Status effect

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Status effect after eating rotten flesh.
The Glowing effect, added to all entities by command.

Status effects are various conditions that affect an entity, which can be either helpful or harmful. Status effects can be inflicted in various ways throughout the game, most commonly from use of food, potions and beacons.

The /effect command allows players to inflict effects upon themselves and other players and entities.

Behavior[edit | edit source]

Any entities inflicted by a status effect will be affected in various ways for an amount of time. During the effect, swirly particles emanate from the position of the inflicted entity. Players can open their inventory to see any current status effects afflicted upon them, as well as its strength and duration. The level of the effect determines its power. The higher the level, the stronger the effect is.

Internally, and in the /effect command and potion Amplifier NBT tags, the game stores an "amplifier" value rather than the level. The amplifier is one less than the level, for example Strength II has an amplifier of 1. Due to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively. The /effect command initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results.

Any number of different status effects can be simultaneously active on a player, even in the case of opposing effects, such as Strength and Weakness. However, it is not possible to apply the same effect multiple times, even if the effects are of different levels (e.g. Strength and Strength II cannot both be active at the same time). In the event of applying an effect already active on the player, the new version of the effect overwrites the old effect, giving a new level and full duration, if the new effect is of equal or greater level.

Note that even with commands, effects cannot be made to last forever. If an effect is set to an excessively large amount of time, such as 182 hours [655200 seconds], it will display as "**:**", but will still continue ticking down and eventually expire.

All of these status effects can be removed by drinking milk. Singleplayer users with cheats enabled and operators in Multiplayer servers can use command /effect with the time of the effect set to 0 or /effect <playername> clear to achieve the same goal.

List of effects[edit | edit source]

There are a total of 27 effects. For technical data, see data values.

ID Name Effect Strength Non-potion/command causes Potion
See brewing for information on creation
Particle color Notes Method for similar effects
1

Speed
Increases walking speed. Expands [FOV] Field of view accordingly. Speed increases by 20% × level

Potion of Swiftness


Electric blue
At exceedingly high levels (~level +100), the player walks faster than chunks can load. Negative levels[note 1] decrease speed. Sprinting
2

Slowness
Decreases walking speed. Contracts FOV accordingly. Speed decreases by 15% × level Spiders, Cave Spiders, Silverfish, and Endermites get the effect when attacked with a weapon enchanted with Bane of Arthropods

Potion of Slowness


Gray-blue
At levels 7–127, the player will be unable to move unless they jump while moving or use an ender pearl. Negative levels[note 1] increase speed. Walking on soul sand, slime blocks or through cobwebs
  • Swimming
  • Riding a Boat on land
  • Sneaking
  • Eating
  • Drinking milk or a potion
  • Aiming a Bow
  • Blocking with a shield
3

Haste
Blocks break faster (arm swings faster). Attack speed increases.
  • Digging speed increases by 20% × level.
  • Attack speed increases by 10% × level.
Beacon Referenced by “Potion of Haste” by game, but potion not currently present unless using custom potion features

Yellow
At levels 3 or higher, when the player mines something, the player's arm will not move. Negative levels[note 1] cause blocks to be mined slower and the player's arm to move more slowly, and decrease attack speed. Efficiency on a Pickaxe, shovel or axe
4

Mining Fatigue
Blocks break slower. Attack speed decreases.
  • Block breaking speed is
Level Speed Breaking time ×
1 30% 13
2 9% 11 19
3 0.27% 370 127
4 0.081% 1234 4681

All other levels are equivalent to level 4.

  • Attack speed decreases by 10% × level.
Referenced by “Potion of Dullness” by game, but potion not currently present unless using custom potion features

Dark khaki
The effect does not affect block breaking in Creative mode, or blocks that are broken instantly. Negative levels[note 1] increase attack speed, but still act as level 4 with respect to block breaking. Sneaking
5

Strength
Increases damage dealt with melee attacks. Adds 3 (Heart.svgHalf Heart.svg)×level damage.
  • Beacon
  • While a zombie villager is being cured, it will have the Strength I effect in Normal difficulty (or Strength II in Hard difficulty)


Potion of Strength


Dark red

Any passive mob (except villagers and horses) can be killed when Strength is on level 5. Negative levels[note 1] decrease damage done, with attacks being ignored entirely if damage would be 0 or lower.

