13.7 MB (iOS)
Minecraft: Pocket Edition is the mobile version of Minecraft developed by Mojang AB. It was initially launched exclusively for the Xperia PLAY on Google Play for US$6.99 on August 16, 2011. It was later released for other Android devices on the 7th of October 2011. Minecraft Pocket Edition for iOS devices was released on Thursday, the 17th of November 2011 on the iOS App Store. On September 13, 2012, the Pocket Edition was made available for purchase on the Amazon Appstore. On April 2, 2014, the Pocket Edition was released for the Amazon Fire TV, with support for the Fire TV's controller.. A demo/lite version of the game, which was essentially version 0.2.1 without world save functionality, was available until October 21, 2013. On December 10, 2014, the Windows Phone version was released on the Windows Store.
The objective of the game remains the same as its more developed PC and Console Edition counterparts, where players can build virtual realities in a sandbox-like environment. However, Pocket Edition lacks certain survival elements present in other versions of the game such as brewing and hunger, and lacks bosses and dimensions. The multiplayer mode is cross-platform compatible between all touch-screen devices capable of running Pocket Edition.
The HUD and other elements are adapted to mobile standards of gameplay. Interactions are made via touchscreen (both the iOS and Android versions of Pocket Edition have the same gameplay). To comply with the disadvantages of touchscreen gameplay, several features were revised. For instance, the crafting system uses the MATTIS system and items are disposed by long-tapping their icon on the hotbar. For better visibility on mobile screens, blocks being aimed at are highlighted rather than outlined. The game was released with graphics akin to that of Minecraft Alpha, but as of the 0.8.0 update, graphics have become equivalent, and arguably better, than the PC version with light tinting and shading affected by the Sun's position. Differences from the PC edition include:
- Each mob has some sort of difference from their PC counterparts. See the Mobs section below.
- Multiplayer allows for 3 ways of player connection:
- Through a LAN, allowing for 10 players to be on a single server
- Through Minecraft Realms (as of version 0.7.1)
- Through a user-created external servers (as of version 0.7.4)
Pocket Edition differs from the PC version in a variety of ways, such as more vibrant graphics, revised terrain and exclusive items. The development team stated that once Pocket Edition is up to date with PC, it will start making its own diverse progress.
|Stone||Old sounds (Android)|
|Granite||Can be used to craft stone bricks|
|Polished granite||Can be used to craft stone bricks|
|Diorite||Can be used to craft stone bricks|
|Polished diorite||Can be used to craft stone bricks|
|Andesite||Can be used to craft stone bricks|
|Polished andesite||Can be used to craft stone bricks|
|Grass block||Seeds can be gathered from it by using a hoe; Can grow underwater (bug); Incorrect mining sounds (Android)|
|Dirt||Old sounds (Android); Dv 1 is not coarse|
|Podzol||Unobtainable in survival inventory|
|Mycelium||Unobtainable in survival inventory|
|Cobblestone||Old sounds (Android)|
|Cobblestone wall||Old sounds (Android)|
|Mossy cobblestone wall||Old sounds (Android)|
|Wood planks||All six types; Tagged as "(woodtype) Planks", Old sounds (Android)|
|Sapling||Does not support gravity blocks (iOS)|
|Bedrock||Can be broken in creative, using hacks in survival. Old sounds (Android)|
|Barrier||Unobtainable in inventory without editing
Generates as a world border; Creates X-ray vision; Projectiles can be thrown through it; Can be walked on at world height limit; Tagged as .name, Looks like a sheet of stone when held; Does not have barrier particles
|Water||Does not affect block breaking speed; Block breaking/mining animation not visible through it; Does not emit water particles; No flowing sound|
|Lava||Old texture; No sound|
|Monster spawner||Can spawn mobs inside the spawner|
|End portal frame||Not functional|
|End stone||Creative mode exclusive|
|Sand||Old sounds (Android); Unaffected by torches and other similar nonsolid blocks|
