Pocket Edition mentioned features

From Minecraft Wiki
Jump to: navigation, search

Many features have been mentioned for inclusion in the Pocket Edition.

Note that this page only documents features that were mentioned but are not yet in the game. Features in development versions are described on the parent version page.

World generation

There have been a number of mentioned changes to world generation from the developers. Tomasso had planned a Far biome, found at the edge of finite worlds was going to be implemented in 0.9.0 but was delayed for unknown reasons.[1][2][3][4] He also proposed a unique underworld underground structure[5] and a dream dimension[6], however none of these ideas came to fruition.

Tommaso stated on reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather.[7] This would vary the amount of hostile mobs at night and the amount of recources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions.

Many of these ideas were reiterated again at Minecon 2016, where the developers stated they could either port the world generation changes from PC or create a new world generation altogether. They said this new world generation system could have better progression over time with harder biomes further from spawn, more space underground, possibly raising sea level to y=96 and making the terrain less predictable.[8]

In addition, Cave Culling 2.0 is one of the items on Tomasso's to-do list.[4]

Interface/controls

At Minecon 2016, the developers mentioned the goal to unify the UI between the Windows 10 and Pocket Edition versions. They mentioned the ability of moving items and classic crafting being a possibility in the Pocket Edition.[8]

They also mentioned potential future improvements to the controls to make them vector-based, allowing full mouse support on Android and having better in-built controller support.[8]

In addition, at a previous panel, the developers mentioned the ability to remap long touch to hardness-based touch (3D Touch) for capable iPhones.[6]

Other world sizes

Tomasso stated on reddit that they may make other limited world sizes available, in addition to the current Old world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000.[9] The addition of different world sizes was again mentioned at Minecon 2016.[8]

From the PC version

The developers have mentioned many features from the PC version which will eventually be included in the Pocket Edition.

Brief mentions

  • Some way to display coordinates without an F3 menu[6]
  • A recipe book which contains all crafting recipes[6][8]
  • MCPE for Oculus Rift and maybe Google Cardboard[6]
  • Ability for really large contraptions to work in unloaded chunks[6]
  • Change of GUI button texture[19]
  • Demo/lite version re-release[2]
  • Programming interface[14]
  • Copy worlds[20][21]
  • Tommaso mentioned adding 3-D grass on grass blocks;[22] although he decided against it as it was expensive and clashes with the style.[23]
  • The following mobs were mentioned in a Q&A session, which although far fetched were tossed around – penguins and wizards (but not spell-casting)[6]
  • Shaders[6]
  • Smoother auto-jump/auto-climb[24]
  • Villages generated on swamp biomes with cobblestone roads[25]
  • Frogs[26]
  • Option to play Realms over a cellular network[27]
  • Data-driven entity definitions[28][29]

References

  1. https://www.reddit.com/r/MCPE/comments/1v8ooc/whats_happening_with_old_biomes_in_090/ceq11d2?context=1
  2. a b https://www.youtube.com/watch?v=opppP_RTJmo
  3. https://twitter.com/_tomcc/status/462274819623772160
  4. a b c https://twitter.com/_tomcc/status/507806426040111104
  5. “I think it’s pretty cool, those huge “underworlds" are scary & buildable :) But we have no time to polish them, so perhaps 9.1!” – @_tomcc, March 14, 2014
  6. a b c d e f g h i j k l m https://m.twitch.tv/mojang/v/19541608
  7. https://www.reddit.com/r/MCPE/comments/24vm8t/twitter_tomcc_minersneo_id_like_to_level_up_mobs/chb6qtr?context=1
  8. a b c d e f g h i j k https://www.youtube.com/watch?v=ILG2fSzunJ0
  9. https://www.reddit.com/r/MCPE/comments/1wxgjz/what_will_the_limited_world_sizes_be/cf7tylf?context=1
  10. https://www.reddit.com/r/MCPE/comments/1ssgsu/bug_can_only_craft_red_carpet_in_survival/cf2lzm0?context=1
  11. a b https://www.youtube.com/watch?v=NiBgKbRfjlg
  12. https://twitter.com/_tomcc/status/467362482756255744
  13. http://www.reddit.com/r/MCPE/comments/1ompat/cobblestone_walls_in_080
  14. a b https://www.youtube.com/watch?v=Ruf6tvqsD84
  15. https://twitter.com/_tomcc/status/667412384538099712
  16. https://twitter.com/_tomcc/status/657617105186066432
  17. https://twitter.com/_tomcc/status/657617063465365504
  18. https://www.reddit.com/r/MCPE/comments/4dbqzz//why_was_nonsmooth_lighting_removed?context=1
  19. [email protected]_Sn1pezz we want to add some rocky texture to the buttons as they're too plain, but smaller would be harder to tap!” – @_tomcc, July 23, 2013
  20. “Well...... yes, good point! Will probably be done :)” – /u/mojang_tommo, Feb 23, 2014
  21. https://www.reddit.com/r/MCPE/comments/1ypxfz//questions_and_strategies_for_infinite_worlds/ci6imhe?context=1
  22. “Uhm, this came up this last hour but as usual looks like a mod. To the revert machine!” – @_tomcc, December 3, 2014
  23. [email protected]_MINER_MC probably not, right now it's really expensive & clashes with the style.” – @_tomcc, December 3, 2014
  24. “In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!” – @_tomcc, November 30, 2015
  25. “Had a feeling of being followed for a while. Finally got proof. Restraining order has been filed. Pls report if seen” – @argo_major, January 24, 2016
  26. “If there were frogs in #MCPE, they would now be rejoicing...” – @argo_major, January 5, 2016
  27. [email protected] There’ll be an option in a future update to allow playing using a cellular network.” – @DMarby, June 20, 2016
  28. “Data driven entities are progressing pretty well, we almost can make an entity like the Skeleton just with JSON :) https://gist.github.com/Tomcc/41f62454 …” – @_tomcc, August 10, 2016
  29. “None of that is final or in any release, but check out Minecon to see what you can do with that blurb of code :)” – @_tomcc, August 10, 2016