Critical hits on mobs
6
Instant Health
Heals entities, damages undead. Healing is 2 (Heart.svg) × 2level. None

Potion of Healing


Red
Undead mobs (including the wither) are damaged as if with Instant Damage instead. If the effect is forced to last longer than 1 tick, it will heal entities every tick. Levels 30–32 provide no healing. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
7
Instant Damage
Damages entities. Damage is 3 (Heart.svgHalf Heart.svg) × 2level. None

Potion of Harming


Maroon
Undead mobs (including the wither) are healed as if with Instant Health instead. Death is reported as “<player> was killed by magic”. If the effect is forced to last longer than 1 tick, it will damage entities every tick. Levels 30–32 provide no damage Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
8

Jump Boost
Allows entities to jump higher and reduces fall damage. Increases jump height by about level/8+.46 (jump height is (level+4.2)^2/16, ignoring drag). Reduces fall damage by 1 (Half Heart.svg) each level. Beacon

Potion of Leaping


Bright green
At level 16, the increased height exceeds the damage reduction, causing fall damage on landing. Negative levels[note 1] decrease jump height and increase fall damage (which also causes the player to start taking damage from short falls that would normally do no damage); extreme negative levels will eliminate all jumping ability and will cause damage even when stepping off a slab.
9

Nausea
Wobbles and warps the screen No additional effect
  • Pufferfish
  • After a zombie villager is cured, the villager gets Nausea for 10 seconds
Referenced by “Potion of Nausea” by game, but potion not currently present unless using custom potion features

Purple
When the Nausea effect is canceled, the Nether portal animation would flash onto the screen.

Effect ends 2 seconds before it wears off.

Standing in a Nether portal
10

Regeneration
Regenerate health over time.
Level Ticks per Half Heart.svg Heart.svg per second
1 50 0.2
2 25 0.4
3 12 0.8
4 6 1.66
5 3 3.33
6+ 1 10


Potion of Regeneration


Pink
Does not affect undead mobs. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
11

Resistance
Reduces all incoming damage, except void damage and /kill. Reduces damage by (20 × level)%
  • Enchanted golden apple
  • Beacon
Referenced by “Potion of Resistance” by game, but potion not currently present unless using custom potion features

Mahogany
Level 5+ gives the player full immunity to all damage, with the exception of the void and the /kill command. Negative levels[note 1] increase damage taken.
12

Fire Resistance
Immunity to fire, lava and direct impact of blaze fireballs No additional effect Enchanted golden apple

Potion of Fire Resistance


Amber
Most Nether mobs (excludes chickens and skeletons) naturally are resistant to fire and lava without potion effects. However, nether mobs can still be damaged by the direct impact from a blaze fireball, while Fire Resistance makes the player and mobs immune to that.
13

Water Breathing
  • Prevents the oxygen bar from decreasing
  • Slightly increases visibility while underwater
No additional effect None

Potion of Water Breathing


Blue
Respiration on a helmet
14

Invisibility
  • Causes the entity model to disappear
  • Mobs will not attack/sense the player until the player is much closer than normal.[note 2]
No additional effect None

Potion of Invisibility


Light gray
Armor, held items, certain features of entities (sheep wool, spider eyes, etc.) and any particles emitted by mobs do not disappear with the entity.
  • Sneaking reduces the detection range to 80% of usual, and stacks with Invisibility.
  • Wearing the corresponding mob head reduces the detection range of skeletons, zombies, and creepers to half of usual, and stacks with Invisibility.
15

Blindness
  • Creates thick black fog around the player
  • Prevents sprinting and critical hits
No additional effect Referenced by “Potion of Blindness” by game, but potion not currently present unless using custom potion features

Dark gray
The Sun and Moon can be seen as normal. Also, liquids do not fade into the fog perfectly. If combined with Night Vision, the screen will be covered by fog. The radius of the fog around the player is 4.5 blocks.
16

Night Vision
  • Increases brightness to 15 (full) everywhere
  • Increases ability to see underwater
No additional effect None

Potion of Night Vision


Medium blue
Screen flashes for 10 seconds before the effect wears off. If used in the End everything will appear pink. If combined with Blindness, the screen will be covered by fog. If used in the Void, the player will see nothing other than black.
17