|Gravel||Old sounds (Android); Unaffected by torches and other similar nonsolid blocks|
|Hardened clay||Old sounds (Android)|
|Stained clay||Old sounds (Android)|
|Gold ore||Old sounds (Android); Spawns at any level in mesa biomes|
|Iron ore||Old sounds (Android)|
|Coal ore||Unobtainable in Survival inventory; Old sounds (Android)|
|Wood||Tagged as "(woodtype) Log", Old sounds (Android)|
|Leaves||All six types; Jungle is opaque regardless of graphics settings|
|Glass||Old walking sounds (Android)|
|Lapis lazuli ore||Unobtainable in Survival inventory; Old sounds (Android)|
|Lapis lazuli block||Old sounds (Android)|
|Sandstone||3 out of 6 types (all yellow, no red); Old sounds (Android); Chiseled and Smooth Sandstone tagged as "Sandstone"|
|Bed||Has another bed texture underneath (bug); Spawns the player even if missing or obstructed|
|Wool||All colors; Light blue wool tagged as "Blue Light Wool" (bug?)|
|Carpet||Solid; Light blue carpet is tagged as "Blue Light Carpet" (bug?)|
|Fern||Can be grown from grass with bone meal|
|Vines||Cannot craft mossy stone bricks|
|Cocoa pod||Can't be grown without bone meal (bug)|
|Dandelion||Cannot support gravity affected blocks|
|Poppy||Cannot support gravity affected blocks|
|Blue orchid||Cannot support gravity affected blocks|
|Allium||Cannot support gravity affected blocks|
|Azure bluet||Cannot support gravity affected blocks|
|Tulip||Cannot support gravity affected blocks|
|Oxeye daisy||Cannot support gravity affected blocks|
|Sunflower||Cannot support gravity affected blocks, Top half can be replaced by other blocks|
|Lilac||Cannot support gravity affected blocks, Top half can be replaced by other blocks|
|Rose bush||Cannot support gravity affected blocks, Top half can be replaced by other blocks|
|Peony||Cannot support gravity affected blocks, Top half can be replaced by other blocks|
|Red mushroom||Can be smelted to make Red dye|
|Huge mushroom||4 types available to place (red, brown, stalk, pores), Unobtainable in survival inventory|
|Block of gold||Old sounds (Android); Required for the nether reactor|
|Block of iron||Old sounds (Android); Does not create golems|
|Block of coal||Old sounds (Android)|
|Stone slab||Old sounds (Android)|
|Wooden slab||All six types; Tagged as (woodtype) Wooden Slab; Old sounds (Android); Old stone type slabs are tagged as Fake Wood Slab and drop oak slabs|
|Sandstone slab||Old sounds (Android)|
|Cobblestone slab||Old sounds (Android)|
|Brick slab||Old sounds (Android)|
|Quartz Slab||Old sounds (Android); Uses the Seamless texture|
|Stone brick slab||Old sounds (Android)|
|Bricks||Old sounds (Android)|
|TNT||Old explosion sound; Old animation; More destructive to rock-type blocks|
|Bookshelf||Old sounds (Android)|
|Moss stone||Old sounds (Android)|
|Obsidian||Faster to mine; Does not create Portals; Old sounds (Android)|
|Glowing obsidian||Exclusive block; Unobtainable in inventory without editing|
|Torch||Old sounds (Android); Old rendering|
|Wooden stairs||All six types; Old sounds (Android); Tagged as "(woodtype) Stairs"|
|Chest||Old walking sounds (Android)
Must face the same direction as an adjacent chest to make a Large Chest, otherwise it creates two adjacent chests
Breaking particles concur with texture; No crack animation; Texture remains default on Christmas day; Old texture in inventory
|Diamond ore||Unobtainable in survival inventory; Old sounds (Android)|
|Block of diamond||Old sounds (Android)|
|Block of emerald|
|Crafting table||Old sounds (Android)|
|Wheat crops||Unobtainable in inventory without editing|
|Farmland||Old sounds (Android);|
|Furnace||Old sounds (Android); Smelting progress speed persists when out of fuel|
|Sign||Block form unobtainable in inventory without editing; Old sounds (Android); No crack animation|
|Wooden door||Old walking sounds (Android); Oak only; Not stackable; Only crafts one; Block form unobtainable in inventory without editing|
|Iron door||Cannot be opened; Unobtainable in inventory without editing|
|Ladder||Old sounds (Android); No climbing sound|
|Cobblestone stairs||Tagged as "Stone Stairs"; Old sounds (Android)|
|Redstone ore||Unobtainable in survival inventory; Old sounds (Android)|
