Pocket Edition mentioned features

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Many features have been mentioned for inclusion in the Pocket Edition.

Note that this page only documents features that were mentioned but are not yet in the game. Features in development versions are described on the parent version page.

Far biome

A version exclusive Far biome, found at the edge of finite worlds was going to be implemented in 0.9.0 but got delayed.[1][2][3][4]

Biome-based difficulty

Tommaso stated on reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather.[5] This would vary the amount of hostile mobs at night and the amount of recources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions.

This was partially added with the feature of spiders spawning from leaves.

Other world sizes

Tomasso stated on reddit that they may make other limited world sizes available, in addition to the current[until 0.16.0] Old world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000.[6]

From the PC version

The developers have mentioned many features from the PC version which will eventually be included in the Pocket Edition.

Brief mentions

  • Some way to display coordinates without an F3 menu[10]
  • A recipe book which contains all crafting recipes, should MATTIS be taken out in the Windows 10 version[10]
  • MCPE for Oculus Rift and maybe Google Cardboard[10]
  • The ability to remap long touch to hardness-based touch (3D Touch) for iPhone 6S[10]
  • Ability for really large contraptions to work in unloaded chunks[10]
  • Splash screen for Android devices[4]
  • New Buttons:[4]
    • Dye [Sheep]
  • A version exclusive underworld underground structure[21]
  • Cave Culling 2.0[4]
  • Change of GUI button texture[22]
  • Multiplayer chat scrolling[23]
  • Demo/lite version re-release[2]
  • Programming interface[14]
  • Copy worlds[24][25]
  • Tommaso mentioned adding 3-D grass on grass blocks;[26] although he decided against it as it was expensive and clashes with the style.[27]
  • Windows 10 Edition & Minecraft PE only structure – seen in demonstrations of the Windows 10 Edition at MineCon.[28]
  • The following mobs were mentioned in a Q&A session, which although far fetched were tossed around – penguins, llamas, alpacas and wizards (but not spell-casting)[10]
  • Shaders[10]
  • A dream dimension[10]
  • Smoother auto-jump/auto-climb[29]
  • Villages generated on swamp biomes with cobblestone roads[30]
  • Frogs[31]
  • Option to play Realms over a cellular network[32]
  • Data-driven entity definitions[33][34]


  1. https://www.reddit.com/r/MCPE/comments/1v8ooc/whats_happening_with_old_biomes_in_090/ceq11d2?context=1
  2. a b https://www.youtube.com/watch?v=opppP_RTJmo
  3. https://twitter.com/_tomcc/status/462274819623772160
  4. a b c d e https://twitter.com/_tomcc/status/507806426040111104
  5. https://www.reddit.com/r/MCPE/comments/24vm8t/twitter_tomcc_minersneo_id_like_to_level_up_mobs/chb6qtr?context=1
  6. https://www.reddit.com/r/MCPE/comments/1wxgjz/what_will_the_limited_world_sizes_be/cf7tylf?context=1
  7. https://twitter.com/jeb_/status/433256007830343680
  8. https://www.reddit.com/r/MCPE/comments/1ssgsu/bug_can_only_craft_red_carpet_in_survival/cf2lzm0?context=1
  9. a b c https://www.youtube.com/watch?v=NiBgKbRfjlg
  10. a b c d e f g h i j k l m n o p Cite error: Invalid <ref> tag; no text was provided for refs named Q.26A
  11. https://twitter.com/_tomcc/status/386057569979998209
  12. https://twitter.com/_tomcc/status/467362482756255744
  13. http://www.reddit.com/r/MCPE/comments/1ompat/cobblestone_walls_in_080
  14. a b c d https://www.youtube.com/watch?v=Ruf6tvqsD84
  15. https://twitter.com/_tomcc/status/685516382931447808
  16. https://twitter.com/_tomcc/status/667412384538099712
  17. https://twitter.com/_tomcc/status/657617105186066432
  18. https://twitter.com/_tomcc/status/657617063465365504
  19. https://www.reddit.com/r/MCPE/comments/4dbqzz//why_was_nonsmooth_lighting_removed?context=1
  20. https://twitter.com/jeb_/status/718435905187483648
  21. “I think it’s pretty cool, those huge “underworlds" are scary & buildable :) But we have no time to polish them, so perhaps 9.1!” – @_tomcc, March 14, 2014
  22. [email protected]_Sn1pezz we want to add some rocky texture to the buttons as they're too plain, but smaller would be harder to tap!” – @_tomcc, July 23, 2013
  23. [email protected] I will not have time to add the scrolling chat for this version but I will keep it in mind for future updates.” – @jbernhardsson, June 17, 2013
  24. “Well...... yes, good point! Will probably be done :)” – /u/mojang_tommo, Feb 23, 2014
  25. https://www.reddit.com/r/MCPE/comments/1ypxfz//questions_and_strategies_for_infinite_worlds/ci6imhe?context=1
  26. “Uhm, this came up this last hour but as usual looks like a mod. To the revert machine!” – @_tomcc, December 3, 2014
  27. [email protected]_MINER_MC probably not, right now it's really expensive & clashes with the style.” – @_tomcc, December 3, 2014
  28. https://youtube.com/watch?v=_Vy9BeSYV3Q
  29. “In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!” – @_tomcc, November 30, 2015
  30. “Had a feeling of being followed for a while. Finally got proof. Restraining order has been filed. Pls report if seen” – @argo_major, January 24, 2016
  31. “If there were frogs in #MCPE, they would now be rejoicing...” – @argo_major, January 5, 2016
  32. [email protected] There’ll be an option in a future update to allow playing using a cellular network.” – @DMarby, June 20, 2016
  33. “Data driven entities are progressing pretty well, we almost can make an entity like the Skeleton just with JSON :) https://gist.github.com/Tomcc/41f62454 …” – @_tomcc, August 10, 2016
  34. “None of that is final or in any release, but check out Minecon to see what you can do with that blurb of code :)” – @_tomcc, August 10, 2016