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Pocket Edition
McPeLogo.png
Author(s)

Mojang AB
Jens Bergensten
Aron Nieminen
Johan Bernhardsson(Former)
Daniel Kaplan
Tommaso Checchi
Shoghi Cervantes
Daniel Wustenhoff
Tomas Alaeus
Microsoft Studios(Helps develop all versions and publishes the Windows Phone and Windows 10 editions)[1]

Platform(s)

Android iOS Fire OS.png Windows Phone Windows 10.svg

Written in

C++[2]

Latest version

Android: 0.11.1
iOS: 0.11.1
Fire OS: 0.11.1
Windows Phone: 0.11.2
Windows 10: 0.12.0

Released

Xperia PLAY
August 16, 2011
Android 2.3+
October 7, 2011 (2.3+ January 30, 2013)
iOS 5.0+
November 17, 2011 (5.0+ August 15, 2013)
Fire OS 3.0+
April 2, 2014
Windows Phone 8.1+
December 10, 2014
Windows 10
July 29th, 2015

Rating(s)

(online interactions not rated)
Apple: 4+[3]
Google: Everyone 10+[4]
Amazon: All Ages[5]
Windows: Everyone 10+[6]
Windows 10: Everyone 10+[7]
PEGI: 7+[8]

Size

14.6 MB (iOS)
14.5 MB (Android)
15 MB (Windows Phone)

License

Proprietary

Source available

No

Links

Minecraft: Pocket Edition
Google Play
iOS App Store
Amazon Appstore
Windows Store
Windows 10 Store

Minecraft: Pocket Edition is the mobile version of Minecraft developed by Mojang AB. It was initially launched exclusively for the Xperia PLAY on Google Play[9] for US$6.99 on August 16, 2011. It was later released for other Android devices on the 7th of October 2011.[10] Minecraft Pocket Edition for iOS devices was released on Thursday, the 17th of November 2011[11] on the iOS App Store. On September 13, 2012, the Pocket Edition was made available for purchase on the Amazon Appstore. On April 2, 2014, the Pocket Edition was released for the Amazon Fire TV, with support for the Fire TV's controller.[12] A demo/lite version of the game, which was essentially version 0.2.1 without world save functionality, was available until October 21, 2013. On December 10, 2014, the Windows Phone version was released on the Windows Store.[13] On July 29, 2015 Minecraft Pocket Edition was released on Windows 10 as Minecraft Windows 10 Edition Beta.[14]

Gameplay[edit | edit source]

An in-game screenshot

The objective of the game remains the same as its more developed PC and Console Edition counterparts, where players can build virtual realities in a sandbox-like environment. However, Pocket Edition lacks certain survival elements present in other versions of the game such as brewing and hunger, and lacks bosses and dimensions. The multiplayer mode is cross-platform compatible between all touch-screen devices capable of running Pocket Edition.[15]

The HUD and other elements are adapted to mobile standards of gameplay. Interactions are made via touchscreen (both the iOS and Android versions of Pocket Edition have the same gameplay[16]). To comply with the disadvantages of touchscreen gameplay, several features were revised. For instance, the crafting system uses the MATTIS system and items are disposed by long-tapping their icon on the hotbar. For better visibility on mobile screens, blocks being aimed at are highlighted rather than outlined. The game was released with graphics akin to that of Minecraft Alpha (bright green grass blocks, old cobblestone texture, etc.), but as of Alpha 0.8.0, graphics have become equivalent, and arguably better, than the PC version with light tinting and shading affected by the Sun's position. Differences from the PC edition include:

  • Each mob has some sort of difference from their PC counterparts. See the Mobs section below.
  • Multiplayer allows for 3 ways of player connection:

Diversity[edit | edit source]

Pocket Edition differs from the PC version in a variety of ways, such as more vibrant graphics, revised terrain and exclusive items. The development team stated that once Pocket Edition is up to date with PC, it will start making its own diverse progress.[17]

Content[edit | edit source]

Blocks[edit | edit source]