|Snow layer||Does not stack into layers; Does not reform; Old sounds|
|Ice||Unobtainable in survival inventory; Not translucent; Old sounds (Android); Does not reform|
|Packed ice||Unobtainable in inventory. Uses normal ice texture|
|Snow||Does not create golems; Old sounds|
|Cacti||Grows against blocks (bug); Hitting its side with a sign causes it to collapse|
|Clay||Old sounds (Android)|
|Sugar canes||Can be grown with bone meal; Block form unobtainable in inventory without editing.|
|Fence||Old sounds (Android); All six types except nether brick|
|Netherrack||Old sounds (Android)|
|Glowstone||Old sounds (Android)|
|Wooden trapdoor||Old walking sounds (Android); Wooden only; Can only be placed on bottom half of blocks; Tagged as Trapdoor|
|Stone bricks||All four types; Three variants not craftable, chiseled is Creative mode exclusive; Old sounds (Android); Mossy, chiseled, and cracked stone bricks tagged as "Stone Bricks"|
|Glass pane||Does not attach to iron bars; Old walking sounds (Android); Old sounds (iOS); Old rendering.|
|Iron bars||Does not attach to glass pane; Old sounds (Android), Old rendering|
|Melon||Old sounds (Android)|
|Melon stem||Unobtainable in inventory without editing|
|Pumpkin||Not wearable; Does not create golems; Old sounds (Android)|
|Jack o'lantern||Old sounds (Android)|
|Pumpkin Stem||Unobtainable in inventory without editing|
|Carrot crop||Stone sounds when broken (bug); Unobtainable in inventory without editing|
|Potato crop||Stone sounds when broken (bug); Unobtainable in inventory without editing|
|Beetroot crop||Exclusive block; Stone sounds when broken (bug); Unobtainable in inventory without editing.|
|Rail||Old sounds (Android)|
|Powered rail||Always powered; Old sounds (Android)|
|Fence gate||Old walking sounds (Android); All six types|
|Stone brick stairs||Old sounds (Android)|
|Brick stairs||Old sounds (Android)|
|Nether brick||Old sounds (Android)|
|Nether brick stairs||Old sounds (Android)|
|Sandstone stairs||Tagged as "Sand Stone Stairs" (bug?); Old sounds (Android)|
|Block of quartz||All three types; Pillar does not turn sideways; Old sounds (Android)|
|Quartz stairs||Creative mode exclusive; Old sounds (Android)|
|Sponge||Creative mode exclusive; Not functional; Old texture|
|Nether reactor core||Exclusive block; Not functional in creative|
|Pickaxes, axes, shovels and swords||They do 1 () less than PC 1.6.2 and later|
|Flint and steel||Old sound|
|Potato||Can be used to breed pigs|
|Arrow||Speed persists when under water|
|Clock||Not functional in inventory or crafting menu|
|Compass||Not functional in inventory or crafting menu|
|Minecart||Emits smoke when destroyed; Not as solid to itself (attempting to stack them on top of each other results in them overlapping)|
|Emerald||Cannot be used for trading|
|All armor||Leather armor cannot be dyed and has old texture when worn; Chain armor unobtainable without editing|
|Saddle||Survival mode exclusive; Not functional|
|Painting||All paintings except Wither and Aztec; Unobtainable exclusive paintings are "Earth", "Wind", "Fire", and "Water"|
|Bucket||All four types; Milk is inedible; Can place anything if data value is changed|
|Leather||Not used in book's crafting recipe|
|Slimeball||Not dropped by slimes; Unobtainable in inventory without editing.|
|Book||Uses old crafting recipe|
|Egg||Spawns chickens with incorrect health (bug)|
|Dye||All 16 colors; cocoa beans crafted from orange dye and ink sac; Bone meal can be used on any block, wasting the bone meal (bug)|
|Melon seeds||Can be used to breed chickens|
|Pumpkin seeds||Can be used to breed chickens|
|Beetroot seeds||Exclusive item; Tagged as Beetroots seeds|
|Beetroot soup||Exclusive item|
|Sheep||Has color overlay around its face and when sheared; Does not drop mutton|
|Chicken||Can be bred with pumpkin, melon and beetroot seeds, but does follow if the player is holding such seeds.|
|Mooshroom||Old sounds; Mushrooms on mooshrooms appear to slightly glitch around when jumping (Bug); Mushrooms on mooshrooms cause Z-fighting sometimes (bug)|
|Villager||Cannot open doors, breed or trade; Flees from all hostile mobs; Runs faster than the player (bug?)|
