed 127)

Obtaining[edit]

Witches[edit]

Witches drop Potions of Healing, Fire Resistance, Swiftness and Water Breathing, but only when they die while drinking that potion.

Brewing[edit]

Almost all potions can be obtained by brewing.

Potion brewing chart (most efficient recipes, excludes splash potions).)

Potions[edit]

Here is a full list of the names, effects, and damage values of potions that are currently obtainable through brewing.

Potions have a different effect according to their damage value (DV), with the exception of reverted potions being identical to their base potions. By using the /give command or an Inventory Editor to modify the damage value of a water bottle, a player can hack a potion directly into their inventory.

Reverted potions are obtained by adding an opposite ingredient such as glowstone dust if extended by Redstone or Redstone if extended by glowstone dust to an already upgraded potion.

In the inventory, they will look identical to their base potion, much like Mundane and extended Mundane potions. Their usage is also identical to their base potions, with the exception of turning into reverted potions rather than base potions when adding fermented spider eyes as described above.

Modifiers[edit]

Potions can be modified in certain ways after you have the potion.

  • Gunpowder will convert a potion into a splash potion.
  • Redstone will increase the duration of the potion's effect and it cancels any previous glowstone dust effect.
  • Glowstone dust magnifies the effect (damage done, health healed, etc.) and it cancels any previous redstone effect.
  • Fermented Spider Eyes will "corrupt" a potion and invert the effect (Example: Healing to Harming).

Base potions[edit]

Base potions are potions that are created first to brew into other potions. (ex: water bottle, thick potion). base potions have no effect when you drink them.

Icon Name DV Use
Water Bottle Water Bottle 0 Starting point for every recipe.

Can be obtained by (default) right-clicking on a water source block or by (default) right-clicking on a filled cauldron.

Awkward Potion 16 Base for all primary potions (and by extension, splash potions, excluding Splash Mundane Potion).
Thick Potion 32 Base for Potion of Weakness.
Mundane Potion (extended) 64 Base for Potion of Weakness (extended).
Mundane Potion 8192 Base for Potion of Weakness and Splash Mundane Potion.

Primary potions[edit]

Note, that the duration of tier II potion is always half the duration of its base potion, and the duration of extended tier I potion is 8/3 the duration of base.

Potions with positive effects[edit]

Icon Name Duration DV Effect
Potion of Regeneration Potion of Regeneration 0:45 8193 Restores 18 (Heart.svg × 9) health over time, 1 (Half Heart.svg) every 50 ticks (2.5 seconds).
Potion of Regeneration 2:00 8257 Restores 48 (Heart.svg × 24) health over time, 1 (Half Heart.svg) every 50 ticks (2.5 seconds).
Potion of Regeneration II 0:22.5 8225 Restores 18 (Heart.svg × 9) health over time, 1 (Half Heart.svg) every 25 ticks (1.25 seconds).
Potion of Swiftness Potion of Swiftness 3:00 8194 Increased speed by 20% and increased FOV (6.6 meters per second sprinting).
Potion of Swiftness 8:00 8258
Potion of Swiftness II 1:30 8226 Increased speed by 40% and increased FOV (8 meters per second sprinting).
Potion of Fire Resistance Potion of Fire Resistance 3:00 8195 Gives immunity to damage from fire, lava, and ranged Blaze attacks.
Potion of Fire Resistance 8:00 8259
Potion of Healing Potion of Healing Instant 8197 Restores 4 (Heart.svgHeart.svg) health.
Potion of Healing II Instant 8229 Restores 8 (Heart.svgHeart.svgHeart.svgHeart.svg) health. (doubles with every additional level)
Potion of Night Vision Potion of Night Vision 3:00 8198 Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
Potion of Night Vision 8:00 8262
Potion of Strength Potion of Strength 3:00 8201 Increased melee damage by 130%.
Potion of Strength 8:00 8265
Potion of Strength II 1:30 8233 Increased melee damage by 260%. (+ 130 percentage points every tier)
Potion of Leaping Potion of Leaping 3:00 8203 Allows the player to jump higher and reduces fall damage.
Potion of Leaping 8:00 8267
Potion of Leaping II 1:30 8235
Potion of Water Breathing Potion of Water Breathing 3:00 8205 Prevents the oxygen bar from decreasing and slightly increases visibility while underwater.
Potion of Water Breathing 8:00 8269
Potion of Invisibility Potion of Invisibility 3:00 8206 Makes player model disappear and mobs will act neutral towards the player if the player is not wearing armor (leave chunk to perform). In splash form it is able to make mobs or other players invisible. Armor and items held in hand are not affected by this. Some mob 'Armor' (sheep's wool, mushrooms of a mooshroom, eyes of spiders/enderman, 'Arrows' and a snow golem's pumpkin) is still visible.
Potion of Invisibility 8:00 8270