Icon Name Note
Air Unobtainable
Stone.png Stone Old sounds (Android)
Granite Block.png Granite Can be used to craft stone bricks
Polished Granite.png Polished granite Can be used to craft stone bricks
Diorite.png Diorite Can be used to craft stone bricks
Polished Diorite.png Polished diorite Can be used to craft stone bricks
Andesite.png Andesite Can be used to craft stone bricks
Polished Andesite.png Polished andesite Can be used to craft stone bricks
Grass.png Grass block Seeds can be gathered from it by using a hoe; Incorrect mining sounds (Android); Unavailable in Survival inventory
Grass Path.png Grass path Created by using a shovel on a grass block
Dirt.png Dirt Old sounds (Android); Dv 1 is not coarse
Podzol.png Podzol Unobtainable in survival inventory
Mycelium.png Mycelium Unobtainable in survival inventory
Cobblestone.png Cobblestone Old sounds (Android)
Cobblestone Wall.png Cobblestone wall Old sounds (Android)
Mossy Cobblestone Wall.png Mossy cobblestone wall Old sounds (Android)
Oak Wood Planks.png Wood planks All six types; Old sounds (Android)
Oak Sapling.png Sapling Does not support gravity blocks (iOS)
Bedrock.png Bedrock Old sounds (Android)
Invisible Bedrock Unobtainable in inventory without editing
Water.png Water Does not affect block breaking speed; Block breaking/mining animation not visible through it; Does not emit water particles; No flowing sound
Lava.png Lava Old texture; No sound; Can't swim in lava properly
Cracked Stone Brick.png Monster egg
Monster Spawner.gif Monster spawner Can spawn mobs inside the spawner
End Portal Frame.png End portal frame Not functional
End Stone.png End stone Creative mode exclusive
Sand.png Sand Old sounds (Android); Unaffected by torches and other similar nonsolid blocks
Gravel.png Gravel Old sounds (Android); Unaffected by torches and other similar nonsolid blocks
Hardened Clay.png Hardened clay Old sounds (Android)
White Stained Clay.png Stained clay Old sounds (Android)
Gold Ore.png Gold ore Old sounds (Android); Spawns at any level in mesa biomes
Iron Ore.png Iron ore Old sounds (Android)
Coal Ore.png Coal ore Unobtainable in Survival inventory; Old sounds (Android)
Wood.png Wood Old sounds (Android)
Leaves.png Leaves All six types; Jungle is opaque regardless of graphics settings
Glass.png Glass Old walking sounds (Android)
Lapis Lazuli Ore.png Lapis lazuli ore Unobtainable in Survival inventory; Old sounds (Android)
Lapis Lazuli Block.png Lapis lazuli block Old sounds (Android)
Sandstone.png Sandstone 3 out of 6 types (all yellow, no red); Old sounds (Android)
Bed.png Bed Spawns the player even if missing or obstructed
White Wool.png Wool All colors
White Carpet.png Carpet Solid
Tall Grass.png Grass Now generates in different sizes
Fern.png Fern Can be grown from grass with bone meal
Lily Pad.png Lily pad
Vines.png Vines Cannot craft mossy stone bricks
Cocoa Plant.gif Cocoa pod Can't be grown without bone meal (bug)
Dead Bush.png Dead bush
Dandelion.png Dandelion Cannot support gravity affected blocks
Poppy.png Poppy Cannot support gravity affected blocks
Blue Orchid.png Blue orchid Cannot support gravity affected blocks
Allium.png Allium Cannot support gravity affected blocks
Azure Bluet.png Azure bluet Cannot support gravity affected blocks
White Tulip.png Tulip Cannot support gravity affected blocks
Oxeye Daisy.png Oxeye daisy Cannot support gravity affected blocks
Sunflower.png Sunflower Cannot support gravity affected blocks, Top half can be replaced by other blocks
Lilac.png Lilac Cannot support gravity affected blocks, Top half can be replaced by other blocks
Rose Bush.png Rose bush Cannot support gravity affected blocks, Top half can be replaced by other blocks
Peony.png Peony Cannot support gravity affected blocks, Top half can be replaced by other blocks
Brown Mushroom.png Brown mushroom
Red Mushroom.png Red mushroom Can be smelted to make Red dye
Huge Mushrooms.gif Huge mushroom 4 types available to place (red, brown, stalk, pores), Unobtainable in survival inventory
Block of Redstone.png Block of Redstone No circuitry properties
Block of Gold.png Block of gold Old sounds (Android); Required for the nether reactor
Block of Iron.png Block of iron Old sounds (Android); Does not create golems
Block of Coal.png Block of coal Old sounds (Android)
Stone Slab.png Stone slab Old sounds (Android)
Oak-Wood Slab.png Wooden slab All six types; Old sounds (Android); Old stone type slabs are tagged as Wooden Slab and drop oak slabs
Sandstone Slab.png Sandstone slab Old sounds (Android)