Hunger
Exhaustion increase is 0.025 × level per tick (removes Hunger.svg per 16/level seconds if target has no saturation) Referenced by “Potion of Hunger” by game, but potion not currently present unless using custom potion features

Dull green
Negative levels[note 1] will decrease food exhaustion. This does not increase saturation or the hunger bar.
18

Weakness
  • Decreases damage dealt with melee attacks
  • Zombie villagers can be cured of zombification using a golden apple if they have the weakness potion effect on them.
Decreases damage dealt with melee attacks by 4 (Heart.svgHeart.svg) × level. None

Potion of Weakness


Gray
Negative levels[note 1] increase damage dealt.
19

Poison
  • Does damage over time, but won't reduce health below 1 (Half Heart.svg).
  • Hearts turn yellow-green (Poisoned Heart.svg)
Level Ticks per Half Heart.svg Heart.svg per second
1 25 0.4
2 12 0.8
3 6* 1.66*
4 3* 3.33*
5+ 1* 10*

However, due to damage immunity, the effective rate is 12 ticks (Heart.svg × 0.8 per second) at levels 3 and 4 and 10 ticks (Heart.svg × 1 per second) at level 5.



Potion of Poison


Green
Does not affect undead mobs or spiders. Damage is suppressed while the player or mob is already at Half Heart.svg health, but can resume if healing occurs before the effect expires. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
20

Wither
  • Does damage over time (unlike poison, the effect can kill players and other entities)
  • Hearts turn black (Withered Heart.svg)
Level Ticks per Half Heart.svg Heart.svg per second
1 40 0.25
2 20 0.5
3 10 1
4 5* 2*
5 2* 4*
6+ 1* 10*

However, due to damage immunity, the effective rate is 10 ticks (Heart.svg × 1 per second) at levels 4 and up.

Referenced by "Potion of Decay" by game, but potion not currently present unless using custom potion features

Bistre
Death is reported as “<player> withered away”. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
21

Health Boost
Adds base health; extra health vanish when the effect ends Adds 4 (Heart.svgHeart.svg) × level base health Referenced by “Potion of Health Boost” by game, but potion not currently present unless using custom potion features

Orange
Actual health may be above the base value after the effect ends and will not be capped, unless the entity is healed. Extra hearts of the mounted mob from the effect can be seen while riding a mounted mob. Negative levels[note 1] reduce base health, however the entity's actual health is not decreased to the new maximum until damaged or healed.
22

Absorption
Adds absorption health that cannot be replenished by natural regeneration or other effects. Absorption health vanishes when the effect ends. Adds 4 (Absorption Heart.svgAbsorption Heart.svg) × level absorption health
  • Golden apple
  • Enchanted Golden Apple
Referenced by “Potion of Absorption” by game, but potion not currently present unless using custom potion features

Azure
Extra hearts of the mounted mob from the effect can be seen while riding a mounted mob. Negative levels[note 1] do nothing initially, but give 4 (Absorption Heart.svgAbsorption Heart.svg) × −level (that do not vanish) when the effect ends.
23
Saturation
Increases hunger and saturation. Replenishes 1 (Half Hunger.svg) × level and 2 × level points of saturation. Referenced by “Potion of Saturation” by game, but potion not currently present unless using custom potion features

Red
If the effect is forced to last longer than 1 tick, it will increase hunger and saturation each tick. Negative levels[note 1] decrease hunger and saturation.
24

Glowing
Causes entities to glow with an outline that can be seen through opaque blocks. No additional effect Being hit with a Spectral Arrow. Referenced by “Potion of Glowing” by game, but potion not currently present unless using custom potion features

Olive
25

Levitation
Causes the entity to involuntarily rise upwards until the effect runs out. The entity floats up at a steady rate of level×0.9 blocks per second. Being hit with a Shulker's projectile. Referenced by “Potion of Levitation” by game, but potion not currently present unless using custom potion features

Sky blue
Does not affect swimming or flying.

Negative levels[note 1] cause the entity to float downwards, overriding the usual falling due to gravity. Fall damage is not affected.