|Wolf||Collar not dyeable; Puppies may spawn naturally; Does not automatically attack sheep or skeletons; Does not get provoked when the player is attacked by a skeleton; Attacks creepers when tamed|
|Pig||Can be bred using beetroots or potatoes, as well as carrots.|
|Zombie||Drops 0-2 feathers; Can only notice the player within a 16 block range; Cannot break doors; No baby or villager variants; Does not drop iron ingot; Does not use tools or armor|
|Skeleton||Holds bow with both hands and does not drop it; Old sounds, Old AI; Does not wear armor or use tools|
|Slime||Does not drop slimeballs; Does not produce particles when it jumps|
|Spider||No stepping sounds; Missing an idle sound (iOS)|
|Silverfish||Slightly different texture and AI; Will alert others if attacked|
|Creeper||Old explosion sound; Old triggered animation; Old AI|
|Enderman||No drops; Can only notice the player within a 16 block range; Gets provoked when looked at on its waist rather than face; Has an exclusive attack animation; When teleporting, it appears to be moving very quickly to destination, rather than disappearing and reappearing.|
|Zombie pigman||Missing "hat" layer; Arms are down; Exclusive attack animation; Naturally hostile; Appears to burn in sunlight; Slower speed; Does not make anger sounds when alone; No babies; Does not drop its sword; drops 1 gold ingot, feather and rarely carrots/potatoes; Old AI|
A video of an early prototype was released on Twitter, showing the game on the Xperia PLAY. The alpha version was recently released, and became no longer exclusive to the Xperia PLAY on the 7th of October 2011. The non-exclusive version was going to be released on September 29th for Android but there were several severe bugs that needed to be fixed; the release was delayed until the 7th of October.
A version for iOS devices was confirmed to be released before 2012 in an interview with Mojang and was subsequently released on the 17th of November 2011.
After the initial releases for iOS and Android, updates were released in parallel, with the same features being added for both platforms. During the Alpha stage, various aspects of gameplay were introduced into Pocket Edition including: crafting, smelting, more blocks, items, mobs and more game modes to bring it closer to the PC version. As the Minecraft Pocket Edition development team works closely, often blocks released on the computer version are released around the same time for the Pocket Edition.
On November 21, 2013, development builds for 0.8.0 were available to android users who were added to a Google Plus community group. The purpose of these builds were to give developers an idea of bugs present and to test the app before the update was released to the public. The development builds were again available during the testing phase of 0.9.0 from June 9, 2014 and in the testing phase of 0.10.0 from October 17, 2014.
As of December 2013, Pocket Edition had sold 16.5 million copies, while in the same time, PC had sold 13 million. These calculations came out after the 0.8.0 update.
This is considered a huge success, having Pocket Edition be more popular than any edition, though considered to be the least developed.
Android & iOS
The Android and iOS versions feature a D-pad at the bottom-left corner of the screen, which controls movement. The jump button is located in the center of the d-pad. When moving forward, two strafing buttons will appear. Note that when moving towards an adjacent block that is one level higher than the player, the player will automatically jump up the block. One can place blocks by tapping the screen in a desired location. Destroying blocks is similar to the PC version's way, but rather than clicking the mouse, the player taps and holds. The search button used to be able to change the camera to and from third person view, but now this has to be done via the pause screen, and the menu and back buttons will open the pause screen. To open the inventory screen, tap the triple dotted button on the right of the hot bar. You can touch and hold an item in the hot bar to throw it, and if the hot bar contains a stack of items, it will throw the entire stack. You cannot divide it unless interfacing with a container (chest, furnace).