Cobblestone Slab.png Cobblestone slab Old sounds (Android)
Bricks Slab.png Brick slab Old sounds (Android)
Quartz Slab.png Quartz Slab Old sounds (Android); Uses the Seamless texture
Stone Bricks Slab.png Stone brick slab Old sounds (Android)
Bricks.png Bricks Old sounds (Android)
TNT.png TNT Old explosion sound; Old animation; More destructive to rock-type blocks
Bookshelf.png Bookshelf Old sounds (Android)
Moss Stone.png Moss stone Old sounds (Android)
Obsidian.png Obsidian Faster to mine; Does not create Portals; Old sounds (Android)
Glowing Obsidian.png Glowing obsidian Exclusive block; Unobtainable in inventory without editing
Torch.png Torch Old sounds (Android); Old rendering
Fire.png Fire
Oak Wood Stairs.png Wooden stairs All six types; Old sounds (Android)
Chest.png Chest Old walking sounds (Android)
Must face the same direction as an adjacent chest to make a Large Chest, otherwise it creates two adjacent chests
Breaking particles concur with texture; No crack animation; Texture remains default on Christmas Day; Old texture in inventory
Diamond Ore.png Diamond ore Unobtainable in survival inventory; Old sounds (Android)
Block of Diamond.png Block of diamond Old sounds (Android)
Emerald Ore.png Emerald ore
Block of Emerald.png Block of emerald
Crafting Table.png Crafting table Old sounds (Android)
StoneCutter.png Stonecutter Exclusive block
Crops.png Wheat crops Unobtainable in inventory without editing
Hay Bale.png Hay bale
Farmland.png Farmland Old sounds (Android);
Furnace.png Furnace Old sounds (Android); Smelting progress speed persists when out of fuel
Sign.png Sign Block form unobtainable in inventory without editing; Old sounds (Android); No crack animation
Wooden Door.png Wooden door Old walking sounds (Android); Oak only; Not stackable; Only crafts one; Block form unobtainable in inventory without editing
Iron Door.png Iron door Cannot be opened; Unobtainable in inventory without editing
Ladder.png Ladder Old sounds (Android); No climbing sound
Cobblestone Stairs.png Cobblestone stairs Old sounds (Android)
Redstone Ore.png Redstone ore Unobtainable in survival inventory; Old sounds (Android)
Snow.png Snow layer Does not stack into layers; Does not reform; Old sounds
Ice.png Ice Unobtainable in survival inventory; Not translucent; Old sounds (Android); Does not reform
Packed Ice.png Packed ice Unobtainable in inventory. Uses normal ice texture
Snow (Block).png Snow Does not create golems; Old sounds
Cactus.png Cacti Hitting its side with a sign causes it to collapse
Clay Block.png Clay Old sounds (Android)
Sugar Canes.png Sugar canes Can be grown with bone meal; Block form unobtainable in inventory without editing
Fence.png Fence Old sounds (Android); All six types except nether brick
Netherrack.png Netherrack Old sounds (Android)
Glowstone.png Glowstone Old sounds (Android)
Cake.png Cake
Trapdoor.png Wooden trapdoor Old walking sounds (Android); Wooden only; Can only be placed on bottom half of blocks
Stone Brick.png Stone bricks All four types; Old sounds (Android)
Glass Pane.png Glass pane Old walking sounds (Android); Old sounds (iOS); Old rendering
Iron Bars.png Iron bars Old sounds (Android); Old rendering
Melon (Block).png Melon Old sounds (Android)
Seed Stem.png Melon stem Unobtainable in inventory without editing
Pumpkin.png Pumpkin Not wearable; Does not create golems; Old sounds (Android)
Jack o'Lantern.png Jack o'lantern Old sounds (Android)
Seed Stem Grown.png Pumpkin Stem Unobtainable in inventory without editing
Carrot (Block).png Carrot crop Unobtainable in inventory without editing
Potatoes (Block).png Potato crop Unobtainable in inventory without editing
Beetroot Seeds.gif Beetroot crop Exclusive block; Unobtainable in inventory without editing.
Rail.png Rail Old sounds (Android)
PoweredRail.gif Powered rail Always powered; Old sounds (Android)
Fence Gate (Closed).png Fence gate Old walking sounds (Android); All six types
Stone Brick Stairs.png Stone brick stairs Old sounds (Android)
Brick Stairs.png Brick stairs Old sounds (Android)
Nether Brick.png Nether brick Old sounds (Android)
Nether Brick Stairs.png Nether brick stairs Old sounds (Android)
Sandstone Stairs.png Sandstone stairs Old sounds (Android)
Block of Quartz.png Block of quartz All three types; Pillar does not turn sideways; Old sounds (Android)
Quartz Stairs.png Quartz stairs Old sounds (Android)
Sponge (Indev).png Sponge Creative mode exclusive; Not functional; Old texture
Reactor Block.png Nether reactor core Exclusive block; Not functional in creative