Flying upwards
26

Luck
Increases chance of getting high-quality loot Adds 1 × level to attribute generic.luck. None

Potion of Luck


Avocado Green
Makes loot table entries with a high quality score more likely, and entries with negative quality less likely. Currently, only fishing uses quality. The new weight of each entry is floor( base_weight + quality * generic.luck). Negative levels[note 1] decrease luck. Using a fishing rod enchanted with Luck of the Sea
27

Bad Luck
Reduces chance of getting high-quality loot Subtracts 1 × level from attribute generic.luck. None Not referenced in-game, but available as a custom potion effect.

Khaki
Makes loot table entries with a high quality score less likely, and entries with negative quality more likely. Currently, only fishing uses quality. The new weight of each entry is floor( base_weight + quality * generic.luck). Negative levels[note 1] increase luck.
  1. a b c d e f g h i j k l m n o Amplifiers of 128 to 255 (corresponding to levels 129 to 256) in NBT tags (e.g. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively.
  2. A player with no armor will be detected at 7% of the usual detection distance. Any one piece of armor increases this to 17.5% of the usual distance, and each additional piece increases this by another 17.5 percentage points. After detecting the player, a mob will continue to follow as it does when the player is not invisible.

Achievements[edit | edit source]

Icon Achievement In-game description Prerequisites Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
PC Xbox PS Pocket Wii U
Achievement-plain.pngGrid Lava.png Stayin' Frosty Swim in lava while having the Fire Resistance effect. No Yes Yes Yes Yes 20G Bronze

Video[edit | edit source]

This video is outdated, as 6 status effects have been added between 1.6.1 and 1.9.

History[edit | edit source]

Beta
1.8 Status effects were introduced.[1] No potions were added yet, so the only things that caused them were golden apples, raw chicken, rotten flesh and cave spiders.
Official release
1.0.0 Beta 1.9-pre2 Actual potions were added and some effects got an alchemical ingredient that correspond to them. Milk was also given the ability to cure and clear all status effects.
1.3.1 12w21a An enchanted golden apple made from blocks of gold was added, and induced, among others, the formerly unused Resistance status effect.
12w26a Monster spawners could be customized using third-party world editors and set to spawn mobs with status effects.
1.4.2 12w32a
Night Vision
now functions, and a potion and splash potion of Night Vision was implemented and added to Creative mode.
Beacons were also added (to Creative only) and could be used to give status effects to players around it, and several potion effects without a potion could be induced.
Villager zombies under the effects of a potion of Weakness can be given a golden apple to cure it.
12w34a
Invisibility
now functions, and turns mobs invisible. Players under its effect cannot be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode.
The Wither effect was added, and it is inflicted by the wither's wither skulls.
12w39a Using external programs, potions can be changed to give different or multiple effects for any length.
1.5 13w09b Using /effect you can now apply potion effects to players, with a maximum value of 4
13w09c /effect now has a level limit of 255.
1.6.1 13w23a
Regeneration
and Instant Health were slightly nerfed, having Regeneration heal twice as slow and Instant Health be 33% less potent.
13w23b Added Health Boost effect. It is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all.
Regeneration was increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple.
13w24a Spiders have a rare chance to spawn with status effects on hard difficulty.
13w24b Added Absorption effect.
Health Boost no longer is activated after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes.
1.6.1-pre Added Saturation effect.
1.6.2 Extra health from Absorption effect no longer reappears every 30 seconds.
1.7.2 13w36a Water Breathing potions added.
1.8 14w06a Added the ability to disable effect particles.
14w25a
Mining Fatigue
mechanics adjusted, no longer a 20 percentage point reduction per level.
14w27a Potion of Leaping was added.
Jump Boost now has bright green particles.
14w28a Effects now accept named IDs as well as numerical IDs.
1.9 15w31a Added Levitation status effect, received when the player is hit by a shulker projectile.
Added Glowing status effect, received when players or mobs are hit by spectral arrows.
Status effects are now displayed on the HUD, instead of just in the inventory.
15w33a Strength and Weakness effects altered.
15w34b Haste and Mining Fatigue affect the new attackSpeed attribute.
15w44b New status effects, Luck and Bad Luck.
Tipped arrows will now display the effect's time, same as potions.
Tipped arrows are now able to be obtained in survival.
15w49a
Absorption
and
Health Boost
icons have now changed to look different. Old texture:
Pocket Edition Alpha
0.11.0 December 2, 2014 Jeb tweets an image of status effects in progress.
When the player is affected with a status effect, there are tabs on the right side of the screen that shows what effects are currently afflicted.
Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet.
December 4, 2014 Jeb tweets an image of the status effect GUI, which appears to be shown when one of the "tabs" are selected.
build 1 Added status effects.
Currently, since potions have not been implemented, the only effects available are:
-
Poison
from cave spiders, rotten flesh and pufferfish
-
Hunger
from raw chicken
-
Nausea
from pufferfish.
build 4 Drinking milk will now remove all status effects.
build 12 Armor no longer decreases damage from status effects.
0.12.1 build 1 Status effects now can be applied with potions.
Rotten foods now cause Hunger rather than Poison due to the addition of hunger.
The hunger status effect functions correctly now due to the addition of hunger.
? Fixed bug where the touch radius was offset for the status effect tab.
Console Edition
TU5 Patch 1 Status effects were introduced. No potions were added yet, so the only things that caused them were golden apples, raw chicken, rotten flesh and cave spiders.
TU7 Actual potions were added and some effects got an alchemical ingredient that correspond to them. Milk was also given the ability to cure and clear all status effects.
TU14 1.04 An enchanted golden apple made from blocks of gold was added, and induced, among others, the formerly unused Resistance status effect.
TU19 CU7 1.12 Night Vision now functions, and a potion and splash potion of Night Vision was implemented and added to Creative mode.
Beacons were also added and could be used to give status effects to players around it, and several potion effects without a potion could be induced.
Villager zombies under the effects of a potion of Weakness can be given a golden apple to cure it.
Invisibility now functions, and turns mobs invisible. Players under its effect cannot be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode.
The Wither effect was added, and it is inflicted by the wither's wither skulls.
Added Absorption effect, triggered for 2 minutes when consuming either tier of the golden apple.