Potions with negative effects[edit]

Icon Name Duration DV Effect
Potion of Poison Potion of Poison 0:45 8196 Causes up to 36 (Poisoned Heart.svg × 18) damage over time, but will not reduce health below 1 (Half Heart.svg).
Potion of Poison 2:00 8260 Causes up to 96 (Poisoned Heart.svg × 48) damage over time, but will not reduce health below 1 (Half Heart.svg).
Potion of Poison II 0:22.5 8228 Causes up to 38 (Poisoned Heart.svg × 19) damage over time, but will not reduce health below 1 (Half Heart.svg).
Potion of Weakness Potion of Weakness 1:30 8200 Reduces melee damage by 0.5 (0.25 heart).
Potion of Weakness 4:00 8264
Potion of Slowness Potion of Slowness 1:30 8202 Slows players and mobs by 15%. (+ 15 percentage points every tier), (4.75 blocks per second sprinting)
Potion of Slowness 4:00 8266
Potion of Harming Potion of Harming Instant 8204 Damages 6 (Withered Heart.svgWithered Heart.svgWithered Heart.svg).
Potion of Harming II Instant 8236 Damages 12 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg). (doubles with every additional level)

Unbrewable potions[edit]

This class of potions exist in the game code and are functional, but cannot be brewed. They are extended and empowered versions of existing potions, but the brewing process normally only allows for one of the two to take precedence. Thus, these potions result from custom data values that place both effects on the potion. The data values for these potions are essentially the values of the original potions added by 96 (e.g. the data value for Potion of Strength (8201) + 96 = 8297 (the data value of Potion of Strength II (extended))) See the table below for the complete set of what is included.

Icon Name Duration DV
Potion of Regeneration Potion of Regeneration II 1:00 8289
Potion of Swiftness Potion of Swiftness II 4:00 8290
Potion of Strength Potion of Strength II 4:00 8297
Potion of Poison Potion of Poison II 1:00 8292

Unused potions[edit]

There are 29 unused potions that were left behind in Beta 1.9-pre2. All unused potions have no effect and appear to be re-textures of other potions. Below is a list of their names and values.

These potions can only be obtained by using the command /give <player> minecraft:potion 1 <damage-value> {CustomPotionEffects:[]}. Adding a multiple of 64 to the value will result in the same potion. As with other potions, adding the value with 16384 will result in a splash version of given potion.


Values with a * do not require {CustomPotionEffects:[]} at the end of the command.

Name DVs
Uninteresting Potion 2 & 3
Bland Potion 4 & 5
Clear Potion 6 & 7*
Milky Potion 8 & 9
Diffuse Potion 10 & 11
Artless Potion 12 & 13
Thin Potion 14 & 15*
Flat Potion 18 & 19
Bulky Potion 20 & 21
Bungling Potion 22 & 23*
Name DVs
Buttered Potion 24 & 25
Smooth Potion 26 & 27*
Suave Potion 28 & 29
Debonair Potion 30 & 31*
Elegant Potion 34 & 35
Fancy Potion 36 & 37
Charming Potion 38 & 39*
Dashing Potion 40 & 41
Refined Potion 42 & 43*
Cordial Potion 44 & 45
Name DVs
Sparkling Potion 46 & 47*
Potent Potion 48* & 49
Foul Potion 50 & 51
Odorless Potion 52 & 53
Rank Potion 54 & 55*
Harsh Potion 56 & 57
Acrid Potion 58 & 59*
Gross Potion 60 & 61
Stinky Potion 62 & 63*
Burpy Potion 63 & 64

Data value table[edit]

Using this table, creating a custom potion is simple:

/give <player> minecraft:potion 1 <data value> {CustomPotionEffects:[{Id:<effect>,Amplifier:[amplifier],Duration:[ticks]}]}

The duration is in ticks, and there are twenty ticks in a second. The amplifier counter starts with zero.

For example,
/give Notch minecraft:potion 1 8270 {CustomPotionEffects:[{Id:9,Amplifier:1,Duration:2400}]} would give the player "Notch" a potion of Nausea II for 2 minutes.