Items[edit | edit source]

Icon Name Note

Pickaxes, axes, hoes, shovels and swords Unarmed attack strength is not added to total
Flint and Steel.png Flint and steel Old sounds (Android)
Apple2.png Apple
Carrot.png Carrot
Potato.png Potato Can be used to breed pigs
Baked Potato.png Baked potato
Bow.png Bow
Fishing Rod.png Fishing Rod Bobber is cubic; Texture is not a particle
Arrow.png Arrow Speed persists when under water; Lacks particles when critical
Coal.png Coal
Charcoal.png Charcoal
Redstone (Dust).png Redstone Not placeable
Clock.png Clock Not functional in inventory or crafting menu
Compass.png Compass Not functional in inventory or crafting menu
Minecart.png Minecart Emits smoke when destroyed; Not as solid to itself (attempting to stack them on top of each other results in them overlapping)
Boat.png Boat Larger in size; Supports two riders; Has paddles on each side; Uses paddling mechanics; Color dependant on Wood Plank type; Does not take damage when crashed; Crafting recipe includes one wooden shovel
Diamond.png Diamond
Iron Ingot.png Iron ingot
Gold Ingot.png Gold ingot
Emerald.png Emerald Cannot be used for trading
Nether Quartz.png Nether quartz
Stick.png Stick
Bowl.png Bowl
Mushroomsoup.png Mushroom stew
String.png String
Feather.png Feather
Gunpowder item.png Gunpowder
Grid Chain Chestplate.png All armor Leather armor cannot be dyed and has old texture when worn; Chain armor unobtainable without editing
Leather.png Leather Not used in book's crafting recipe
Saddle.png Saddle Survival mode exclusive; Not functional
Flint.png Flint
Raw Porkchop.png Raw porkchop
Cooked Porkchop.png Cooked porkchop
Seeds.png Seeds
Wheat.png Wheat
Bread2.png Bread
Cookie.png Cookie
Painting.png Painting All paintings except Wither and Aztec; Unobtainable exclusive paintings are "Earth", "Wind", "Fire", and "Water"
Bucket.png Bucket All four types; Can place anything if data value is changed
Snowball.png Snowball
Slimeball.png Slimeball Not dropped by slimes; Unobtainable in inventory without editing.
Magma cream.png Magma Cream Named in inventory item.magma_cream.name
Clay (Item).png Clay
Grid Sugar Canes.png Sugar canes
Paper.png Paper
Book.png Book Uses old crafting recipe
Egg2.png Egg Spawns chickens with extra health (bug)
Glowstone Dust.png Glowstone Dust
Bonemeal.png Dye All 16 colors; cocoa beans crafted from orange dye and ink sac
Bone.png Bone
Sugaricon.png Sugar
Shears.png Shears
Melon Slice.png Melon
Melon Seeds.png Melon seeds Can be used to breed chickens
Pumpkin Seeds.png Pumpkin seeds Can be used to breed chickens
Pumpkin Pie.png Pumpkin pie
Beetroot Seeds.png Beetroot seeds
Beetroot.png Beetroot
Beetroot Soup.png Beetroot soup
Rotten Flesh.png Rotten Flesh Inflicts poison instead of food poisoning; Only obtainable from killing zombies
Raw Beef.png Raw beef
Steak.png Steak
Raw Chicken.png Raw chicken
Cookedchicken.png Cooked chicken
Fish.png Raw Fish
Fishcooked.png Cooked Fish
Raw Salmon.png Raw Salmon
Cooked Salmon.png Cooked Salmon
Clownfish.png Clownfish
Pufferfish.png Pufferfish Inflicts poison instead of food poisoning
Brick.png Brick
Nether Brick (Item).png Nether brick
Spawn Null.png Spawn egg

Mobs[edit | edit source]