Issues[edit | edit source]

Issues relating to “Status effect” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • After drinking a bucket of milk while under the Nausea effect, the screen will flash purple for a tick as if you were standing in a Nether Portal. This is because the game uses the same effect for Nausea as it does for the nether portal.
  • If you put Speed and Slowness together, you'll be able to sprint.
  • If you put Blindness and Night Vision together, the screen will turn black and only the sun and moon will be visible.
  • The maximum health the player can achieve using Health Boost and Absorption is 2068 (1034 hearts).
  • If you get max health using the method above, and put regeneration level of 255, while healing to 1034 hearts, your view will jolt, even in Creative mode, like getting hurt. You are not getting hurt though.
  • If you have at least Resistance 5, then you are practically invincible. (Apart from the /kill command and the void)
  • Endermen inflicted with Invisibility can still be seen due to the fact that the eyes still glow and a slight outline can be seen from a distance. Similarly, spider eyes will glow.
  • The Wither effect is the only negative effect that can negatively affect both living and undead mobs.
  • If you have Regeneration 7 or higher, the void cannot kill you.
  • The Jump Boost status effect does not make slimes, magma cubes or guardians jump higher.
  • Speed allows slimes to jump farther. High levels of speed can take slimes out of view with just one jump.
  • The Levitation status effect will normally rise you into the air. However, if you go into water, you will just flow along with the water, while not floating.
  • When having multiple status effects, their timer's seconds will always decrement by 1 each simultaneously regardless when the player takes another potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player takes one potion and another potion (different so that they don't reset the timer) 5.5 (or any non-integer amounts) seconds later, their timers will subtract 1 second from both of them simultaneously.
  • You can walk/run while having the Levitation effect, especially on level 254.
  • Although the Wither effect is given to the player by being hit by wither skeletons or the wither boss, the icon shows a normal skeleton head instead of a wither skeleton head.
  • Using /effect <player> minecraft:levitation (Time In Second) 255 will make you fly in Survival and not jump, when the effect is over in Survival when in midair, hitting the ground will cause you to shoot into the air, then the player will most likely die.

Gallery[edit | edit source]

References[edit | edit source]

  1. http://www.reddit.com/r/Minecraft/comments/ks5ag/code_for_potions_in_minecraft_18/

External links[edit | edit source]