Pocket Edition mentioned features

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Many features have been mentioned for inclusion in the Pocket Edition.

Note that this page only documents features that were mentioned but are not yet in the game. Features in development versions are described on the parent version page.

World generation

There have been a number of mentioned changes to world generation from the developers. Tomasso had planned a Far biome, found at the edge of finite worlds was going to be implemented in 0.9.0 but was delayed for unknown reasons.[1][2][3][4] He also proposed a unique underworld underground structure[5] and a dream dimension[6], however none of these ideas came to fruition.

Tommaso stated on reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather.[7] This would vary the amount of hostile mobs at night and the amount of resources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions.

Many of these ideas were reiterated again at Minecon 2016, where the developers stated they could either port the world generation changes from PC or create a new world generation altogether. They said this new world generation system could have better progression over time with harder biomes further from spawn, more space underground, possibly raising sea level to y=96 and making the terrain less predictable.[8]

In addition, Cave Culling 2.0 is one of the items on Tomasso's to-do list.[4]

Interface/controls

At Minecon 2016, the developers mentioned potential future improvements to the controls to make them vector-based, allowing full mouse support on Android and having better in-built controller support.[8]

In addition, at a previous panel, they also mentioned the ability to remap long touch to hardness-based touch (3D Touch) for capable iPhones.[6]

Other world sizes

Tomasso stated on reddit that they may make other limited world sizes available, in addition to the current Old world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000.[9] The addition of different world sizes was again mentioned at Minecon 2016.[8]

From the PC version

The developers have mentioned many features from the PC version which will eventually be included in the Pocket Edition.

Brief mentions

  • Some way to display coordinates without an F3 menu[6]
  • MCPE possibly for Google Cardboard[6]
  • Ability for really large contraptions to work in unloaded chunks[6]
  • Change of GUI button texture[25]
  • Demo/lite version re-release[2]
  • Programming interface[14]
  • Copy worlds[26][27]
  • Tommaso mentioned adding 3-D grass on grass blocks;[28] although he decided against it as it was expensive and clashes with the style.[29]
  • The following mobs were mentioned in a Q&A session, which although far fetched were tossed around – penguins and wizards (but not spell-casting)[6]
  • Shaders[6]
  • Smoother auto-jump/auto-climb[30]
  • Villages generated on swamp biomes with cobblestone roads[31]
  • Frogs[32]
  • Option to play Realms over a cellular network[33]
  • Data-driven entity definitions[34][35]

References

  1. https://www.reddit.com/r/MCPE/comments/1v8ooc/whats_happening_with_old_biomes_in_090/ceq11d2?context=1
  2. a b https://www.youtube.com/watch?v=opppP_RTJmo
  3. https://twitter.com/_tomcc/status/462274819623772160
  4. a b https://twitter.com/_tomcc/status/507806426040111104
  5. “I think it’s pretty cool, those huge “underworlds" are scary & buildable :) But we have no time to polish them, so perhaps 9.1!” – @_tomcc, March 14, 2014
  6. a b c d e f g h i j k https://m.twitch.tv/mojang/v/19541608,[more information needed] October 7, 2015
  7. https://www.reddit.com/r/MCPE/comments/24vm8t/twitter_tomcc_minersneo_id_like_to_level_up_mobs/chb6qtr?context=1
  8. a b c d e f g https://www.youtube.com/watch?v=ILG2fSzunJ0,[more information needed] October 21, 2016
  9. https://www.reddit.com/r/MCPE/comments/1wxgjz/what_will_the_limited_world_sizes_be/cf7tylf?context=1
  10. “Question: could you add an option that adds a bonus chest like the one in PC Xbox and ps3 editions especially for new minecrafters in the future? Answer: We are thinking about how to handle that. We are going to work more on difficulty settings and it may be a part of that.” – /u/jbernhardsson, January 30, 2014
  11. a b https://www.youtube.com/watch?v=NiBgKbRfjlg,[more information needed] January 16, 2015
  12. “Question: @_tomcc and hardcore? Answer: @axelcervantes39 0.9.1, maybe! I want to add it, but it's hardly "required" for this update :P” – @_tomcc, May 16, 2014
  13. http://www.reddit.com/r/MCPE/comments/1ompat/cobblestone_walls_in_080
  14. a b https://www.youtube.com/watch?v=Ruf6tvqsD84,[more information needed] May 4, 2014
  15. https://feedback.minecraft.net/forums/559843-betas/suggestions/17101003-add-writeable-book
  16. “Yay, the new culling algorithm works! It hides 20%-30% more stuff than before, and it doesn't panic with ravines.” – @_tomcc, November 19, 2015
  17. “Question: @_tomcc if this actually works, could ravines be added to MCPE soon? :O Answer: @MCPENEWSINFO1 yep!” – @_tomcc, October 23, 2015
  18. “@xDarkAbsolute if this works ravines can be added without any perf problem :D” – @_tomcc, October 23, 2015
  19. https://feedback.minecraft.net/forums/578101-minecraft-windows-10-edition-pocket-edition/suggestions/17538481-i-really-want-amour-stands
  20. https://feedback.minecraft.net/forums/559843-betas/suggestions/17071849-add-fireworks
  21. “@MC_News_Germany @Negeerbeerr Yep, it will be added to MCPE eventually, we just need to figure out the best way to do shields on touch” – @jeb_, March 21, 2017
  22. “@HeroPlayz_YT Yes” – @Dinnerbone, March 29, 2017
  23. “@Gabrielgaming15 It's coming to pocket and console as well soonish.” – @MiaLem_n, March 30, 2017
  24. “Question: Come the new sounds to MCPE 1.1 too? Answer: Yes, eventually” – @jeb_, April 28, 2017
  25. “@Frank_Sn1pezz we want to add some rocky texture to the buttons as they're too plain, but smaller would be harder to tap!” – @_tomcc, July 23, 2013
  26. “Well...... yes, good point! Will probably be done :)” – /u/mojang_tommo, Feb 23, 2014
  27. https://www.reddit.com/r/MCPE/comments/1ypxfz//questions_and_strategies_for_infinite_worlds/ci6imhe?context=1
  28. “Uhm, this came up this last hour but as usual looks like a mod. To the revert machine!” – @_tomcc, December 3, 2014
  29. “@Z_MINER_MC probably not, right now it's really expensive & clashes with the style.” – @_tomcc, December 3, 2014
  30. “In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!” – @_tomcc, November 30, 2015
  31. “Had a feeling of being followed for a while. Finally got proof. Restraining order has been filed. Pls report if seen” – @argo_major, January 24, 2016
  32. “If there were frogs in #MCPE, they would now be rejoicing...” – @argo_major, January 5, 2016
  33. “@Dustintrovert There’ll be an option in a future update to allow playing using a cellular network.” – @DMarby, June 20, 2016
  34. “Data driven entities are progressing pretty well, we almost can make an entity like the Skeleton just with JSON :) https://gist.github.com/Tomcc/41f62454 …” – @_tomcc, August 10, 2016
  35. “None of that is final or in any release, but check out Minecon to see what you can do with that blurb of code :)” – @_tomcc, August 10, 2016