Icon Name Note
BatFace.png Bat
CaveSpiderFace.png Cave Spider
ChickenFace.png Chicken Can be bred with pumpkin, melon and beetroot seeds, but does follow if the player is holding such seeds.
Chickenjockey.png Chicken Jockey
CreeperFace.png Creeper Old explosion sound; Old triggered animation; Old AI
CowFace.png Cow Old sounds
.png Enderman No drops; Can only notice the player within a 16 block range; Gets provoked when looked at on its waist rather than face; Has an exclusive attack animation; For clients, it appears to move swiftly to destination when teleporting, rather than disappearing and reappearing.
GhastFace.png Ghast No sounds; Does not drop ghast tears and drops only gunpowder and arrows.
Magma Cube Face.png Magma Cube Does not multiply when killed.
MooshroomFace.png Mooshroom Old sounds
PigFace.png Pig Can be bred using beetroots or potatoes, as well as carrots
SheepFace.png Sheep Has color overlay around its face and when sheared; Does not drop mutton
SilverfishFace.png Silverfish Slightly different texture and AI; Will alert others if attacked
SkeletonFace.png Skeleton Does not drop bow; Old sounds, Old AI; Does not wear armor or use tools
SlimeFace.png Slime Does not drop slimeballs; Does not produce particles when it jumps
SpiderFace.png Spider No stepping sounds; Missing an idle sound (iOS)
SpiderJockeyFace.png Spider Jockey May spawn with cave spiders
Squidface.png Squid Spawns version exclusive baby squid; Produces a black cloud of "ink" when attacked
Villagerhead.png Villager Cannot open doors, breed or trade; Flees from all hostile mobs, as well as spiders and endermen
WolfFace.png Wolf Puppies may spawn naturally; Does not automatically attack sheep or skeletons; Does not get provoked when the player is attacked by a skeleton; Attacks creepers when tamed
ZombieFace.png Zombie Drops 0-2 rotten flesh and/or feathers; Can only notice the player within a 16 block range; Cannot break doors; No villager variants; Does not drop iron ingot; Does not use tools or armor
ZombiePigmanFace.png Zombie pigman Naturally hostile; Slower speed; Does not make anger sounds when alone; Does not drop its sword; drops 1 gold ingot, feather and rarely carrots/potatoes; Old AI

Development[edit | edit source]

Release[edit | edit source]

A video of an early prototype was released on Twitter, showing the game on the Xperia PLAY. The alpha version was recently released, and became no longer exclusive to the Xperia PLAY on the 7th of October 2011. The non-exclusive version was going to be released on September 29th for Android[18] but there were several severe bugs that needed to be fixed; the release was delayed until the 7th of October.

A version for iOS devices was confirmed to be released before 2012 in an interview with Mojang[19] and was subsequently released on the 17th of November 2011.

Alpha[edit | edit source]

Logo used until 0.7.1's slight change logo

After the initial releases for iOS and Android, updates were released in parallel, with the same features being added for both platforms. During the Alpha stage, various aspects of gameplay were introduced into Pocket Edition including: crafting, smelting, more blocks, items, mobs and more game modes to bring it closer to the PC version. As the Minecraft Pocket Edition development team works closely, often blocks released on the computer version are released around the same time for the Pocket Edition.

Snapshots[edit | edit source]

As of November 21, 2013, development builds for updates 0.8.0 and above were made available to Android users who were added to a Google Plus community group. The purpose of these builds were to give developers an idea of bugs present and to test the app before the update was released to the public.

Success[edit | edit source]

As of December 2013, Pocket Edition had sold 16.5 million copies, while in the same time, PC had sold 13 million. These calculations came out after the 0.8.0 update.[20]

On January 9, 2015, Jeb announced that Pocket Edition had sold over 30 million copies[21] (at the time, PC had sold over 18 million).

This is considered a huge success, having Pocket Edition be more popular than any edition, though considered to be the least developed.

It is also usually in the top 10 and sometimes #1 in the App Store's and Google Play's Paid Apps Section in the Top Charts.[22][23]

Controls[edit | edit source]

iOS & Others[edit | edit source]

The iOS and other versions feature a D-pad at the bottom-left corner of the screen, which controls movement. The jump button is located in the center of the d-pad. When moving forward, two strafing buttons will appear. Note that when moving towards an adjacent block that is one level higher than the player, the player will automatically jump up the block. One can place blocks by tapping the screen in a desired location. Destroying blocks is similar to the PC version's way, but rather than clicking the mouse, the player taps and holds. The search button used to be able to change the camera to and from third person view, but now this has to be done via the pause screen, and the menu and back buttons will open the pause screen. To open the inventory screen, tap the triple dotted button on the right of the hot bar. You can touch and hold an item in the hot bar to throw it, and if the hot bar contains a stack of items, it will throw the entire stack. You cannot divide it unless interfacing with a container (chest, furnace).