*Controlled with slide out PlayStation keyboard:
– Open inventory
– Scroll right in hotbar
– Jump (press twice to toggle flying mode in Creative*)
Left Touchpad: Sneak
Right Touchpad: Look/Turn
NOTE: As of update 0.9.5, touchpad implementation is broken, with D-Pad movement stretched across both touchpads. However, Tommaso Checchi replyed to a user on reddit that the controls will hopefully be fixed in 0.12.0.
L1: Break Blocks
R1: Place Blocks
- * To fly: Quickly press jump twice in a row. To ascend, hold the jump button and press up on the directional pad. To descend, hold jump and press down. (Creative only)
All devices have an option to enable Split Touch Controls, which may be more suitable for bigger screens. There is a cross hair and the right half of the screen lets the player rotate the camera.
Other than the screen size difference allowing 6 slots in the hotbar (which as of 0.7.0 if the D-pad on other devices is small, you get an extra slot), the tablet version of the game is the same as other versions, hence the ability to play multiplayer cross-platform with other devices.
|Version||Android 2.3.7 "Gingerbread" (MCPE 0.7.2 & under require Android 2.3.0 and up)||iOS 5.1.1 (MCPE 0.7.2 & under require iOS 4.3.3 and up)|
|Processor||Any with support of floating-point calculations ("ARM-v7a code")||600 MHz ARMv7 Cortex CPU
800 MHz Apple A4 CPU
|Graphics||Any with support of OpenGL ES 1.1|
|Storage||12.5 MB (100 MB to 1GB is encouraged for world saving)||9.5 MB (100 MB to 1GB is encouraged for world saving)|
|Data Connection||Optional (Realms access)||Optional (Realms access)|
Sony Ericsson Xperia Play
|iPod Touch (3rd, 4th, and 5th Generation)
iPhone (3GS, 4, 4S, 5, 5C, 5S, 6, 6 Plus)
iPad (1st, 2nd, 3rd, and 4th Generation, Air, Air 2)
iPad Mini (1st, 2nd, and 3rd Generation)
Some devices below these specifications have been known to work fine either with or without custom ROM images, kernels, and overclocking of the CPU. However, the CPU "MSM7227" is not supported due to its lack of the floating-point unit.
Helpful Hints & Tips
- Make sure your battery is charged, and/or plugged in (3D gaming drains the battery quickly).
- Get used to the controls before playing on servers (it is easy to mine the block under a torch by mistake).
- Tap and hold an item in the hotbar to drop it.
- Peer-to-peer networking requires UDP port 19132
- If you're having trouble with block placement/mining accuracy - turn on split touch controls. This brings up the crosshair from the PC and Console versions to allow more precise placement.
- If you want to move your old PE world to a computer, see these instructions.
- Players can have skins on the iOS version and Android by replacing char.png in the app file. However, the chosen skin will appear as another player's skin if playing over local Wi-Fi.
- In the demo video, before the game was released, smooth lighting was available. It was taken out due to bugs being produced on a wide range of devices. As of 0.7.0, it is on by default, and since 0.8.0, it cannot be turned off.
- The terrain.png file found in filesystem of the App is nearly identical to that in the PC version, containing textures for items unimplemented in the Pocket Edition (e.g., cauldron). However in 0.8.0, this file was replaced with terrain-atlas.tga, a neater version of the previous file
- The Indev wall in old worlds is also cut by the height limit allowing players to go over it.
- The average placing/destroying block range is 4-6 on the PC version but for the iOS/Android is 6-9.
- Due to the auto-jump feature, if one opens the inventory or pause menu at the same time as jumping or swimming, one can go on auto-pilot and the player would jump, walk and/or swim without any commands. Auto-pilot ends once the pause menu or inventory is closed.
Notch and the Sony Ericsson Xperia PLAY
Main menu before 0.7.0 Alpha
The options screen in the iOS version before 0.7.0 Alpha
The zombie pigman in the game.
Minecraft Google Play image as seen in the 2014 Google Play Logo Commercial.