Potion Effect Regular Level II Extended Splash Level II Splash Extended Splash IDs
Regeneration 8193 8225 8257 16385 16417 16449 10
Swiftness 8194 8226 8258 16386 16418 16450 1
Fire Resistance 8195 8227 (r) 8259 16387 16419 (r) 16451 12
Poison 8196 8228 8260 16388 16420 16452 19
Instant Health 8197 8229 8261 (r) 16389 16421 16453 (r) 6
Night Vision 8198 8230 (r) 8262 16390 16422 (r) 16454 16
Weakness 8200 8232 (r) 8264 16392 16424 (r) 16456 18
Strength 8201 8233 8265 16393 16425 16457 5
Slowness 8202 8234 (r) 8266 16394 16426 (r) 16458 2
Leaping 8203 8235 8267 16395 16427 16459 8
Harming 8204 8236 8268 (r) 16396 16428 16460 (r) 7
Water Breathing 8205 8237 (r) 8269 16397 16429 (r) 16461 13
Invisibility 8206 8238 (r) 8270 16398 16430 (r) 16462 14

(r) = Reverted Potion

  • Bits 0-3 (1, 2, 4 and 8) determine the potion effect. The highest legitimately available is currently 14 decimal = 1110 binary.
  • Bits 0-5 (1, 2, 4, 8, 16, 32) determine the potion's name.
  • If bit 5 (32) is true, the potion is a level II potion (or, in some cases, a reverted potion).
  • If bit 6 (64) is true, the potion is an extended potion (or, in some cases, a reverted potion).
  • Potions with bits 5 and 6 set to true cannot be brewed.
  • Bits 13 and 14 (8192 and 16384) determines whether the potion is a drinkable potion or a splash potion. If bit 13 is true, it's drinkable. If 14 is true, it's a splash potion.
  • Bits 7-12 and 15 are ignored, so many potions with distinct data values will have the same properties.

Potion effects[edit]

Potion effects are conferred by potions, or alternatively through splash potions. A player affected by a potion effect emits swirling particles the color of the potion for the duration of the effect.

Achievements[edit]

Icon Achievement In-game description Prerequisites Actual requirements (if different) Version restriction Xbox points earned Trophy type (PS)
Achievement-plain.png
Grid Mundane Potion.png
Local Brewery Brew a potion Into Fire Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies. PC & PS N/A Silver

Videos

[edit]

History[edit]

Beta
July 7, 2010 Alchemy was first hinted by Notch when he explained why redstone ore disintegrates into "dust". He states that dust will be used later in potions.
1.8 Potion effects were introduced.
Official release
1.0.0 Beta 1.9-pre2 Jeb tweeted a screenshot showing potion durations and Glass Bottles.[1] Potions were brewed using Cauldrons.[2] Cauldrons, although they were functional and could be used to brew potions, were unavailable in this update. Jeb later tweeted that both he and Notch had come up with a different way to brew potions, which was revealed to be Brewing Stands.[3]
Beta 1.9-pre3 Brewing Stands are introduced.
Beta 1.9-pre4 Added Splash Potions. You can turn any potion into a splash potion by brewing gunpowder into any potion. Instead of drinking it, splash potions are thrown.[4]
1.3.1 12w22a Potions are added in the creative inventory.
1.4.2 12w32a Added Potion of Night Vision. It is unbrewable.
12w34a Added Potion of Invisibility.
Potions of Night Vision are now brewable.
12w38a Witches cast potions at players and can rarely drop potions upon death.
12w39a Potions are customizable using NBT editors or MCEdit.
1.7.2 13w36a Added Potion of Water Breathing.
Water bottles can be obtained as one of the "junk" items by fishing.
1.8 14w27a Added Potions of Leaping.
1.8.1 1.8.1-pre1 Potion of Leaping can now be extended.
Console Edition
TU7 Added potions and brewing.
TU14 Added Potion of Night Vision and Potion of Invisibility.

Issues[edit]

Issues relating to "Potion" are maintained on the issue tracker. Report issues there.

Trivia[edit]

  • In the early stages of development, potions were brewed by combining ingredients and other potions in cauldrons. In total there were 161 possible potion combinations, and 2,653 different types of potions.[5]
  • Taking a potion while already under the effects of another potion does not add onto the effects time, but simply resets it. A potion effect will not "downgrade" if a lower level is activated. For example, if a player has Regeneration II, drinking a regular Potion of Regeneration will not have any effect.
  • There is more than one legitimate damage value for each potion, such as how there are two kinds of Mundane potion; as reverted potions are legitimate copies of their base potion.
  • Upon death, all potion effects are lost.
  • A potion can reach a maximum tier of 127, but using the /effect command, effect levels can reach 255.
  • When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation will not be shown.
  • An Instant Damage potion IV is powerful enough to instantly kill players.
  • A potion of Poison II actually lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display only shows rounded-down integer values.
  • Sugar being the ingredient for the Potion of Swiftness may refer to the common misconception of sugar making people hyper.
  • In the console version, there are bars underneath each potion. One means it is weak, the second means glowstone added, the third means redstone added, and the fourth means both (creative only).

Gallery[edit]

See also[edit]

References[edit]

  1. Issue tracker: MC-61

External links[edit]