Xperia PLAY[edit | edit source]

*Controlled with slide out PlayStation keyboard:

PlayStationTriangle.svg – Open inventory

PlayStationCircle.svg – Scroll right in hotbar

PlayStationX.svg – Jump (press twice to toggle flying mode in Creative*)

PlayStationSquare.svg – Scroll left in hotbar

D-Pad: Move

Left Touchpad: Sneak

Right Touchpad: Look/Turn

NOTE: As of update 0.9.5, touchpad implementation is broken, with D-Pad movement stretched across both touchpads. However, Tommaso Checchi replyed to a user on reddit that the controls will hopefully be fixed in 0.12.0.[24]

Select: Open crafting menu (Survival only)

L1: Break Blocks

R1: Place Blocks

Menu: Pause

* To fly: Quickly press jump twice in a row. To ascend, hold the jump button and press up on the directional pad. To descend, hold jump and press down. (Creative only)

Tablet features[edit | edit source]

All devices have an option to enable Split Touch Controls, which may be more suitable for bigger screens. There is a cross hair and the right half of the screen lets the player rotate the camera.

Other than the screen size difference allowing 6 slots in the hotbar (which as of 0.7.0 if the D-pad on other devices is small, you get an extra slot), the tablet version of the game is the same as other versions, hence the ability to play multiplayer cross-platform with other devices.

System requirements[edit | edit source]

Android iOS Windows Phone
Version Android 3.0 "Honeycomb" (MCPE 0.7.2 & under require Android 2.3.0 and up) iOS 5.1.1 (MCPE 0.7.2 & under require iOS 4.3.3 and up) Windows Phone 8.1 or later
Processor Any with support of floating-point calculations ("ARM-v7a code") 600 MHz ARMv7 Cortex CPU
800 MHz Apple A4 CPU
1.2 GHz or faster
Graphics Any with support of OpenGL ES 2.0
Storage 12.5 MB (100 MB to 1GB is encouraged for world saving) 9.5 MB (100 MB to 1GB is encouraged for world saving) 14.0 MB (100 MB to 1GB is encouraged for world saving)
Data Connection Optional (Realms access) Optional (Realms access) Optional (Realms access)
Supported Devices

Sony Ericsson Xperia Play[25]
Sony Ericsson Xperia X10i

Sony Ericsson Xperia Ray[26][27]
Sony Ericsson Xperia Mini Pro[27]
more

iPod Touch (3rd, 4th, and 5th Generation)
iPhone (3GS, 4, 4S, 5, 5C, 5S, 6, 6 Plus)
iPad (1st, 2nd, 3rd, and 4th Generation, Air, Air 2)
iPad Mini (1st, 2nd, and 3rd Generation)
more

Some devices below these specifications have been known to work fine either with or without custom ROM images, kernels, and overclocking of the CPU. However, the CPU "MSM7227" is not supported due to its lack of the floating-point unit.[28]

Helpful Hints & Tips[edit | edit source]

  • Make sure your battery is charged, and/or plugged in (3D gaming drains the battery quickly).
  • Get used to the controls before playing on servers (it is easy to mine the block under a torch by mistake).
  • Tap and hold an item in the hotbar to drop it.
  • Peer-to-peer networking requires UDP port 19132
  • If you're having trouble with block placement/mining accuracy - turn on split touch controls. This brings up the crosshair from the PC and Console versions to allow more precise placement.
  • If you want to move your old PE world to a computer, see these instructions.

Trivia[edit | edit source]

  • In the demo video, before the game was released, smooth lighting was available. It was taken out due to bugs being produced on a wide range of devices. As of 0.7.0, it is on by default, and since 0.8.0, it cannot be turned off.
  • The terrain.png file found in filesystem of the App is nearly identical to that in the PC version, containing textures for items unimplemented in the Pocket Edition (e.g., cauldron). However in 0.8.0, this file was replaced with terrain-atlas.tga, a neater version of the previous file
  • The barrier wall in old worlds is also cut by the height limit allowing players to go over it.
  • The average placing/destroying block range is 4-6 on the PC version whilst for the iOS/Android is 6-9.
  • Due to the auto-jump feature, if one opens the inventory or pause menu at the same time as jumping or swimming, one can go on auto-pilot and the player would jump, walk and/or swim without any commands. Auto-pilot ends once the pause menu or inventory is closed.

Gallery[edit | edit source]

References[edit | edit source]

  1. a b